Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 14:36:58 Player: Pancakes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3046) 3046 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 7489 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 30 Cogmind --------- Core Integrity 725/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Medium Treads > --- UTILITY (5) ------ Melee Analysis Suite > --- WEAPON (3) ------- Ripper > --- INVENTORY (5) ---- Light Nuclear Core Huge Storage Unit Improved Trap Scanner ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Aluminum Leg Improved Titanium Leg Flexi-carbon Leg Makeshift Hover Unit > --- UTILITY ---------- Improved Trap Scanner Melee Analysis Suite Improved Melee Analysis Suite ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun High-powered Shotgun Barrage Gun > --- INVENTORY -------- Huge Storage Unit [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . 1 . . Utility 3 | . . 1 . 1 . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 94 | 7 9 27 14 12 . 13 . 12 . Power 11 | 1 3 2 1 1 . 1 . 2 . Engine 7 | 1 2 2 . 1 . 1 . . . Core 4 | . 1 . 1 . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 13 7 6 . 6 . 6 . Treads 3 | . . 1 . . . 1 . 1 . Leg 30 | 2 1 12 7 6 . . . 2 . Wheel 4 | . . . . . . 4 . . . Hover 1 | . . . . . . . . 1 . Flight 3 | . . . . . . 1 . 2 . Utility 24 | 2 3 6 4 4 . 4 . 1 . Device 9 | 1 2 2 1 1 . 1 . 1 . Storage 4 | 1 1 1 1 . . . . . . Processor 5 | . . 1 . 2 . 2 . . . Hackware . | . . . . . . . . . . Protection 6 | . . 2 2 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 2 6 2 1 . 2 . 3 . Energy Gun 2 | . 1 . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 2 1 6 2 1 . 2 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 40 | . 4 7 4 4 4 3 . 14 . Power 7 | . 1 2 . 1 1 . . 2 . Propulsion 15 | . . 2 1 1 1 3 . 7 . Utility 8 | . 1 2 1 1 1 . . 2 . Weapon 10 | . 2 1 2 1 1 . . 3 . Highest Loss Streak 7 | . 2 2 3 1 4 3 . 7 . To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 14 | 2 9 16 19 19 10 4 4 2 . Power 1 | . 1 1 1 1 . . . . . Propulsion 5 | 1 2 6 8 8 4 1 1 . . Utility 2 | . 3 3 3 2 . . 2 1 . Weapon 5 | . 2 5 6 7 4 3 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 1 5 8 . 9 1 . . 2 Power 3 | . . . . . 2 . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 6 | . 1 2 2 . . . . . 1 Weapon 15 | . . 3 6 . 5 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 98 99 99 32 45 26 60 . Engine 5 | . 7 6 3 3 2 4 . . . Core 3 | . 5 4 5 3 . . . 3 . Treads 1 | . . 1 . . . 4 6 3 . Leg 28 | . 28 30 35 37 13 . . 11 . Wheel 1 | . . . . . . 11 . . . Device 8 | . 14 6 8 13 . 2 6 10 . Storage 8 | . 14 11 9 7 2 . . . . Processor 4 | . . 8 . 1 2 12 13 11 . Protection 5 | . . 6 9 7 2 5 . 2 . Ballistic Gun 20 | . 27 22 26 22 5 1 . 7 . Peak Build Rating 50 | 9 12 16 28 39 30 26 12 50 . Average Rating 20 | 6 9 14 25 33 9 16 12 33 . On Entrance 13 | . 9 12 16 28 30 . 12 12 12 Naked Turns 169 | . . . . . 139 30 . . . Heaviest Build 75 | 12 19 54 66 75 65 23 2 30 . Greatest Support 65 | 20 20 30 45 65 58 42 3 50 . Greatest Overweight (x) 3 | . 1 2 1 1 2 3 . 2 . Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 5 5 5 . Average Capacity 15 | 6 9 18 20 20 10 5 5 5 . Most Carried 20 | 5 10 20 20 20 20 5 4 5 . Average Carried 14 | 2 9 16 19 19 10 4 4 2 . Final Capacity 20 | 8 10 20 20 20 5 5 5 5 5 Final Carried 20 | 4 10 20 20 18 5 4 4 4 4 Class Distribution -------------------- 35% | Scavenger-Gunner 35% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Matter Collected 3087 | 223 448 765 755 370 . 90 . 436 . Remotely . | . . . . . . . . . . Salvage Created 3999 | 18 402 1453 1283 540 . 65 . 238 . Parts 222 | 3 19 98 63 24 . 5 . 10 . Haulers Intercepted 9 | . 1 5 3 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Combat Hostiles Destroyed 87 | . 11 34 23 8 . . . 11 . Melee 2 | . . . . . . . . 2 . Guns 83 | . 10 34 23 7 . . . 9 . AOE 2 | . 1 . . 