Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.11 @ 17:56:46 Player: Jefffff Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1424) 1424 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-194) -194 TOTAL SCORE: 2880 Bonus ------- Friendly Fire -194 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 159/160 System Corruption 7% Temperature Cool (9) Movement Core (500) Ox9 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Core Shielding Improved Power Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Structural Scanner Machine Analyzer Terrain Scan Processor Terrain Scan Processor Advanced Targeting Computer Power Shielding Utility Shielding Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Improved Heat Sink Structural Scanner Machine Analyzer Terrain Scan Processor Advanced Targeting Computer Core Shielding Power Shielding Improved Power Shielding Utility Shielding Recalibrator Field Recycling Unit Particle Gun Light Assault Rifle Scythe [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 63 | 6 13 13 18 13 Power 11 | 1 4 1 4 1 Engine 3 | 1 1 . 1 . Core 8 | . 3 1 3 1 Reactor . | . . . . . Propulsion 18 | 2 2 4 10 . Treads 12 | 2 2 . 8 . Leg 6 | . . 4 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 . 2 3 Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 26 | 2 5 8 2 9 Energy Gun 7 | 1 2 1 . 3 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 4 | 1 1 1 . 1 Ballistic Cannon 8 | . 2 3 2 1 Launcher . | . . . . . Special Weapon 3 | . . 1 . 2 Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 13 | . 1 2 . 10 Power 2 | . 1 . . 1 Propulsion 5 | . . 2 . 3 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 10 | . 1 1 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 98 93 89 Engine 4 | . 6 5 . . Core 8 | . 7 8 11 9 Treads 17 | . 27 9 12 27 Leg 11 | . . 17 19 . Device 1 | . . . 5 8 Storage 24 | . 27 28 16 11 Processor 1 | . . . 5 8 Energy Gun 5 | . 13 3 . . Energy Cannon 2 | . . . 11 3 Ballistic Gun 2 | . 3 . 5 . Ballistic Cannon 14 | . 9 21 5 7 Naked Turns . | . . . . . Heaviest Build 45 | 14 41 44 45 36 Greatest Support 62 | 40 40 40 62 62 Greatest Overweight (x) 10 | . 8 3 2 10 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 12 | . 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 15 15 15 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1644 | 173 465 447 411 148 Remotely . | . . . . . Salvage Created 1784 | . 612 350 602 220 Parts 115 | . 40 19 45 11 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 40 | . 12 10 15 3 Guns 18 | . 10 1 5 2 Cannons 22 | . 2 9 10 1 Classes Destroyed 10 | . 6 2 2 . Builder 2 | . 2 . . . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 3 | . 1 . 1 1 Mechanic 1 | . . . 1 . Watcher 6 | . 3 . 3 . Swarmer 9 | . 3 . 6 . Grunt 27 | . 9 9 6 3 Sentry 3 | . . . 3 . Assembled 1 | . . 1 . . Thug 1 | . . 1 . . Best Kill Streak 4 | . 4 4 4 3 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 221 | . 53 35 70 63 Missed 55 | . 18 5 20 12 Damage Taken 2455 | . 306 301 388 1460 Core 478 | . 29 43 27 379 Absorbed by Shields . | . . . . . Redirected to Shielding 65 | . . . . 65 Ignored by Resistances 460 | . 96 94 122 148 Regen/Repaired (Parts) 89 | . 45 . 44 . Core Remaining (%) 85 | 100 . 71 . . Volleys Fired 205 | . 42 75 34 54 Largest 2 | . 2 2 2 2 Hottest 114 | . 100 100 114 100 Shots Fired 337 | . 76 132 68 61 Gun 84 | . 49 7 18 10 Cannon 221 | . 27 111 50 33 Launcher . | . . . . . Special 32 | . . 14 . 18 Kinetic 226 | . 42 111 34 39 Thermal 96 | . 19 21 34 22 Explosive . | . . . . . Electromagnetic 15 | . 15 . . . Robot Hit Streak 18 | . 15 10 13 18 Robot Miss Streak 3 | . 2 3 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 146 | . 55 31 46 14 Core Hits 67 | . 26 13 21 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 2 1 . Blast 4 | . 1 2 1 . Corrupt 1 | . 1 . . . Melee Attacks 1 | . . 1 . . Impact 1 | . . 1 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2732 | . 850 646 1037 199 Guns 850 | . 527 46 200 77 Cannons 1780 | . 280 541 837 122 Explosions 43 | . 43 . . . Melee 44 | . . 44 . . Ramming 15 | . . 15 . . Kinetic 1512 | . 435 541 437 99 Thermal 997 | . 251 46 600 100 Explosive . | . . . . . Electromagnetic 164 | . 164 . . . Impact 44 | . . 44 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 39 | . 13 15 11 . Projectiles 22 | . . 11 11 . Explosions 13 | . 13 . . . Melee 4 | . . 4 . . Knockbacks 19 | . 8 8 3 . Impact 1 | . . 1 . . Kinetic 17 | . 7 7 3 . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . . 4 . . Targets Rammed 6 | . . 6 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 468 | . 468 171 222 96 Average Temperature 77 | . 132 49 81 24 Received Heat Transfer 861 | . 228 204 129 300 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1715 | . 568 111 888 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 257 | . 214 174 257 55 Initial 40 | . . 