Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 04:16:15 Player: Serule Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3777) 3777 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7893 Bonus ------- High Alert Combat Kills 516 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Medium Battery (150) Matter Filter Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Medium Reactive Plating Focal Shield > --- WEAPON ----------- Shock Rifle Gatling Laser Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Medium Battery Compact Battery Medium Matter Pod Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Compact Matter Pod Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scanner Matter Filter Drone Bay EM Shotgun Heavy Ion Cannon Mini Grenade Launcher Improved Grenade Launcher Missile Launcher Spear [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 110 | 8 5 23 18 35 21 Power 10 | 1 1 3 1 2 2 Engine 8 | 1 1 3 1 2 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 2 1 6 6 7 1 Treads 23 | 2 1 6 6 7 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 2 1 4 4 10 8 Device 16 | 1 . 1 2 7 5 Storage 2 | 1 1 . . . . Processor 4 | . . 1 . 1 2 Hackware . | . . . . . . Protection 7 | . . 2 2 2 1 Artifact . | . . . . . . Weapon 48 | 3 2 10 7 16 10 Energy Gun 12 | 1 2 1 1 5 2 Energy Cannon 4 | . . 2 . 1 1 Ballistic Gun 13 | 2 . 3 3 3 2 Ballistic Cannon 2 | . . . 1 1 . Launcher 9 | . . 1 1 4 3 Special Weapon 6 | . . 3 1 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 31 | . . 2 5 8 16 Power 1 | . . . . . 1 Propulsion 5 | . . . 1 1 3 Utility 10 | . . 2 2 1 5 Weapon 15 | . . . 2 6 7 Highest Loss Streak 11 | . . 2 5 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 98 97 98 83 Engine 8 | . 14 10 9 7 . Treads 25 | . 27 33 26 22 16 Device 14 | . 14 9 9 17 23 Storage 9 | . 14 11 9 7 5 Processor 2 | . . 7 . . 3 Protection 7 | . . 3 16 11 5 Energy Gun 9 | . 17 9 1 8 5 Energy Cannon 1 | . . 3 1 . . Ballistic Gun 9 | . 9 7 17 9 1 Ballistic Cannon 1 | . . . 1 4 . Launcher 2 | . . . 5 4 4 Special Weapon 1 | . . . . . 4 Peak Build Rating 56 | 9 11 17 28 39 56 Average Rating 24 | 6 9 14 23 35 43 On Entrance 16 | . 9 11 17 28 35 Naked Turns 30 | . . . . . 30 Heaviest Build 129 | 15 90 101 114 129 127 Greatest Support 71 | 40 40 60 68 68 71 Greatest Overweight (x) 41 | 4 4 1 1 3 41 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 22 Most Carried 25 | 6 20 25 24 25 25 Average Carried 20 | 3 13 23 20 23 18 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 24 | 6 20 23 24 22 4 Class Distribution -------------------- 43% | Mutant 39% | Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3897 | 390 499 760 683 1100 465 Remotely . | . . . . . . Salvage Created 4040 | 154 508 801 926 1180 471 Parts 213 | 12 17 61 43 59 21 Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 5 | . 2 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 6 15 11 29 8 Guns 39 | . 5 10 7 15 2 Cannons 7 | . . 1 2 3 1 AOE 22 | . 1 3 2 11 5 Classes Destroyed 12 | 3 4 3 . 2 . Worker 11 | 2 2 1 1 3 2 Builder 8 | . . 1 2 1 4 Tunneler 2 | 2 . . . . . Hauler 4 | . 1 . 2 1 . Recycler 6 | 1 1 . 3 . 1 Operator 1 | . 1 . . . . Watcher 7 | . 1 5 1 . . Grunt 39 | . 6 10 6 11 6 Brawler 4 | . . 1 2 . 1 Sentry 14 | . . 4 3 7 . Hunter 6 | . . . . 6 . Programmer 6 | . . . . 5 1 Best Kill Streak 14 | 2 3 5 9 11 14 Combat Bots Only 8 | . 2 3 4 8 7 Max Kills in Single Turn 4 | 1 2 2 2 4 4 Gunslinging . | . . . . . . Exploded 3 | . 1 1 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 741 | . 49 78 99 327 188 Missed 252 | . 18 29 22 115 68 Damage Taken 7173 | . 440 705 1179 2552 2297 Core 1429 | . 64 100 179 232 854 Absorbed by Shields . | . . . . . . Redirected to Shielding 71 | . . . . 71 . Ignored by Resistances 195 | . . . . 