Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.19 @ 16:36:13

Player: Beepinex

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (200)     1000
Value Destroyed (6814)     6814
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2383)               2383
              TOTAL SCORE: 14557

 Bonus
-------
High Alert Combat Kills    1583
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             384/1000
Matter                     246/300
Energy                     104/150
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
       Advanced Targeting Computer
       Improved Light Armor Plating
                Focal Shield
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Angular Momentum Engine
  High-capacity Storage Unit
  High-capacity Battery (250)
                Transmission Jammer
     Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Hardened Heavy Armor Plating
                Thermal Shield
                Hacking Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
                Autogun
                Gauss Rifle
                Gauss Rifle
           Mini Grenade Launcher
>               --- INVENTORY --------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Battery
                Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Focal Shield
                Coil Gun
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   
Parts Attached             173  | 7   11  13  .   4   34  48  4   6   46  
  Power                    23   | 1   2   1   .   .   3   7   .   .   9   
    Engine                 15   | 1   2   1   .   .   3   6   .   .   2   
    Core                   7    | .   .   .   .   .   .   1   .   .   6   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               34   | 2   2   4   .   1   10  9   1   .   5   
    Treads                 32   | 2   2   4   .   1   10  9   1   .   3   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 2   5   3   .   2   12  16  3   1   15  
    Device                 26   | 1   2   1   .   1   6   6   .   1   8   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             28   | .   2   2   .   1   5   9   2   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   5   .   1   9   16  .   5   17  
    Energy Gun             10   | .   .   2   .   .   5   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | 2   2   1   .   .   3   13  .   4   12  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   2   .   1   1   2   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   .   .   
Parts Lost                 52   | .   .   1   .   .   3   14  .   3   31  
  Power                    7    | .   .   .   .   .   .   3   .   1   3   
  Propulsion               10   | .   .   .   .   .   .   2   .   1   7   
  Utility                  16   | .   .   1   .   .   2   6   .   .   7   
  Weapon                   19   | .   .   .   .   .   1   3   .   1   14  
  Highest Loss Streak      16   | .   .   1   .   .   1   4   .   2   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  100 99  94  96  88  86  79  
  Engine                   8    | .   14  14  14  14  9   6   .   .   2   
  Treads                   22   | .   28  28  28  28  25  21  24  21  7   
  Device                   11   | .   9   4   .   .   14  16  6   9   12  
  Storage                  9    | .   14  14  14  14  9   7   6   6   5   
  Hackware                 3    | .   .   .   .   .   .   6   6   6   5   
  Protection               9    | .   4   9   14  13  8   11  16  9   6   
  Energy Gun               3    | .   .   2   14  7   11  .   .   .   .   
  Ballistic Gun            19   | .   27  24  14  14  12  21  13  17  17  
  Launcher                 1    | .   .   1   .   6   2   .   6   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  31  34  31  32  55  57  55  57  74  
  Greatest Support         74   | 40  40  40  40  43  65  65  64  64  74  
  Greatest Overweight (x)  12   | .   .   .   .   .   1   1   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   11  15  15  15  15  15  11  12  15  
  Average Carried          11   | 2   7   12  13  13  12  13  9   10  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   11  15  13  14  15  10  10  11  5   

 Class Distribution 
--------------------
 46% | Mutant
 19% | Tank
 13% | Skirmisher
 10% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
                 Tank | -7/Factory
               Mutant | -6/Factory
                 Tank | -6/DSF
       Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Matter Collected           7871 | 473  336  332  .    54   1464 3628 .    90   1494 
  Remotely                 4294 | .    .    .    .    .    398  2533 .    .    1363 
Salvage Created            8183 | 194  646  422  .    .    2115 3358 .    102  1346 
  Parts                    457  | 18   49   23   .    .    108  168  .    8    83   
Haulers Intercepted        8    | .    1    .    .    .    4    3    .    .    .    
