Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 00:46:40 Player: GR4C3 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (965) 965 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4054 Bonus ------- Follower Combat Kills 110 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Heavy Particle Gun Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Heat Sink Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Gatling Laser Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Shock Rifle Pulse Rifle Heavy Particle Gun Enhanced Autogun Enhanced Autogun Grenade Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 48 | 7 2 8 7 6 7 11 Power 9 | 1 1 2 . 1 3 1 Engine 6 | 1 1 1 . 1 1 1 Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 3 4 1 1 Treads . | . . . . . . . Leg 3 | 2 . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 10 | . . 2 3 4 1 . Utility 7 | 2 1 2 . . 2 . Device 6 | 1 1 2 . . 2 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 . 2 4 1 1 9 Energy Gun 9 | . . 2 1 1 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . 2 . . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 Parts Lost 21 | . . 1 . 3 1 16 Power 4 | . . . . 1 . 3 Propulsion 7 | . . . . 1 1 5 Utility 4 | . . 1 . 1 . 2 Weapon 6 | . . . . . . 6 Highest Loss Streak 9 | . . 1 . 2 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 99 100 95 84 71 Engine 5 | . 14 4 11 8 1 . Core 6 | . . 9 . . 7 9 Leg 10 | . 28 25 . . . 1 Flight 20 | . . 2 44 44 32 21 Device 13 | . 14 13 11 8 18 11 Storage 10 | . 14 14 11 11 9 4 Energy Gun 7 | . . 10 8 10 8 5 Ballistic Gun 14 | . 28 17 6 11 9 12 Naked Turns 19 | . . . . . . 19 Heaviest Build 28 | 13 15 16 15 15 25 28 Greatest Support 20 | 20 20 20 16 16 17 18 Greatest Overweight (x) 2 | . . 1 . . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 3 6 8 8 8 8 8 Average Carried 6 | . 2 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 6 8 8 8 8 4 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Sprinter 16% | Scavenger-Mutant 11% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 908 | 312 104 174 68 159 91 . Remotely . | . . . . . . . Salvage Created 1063 | 126 194 242 167 23 99 212 Parts 60 | 9 7 14 9 2 6 13 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | . . 2 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 25 | . 2 8 4 2 2 7 Guns 19 | . 2 8 2 2 2 3 AOE 6 | . . . 2 . . 4 Classes Destroyed 13 | 2 2 1 3 . 1 4 Worker 2 | . . . 1 . 1 . Builder 1 | . . . 1 . . . Tunneler 3 | 2 . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 3 | 1 1 1 . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 9 | . . 6 . 2 . 1 Grunt 9 | . 2 2 2 . . 3 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 2 . . 2 Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 3 2 4 6 2 2 7 Combat Bots Only 5 | . 2 3 4 2 2 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 335 | . 15 28 17 8 10 257 Missed 146 | . 3 8 7 2 2 124 Damage Taken 2446 | . 172 213 137 114 167 1643 Core 821 | . 29 25 53 . 14 700 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 78 . 86 97 . Volleys Fired 88 | 7 14 24 8 8 9 18 Largest 3 | 2 2 2 2 2 2 3 Hottest 155 | 40 40 85 95 81 105 155 Shots Fired 191 | 14 28 47 16 16 17 53 Gun 170 | 14 28 47 8 16 17 40 Cannon . | . . . . . . . Launcher 21 | . . . 8 . . 13 Special . | . . . . . . . Kinetic 119 | 14 28 33 . 8 9 27 Thermal 47 | . . 14 8 8 8 9 Explosive 21 | . . . 8 . . 13 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 9 | 4 2 9 7 2 7 8 Robot Miss Streak 4 | 2 4 3 1 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 108 | 9 10 31 7 6 15 30 Core Hits 83 | 4 7 13 13 3 4 39 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . . . 2 Destroy 2 | . . 1 . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3003 | 113 140 427 386 89 264 1584 Guns 1535 | 113 140 427 71 89 252 443 Cannons . | . . . . . . . Explosions 1408 | . . . 315 . . 1093 Melee . | . . . . . . . Ramming 60 | . . . . . 12 48 Kinetic 931 | 113 140 302 . 45 100 231 Thermal 557 | . . 125 71 44 152 165 Explosive 1408 | . . . 315 . . 1093 Electromagnetic 47 | . . . . . . 47 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . . . 6 89 Shots 3 | . . . . . . 3 Rammed 14 | . . . . . 3 11 Targets Rammed 15 | . . . . . 3 12 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 274 | . 2 210 271 113 135 274 Average Temperature 81 | . 2 71 129 50 56 92 Received Heat Transfer 719 | . 102 66 63 20 63 405 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1354 | . . 333 185 111 350 375 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 335 | 15 71 167 224 188 256 335 Initial 116 | . 9 27 29 87 66 116 Average 112 | 4 36 93 120 142 150 158 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 92 | 100 100 100 61 100 87 86 Level 1 7 | . . . 