Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 14:38:38 Player: cavemonk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (216) 1080 Value Destroyed (6461) 6461 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 14746 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 146 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -1000 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 100/100 System Corruption 0% Temperature Cool (376) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) YI-UF0's Bottomless Matter Pit (1268) Zionite Metafield Generator Long-range Sensor Array Improved Weapon Cycler Experimental Transmission Jammer Layered Medium Armor Plating EM Shield Wave Gun Heavy Phase Cannon Coil Gun Hypervelocity Coil Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Metafield Generator Long-range Sensor Array Experimental Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Heavy Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Zionite Glidesys I Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell YI-UF0's Bottomless Matter Pit Long-range Sensor Array Improved Weapon Cycler Layered Medium Armor Plating EM Shield Makeshift Hacking Suite Makeshift System Shield Coil Gun Coil Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 123] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Heavy Armor Plating Weapon Flak Gun Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . 2 . . . . . 1 Utility 6 | . . . 2 . 2 2 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 367 | 3 16 6 32 10 49 66 13 4 2 19 73 6 4 . 37 13 14 Power 22 | . 1 . 1 1 6 6 . . . . 5 . . . 1 . 1 Engine 12 | . 1 . 1 1 3 4 . . . . 2 . . . . . . Core 8 | . . . . . 3 2 . . . . 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 58 | 2 7 2 12 . 6 10 . . . . 9 2 . . 4 1 3 Treads 38 | 1 4 2 12 . 6 7 . . . . 5 1 . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | 1 3 . . . . 1 . . . . 3 . . . . . . Hover 8 | . . . . . . . . . . . . . . . 4 1 3 Flight 4 | . . . . . . 2 . . . . 1 1 . . . . . Utility 174 | 1 4 3 9 4 16 36 5 2 . 10 38 4 4 . 28 3 7 Device 102 | 1 . 1 1 1 8 25 3 1 . 5 32 3 3 . 12 3 3 Storage 24 | . 2 2 3 1 1 3 . . . 1 2 . . . 8 . 1 Processor 3 | . . . . . 1 . . . . . . . . . 2 . . Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 43 | . 2 . 5 2 6 8 2 1 . 4 4 1 1 . 6 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 113 | . 4 1 10 5 21 14 8 2 2 9 21 . . . 4 9 3 Energy Gun 5 | . 1 . 2 . 2 . . . . . . . . . . . . Energy Cannon 29 | . 1 . 5 3 14 . . . . . 1 . . . . 4 1 Ballistic Gun 47 | . 1 1 . . 2 9 4 1 2 6 12 . . . 3 4 2 Ballistic Cannon 3 | . . . . . . . . . . . 3 . . . . . . Launcher 26 | . 1 . 3 2 3 5 4 1 . 3 2 . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 3 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 2 3 4 . . . . 3 . . . 8 . . Parts Lost 32 | . . 2 1 . 6 . . . . 5 2 . . . . 1 15 Power 4 | . . . . . 1 . . . . . 1 . . . . . 2 Propulsion 10 | . . 2 1 . . . . . . . . . . . . 1 6 Utility 12 | . . . . . 4 . . . . 2 1 . . . . . 5 Weapon 6 | . . . . . 1 . . . . 3 . . . . . . 2 Highest Loss Streak 10 | . . 1 1 . 2 . . . . 5 1 . . . . 1 10 Average Slot Usage (%) 92 | . 99 99 88 87 90 91 84 84 76 91 88 99 100 100 89 100 96 Engine 6 | . 14 14 11 11 4 4 7 7 7 7 2 6 6 6 4 . . Core 1 | . . . . . 2 2 . . . . 3 . . . . . . Treads 14 | . 19 27 21 22 18 12 . . . . 7 19 20 20 12 . . Wheel 2 | . 8 . . . . 1 7 7 7 7 7 . . . . . . Hover 1 | . . . . . . . . . . . . . . . 9 26 27 Flight 1 | . . . . . . . . . . . . 5 6 6 3 . . Device 11 | . 3 . . . 12 11 14 14 15 14 15 19 19 20 13 26 22 Storage 22 | . 