Recyclers Shooed           9    | .    1    .    .    .    1    1    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  153  | .   11  15  .   .   46  54  .   3   24  
  Guns                     129  | .   11  8   .   .   41  47  .   1   21  
  AOE                      21   | .   .   7   .   .   2   7   .   2   3   
Classes Destroyed          17   | 3   5   1   .   .   5   3   .   .   .   
  Worker                   8    | 2   .   1   .   .   2   2   .   .   1   
  Builder                  11   | .   2   .   .   .   .   5   .   .   4   
  Tunneler                 9    | 6   .   2   .   .   .   1   .   .   .   
  Hauler                   8    | .   1   .   .   .   4   3   .   .   .   
  Recycler                 11   | 1   1   2   .   .   1   5   .   .   1   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   
  Watcher                  11   | .   3   .   .   .   3   4   .   .   1   
  Swarmer                  28   | .   3   3   .   .   10  5   .   2   5   
  Grunt                    68   | .   8   3   .   .   26  23  .   .   8   
  Brawler                  4    | .   .   .   .   .   1   3   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   2   .   .   .   
  Protector                3    | .   .   .   .   .   .   3   .   .   .   
  Sentry                   13   | .   .   .   .   .   6   7   .   .   .   
  Specialist               4    | .   .   .   .   .   2   .   .   1   1   
  Hunter                   6    | .   .   .   .   .   .   3   .   .   3   
  Programmer               15   | .   .   .   .   .   .   8   .   .   7   
  Assembled                9    | .   .   9   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   4   5   .   .   6   10  .   2   5   
  Combat Bots Only         9    | .   3   4   .   .   6   9   .   2   5   
Max Kills in Single Turn   4    | 1   1   2   .   .   3   4   .   2   3   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   1   
  Exploded                 3    | .   .   2   .   .   2   3   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Damage Taken               13568 | .    546  763  .    .    2261 4636 .    382  4980 
  Core                     1435  | .    51   79   .    .    223  427  .    39   616  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  130   | .    .    .    .    .    .    27   .    .    103  
  Regen/Repaired (Parts)   1624  | .    344  .    .    .    591  457  232  .    .    
Core Remaining (%)         68    | 100  .    .    .    48   59   39   .    95   .    
Volleys Fired              634   | 34   55   69   .    .    158  223  .    3    92   
  Largest                  4     | 2    2    2    .    .    3    3    .    2    4    
  Hottest                  151   | 40   40   70   .    .    151  113  .    50   111  
Shots Fired                1592  | 68   110  115  .    .    404  616  .    5    274  
  Gun                      1564  | 68   110  107  .    .    398  611  .    4    266  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 28    | .    .    8    .    .    6    5    .    1    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1349  | 68   110  96   .    .    197  610  .    4    264  
  Thermal                  213   | .    .    11   .    .    201  1    .    .    .    
  Explosive                28    | .    .    8    .    .    6    5    .    1    8    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         25    | 8    25   8    .    .    13   13   .    9    13   
  Robot Miss Streak        5     | 2    3    5    .    .    4    5    .    1    4    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    2    
  Secondary Targets        10    | .    .    2    .    .    3    1    .    .    4    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    .    1    
Shots Hit Robots           1025  | 44   78   58   .    .    257  394  .    3    191  
  Core Hits                422   | 13   33   36   .    .    100  159  .    4    77   
  Critical Kills           6     | .    1    .    .    .    .    2    .    .    3    
  Critical Parts Destroyed 7     | .    .    .    .    .    2    4    .    .    1    
  Critical Strikes         26    | .    1    .    .    .    14   7    .    .    4    
    Burn                   12    | .    .    .    .    .    12   .    .    .    .    
