Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 15:27:43 Player: Quartz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (910) 910 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 3925 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 122/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (170) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Potential Leg Potential Leg > --- UTILITY (4) ------ Huge Storage Unit Salvage Targeting Computer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Humpback Humpback Seismic Detector Makeshift System Restoration Module Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Huge Storage Unit Backup Plating I Backup Plating I Hacking Suite > --- WEAPON ----------- Pulse Rifle Beamcaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Humpback Humpback Seismic Detector Salvage Targeting Computer ECM Suite Core Shielding Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Makeshift System Restoration Module Field Recycling Unit Light Assault Rifle Rocket Launcher Plasma Cutter [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 59 | 7 8 1 . 10 33 Power 7 | 1 1 . . 1 4 Engine 5 | 1 . . . 1 3 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 3 . . 1 9 Treads . | . . . . . . Leg 15 | 2 3 . . 1 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 1 . 1 11 Device 3 | 1 1 . . . 1 Storage 3 | 1 1 1 . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 9 | . . . . 1 8 Artifact . | . . . . . . Weapon 20 | 2 2 . . 7 9 Energy Gun 7 | . . . . 3 4 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 . . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 5 | . . . . 4 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . . . . 8 22 Power 6 | . . . . 1 5 Propulsion 4 | . . . . 2 2 Utility 9 | . . . . . 9 Weapon 11 | . . . . 5 6 Highest Loss Streak 17 | . . . . 3 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 100 100 83 61 Engine 5 | . 9 . . 10 6 Core 8 | . 4 14 14 2 . Leg 25 | . 27 28 28 22 16 Device 10 | . 13 14 14 6 2 Storage 13 | . 14 14 14 14 9 Protection 3 | . . . . 7 13 Energy Gun 2 | . . . . 5 4 Ballistic Gun 18 | . 27 28 28 5 . Special Weapon 2 | . . . . 5 . Peak Build Rating 41 | 7 11 11 14 18 41 Average Rating 13 | 4 8 11 12 14 26 On Entrance 9 | . 7 11 11 14 12 Naked Turns . | . . . . . . Heaviest Build 99 | 13 30 90 90 99 97 Greatest Support 70 | 20 20 20 20 20 70 Greatest Overweight (x) 9 | . 9 4 4 9 8 Average Overweight (x) 2 | . . 1 4 5 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 6 11 19 25 25 25 Most Carried 25 | 3 15 15 21 25 25 Average Carried 17 | 1 8 14 17 22 16 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 1 13 15 21 25 7 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 809 | 274 218 96 . 137 84 Remotely . | . . . . . . Salvage Created 1238 | 108 342 102 . 337 349 Parts 56 | 4 17 7 . 13 15 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 7 2 . 8 8 Guns 19 | . 7 2 . 6 4 Cannons 1 | . . . . 1 . AOE 1 | . . . . . 1 Classes Destroyed 9 | 2 4 1 . 1 1 Worker 2 | . . 1 . . 1 Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 . . . 1 . Operator 2 | . 1 . . . 1 Swarmer 7 | . 3 . . 4 . Grunt 15 | . 4 2 . 3 6 Duelist 2 | . . . . 1 1 Sentry 1 | . . . . . 1 Best Kill Streak 5 | 2 3 2 . 4 5 Combat Bots Only 4 | . 3 2 . 4 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 315 | . 32 14 . 53 216 Missed 70 | . 7 4 . 13 46 Damage Taken 3771 | . 230 124 . 568 2849 Core 758 | . 39 35 . 116 568 Absorbed by Shields . | . . . . . . Redirected to Shielding 65 | . . . . . 65 Core Remaining (%) 62 | 100 . . . 24 . Volleys Fired 117 | 2 28 8 . 45 34 Largest 2 | 2 2 2 . 2 2 Hottest 138 | 40 40 40 . 100 138 Shots Fired 177 | 4 56 16 . 58 43 Gun 159 | 4 56 16 . 47 36 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special 14 | . . . . 11 3 Kinetic 104 | 4 56 16 . 24 4 Thermal 62 | . . . . 27 35 Explosive 4 | . . . . . 4 Electromagnetic 7 | . . . . 7 . Robot Hit Streak 13 | 3 6 4 . 9 13 Robot Miss Streak 4 | . 3 1 . 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 122 | 3 35 10 . 40 34 Core Hits 53 | 2 16 6 . 10 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Burn 4 | . . . . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2208 | 41 449 125 . 671 922 Guns 1693 | 41 446 125 . 587 494 Cannons . | . . . . . . Explosions 315 | . . . . . 315 Melee . | . . . . . . Ramming 103 | . 3 . . 9 91 Kinetic 868 | 41 446 125 . 221 35 Thermal 808 | . . . . 327 481 Explosive 315 | . . . . . 315 Electromagnetic 114 | . . . . 114 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . . . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 20 | . 2 . . 1 17 Kicked 19 | . 2 . . 1 16 Crushed . | . . . . . . Highest Temperature 419 | . . 11 . 