22 27 22 22 18 22 23 23 23 23 23 26 26 26 13 20 11 Processor 3 | . . . . . 3 7 7 7 7 7 6 6 6 6 3 . . Protection 7 | . 2 . 10 10 12 11 7 7 7 14 6 . . . 11 5 . Energy Gun 1 | . 10 . 7 . 1 . . . . . . . . . . . . Energy Cannon 5 | . 3 14 14 17 11 2 . . . . . . . . . . 3 Ballistic Gun 9 | . 14 14 . . 4 12 9 14 7 14 10 13 13 13 12 12 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 12 28 27 66 66 83 123 138 132 114 140 178 165 159 159 178 100 110 Greatest Support 134 | 20 40 40 40 40 40 48 28 28 28 28 56 84 84 84 100 106 134 Greatest Overweight (x) 22 | 1 2 . 2 1 2 5 4 4 4 4 6 5 1 1 5 . 22 Average Overweight (x) 1 | . 1 . . 1 1 2 4 4 3 3 4 1 1 1 . . . Largest Inventory Capacity 36 | 6 12 12 16 16 18 30 26 26 26 28 36 36 36 36 36 20 20 Average Capacity 23 | 6 10 11 15 16 16 25 26 26 26 27 32 36 36 36 17 20 20 Most Carried 36 | 6 12 12 16 16 18 26 26 26 26 26 36 36 36 36 36 20 20 Average Carried 22 | 3 9 11 14 15 16 25 25 26 26 23 31 35 36 35 13 19 18 Final Capacity 36 | 6 12 12 16 16 18 26 26 26 26 28 36 36 36 36 20 20 20 Final Carried 36 | 3 12 12 16 15 18 26 26 26 26 25 36 36 36 36 20 19 19 Class Distribution -------------------- 53% | Hauler-Mutant 37% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Matter Collected 10132 | 272 513 161 385 418 2027 1527 236 11 . 884 1974 269 107 247 676 145 280 Remotely 470 | . . . . . . 470 . . . . . . . . . . . Salvage Created 9105 | 128 420 229 2223 366 1924 1510 252 40 . 403 1011 116 78 . 100 137 168 Parts 515 | 7 25 12 132 14 97 100 8 4 . 11 55 7 5 . 18 12 8 Haulers Intercepted 18 | . 2 . 5 . 3 5 . . . . 3 . . . . . . Recyclers Shooed 16 | 1 1 2 2 1 1 5 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 6 4 . 10 . 4 3 3 . 4 . Prevented 13 | . . . . . . . 7 . . 1 . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 145 | . 8 4 39 3 25 27 4 3 . 10 14 1 1 . 1 5 . Guns 62 | . 7 . 9 . 5 18 1 . . 8 11 1 1 . 1 . . Cannons 37 | . 1 4 18 . 10 1 . . . . 3 . . . . . . AOE 40 | . . . 11 3 7 8 1 3 . 2 . . . . . 5 . Classes Destroyed 16 | 2 3 . 7 . 1 1 1 . . . . 1 . . . . . Worker 10 | . . . 1 . 1 4 . . . . 4 . . . . . . Builder 8 | . . . 3 . 3 . . . . . 1 . . . . . 1 Tunneler 5 | 2 . 1 1 . 1 . . . . . . . . . . . . Hauler 18 | . 2 . 5 . 3 5 . . . . 3 . . . . . . Recycler 19 | 1 1 1 3 3 6 3 . . . . . . . . . . 1 Operator 4 | . . . 3 . 1 . . . . . . . . . . . . Watcher 5 | . . . 2 . 1 1 . . . . . . . . . . 1 Swarmer 37 | . 3 . . 3 4 12 . 3 . 4 3 . . . . 5 . Grunt 61 | . 5 4 28 . 12 5 2 . . 5 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . 1 . 2 . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . Sentry 25 | . . . 9 . 6 2 1 . . 1 5 1 . . . . . Hunter 3 | . . . . . 1 2 . . . . . . . . . . . Programmer 13 | . . . . . . 6 . . . . 6 . 1 . . . . Samaritan 2 | . . . . . . . . . . . . 1 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 1 3 3 8 3 4 4 3 3 . 4 3 1 1 . 1 5 1 Combat Bots Only 8 | . 3 2 8 3 4 4 3 3 . 4 3 1 1 . 1 5 . Max Kills in Single Turn 3 | 1 1 1 3 2 2 3 1 2 . 2 2 1 1 . 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . . 3 2 2 3 1 2 . 2 . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . 1 . . YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Damage Taken 11564 | . 345 203 1363 71 2107 1107 251 18 . 1537 1628 39 58 . 669 239 1929 Core 1942 | . 18 46 129 . 194 118 17 . . 215 66 14 . . 30 93 1002 Absorbed by Shields 620 | . . . . . . 387 . . . . 117 24 . . 92 . . Core Remaining (%) 71 | 100 . 74 . 67 64 . . . . 50 . . . . . 76 . Volleys Fired 600 | 14 27 13 101 15 129 93 9 2 . 36 92 4 7 . 13 11 34 Largest 2 | 2 2 2 2 2 2 2 2 1 . 2 2 2 2 . 2 1 2 Hottest 150 | 70 88 88 150 150 150 150 72 70 . 72 106 56 56 . 