    Destroy                14    | .    1    .    .    .    2    7    .    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20008 | 468  832  1241 .    .    4704 8303 .    241  4219 
  Guns                     16976 | 468  832  595  .    .    4242 7234 .    53   3552 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               2946  | .    .    646  .    .    434  1031 .    188  647  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  86    | .    .    .    .    .    28   38   .    .    20   
  Kinetic                  14694 | 468  832  558  .    .    2060 7216 .    53   3507 
  Thermal                  2237  | .    .    37   .    .    2182 18   .    .    .    
  Explosive                2946  | .    .    646  .    .    434  1031 .    188  647  
  Electromagnetic          45    | .    .    .    .    .    .    .    .    .    45   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    12   .    .    11   
  Average Corruption       4     | .    .    .    .    .    .    3    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    .    .    85   .    .    47   
    Message Errors         28    | .    .    .    .    .    .    20   .    .    8    
    Matter Fused           32    | .    .    .    .    .    .    23   .    .    9    
    Heat Flow Errors       12    | .    .    .    .    .    .    8    .    .    4    
    Energy Discharges      19    | .    .    .    .    .    .    8    .    .    11   
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      10    | .    .    .    .    .    .    5    .    .    5    
    Data Loss (major)      5     | .    .    .    .    .    .    4    .    .    1    
    Misfires               9     | .    .    .    .    .    .    6    .    .    3    
    Alerts                 5     | .    .    .    .    .    .    5    .    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    6    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121   | .    .    17   .    .    70   22   .    .    12   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               121   | .    .    17   .    .    70   22   .    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      519   | .    .    68   .    .    154  195  .    .    102  
  Shots                    12    | .    .    2    .    .    4    2    .    .    4    
  Rammed                   10    | .    .    .    .    .    6    3    .    .    1    
Targets Rammed             14    | .    .    .    .    .    6    5    .    .    3    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    2    
  Crushed                  2     | .    .    .    .    .    .    2    .    .    .    
Highest Temperature        472   | .    35   198  .    .    286  279  .    .    472  
  Average Temperature      90    | .    10   56   .    .    79   68   .    .    135  
  Received Heat Transfer   4024  | .    240  163  .    .    972  1230 .    .    1419 
  Effects                  5     | .    .    .    .    .    .    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    3    .    .    .    .    
  Parts Melted             18    | .    .    .    .    .    17   .    .    .    1    
  Heat Transferred         5994  | .    .    111  .    .    5846 37   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Peak Influence             1384 | 45   164  125  .    .    868  1384 677  572  492  
  Initial                  677  | .    29   3    .    .    .    394  677  476  300  
  Average                  408  | 19   86   43   .    .    512  658  677  485  353  
Maximum Alert Level        4    | .    .    .    .    .    3    4    2    2    2    
  Low Security (%)         36   | 100  100  100  .    100  21   4    .    .    7    
  Level 1                  18   | .    .    .    .    .    10   14   .    .    85   
  Level 2                  28   | .    .    .    .    .    40   46   100  100  7    
  Level 3                  12   | .    .    .    .    .    27   20   .    .    .    
  Level 4                  4    | .    .    .    .    .    .    13   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    2    .    .    .    8    27   .    1    9    
  Investigation            10   | .    1    .    .    .    2    4    .    .    3    
  Extermination            10   | .    .    .    .    .    .    7    .    .    3    
  Reinforcement            13   | .    1    .    .    .    4    4    .    1    3    
  Assault                  5    | .    .    .    .    .    2    3    .    .    .    
