Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 04:48:25 Player: Moddy Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2797) 2797 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 5943 Bonus ------- Pacifist 200 High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 51/160 System Corruption 15% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Target Analyzer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Advanced Weight Redist. System Target Analyzer Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Gravmag System Improved Airjet > --- UTILITY ---------- Large Storage Unit Target Analyzer Improved Power Shielding Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Armored Wheel Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scan Processor Particle Charger Improved Power Shielding High-powered Tractor Beam Shock Rifle Advanced Beam Cannon Heavy Assault Rifle Precision Grenade Launcher Improved Datajack Remote Datajack Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 94 | 6 2 20 33 33 Power 14 | 1 . 4 7 2 Engine 9 | 1 . 4 3 1 Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 37 | 2 . 8 12 15 Treads 1 | . . . . 1 Leg 19 | . . 7 10 2 Wheel 7 | 2 . . . 5 Hover 8 | . . 1 . 7 Flight 2 | . . . 2 . Utility 23 | 1 2 2 7 11 Device 10 | . 1 . 4 5 Storage 4 | 1 1 1 1 . Processor 2 | . . . 1 1 Hackware 2 | . . 1 1 . Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 20 | 2 . 6 7 5 Energy Gun 1 | . . . . 1 Energy Cannon 5 | . . 1 2 2 Ballistic Gun 8 | 2 . 5 . 1 Ballistic Cannon 3 | . . . 2 1 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 6 | . . 3 1 2 Parts Lost 47 | . . 2 16 29 Power 5 | . . 1 2 2 Propulsion 21 | . . 1 7 13 Utility 13 | . . . 4 9 Weapon 8 | . . . 3 5 Highest Loss Streak 18 | . . 2 6 18 To Critical Strikes . | . . . . . Average Backups 12 | 2 5 12 13 13 Power . | . 1 . 1 . Propulsion 1 | 1 2 2 1 . Utility 6 | . 1 5 6 6 Weapon 3 | 1 1 3 3 3 Tool/Special . | . . . . . Unused Backups 25 | . . 7 8 10 Power 3 | . . . 2 1 Propulsion 3 | . . 1 1 1 Utility 13 | . . 2 5 6 Weapon 4 | . . 4 . . Tool/Special 2 | . . . . 2 Average Slot Usage (%) 96 | . 92 97 97 95 Engine 12 | . 14 21 10 8 Core 4 | . . . 6 5 Leg 21 | . . 25 33 6 Wheel 5 | . 28 4 . 10 Hover 2 | . . 2 . 6 Flight 1 | . . . 1 2 Device 5 | . 7 5 6 4 Storage 9 | . 14 11 9 7 Processor 4 | . . . 5 6 Hackware 3 | . . 5 5 . Protection 5 | . . . . 16 Energy Cannon 3 | . . . 5 4 Ballistic Gun 9 | . 28 21 8 . Ballistic Cannon 4 | . . . 2 9 Peak Build Rating 46 | 6 7 21 35 46 Average Rating 27 | 4 6 16 28 38 On Entrance 11 | . 6 7 21 23 Naked Turns . | . . . . . Heaviest Build 64 | 11 28 43 46 64 Greatest Support 68 | 20 20 33 68 42 Greatest Overweight (x) 13 | 1 1 3 1 13 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 15 25 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 6 7 15 15 15 Average Carried 12 | 3 5 12 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 7 15 12 6 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2527 | 157 . 757 1088 525 Remotely . | . . . . . Salvage Created 3014 | . . 929 1346 739 Parts 183 | . . 68 69 46 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 6 | . . 3 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . . 18 32 15 Guns 32 | . . 18 14 . Cannons 27 | . . . 15 12 AOE 5 | . . . 3 2 Classes Destroyed 13 | . . 9 2 2 Worker 2 | . . 1 . 1 Builder 4 | . . 1 1 2 Hauler 1 | . . 1 . . Recycler 2 | . . . . 2 Operator 2 | . . 2 . . Watcher 9 | . . 3 3 3 Swarmer 19 | . . 4 7 8 Grunt 26 | . . 9 15 2 Brawler 1 | . . . 1 . Duelist 2 | . . 1 1 . Sentry 11 | . . 4 6 1 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 9 | . . 9 4 5 Combat Bots Only 9 | . . 9 4 4 Max Kills in Single Turn 3 | . . 2 3 2 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 974 | . 5 101 286 582 Missed 324 | . 3 33 63 225 Hits 650 | . 2 68 223 357 Melee 5 | . . 