Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 23:10:57 Player: Ug9 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1424) 1424 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4414 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 158/160 System Corruption 0% Temperature Critical (640) Movement Treading (250) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Matter Filter Microactuators Improved Propulsion Shielding Improved Light Armor Plating Shield Generator Component Analysis Suite Lightning Gun Arc Projector Arc Projector Gauss Rifle Peak State ------------ > --- POWER ------------ Backup Power I Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Matter Filter Microactuators Improved Propulsion Shielding Improved Light Armor Plating Shield Generator Component Analysis Suite Lightning Gun Arc Projector Arc Projector Gauss Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 1 . 1 . Parts Attached 44 | 7 2 3 10 7 13 2 Power 8 | 1 . . 3 . 2 2 Engine 7 | 1 . . 3 . 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 2 5 . Treads 7 | . . 2 . 2 3 . Leg 4 | 2 . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 2 . 1 1 1 . Device 1 | . . . . . 1 . Storage 3 | 2 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 18 | 2 . 1 6 4 5 . Energy Gun 4 | 1 . . 1 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 3 1 . . Ballistic Cannon 6 | . . 1 2 . 3 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 18 | . . . 2 6 6 4 Power 6 | . . . . . 3 3 Propulsion 1 | . . . . . . 1 Utility 2 | . . . 1 1 . . Weapon 9 | . . . 1 5 3 . Highest Loss Streak 5 | . . . 1 3 5 3 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 88 | . 91 98 97 83 77 88 Engine 15 | . 14 14 22 18 7 15 Core 2 | . . . . . . 4 Treads 20 | . . 10 22 26 19 22 Leg 2 | . 28 16 . . 2 . Device 4 | . . . . . 7 7 Storage 8 | . 14 14 11 9 7 7 Processor 6 | . . . 5 9 7 7 Protection 2 | . 6 14 4 4 . . Energy Gun 3 | . 14 3 8 8 2 . Ballistic Gun 3 | . 14 14 13 4 . . Ballistic Cannon 16 | . . 10 10 2 18 23 Naked Turns . | . . . . . . . Heaviest Build 52 | 14 32 33 40 40 47 52 Greatest Support 60 | 20 20 40 40 60 60 60 Greatest Overweight (x) 3 | 2 1 3 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 8 8 10 15 15 15 15 Average Carried 13 | 5 6 9 13 11 11 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 10 15 15 14 15 Class Distribution -------------------- 72% | Gunner 20% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Matter Collected 1375 | 250 89 28 343 108 157 400 Remotely . | . . . . . . . Salvage Created 1314 | 88 169 57 646 121 128 105 Parts 90 | 6 11 7 47 9 6 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 40 | . 5 3 16 7 6 3 Melee 3 | . . . 2 1 . . Guns 22 | . 4 1 11 6 . . Cannons 11 | . . 2 3 . 3 3 AOE 3 | . 1 . . . 2 . Classes Destroyed 11 | 2 2 1 3 . 2 1 Worker 1 | . . . 1 . . . Builder 2 | . . 1 . . 1 . Tunneler 2 | 1 . 1 . . . . Recycler 2 | 1 1 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 15 | . 5 3 3 4 . . Grunt 13 | . . . 8 3 . 2 Duelist 1 | . . . . . . 1 Sentry 9 | . . . 5 . 4 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | 2 4 3 3 4 3 3 Combat Bots Only 4 | . 3 3 3 4 3 3 Max Kills in Single Turn 3 | 1 3 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Damage Taken 4048 | . 161 116 571 564 1303 1333 Core 943 | . 24 17 111 44 180 567 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 82 | . . . 82 . . . Core Remaining (%) 86 | 100 . 83 72 92 . . Volleys Fired 120 | 2 24 9 30 26 15 14 Largest 3 | 2 2 2 3 3 3 3 Hottest 150 | 60 60 55 114 143 150 144 Shots Fired 282 | 4 48 19 84 46 39 42 Gun 160 | 4 48 9 56 35 8 . Cannon 112 | . . 10 28 5 27 42 Launcher 4 | . . . . . 4 . Special 6 | . . . . 6 . . Kinetic 199 | 2 24 19 61 24 27 42 Thermal 48 | . . . 23 22 3 . Explosive 4 | . . . . . 4 . Electromagnetic 31 | 2 24 . . . 5 . Robot Hit Streak 13 | 3 4 3 10 11 13 11 Robot Miss Streak 6 | . 3 6 4 4 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 168 | 3 22 7 48 29 34 25 Core Hits 93 | 2 9 6 31 20 16 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 2 . 1 2 Blast 5 | . . . 2 . 1 2 Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3996 | 65 444 131 820 452 1295 789 Guns 1408 | 25 303 24 528 382 146 . Cannons 1651 | . . 87 230 16 529 789 Explosions 746 | 40 134 . . . 572 . Melee 28 | . . . . . 28 . Ramming 115 | . 7 20 62 6 20 . Kinetic 2429 | . 183 111 569 248 529 789 Thermal 1081 | 40 134 . 189 198 520 . Explosive 115 | . . . . . 115 . Electromagnetic 228 | 25 120 . . . 83 . Impact 28 | . . . . . 28 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 111 | . . . . . 111 . Projectiles 14 | . . . . . 14 . Explosions 73 | . . . . . 73 . Melee 24 | . . . . . 24 . Knockbacks 11 | . . 2 2 . 