  Garrison                 9    | .    .    .    .    .    .    9    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    1    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Distress Signals           7    | .   2   .   .   .   2   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   19  22  .   .   79  80  .   6   42  
  Peak Tracking Total      10   | .   5   5   .   .   6   7   .   4   10  
  Tactical Retreats        19   | .   1   5   .   .   4   4   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Traps Triggered            12   | .   3   .   .   .   2   2   .   1   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Disabled          19   | .   1   2   .   .   5   6   .   .   5   
  Max in Single Turn       3    | .   1   2   .   .   2   2   .   .   3   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Accessed          50   | .   7   1   .   1   14  16  3   .   8   
  Terminals                30   | .   4   1   .   1   9   8   2   .   5   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   2   
  Repair Stations          8    | .   1   .   .   .   2   4   1   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Total Hacks                134  | .   39  2   .   1   37  33  5   .   17  
  Successful               86   | .   26  1   .   .   23  24  3   .   9   
  Failed                   48   | .   13  1   .   1   14  9   2   .   8   
    Catastrophic           10   | .   1   1   .   1   2   2   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   20  1   1   1   19  9   2   .   8   
  Terminals                68   | .   16  2   .   1   21  14  3   .   11  
  Fabricators              10   | .   .   .   .   .   .   5   .   .   5   
  Repair Stations          33   | .   11  .   .   .   9   11  2   .   .   
  Recycling Units          15   | .   12  .   .   .   2   .   .   .   1   
  Scanalyzers              6    | .   .   .   .   .   4   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Terminal Hacks             17   | .   3   1   .   .   3   5   1   .   4   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Open DSF                 4    | .   .   .   .   .   .   1   1   .   2   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   1   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   1   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   3   .   .   4   
  Load Schematic           4    | .   .   .   .   .   .   2   .   .   2   
  Build                    3    | .   .   .   .   .   .   1   .   .   2   
Repair Station Hacks       28   | .   10  .   .   .   8   8   2   .   .   
  Scan Component           14   | .   5   .   .   .   4   4   1   .   .   
  Repair                   14   | .   5   .   .   .   4   4   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   4   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         23   | .   10  .   .   .   7   5   .   .   1   
  Terminals                15   | .   4   .   .   .   5   5   .   .   1   
    Track                  2    | .   .   .   .   .   1   1   .   .   .   
    Botnet                 11   | .   3   .   .   .   3   4   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   6   .   .   .   2   .   .   .   .   
    Reject                 3    | .   2   .   .   .   1   .   .   .   .   
    Recyclers              2    | .   2   .   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   1   .   1   12  11  2   .   6   
  Full Trace Events        6    | .   .   .   .   .   .   3   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   1   .   .   1   
  Parts Built              6    | .   .   .   .   .   .   2   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   229  | .   .   .   .   .   .   73  .   .   156 
  Total Part Build Rating  30   | .   .   .   .   .   .   6   .   .   24  
Parts Repaired             14   | .   5   .   .   .   4   4   1   .   .   
  Time                     431  | .   142 .   .   .   134 111 44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         119  | .   119 .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   .   13  
  Total Damage             112  | .   .   .   .   .   .   .   .   .   112 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Turns Passed               14731 | 398  1314 1467 417  1028 2788 4949 370  160  1840 
Spaces Moved               6272  | 172  540  770  259  602  1052 1908 204  59   706  
  Core                     19    | 16   .    .    .    .    .    .    .    .    3    
  Treads                   5987  | 156  540  770  259  602  1052 1908 204  59   437  
  Legs                     266   | .    .    .    .    .    .    .    .    .    266  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  153  152  153  153  120  
  Average Speed            163   | 149  160  160  160  160  157  157  155  182  202  
  Slowest Speed            650   | 160  160  160  160  160  240  237  161  225  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 8    72   99   61   93   67   39   7    56   15   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          229   | .    .    66   .    .    75   29   .    14   45   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    .    4    .    .    3    
  AOE                      220   | .    .    66   .    .    75   23   .    14   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Total                      9646 | 252  889  891  264  667  1911 3476 257  106  933  
  Wait                     2334 | 27   262  32   .    55   601  1232 44   34   47   
  Move                     6263 | 171  539  769  258  601  1051 1907 203  58   706  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153  | 12   17   6    2    4    36   35   4    5    32   
  Fast Attach              1    | .    .    .    .    .    .    1    .    .    .    