2 . 40 Average 47 | . 60 23 90 42 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 94 | 100 88 100 91 100 Level 1 5 | . 11 . 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 1 2 . Investigation 6 | . 3 1 2 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 16 12 22 9 Peak Tracking Total 8 | . 4 3 4 8 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 11 | . 6 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 7 | . 1 1 4 1 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 16 | . 9 3 4 . Terminals 10 | . 6 2 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 24 6 13 . Successful 26 | . 16 2 8 . Failed 17 | . 8 4 5 . Catastrophic 5 | . 3 1 1 . Database Lockouts . | . . . . . Manual 18 | . 10 3 5 . Terminals 29 | . 17 5 7 . Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units 6 | . 3 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 9 2 3 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 2 | . 1 . 1 . Scanalyzer Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 2 . . . Zone Layout 4 | . 2 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 4 . 3 . Scan Component 4 | . 2 . 2 . Repair 3 | . 2 . 1 . Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 3 | . 2 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 2 4 . Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . 1 . Time 111 | . 79 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 7 . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 42 | . . 42 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 82 | . . 82 . . Kills 2 | . . 2 . . Allies Corrupted 1 | . . 1 . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5831 | 71 1876 2530 992 362 Spaces Moved 2376 | 44 909 916 412 95 Core 25 | 21 1 . . 3 Treads 1634 | 23 908 357 254 92 Legs 717 | . . 559 158 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 155 Average Speed 194 | 107 173 223 190 171 Slowest Speed 550 | 160 450 330 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 4 | . . . . 4 Exploration Rate (%) 49 | 4 96 98 34 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 14 | . . . . 14 Terrain Destroyed 23 | . 2 . 7 14 Melee . | . . . . . Projectile 21 | . . . 7 14 AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3210 | 67 1133 1260 555 195 Wait 450 | 13 132 220 73 12 Move 2372 | 43 908 915 411 95 Hop . | . . . . . Pick Up 62 | 5 32 13 8 4 Fast Attach 12 | 1 . 2 8 1 Attach 34 | 5 10 5 6 8 Detach 4 | . . 2 1 1 Swap 17 | . 3 6 4 4 Drop 35 | . 6 15 10 4 Fire 205 | . 42 75 34 54 Melee 1 | . . 1 . . Ram . | . . . . . Kick 2 | . . 2 . . Crush 4 | . . 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 12 | . . . . 12 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 523 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Repaired Lgt. Cannon 731 | -10/Materials | Identified exit to Materials 731 | -10/Materials | Identified exit to Mines 1948 | -10/Materials | Entered Mines 1991 | -10/Mines | Met a Derelict bent on vengeance 2214 | -10/Mines | Discovered exit to Materials (range 8) 2249 | -10/Mines | Learned Materials stockpile data 2316 | -10/Mines | Discovered exit to Materials (range 11) 2450 | -10/Mines | Excavation squad dispatched 2450 | -10/Mines | A large section of the Mines collapsed 2700 | -10/Mines | Excavation squad dispatched 4264 | -10/Mines | Met a Derelict shopkeep closing up shop 4478 | -10/Mines | Entered Materials 4478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4872 | -9/Materials | Discovered new exit (range 5) 5074 | -9/Materials | Discovered new exit (range 13) 5124 | -9/Materials | Build established: Scavenger-Mutant 5270 | -9/Materials | Repaired Field Recycling Unit 5313 | -9/Materials | Identified exit to Mines 5313 | -9/Materials | Identified exit to Storage 5470 | -9/Materials | Entered Storage 5750 | -9/Storage | Crushed by falling debris 5757 | -9/Storage | Crushed by falling debris 5769 | -9/Storage | Crushed by falling debris 5772 | -9/Storage | Crushed by falling debris 5772 | -9/Storage | Core integrity fell below 50% 5822 | -9/Storage | Core integrity fell below 20% 5832 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05772_ G-34 Mercenary unfolds itself. 05776_ U-05 Engineer builds a Wall. 05796_ System corrupted: Component data lost. 05796_ G-47 Trooper destroyed. 05796_ Lgt. Treads destroyed. 05799_ Particle Gun destroyed. 05801_ K-01 Serf collects debris. 05805_ Hvy. Particle Cannon destroyed. 05806_ W-16 Scout distress signal alerts nearby ally. 05809_ K-01 Serf collects debris. 05809_ Acquired Lgt. Nuclear Core. 05811_ J2EWSFYB&D DKOC5Q&P 05814_ G-34 Mercenary destroyed. 05822_ K-01 Serf collects debris. 05823_ G-34 Mercenary destroyed. 05825_ K-01 Serf collects debris. 05831_ System corrupted: Matter fused (-8). 05832_ Acquired 98 matter. 05832_ K-01 Serf collects debris. 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