38 . 12 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 3 3 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 4 | . . . . . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 4 8 7 4 9 22 Peak Tracking Total 8 | . 2 3 6 3 2 8 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . 1 1 . . 1 1 Max in Single Turn 1 | . 1 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 4 | . . . 1 2 . 1 Terminals 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 2 2 . 1 Successful 5 | . . . 2 2 . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 2 . . Record 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . . . 5 . . Largest Group 5 | . . . . 5 5 3 Highest-Rated Group 82 | . . . . 82 82 63 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . 4 22 12 Total Damage 462 | . . . . 33 292 137 Kills 6 | . . . . 2 3 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2152 | 140 239 553 125 304 373 418 Spaces Moved 1906 | 92 158 377 261 392 300 326 Core 48 | 8 . . . . . 40 Treads . | . . . . . . . Legs 647 | 84 158 341 . . . 64 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1211 | . . 36 261 392 300 222 Fastest Speed 29 | 50 120 117 29 29 29 32 Average Speed 81 | 113 120 119 29 29 92 101 Slowest Speed 194 | 120 120 120 31 29 194 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 27 66 22 64 27 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 137 | . . . 57 . . 80 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 137 | . . . 57 . . 80 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2342 | 113 178 432 294 569 379 377 Wait 223 | . . 5 3 160 51 4 Move 1898 | 91 157 376 260 389 299 326 Hop 1 | . . . . 1 . . Pick Up 44 | 8 5 11 9 1 6 4 Fast Attach 3 | . . . . . 3 . Attach 22 | 7 . 1 2 1 4 7 Detach . | . . . . . . . Swap 23 | . 2 7 5 5 . 4 Drop 26 | . . 8 7 4 4 3 Fire 88 | 7 14 24 8 8 9 18 Melee . | . . . . . . . Ram 13 | . . . . . 3 10 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 607 | -10/Mines | Learned location of 1 exit from Materials 634 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 637 | -10/Mines | Found Prototype Device 849 | -10/Mines | Discovered new exit (range 9) 925 | -10/Mines | Learned Materials interactive machine intel 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Propulsion x2 934 | -9/Materials | Identified exit to Materials 935 | -9/Materials | Loaded intel: 18 interactive machine locations 1055 | -9/Materials | Discovered new exit (range 12) 1058 | -9/Materials | Entered Mines 1062 | -9/Mines | Assembled infested the area 1067 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1081 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1081 | -9/Mines | Learned Materials stockpile data 1109 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1233 | -9/Mines | Build established: Scavenger-Sprinter 1341 | -9/Mines | Discovered exit to Materials (range 10) 1362 | -9/Mines | Entered Materials 1362 | -8/Materials | Accompanied by 5 allies 1362 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1362 | -8/Materials | Identified Exp. Sensor Array 1368 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1631 | -8/Materials | Discovered new exit (range 5) 1728 | -8/Materials | Build established: Scavenger-Mutant 1735 | -8/Materials | Entered Factory 1735 | -7/Factory | Accompanied by 3 allies 1735 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2016 | -7/Factory | Lost 3 allies 2054 | -7/Factory | Lost 9 parts (2p3n1u3w) 2134 | -7/Factory | Core integrity fell below 50% 2146 | -7/Factory | Core integrity fell below 20% 2153 | -7/Factory | Core destroyed Last Messages --------------- 02085_ The unstable cave ceiling collapses. 02086_ K-01 Serf collects debris. 02087_ The unstable cave ceiling collapses. 02087_ Grenade Launcher destroyed. 02089_ The unstable cave ceiling collapses. 02095_ G-47 Trooper destroyed. 02095_ Assembly Bed disabled. 02100_ Kicked U-05 Engineer. 02102_ U-05 Engineer builds a Wall. 02116_ Heat Sink destroyed. 02117_ System corrupted: Matter fused (-6). 02123_ Imp. Carbon-fiber Leg destroyed. 02125_ Missile Launcher destroyed. 02125_ Enh. Autogun destroyed. 02134_ Imp. VTOL Module destroyed. 02134_ Slammed into S-27 Virus. 02146_ Destabilizing: Core damaged (-21). 02147_ Slammed into S-27 Virus. 02148_ Destabilizing: Core damaged (-28). 02152_ Slammed into S-27 Virus. 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"?????? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunMasterLaser Manual? 0 Play Time 00:57:27 Cumulative 57.5 hours Start 2024.07.09 @ 01:53:06 End 2024.07.10 @ 00:46:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 27 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da42873-df01-4c46-afca-d1c06b9424bf