Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 04:16:15

Player: Serule

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (108)     540
Value Destroyed (3777)     3777
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (516)                516
              TOTAL SCORE: 7893

 Bonus
-------
High Alert Combat Kills    516

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Treads
    Medium Battery (150)
           Matter Filter
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Structural Scanner
       Advanced Sensor Array
       Advanced Signal Interpreter
         Medium Reactive Plating
                Focal Shield
>               --- WEAPON -----------
                Shock Rifle
                Gatling Laser
                Gauss Rifle
                Remote Datajack
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
       Improved Treads
         Medium Battery
        Compact Battery
         Medium Matter Pod
          Large Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
        Compact Matter Pod
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
                Terrain Scanner
                Matter Filter
                Drone Bay
                EM Shotgun
          Heavy Ion Cannon
           Mini Grenade Launcher
       Improved Grenade Launcher
                Missile Launcher
                Spear
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  5    | .   .   1   1   1   2   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             110  | 8   5   23  18  35  21  
  Power                    10   | 1   1   3   1   2   2   
    Engine                 8    | 1   1   3   1   2   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   1   6   6   7   1   
    Treads                 23   | 2   1   6   6   7   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | 2   1   4   4   10  8   
    Device                 16   | 1   .   1   2   7   5   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   .   1   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   2   2   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   48   | 3   2   10  7   16  10  
    Energy Gun             12   | 1   2   1   1   5   2   
    Energy Cannon          4    | .   .   2   .   1   1   
    Ballistic Gun          13   | 2   .   3   3   3   2   
    Ballistic Cannon       2    | .   .   .   1   1   .   
    Launcher               9    | .   .   1   1   4   3   
    Special Weapon         6    | .   .   3   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   
Parts Lost                 31   | .   .   2   5   8   16  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   1   3   
  Utility                  10   | .   .   2   2   1   5   
  Weapon                   15   | .   .   .   2   6   7   
  Highest Loss Streak      11   | .   .   2   5   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  98  97  98  83  
  Engine                   8    | .   14  10  9   7   .   
  Treads                   25   | .   27  33  26  22  16  
  Device                   14   | .   14  9   9   17  23  
  Storage                  9    | .   14  11  9   7   5   
  Processor                2    | .   .   7   .   .   3   
  Protection               7    | .   .   3   16  11  5   
  Energy Gun               9    | .   17  9   1   8   5   
  Energy Cannon            1    | .   .   3   1   .   .   
  Ballistic Gun            9    | .   9   7   17  9   1   
  Ballistic Cannon         1    | .   .   .   1   4   .   
  Launcher                 2    | .   .   .   5   4   4   
  Special Weapon           1    | .   .   .   .   .   4   
Peak Build Rating          56   | 9   11  17  28  39  56  
  Average Rating           24   | 6   9   14  23  35  43  
  On Entrance              16   | .   9   11  17  28  35  
Naked Turns                30   | .   .   .   .   .   30  
Heaviest Build             129  | 15  90  101 114 129 127 
  Greatest Support         71   | 40  40  60  68  68  71  
  Greatest Overweight (x)  41   | 4   4   1   1   3   41  
  Average Overweight (x)   1    | .   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   19  25  25  25  22  
  Most Carried             25   | 6   20  25  24  25  25  
  Average Carried          20   | 3   13  23  20  23  18  
  Final Capacity           25   | 8   25  25  25  25  5   
  Final Carried            24   | 6   20  23  24  22  4   

