Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.28 @ 19:51:27 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2264) 2264 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 6948 Bonus ------- Follower Combat Kills 74 Friendly Fire -5 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Large Storage Unit Microactuators Welding Torch Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Gauss Cannon Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Large Storage Unit Damper Plating Hacking Suite Pulse Rifle Flak Gun Heavy Missile Launcher [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . . 1 1 . 1 . . 2 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 81 | 1 4 3 6 3 18 4 5 8 29 Power 12 | . 1 . 1 1 3 . 1 1 4 Engine 8 | . 1 . . 1 3 . . 1 2 Core 3 | . . . 1 . . . . . 2 Reactor 1 | . . . . . . . 1 . . Propulsion 22 | . . 1 3 1 4 2 . 1 10 Treads 4 | . . . . . 2 2 . . . Leg 5 | . . . . . . . . . 5 Wheel 5 | . . 1 . . 2 . . . 2 Hover 8 | . . . 3 1 . . . 1 3 Flight . | . . . . . . . . . . Utility 21 | 1 2 1 1 1 3 1 2 3 6 Device 8 | 1 . 1 . . 1 . . 2 3 Storage 3 | . 2 . . . . . 1 . . Processor 5 | . . . . 1 2 1 . . 1 Hackware 3 | . . . . . . . 1 1 1 Protection 2 | . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 26 | . 1 1 1 . 8 1 2 3 9 Energy Gun 10 | . . . . . 3 . 1 1 5 Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 8 | . 1 . 1 . 2 . . 1 3 Ballistic Cannon 4 | . . 1 . . 2 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 64 | . 2 . . 4 19 . 1 4 34 Power 10 | . 1 . . 1 3 . . 1 4 Propulsion 20 | . . . . 2 5 . . 1 12 Utility 11 | . . . . 1 3 . . . 7 Weapon 23 | . 1 . . . 8 . 1 2 11 Highest Loss Streak 13 | . 1 . . 3 9 . 1 3 13 Average Slot Usage (%) 76 | . 99 90 95 92 57 71 79 79 73 Engine 4 | . 13 11 1 2 3 7 2 . 4 Core 1 | . . . 7 6 . . . . 3 Reactor 1 | . . . . . . . 4 4 . Treads 4 | . . . . . 1 7 15 12 1 Leg 5 | . 28 22 8 . . . . . 5 Wheel 1 | . . 6 9 . 2 3 . . 2 Hover 4 | . . . 14 29 5 . . . 3 Device 6 | . 14 17 18 16 4 . . 7 3 Storage 7 | . 14 11 9 9 7 7 7 6 4 Processor 14 | . . . . 1 14 26 23 20 18 Hackware 4 | . . . . . . . 6 11 6 Protection 1 | . . . 9 9 3 . . . 1 Energy Gun 3 | . 8 . . . 3 7 5 . 4 Ballistic Gun 5 | . 19 16 9 9 3 . . . 4 Ballistic Cannon 4 | . . 5 9 9 5 7 7 5 . Slashing Weapon 1 | . . . . . . . 2 5 1 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 11 39 27 31 31 36 42 46 47 83 Greatest Support 140 | 20 20 20 24 39 31 140 140 140 70 Greatest Overweight (x) 10 | . 1 2 3 1 8 3 . . 10 Average Overweight (x) 1 | . . 1 1 . 3 1 . . 2 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 10 10 10 10 10 10 10 10 9 Most Carried 12 | 6 12 10 10 10 10 10 10 10 10 Average Carried 8 | 5 9 8 9 9 6 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 9 9 10 9 6 9 10 10 4 Class Distribution -------------------- 41% | Mutant 17% | Scavenger-Mutant 14% | Hacker-Mutant 6% | Scavenger-Gunner 6% | Skirmisher 6% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Matter Collected 1913 | 230 126 . 137 155 243 241 46 130 605 Remotely . | . . . . . . . . . . Salvage Created 2545 | 135 294 . 137 188 527 . 94 172 998 Parts 131 | 7 18 . 7 15 23 . 1 7 53 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Combat Hostiles Destroyed 46 | . 7 . 3 4 10 . 2 5 15 Melee 4 | . . . . . . . . 3 1 Guns 20 | . 7 . . 1 3 . . 1 8 Cannons 19 | . . . 3 3 6 . 2 . 5 AOE 1 | . . . . . . . . . 1 Classes Destroyed 11 | 2 1 . 1 . 4 . . 1 2 Worker 3 | . . . . . 1 . . . 2 Builder 4 | . . . . . 1 . . . 3 Tunneler 2 | 2 . . . . . . . . . Recycler 3 | 1 . . . . . . . . 2 Watcher 1 | . . . . . . . . . 1 Swarmer 8 | . . . . . . . . 3 5 Grunt 13 | . 7 . . . 2 . . . 4 Duelist 1 | . . . . . 1 . . . . Sentry 18 | . . . 3 4 6 . 2 2 1 Hunter 1 | . . . . . . . . . 1 Programmer 5 | . . . . . 1 . . . 4 Best Kill Streak 10 | 3 2 . 1 3 2 . 2 3 10 Combat Bots Only 5 | . 2 . 1 3 2 . 2 3 5 Max Kills in Single Turn 3 | 2 1 . 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Damage Taken 8188 | . 