Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 02:47:09 Player: omnishade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2736) 2736 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 5874 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 349 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 92/100 System Corruption 1% Temperature Cool (13) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Structural Scanner Machine Analyzer Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Medium Storage Unit ECM Suite Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Structural Scanner Machine Analyzer ECM Suite Improved Lightning Gun Datajack [Rating: 29] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 106 | 6 15 9 36 40 Power 12 | 1 2 1 6 2 Engine 10 | 1 2 1 6 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 44 | 2 8 5 15 14 Treads 2 | . . 1 . 1 Leg 33 | 2 8 1 14 8 Wheel 1 | . . . . 1 Hover 6 | . . 2 . 4 Flight 2 | . . 1 1 . Utility 17 | 1 1 . 4 11 Device 8 | . . . . 8 Storage 4 | 1 . . 3 . Processor 3 | . . . 1 2 Hackware 2 | . 1 . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 33 | 2 4 3 11 13 Energy Gun 12 | . . 3 3 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 3 . 2 1 Ballistic Cannon 11 | . 1 . 5 5 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 8 | . . 1 7 . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 30 | . . 5 1 24 Power 3 | . . . . 3 Propulsion 16 | . . 4 1 11 Utility 4 | . . . . 4 Weapon 7 | . . 1 . 6 Highest Loss Streak 8 | . . 4 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 95 94 90 Engine 10 | . 14 11 11 7 Leg 29 | . 27 26 34 24 Hover 3 | . . 11 1 4 Flight 1 | . . 1 2 . Device 2 | . . . . 11 Storage 9 | . 14 11 10 5 Processor 2 | . . . . 8 Hackware 10 | . 13 11 11 9 Energy Gun 5 | . . 13 5 4 Ballistic Gun 5 | . 25 4 . . Ballistic Cannon 10 | . 2 4 15 11 Peak Build Rating 29 | 6 9 15 23 29 Average Rating 16 | 4 8 12 17 23 On Entrance 10 | . 6 9 14 21 Naked Turns . | . . . . . Heaviest Build 34 | 10 14 18 31 34 Greatest Support 47 | 20 20 30 40 47 Greatest Overweight (x) 5 | . . 4 1 5 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 7 Most Carried 10 | 5 8 8 10 9 Average Carried 7 | 2 6 7 7 6 Final Capacity 10 | 8 8 8 10 5 Final Carried 8 | 3 8 7 8 3 Class Distribution -------------------- 68% | Scavenger-Mutant 22% | Mutant 8% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2452 | 102 347 186 811 1006 Remotely . | . . . . . Salvage Created 2725 | . 353 213 868 1291 Parts 172 | . 35 6 52 79 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 69 | . 12 4 22 31 Guns 22 | . 11 3 3 5 Cannons 43 | . 1 . 18 24 AOE 1 | . . . 1 . Classes Destroyed 11 | . 3 1 4 3 Worker 2 | . . . . 2 Builder 3 | . . . 1 2 Hauler 2 | . . . 1 1 Recycler 3 | . . . 1 2 Operator 4 | . 2 . 2 . Watcher 3 | . . . 1 2 Swarmer 15 | . 6 . 4 5 Grunt 36 | . 6 . 10 20 Duelist 1 | . . . . 1 Sentry 16 | . . 4 8 4 Heavy 1 | . . . . 1 Best Kill Streak 11 | . 3 1 6 11 Combat Bots Only 7 | . 3 1 4 7 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 428 | . 65 44 100 219 Missed 107 | . 12 9 34 52 Damage Taken 4597 | . 505 527 855 2710 Core 879 | . 72 105 134 568 Absorbed by Shields 135 | . . . . 135 Regen/Repaired (Parts) 503 | . . . 503 . Core Remaining (%) 70 | 100 71 . 40 . Volleys Fired 273 | . 56 20 75 122 Largest 2 | . 2 2 2 2 Hottest 115 | . 55 112 106 115 Shots Fired 513 | . 112 37 146 218 Gun 227 | . 102 32 32 61 Cannon 286 | . 10 5 114 157 Launcher . | . . . . . Special . | . . . . . Kinetic 395 | . 112 10 114 159 Thermal 68 | . . 27 8 33 Explosive . | . . . . . Electromagnetic 50 | . . . 24 26 Robot Hit Streak 13 | . 5 10 9 13 Robot Miss Streak 4 | . 4 3 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 280 | . 65 27 64 124 Core Hits 145 | . 32 8 32 73 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 17 | . . 1 10 6 Burn 3 | . . 1 . 2 Blast 14 | . . . 10 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5641 | . 614 405 1648 2974 Guns 1992 | . 505 359 274 854 Cannons 3549 | . 109 46 1276 2118 Explosions 98 | . . . 98 . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 4093 | . 614 69 1276 2134 Thermal 742 | . . 336 98 308 Explosive . | . . . . . Electromagnetic 804 | . . . 274 530 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 1 Average Corruption 1 | . . . 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 1 4 Message Errors 2 | . . . . 2 Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 57 | . . . 9 48 Projectiles 57 | . . . 9 48 Explosions . | . . . . . Melee . | . . . . . Knockbacks 24 | . 3 1 7 13 Impact . | . . . . . Kinetic 22 | . 2 1 7 12 Secondary 2 | . 1 . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 527 | . 36 255 271 527 Average Temperature 108 | . 12 99 67 158 Received Heat Transfer 1791 | . 165 162 267 1197 Effects 13 | . . . 3 10 Energy Bleed 6 | . . . 