Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 01:05:30 Player: VoodooWoodoo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (561) 561 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2241 Bonus ------- None Cogmind --------- Core Integrity 537/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Sensor Array Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Assault Rifle Shotgun > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Aluminum Leg Flight Unit Targeting Computer Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Assault Rifle Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Flight Unit Targeting Computer Targeting Computer Improved Light Armor Plating Improved Light Armor Plating [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 24 | 6 2 14 2 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 4 1 Device 1 | . . . 1 Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 8 | 2 1 4 1 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 6 | 1 1 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 98 | . 98 99 91 Engine 11 | . 14 11 9 Leg 30 | . 28 32 27 Device 1 | . . . 8 Storage 11 | . 14 11 9 Processor 13 | . 12 14 9 Protection 5 | . . 7 9 Energy Gun 3 | . 11 . 2 Ballistic Gun 19 | . 16 21 18 Naked Turns . | . . . . Heaviest Build 25 | 12 12 21 25 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 8 8 Average Capacity 6 | 4 6 6 8 Most Carried 8 | 2 6 8 8 Average Carried 6 | 1 5 6 7 Final Capacity 8 | 6 6 8 8 Final Carried 8 | 2 6 7 8 Class Distribution -------------------- 96% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 777 | 184 92 454 47 Remotely . | . . . . Salvage Created 722 | . 92 578 52 Parts 31 | . 7 23 1 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 1 12 1 Guns 14 | . 1 12 1 Classes Destroyed 4 | . 2 2 . Hauler 2 | . 1 1 . Grunt 10 | . 1 8 1 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 3 | . 1 3 1 Combat Bots Only 3 | . 1 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1209 | . 12 1100 97 Core 177 | . . 164 13 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 100 59 . Volleys Fired 70 | . 9 59 2 Largest 3 | . 2 2 3 Hottest 106 | . 60 43 106 Shots Fired 128 | . 18 104 6 Gun 128 | . 18 104 6 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 119 | . 11 104 4 Thermal 2 | . . . 2 Explosive . | . . . . Electromagnetic 7 | . 7 . . Robot Hit Streak 13 | . 4 13 10 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 105 | . 10 90 5 Core Hits 33 | . 4 26 3 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1232 | . 131 1031 70 Guns 1207 | . 106 1031 70 Cannons . | . . . . Explosions 25 | . 25 . . Melee . | . . . . Ramming . | . . . . Kinetic 1148 | . 63 1031 54 Thermal 41 | . 25 . 16 Explosive . | . . . . Electromagnetic 43 | . 43 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 75 | . 20 25 75 Average Temperature 15 | . 13 7 39 Received Heat Transfer 480 | . 6 456 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 87 | . 50 . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 306 | . 72 306 193 Average Influence 119 | . 25 163 137 Maximum Alert Level 1 | . . 1 . Low Security (%) 78 | 100 100 63 100 Level 1 21 | . . 36 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 3 25 5 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 . 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 . 6 Successful 2 | . . . 2 Failed 9 | . 5 . 4 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 7 | . 3 . 4 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1074 | 48 260 637 129 Spaces Moved 679 | 33 179 371 96 Core 3 | 3 . . . Treads . | . . . . Legs 676 | 30 179 371 96 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 115 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 35 52 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 817 | 40 209 464 104 Wait 15 | . 9 3 3 Move 676 | 32 178 370 96 Hop . | . . . . Pick Up 17 | 2 7 7 1 Fast Attach 11 | 6 2 1 2 Attach 4 | . . 4 . Detach 1 | . . 1 . Swap 9 | . . 9 . Drop 14 | . 4 10 . Fire 70 | . 9 59 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 7) 233 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 486 | -9/Materials | Discovered new exit (range 7) 906 | -9/Materials | Discovered new exit (range 16) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1075 | -8/Materials | Self-destructed Last Messages --------------- 00954_ Acquired Adv. Sensor Array. 00956_ Acquired Targeting Computer. 00971_ Connecting with Terminal... 00971_ Current location identified: Materials 00982_ K-01 Serf collects debris. 01021_ W-25 Informer sends out distress signal. 01022_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security >>Traps(Locate) Found 4 traps in 1 array: 4x Proton Bomb Trap Map updated. 01022_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 01046_ Acquired Pulse Rifle. 01059_ W-25 Informer sends out distress signal. 01068_ G-47 Trooper destroyed. 01071_ Slug penetrates Wall. 01072_ Acquired 47 matter. 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