Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 12:58:34

Player: CrossedViper

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (271)     1355
Value Destroyed (9741)     9741
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (575)                575
              TOTAL SCORE: 18731

 Bonus
-------
High Alert Combat Kills    961
Follower Combat Kills      3125
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -4111

 Cogmind 
---------
Core Integrity             0/1150
Matter                     21/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Terrain Scan Processor
           Modified TNC
           Expert System (Blank)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Siege Cannon
     Large Botcube

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
                Deep Structural Scanner
   Experimental Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
                Modified TNC
                Expert System
       Advanced Thermal Shield
                Tech Extrapolator
>               --- WEAPON -----------
                Plasma Rifle
                Variable Charge Gun
                Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Flexi-carbon Leg
                Flexi-carbon Leg
        Compact Wheel
        Compact Wheel
                Centrium Wheel
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Energy Well
                Siege Articulator
                Siege Articulator
                Expert System
     Long-range Proton Cannon
                Siege Cannon
                Botcube
                Botcube
          Large Botcube
          Large Botcube
[Rating: 112]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Overtuned Treads
  Treads                   Overtuned Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Tech Extrapolator
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Overtuned Pulse Rifle
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripteeth
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             265  | 7   12  1   5   18  31  13  .   75  6   9   4   18  9   38  19  
  Power                    15   | 1   1   .   1   .   3   1   .   2   .   .   .   2   .   2   2   
    Engine                 10   | 1   1   .   1   .   2   1   .   2   .   .   .   .   .   1   1   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               57   | 2   1   .   1   7   5   3   .   16  1   2   .   2   .   10  7   
    Treads                 32   | 2   1   .   1   6   4   3   .   12  1   1   .   1   .   .   .   
    Leg                    16   | .   .   .   .   .   .   .   .   4   .   .   .   1   .   5   6   
    Wheel                  9    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   5   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | 1   5   .   2   5   9   3   .   25  5   2   2   5   4   13  5   
    Device                 42   | .   1   .   .   2   1   1   .   14  5   2   1   3   2   6   4   
    Storage                13   | 1   2   .   2   1   .   1   .   2   .   .   .   1   .   3   .   
    Processor              10   | .   .   .   .   .   2   .   .   2   .   .   .   .   1   4   1   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   2   .   .   2   4   1   .   7   .   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | 3   5   1   1   6   14  6   .   32  .   5   2   9   5   13  5   
    Energy Gun             34   | 2   2   .   .   .   3   2   .   10  .   3   1   3   4   2   2   
    Energy Cannon          8    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   3   1   
    Ballistic Gun          19   | 1   .   .   .   1   .   .   .   7   .   .   .   3   1   5   1   
    Ballistic Cannon       24   | .   3   .   1   2   8   1   .   8   .   .   .   .   .   .   1   
    Launcher               6    | .   .   .   .   1   2   .   .   .   .   2   .   .   .   1   .   
    Special Weapon         10   | .   .   .   .   .   .   .   .   4   .   .   1   3   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   1   2   3   .   2   1   .   .   3   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 54   | .   3   .   .   3   8   .   .   3   .   .   .   .   1   20  16  
  Power                    6    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   1   
  Propulsion               17   | .   .   .   .   1   2   .   .   1   .   .   .   .   .   6   7   
  Utility                  15   | .   2   .   .   1   .   .   .   1   .   .   .   .   1   6   4   
  Weapon                   16   | .   1   .   .   1   4   .   .   .   .   .   .   .   .   6   4   
  Highest Loss Streak      12   | .   2   .   .   3   2   .   .   1   .   .   .   .   1   8   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   97  100 87  86  89  89  90  79  72  72  65  54  65  77  73  
  Engine                   8    | .   14  14  14  14  4   9   9   8   6   6   6   1   .   .   .   
  Treads                   20   | .   27  28  28  27  13  26  27  21  26  24  13  10  13  4   .   
  Leg                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   9   16  
  Wheel                    1    | .   .   .   .   .   6   .   .   .   .   .   6   6   6   3   .   
  Device                   9    | .   4   14  14  4   3   8   9   8   12  12  12  12  14  13  12  
  Storage                  8    | .   14  14  14  14  9   9   9   9   6   6   6   6   6   5   4   
  Processor                2    | .   .   .   .   .   11  .   .   1   .   .   .   .   .   15  22  
  Protection               5    | .   8   .   .   4   8   8   9   7   .   .   .   2   .   2   .   
  Energy Gun               10   | .   5   .   .   .   2   8   9   11  20  19  19  .   16  9   6   
  Energy Cannon            2    | .   .   .   .   .   .   16  18  1   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   .   .   .   1   .   .   .   6   1   2   4   
  Ballistic Cannon         4    | .   18  27  2   9   19  1   .   2   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Piercing Weapon          1    | .   .   .   14  10  2   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          112  | 6   7   11  15  26  43  43  43  61  69  72  72  79  79  92  112 
  Average Rating           47   | 4   6   7   11  16  35  42  42  46  68  69  70  69  70  77  87  
  On Entrance              42   | .   6   7   11  15  16  43  43  43  51  69  72  70  79  71  91  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             267  | 14  34  32  48  58  85  85  80  223 225 230 225 233 226 267 115 
  Greatest Support         85   | 40  40  40  40  40  60  63  63  66  72  72  28  28  28  80  85  
  Greatest Overweight (x)  14   | .   .   .   1   1   3   3   1   6   3   8   8   8   8   14  2   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   .   3   4   7   7   7   4   .   