56 90 98 Shots Fired 1089 | 28 54 26 199 27 234 181 19 2 . 70 158 8 14 . 22 11 36 Gun 578 | 28 53 13 66 . 49 158 4 . . 64 96 8 14 . 18 . 7 Cannon 442 | . 1 13 124 25 167 16 . . . . 59 . . . . 8 29 Launcher 69 | . . . 9 2 18 7 15 2 . 6 3 . . . 4 3 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 487 | 14 27 13 . . 24 158 4 . . 64 136 8 14 . 18 . 7 Thermal 467 | 14 27 13 124 25 192 16 . . . . 19 . . . . 8 29 Explosive 30 | . . . 9 2 6 5 . 2 . 3 3 . . . . . . Electromagnetic 105 | . . . 66 . 12 2 15 . . 3 . . . . 4 3 . Robot Hit Streak 29 | 6 23 6 19 4 11 29 3 1 . 12 15 15 17 . 2 . 2 Robot Miss Streak 8 | 6 3 1 2 2 4 2 3 1 . 3 8 . 5 . 4 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . . . . . . . Shots Hit Robots 625 | 17 41 16 114 16 123 137 7 1 . 50 75 2 13 . 8 . 5 Core Hits 443 | 4 21 11 83 9 62 64 7 3 . 26 97 12 7 . 27 6 4 Critical Hits 9 | . 1 . 1 . 1 2 . . . 1 1 . . . . . 2 Critical Kills 3 | . . . 1 . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . . 1 1 . . . 1 1 . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17852 | 173 520 343 3637 486 3572 3503 338 178 . 1340 2357 228 240 . 508 240 189 Guns 8063 | 173 488 89 783 . 606 2574 54 . . 684 1619 228 240 . 508 . 17 Cannons 5249 | . 23 212 1810 300 1950 225 . . . . 588 . . . . . 141 Explosions 4049 | . . . 899 170 903 574 284 178 . 656 145 . . . . 240 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 491 | . 9 42 145 16 113 130 . . . . 5 . . . . . 31 Kinetic 7082 | 85 196 89 . . 232 2574 54 . . 684 2175 228 240 . 508 . 17 Thermal 6001 | 88 315 212 2120 300 2365 225 . . . . 177 . . . . 58 141 Explosive 2401 | . . . 589 170 491 544 . 178 . 429 . . . . . . . Electromagnetic 1877 | . . . 783 . 371 30 284 . . 227 . . . . . 182 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 4 5 5 5 5 6 . . . . . . Average Corruption 4 | . . . . . 5 3 4 5 5 5 3 . . . . . . Corruption Purged 6 | . . . . . . . . . . . 6 . . . . . . Effects 194 | . . . . . 63 51 20 5 1 41 13 . . . . . . Message Errors 48 | . . . . . 12 13 6 1 . 13 3 . . . . . . Matter Fused 40 | . . . . . 11 14 4 3 . 5 3 . . . . . . Heat Flow Errors 22 | . . . . . 7 3 4 . . 7 1 . . . . . . Energy Discharges 23 | . . . . . 8 9 2 1 . 3 . . . . . . . Parts Rejected 6 | . . . . . 2 2 1 . . . 1 . . . . . . Data Loss (minor) 14 | . . . . . 5 2 1 . 1 3 2 . . . . . . Data Loss (major) 5 | . . . . . 1 . 1 . . 3 . . . . . . . Misfires 7 | . . . . . 4 . 1 . . 2 . . . . . . . Misdirections 2 | . . . . . 2 . . . . . . . . . . . . Targeting Errors 26 | . . . . . 10 8 . . . 5 3 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 257 | . . . 70 . 102 . . . . 39 20 . . . . 12 14 Projectiles 115 | . . . 40 . 63 . . . . . 2 . . . . . 10 Explosions 138 | . . . 30 . 39 . . . . 39 18 . . . . 12 . Melee 4 | . . . . . . . . . . . . . . . . . 4 Knockbacks 17 | . . 2 1 . . . . . . . 14 . . . . . . Impact 3 | . . 2 1 . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . 14 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1035 | . . . 212 59 323 . 110 . . 204 93 . . . . . 34 Shots 32 | . . . 5 2 9 . 7 . . 6 2 . . . . . 1 Rammed 61 | . 3 8 23 2 14 8 . . . . 1 . . . . . 2 Targets Rammed 68 | . 3 9 27 2 16 8 . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 7 | . . 1 4 . 2 . . . . . . . . . . . . Highest Temperature 974 | 72 105 309 340 204 502 168 167 92 . 362 252 22 12 . 195 222 974 Average Temperature 116 | 28 38 122 112 94 104 27 58 50 . 147 117 11 6 . 89 79 369 Received Heat Transfer 2651 | . 153 117 534 . 657 191 60 . . 393 183 17 . . 181 12 153 Effects 69 | . . . 5 . 7 . . . . 7 2 . . . . . 