1 4 . Projectile 645 | . 2 67 219 357 AOE 1 | . . . . 1 Critical Strikes 12 | . . 3 5 4 Actively Blocked 1 | . . . . 1 Part Disruptions 1 | . . . . 1 Actively Blocked 1 | . . . . 1 Damage Taken 7773 | . 70 873 3187 3643 Core 1419 | . 35 138 541 705 Absorbed by Shields . | . . . . . Redirected to Shielding 297 | . . . . 297 Regen/Repaired (Parts) 357 | . . 319 . 38 Core Remaining (%) 63 | 100 86 65 1 . Volleys Fired 304 | 5 2 68 171 58 Largest 2 | 2 2 2 2 2 Hottest 159 | 40 40 46 143 159 Shots Fired 520 | 10 4 136 265 105 Gun 307 | 10 4 136 148 9 Cannon 204 | . . . 108 96 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 373 | 10 4 136 180 43 Thermal 104 | . . . 76 28 Explosive 9 | . . . 9 . Electromagnetic 34 | . . . . 34 Robot Hit Streak 17 | 4 1 14 17 7 Robot Miss Streak 7 | 1 2 7 6 7 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 338 | 5 1 84 180 68 Core Hits 170 | . . 38 82 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . . 4 Blast 1 | . . . . 1 Corrupt 3 | . . . . 3 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6986 | 55 8 1275 3641 2007 Guns 2981 | 55 8 1275 1523 120 Cannons 2991 | . . . 1403 1588 Explosions 795 | . . . 694 101 Melee . | . . . . . Ramming 219 | . . . 21 198 Kinetic 3923 | 55 8 1275 1939 646 Thermal 1622 | . . . 987 635 Explosive 694 | . . . 694 . Electromagnetic 528 | . . . . 528 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . 2 15 Average Corruption 6 | . . . 2 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 57 | . . . 15 42 Message Errors 13 | . . . 6 7 Matter Fused 10 | . . . 1 9 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 9 | . . . 3 6 Parts Rejected 3 | . . . . 3 Data Loss (minor) 7 | . . . 1 6 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 5 | . . . 1 4 Overload Shots 6 | . . . . 6 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Overflow Damage 135 | . . . 68 67 Projectiles 69 | . . . 27 42 Explosions 66 | . . . 41 25 Melee . | . . . . . Knockbacks 20 | . . . 13 7 Impact 1 | . . . . 1 Kinetic 17 | . . . 12 5 Secondary 2 | . . . 1 1 Self-Inflicted Damage 174 | . . . 43 131 Shots 2 | . . . 1 1 Rammed 35 | . . . . 35 Targets Rammed 38 | . . . 3 35 Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 506 | . . 22 506 322 Average Temperature 109 | . . 6 140 100 Received Heat Transfer 2205 | . 12 318 1179 696 Effects 17 | . . . 14 3 Shutdowns 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 6 | . . . 3 3 Matter Decay 5 | . . . 5 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2248 | . . . 1517 731 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 79 | 100 100 99 59 90 Level 1 11 | . . . 19 9 Level 2 8 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 537 | . . 202 537 240 Initial 240 | . . . 61 240 Average 122 | . . 100 184 78 Influence Increases 2148 | . . 502 1131 515 Destroy 0b10 Robot/C 1300 | . . 360 640 300 Destroy 0b10 Robot/NC 100 | . . 40 20 40 Destroy Leader 340 | . . 98 166 76 Successful Hack 34 | . . 3 12 19 Disable Machine 135 | . . . 90 45 Destroy Structure 134 | . . 1 113 20 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . . . 75 15 Influence Decreases 2108 | . . 356 748 1004 Entered New Map 374 | . . . 85 289 Time Decay 1334 | . . 356 513 465 Lost Part 400 | . . . 150 250 Squads Dispatched 11 | . 1 1 4 5 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 7 | . 1 1 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 4 27 57 27 Peak Tracking Total 8 | . 3 8 6 6 Tactical Retreats 8 | . 1 1 5 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . 6 3 Max in Single Turn 2 | . . . 2 2 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . . 5 7 4 Terminals 7 | . . 2 4 1 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 2 | . . 1 . 1 Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . 1 1 Total Hacks 45 | . . 17 20 8 Successful 33 | . . 