Largest Inventory Capacity 35   | 8   15  15  20  20  20  20  20  35  35  35  35  35  35  35  25  
  Average Capacity         23   | 6   14  15  15  19  20  20  20  21  35  35  35  35  35  26  23  
  Most Carried             35   | 1   9   14  15  20  20  20  20  35  35  35  35  35  35  34  24  
  Average Carried          20   | .   6   12  14  18  19  19  19  18  34  34  32  32  34  20  20  
  Final Capacity           35   | 8   15  15  15  20  20  20  20  35  35  35  35  35  35  25  5   
  Final Carried            35   | 1   9   14  14  18  20  20  20  35  35  35  31  35  31  22  5   

 Class Distribution 
--------------------
 19% | Scavenger-Scrapper
 18% | Mutant
 17% | Tank
 12% | Hauler-Scrapper
 10% | Commander-Tank
  4% | Scavenger-Skirmisher
  4% | Gunner
  3% | Scrapper

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Gunner | -8/Materials
                 Tank | -8/Storage
       Commander-Tank | -8/Recycling
                 Tank | -8/Scraptown
   Scavenger-Scrapper | -6/Factory
   Scavenger-Scrapper | -6/Lower Caves
      Hauler-Scrapper | -6/Lower Caves
          Hauler-Tank | -6/Data Miner
      Hauler-Scrapper | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           8601  | 270  427  58   37   342  1647 389  50   4274 47   100  60   175  63   512  150  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11663 | .    775  60   .    203  1925 1208 113  3926 397  562  257  200  321  1167 549  
  Parts                    621   | .    46   6    .    5    106  47   5    242  16   19   15   12   14   63   25   
Haulers Intercepted        11    | .    2    .    .    .    5    3    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           22    | .    1    .    .    .    2    1    .    .    2    .    .    .    .    14   2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    .    .    .    14   .    28   4    .    33   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  230  | .   15  3   .   6   51  21  2   81  7   18  1   2   7   10  6   
  Guns                     76   | .   7   .   .   3   4   6   .   23  7   7   1   2   7   4   5   
  Cannons                  130  | .   8   3   .   1   41  14  2   57  .   .   .   .   .   3   1   
  AOE                      17   | .   .   .   .   2   6   .   .   .   .   6   .   .   .   3   .   
Classes Destroyed          31   | .   6   2   .   4   8   .   .   9   .   .   2   .   .   .   .   
  Worker                   9    | .   2   .   .   .   3   1   .   1   .   .   .   .   .   2   .   
  Builder                  9    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   5   3   .   .   1   .   .   .   .   .   .   
  Recycler                 11   | .   .   .   .   1   4   .   .   .   .   .   .   .   .   5   1   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   1   2   .   .   2   .   .   .   .   .   1   
  Swarmer                  32   | .   .   3   .   .   11  2   .   .   3   11  .   .   2   .   .   
  Grunt                    68   | .   15  .   .   .   25  10  .   .   3   4   .   .   4   3   4   
  Brawler                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   1   5   5   2   .   1   2   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   2   2   .   .   .   .   .   .   1   5   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Bolteater                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Federalist               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Explorer                 5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Ranger                   8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Guru                     9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Scientist                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scrapper                 33   | .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   
  Elite                    12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Zionite                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
Best Kill Streak           19   | .   6   2   .   3   16  4   2   19  5   7   1   2   3   6   4   
  Combat Bots Only         13   | .   4   2   .   3   8   3   2   13  5   7   1   2   3   4   4   
Max Kills in Single Turn   6    | .   2   1   .   2   2   2   1   2   2   6   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   2   2   .   .   .   .   6   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triborg (-8/Scraptown)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -4    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Fac   
Hostile Shots Fired        1077  | .     83    8     .     58    171   78    6     190   24    34    2     11    12    223   177   
  Missed                   347   | .     32    1     .     20    56    23    3     48    7     12    2     7     3     79    54    
Damage Taken               14057 | .     738   56    .     737   1885  949   48    2394  308   429   .     207   177   3030  3099  
  Core                     2234  | .     64    .     .     110   207   21    .     134   52    31    .     43    21    398   1153  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    301   | .     .     .     .     .     .     .     .     301   .     .     .     .     .     .     .     
  Redirected to Shielding  26    | .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   112   | .     .     .     .     .     31    .     .     70    .     .     .     .     .     .     11    
  Regen/Repaired (Parts)   811   | .     135   .     .     .     .     564   .     40    .     17    10    43    .     2     .     
Core Remaining (%)         61    | 100   .     .     .     30    .     .     .     34    .     .     .     .     82    60    .     
Volleys Fired              680   | .     65    4     1     8     125   64    4     220   18    24    10    8     11    76    42    
  Largest                  3     | .     2     2     1     2     3     3     3     3     3     3     3     3     3     3     3     
  Hottest                  270   | .     70    70    35    70    171   197   197   240   240   240   240   240   240   270   253   
Shots Fired                1459  | .     123   8     1     21    316   192   12    333   54    67    22    36    31    170   73    
  Gun                      702   | .     81    .     .     6     26    61    4     130   54    65    20    34    31    133   57    
  Cannon                   734   | .     42    8     1     14    284   131   8     198   .     .     .     .     .     32    16    
  Launcher                 12    | .     .     .     .     1     6     .     .     .     .     2     .     .     .     3     .     
  Special                  11    | .     .     .     .     .     .     .     .     5     .     .     2     2     .     2     .     
  Kinetic                  824   | .     79    8     1     20    279   9     .     279   .     .     .     31    1     73    44    
  Thermal                  586   | .     20    .     .     .     31    183   12    49    54    65    20    3     30    92    27    
  Explosive                12    | .     .     .     .     1     6     .     .     .     .     2     .     .     .     3     .     