1 . . . . . Classes Destroyed 13 | 1 4 2 4 1 . 1 . . . Worker 1 | . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 9 | . 1 5 3 . . . . . . Recycler 4 | . . . 2 1 . 1 . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . . 3 2 1 . . . . . Swarmer 35 | . 6 11 7 . . . . 11 . Grunt 35 | . 4 16 12 3 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 7 2 2 . . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 2 | . . . . 2 . . . . . Subdweller 1 | . 1 . . . . . . . . Best Kill Streak 7 | 1 2 6 6 3 . 2 . 7 . Combat Bots Only 7 | . 2 6 4 3 . . . 7 . Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . 1 . . 1 . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Hostile Shots Fired 601 | . 64 168 91 99 4 67 . 108 . Missed 161 | . 13 38 13 37 . 26 . 34 . Hits 440 | . 51 130 78 62 4 41 . 74 . Melee 6 | . . . 2 . 4 . . . . Projectile 434 | . 51 130 76 62 . 41 . 74 . Critical Strikes 7 | . . 3 2 1 1 . . . . Part Disruptions 2 | . 1 . . 1 . . . . . Damage Taken 5680 | . 568 1452 1128 732 180 506 . 1114 . Core 741 | . 122 210 74 49 58 103 . 125 . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 75 | . . 75 . . . . . . . Core Remaining (%) 70 | 100 51 47 86 . . 70 . . . Volleys Fired 308 | 2 47 119 72 30 10 2 . 26 . Largest 3 | 2 2 2 3 3 2 1 . 3 . Hottest 108 | 40 60 46 69 69 43 25 . 108 . Shots Fired 695 | 4 94 238 205 87 18 4 . 45 . Gun 695 | 4 94 238 205 87 18 4 . 45 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 682 | 4 88 238 205 87 18 4 . 38 . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 13 | . 6 . . . . . . 7 . Robot Hit Streak 16 | 3 12 16 13 14 11 2 . 7 . Robot Miss Streak 5 | . 3 3 5 3 1 3 . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . . 4 6 1 . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . Shots Hit Robots 480 | 3 54 177 133 63 17 3 . 30 . Core Hits 204 | 2 25 78 54 23 1 2 . 19 . Critical Kills 3 | . . 3 . . . . . . . Critical Parts Destroyed 5 | . 2 1 . 1 . . . 1 . Critical Strikes 8 | . 2 4 . 1 . . . 1 . Destroy 8 | . 2 4 . 1 . . . 1 . Melee Attacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7068 | 29 618 2073 2208 1199 243 50 . 648 . Guns 6780 | 29 555 2073 2208 1150 243 50 . 472 . Cannons . | . . . . . . . . . . Explosions 214 | . 63 . . 49 . . . 102 . Melee 74 | . . . . . . . . 74 . Ramming . | . . . . . . . . . . Kinetic 6679 | 29 487 2073 2208 1150 243 50 . 439 . Thermal 151 | . . . . 49 . . . 102 . Explosive . | . . . . . . . . . . Electromagnetic 164 | . 131 . . . . . . 33 . Impact . | . . . . . . . . . . Slashing 74 | . . . . . . . . 74 . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . . 20 23 . . . Average Corruption 18 | . . . . . 11 20 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . . 10 33 . . . Message Errors 12 | . . . . . 3 9 . . . Matter Fused 7 | . . . . . 2 5 . . . Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 6 | . . . . . 1 5 . . . Data Loss (minor) 2 | . . . . . 1 1 . . . Data Loss (major) 5 | . . . . . 2 3 . . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . 2 . . . Misdirections 4 | . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . . . . . 19 . Projectiles . | . . . . . . . . . . Explosions 19 | . . . . . . . . 19 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 120 | . 43 . . 77 . . . . . Shots 4 | . 1 . . 3 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 276 | . 8 16 145 96 . 276 . 228 . Average Temperature 40 | . 4 4 33 36 . 111 . 114 . Received Heat Transfer 1203 | . 84 555 423 120 . 21 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . 50 . . . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Maximum Alert Level 2 | . . 2 1 . . . . . . Low Security (%) 75 | 100 100 47 70 100 100 100 100 . . Level 1 24 | . . 50 29 . . . . . . Level 2 . | . . 1 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 406 | . 126 406 321 130 8 59 21 . . Initial 130 | . . . 117 130 8 . 21 . . Average 108 | . 49 191 129 33 . 10 21 . . Influence Increases 2699 | 5 347 1007 641 289 . 