Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.15 @ 16:38:19 Player: Genju Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1885) 1885 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 3833 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Hover Unit Cryofiber Web Improved Terrain Scanner Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Trap Scanner Improved Sensor Array Improved Signal Interpreter Targeting Computer Targeting Computer > --- WEAPON ----------- Beam Rifle Improved Datajack > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Weight Redist. System Improved Terrain Scanner EMP Blaster [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Trap Scanner Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 42 | 7 11 13 11 Power 8 | 1 2 2 3 Engine 7 | 1 2 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 7 6 2 Treads . | . . . . Leg 6 | 2 4 . . Wheel . | . . . . Hover 11 | . 3 6 2 Flight . | . . . . Utility 7 | 2 . 3 2 Device 3 | . . 1 2 Storage . | . . . . Processor 4 | 2 . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 2 4 Energy Gun 7 | 2 2 2 1 Energy Cannon 2 | . . . 2 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 19 | . . 6 13 Power 3 | . . . 3 Propulsion 7 | . . 3 4 Utility 4 | . . . 4 Weapon 5 | . . 3 2 Highest Loss Streak 10 | . . 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 88 88 Engine 10 | . 11 10 10 Core 1 | . . . 4 Leg 10 | . 32 . . Hover 16 | . 2 26 17 Device 6 | . . 5 15 Processor 26 | . 25 29 23 Energy Gun 15 | . 24 16 3 Energy Cannon 1 | . . . 3 Special Melee Weapon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 24 | 9 9 15 24 Greatest Support 30 | 20 30 21 22 Greatest Overweight (x) 7 | . 1 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 4 5 Class Distribution -------------------- 72% | Hacker-Mutant 16% | Hacker-Assassin 11% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 638 | 239 141 143 115 Remotely . | . . . . Salvage Created 2453 | . 347 1342 764 Parts 167 | . 22 93 52 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 6 26 15 Guns 35 | . 3 24 8 Cannons 5 | . . . 5 AOE 6 | . 3 2 1 Classes Destroyed 12 | . 5 6 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 2 | . 1 . 1 Hauler 1 | . 1 . . Operator 1 | . . 1 . Watcher 12 | . 3 5 4 Swarmer 12 | . 2 5 5 Grunt 16 | . 4 9 3 Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 15 | . . 9 6 Hunter 1 | . . . 1 Best Kill Streak 10 | . 3 7 10 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1760 | . 97 482 1181 Core 634 | . . 80 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 81 | . 68 13 . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 179 | . 14 86 79 Largest 2 | . 2 2 1 Hottest 80 | . 80 80 63 Shots Fired 233 | . 28 126 79 Gun 214 | . 28 126 60 Cannon 19 | . . . 19 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 77 | . . 17 60 Explosive . | . . . . Electromagnetic 156 | . 28 109 19 Robot Hit Streak 30 | . 14 30 30 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 197 | . 20 102 75 Core Hits 102 | . 14 55 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . . 3 7 Burn 9 | . . 2 7 Corrupt 1 | . . 1 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3638 | . 549 1689 1400 Guns 2474 | . 297 1365 812 Cannons 483 | . . . 483 Explosions 620 | . 252 324 44 Melee . | . . . . Ramming 61 | . . . 61 Kinetic . | . . . . Thermal 1622 | . 252 514 856 Explosive . | . . . . Electromagnetic 1955 | . 297 1175 483 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Matter Fused 3 | . . 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 39 | . . 10 29 Projectiles 29 | . . . 29 Explosions 10 | . . 10 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots . | . . . . Rammed 24 | . . . 24 Targets Rammed 24 | . . . 24 Kicked . | . . . . Crushed . | . . . . Highest Temperature 243 | . 141 168 243 Average Temperature 54 | . 53 48 62 Received Heat Transfer 1323 | . 81 288 954 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 10 | . 1 7 2 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 6 | . . 1 5 Heat Transferred 3869 | . 250 1029 2590 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . 2 6 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 465 | . 162 465 422 Initial 109 | . . 8 109 Average 206 | . 83 306 224 Maximum Alert Level 2 | . . 2 2 Low Security (%) 50 | 100 100 13 39 Level 1 43 | . . 72 54 Level 2 6 | . . 13 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 9 33 29 Peak Tracking Total 7 | . 2 4 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 38 | . 11 17 10 Terminals 29 | . 8 12 9 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 140 | . 41 65 34 Successful 102 | . 32 50 20 Failed 38 | . 9 15 14 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 118 | . 28 58 32 Terminals 114 | . 29 53 32 Fabricators . | . . . . Repair Stations 9 | . 7 2 . Recycling Units 9 | . 5 4 . Scanalyzers 8 | . . 6 2 Garrison Access . | . . . . Terminal Hacks 42 | . 12 22 8 Part Schematic 39 | . 10 22 7 Robot Analysis 1 | . 1 . . Locate Traps 1 | . 1 . . Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 7 2 . Scan Component 5 | . 4 1 . Repair 4 | . 3 1 . Recycling Unit Hacks 5 | . 3 2 . Report Inventory 3 | . 2 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 6 | . . 4 2 Insert Component 3 | . . 2 1 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 40 | . 10 20 10 Terminals 34 | . 8 16 10 Assimilate 8 | . . 5 3 Botnet 26 | . 8 11 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 2 . Reject 4 | . 2 2 . Scanalyzers 2 | . . 2 . Researchers 2 | . . 2 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 32 | . 7 16 9 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 40 | . 10 23 7 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 3 1 . Time 110 | . 78 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 18 | . 9 9 . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2994 | 62 935 1102 895 Spaces Moved 2788 | 44 715 1226 803 Core 29 | 10 . . 19 Treads . | . . . . Legs 624 | 34 590 . . Wheels . | . . . . Hover 2135 | . 