  Electromagnetic          26    | .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Robot Hit Streak         30    | .     8     2     .     7     15    9     9     30    21    14    11    14    7     22    11    
  Robot Miss Streak        9     | .     6     1     .     2     9     4     1     6     4     3     1     2     3     6     6     
  Penetration Max          2     | .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     
  Secondary Targets        9     | .     .     .     .     .     .     .     .     .     2     4     .     .     2     .     1     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     1     
  Autonomous               146   | .     .     .     .     6     .     .     .     85    .     .     .     27    1     27    .     
Shots Hit Robots           947   | .     74    7     .     23    199   105   10    224   39    40    14    30    18    119   45    
  Core Hits                484   | .     33    5     .     13    140   42    2     111   18    17    6     10    12    50    25    
  Critical Kills           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 7     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     1     
  Critical Strikes         67    | .     6     .     .     .     14    8     1     19    3     6     2     .     2     5     1     
    Burn                   27    | .     1     .     .     .     2     7     1     2     3     6     2     .     2     1     .     
    Meltdown               1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Destroy                7     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     1     
    Blast                  27    | .     .     .     .     .     12    .     .     15    .     .     .     .     .     .     .     
    Corrupt                5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              35    | .     .     2     .     11    6     .     .     16    .     .     .     .     .     .     .     
  Impact                   14    | .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 21    | .     .     2     .     11    6     .     .     2     .     .     .     .     .     .     .     
  Sneak Attacks            12    | .     .     2     .     8     2     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           33804 | .     1225  240   .     852   5635  2416  201   13856 924   1353  288   769   405   3655  1985  
  Guns                     11060 | .     640   .     .     155   372   784   60    2559  852   889   288   769   405   2433  854   
  Cannons                  19329 | .     519   94    .     165   4105  1579  141   11297 .     .     .     .     .     636   793   
  Explosions               2429  | .     33    .     .     98    984   .     .     .     .     464   .     .     .     529   321   
  Melee                    736   | .     .     128   .     434   174   .     .     .     .     .     .     .     .     .     .     
  Ramming                  250   | .     33    18    .     .     .     53    .     .     72    .     .     .     .     57    17    
  Kinetic                  22049 | .     791   94    .     320   4005  98    .     13450 .     .     .     749   16    1337  1189  
  Thermal                  8368  | .     182   .     .     .     532   2265  201   406   852   889   288   20    389   1907  437   
  Explosive                2161  | .     .     .     .     98    924   .     .     .     .     464   .     .     .     354   321   
  Electromagnetic          240   | .     219   .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 736   | .     .     128   .     434   174   .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     4     4     4     4     .     2     2     1     .     .     .     .     .     6     10    
  Average Corruption       1     | .     2     4     4     4     .     1     2     1     .     .     .     .     .     5     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  197   | .     9     22    9     30    .     17    22    67    .     .     .     .     .     17    4     
    Message Errors         53    | .     4     6     2     4     .     4     10    17    .     .     .     .     .     4     2     
    Matter Fused           46    | .     .     4     3     8     .     5     6     16    .     .     .     .     .     3     1     
    Heat Flow Errors       26    | .     1     2     2     3     .     1     2     10    .     .     .     .     .     4     1     
    Energy Discharges      25    | .     3     5     .     3     .     3     .     8     .     .     .     .     .     3     .     
    Parts Rejected         2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      29    | .     1     3     1     6     .     1     3     13    .     .     .     .     .     1     .     
    Data Loss (major)      6     | .     .     1     .     1     .     2     1     1     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     
    Alerts                 4     | .     .     1     1     .     .     1     .     1     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Overflow Damage            1482  | .     .     .     .     49    102   2     .     1255  .     .     .     .     .     74    .     
  Projectiles              1362  | .     .     .     .     .     73    .     .     1255  .     .     .     .     .     34    .     
  Explosions               69    | .     .     .     .     .     29    .     .     .     .     .     .     .     .     40    .     
  Melee                    51    | .     .     .     .     49    .     2     .     .     .     .     .     .     .     .     .     
Knockbacks                 78    | .     9     .     .     1     44    1     .     22    .     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  72    | .     7     .     .     1     42    1     .     21    .     .     .     .     .     .     .     
  Secondary                5     | .     2     .     .     .     2     .     .     1     .     .     .     .     .     .     .     
Self-Inflicted Damage      117   | .     36    .     .     .     46    .     .     .     .     .     .     .     .     27    8     
  Shots                    5     | .     1     .     .     .     3     .     .     .     .     .     .     .     .     1     .     
  Rammed                   23    | .     6     4     .     .     .     6     .     .     5     .     .     .     .     .     2     
Targets Rammed             31    | .     7     4     .     .     .     8     .     .     5     .     .     .     .     5     2     
  Kicked                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Crushed                  3     | .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Highest Temperature        401   | .     380   173   266   250   374   401   181   284   200   227   100   100   227   291   109   
  Average Temperature      89    | .     103   74    112   75    70    124   60    84    103   107   100   100   109   106   29    
  Received Heat Transfer   2798  | .     465   .     .     103   747   279   9     691   9     54    .     .     63    120   258   
  Effects                  18    | .     7     .     .     .     2     1     .     5     3     .     .     .     .     .     .     
    Shutdowns              4     | .     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Interference           9     | .     2     .     .     .     1     .     .     3     3     .     .     .     .     .     .     
    Matter Decay           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          13    | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     
  Total Turns              2741  | .     .     .     .     .     .     .     .     2741  .     .     .     .     .     .     .     
  Longest Duration         974   | .     .     .     .     .     .     .     .     974   .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              8     | .     .     .     .     .     .     2     .     1     .     5     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     1     .     1     .     5     .     .     .     .     .     