48 Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Energy Bleed 10 | . . . 1 . 3 . . . . 3 . . . . . . 3 Interference 13 | . . . 4 . . . . . . 4 2 . . . . . 3 Matter Decay 10 | . . . . . 1 . . . . . . . . . . . 9 Short Circuit 5 | . . . . . . . . . . . . . . . . . 5 Damage (minor) 5 | . . . . . 2 . . . . . . . . . . . 3 Damage (major) 22 | . . . . . . . . . . . . . . . . . 22 Damage (core) 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . 2 . 2 . . . . . . . . . . Combat Hostiles 5 | . . . 1 . 2 . 2 . . . . . . . . . . Parts Fried 8 | . . . 4 . 2 . 1 . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 6 | . . 1 2 . 3 . . . . . . . . . . . . Heat Transferred 9221 | 259 888 370 2977 444 3602 333 . . . . 200 . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 5 . 1 . . . . 1 . . . . 3 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Peak Influence 988 | 15 174 128 988 495 426 754 . . . . 410 . . . . . 105 Initial 385 | . 9 13 . 385 117 150 . . . . 25 . . . . . . Average 200 | 7 61 33 263 434 221 286 . . . . 113 . . . . . 41 Maximum Alert Level 3 | . . . 3 2 2 3 . . . . 2 . . . . . . Low Security (%) 67 | 100 100 100 55 . 51 59 . . . . 83 . . . . . 100 Level 1 14 | . . . 14 27 45 4 . . . . 15 . . . . . . Level 2 13 | . . . 20 72 3 23 . . . . 1 . . . . . . Level 3 4 | . . . 9 . . 11 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 8 . 1 12 . . . . 7 . . . . . 3 Investigation 5 | . . . 1 . . 2 . . . . 2 . . . . . . Extermination 11 | . . . . . . 6 . . . . 5 . . . . . . Reinforcement 11 | . . . 6 . 1 1 . . . . . . . . . . 3 Assault 1 | . . . 1 . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Distress Signals 22 | . 2 . 8 . 6 4 . . . . 2 . . . . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . 14 Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 25 4 92 1 47 45 5 3 . 11 26 1 1 . 4 10 15 Peak Tracking Total 9 | . 4 2 5 1 6 5 3 3 . 4 3 1 1 . 3 7 9 Tactical Retreats 44 | . 7 . 19 . 5 3 . . . 3 2 . . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Traps Triggered 15 | . 1 . 2 . 2 5 . . . . 5 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Machines Disabled 28 | . . 1 5 1 6 4 . . . . 6 . . . 2 . 3 Max in Single Turn 3 | . . 1 2 1 2 2 . . . . 3 . . . 2 . 2 Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Machines Accessed 76 | . 10 . 11 1 9 15 . . 4 . 19 1 . . . . 6 Terminals 40 | . 8 . 7 . 5 8 . . . . 8 . . . . . 4 Fabricators 5 | . . . . . . 2 . . . . 3 . . . . . . Repair Stations 7 | . . . 2 . 1 1 . . . . 2 . . . . . 1 Recycling Units 8 | . 2 . 1 . 2 1 . . . . 2 . . . . . . Scanalyzers 6 | . . . 1 . 1 2 . . . . 1 . . . . . 1 Garrison Access 4 | . . . . . . 1 . . . . 3 . . . . . . Total Hacks 227 | . 30 . 37 1 24 54 . . 25 . 42 1 . . . . 13 Successful 131 | . 15 . 25 1 10 30 . . 25 . 19 1 . . . . 5 Failed 96 | . 15 . 12 . 14 24 . . . . 23 . . . . . 8 Catastrophic 19 | . 1 . 2 . 3 5 . . . . 7 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 85 | . 28 . 13 . 11 13 . . . . 14 . . 5 . . 1 Terminals 109 | . 25 . 19 . 17 24 . . . . 17 . . . . . 7 Fabricators 12 | . . . . . . 4 . . . . 8 . . . . . . Repair Stations 23 | . . . 12 . 2 3 . . . . 3 . . . . . 3 Recycling Units 19 | . 5 . 2 . 4 5 . . . . 3 . . . . . . Scanalyzers 31 | . . . 4 . 1 16 . . . . 7 . . . . . 3 Garrison Access 6 | . . . . . . 2 . . . . 4 . . . . . . Terminal Hacks 56 | . 8 . 6 1 4 5 . . 25 . 4 1 . . . . 2 Record 11 | . . . . . . . . . 11 . . . . . . . . Part Schematic 9 | . 1 . . . . . . . 8 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 6 | . 1 . 1 . 1 1 . . . . 1 . . . . . 1 Terminal Index 2 | . . . . . . . . . . . 2 . . . . . . Alert Level 6 | . 1 . 