125 1226 784 Flight . | . . . . Fastest Speed 50 | 50 52 52 50 Average Speed 77 | 104 108 55 81 Slowest Speed 400 | 120 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 4 98 93 57 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . 6 29 3 Melee . | . . . . Projectile . | . . . . AOE 38 | . 6 29 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3387 | 60 849 1519 959 Wait 298 | . 91 179 28 Move 2785 | 43 714 1225 803 Hop . | . . . . Pick Up 39 | 10 12 10 7 Fast Attach 6 | . 2 1 3 Attach 22 | 7 6 6 3 Detach . | . . . . Swap 14 | . 3 6 5 Drop 19 | . 7 6 6 Fire 179 | . 14 86 79 Melee 1 | . . . 1 Ram 24 | . . . 24 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Propulsion x1 144 | -10/Materials | Identified exit to Materials 144 | -10/Materials | Discovered exit to Materials (range 12) 236 | -10/Materials | Repaired EM Pulse Gun 270 | -10/Materials | Repaired Ion Engine 298 | -10/Materials | Repaired Aluminum Leg 320 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Discovered exit to Mines (range 8) 392 | -10/Materials | Discovered exit to Materials (range 6) 428 | -10/Materials | Discovered exit to Mines (range 8) 490 | -10/Materials | Discovered exit to Materials (range 5) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Utility x2 1256 | -9/Materials | Identified exit to Materials 1256 | -9/Materials | Discovered exit to Materials (range 14) 1339 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Discovered exit to Mines (range 12) 1468 | -9/Materials | Discovered exit to Mines (range 11) 1519 | -9/Materials | Discovered exit to Materials (range 16) 1694 | -9/Materials | Repaired Imp. Hover Unit 1744 | -9/Materials | Discovered exit to Materials (range 8) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2437 | -8/Materials | Garrison activated, responded to threat 2543 | -8/Materials | Identified exit to Factory 2543 | -8/Materials | Discovered exit to Factory (range 16) 2749 | -8/Materials | Discovered exit to Factory (range 9) 2916 | -8/Materials | Build established: Hacker-Assassin 2978 | -8/Materials | Core integrity fell below 50% 2989 | -8/Materials | Core integrity fell below 20% 2995 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-50 Soldier. Imp. Datajack destroyed. System corrupted by crushing effect (+2). Slammed into G-50 Soldier. G-50 Soldier IFF system glitched. Slammed into G-50 Soldier. Destabilizing: Core damaged (-22). Slammed into G-50 Soldier. Trap Scanner destroyed. Slammed into G-50 Soldier. G-47 Trooper destroyed. Slammed into G-50 Soldier. Imp. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Destabilizing: Core damaged (-27). G-50 Soldier IFF system glitched. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | """ #??????????# ########??????????????? | | """ #???######?# ##########???????????????????? | | """ #???#* # # #???????????????????? | | #???# # # """ #???????????????????? | | ######???# =! + # "T" #???????????????????? | | ?????????# =! # # #???????????????????? | | ####?????# # + #???????????????????? | | "" #?????#! * ?# # /// #???????????????????? | | "S #?????######?## ## /// #???????????????????? | | " #?????????????# ## // #???????????????????? | | #?????????????# ## [%= #???????????????????? | | #?????????????# ##### #####???????????????????? | | !#?????????????# #???###???????????????????????? | | ######???????????# #?????????????????????????????? | | + #???????????# #???########??????????????????? | | # #???????????# #???# #??????????????????? | | #= #???????????# #???# " #??????????????????? | | # #???????????# #???# """ #????###???????????? | | # ]#???????????# #???# """ ###### ##??????????? | | + #???????????# #???# * #*T[ #??????????? | | # #???????????# #???# [% /#!!= #??????????? | | # #???????????# #???####+###%""""" #??????????? | | + #???????????# #????#=%%%%#!""""" #??????????? | | ######???????????# #????#=%=%%# """"" #??????????? | | #?????????????# #????#g=%%%+ #??????????? | | " #?????????????# #????#@g%%%# """"" #??????????? | | " #?????????????# #????#]g%%%# """"" #??????????? | | " #?????????????#+########%### """"" #??????????? | | #?????????????# #%#?# #??????????? | | #?????????????# """" # #?# !#??????????? | | ####?????????????# """" # #?#########??????????? | | ?????????????????# """" # #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# """" # ##########???????????? | | ?????????????????# """" # ## #??????????? | | ?????????????????# """" # ##! """ #??????????? | | ?????????????????# # ## """ #??????????? | | ?????????????????####+##### ## """ #??????????? | | ??????????????????# /### ## #??????????? | | #####?????????????# # """ #??????????? | | #?????????????# T / """ #??????????? | | """ #?????????????# # """ #??????????? | | """ #?????????????# #### # #??????????? | | """ #?????????????## #####+##########??????????? | | #??????????????# # #????????????????? | | #??????????????# + """"" #????????????????? | | !#??????????????# < # """"" #????????????????? | | #??????????????# # """"" #????????????????? | | #####??????????????##### """"" #????????????????? | | ???????????????????????# """"" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Targeting Computer | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Imp. Hover Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Terrain Scanner | -9/Materials | Hacked Trap Extractor | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Heat Sink | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Autogun | -9/Materials | Hacked Terrain Scan Processor | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Visual Processing Unit | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Datajack | -9/Materials | Hacked Disposable Heat Sink | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Weight Redist. System | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Airjet | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpNeutronRegenerator Manual? 0 Play Time 01:05:38 Cumulative 7.6 hours Start 2022.04.15 @ 15:26:15 End 2022.04.15 @ 16:38:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 1 Adventurer 3 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a679991d-9aa4-46bf-ba5e-9b85f0d15711