  Parts Melted             54    | .     3     .     .     .     1     15    3     11    6     10    .     .     3     1     1     
  Heat Transferred         17557 | .     518   .     .     .     1012  4625  444   1060  2300  2687  850   50    1100  2195  716   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1219 | .    251  147  .    52   1219 544  331  .    452  .    .    .    .    992  618  
  Initial                  441  | .    .    47   .    .    1    387  177  .    .    .    .    .    .    259  441  
  Average                  273  | .    129  60   .    8    536  429  155  .    145  .    .    .    .    572  476  
Maximum Alert Level        4    | .    1    .    .    .    4    2    1    .    2    .    .    .    .    3    2    
  Low Security (%)         50   | 100  85   100  .    100  25   .    57   .    66   .    .    .    .    4    .    
  Level 1                  20   | .    14   .    .    .    18   23   42   .    18   .    .    .    .    43   15   
  Level 2                  19   | .    .    .    .    .    18   76   .    .    15   .    .    .    .    6    84   
  Level 3                  8    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    46   .    
  Level 4                  1    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    4    .    .    1    12   8    .    .    5    .    .    .    .    8    1    
  Investigation            9    | .    3    .    .    1    4    .    .    .    1    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    1    
  Reinforcement            13   | .    1    .    .    .    5    2    .    .    2    .    .    .    .    3    .    
  Assault                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Garrison                 8    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Distress Signals           11   | .   3   .   .   .   4   2   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              353  | .   25  4   .   25  72  28  4   75  24  25  1   4   21  28  17  
  Peak Tracking Total      14   | .   6   3   9   13  14  3   1   6   5   7   1   3   5   5   9   
  Tactical Retreats        15   | .   2   1   .   .   5   .   .   5   .   .   .   .   .   1   1   
ID Masks Used              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  IFF Responses            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Traps Triggered            9    | .   2   .   .   .   2   3   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Machines Disabled          37   | .   1   .   1   1   3   2   .   14  .   1   .   1   .   10  3   
  Max in Single Turn       2    | .   1   .   1   1   1   1   .   1   .   1   .   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Machines Accessed          55   | .   7   .   2   1   5   11  9   5   5   2   .   4   .   2   2   
  Terminals                26   | .   4   .   .   .   5   8   4   .   2   1   .   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
Total Hacks                192  | .   26  .   2   1   17  28  22  39  11  8   .   32  .   3   3   
  Successful               137  | .   13  .   2   1   6   15  16  39  4   8   .   32  .   .   1   
  Failed                   54   | .   12  .   .   .   11  13  6   .   7   .   .   .   .   3   2   
    Catastrophic           11   | .   2   .   .   .   3   2   1   .   1   .   .   .   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   19  .   1   .   14  10  23  .   2   .   .   .   .   .   2   
  Terminals                80   | .   16  .   .   .   17  18  15  .   3   7   .   .   .   2   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Repair Stations          12   | .   5   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   5   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   1   
Terminal Hacks             108  | .   4   .   2   1   5   9   6   39  2   8   .   32  .   .   .   
  Record                   53   | .   .   .   1   .   .   .   .   34  .   7   .   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robot Analysis           10   | .   2   .   .   .   .   .   3   5   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                5    | .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         15   | .   4   .   .   .   1   1   9   .   .   .   .   .   .   .   .   
  Terminals                8    | .   2   .   .   .   1   1   4   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   1   1   4   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   5   .   .   .   5   10  4   .   5   1   .   .   .   2   1   
  Full Trace Events        8    | .   2   .   .   .   2   .   2   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   1   9   .   .   .   12  .   4   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   26  .   .   .   .   88  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total Allies               21    | .    .    2    .    1    .    10   .    2    .    .    1    1    .    2    2    
  Largest Group            10    | .    .    2    1    1    .    10   10   10   2    2    2    2    2    2    1    
  Highest-Rated Group      198   | .    .    48   31   31   .    173  173  173  125  115  118  198  198  198  60   
  Highest-Rated Ally       140   | .    .    31   31   31   .    29   29   63   63   62   62   140  140  140  60   
Total Orders               17    | .    .    .    .    .    .    .    .    4    .    4    7    2    .    .    .    
  STAY                     8     | .    .    .    .    .    .    .    .    2    .    2    3    1    .    .    .    
  FOLLOW                   9     | .    .    .    .    .    .    .    .    2    .    2    4    1    .    .    .    
Ally Attacks               389   | .    .    .    .    8    .    4    13   178  58   45   1    21   33   28   .    
  Total Damage             15283 | .    .    .    .    469  .    63   220  5660 1277 1044 27   650  1632 4241 .    
  Kills                    121   | .    .    .    .    4    .    .    2    53   11   8    .    2    14   27   .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       10   | .   2   .   .   .   .   .   3   5   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -4    
-------------              Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Fac   
Turns Passed               32840 | 88    1354  904   603   1468  1400  1528  1571  15802 807   1953  1513  1253  813   1273  510   
Spaces Moved               13526 | 50    640   514   356   590   646   474   622   6203  366   840   655   547   279   504   240   
  Core                     93    | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     15    76    
  Treads                   10091 | 48    640   514   356   589   168   454   622   5593  366   741   .     .     .     .     .     
  Legs                     972   | .     .     .     .     .     .     .     .     610   .     .     .     .     .     198   164   
  Wheels                   2370  | .     .     .     .     1     478   20    .     .     .     99    655   547   279   291   .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   160   160   115   115   130   246   160   200   200   205   205   205   50    50    
  Average Speed            194   | 155   160   160   164   233   142   241   246   191   200   219   219   207   205   181   146   
  Slowest Speed            750   | 160   160   160   240   240   240   330   246   540   200   220   220   220   220   750   260   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       60    | 4     87    94    69    90    54    75    98    94    14    68    68    80    53    13    10    
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     17    | .     2     2     1     .     .     .     5     5     .     .     1     1     .     .     .     