 Class Distribution 
--------------------
 43% | Mutant
 39% | Tank
  9% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
       Tank | -8/Materials
       Tank | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3897 | 390  499  760  683  1100 465  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4040 | 154  508  801  926  1180 471  
  Parts                    213  | 12   17   61   43   59   21   
Haulers Intercepted        4    | .    1    .    2    1    .    
Recyclers Shooed           5    | .    2    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  69   | .   6   15  11  29  8   
  Guns                     39   | .   5   10  7   15  2   
  Cannons                  7    | .   .   1   2   3   1   
  AOE                      22   | .   1   3   2   11  5   
Classes Destroyed          12   | 3   4   3   .   2   .   
  Worker                   11   | 2   2   1   1   3   2   
  Builder                  8    | .   .   1   2   1   4   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   4    | .   1   .   2   1   .   
  Recycler                 6    | 1   1   .   3   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  7    | .   1   5   1   .   .   
  Grunt                    39   | .   6   10  6   11  6   
  Brawler                  4    | .   .   1   2   .   1   
  Sentry                   14   | .   .   4   3   7   .   
  Hunter                   6    | .   .   .   .   6   .   
  Programmer               6    | .   .   .   .   5   1   
Best Kill Streak           14   | 2   3   5   9   11  14  
  Combat Bots Only         8    | .   2   3   4   8   7   
Max Kills in Single Turn   4    | 1   2   2   2   4   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   1   1   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        741   | .    49   78   99   327  188  
  Missed                   252   | .    18   29   22   115  68   
Damage Taken               7173  | .    440  705  1179 2552 2297 
  Core                     1429  | .    64   100  179  232  854  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  71    | .    .    .    .    71   .    
  Ignored by Resistances   195   | .    .    .    .    123  72   
  Regen/Repaired (Parts)   107   | .    107  .    .    .    .    
Core Remaining (%)         76    | 100  74   75   67   66   .    
Volleys Fired              265   | 8    45   66   50   79   17   
  Largest                  4     | 2    2    2    3    4    2    
  Hottest                  177   | 60   60   156  119  177  110  
Shots Fired                672   | 16   90   123  143  274  26   
  Gun                      519   | 16   90   101  118  191  3    
  Cannon                   90    | .    .    12   14   52   12   
  Launcher                 50    | .    .    2    10   28   10   
  Special                  13    | .    .    8    1    3    1    
  Kinetic                  347   | 8    45   37   101  155  1    
  Thermal                  69    | .    .    8    1    47   13   
  Explosive                50    | .    .    2    10   28   10   
  Electromagnetic          205   | 8    45   76   31   44   1    
  Robot Hit Streak         20    | 6    7    10   17   20   13   
  Robot Miss Streak        6     | 2    4    3    2    6    1    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        4     | .    2    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    
Shots Hit Robots           404   | 9    62   75   92   146  20   
  Core Hits                263   | 5    21   32   42   127  36   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         2     | .    2    .    .    .    .    
    Corrupt                2     | .    2    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10048 | 113  956  1346 1828 4173 1632 
  Guns                     5011  | 113  878  974  1166 1824 56   
  Cannons                  1308  | .    .    190  178  720  220  
  Explosions               3652  | .    78   182  484  1577 1331 
  Melee                    25    | .    .    .    .    .    25   
  Ramming                  52    | .    .    .    .    52   .    
  Kinetic                  3348  | 22   386  385  1021 1519 15   
  Thermal                  1150  | .    78   40   42   743  247  
  Explosive                3458  | .    .    142  442  1543 1331 
  Electromagnetic          2015  | 91   492  779  323  316  14   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 25    | .    .    .    .    .    25   
Highest Corruption         12    | .    1    2    .    12   .    
  Average Corruption       5     | .    1    1    .    7    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  49    | .    3    2    .    44   .    
    Message Errors         11    | .    .    .    .    11   .    
    Matter Fused           8     | .    2    .    .    6    .    
    Heat Flow Errors       7     | .    1    .    .    6    .    
    Energy Discharges      3     | .    .    .    .    3    .    
    Parts Fused            2     | .    .    .    .    2    .    
    Data Loss (minor)      8     | .    .    1    .    7    .    
    Data Loss (major)      4     | .    .    1    .    3    .    
    Misfires               1     | .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            48    | .    .    1    .    22   25   
  Projectiles              11    | .    .    1    .    10   .    
  Explosions               37    | .    .    .    .    12   25   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    11   .    
  Impact                   1     | .    .    .    .    1    .    
  Kinetic                  10    | .    .    .    .    10   .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      328   | .    .    .    .    169  159  
  Shots                    10    | .    .    .    .    6    4    
  Rammed                   3     | .    .    .    .    3    .    
Targets Rammed             3     | .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        555   | .    154  180  362  555  307  
  Average Temperature      94    | .    51   39   164  123  98   
  Received Heat Transfer   3132  | .    252  342  648  507  1383 
  Effects                  16    | .    .    .    3    13   .    
    Shutdowns              3     | .    .    .    1    2    .    
    Energy Bleed           2     | .    .    .    2    .    .    
    Short Circuit          2     | .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    2    .    
    Damage (major)         6     | .    .    .    .    6    .    
    Damage (core)          1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           2     | .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    
  Parts Fried              11    | 1    2    5    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    3    1    
