Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 02:50:31 Player: Olafz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (18) 90 Value Destroyed (482) 482 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 6219 Bonus ------- Follower Combat Kills 227 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 91/100 System Corruption 3% Temperature Cool (21) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Cesium-ion Thruster > --- UTILITY (9) ------ Small Storage Unit 0b10 Alert Chip Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Melee Analysis Suite ECM Suite Phase Shifter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter 0b10 Alert Chip Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer ECM Suite Phase Shifter > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Array Improved Melee Analysis Suite ECM Suite Shock Maul Greatsword [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . 1 . Utility 7 | . . . . . . . 2 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 45 | . 3 1 4 . 2 . 8 9 5 13 Power 3 | . . . . . 1 . . 1 . 1 Engine 2 | . . . . . 1 . . 1 . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | . 2 . 3 . . . 2 4 2 4 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 17 | . 2 . 3 . . . 2 4 2 4 Utility 18 | . 1 . 1 . 1 . 4 3 3 5 Device 6 | . . . . . . . 1 . 2 3 Storage 1 | . 1 . . . . . . . . . Processor 9 | . . . . . 1 . 2 3 1 2 Hackware . | . . . . . . . . . . . Protection 2 | . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 7 | . . 1 . . . . 2 1 . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 Slashing Weapon 5 | . . . . . . . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 2 Parts Lost 19 | . . . 1 . . . 1 2 1 14 Power 2 | . . . . . . . . . . 2 Propulsion 7 | . . . 1 . . . 1 1 . 4 Utility 7 | . . . . . . . . . 1 6 Weapon 3 | . . . . . . . . 1 . 2 Highest Loss Streak 9 | . . . 1 . . . 1 2 1 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 72 44 53 66 80 88 86 92 92 79 Engine 5 | . 10 . . . 7 11 9 7 6 3 Flight 30 | . 8 28 29 44 44 44 35 30 33 21 Device 6 | . . . . . . . 6 7 12 11 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 Processor 19 | . . . . . 6 11 15 30 26 28 Impact Weapon 2 | . . 2 11 11 11 11 2 . . . Slashing Weapon 4 | . . . . . . . 6 7 6 4 Peak Build Rating 75 | . 7 7 10 10 17 17 29 41 53 75 Average Rating 35 | . 5 3 8 10 14 17 26 39 46 64 On Entrance 18 | 6 6 3 7 10 10 17 17 29 41 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 11 11 8 9 8 13 13 17 16 19 22 Greatest Support 30 | 20 20 8 16 16 16 16 16 17 23 30 Greatest Overweight (x) 4 | . 2 . . . . . 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 8 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 3 7 7 7 6 8 8 8 8 Average Carried 6 | . 5 2 4 7 6 6 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 2 3 7 7 6 6 8 8 8 3 Class Distribution -------------------- 41% | Scavenger-Scout 28% | Sprinter 16% | Mutant 6% | Scavenger-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 589 | 185 . 51 45 . . . 100 74 60 74 Remotely . | . . . . . . . . . . . Salvage Created 1011 | . 35 . 60 . . . 251 . 345 320 Parts 43 | . 3 . 3 . . . 10 . 10 17 Haulers Intercepted 3 | . . . . . . . 1 . 2 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 9 | . 3 . 1 . . . 3 . . 2 Melee 6 | . . . 1 . . . 3 . . 2 Guns 1 | . 1 . . . . . . . . . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 8 | . 1 . 1 . . . 3 . 1 2 Worker 1 | . . . . . . . . . . 1 Hauler 3 | . . . . . . . 1 . 2 . Recycler 2 | . . . . . . . . . 1 1 Watcher 3 | . . . . . . . 1 . 1 1 Swarmer 3 | . 3 . . . . . . . . . Sentry 4 | . . . 1 . . . 2 . . 1 Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 3 | . 3 . 1 . . . 2 . 2 2 Combat Bots Only 3 | . 3 . 1 . . . 2 . . 1 Max Kills in Single Turn 2 | . 2 . 1 . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee 1 | . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 223 | . 29 . 9 . . . 31 18 19 117 Missed 81 | . 13 . 3 . . . 9 11 10 35 Damage Taken 2901 | . 124 . 87 . . . 333 187 109 2061 Core 1190 | . 24 . 28 . . . 73 23 23 1019 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 8 | . . . 8 . . . . . . . Ignored by Resistances 17 | . . . . . . . . . . 17 Regen/Repaired (Parts) 23 | . . . . . . . . . . 23 Core Remaining (%) 93 | 100 . 90 . . . 93 86 96 97 . Volleys Fired 6 | . 6 . . . . . . . . . Largest 2 | . 2 . . . . . . . . . Hottest 60 | . 60 . . . . . . . . . Shots Fired 12 | . 12 . . . . . . . . . Gun 12 | . 12 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . . . Robot Miss Streak 4 | . 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 45 | . 4 . 5 . . . 16 . 5 15 Core Hits 22 | . 5 . 1 . . . 5 . 4 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . 4 . . 