  Known Exits Taken        6     | .     .     .     .     .     1     .     .     .     1     1     .     1     1     1     .     
  Unknown Exits Taken      9     | 1     1     1     1     1     .     1     1     1     .     .     1     .     .     .     .     
Scrap Searched             16    | .     .     2     .     2     .     .     .     7     .     2     2     .     1     .     .     
Spaces Dug                 26    | .     .     .     .     11    1     .     .     8     .     .     .     .     .     6     .     
Terrain Destroyed          348   | .     6     .     .     14    113   4     .     101   .     30    .     .     .     42    38    
  Melee                    3     | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     
  Projectile               204   | .     .     .     .     3     60    4     .     100   .     .     .     .     .     21    16    
  AOE                      141   | .     6     .     .     9     53    .     .     .     .     30    .     .     .     21    22    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      18950 | 57   840  583  376  661  856  703  655  9886 424  934  733  676  515  722  329  
  Wait                     3903  | .    100  54   .    3    14   130  28   3174 24   40   22   40   210  51   13   
  Move                     13509 | 49   639  513  355  589  645  473  621  6200 365  839  654  546  278  503  240  
  Hop                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  235   | .    12   5    6    13   17   5    1    83   2    10   19   28   1    29   4    
  Fast Attach              122   | 7    5    .    .    8    13   6    .    42   2    2    2    4    .    22   9    
  Attach                   93    | .    2    .    1    3    11   2    .    27   4    2    1    11   8    14   7    
  Detach                   31    | 1    .    .    1    3    .    .    .    8    2    .    .    10   2    1    3    
  Swap                     51    | .    5    1    4    7    8    5    .    6    .    5    1    3    1    2    3    
  Drop                     259   | .    5    .    8    16   17   10   1    109  2    12   24   26   4    19   6    
  Fire                     680   | .    65   4    1    8    125  64   4    220  18   24   10   8    11   76   42   
  Melee                    35    | .    .    2    .    11   6    .    .    16   .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Crush                    24    | .    7    4    .    .    .    8    .    .    5    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage (discovered 2 exits: [Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    89 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Central database locked down
   311 | -10/Materials      | Build established: Mutant
   314 | -10/Materials      | Discovered new exit (range 16)
   472 | -10/Materials      | Discovered new exit (range 14)
   775 | -10/Materials      | Discovered new exit (range 20)
   893 | -10/Materials      | Repaired Lgt. Treads
  1137 | -10/Materials      | Discovered new exit (range 7)
  1372 | -10/Materials      | Discovered new exit (range 3)
  1443 | -10/Materials      | Entered Mines
  1554 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1565 | -10/Mines          | Learned location of Mines (-9)
  1906 | -10/Mines          | Discovered new exit (range 6)
  2023 | -10/Mines          | Learned location of Storage (-8)
  2083 | -10/Mines          | Discovered new exit (range 12)
  2254 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2254 | -10/Mines          | Discovered new exit (range 5)
  2347 | -10/Mines          | Entered Exiles
  2347 | -10/Exiles         | Accompanied by 1 ally
  2377 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2386 | -10/Exiles         | Met 8R-AWN
  2414 | -10/Exiles         | Met EX-HEX
  2486 | -10/Exiles         | Met EX-DEC
  2513 | -10/Exiles         | Learned location of Zion (-7)
  2704 | -10/Exiles         | Met EX-BIN
  2727 | -10/Exiles         | Aligned with FarCom system
  2728 | -10/Exiles         | Given EX-Vault access code
  2765 | -10/Exiles         | Opened EX-Vault
  2782 | -10/Exiles         | Found Modified TNC
  2787 | -10/Exiles         | Found AWS/Gauss
  2794 | -10/Exiles         | Found Deploy-a-Sentry
  2797 | -10/Exiles         | Found Deploy-a-Sentry
  2799 | -10/Exiles         | Found Deploy-a-Sentry
  2834 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2924 | -10/Exiles         | Attacked by the Exiles
  2938 | -10/Exiles         | Discovered new exit (range 10)
  2950 | -10/Exiles         | Stole three prototypes: Modified TNC, AWS/Gauss, Deploy-a-Sentry
  2950 | -10/Exiles         | Entered Mines
  2990 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3279 | -9/Mines           | Found a hidden stash of uninstalled traps
  3333 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3338 | -9/Mines           | Found Prototype Device
  3338 | -9/Mines           | Identified Exp. Sensor Array
  3619 | -9/Mines           | Assembled infested the area
  3671 | -9/Mines           | DAS Turret deployed
  3689 | -9/Mines           | Core integrity fell below 50%
  3704 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3721 | -9/Mines           | Lost 3 parts (1n1u1w)
  4289 | -9/Mines           | Discovered new exit (range 10)
  4382 | -9/Mines           | Discovered new exit (range 13)
  4418 | -9/Mines           | Entered Materials