1 . 1 1 . . . . 1 . . . . . 1 Unreport Threat 8 | . 1 . 3 . 2 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . 4 . . . . . . Load Schematic 4 | . . . . . . 2 . . . . 2 . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 19 | . . . 11 . 2 3 . . . . 1 . . . . . 2 Scan Component 11 | . . . 6 . 1 2 . . . . 1 . . . . . 1 Repair 8 | . . . 5 . 1 1 . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . 1 . 1 2 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 3 | . . . 1 . 1 1 . . . . . . . . . . . Scanalyzer 25 | . . . 4 . . 14 . . . . 6 . . . . . 1 Insert Component 12 | . . . 2 . . 6 . . . . 3 . . . . . 1 Analyze 13 | . . . 2 . . 8 . . . . 3 . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 2 . . . . . . Seal Access 3 | . . . . . . 1 . . . . 2 . . . . . . Unauthorized Hacks 18 | . 7 . 3 . 3 3 . . . . 2 . . . . . . Terminals 11 | . 4 . 2 . 3 1 . . . . 1 . . . . . . Track 4 | . 2 . 1 . 1 . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . . . . . 1 . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 3 . 1 . . 2 . . . . . . . . . . . Reject 3 | . 1 . 1 . . 1 . . . . . . . . . . . Recyclers 3 | . 2 . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 9 . 10 . 9 12 . . . . 16 . . . . . 6 Full Trace Events 3 | . . . . . . 2 . . . . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . 2 . . 6 . . 8 . 3 . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Matter 552 | . . . . . . . . . . . 552 . . . . . . Time 246 | . . . . . . . . . . . 246 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . Parts Repaired 8 | . . . 5 . 1 1 . . . . . . . . . . 1 Time 281 | . . . 154 . 38 38 . . . . . . . . . . 51 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . . . 10 . 10 3 . . . . . . . . . . . Parts Scanalyzed 12 | . . . 2 . . 6 . . . . 3 . . . . . 1 Part Schematics Acquired 11 | . . . 2 . . 6 . . . . 3 . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Total Allies 7 | . . . . . . 3 . . . 1 1 . . 2 . . . Largest Group 3 | . . . . . . 3 2 . . 1 1 . . 2 2 . . Highest-Rated Group 94 | . . . . . . 93 54 . . 94 10 . . 53 53 . . Highest-Rated Ally 94 | . . . . . . 31 31 . . 94 10 . . 28 28 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 36 9 . . 11 . . . . 14 . . Total Damage 2025 | . . . . . . 541 147 . . 308 . . . . 1029 . . Kills 14 | . . . . . . 4 2 . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . 1 . . 2 . 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Turns Passed 24990 | 87 1394 1061 3834 555 2388 3782 789 277 119 1501 3266 752 785 1942 1497 413 548 Spaces Moved 14012 | 36 874 619 1726 269 964 1705 526 192 86 994 1846 408 424 1078 1155 464 646 Core 1 | . . . . . . . . . . . . . . . . . 1 Treads 7430 | 12 265 619 1726 269 964 1248 . . . . 44 362 424 1078 419 . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 4736 | 24 609 . . . . 457 526 192 86 994 1802 46 . . . . . Hover 1845 | . . . . . . . . . . . . . . . 736 464 645 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 90 90 160 160 180 180 130 140 140 130 130 120 150 180 180 48 24 44 Average Speed 148 | 113 114 160 178 180 187 189 140 140 134 139 143 176 180 180 96 42 52 Slowest Speed 1150 | 160 180 160 200 180 210 270 140 140 140 140 260 180 180 180 260 48 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 60 | 4 93 98 93 42 74 37 67 42 69 73 41 59 67 85 61 67 15 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . . 1 . . . . . . 1 1 . . 1 3 . . . Known Exits Taken 13 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . . . . . . 1 . . Scrap Searched 17 | . . 1 . . . . 2 . . 3 . 2 . 5 . 4 . Spaces Dug 153 | . . . 24 . 44 . . 7 . . 