1 Sever 5 | . . . . . . . 4 . . 1 Melee Attacks 47 | . . . 6 . . . 18 . 6 17 Impact 7 | . . . 6 . . . 1 . . . Slashing 40 | . . . . . . . 17 . 6 17 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 . 3 3 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2572 | . 121 . 164 . . . 893 . 488 906 Guns 41 | . 41 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 80 | . 80 . . . . . . . . . Melee 2451 | . . . 164 . . . 893 . 488 906 Ramming . | . . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . . Thermal 80 | . 80 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 34 | . 34 . . . . . . . . . Impact 164 | . . . 164 . . . . . . . Slashing 2287 | . . . . . . . 893 . 488 906 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . . . . . . . 2 . 47 74 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 123 | . . . . . . . 2 . 47 74 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 20 | . 20 . . . . . 7 . 5 8 Average Temperature 10 | . 14 . . . . . 7 . 4 7 Received Heat Transfer 612 | . 12 . 36 . . . 63 6 12 483 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 224 | . 85 33 161 62 . . 224 113 110 127 Initial 101 | . . 33 12 62 . . . 101 35 17 Average 80 | . 54 33 119 62 . . 98 85 75 74 Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 97 | . 100 100 100 100 . 100 84 100 100 100 Level 1 2 | . . . . . . . 15 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . . . . . 6 2 3 6 Investigation 1 | . . . . . . . . . 1 . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 8 | . . . . . . . 3 1 2 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 7 . 12 . . . 15 12 15 17 Peak Tracking Total 6 | . 5 . 6 . . . 5 4 5 5 Tactical Retreats 10 | . . . 1 . . . 3 . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 8 | . . . 2 . 1 . 3 . 1 1 Terminals 6 | . . . 2 . . . 3 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 21 | . . . 7 . 1 . 10 . 1 2 Successful 11 | . . . 4 . 1 . 4 . . 2 Failed 10 | . . . 3 . . . 6 . 1 . Catastrophic 2 | . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . . 3 . 1 . 7 . 1 . Terminals 18 | . . . 7 . . . 10 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . . 2 . 1 . 3 . . . Prototype ID Bank 3 | . . . 2 . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . 1 . . . Terminals 3 | . . . 2 . . . 1 . . . Botnet 3 | . . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . 3 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 19 | . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 3 . Highest-Rated Group 93 | . . . . . . . . 93 87 . Highest-Rated Ally 31 | . . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 17 26 . Total Damage 562 | . . . . . . . . 229 333 . Kills 5 | . . . . . . . . 2 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 2375 | . 87 155 207 68 130 6 291 529 490 412 Spaces Moved 3739 | 1 90 413 295 64 393 20 490 524 670 779 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 30 | 1 29 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3709 | . 61 413 295 64 393 20 490 524 670 779 Fastest Speed 24 | 120 37 37 29 29 29 29 29 28 24 24 Average Speed 30 | 120 65 37 33 29 29 29 29 29 24 28 Slowest Speed 355 | 120 200 37 37 29 29 29 109 31 25 355 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . 1 . . . . 4 . 4 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 1 24 84 46 23 91 14 61 22 21 26 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . . . . Spaces Dug 3 | . . . . . . . . . 1 2 Terrain Destroyed 3 | . . . . . . . . . 1 2 Melee 3 | . . . . . . . . . 1 2 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 4869 | . 111 413 394 112 407 19 595 902 980 936 Wait 989 | . . . 86 49 13 . 70 356 299 116 Move 3708 | . 89 410 294 63 392 19 481 523 662 775 Hop 10 | . . 1 . . . . 4 . 3 2 Pick Up 25 | . 1 1 3 . . . 6 8 3 3 Fast Attach 22 | . 3 1 4 . 1 . 4 1 2 6 Attach 17 | . . . . . 1 . 3 4 3 6 Detach 8 | . 1 . 1 . . . 2 . 1 3 Swap 6 | . . . . . . . 1 4 . 1 Drop 31 | . 11 . . . . . 6 6 1 7 Fire 6 | . 6 . . . . . . . . . Melee 47 | . . . 6 . . . 18 . 6 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 88 | -10/Materials | Entered Mines 108 | -10/Mines | Learned 2 Materials zone layouts 210 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 217 | -10/Mines | Learned location of Storage (-9) 239 | -10/Mines | Discovered new exit (range 9) 242 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 243 | -10/Mines | Entered Materials 243 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Met 8R-AWN 425 | -9/Materials | Discovered new exit (range 4) 436 | -9/Materials | Discovered new exit (range 15) 450 | -9/Materials | Entered Mines 451 | -9/Mines | Followed 8R-AWN into the Mines 514 | -9/Mines | Discovered new exit (range 5) 518 | -9/Mines | Entered Exiles 