  Attach                   92   | 7    1    1    .    1    15   23   4    4    36   
  Detach                   3    | .    .    .    .    .    .    2    1    .    .    
  Swap                     80   | .    10   12   .    3    19   24   .    2    10   
  Drop                     71   | 1    5    1    4    3    25   24   1    .    7    
  Fire                     634  | 34   55   69   .    .    158  223  .    3    92   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    2    
  Crush                    12   | .    .    .    .    .    6    5    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / DSF)
-6/DSF
-5/Factory

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
   399 | -11/Scrapyard | Entered Materials
   400 | -10/Materials | Build established: Mutant
   521 | -10/Materials | Discovered new exit (range 16)
  1241 | -10/Materials | Discovered new exit (range 10)
  1491 | -10/Materials | Repaired Lgt. Armor Plating
  1518 | -10/Materials | Repaired Lgt. Treads
  1545 | -10/Materials | Repaired Assault Rifle
  1574 | -10/Materials | Repaired Lgt. Treads?
  1649 | -10/Materials | Repaired Imp. Heat Sink
  1658 | -10/Materials | Discovered new exit (range 10)
  1713 | -10/Materials | Entered Mines
  1976 | -10/Mines     | Discovered new exit (range 13)
  2542 | -10/Mines     | Discovered new exit (range 16)
  2705 | -10/Mines     | Learned location of Mines (-9)
  2759 | -10/Mines     | Assembled infested the area
  2764 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2765 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2803 | -10/Mines     | Core integrity fell below 50%
  2903 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3169 | -10/Mines     | Learned 2 Materials zone layouts
  3174 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3174 | -10/Mines     | Discovered new exit (range 5)
  3180 | -10/Mines     | Entered Exiles
  3217 | -10/Exiles    | Met 8R-AWN
  3246 | -10/Exiles    | Met EX-HEX
  3294 | -10/Exiles    | Met EX-BIN
  3313 | -10/Exiles    | Aligned with FarCom system
  3315 | -10/Exiles    | Given EX-Vault access code
  3355 | -10/Exiles    | Opened EX-Vault
  3363 | -10/Exiles    | Found Prototype Device
  3395 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3444 | -10/Exiles    | Met EX-DEC
  3576 | -10/Exiles    | Discovered new exit (range 14)
  3597 | -10/Exiles    | Left Exiles lab with Skeleton Box
  3597 | -10/Exiles    | Entered Mines
  3642 | -9/Mines      | Learned Materials interactive machine intel
  3975 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4403 | -9/Mines      | Learned location of Storage (-8)
  4583 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4586 | -9/Mines      | Found Prototype Device
  4587 | -9/Mines      | Identified Skeleton Box
  4601 | -9/Mines      | Discovered new exit (range 15)
  4625 | -9/Mines      | Entered Materials
  4625 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4627 | -8/Materials  | Loaded intel: 19 interactive machine locations
  5617 | -8/Materials  | Discovered new exit (range 10)
  5617 | -8/Materials  | Discovered new exit (range 7)
  5722 | -8/Materials  | Identified Exp. Sensor Array
  5825 | -8/Materials  | First assault squad dispatched
  6024 | -8/Materials  | Build established: Scavenger-Skirmisher
  6298 | -8/Materials  | Repaired Arm. Treads?
  6324 | -8/Materials  | Repaired Adv. Treads?