160 . 250 . Destroy 0b10 Robot/C 1720 | . 200 680 460 160 . . . 220 . Destroy 0b10 Robot/NC 110 | 5 5 40 40 10 . 10 . . . Destroy Leader 400 | . 42 176 90 62 . . . 30 . Successful Hack 17 | . 9 2 4 2 . . . . . Disable Machine 75 | . 15 15 15 30 . . . . . Destroy Structure 17 | . 1 4 2 10 . . . . . Partial Spotted 30 | . . . . 15 . 15 . . . Lose Combat Pursuer 330 | . 75 90 30 . . 135 . . . Influence Decreases 2687 | 5 347 730 630 554 23 117 22 255 4 Entered New Map 368 | . . . 160 158 15 . 22 9 4 Time Decay 1857 | 5 311 510 430 360 8 117 . 116 . Lost Part 312 | . 36 70 40 36 . . . 130 . Purge Threat 150 | . . 150 . . . . . . . Squads Dispatched 10 | . 1 3 1 3 . 2 . . . Investigation 2 | . . 2 . . . . . . . Extermination 4 | . . . . 2 . 2 . . . Reinforcement 4 | . 1 1 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Distress Signals 11 | . 1 5 3 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 24 46 44 13 7 13 . 13 . Peak Tracking Total 8 | . 6 8 6 3 5 5 . 4 . Tactical Retreats 18 | . 4 3 2 . 1 6 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Traps Triggered 4 | . . 2 . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Disabled 5 | . 1 1 1 2 . . . . . Max in Single Turn 2 | . 1 1 1 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Machines Accessed 14 | . 3 5 2 3 . 1 . . . Terminals 9 | . 3 2 . 3 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 4 18 4 7 . 1 . . . Successful 21 | . 2 13 3 3 . . . . . Failed 13 | . 2 5 1 4 . 1 . . . Catastrophic 3 | . 1 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 6 . 3 . . . . . Terminals 18 | . 4 6 . 7 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 4 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 8 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 3 . 3 . . . . . Record 2 | . . . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 2 1 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . 8 2 . . . . . . Insert Component 5 | . . 4 1 . . . . . . Analyze 5 | . . 4 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 4 2 3 . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 4 1 . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . . Total Damage 300 | . . . . . 300 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Active Infowar (turns) 1847 | 40 590 753 . . . 215 . 249 . Terrain 1383 | 40 590 753 . . . . . . . Traps 249 | . . . . . . . . 249 . ECM 415 | . . . . . . 215 . 200 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Turns Passed 8398 | 86 1046 2784 1732 1276 219 775 4 476 . Spaces Moved 3752 | 60 523 776 463 397 240 864 8 421 . Core 744 | 9 . . . . 210 292 8 225 . Treads . | . . . . . . . . . . Legs 2435 | 51 523 776 463 397 30 . . 195 . Wheels 572 | . . . . . . 572 . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 50 50 50 50 . Average Speed 131 | 109 120 183 190 190 64 76 50 88 . Slowest Speed 260 | 120 190 260 190 192 260 200 50 150 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 67 68 46 10 87 24 . 62 1 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . 1 . . 1 1 1 . Scrap Searched 6 | . . . . . . . . 6 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . 6 . . . 4 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 10 | . . . . 6 . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Total 6613 | 73 857 1926 1161 851 288 973 7 477 . Wait 2304 | . 261 959 578 397 35 73 . 1 . Move 3744 | 59 522 775 462 397 239 863 7 420 . Hop . | . . . . . . . . . . Pick Up 71 | 5 12 22 16 6 . 3 . 7 . Fast Attach 29 | 6 . 3 2 3 . 9 . 6 . Attach 41 | 1 4 11 6 4 . 5 . 10 . Detach 9 | . . 1 . . 2 3 . 3 . Swap 39 | . 5 17 8 8 . 1 . . . Drop 56 | . 6 19 17 6 2 6 . . . Fire 308 | 2 47 119 72 30 10 2 . 26 . Melee 4 | . . . . . . . . 