403 . 106 457 2006 . 170 987 4059 Core 1668 | . 69 . . 45 483 . . 65 1006 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 72 100 . 91 . . 31 92 . Volleys Fired 236 | 11 36 . 7 12 67 . 6 15 82 Largest 3 | 2 2 . 2 2 3 . 2 2 3 Hottest 159 | 60 60 . 64 64 120 . 111 108 159 Shots Fired 383 | 22 71 . 14 24 91 . 9 19 133 Gun 291 | 22 71 . 7 12 48 . 3 13 115 Cannon 92 | . . . 7 12 43 . 6 6 18 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 301 | 11 56 . 14 24 70 . 6 15 105 Thermal 49 | 11 15 . . . 15 . 3 4 1 Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . 6 . . . 27 Robot Hit Streak 21 | 5 12 . 5 7 14 . 11 13 21 Robot Miss Streak 8 | 1 5 . 2 3 8 . . 2 8 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 282 | 15 47 . 10 15 63 . 9 23 100 Core Hits 152 | 4 14 . 4 4 37 . 4 13 72 Critical Hits 12 | . 1 . . 1 1 . 1 1 7 Critical Kills 7 | . 1 . . . . . . . 6 Critical Parts Destroyed 5 | . . . . 1 1 . 1 1 1 Melee Attacks 50 | . . . . . . . 10 20 20 Impact . | . . . . . . . . . . Slashing 50 | . . . . . . . 10 20 20 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6195 | 189 535 . 169 269 1381 . 207 728 2717 Guns 3674 | 189 535 . 62 102 658 . 50 286 1792 Cannons 1630 | . . . 107 152 723 . 157 120 371 Explosions 303 | . . . . . . . . . 303 Melee 566 | . . . . . . . . 322 244 Ramming 22 | . . . . 15 . . . . 7 Kinetic 4312 | 108 438 . 169 254 1114 . 157 339 1733 Thermal 831 | 81 97 . . . 213 . 50 67 323 Explosive . | . . . . . . . . . . Electromagnetic 464 | . . . . . 54 . . . 410 Impact . | . . . . . . . . . . Slashing 566 | . . . . . . . . 322 244 Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . 1 1 1 4 . 14 Average Corruption 2 | . . . . 1 1 1 3 . 4 Corruption Purged . | . . . . . . . . . . Effects 29 | . . . . . 2 2 3 . 22 Message Errors 4 | . . . . . . 2 1 . 1 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 3 | . . . . . . . 2 . 1 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . . 1 . . . 5 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 137 | . . . . . 20 . . 66 51 Projectiles 25 | . . . . . 20 . . . 5 Explosions 46 | . . . . . . . . . 46 Melee 66 | . . . . . . . . 66 . Knockbacks 10 | . . . . . 7 . . . 3 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 6 . . . 3 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 59 | . . . . 7 . . . . 52 Shots 1 | . . . . . . . . . 1 Rammed 3 | . . . . 1 . . . . 2 Targets Rammed 3 | . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | 20 72 . 6 30 138 . 217 . 423 Average Temperature 104 | 18 39 . 6 11 44 . 70 . 154 Received Heat Transfer 1770 | . 225 . 27 108 633 . 72 150 555 Effects 8 | . . . . . . . . . 8 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 1395 | 175 225 . . . 497 . 111 150 237 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Peak Influence 383 | 15 104 13 168 383 258 12 105 112 222 Initial 173 | . 9 . 5 70 173 12 8 4 54 Average 75 | 3 37 1 60 203 123 12 34 53 88 Maximum Alert Level 1 | . . . . 1 1 . . . 1 Low Security (%) 89 | 100 100 100 100 51 69 100 100 100 92 Level 1 10 | . . . . 48 30 . . . 7 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . . 2 2 . 1 . 6 Investigation 2 | . 1 . . 1 . . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 4 | . . . . 1 1 . 1 . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Distress Signals 8 | . . . . 4 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 13 . 3 16 16 . 3 7 34 Peak Tracking Total 7 | . 3 . 1 6 4 . 1 3 7 Tactical Retreats 5 | . . . 1 . . . . 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Traps Triggered 6 | . . . . . 1 . 3 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Machines Accessed 30 | . 3 2 2 8 4 . 2 4 5 Terminals 25 | . 3 2 2 7 3 . 2 3 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . 2 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 84 | . 8 9 8 18 10 . 6 9 16 Successful 46 | . 5 5 5 9 1 . 5 7 9 Failed 38 | . 3 4 3 9 9 . 1 2 7 Catastrophic 10 | . 1 . 