525 | -9/Exiles | Welcomed by 8R-AWN 530 | -9/Exiles | Met EX-HEX 539 | -9/Exiles | Met EX-BIN 542 | -9/Exiles | Aligned with FarCom system 543 | -9/Exiles | Given EX-Vault access code 562 | -9/Exiles | Opened EX-Vault 565 | -9/Exiles | Found 0b10 Alert Chip 573 | -9/Exiles | Warned to stay clear of 0b10 Research branches 593 | -9/Exiles | Met EX-DEC 597 | -9/Exiles | Visited The Gauntlet 644 | -9/Exiles | Discovered new exit (range 14) 648 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 648 | -9/Exiles | Entered Mines 653 | -8/Mines | Discovered new exit (range 5) 654 | -8/Mines | Entered Materials 654 | -8/Materials | Evolved 2 slots: Utility x2 687 | -8/Materials | Garrison activated, responded to threat 696 | -8/Materials | Build established: Sprinter 881 | -8/Materials | Met 7R-MNS 917 | -8/Materials | Discovered new exit (range 16) 933 | -8/Materials | Identified exit to Factory 945 | -8/Materials | Entered Factory 945 | -7/Factory | Evolved 2 slots: Utility x2 946 | -7/Factory | Caught up to 7R-MNS 1241 | -7/Factory | Build established: Scavenger-Scout 1451 | -7/Factory | Discovered new exit (range 9) 1474 | -7/Factory | Identified exit to Factory 1474 | -7/Factory | Entered another Factory area 1474 | -6/Factory | Accompanied by 3 allies 1474 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -6/Factory | Caught up to 7R-MNS 1946 | -6/Factory | Discovered new exit (range 14) 1956 | -6/Factory | Identified exit to Factory 1964 | -6/Factory | Entered another Factory area 1964 | -5/Factory | Evolved 2 slots: Utility x2 1965 | -5/Factory | Caught up to 7R-MNS 1991 | -5/Factory | Repaired Cesium-ion Thruster 1992 | -5/Factory | Garrison activated, responded to threat 2299 | -5/Factory | Lost 4 parts (1p2n1w) 2337 | -5/Factory | Build established: Sprinter 2343 | -5/Factory | Core integrity fell below 50% 2369 | -5/Factory | Core integrity fell below 20% 2376 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Critical hit (Burn: +50). Destroyed Antigrav System. Lgt. Nuclear Core destroyed. Greatsword destroyed. R-10 Processor collects Hpw. Shock Rifle. Cesium-ion Thruster destroyed. Power Amplifier destroyed. ECM Suite destroyed. Nuclear Pulse Array destroyed. System corrupted: Matter fused (-5). Critical hit (Burn: +37). R-10 Processor collects Mic. Fission Core. Thermal Defense Suite destroyed. Critical hit (Burn: +37). Critical hit (Burn: +50). G-50 Soldier suffers critical hit (Burn). Adv. Melee Analysis Suite destroyed. R-10 Processor collects Imp. Target Analyzer. Critical hit (Burn: +50). Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????############????????????????? | | ?????????????????????#] #??????????????? | | ?????????????????????# !! """ #??????????????? | | ?????????????????????? !! """ #??????????????? | | ???????????????????????? """????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????##############+#?????############??? | | ??????????????# ! ! ! + #????? #??? | | ??????????????# # #???? #??? | | ??????????????# """" """" =# ##### ! #??? | | ??????????????# """" """" # + / #??? | | ??????????????# """" """" # # #??? | | ??????????????# """" """" + # ! #??? | | ??????????????# # + #??? | | ??????????????# """" """" g/ # [ #??? | | ??????????????# """" """ # #?? #??? | | ??????????????# """" """gg # #?? ! #??? | | ??????????????# """" """ @ # #??? #??? | | ??????????????# Rp=# #??? ???? | | ?????????????#"############# #????########???? | | ?????????????##????????????# #???????????????? | | ?????????????????########### #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# """ """ # #???????????????? | | ?????????????????# """ """ # #???????????????? | | ?????????????????# """ """ # #???????????????? | | ?????????????????# + #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????#######+### #####???????????? | | ????????????????????# g ?????????? | | ????????????????????# ????????? | | ?????????????######## ????????? | | ????????????? =# ????????? | | ?????????????? # ???????? | | ??????????????""""" # #############?????????# | | ?????????????"""""" # #?????????????????????# | | ?????????????"""""" # #?????????????????????# | | ?????????????"""""" / +?????????????????????# | | ??????????????""""" # #?????????????????????# | | ??????????????""""" # #?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Resistance: TH 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 20 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAssembledFrame Manual? 0 Play Time 00:51:03 Cumulative 171.7 hours Start 2024.08.07 @ 02:01:23 End 2024.08.07 @ 02:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 282 Adventurer 2 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4f99850-6c2a-4c94-851c-55e3e6b77224