372 419 Average Temperature 168 | . . 4 . 131 212 Received Heat Transfer 1677 | . 66 69 . 192 1350 Effects 13 | . . . . 2 11 Shutdowns 3 | . . . . 1 2 Energy Bleed 3 | . . . . 1 2 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 5 | . . . . 1 4 Heat Transferred 1974 | . . . . 753 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 128 | 10 126 78 . 91 128 Initial 28 | . 6 28 . . . Average 32 | 4 57 16 . 26 48 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . 2 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 10 4 . 12 15 Peak Tracking Total 8 | . 4 2 . 4 8 Tactical Retreats 4 | . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . 1 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 3 | . 2 . 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 6 . 1 . . Successful 4 | . 3 . 1 . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 6 . 1 . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . 1 . . Robot Analysis 3 | . 3 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 47 | . . . . 47 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 30 | . . . . 30 . Total Damage 414 | . . . . 414 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5661 | 70 769 843 1748 1907 324 Spaces Moved 1592 | 43 363 318 437 344 87 Core 7 | 3 4 . . . . Treads . | . . . . . . Legs 1585 | 40 359 318 437 344 87 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 400 400 125 Average Speed 314 | 115 155 256 400 490 167 Slowest Speed 750 | 120 500 400 400 750 680 Overloaded Moves 24 | . . . . . 24 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 55 53 76 47 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . . 1 23 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2034 | 59 514 331 440 495 195 Wait 185 | . 87 1 . 85 12 Move 1587 | 42 362 317 436 343 87 Hop . | . . . . . . Pick Up 50 | 8 21 3 4 9 5 Fast Attach 3 | . 3 . . . . Attach 47 | 7 3 . . 7 30 Detach 9 | . . . . 2 7 Swap 9 | . 2 1 . 3 3 Drop 7 | . 6 1 . . . Fire 117 | 2 28 8 . 45 34 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 19 | . 2 . . 1 16 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 160 | -10/Materials | Met 8R-AWN 160 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 14) 840 | -10/Materials | Entered Mines 842 | -10/Mines | Followed 8R-AWN into the Mines 847 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 943 | -10/Mines | Discovered new exit (range 12) 994 | -10/Mines | Build established: Scavenger-Mutant 1097 | -10/Mines | Discovered new exit (range 5) 1343 | -10/Mines | Learned Materials terminal intel 1440 | -10/Mines | Assembled infested the area 1683 | -10/Mines | Entered Exiles 1779 | -10/Exiles | Welcomed by 8R-AWN 1831 | -10/Exiles | Learned about 8R-AWN's background 1851 | -10/Exiles | Met EX-HEX 1955 | -10/Exiles | Met EX-BIN 2023 | -10/Exiles | Aligned with FarCom system 2027 | -10/Exiles | Given EX-Vault access code 2119 | -10/Exiles | Opened EX-Vault 2163 | -10/Exiles | Found Potential Leg 2168 | -10/Exiles | Found Potential Leg 2261 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2365 | -10/Exiles | Met EX-DEC 2498 | -10/Exiles | Visited The Gauntlet 3387 | -10/Exiles | Discovered new exit (range 14) 3431 | -10/Exiles | Left Exiles lab with Potential Leg 3431 | -10/Exiles | Entered Mines 3530 | -9/Mines | Discovered new exit (range 5) 3830 | -9/Mines | Core integrity fell below 50% 3862 | -9/Mines | Lost 3 parts (1p2w) 4059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4137 | -9/Mines | Build established: Mutant 4332 | -9/Mines | Lost 3 parts (1n2w) 5338 | -9/Mines | Entered Materials 5338 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5339 | -8/Materials | Identified exit to Storage 5340 | -8/Materials | Loaded intel: 11 terminal locations 5544 | -8/Materials | Core integrity fell below 50% 5591 | -8/Materials | Lost 17 parts (3p1n8u5w) 5639 | -8/Materials | Core integrity fell below 20% 5662 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05633_ R-06 Scavenger collects Imp. Heat Sink. 05634_ K-01 Serf collects debris. 05635_ Kicked G-50 Soldier out of the way. 05636_ K-01 Serf collects debris. 05636_ Kicked G-50 Soldier out of the way. 05638_ U-05 Engineer builds a Wall. 05639_ Acquired 57 matter. 05640_ Kicked G-50 Soldier out of the way. 05640_ G-50 Soldier knocked back. 05641_ Lgt. Angular Momentum Engine destroyed. 05641_ K-01 Serf collects debris. 05642_ Kicked G-50 Soldier. 05642_ Core Shielding destroyed. 05643_ Kicked G-50 Soldier out of the way. 05644_ Aluminum Leg destroyed. 05645_ Kicked G-50 Soldier. 05647_ Kicked G-50 Soldier out of the way. 05652_ Kicked G-50 Soldier. 05654_ Kicked G-50 Soldier out of the way. 05655_ Kicked G-50 Soldier. 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