Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 23:45:27

Player: TheGreatBorealis

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (34)      170
Value Destroyed (1072)     1072
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5502

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     236/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Relay Coupler [Programmer] (50)
    Heart of Steel

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Myomer Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Heart of Steel
>          --- WEAPON -----------
     Heavy Laser
           Grenade Launcher
           Axe
           Ripper
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
  Improved Targeting Computer
           Energy Filter
  Hardened Medium Armor Plating
           Relay Coupler [Programmer]
           Mobile Refinery Mk. CCLXVII
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   
Parts Attached             62   | 6   2   6   13  11  10  12  2   .   
  Power                    6    | 1   1   1   1   2   .   .   .   .   
    Engine                 5    | 1   1   1   .   2   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   3   2   2   5   .   .   
    Treads                 6    | 2   .   2   1   1   .   .   .   .   
    Leg                    10   | .   .   .   2   1   2   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   1   1   3   2   3   2   .   
    Device                 6    | .   .   .   1   1   1   1   2   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   2   8   4   6   4   .   .   
    Energy Gun             21   | 2   .   2   6   4   6   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   1   1   .   
Parts Lost                 33   | .   .   .   12  1   4   7   .   9   
  Power                    2    | .   .   .   1   .   .   .   .   1   
  Propulsion               13   | .   .   .   5   .   .   3   .   5   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   16   | .   .   .   6   1   3   3   .   3   
  Highest Loss Streak      9    | .   .   .   8   1   3   7   .   9   
Average Slot Usage (%)     88   | .   96  96  88  90  91  84  86  60  
  Engine                   7    | .   14  11  3   7   6   6   6   4   
  Treads                   12   | .   28  40  25  .   5   .   .   .   
  Leg                      18   | .   .   .   4   22  21  32  33  22  
  Device                   5    | .   .   .   9   7   12  10  6   4   
  Storage                  8    | .   14  11  9   7   6   6   6   4   
  Processor                8    | .   10  11  9   7   12  6   6   4   
  Energy Gun               15   | .   28  22  19  14  23  13  6   3   
  Ballistic Gun            1    | .   .   .   3   14  .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   1   6   4   
  Slashing Weapon          4    | .   .   .   .   .   .   3   13  9   
Naked Turns                44   | .   .   .   .   .   .   .   .   44  
Heaviest Build             43   | 11  13  19  23  35  36  43  41  36  
  Greatest Support         88   | 40  40  80  80  38  68  88  88  88  
  Greatest Overweight (x)  5    | 2   .   .   1   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   8   8   8   8   8   8   
  Average Capacity         7    | 4   6   7   8   8   8   8   8   7   
  Most Carried             8    | 4   5   8   8   8   8   8   8   8   
  Average Carried          6    | 2   4   6   6   6   7   5   5   7   
  Final Capacity           8    | 6   6   8   8   8   8   8   8   4   
  Final Carried            8    | 4   5   8   5   8   6   5   8   4   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 23% | Mutant
 21% | Scavenger-Gunner
 15% | Messiah-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
   Messiah-Mutant | -6/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Matter Collected           988  | 99  181 60  100 54  143 130 221 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1544 | .   154 407 444 54  368 117 .   .   
  Parts                    72   | .   3   25  21  3   14  6   .   .   
Haulers Intercepted        5    | .   2   2   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   .   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Combat Hostiles Destroyed  27   | .   1   7   8   1   8   2   .   .   
  Guns                     22   | .   1   6   7   1   6   1   .   .   
  AOE                      2    | .   .   .   .   .   1   1   .   .   
Classes Destroyed          7    | .   2   1   2   .   2   .   .   .   
  Hauler                   5    | .   2   2   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   .   3   .   4   .   .   .   
  Grunt                    15   | .   1   6   4   .   3   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   
  Sentry                   3    | .   .   1   1   1   .   .   .   .   
Best Kill Streak           5    | .   1   4   5   1   3   1   .   .   
  Combat Bots Only         4    | .   1   4   3   1   3   1   .   .   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Zio  Dee  
Damage Taken               4104 | .    43   260  1140 107  586  710  .    1258 
  Core                     1062 | .    .    22   179  8    87   94   .    672  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  100  94   67   98   .    .    .    .    
Volleys Fired              99   | .    16   27   27   2    14   13   .    .    
  Largest                  4    | .    2    2    3    4    4    3    .    .    
  Hottest                  300  | .    100  100  178  216  300  175  .    .    