  Heat Transferred         2121  | .    .    100  50   1625 346  
Parts Sabotaged            2     | .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    1    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             883  | 25  210 272 294 883 530 
  Initial                  422  | .   16  .   69  133 422 
  Average                  309  | 8   71  144 211 572 424 
Maximum Alert Level        3    | .   1   1   1   3   2   
  Low Security (%)         40   | 100 96  71  26  6   .   
  Level 1                  22   | .   3   28  73  11  14  
  Level 2                  23   | .   .   .   .   42  85  
  Level 3                  13   | .   .   .   .   40  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          26   | .   .   2   1   17  6   
  Investigation            6    | .   .   1   1   3   1   
  Extermination            5    | .   .   .   .   4   1   
  Reinforcement            7    | .   .   1   .   3   3   
  Assault                  2    | .   .   .   .   1   1   
  Garrison                 6    | .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   11  26  16  35  26  
  Peak Tracking Total      10   | .   2   6   6   8   10  
  Tactical Retreats        11   | .   1   4   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   1   .   .   4   .   
  Indirectly               2    | .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          17   | .   1   1   1   13  1   
  Max in Single Turn       6    | .   1   1   1   6   1   
  Garrison Access          2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          18   | .   7   3   3   4   1   
  Terminals                15   | .   6   3   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Total Hacks                47   | .   17  11  10  7   2   
  Successful               22   | .   10  6   4   1   1   
  Failed                   25   | .   7   5   6   6   1   
    Catastrophic           7    | .   1   .   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                40   | .   14  11  10  3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             19   | .   8   6   4   .   1   
  Record                   1    | .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           3    | .   1   1   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             4    | .   3   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   6   3   3   3   1   
  Full Trace Events        6    | .   1   1   1   2   1   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5426 | 136  857  1329 716  1762 626  
Spaces Moved               1783 | 59   264  406  212  525  317  
  Core                     175  | 19   .    .    .    .    156  
  Treads                   1608 | 40   264  406  212  525  161  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  235  235  50   
  Average Speed            231  | 161  253  240  238  262  158  
  Slowest Speed            2100 | 250  480  240  240  397  2100 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    39   45   21   20   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 12   | .    .    11   1    .    .    
Terrain Destroyed          199  | .    3    17   59   97   23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    8    1    .    .    
  AOE                      190  | .    3    9    58   97   23   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2498 | 80  365 623 310 712 408 
  Wait                     189  | .   27  97  9   23  33  
  Move                     1778 | 58  263 405 211 524 317 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  83   | 6   19  15  14  18  11  
  Fast Attach              30   | 7   2   4   2   13  2   
  Attach                   34   | .   1   6   6   12  9   
  Detach                   2    | .   .   .   .   1   1   
  Swap                     48   | 1   2   13  10  12  10  
  Drop                     64   | .   6   17  8   27  6   
  Fire                     265  | 8   45  66  50  79  17  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  137 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  788 | -10/Materials | Discovered new exit (range 8)
  956 | -10/Materials | Repaired Lgt. Treads
  994 | -10/Materials | Entered another Materials area
  994 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1536 | -9/Materials  | Identified exit to Mines
 2254 | -9/Materials  | Discovered new exit (range 16)
 2323 | -9/Materials  | Entered another Materials area
 2323 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2473 | -8/Materials  | Lost 5 parts (1n2u2w)
 2923 | -8/Materials  | Build established: Tank
 3026 | -8/Materials  | Discovered new exit (range 5)
 3039 | -8/Materials  | Entered Factory
 3039 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3835 | -7/Factory    | Garrison activated, responded to threat
 4108 | -7/Factory    | Destroyed 8 combat bots
 4161 | -7/Factory    | System corruption reached 10%
 4754 | -7/Factory    | Discovered new exit (range 16)
 4801 | -7/Factory    | Entered another Factory area
 4801 | -6/Factory    | Evolved 2 slots: Utility x2
 4838 | -6/Factory    | Build established: Skirmisher
 5151 | -6/Factory    | First assault squad dispatched
 5289 | -6/Factory    | Lost 3 parts (1u2w)
 5301 | -6/Factory    | Destroyed 7 combat bots
 5304 | -6/Factory    | Spotted B-75 Beast
 5336 | -6/Factory    | Core integrity fell below 50%
 5336 | -6/Factory    | Released all parts (3)
 5366 | -6/Factory    | Lost 11 parts (1p3n3u4w)
 5424 | -6/Factory    | Core integrity fell below 20%
 5427 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Mic. Nuclear Core destroyed.
Penetrated by Slug.
Imp. Heat Sink destroyed.
Mni. Grenade Launcher destroyed.
Critical hit (Meltdown: +320).
K-01 Serf collects debris.
Critical hit (Burn: +37).
Penetrated by Slug. <x2>
Released Huge Storage Unit.
Released Adv. Sensor Array.
Released Adv. Signal Interpreter.
K-01 Serf cleans the Fusion Modulator.
Acquired Adv. Sensor Array.
Connecting with Recycling Unit...
R-10 Processor inserts Adv. Heat Sink into recycling unit.
Adv. Sensor Array destroyed.
Penetrated by Slug. <x2>
Critical hit (Burn: +50).
Spear destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Power Shielding            66
Evasion (%)                50
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Oops
Power Corrupts
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              PitchforkCoolantDevice
  Manual?         0
Play Time         00:51:06
  Cumulative      11.3 hours
  Start           2024.11.14 @ 03:23:39
  End             2024.11.14 @ 04:16:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bafbcd1c-62a5-4da1-971a-fdd0a0ef441a