42 . . . . 16 20 Terrain Destroyed 555 | . . . 90 28 172 64 . 16 . 29 96 . . . 22 16 22 Melee 3 | . . . . . . . . . . . 3 . . . . . . Projectile 179 | . . . 36 13 83 . . . . . 17 . . . . 8 22 AOE 373 | . . . 54 15 89 64 . 16 . 29 76 . . . 22 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Total 17090 | 55 1217 657 2268 316 1311 2072 560 197 89 1064 2313 436 434 1081 1535 666 819 Wait 1511 | . 264 4 328 6 75 107 9 . . 7 181 3 . . 242 171 114 Move 13995 | 35 873 618 1725 268 963 1704 525 191 85 993 1845 407 423 1077 1154 463 646 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 243 | . 19 6 23 4 34 37 2 . . 6 52 8 . 2 39 4 7 Fast Attach 95 | 1 3 1 8 3 12 22 1 . 2 1 13 1 . . 27 . . Attach 74 | 2 5 2 6 5 17 8 . . . 7 9 2 . . 5 2 4 Detach 30 | . 1 . . 3 6 7 . . . 1 4 . . . 8 . . Swap 198 | . 8 3 18 2 20 36 12 4 . 11 51 3 4 . 5 11 10 Drop 261 | 3 14 1 32 8 39 48 2 . 2 2 52 8 . 2 42 4 2 Fire 600 | 14 27 13 101 15 129 93 9 2 . 36 92 4 7 . 13 11 34 Melee 5 | . . . . . . . . . . . 5 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 66 | . 3 9 27 2 16 8 . . . . 1 . . . . . . Escape Stasis 10 | . . . . . . 2 . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 11) 252 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 11) 1002 | -10/Materials | Discovered new exit (range 5) 1006 | -10/Materials | Identified exit to Mines 1482 | -10/Materials | Entered Mines 1483 | -10/Mines | Met a Derelict bent on vengeance 1594 | -10/Mines | Discovered new exit (range 5) 2162 | -10/Mines | Discovered new exit (range 10) 2543 | -10/Mines | Entered Materials 2543 | -9/Materials | Evolved 2 slots: Utility x2 3034 | -9/Materials | Discovered new exit (range 4) 3087 | -9/Materials | Repaired Hvy. Armor Plating 3437 | -9/Materials | Discovered new exit (range 5) 4100 | -9/Materials | Repaired Hvy. Armor Plating 4368 | -9/Materials | Repaired Lgt. Treads 4395 | -9/Materials | Repaired Lgt. Treads 4914 | -9/Materials | Repaired Lgt. Treads 5746 | -9/Materials | Identified exit to Mines 6138 | -9/Materials | Discovered new exit (range 13) 6143 | -9/Materials | First assault squad dispatched 6270 | -9/Materials | Destroyed 8 combat bots 6377 | -9/Materials | Entered Mines 6392 | -9/Mines | Learned 2 Materials zone layouts 6449 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6516 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6542 | -9/Mines | Destroyed YI-UF0 6550 | -9/Mines | Found Prototype Launcher 6554 | -9/Mines | Found Prototype Storage 6577 | -9/Mines | Identified YI-UF0's Doublenader 6579 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 6715 | -9/Mines | Discovered new exit (range 11) 6830 | -9/Mines | Learned 4 Materials zone layouts 6864 | -9/Mines | Assembled infested the area 6932 | -9/Mines | Entered Materials 6932 | -8/Materials | Evolved 2 slots: Utility x2 7664 | -8/Materials | Crushed by falling debris 8019 | -8/Materials | Discovered new exit (range 16) 8936 | -8/Materials | System corruption reached 10% 9133 | -8/Materials | Discovered new exit (range 15) 9195 | -8/Materials | Identified exit to Factory 9275 | -8/Materials | Repaired Hvy. Particle Cannon 9320 | -8/Materials | Entered Factory 9320 | -7/Factory | Evolved 2 slots: Utility x2 9747 | -7/Factory | Build established: Hauler-Mutant 10853 | -7/Factory | Repaired Arm. Treads 10938 | -7/Factory | Discovered new exit (range 7) 11706 | -7/Factory | Discovered new exit (range 7) 11735 | -7/Factory | Identified exit to Factory 11819 | -7/Factory | Garrison activated, responded to threat 12041 | -7/Factory | Identified exit to Storage 12041 | -7/Factory | Identified exit to