Shots Fired                230  | .    32   54   56   8    51   29   .    .    
  Gun                      227  | .    32   54   56   8    51   26   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    .    .    .    
  Thermal                  193  | .    32   54   50   4    45   8    .    .    
  Explosive                3    | .    .    .    .    .    .    3    .    .    
  Electromagnetic          31   | .    .    .    6    1    6    18   .    .    
  Robot Hit Streak         27   | .    6    17   13   12   27   8    .    .    
  Robot Miss Streak        4    | .    4    2    2    .    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           185  | .    21   45   46   8    36   29   .    .    
  Core Hits                70   | .    6    18   18   4    14   10   .    .    
  Critical Hits            1    | .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              7    | .    .    .    .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3230 | .    264  545  702  156  822  741  .    .    
  Guns                     2647 | .    264  545  627  156  693  362  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               315  | .    .    .    75   .    129  111  .    .    
  Melee                    268  | .    .    .    .    .    .    268  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    .    .    .    43   .    .    .    .    
  Thermal                  2408 | .    264  545  586  99   786  128  .    .    
  Explosive                111  | .    .    .    .    .    .    111  .    .    
  Electromagnetic          400  | .    .    .    116  14   36   234  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 268  | .    .    .    .    .    .    268  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    3    15   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    3    15   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    .    47   31   .    .    
  Shots                    2    | .    .    .    .    .    1    1    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        463  | .    299  306  463  122  414  .    .    3    
  Average Temperature      125  | .    105  100  166  56   156  .    .    3    
  Received Heat Transfer   1434 | .    24   126  486  24   135  288  .    351  
  Effects                  3    | .    .    1    1    .    1    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    .    .    
  Parts Melted             17   | .    3    4    3    .    7    .    .    .    
  Heat Transferred         5961 | .    777  1591 1432 224  1650 287  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Peak Influence             233  | .   71  136 173 65  233 .   .   .   
  Average Influence        53   | .   13  81  75  24  97  .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 100 100 100 95  .   .   .   
  Level 1                  .    | .   .   .   .   .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Distress Signals           4    | .   1   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              66   | .   6   8   27  1   14  4   .   6   
  Peak Tracking Total      9    | .   2   3   9   1   6   3   .   7   
  Tactical Retreats        7    | .   .   .   3   .   2   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Machines Accessed          6    | .   3   1   .   .   1   1   .   .   
  Terminals                5    | .   3   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   6   1   .   .   1   1   .   .   
  Successful               6    | .   3   1   .   .   1   1   .   .   
  Failed                   3    | .   3   .   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   .   .   .   .   4   .   
  Terminals                8    | .   6   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   1   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Total Allies               4    | .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   3   
  Highest-Rated Group      153  | .   .   .   .   .   .   .   153 116 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Zio  Dee  
Turns Passed               4369 | 91   608  603  436  376  304  541  1208 202  
Spaces Moved               2690 | 51   328  224  193  257  167  360  896  214  
  Core                     93   | 4    .    .    .    .    .    .    .    89   
  Treads                   716  | 47   328  224  117  .    .    .    .    .    
  Legs                     1881 | .    .    .    76   257  167  360  896  125  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  120  120  50   
  Average Speed            128  | 154  160  160  146  120  120  120  120  92   
  Slowest Speed            300  | 160  160  160  160  120  120  120  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    61   22   29   8    6    39   87   50   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    6    .    3    17   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      26   | .    .    .    6    .    3    17   .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Zio  Dee  
Total                      3382 | 60   380  415  293  317  239  431  1030 217  
  Wait                     478  | .    28   147  57   40   39   37   127  3    
  Move                     2680 | 50   327  223  192  256  166  357  895  214  
  Hop                      1    | .    .    .    .    .    .    1    .    .    
  Pick Up                  25   | 4    3    7    1    5    2    1    2    .    
  Fast Attach              32   | 6    2    1    5    5    6    5    2    .    
  Attach                   19   | .    .    1    6    3    4    5    .    .    
  Detach                   6    | .    1    .    .    1    2    1    1    .    
  Swap                     11   | .    .    4    2    3    .    2    .    .    
  Drop                     22   | .    3    5    1    2    6    2    3    .    
  Fire                     99   | .    16   27   27   2    14   13   .    .    