  4418 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4897 | -8/Materials       | Destroyed 7 combat bots
  4977 | -8/Materials       | Discovered new exit (range 3)
  5218 | -8/Materials       | First assault squad dispatched
  5323 | -8/Materials       | Destroyed 8 combat bots
  5385 | -8/Materials       | Discovered new exit (range 16)
  5438 | -8/Materials       | Identified exit to Storage
  5520 | -8/Materials       | Build established: Gunner
  5782 | -8/Materials       | Sterilization system engaged
  5782 | -8/Materials       | Non-combat units ordered to evacuate
  5818 | -8/Materials       | Entered Storage
  6182 | -8/Storage         | Garrison activated, responded to threat
  6451 | -8/Storage         | Build established: Tank
  6530 | -8/Storage         | Discovered new exit (range 19)
  6565 | -8/Storage         | Garrison activated, responded to threat
  6672 | -8/Storage         | Repaired Imp. Cooling System
  6861 | -8/Storage         | Repaired Hrd. Heavy Armor Plating
  6983 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7281 | -8/Storage         | Build established: Commander-Tank
  7326 | -8/Storage         | Used back door to open Recycling access
  7326 | -8/Storage         | Discovered new exit (range 5)
  7346 | -8/Storage         | Entered Recycling
  7346 | -8/Recycling       | Accompanied by 10 allies
  7832 | -8/Recycling       | Discovered new exit (range 5)
  7923 | -8/Recycling       | Scanned before Scraplab entrance
  8876 | -8/Recycling       | Entered Scraplab
  8903 | -8/Recycling       | Discovered new exit (range 3)
  8917 | -8/Recycling       | Entered Scraptown
  8917 | -8/Scraptown       | Accompanied by 10 allies
  8917 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  9021 | -8/Scraptown       | Visited Bundlers
  9191 | -8/Scraptown       | Visited Assassins FH
  9331 | -8/Scraptown       | Discovered new exit (range 11)
  9992 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 10068 | -8/Scraptown       | Visited The Evicted
 10171 | -8/Scraptown       | Visited CPS Storage
 10203 | -8/Scraptown       | Visited Awakened
 10262 | -8/Scraptown       | Visited Cave Peace
 10538 | -8/Scraptown       | Turned away by UFD registrar
 10584 | -8/Scraptown       | Attacked by Scraptown defenders
 10590 | -8/Scraptown       | Destroyed Triborg
 10604 | -8/Scraptown       | Found Tri-treads
 10608 | -8/Scraptown       | Found Prototype Ballistic Cannon
 10674 | -8/Scraptown       | Lost 10 allies
 10709 | -8/Scraptown       | Destroyed 13 combat bots
 10717 | -8/Scraptown       | Identified Siege Cannon
 10890 | -8/Scraptown       | Build established: Tank
 10995 | -8/Scraptown       | Core integrity fell below 50%
 11223 | -8/Scraptown       | DAS Turret deployed
 11267 | -8/Scraptown       | AWS/Gauss suddenly broke down
 12549 | -8/Scraptown       | Found Unknown Device
 12549 | -8/Scraptown       | Identified Siege Articulator
 12555 | -8/Scraptown       | Found Siege Articulator
 12783 | -8/Scraptown       | DAS Turret deployed
 12813 | -8/Scraptown       | Destroyed 8 combat bots
 14018 | -8/Scraptown       | Found Prototype Processor
 14184 | -8/Scraptown       | Visited Botcube Research
 14198 | -8/Scraptown       | Found Botcube
 14224 | -8/Scraptown       | Found Lrg. Botcube
 14247 | -8/Scraptown       | Found Botcube
 14355 | -8/Scraptown       | Found Scrap Suit
 14474 | -8/Scraptown       | Found Scrap Suit
 15057 | -8/Scraptown       | Botcube activated
 15077 | -8/Scraptown       | Botcube completed mutation into legged form, armed with 2 guns.
 15093 | -8/Scraptown       | Build established: Gunner
 15403 | -8/Scraptown       | Visited A0-MCA Data Center
 15512 | -8/Scraptown       | Visited Infowarlord's Domain
 15605 | -8/Scraptown       | Found ID Mask
 15745 | -8/Scraptown       | Build established: Tank
 15905 | -8/Scraptown       | Visited Abandonware Association
 15939 | -8/Scraptown       | Learned abandonware demo "MELTYB.EXE"
 16128 | -8/Scraptown       | Discovered new exit (range 5)
 16208 | -8/Scraptown       | Visited Cartography Club
 16235 | -8/Scraptown       | Learned location of Warlord (-4)
 16235 | -8/Scraptown       | Learned location of Hub_04(d) (-4)
 16235 | -8/Scraptown       | Learned 24 Factory zone layouts
 16235 | -8/Scraptown       | Learned 8 Access zone layouts
 16235 | -8/Scraptown       | Learned 4 Storage zone layouts
 16235 | -8/Scraptown       | Learned 12 Lower Caves zone layouts
 16235 | -8/Scraptown       | Learned 8 Lower Caves zone layouts
 16235 | -8/Scraptown       | Learned location of 3 exits from Upper Caves
 16235 | -8/Scraptown       | Learned 24 Upper Caves zone layouts
 16235 | -8/Scraptown       | Learned 24 Proximity Caves zone layouts
 16235 | -8/Scraptown       | Learned location of 2 exits from Factory
 16235 | -8/Scraptown       | Learned location of 3 exits from Factory
 16320 | -8/Scraptown       | Visited Scrapoid Pod Storage
 16332 | -8/Scraptown       | Found Scrapoid Pod
 16450 | -8/Scraptown       | Visited Chapter 10
 16967 | -8/Scraptown       | Found Scrap Suit
 17273 | -8/Scraptown       | Build established: Scrapper
 18452 | -8/Scraptown       | Build established: Scavenger-Scrapper
 18759 | -8/Scraptown       | Found Scrap Suit
 18777 | -8/Scraptown       | Botcube activated
 18797 | -8/Scraptown       | Botcube completed mutation into treaded form, armed with 2 guns.