Lower Caves 12277 | -7/Factory | Discovered exit to Factory (range 14) 12296 | -7/Factory | Allied Derelicts emerged from ambush trap array 13102 | -7/Factory | Entered Lower Caves 13102 | -7/Lower Caves | Accompanied by 2 allies 13169 | -7/Lower Caves | Encountered a Warlord checkpoint 13398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13863 | -7/Lower Caves | Learned Factory non-interactive machine intel 13865 | -7/Lower Caves | Discovered new exit (range 10) 13889 | -7/Lower Caves | Identified exit to Lower Caves 13891 | -7/Lower Caves | Entered another Lower Caves area 14158 | -7/Lower Caves | Discovered new exit (range 8) 14167 | -7/Lower Caves | Identified exit to Data Miner 14168 | -7/Lower Caves | Entered Data Miner 14168 | -7/Data Miner | Discovered new exit (range 6) 14195 | -7/Data Miner | Met Data Miner 14220 | -7/Data Miner | Learned location of Section 7 (-2) 14220 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14244 | -7/Data Miner | Received God Mode back door access code from Data Miner 14284 | -7/Data Miner | Identified exit to Proximity Caves 14287 | -7/Data Miner | Entered Proximity Caves 14338 | -6/Proximity Caves | Lost 5 parts (2u3w) 15000 | -6/Proximity Caves | Spotted B-75 Beast 15003 | -6/Proximity Caves | Escorted by Enhanced Grunt 15574 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15753 | -6/Proximity Caves | Discovered exit to Factory (range 11) 15788 | -6/Proximity Caves | Entered Factory 15788 | -6/Factory | Evolved 2 slots: Propulsion x2 15789 | -6/Factory | Loaded intel: 214 non-interactive machine locations 15949 | -6/Factory | Discovered new exit (range 9) 15959 | -6/Factory | Identified exit to Factory 16293 | -6/Factory | Identified exit to Lower Caves 16625 | -6/Factory | Discovered exit to Factory (range 16) 17138 | -6/Factory | Found Exp. Terrain Scan Processor 17305 | -6/Factory | Discovered exit to Factory (range 14) 18651 | -6/Factory | Incoming investigation squad redirected 18670 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 18868 | -6/Factory | Found Launcher Loader 18891 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 19054 | -6/Factory | Entered Lower Caves 19285 | -6/Lower Caves | Encountered a Warlord checkpoint 19320 | -6/Lower Caves | Learned Factory emergency access door positions 19702 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19728 | -6/Lower Caves | Learned Factory stockpile data 19777 | -6/Lower Caves | Discovered new exit (range 15) 19804 | -6/Lower Caves | Identified exit to Lower Caves 19806 | -6/Lower Caves | Entered another Lower Caves area 19848 | -6/Lower Caves | Learned location of Zion (-6) 20573 | -6/Lower Caves | Discovered new exit (range 11) 20589 | -6/Lower Caves | Identified exit to Zion 20591 | -6/Lower Caves | Entered Zion 20696 | -6/Zion | Discovered new exit (range 12) 20786 | -6/Zion | Given the Hacking Drone Bay 20933 | -6/Zion | Gained Derelict followers 21625 | -6/Zion | Found CR-A16's Pointy Stick 21932 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 21980 | -6/Zion | Received a hallucinogenic algorithm 22079 | -6/Zion | Learned location of Warlord (-5) 22497 | -6/Zion | Opened final containment barrier to the Deep Caves 22528 | -6/Zion | Discovered new exit (range 3) 22528 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22531 | -6/Zion | Identified exit to Deep Caves 22533 | -6/Zion | Entered Deep Caves 22533 | -6/Deep Caves | Accompanied by 2 allies 22950 | -6/Deep Caves | Build established: Scavenger-Mutant 23184 | -6/Deep Caves | Attacked by Z-Imprinter 23224 | -6/Deep Caves | Destroyed Z-Imprinter 