  Melee                    7    | .    .    .    .    .    .    7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    2    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   92 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  335 | -10/Materials  | Discovered new exit (range 15)
  391 | -10/Materials  | Identified exit to Mines
  677 | -10/Materials  | Discovered new exit (range 10)
  690 | -10/Materials  | Identified exit to Materials
  700 | -10/Materials  | Entered another Materials area
  700 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1282 | -9/Materials   | Build established: Scavenger-Mutant
 1287 | -9/Materials   | Discovered new exit (range 10)
 1300 | -9/Materials   | Identified exit to Materials
 1303 | -9/Materials   | Entered another Materials area
 1303 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1639 | -8/Materials   | Lost 8 parts (4n4w)
 1733 | -8/Materials   | Discovered new exit (range 6)
 1738 | -8/Materials   | Identified exit to Factory
 1739 | -8/Materials   | Entered Factory
 1739 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2033 | -7/Factory     | Build established: Scavenger-Tank
 2082 | -7/Factory     | Discovered new exit (range 5)
 2113 | -7/Factory     | Identified exit to Factory
 2115 | -7/Factory     | Entered another Factory area
 2115 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2315 | -6/Factory     | Spotted B-75 Beast
 2333 | -6/Factory     | Discovered new exit (range 5)
 2338 | -6/Factory     | Identified exit to Lower Caves
 2417 | -6/Factory     | Build established: Scavenger-Gunner
 2419 | -6/Factory     | Entered Lower Caves
 2450 | -6/Lower Caves | Lost 3 parts (1u2w)
 2833 | -6/Lower Caves | Lost 7 parts (3n1u3w)
 2889 | -6/Lower Caves | Learned Factory emergency access door positions
 2898 | -6/Lower Caves | Found Prototype Device
 2900 | -6/Lower Caves | Identified Heart of Steel
 2952 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 2952 | -6/Lower Caves | Discovered new exit (range 4)
 2956 | -6/Lower Caves | Identified exit to Lower Caves
 2958 | -6/Lower Caves | Identified exit to Zion
 2960 | -6/Lower Caves | Entered Zion
 2978 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 3007 | -6/Zion        | Given A8's code to call for help
 3029 | -6/Zion        | Received a hallucinogenic algorithm
 3054 | -6/Zion        | Build established: Scavenger-Mutant
 3141 | -6/Zion        | Learned location of 1 exit from Lower Caves
 3148 | -6/Zion        | Learned Factory emergency access door positions
 3400 | -6/Zion        | Found Relay Coupler [Programmer]
 3609 | -6/Zion        | Imprinted
 3612 | -6/Zion        | Declared Zion's savior
 3909 | -6/Zion        | Build established: Messiah-Mutant
 4022 | -6/Zion        | Found Prototype Device
 4031 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
 4121 | -6/Zion        | Opened final containment barrier to the Deep Caves
 4141 | -6/Zion        | Discovered new exit (range 3)
 4141 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 4143 | -6/Zion        | Identified exit to Deep Caves
 4168 | -6/Zion        | Entered Deep Caves
 4168 | -6/Deep Caves  | Accompanied by 4 allies
 4296 | -6/Deep Caves  | Attacked by Z-Imprinter
 4316 | -6/Deep Caves  | Z-Facility disabled
 4324 | -6/Deep Caves  | Core integrity fell below 50%
 4326 | -6/Deep Caves  | Released all parts (4)
 4339 | -6/Deep Caves  | Core integrity fell below 20%
 4354 | -6/Deep Caves  | Lost 9 parts (1p5n3w)
 4370 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04171_ HE-26K(M) slips into the shadows.
04172_ OR-1CU(M) slips into the shadows.
04282_ NEW_ZION: Z-Facility proximity alert.
04295_ Hvy. Laser destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04299_ Imp. Carbon-fiber Leg destroyed.
04303_ Carbon-fiber Leg destroyed.
04303_ Imp. Deuterium Engine destroyed.
04307_ Myomer Leg destroyed.
04307_ Grenade Launcher destroyed.
04315_ Carbon-fiber Leg destroyed.
04316_ Z-Facility disabled.
04317_ Axe destroyed.
04323_ Carbon-fiber Leg destroyed.
04326_ Released Ripper.
04326_ Released Med. Storage Unit.
04326_ Released Signal Interpreter.
04326_ Released Mobile Refinery Mk. CCLXVII.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????# # |
| ????????????????????????????????????????????????#? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps
The One
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              PhaseDroneProtomatter
  Manual?         0
Play Time         00:41:49
  Cumulative      33.6 hours
  Start           2020.09.11 @ 23:05:10
  End             2020.09.11 @ 23:45:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f19d8ded-4a23-451c-91af-91876c3eb076