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 387 | -10/Materials | Identified exit to Materials 687 | -10/Materials | Derelicts attacked the area 1066 | -10/Materials | Discovered new exit (range 10) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Discovered new exit (range 15) 1804 | -9/Materials | Discovered new exit (range 4) 1833 | -9/Materials | Identified exit to Storage 1850 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Build established: Mutant 2400 | -9/Materials | Repaired Lgt. Armor Plating 2449 | -9/Materials | Discovered new exit (range 15) 2519 | -9/Materials | Identified exit to Materials 2615 | -9/Materials | Build established: Scavenger-Mutant 3151 | -9/Materials | Discovered exit to Materials (range 16) 3797 | -9/Materials | Core integrity fell below 50% 3917 | -9/Materials | Entered another Materials area 3917 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4215 | -8/Materials | Build established: Scavenger-Gunner 4669 | -8/Materials | Lost 3 parts (1u2w) 5607 | -8/Materials | Discovered new exit (range 3) 5649 | -8/Materials | Entered Factory 5649 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6925 | -7/Factory | Sucked down chute 6925 | -7/Factory | Entered Waste 6926 | -7/Waste | Met a frightened Derelict 6940 | -7/Waste | EMP discharged 6944 | -7/Waste | Spotted C-40 Crusher 6950 | -7/Waste | Spotted C-40 Crusher 6961 | -7/Waste | Allies destroyed C-40 Crusher 6984 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6993 | -7/Waste | Spotted C-40 Crusher 6999 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7002 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7005 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7010 | -7/Waste | Spotted C-40 Crusher 7036 | -7/Waste | Lost 4 parts (1p1n1u1w) 7040 | -7/Waste | EMP discharged 7040 | -7/Waste | System corruption reached 10% 7065 | -7/Waste | Spotted C-40 Crusher 7109 | -7/Waste | Spotted C-40 Crusher 7140 | -7/Waste | EMP discharged 7140 | -7/Waste | Discovered new exit (range 10) 7144 | -7/Waste | Entered Factory 7299 | -7/Factory | Build established: Mutant 7829 | -7/Factory | Lost 3 parts (3n) 7913 | -7/Factory | Discovered new exit (range 11) 7919 | -7/Factory | Entered another Factory area 7919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7919 | -6/Factory | Discovered new exit (range 7) 7923 | -6/Factory | Entered Lower Caves 8145 | -6/Lower Caves | Learned location of Extension (-4) 8225 | -6/Lower Caves | Destroyed 7 combat bots 8231 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 8366 | -6/Lower Caves | Lost 7 parts (1p4n1u1w) 8370 | -6/Lower Caves | Learned location of 1 exit from Factory 8387 | -6/Lower Caves | Discovered new exit (range 9) 8399 | -6/Lower Caves | Entered another Lower Caves area 8399 | -6/Lower Caves | Self-destructed Last Messages --------------- Acquired Med. Treads. Acquired 10 matter. Searching scrap... Found Launcher Guidance Computer. Found Ripper. Found Hardlight Generator. Found Battle Cannon. Found 53 Matter. Acquired Ripper. S-27 Virus destroyed. Acquired Lgt. Nuclear Core. VTOL Module destroyed. Acquired 5 matter. S-27 Virus destroyed. Autogun fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Factory exits (x1). EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????##??????????????????? | | ??????????????????????? ??????????????????? | | ?????????????????????## ??????????????????? | | ?????????????????????# # ?????#????????????? | | ?????????????????????? ??#? #????????????? | | ?????????????????????? ?# # ?????????????? | | ??????????????????????? # # ?????????????? | | ??????????????????????? ??????????????? | | ???????????????????????# ???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# @ #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????#####???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 11 Kinecelleration 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingPotentialArchive Manual? 0 Play Time 01:12:03 Cumulative 20.2 hours Start 2025.06.23 @ 10:39:34 End 2025.06.29 @ 14:36:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24cb4a99-6954-46c3-b612-c182c397638a