123 72 Regen/Repaired (Parts) 107 | . 107 . . . . Core Remaining (%) 76 | 100 74 75 67 66 . Volleys Fired 265 | 8 45 66 50 79 17 Largest 4 | 2 2 2 3 4 2 Hottest 177 | 60 60 156 119 177 110 Shots Fired 672 | 16 90 123 143 274 26 Gun 519 | 16 90 101 118 191 3 Cannon 90 | . . 12 14 52 12 Launcher 50 | . . 2 10 28 10 Special 13 | . . 8 1 3 1 Kinetic 347 | 8 45 37 101 155 1 Thermal 69 | . . 8 1 47 13 Explosive 50 | . . 2 10 28 10 Electromagnetic 205 | 8 45 76 31 44 1 Robot Hit Streak 20 | 6 7 10 17 20 13 Robot Miss Streak 6 | 2 4 3 2 6 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 404 | 9 62 75 92 146 20 Core Hits 263 | 5 21 32 42 127 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Corrupt 2 | . 2 . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10048 | 113 956 1346 1828 4173 1632 Guns 5011 | 113 878 974 1166 1824 56 Cannons 1308 | . . 190 178 720 220 Explosions 3652 | . 78 182 484 1577 1331 Melee 25 | . . . . . 25 Ramming 52 | . . . . 52 . Kinetic 3348 | 22 386 385 1021 1519 15 Thermal 1150 | . 78 40 42 743 247 Explosive 3458 | . . 142 442 1543 1331 Electromagnetic 2015 | 91 492 779 323 316 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing 25 | . . . . . 25 Highest Corruption 12 | . 1 2 . 12 . Average Corruption 5 | . 1 1 . 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 3 2 . 44 . Message Errors 11 | . . . . 11 . Matter Fused 8 | . 2 . . 6 . Heat Flow Errors 7 | . 1 . . 6 . Energy Discharges 3 | . . . . 3 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 8 | . . 1 . 7 . Data Loss (major) 4 | . . 1 . 3 . Misfires 1 | . . . . 1 . Misdirections 1 | . . . . 1 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 48 | . . 1 . 22 25 Projectiles 11 | . . 1 . 10 . Explosions 37 | . . . . 12 25 Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact 1 | . . . . 1 . Kinetic 10 | . . . . 10 . Secondary . | . . . . . . Self-Inflicted Damage 328 | . . . . 169 159 Shots 10 | . . . . 6 4 Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 555 | . 154 180 362 555 307 Average Temperature 94 | . 51 39 164 123 98 Received Heat Transfer 3132 | . 252 342 648 507 1383 Effects 16 | . . . 3 13 . Shutdowns 3 | . . . 1 2 . Energy Bleed 2 | . . . 2 . . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 6 | . . . . 6 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 11 | 1 2 5 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 3 1 Heat Transferred 2121 | . . 100 50 1625 346 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 883 | 25 210 272 294 883 530 Initial 422 | . 16 . 69 133 422 Average 309 | 8 71 144 211 572 424 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 40 | 100 96 71 26 6 . Level 1 22 | . 3 28 73 11 14 Level 2 23 | . . . . 42 85 Level 3 13 | . . . . 40 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . . 2 1 17 6 Investigation 6 | . . 1 1 3 1 Extermination 5 | . . . . 4 1 Reinforcement 7 | . . 1 . 3 3 Assault 2 | . . . . 1 1 Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 11 26 16 35 26 Peak Tracking Total 10 | . 2 6 6 8 10 Tactical Retreats 11 | . 1 4 . 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 4 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . 1 . 3 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . 1 1 1 13 1 Max in Single Turn 6 | . 1 1 1 6 1 Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 7 3 3 4 1 Terminals 15 | . 6 3 3 2 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 47 | . 17 11 10 7 2 Successful 22 | . 10 6 4 1 1 Failed 25 | . 7 5 6 6 1 Catastrophic 7 | . 1 . . 5 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 14 11 10 3 2 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 19 | . 8 6 4 . 1 Record 1 | . . 1 . . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 3 | . 