3 3 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 9 | . . 8 1 . Heat Transferred 1874 | . . 851 150 873 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 720 | . 242 203 626 720 Initial 228 | . . 78 12 228 Average 311 | . 104 108 328 550 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 38 | 100 88 92 21 . Level 1 26 | . 11 7 42 21 Level 2 29 | . . . 35 56 Level 3 5 | . . . . 21 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . 5 6 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 8 | . 2 . 2 4 Assault 3 | . . . 1 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 12 | . 3 2 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 21 6 38 43 Peak Tracking Total 6 | . 4 2 5 6 Tactical Retreats 5 | . 2 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . . . 5 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 17 | . 4 1 11 1 Terminals 12 | . 3 1 7 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 58 | . 11 2 41 4 Successful 38 | . 8 1 25 4 Failed 20 | . 3 1 16 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 2 22 4 Fabricators . | . . . . . Repair Stations 17 | . . . 17 . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 7 1 9 4 Record 4 | . 1 . . 3 Part Schematic 1 | . . . 1 . Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 2 | . . 1 1 . Open Door 3 | . . . 3 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Extermination Status 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . . 14 . Scan Component 7 | . . . 7 . Repair 7 | . . . 7 . Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 3 | . 1 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used . | . . . . . Hacking Detections 12 | . 1 1 9 1 Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . . 7 . Time 248 | . . . 248 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 115 | . . . 115 . Total Damage 960 | . . . 960 . Kills 16 | . . . 16 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3808 | 44 707 486 1603 968 Spaces Moved 1830 | 32 400 224 754 420 Core 17 | 12 . . . 5 Treads 147 | . . 16 129 2 Legs 1456 | 20 400 82 625 329 Wheels 16 | . . . . 16 Hover 187 | . . 119 . 68 Flight 7 | . . 7 . . Fastest Speed 48 | 50 120 120 120 48 Average Speed 129 | 93 120 178 126 121 Slowest Speed 355 | 120 120 355 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 68 18 83 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 47 | . . . 9 38 Melee . | . . . . . Projectile 45 | . . . 7 38 AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2771 | 45 536 276 1261 653 Wait 407 | . 32 14 325 36 Move 1826 | 31 399 223 753 420 Hop . | . . . . . Pick Up 91 | 8 21 7 33 22 Fast Attach 22 | 1 . . 16 5 Attach 39 | 5 3 6 5 20 Detach . | . . . . . Swap 45 | . 12 3 15 15 Drop 66 | . 13 3 39 11 Fire 273 | . 56 20 75 122 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Build established: Scavenger-Mutant 640 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Entered another Materials area 752 | -9/Materials | Evolved 2 slots: Propulsion x2 1061 | -9/Materials | Discovered new exit (range 7) 1211 | -9/Materials | Lost 4 parts (3n1w) 1238 | -9/Materials | Entered Storage 2002 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2123 | -9/Storage | Repaired Imp. Ion Engine 2158 | -9/Storage | Repaired Imp. Light Cannon 2186 | -9/Storage | Repaired Sml. Storage Unit 2304 | -9/Storage | Build established: Commander-Mutant 2400 | -9/Storage | Lost 3 allies 2618 | -9/Storage | Repaired Imp. Lightning Gun 2640 | -9/Storage | Build established: Scavenger-Mutant 2646 | -9/Storage | Repaired Med. Storage Unit 2684 | -9/Storage | Repaired Aluminum Leg 2711 | -9/Storage | Repaired Aluminum Leg 2753 | -9/Storage | Core integrity fell below 50% 2830 | -9/Storage | Discovered new exit (range 6) 2838 | -9/Storage | First assault squad dispatched 2841 | -9/Storage | Identified exit to Materials 2841 | -9/Storage | Entered Materials 2841 | -8/Materials | Evolved 2 slots: Utility x2 3132 | -8/Materials | Destroyed 7 combat bots 3339 | -8/Materials | Lost 3 parts (1n1u1w) 3438 | -8/Materials | Core integrity fell below 50% 3502 | -8/Materials | Lost 8 parts (4n2u2w) 3641 | -8/Materials | First assault squad dispatched 3721 | -8/Materials | Core integrity fell below 20% 3809 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Lgt. Nuclear Core destroyed. Imp. Heat Sink fried. Particle Gun fried. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Hvy. EM Shotgun destroyed. Acquired Lgt. Nuclear Core. Particle Gun destroyed. Aluminum Leg destroyed. G-50 Soldier suffers critical hit (Burn). G-47 Trooper suffers critical hit (Burn). Critical hit (Burn: +37). G-47 Trooper heat damages core (-7). Aluminum Leg destroyed. Acquired Lgt. Assault Rifle. Lgt. Nuclear Core destroyed. Beam Rifle destroyed. M-28 Smith repairs Hvy. Laser. 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