12 16 5 Failed 12 | . . 5 4 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . . 2 3 . Terminals 16 | . . 4 10 2 Fabricators . | . . . . . Repair Stations 13 | . . 11 . 2 Recycling Units 5 | . . 2 . 3 Scanalyzers 9 | . . . 9 . Garrison Access 2 | . . . 1 1 Terminal Hacks 8 | . . 1 6 1 Record 3 | . . . 3 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . 10 . 2 Scan Component 6 | . . 5 . 1 Repair 6 | . . 5 . 1 Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . . . 1 Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . . 5 6 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . 5 . 1 Time 236 | . . 198 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1614 | . 128 575 906 5 Sensors 906 | . . . 906 . ECM 708 | . 128 575 . 5 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5690 | 68 239 1259 2342 1782 Spaces Moved 2990 | 48 251 478 1216 997 Core 10 | 4 . . . 6 Treads . | . . . . . Legs 1724 | . . 305 1216 203 Wheels 1211 | 44 251 173 . 743 Hover 45 | . . . . 45 Flight . | . . . . . Fastest Speed 50 | 50 80 95 120 97 Average Speed 133 | 80 90 156 130 140 Slowest Speed 700 | 100 95 190 200 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 32 | 4 35 33 65 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 31 | . . . 31 . Terrain Destroyed 134 | . . . 113 21 Melee . | . . . . . Projectile 24 | . . . 15 9 AOE 110 | . . . 98 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4157 | 68 260 868 1702 1259 Wait 481 | . . 227 189 65 Move 2986 | 47 250 477 1215 997 Hop . | . . . . . Pick Up 144 | 10 5 43 46 40 Fast Attach . | . . . . . Attach 66 | 6 2 11 17 30 Detach . | . . . . . Swap 58 | . . 16 27 15 Drop 78 | . 1 26 32 19 Fire 304 | 5 2 68 171 58 Melee 2 | . . . 2 . Ram 35 | . . . . 35 Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 330 | -9/Materials | Build established: Mutant 854 | -9/Materials | Destroyed 9 combat bots 953 | -9/Materials | Discovered new exit (range 14) 1096 | -9/Materials | Repaired Hvy. Assault Rifle 1260 | -9/Materials | Repaired Imp. Aluminum Leg 1314 | -9/Materials | Repaired Imp. Assault Rifle 1348 | -9/Materials | Repaired Hvy. Assault Rifle 1413 | -9/Materials | Discovered new exit (range 10) 1522 | -9/Materials | Repaired Hvy. Ion Engine 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -8/Materials | Build established: Scavenger-Mutant 1979 | -8/Materials | Build established: Mutant 2515 | -8/Materials | Lost 4 parts (1n2u1w) 2789 | -8/Materials | Build established: Scavenger-Mutant 3071 | -8/Materials | Discovered new exit (range 5) 3119 | -8/Materials | Core integrity fell below 50% 3218 | -8/Materials | Lost 6 parts (2p2n1u1w) 3442 | -8/Materials | Core integrity fell below 20% 3909 | -8/Materials | Entered Factory 3909 | -7/Factory | Evolved 2 slots: Utility x2 4300 | -7/Factory | Repaired Lgt. Nuclear Core 4494 | -7/Factory | Build established: Mutant 4777 | -7/Factory | System corruption reached 10% 5662 | -7/Factory | Core integrity fell below 50% 5666 | -7/Factory | Crushed by falling debris 5681 | -7/Factory | Core integrity fell below 20% 5691 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Light Armor Plating. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Flak Cannon destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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Weight Redist. System | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 16% | -9/Materials Imp. Aluminum Leg | 13% | -9/Materials Imp. Assault Rifle | 72% | -9/Materials Hvy. Assault Rifle | 40% | -9/Materials Hvy. Ion Engine | 74% | -9/Materials Lgt. Nuclear Core | 24% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed MasterScrapoidSuite Manual? 0 Play Time 01:24:20 Cumulative 8.1 hours Start 2025.05.25 @ 03:23:39 End 2025.05.25 @ 04:48:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e16a5351-5850-421a-a441-200e530dbd45