Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 23:45:27 Player: TheGreatBorealis Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1072) 1072 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5502 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Programmer] (50) Heart of Steel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Heart of Steel > --- WEAPON ----------- Heavy Laser Grenade Launcher Axe Ripper > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Targeting Computer Energy Filter Hardened Medium Armor Plating Relay Coupler [Programmer] Mobile Refinery Mk. CCLXVII [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 62 | 6 2 6 13 11 10 12 2 . Power 6 | 1 1 1 1 2 . . . . Engine 5 | 1 1 1 . 2 . . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 3 2 2 5 . . Treads 6 | 2 . 2 1 1 . . . . Leg 10 | . . . 2 1 2 5 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 1 1 3 2 3 2 . Device 6 | . . . 1 1 1 1 2 . Storage 2 | 1 . 1 . . . . . . Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 . 2 . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 2 8 4 6 4 . . Energy Gun 21 | 2 . 2 6 4 6 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . Parts Lost 33 | . . . 12 1 4 7 . 9 Power 2 | . . . 1 . . . . 1 Propulsion 13 | . . . 5 . . 3 . 5 Utility 2 | . . . . . 1 1 . . Weapon 16 | . . . 6 1 3 3 . 3 Highest Loss Streak 9 | . . . 8 1 3 7 . 9 Average Slot Usage (%) 88 | . 96 96 88 90 91 84 86 60 Engine 7 | . 14 11 3 7 6 6 6 4 Treads 12 | . 28 40 25 . 5 . . . Leg 18 | . . . 4 22 21 32 33 22 Device 5 | . . . 9 7 12 10 6 4 Storage 8 | . 14 11 9 7 6 6 6 4 Processor 8 | . 10 11 9 7 12 6 6 4 Energy Gun 15 | . 28 22 19 14 23 13 6 3 Ballistic Gun 1 | . . . 3 14 . . . . Launcher 2 | . . . . . . 1 6 4 Slashing Weapon 4 | . . . . . . 3 13 9 Naked Turns 44 | . . . . . . . . 44 Heaviest Build 43 | 11 13 19 23 35 36 43 41 36 Greatest Support 88 | 40 40 80 80 38 68 88 88 88 Greatest Overweight (x) 5 | 2 . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 7 8 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 8 8 8 Average Carried 6 | 2 4 6 6 6 7 5 5 7 Final Capacity 8 | 6 6 8 8 8 8 8 8 4 Final Carried 8 | 4 5 8 5 8 6 5 8 4 Class Distribution -------------------- 31% | Scavenger-Mutant 23% | Mutant 21% | Scavenger-Gunner 15% | Messiah-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Matter Collected 988 | 99 181 60 100 54 143 130 221 . Remotely . | . . . . . . . . . Salvage Created 1544 | . 154 407 444 54 368 117 . . Parts 72 | . 3 25 21 3 14 6 . . Haulers Intercepted 5 | . 2 2 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Combat Hostiles Destroyed 27 | . 1 7 8 1 8 2 . . Guns 22 | . 1 6 7 1 6 1 . . AOE 2 | . . . . . 1 1 . . Classes Destroyed 7 | . 2 1 2 . 2 . . . Hauler 5 | . 2 2 1 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 7 | . . . 3 . 4 . . . Grunt 15 | . 1 6 4 . 3 1 . . Duelist 2 | . . . . . 1 1 . . Sentry 3 | . . 1 1 1 . . . . Best Kill Streak 5 | . 1 4 5 1 3 1 . . Combat Bots Only 4 | . 1 4 3 1 3 1 . . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Damage Taken 4104 | . 43 260 1140 107 586 710 . 1258 Core 1062 | . . 22 179 8 87 94 . 672 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 100 94 67 98 . . . . Volleys Fired 99 | . 16 27 27 2 14 13 . . Largest 4 | . 2 2 3 4 4 3 . . Hottest 300 | . 100 100 178 216 300 175 . . Shots Fired 230 | . 32 54 56 8 51 29 . . Gun 227 | . 32 54 56 8 51 26 . . Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 3 . . Special . | . . . . . . . . . Kinetic 3 | . . . . 3 . . . . Thermal 193 | . 32 54 50 4 45 8 . . Explosive 3 | . . . . . . 3 . . Electromagnetic 31 | . . . 6 1 6 18 . . Robot Hit Streak 27 | . 6 17 13 12 27 8 . . Robot Miss Streak 4 | . 4 2 2 . 2 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 185 | . 21 45 46 8 36 29 . . Core Hits 70 | . 6 18 18 4 14 10 . . Critical Hits 1 | . . . . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks 7 | . . . . . . 7 . . Impact . | . . . . . . . . . Slashing 7 | . . . . . . 7 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3230 | . 264 545 702 156 822 741 . . Guns 2647 | . 264 545 627 156 693 362 . . Cannons . | . . . . . . . . . Explosions 315 | . . . 75 . 129 111 . . Melee 268 | . . . . . . 268 . . Ramming . | . . . . . . . . . Kinetic 43 | . . . . 43 . . . . Thermal 2408 | . 