23437 | -6/Deep Caves | Found Prototype Protection 23437 | -6/Deep Caves | Identified Zio. Weapon Casing 23531 | -6/Deep Caves | Found Prototype Device 23531 | -6/Deep Caves | Identified Zio. Metafield Generator 23555 | -6/Deep Caves | Found Zio. Weapon Casing 23837 | -6/Deep Caves | Z-Facility disabled 24027 | -6/Deep Caves | Discovered new exit (range 6) 24030 | -6/Deep Caves | Entered Proximity Caves 24382 | -5/Proximity Caves | Spotted B-75 Beast 24441 | -5/Proximity Caves | Discovered exit to Factory (range 6) 24443 | -5/Proximity Caves | Entered Factory 24443 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 24444 | -5/Factory | Identified exit to Upper Caves 24840 | -5/Factory | Repaired Broken Adv. Phase Shifter 24893 | -5/Factory | Identified exit to Extension 24961 | -5/Factory | Lost 3 parts (2n1w) 24967 | -5/Factory | Core integrity fell below 50% 24981 | -5/Factory | Core integrity fell below 20% 24991 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 24980_ K-01 Serf cleans the Pressure Siphon. 24982_ Zio. Light DM Reactor permanently disabled. 24982_ Overheating: Short circuit. 24982_ Penetrated by Slug. 24982_ Broken Adv. Phase Shifter destroyed. 24982_ K-01 Serf collects debris. 24984_ Overheating: Matter decay (-16). 24985_ Gyrokinetic Inverter permanently disabled. 24985_ Overheating: Short circuit. 24985_ Penetrated by Slug. 24985_ K-01 Serf collects debris. 24985_ Slug penetrates Wall. 24985_ Broken Zio. Light DM Reactor destroyed. 24985_ Slug penetrates Wall. 24986_ U-05 Engineer lays Concrete. 24988_ Penetrated by Slug. 24988_ Zio. Biocell destroyed. 24989_ Overheating: Matter decay (-10). 24989_ K-01 Serf collects debris. 24989_ Lrn. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????= ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????###+#########??????????????? | | ??????????????????????# ! ???????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# """ """???????????????? | | ??????????????????????# "T" """???????????????? | | ??????????????????????# ! " " """" "????????????? | | ??????????????????????# ????????? | | ??????????????????????# """" """" "????????????? | | ??????????????????????# %%""" """" ""???????????? | | ??###################### k%""" """" """"?????????? | | % gb ????????? | | ??#####################hh ????????? | | ?????### ##???????????# g ????????? | | #######" ###??????????# ????????? | | " #??????????# u ????????? | | #####??????????# t ????????? | | """" #??????????????+ @ k uw ????????? | | """" #??????????????# ############?????????? | | """" #??????????????# #????????????????????? | | """" #??????????????### #????????????????????? | | """" !#????????????????# #????????????????????? | | """" #????????????????# #????????????????????? | | #????????????????# #????????????????????? | | ########????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? k#????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? u ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 49 Energy Capacity 1100 Matter Stores 428 Matter Capacity 1800 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 25 Core Shielding 20 Power Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Armor Plating | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free F-cell Engine | -6/Factory | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Exp. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterUltimateSink Manual? 0 Play Time 03:49:04 Cumulative 237.9 hours Start 2021.06.22 @ 10:03:22 End 2021.06.22 @ 14:38:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e8ad0bb-6ce4-4a46-8d75-74bf01147cbe