 18927 | -8/Scraptown       | Found Deep Structural Scanner
 19233 | -8/Scraptown       | Visited Analyses Database
 19288 | -8/Scraptown       | Visited Scrap Suit Storage
 19610 | -8/Scraptown       | Found Lrg. Botcube
 19693 | -8/Scraptown       | Found Prototype Processor
 20639 | -8/Scraptown       | Build established: Mutant
 21242 | -8/Scraptown       | Found Deep Structural Scanner
 21318 | -8/Scraptown       | Found Exp. Terrain Scanner
 21469 | -8/Scraptown       | Build established: Scavenger-Scrapper
 22033 | -8/Scraptown       | Tech Extrapolator generated special schematic: Machine Rigger
 22483 | -8/Scraptown       | Build established: Scavenger-Skirmisher
 23119 | -8/Scraptown       | Build established: Scavenger-Mutant
 23190 | -8/Scraptown       | Found Scrap Suit
 23501 | -8/Scraptown       | Build established: Scavenger-Scrapper
 23699 | -8/Scraptown       | Found Scrap Suit
 23986 | -8/Scraptown       | Build established: Hauler-Scrapper
 24151 | -8/Scraptown       | Found Siege Articulator
 24719 | -8/Scraptown       | Entered Factory
 24719 | -6/Factory         | Accompanied by 2 allies
 24719 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 24720 | -6/Factory         | Identified exit to Lower Caves
 24721 | -6/Factory         | Identified exit to Factory
 24804 | -6/Factory         | Spotted B-75 Beast
 25021 | -6/Factory         | Build established: Scavenger-Scrapper
 25030 | -6/Factory         | Identified Expert System (x2)
 25526 | -6/Factory         | Entered Lower Caves
 25526 | -6/Lower Caves     | Accompanied by 2 allies
 25527 | -6/Lower Caves     | Identified exit to Lower Caves
 26053 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 26055 | -6/Lower Caves     | Learned Extension garrison access intel
 26055 | -6/Lower Caves     | Learned Extension terminal intel
 26055 | -6/Lower Caves     | Learned Armory stockpile data
 26055 | -6/Lower Caves     | Learned 6 Upper Caves zone layouts
 26055 | -6/Lower Caves     | Learned location of 1 exit from Research
 26055 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 26082 | -6/Lower Caves     | Destroyed 7 combat bots
 26205 | -6/Lower Caves     | Learned Factory security intel
 26460 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 26490 | -6/Lower Caves     | Found Botcube
 27479 | -6/Lower Caves     | Entered another Lower Caves area
 27479 | -6/Lower Caves     | Accompanied by 1 ally
 27551 | -6/Lower Caves     | Build established: Hauler-Scrapper
 27569 | -6/Lower Caves     | Discovered exit to Factory (range 5)
 28136 | -6/Lower Caves     | Encountered a Warlord checkpoint
 28220 | -6/Lower Caves     | Learned Factory trap positions
 28324 | -6/Lower Caves     | Botcube activated
 28344 | -6/Lower Caves     | Botcube completed mutation into treaded form, armed with 2 guns.
 28704 | -6/Lower Caves     | Discovered new exit (range 12)
 28992 | -6/Lower Caves     | Entered Data Miner
 28992 | -6/Data Miner      | Accompanied by 2 allies
 28993 | -6/Data Miner      | Identified exit to Proximity Caves
 29033 | -6/Data Miner      | Met Data Miner
 29088 | -6/Data Miner      | Learned location of Section 7 (-3)
 29088 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 29107 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 29142 | -6/Data Miner      | Data Conduit disabled
 29179 | -6/Data Miner      | AWS/Gauss suddenly broke down
 29468 | -6/Data Miner      | Found Prototype Device
 29468 | -6/Data Miner      | Identified Exp. Thermal Shield
 29576 | -6/Data Miner      | Build established: Hauler-Tank
 29713 | -6/Data Miner      | Lrg. Botcube activated
 29749 | -6/Data Miner      | Lrg. Botcube completed mutation into legged form, armed with 3 cannons.
 29865 | -6/Data Miner      | Found Botcube
 30245 | -6/Data Miner      | Entered Proximity Caves
 30245 | -5/Proximity Caves | Accompanied by 2 allies
 30246 | -5/Proximity Caves | AWS/Gauss suddenly broke down
 30249 | -5/Proximity Caves | Spotter reported a threat
 30543 | -5/Proximity Caves | Build established: Hauler-Scrapper
 31056 | -5/Proximity Caves | ID Mask engaged
 31058 | -5/Proximity Caves | Entered Factory
 31058 | -5/Factory         | Accompanied by 2 allies
 31058 | -5/Factory         | Evolved 2 slots: Utility x2
 31059 | -5/Factory         | Identified exit to Factory
 31060 | -5/Factory         | Loaded intel: 114 trap records
 31507 | -5/Factory         | Garrison activated, responded to threat
 31513 | -5/Factory         | ID Mask no longer valid
 31518 | -5/Factory         | Found Botcube
 31584 | -5/Factory         | Found Lrg. Botcube
 31592 | -5/Factory         | Lrg. Botcube activated
 31612 | -5/Factory         | Lrg. Botcube completed mutation into legged form (unarmed).
 31622 | -5/Factory         | AWS/Gauss suddenly broke down
 31654 | -5/Factory         | Lost 8 parts (1p2n3u2w)
 31678 | -5/Factory         | Garrison activated, responded to threat
 31693 | -5/Factory         | Lrg. Botcube activated
 31731 | -5/Factory         | Lrg. Botcube completed mutation into wheeled form, armed with 2 guns, 1 cannon, 1 launcher.