4 3 Impact 1 | . . . . . 1 . Kinetic 9 | . . 1 2 . 3 3 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 309 | . 12 . . . 297 . Shots 7 | . 1 . . . 6 . Rammed 18 | . . 1 12 2 3 . Targets Rammed 31 | . 3 7 14 3 4 . Kicked 8 | . 3 5 . . . . Crushed 5 | . . 1 2 1 1 . Highest Temperature 640 | . 18 126 357 400 422 640 Average Temperature 130 | . 10 19 100 152 141 276 Received Heat Transfer 888 | . 12 . 240 279 174 183 Effects 15 | . . . . 3 . 12 Shutdowns 5 | . . . . 2 . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . 1 . . Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1391 | . 200 . 481 380 330 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Peak Influence 274 | 10 228 91 274 178 112 . Initial 39 | . 6 16 1 39 . . Average 73 | 3 102 25 117 75 39 . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 90 | 100 71 100 80 100 100 . Level 1 9 | . 28 . 19 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 1 . 4 . Investigation 2 | . 1 . 1 . . . Extermination 3 | . . . . . 3 . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 16 3 20 11 9 5 Peak Tracking Total 5 | . 4 3 4 5 3 3 Tactical Retreats 5 | . . . 2 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Machines Disabled 5 | . 2 . . . 3 . Max in Single Turn 3 | . 1 . . . 3 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Machines Accessed 8 | . 1 . 2 2 3 . Terminals 5 | . . . 1 2 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 3 . 3 9 5 . Successful 14 | . 2 . 3 6 3 . Failed 5 | . 1 . . 2 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 14 | . . . 1 9 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 . 1 . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . . 1 6 2 . Record 6 | . . . . 6 . . Alert Level 2 | . . . 1 . 1 . Transport Status 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 5 | . 5 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Turns Passed 9183 | 74 509 540 1405 612 1399 4644 Spaces Moved 4918 | 48 295 275 784 322 759 2435 Core 32 | 32 . . . . . . Treads 4324 | . . 122 784 322 661 2435 Legs 562 | 16 295 153 . . 98 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 170 Average Speed 166 | 104 144 179 160 160 171 170 Slowest Speed 330 | 150 190 330 160 160 250 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 32 27 39 22 10 72 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 75 | 7 8 . . 4 46 10 Melee . | . . . . . . . Projectile 16 | . . . . 4 2 10 AOE 59 | 7 8 . . . 44 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Total 5663 | 67 327 296 866 364 830 2913 Wait 477 | . . . . . 16 461 Move 4912 | 47 294 274 783 321 758 2435 Hop . | . . . . . . . Pick Up 56 | 9 4 3 19 6 14 1 Fast Attach 9 | 4 . . 1 1 1 2 Attach 31 | 3 1 1 8 6 12 . Detach 1 | . . . 1 . . . Swap 5 | . 1 2 2 . . . Drop 20 | 2 . . 8 1 9 . Fire 120 | 2 24 9 30 26 15 14 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick 8 | . 3 5 . . . . Crush 23 | . . 2 14 3 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Entered Mines 654 | -10/Mines | Discovered new exit (range 12) 1124 | -10/Mines | Entered Materials 1124 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1170 | -9/Materials | Repaired Lgt. Cannon 1935 | -9/Materials | Build established: Gunner 2459 | -9/Materials | Discovered new exit (range 16) 2529 | -9/Materials | Entered another Materials area 2529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -8/Materials | Lost 3 parts (3w) 2898 | -8/Materials | Central database locked down 2905 | -8/Materials | Discovered new exit (range 13) 3074 | -8/Materials | Build established: Mutant 3141 | -8/Materials | Entered Factory 3141 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3383 | -7/Factory | Lost 5 parts (3p2w) 3920 | -7/Factory | Build established: Gunner 4153 | -7/Factory | Cargo convoy interrupted 4359 | -7/Factory | Discovered new exit (range 16) 4540 | -7/Factory | Entered Lower Caves 9063 | -7/Lower Caves | Spotted B-75 Beast 9178 | -7/Lower Caves | Core integrity fell below 50% 9182 | -7/Lower Caves | Core integrity fell below 20% 9185 | -7/Lower Caves | Core destroyed Last Messages --------------- The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Imp. Ion Engine destroyed. Overheating: Energy bleed (-17). Overheating: System interference. Weapon Cycler temporarily disabled. Arm. Treads destroyed. Power failure, Backup Power I shutdown. Overheating: Core damaged (-112). Backup Power I destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-70). B-75 Beast Coolant Injector blasted off. Overheating: Matter decay (-29). Overheating: Core damaged (-140). Adv. Targeting Computer broken. Overheating: Short circuit. Overheating: Core damaged (-133). 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