264 545 586 99 786 128 . . Explosive 111 | . . . . . . 111 . . Electromagnetic 400 | . . . 116 14 36 234 . . Impact . | . . . . . . . . . Slashing 268 | . . . . . . 268 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . Average Corruption 2 | . 2 . . . . . . . Corruption Purged . | . . . . . . . . . Effects 4 | . 4 . . . . . . . Message Errors 2 | . 2 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . 3 15 . . Projectiles . | . . . . . . . . . Explosions 18 | . . . . . 3 15 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 78 | . . . . . 47 31 . . Shots 2 | . . . . . 1 1 . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 463 | . 299 306 463 122 414 . . 3 Average Temperature 125 | . 105 100 166 56 156 . . 3 Received Heat Transfer 1434 | . 24 126 486 24 135 288 . 351 Effects 3 | . . 1 1 . 1 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . 1 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . 2 . . . Combat Hostiles 2 | . . 1 . . 1 . . . Parts Melted 17 | . 3 4 3 . 7 . . . Heat Transferred 5961 | . 777 1591 1432 224 1650 287 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Peak Influence 233 | . 71 136 173 65 233 . . . Average Influence 53 | . 13 81 75 24 97 . . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 95 . . . Level 1 . | . . . . . 4 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Distress Signals 4 | . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 6 8 27 1 14 4 . 6 Peak Tracking Total 9 | . 2 3 9 1 6 3 . 7 Tactical Retreats 7 | . . . 3 . 2 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Machines Accessed 6 | . 3 1 . . 1 1 . . Terminals 5 | . 3 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 6 1 . . 1 1 . . Successful 6 | . 3 1 . . 1 1 . . Failed 3 | . 3 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 5 . . . . . 4 . Terminals 8 | . 6 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 1 . . 1 1 . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 153 | . . . . . . . 153 116 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Turns Passed 4369 | 91 608 603 436 376 304 541 1208 202 Spaces Moved 2690 | 51 328 224 193 257 167 360 896 214 Core 93 | 4 . . . . . . . 89 Treads 716 | 47 328 224 117 . . . . . Legs 1881 | . . . 76 257 167 360 896 125 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 50 Average Speed 128 | 154 160 160 146 120 120 120 120 92 Slowest Speed 300 | 160 160 160 160 120 120 120 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 61 22 29 8 6 39 87 50 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . . . 6 . 3 17 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 26 | . . . 6 . 3 17 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Dee Total 3382 | 60 380 415 293 317 239 431 1030 217 Wait 478 | . 28 147 57 40 39 37 127 3 Move 2680 | 50 327 223 192 256 166 357 895 214 Hop 1 | . . . . . . 1 . . Pick Up 25 | 4 3 7 1 5 2 1 2 . Fast Attach 32 | 6 2 1 5 5 6 5 2 . Attach 19 | . . 1 6 3 4 5 . . Detach 6 | . 1 . . 1 2 1 1 . Swap 11 | . . 4 2 3 . 2 . . Drop 22 | . 3 5 1 2 6 2 3 . Fire 99 | . 16 27 27 2 14 13 . . Melee 7 | . . . . . . 7 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 391 | -10/Materials | Identified exit to Mines 677 | -10/Materials | Discovered new exit (range 10) 690 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Propulsion x2 1282 | -9/Materials | Build established: Scavenger-Mutant 1287 | -9/Materials | Discovered new exit (range 10) 1300 | -9/Materials | Identified exit to Materials 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1639 | -8/Materials | Lost 8 parts (4n4w) 1733 | -8/Materials | Discovered new exit (range 6) 1738 | -8/Materials | Identified exit to Factory 1739 | -8/Materials | Entered Factory 1739 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2033 | -7/Factory | Build established: Scavenger-Tank 2082 | -7/Factory | Discovered new exit (range 5) 2113 | -7/Factory | Identified exit to Factory 2115 | -7/Factory | Entered another Factory area 2115 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2315 | -6/Factory | Spotted B-75 Beast 2333 | -6/Factory | Discovered new exit (range 5) 2338 | -6/Factory | Identified exit to Lower Caves 2417 | -6/Factory | Build established: Scavenger-Gunner 2419 | -6/Factory | Entered Lower Caves 2450 | -6/Lower Caves | Lost 3 parts (1u2w) 2833 | -6/Lower Caves | Lost 