2 4 2 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 58 | . 6 8 5 12 9 . 5 6 7 Terminals 70 | . 8 9 8 16 9 . 6 7 7 Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . 1 . . . 9 Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 17 | . 3 2 3 4 1 . 3 1 . Part Schematic 1 | . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 1 | . . . . . . . 1 . . Alert Level 3 | . . . 1 . . . 1 1 . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . 1 . . . . 1 . . Zone Layout 4 | . 2 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . 9 Insert Component 7 | . . . . . . . . . 7 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 2 3 2 5 . . 2 4 . Terminals 18 | . 2 3 2 5 . . 2 4 . Assimilate 3 | . . 1 . 1 . . . 1 . Botnet 15 | . 2 2 2 4 . . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 2 2 7 3 . 2 3 4 Full Trace Events 4 | . 1 . 1 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . 2 Parts Built 1 | . . . . . . . . 1 . Matter 146 | . . . . . . . . 146 . Time 73 | . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . 3 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Total Allies 11 | . . . . 11 . . . . . Largest Group 10 | . . . . 10 1 . . . . Highest-Rated Group 173 | . . . . 173 10 . . . . Highest-Rated Ally 29 | . . . . 29 10 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 52 | . . . . 52 . . . . . Total Damage 651 | . . . . 651 . . . . . Kills 6 | . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Turns Passed 4701 | 69 413 153 234 261 885 266 508 729 1183 Spaces Moved 2729 | 28 177 129 171 385 385 190 278 384 602 Core 108 | . . . . . 100 . . . 8 Treads 954 | . . . . . 31 85 278 384 176 Legs 417 | 28 177 37 . . . . . . 175 Wheels 690 | . . 92 86 . 244 105 . . 163 Hover 560 | . . . 85 385 10 . . . 80 Flight . | . . . . . . . . . . Fastest Speed 45 | 120 120 100 100 45 45 110 160 160 50 Average Speed 134 | 120 146 114 111 53 176 132 160 160 139 Slowest Speed 550 | 120 150 150 117 117 450 160 160 160 550 Overloaded Moves 10 | . . . . . 10 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 44 17 23 70 14 80 10 13 20 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 31 | . . . . . . . 10 7 14 Terrain Destroyed 46 | . . . . 1 . . 10 8 27 Melee 31 | . . . . . . . 10 7 14 Projectile 13 | . . . . 1 . . . 1 11 AOE 2 | . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Fac Total 3314 | 42 262 134 206 419 504 207 314 440 786 Wait 83 | . 31 1 2 12 17 . . 1 19 Move 2721 | 27 176 128 170 384 385 189 277 383 602 Hop . | . . . . . . . . . . Pick Up 101 | 2 11 2 12 2 16 9 10 9 28 Fast Attach . | . . . . . . . . . . Attach 70 | 1 2 2 2 2 18 4 3 7 29 Detach 2 | . . . . . . . . 1 1 Swap 11 | . 2 1 4 1 . . 2 1 . Drop 33 | 1 4 . 9 1 1 5 6 3 3 Fire 236 | 11 36 . 7 12 67 . 6 15 82 Melee 50 | . . . . . . . 10 20 20 Ram 3 | . . . . 1 . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . 4 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Discovered new exit (range 16) 636 | -9/Materials | Entered another Materials area 636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -8/Materials | Discovered new exit (range 5) 870 | -8/Materials | Entered Storage 947 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 955 | -8/Storage | Learned location of Armory (-3) 978 | -8/Storage | Discovered new exit (range 11) 1113 | -8/Storage | Discovered new exit (range 17) 1114 | -8/Storage | Lost 3 parts (1p1n1u) 1131 | -8/Storage | Entered Factory 1131 | -7/Factory | Accompanied by 1 ally 1131 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1376 | -7/Factory | Discovered new exit (range 16) 1468 | -7/Factory | Identified exit to Lower Caves 1477 | -7/Factory | Lost 7 parts (1p2n1u3w) 1564 | -7/Factory | Core integrity fell below 50% 1579 | -7/Factory | Lost 9 parts (1p2n2u4w) 2000 | -7/Factory | Discovered exit to Lower Caves (range 16) 2016 | -7/Factory | Sucked down chute 2016 | -7/Factory | Entered Waste 2016 | -7/Waste | The area was eerily silent 2140 | -7/Waste | Found Damper Plating 2266 | -7/Waste | Discovered new exit (range 11) 2280 | -7/Waste | Identified exit to Factory 2282 | -7/Waste | Entered Factory 2736 | -7/Factory | Identified exit to Factory 2790 | -7/Factory | Entered another Factory area 2790 | -6/Factory | Evolved 2 slots: Utility x2 2890 | -6/Factory | Fabricated Hacking Suite (x1) 3206 | -6/Factory | Build established: Hacker-Mutant 3428 | -6/Factory | Lost 3 parts (1p2w) 3466 | -6/Factory | Discovered new exit (range 12) 3517 | -6/Factory | Identified exit to Factory 3519 | -6/Factory | Entered another Factory area 3519 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3687 | -5/Factory | Discovered new exit (range 5) 3693 | -5/Factory | Identified exit to Upper Caves 3858 | -5/Factory | Garrison activated, responded to threat 3896 | -5/Factory | Lost 7 parts (2n2u3w) 4337 | -5/Factory | Lost 5 parts (1p1n1u2w) 4463 | -5/Factory | Lost 3 parts (1p1n1u) 4569 | -5/Factory | Lost 4 parts (1n1u2w) 4604 | -5/Factory | Core integrity fell below 50% 4643 | -5/Factory | System corruption reached 10% 4674 | -5/Factory | Core integrity fell below 20% 4701 | -5/Factory | Discovered new exit (range 17) 4702 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04668_ Acquired 26 matter. 04669_ Acquired Antigrav System. 04671_ System corrupted: Matter fused (-9). 04672_ K-01 Serf collects debris. 04679_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 04681_ Penetrated by Slug. 04681_ Imp. Hover Unit destroyed. 04681_ Penetrated by Slug. 04684_ Wheel destroyed. 04688_ Penetrated by Slug. 04688_ Dropped Lrg. Storage Unit. 04692_ W-25 Informer sends out distress signal. 04694_ System corrupted: Matter fused (-6). 04694_ H-66 Slayer IFF system glitched. 04697_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04699_ Slug penetrates Door. 04699_ Slug penetrates K-01 Serf. 04699_ Antigrav System destroyed. 04700_ Dropped Mic. Fission Core. 04701_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ???????????????????????############### #?????? | | ???????????????????????# * #?????? | | ???????????????????????# ]!! #?????? | | ???????????????????????# + ? | | ???????????????????????# # | | ???????????????????????# gp #?? | | ???????????????????????# ######### #???? | | ???????????????????????# h#???????# #?????? | | ???????????????????????# u #???????# #?????? | | ???????????????????????# k #???????# #?????? | | ???????????????????????# #???????# #?????? | | ???????????????????????# ;???????# #?????? | | ???????????????????????# #???????# #?????? | | ???????????????????????# #???????# #?????? | | ???????????????????????# #???????# #?????? | | ???????????????????????#kw #???????? #?????? | | ???????????????????????# #???????? +?????? | | ???????????????????????#k #???????? #?????? | | ???????????????????????# #???????? #?????? | | ???????????????????????# * #???????? ???????? | | ???????????????????????# #????????? ?????????? | | ???????????????###+#####k #???????????????????? | | ???????# g @ #???????????????????? | | ???????# u #???????????????????? | | ???????# < g #???????????????????? | | ???????# g +???????????????????? | | ???????# #???????????????????? | | ????????###+##### #???????????????????? | | ????????????????# A #???????????????????? | | ????????????????# #???????????????????? | | ????????????????#A #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# k #???????????????????? | | ????????????????# #???????????????????? | | ????????????????## ######+####???????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Core Shielding 20 Evasion (%) 56 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Lrg. Storage Unit | -5/Factory | Scanalyzed Flak Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserTitaniumBoosters Manual? 0 Play Time 00:39:15 Cumulative 96.7 hours Start 2021.07.28 @ 19:12:27 End 2021.07.28 @ 19:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 57 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f26fe8c9-4ebc-4bf6-963c-6cbe87db20be