  6360 | -8/Materials  | Repaired Imp. Treads
  6482 | -8/Materials  | Repaired Lgt. Armor Plating
  6804 | -8/Materials  | Identified exit to Storage
  6804 | -8/Materials  | Identified exit to Factory
  7413 | -8/Materials  | Entered Factory
  7413 | -7/Factory    | Evolved 2 slots: Utility x2
  7763 | -7/Factory    | Build established: Scavenger-Tank
  8034 | -7/Factory    | Garrison activated, responded to threat
  8238 | -7/Factory    | Build established: Skirmisher
  8432 | -7/Factory    | Garrison activated, responded to threat
  8826 | -7/Factory    | Repaired Adv. Treads
  9149 | -7/Factory    | Repaired Imp. Treads
  9772 | -7/Factory    | Build established: Tank
 10262 | -7/Factory    | Repaired Gauss Rifle
 10297 | -7/Factory    | Repaired Imp. Treads
 10784 | -7/Factory    | Fabricated Arm. Treads (x2)
 11013 | -7/Factory    | First assault squad dispatched
 11198 | -7/Factory    | Discovered new exit (range 14)
 11224 | -7/Factory    | Garrison activated, responded to threat
 11719 | -7/Factory    | Discovered new exit (range 9)
 11894 | -7/Factory    | Core integrity fell below 50%
 11903 | -7/Factory    | Lost 4 parts (1p2u1w)
 11981 | -7/Factory    | Destroyed 9 combat bots
 12089 | -7/Factory    | System corruption reached 10%
 12219 | -7/Factory    | Build established: Mutant
 12362 | -7/Factory    | Entered another Factory area
 12362 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 12497 | -6/Factory    | Discovered new exit (range 13)
 12617 | -6/Factory    | Repaired Imp. Medium Armor Plating
 12732 | -6/Factory    | Identified exit to DSF
 12732 | -6/Factory    | Entered DSF
 12752 | -6/DSF        | Additional patrols routed to DSF
 12865 | -6/DSF        | Discovered new exit (range 16)
 12892 | -6/DSF        | Entered Factory
 12892 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 12969 | -5/Factory    | Lost 3 parts (2n1w)
 13217 | -5/Factory    | Build established: Tank
 13389 | -5/Factory    | Lost 7 parts (1n2u4w)
 13549 | -5/Factory    | Fabricated Gauss Rifle (x2)
 13823 | -5/Factory    | Build established: Scavenger-Tank
 14392 | -5/Factory    | Spotted B-75 Beast
 14392 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 14451 | -5/Factory    | Fabricated Quantum Rifle (x2)
 14693 | -5/Factory    | Cargo convoy interrupted
 14710 | -5/Factory    | System corruption reached 10%
 14727 | -5/Factory    | Core integrity fell below 50%
 14732 | -5/Factory    | Self-destructed

 Last Messages 
---------------
14721_ Slug penetrates H-66 Slayer.
14721_ H-66 Slayer suffers critical hit (Destroy).
14721_ H-66 Slayer destroyed.
14722_ R-10 Processor collects Adv. Coolant Injector.
14722_ Hrd. Heavy Armor Plating destroyed.
14722_ Med. Treads destroyed.
14722_ Coil Gun destroyed.
14725_ R-10 Processor collects Welding Torch.
14725_ Slug penetrates Wall. <x2>
14726_ Wall collapses.
14726_ Dropped Antimatter Reactor.
14728_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
14728_ R-10 Processor collects Lgt. Fission Core.
14728_ U-05 Engineer builds a Wall.
14729_ Slug penetrates Wall.
14729_ Mic. Fission Core destroyed.
14731_ R-10 Processor collects Wheel.
14731_ R-10 Processor collects Flexi-carbon Leg.
14732_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                ##+###########  """"""""" #!  !!    |
| #####/  ######### #?????????#            #   !!    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             25
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
           Gauss Rifle | -8/Materials | Scanalyzed
           Arm. Treads | -8/Materials | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed
         Quantum Rifle | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Arm. Treads | x2 | -7/Factory 
   Gauss Rifle | x2 | -5/Factory 
 Quantum Rifle | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              BombContainmentAxe
  Manual?         0
Play Time         02:12:35
  Cumulative      39.6 hours
  Start           2022.10.18 @ 22:38:57
  End             2022.10.19 @ 16:36:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          23
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca529389-06c3-416d-906c-553a70800792