7 parts (3n1u3w) 2889 | -6/Lower Caves | Learned Factory emergency access door positions 2898 | -6/Lower Caves | Found Prototype Device 2900 | -6/Lower Caves | Identified Heart of Steel 2952 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2952 | -6/Lower Caves | Discovered new exit (range 4) 2956 | -6/Lower Caves | Identified exit to Lower Caves 2958 | -6/Lower Caves | Identified exit to Zion 2960 | -6/Lower Caves | Entered Zion 2978 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3007 | -6/Zion | Given A8's code to call for help 3029 | -6/Zion | Received a hallucinogenic algorithm 3054 | -6/Zion | Build established: Scavenger-Mutant 3141 | -6/Zion | Learned location of 1 exit from Lower Caves 3148 | -6/Zion | Learned Factory emergency access door positions 3400 | -6/Zion | Found Relay Coupler [Programmer] 3609 | -6/Zion | Imprinted 3612 | -6/Zion | Declared Zion's savior 3909 | -6/Zion | Build established: Messiah-Mutant 4022 | -6/Zion | Found Prototype Device 4031 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4121 | -6/Zion | Opened final containment barrier to the Deep Caves 4141 | -6/Zion | Discovered new exit (range 3) 4141 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4143 | -6/Zion | Identified exit to Deep Caves 4168 | -6/Zion | Entered Deep Caves 4168 | -6/Deep Caves | Accompanied by 4 allies 4296 | -6/Deep Caves | Attacked by Z-Imprinter 4316 | -6/Deep Caves | Z-Facility disabled 4324 | -6/Deep Caves | Core integrity fell below 50% 4326 | -6/Deep Caves | Released all parts (4) 4339 | -6/Deep Caves | Core integrity fell below 20% 4354 | -6/Deep Caves | Lost 9 parts (1p5n3w) 4370 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04171_ HE-26K(M) slips into the shadows. 04172_ OR-1CU(M) slips into the shadows. 04282_ NEW_ZION: Z-Facility proximity alert. 04295_ Hvy. Laser destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04299_ Imp. Carbon-fiber Leg destroyed. 04303_ Carbon-fiber Leg destroyed. 04303_ Imp. Deuterium Engine destroyed. 04307_ Myomer Leg destroyed. 04307_ Grenade Launcher destroyed. 04315_ Carbon-fiber Leg destroyed. 04316_ Z-Facility disabled. 04317_ Axe destroyed. 04323_ Carbon-fiber Leg destroyed. 04326_ Released Ripper. 04326_ Released Med. Storage Unit. 04326_ Released Signal Interpreter. 04326_ Released Mobile Refinery Mk. CCLXVII. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????### ##?? | | ?????????????????????????????????????# ??? | | ??????????????????????????????#####??# #??? | | ????????????????????????####### ##?# ##?? | | ????????????????????????# ? #?# #?? | | ????????????????????????# ??# ### ??? | | ??????????????????????### ??# ## ????? | | ??????????????????????# ???# #?????? | | ??????????????????????# ##???# #??????## | | ??????????????????????# ##### #???????# | | ??????????????????????# ##??????# | | ??????????????????????# ###????# | | ??????????????????????# ####### "#????# | | ??????????????????????## ##?????## ###???# | | ???????????????????????##I#??????## ##??? | | ????????????????????????# #??????# #??? | | ????????????????????????# #?????# #??? | | ????????????????????????# #??# ### #??? | | ????????????????????????#@#?# ##?#" #??# | | ????????????????????????# #?# ###???# "### | | ???????????????????????? #?## ??????# ## | | ???????????????????????? ??## ??????## | | ??????????????????????? ???# ???????## | | ??????????????????????? ???## ????????## | | ??????????????????????# ????# ?????????### | | ??????????????????????## ???## #???????????# | | ???????????????????????# ##a?????##????????????# | | ???????????????????????# ?? ???????????????????# | | ???????????????????????# ?? ???????????????????# | | ???????????????????????# ?? #??????????????????# | | ???????????????????????# ?? #??????????????????# | | ???????????????????????? ?? ??????????????????# | | ???????????????????????? ??? ??????????????????# | | ???????????????????????? ?????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????# # | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps The One This Is Interesting... Challenges ------------ None Game ------ Seed PhaseDroneProtomatter Manual? 0 Play Time 00:41:49 Cumulative 33.6 hours Start 2020.09.11 @ 23:05:10 End 2020.09.11 @ 23:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f19d8ded-4a23-451c-91af-91876c3eb076