1 1 . . 1 Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 4 | . 3 1 . . . Disarm Traps 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 3 3 3 1 Full Trace Events 6 | . 1 1 1 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5426 | 136 857 1329 716 1762 626 Spaces Moved 1783 | 59 264 406 212 525 317 Core 175 | 19 . . . . 156 Treads 1608 | 40 264 406 212 525 161 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 235 235 50 Average Speed 231 | 161 253 240 238 262 158 Slowest Speed 2100 | 250 480 240 240 397 2100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 39 45 21 20 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 11 1 . . Terrain Destroyed 199 | . 3 17 59 97 23 Melee . | . . . . . . Projectile 9 | . . 8 1 . . AOE 190 | . 3 9 58 97 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2498 | 80 365 623 310 712 408 Wait 189 | . 27 97 9 23 33 Move 1778 | 58 263 405 211 524 317 Hop . | . . . . . . Pick Up 83 | 6 19 15 14 18 11 Fast Attach 30 | 7 2 4 2 13 2 Attach 34 | . 1 6 6 12 9 Detach 2 | . . . . 1 1 Swap 48 | 1 2 13 10 12 10 Drop 64 | . 6 17 8 27 6 Fire 265 | 8 45 66 50 79 17 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 8) 956 | -10/Materials | Repaired Lgt. Treads 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -9/Materials | Identified exit to Mines 2254 | -9/Materials | Discovered new exit (range 16) 2323 | -9/Materials | Entered another Materials area 2323 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2473 | -8/Materials | Lost 5 parts (1n2u2w) 2923 | -8/Materials | Build established: Tank 3026 | -8/Materials | Discovered new exit (range 5) 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3835 | -7/Factory | Garrison activated, responded to threat 4108 | -7/Factory | Destroyed 8 combat bots 4161 | -7/Factory | System corruption reached 10% 4754 | -7/Factory | Discovered new exit (range 16) 4801 | -7/Factory | Entered another Factory area 4801 | -6/Factory | Evolved 2 slots: Utility x2 4838 | -6/Factory | Build established: Skirmisher 5151 | -6/Factory | First assault squad dispatched 5289 | -6/Factory | Lost 3 parts (1u2w) 5301 | -6/Factory | Destroyed 7 combat bots 5304 | -6/Factory | Spotted B-75 Beast 5336 | -6/Factory | Core integrity fell below 50% 5336 | -6/Factory | Released all parts (3) 5366 | -6/Factory | Lost 11 parts (1p3n3u4w) 5424 | -6/Factory | Core integrity fell below 20% 5427 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mic. Nuclear Core destroyed. Penetrated by Slug. Imp. Heat Sink destroyed. Mni. Grenade Launcher destroyed. Critical hit (Meltdown: +320). K-01 Serf collects debris. Critical hit (Burn: +37). Penetrated by Slug. Released Huge Storage Unit. Released Adv. Sensor Array. Released Adv. Signal Interpreter. K-01 Serf cleans the Fusion Modulator. Acquired Adv. Sensor Array. Connecting with Recycling Unit... R-10 Processor inserts Adv. Heat Sink into recycling unit. Adv. Sensor Array destroyed. Penetrated by Slug. Critical hit (Burn: +50). Spear destroyed. Penetrated by Slug. 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" " # # ##???# | | ? " " "" # # ##???# | | ? " " S"" # # ###### | | ??" " "" # ###+############### | | ?? # | | ??####+#### | | ??#### #### | | ????## #### | | ????## #### | | ????## ###+############### | | ????## # #### | | ????## """ # ##??????? | | ????## """ # ##??????? | | ????## """ + ##??????? | | ????## # ##??????? | | ????## # ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oops Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed PitchforkCoolantDevice Manual? 0 Play Time 00:51:06 Cumulative 11.3 hours Start 2024.11.14 @ 03:23:39 End 2024.11.14 @ 04:16:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bafbcd1c-62a5-4da1-971a-fdd0a0ef441a