 31733 | -5/Factory         | Discovered exit to Factory (range 12)
 31760 | -5/Factory         | Lost 7 parts (1p3n1u2w)
 31832 | -5/Factory         | Murdered Large Mutated Botcube
 31839 | -5/Factory         | Found Lrg. Botcube
 31895 | -5/Factory         | Build established: Scavenger-Skirmisher
 32212 | -5/Factory         | Murdered Large Mutated Botcube
 32223 | -5/Factory         | Found Lrg. Botcube
 32331 | -5/Factory         | Entered another Factory area
 32331 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 32511 | -4/Factory         | Lost 4 parts (2n1u1w)
 32697 | -4/Factory         | Spotted B-86 Titan
 32761 | -4/Factory         | Botcube activated
 32784 | -4/Factory         | Core integrity fell below 50%
 32792 | -4/Factory         | System corruption reached 10%
 32802 | -4/Factory         | Core integrity fell below 20%
 32804 | -4/Factory         | Botcube activated
 32820 | -4/Factory         | Lost 12 parts (1p5n3u3w)
 32841 | -4/Factory         | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
32801_ Dropped Botcube.
32801_ Dropped Huge Storage Unit.
32802_ Acquired 3 matter.
32803_ K-01 Serf collects debris.
32804_ Botcube begins transforming into Mutated
  Botcube.
32804_ Extracted 3 energy.
32806_ K-01 Serf collects debris.
32817_ Triggered Ambush Trap.
32817_ B-60 Warrior emerges from a hatch in the
  floor. <x2>
32817_ G-67 Veteran emerges from a hatch in the
  floor.
32820_ Slammed into W-44 Eye. <x2>
32821_ Expert System broken.
32821_ Destabilizing: Short circuit.
32825_ Penetrated by Slug.
32827_ System corrupted: Heat flow error (+145).
32837_ K-01 Serf cleans the Neutrino Reactor.
32837_ Slug penetrates Neutrino Reactor. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????   ???????????????????????????? |
| ???????????????????    ?? ???????????????????????? |
| ??????????????????     ?? ???????????????????????? |
| ??????????????????     ?? ???????????????????????? |
| ?#############????#    ?? ???????????????????????? |
| ?#           #????#   """ "??A???????????????????? |
| ?#           #????#   """ "??????????????????????? |
| ?#           #????#   """ "??????????????????????? |
| ?# [         #????#     h k ?????????????????????? |
| ?#           #????#   """ """ "??????????????????? |
| ?#           #????#   """ """ "??????????????????? |
| ?#           #????#   """h""" ""?????????????????? |
| ########+##########    ^        ?????????????????? |
|                       """ """ ""?????????????????? |
|                       """ """k"""????????????????? |
|                       """ """ """        ????????? |
|                          @               ????????? |
|                                          ????????? |
| ########/###            ######### k u    ????????? |
|  "?"     ? #            #?????????????  ?????????? |
|  ?R"  ?  ? #            #???????????A????????????? |
|  " "   ? ? #            #????????????????????????? |
| ?  ? """?  #            #????????????A???????????? |
|      """?? #            #????????????????????????? |
|     ???" ? #            #????????????????????????? |
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| """        ?    ?#  ?""?"?# ?????????????????????? |
| """          ?"  # ? "?""??   ???????????????????? |
|              ""? #?  """? #??????????????????????? |
|  "" """ """  Y"  #?   ?   # ? ???????????????????? |
|      "" """  ""??#####?###? ?? ??????????????????? |
|         """  ""  ####?#?### ?  ??????????????????? |
|                  #######????  ???????????????????? |
|                  ##???#####??#???????????????????? |
|          #?#?#?#######?##?####?#?????????????????? |
|          ############???##?####??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Energy Generation          21
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       410
Armor Coverage             1500
Resistance: KI             20
Resistance: TH             30
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Huge Storage Unit | -8/Recycling  | Hacked
                    Spk. Treads | -8/Scraptown  | Extrapolated
                       Mak. Leg | -8/Scraptown  | Extrapolated
           Mak. Coolant Network | -8/Scraptown  | Extrapolated
             Structural Scanner | -8/Scraptown  | Extrapolated
           Mak. Terrain Scanner | -8/Scraptown  | Extrapolated
       Mak. Heavy Armor Plating | -8/Scraptown  | Extrapolated
                 Machine Rigger | -8/Scraptown  | Extrapolated
                  Battle Cannon | -8/Scraptown  | Extrapolated
       Mak. Light Armor Plating | -8/Scraptown  | Extrapolated
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
             Hvy. Proton Cannon | -6/Data Miner | Free
               Imp. Energy Well | -6/Data Miner | Free
            Imp. Linear Gravjet | -6/Data Miner | Free
              Adv. Focal Shield | -6/Data Miner | Free
                  Adv. Datajack | -6/Data Miner | Free
              Enh. Gauss Cannon | -6/Data Miner | Free
             Matter Neutralizer | -6/Data Miner | Free
                  Quantum Rifle | -6/Data Miner | Free
          Adv. Coolant Injector | -6/Data Miner | Free
    0b10 Decoder Chip [Generic] | -5/Factory    | Extrapolated
              Mak. Power Source | -5/Factory    | Extrapolated
      0b10 Decoder Chip [Scout] | -5/Factory    | Extrapolated
 0b10 Decoder Chip [Skirmisher] | -5/Factory    | Extrapolated
                     Mak. Laser | -4/Factory    | Extrapolated
                Hvy. Beamcaster | -4/Factory    | Extrapolated
              Spk. Heavy Treads | -4/Factory    | Extrapolated

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterAntigravSink
  Manual?         0
Play Time         02:55:18
  Cumulative      868.2 hours
  Start           2024.08.06 @ 23:48:51
  End             2024.08.07 @ 12:58:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          544
  Rogue           537
  Adventurer      0
  Explorer        7
Win Type          -
  Total           58
  Types           21/6/20/2/0/1/6/1/1
Lore%             73
Gallery%          93
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cb6ba66-1aa4-41af-af67-c7979d25150a