Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 20:36:05

Player: naththebg

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (154)     770
Value Destroyed (5301)     5301
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1217)               1217
              TOTAL SCORE: 9648

 Bonus
-------
High Alert Combat Kills    1387
Friendly Fire              -170

 Cogmind 
---------
Core Integrity             0/700
Matter                     194/300
Energy                     28/100
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Signal Interpreter
                Melee Analysis Suite
       Improved Utility Shielding
                Recalibrator
>               --- WEAPON (4) -------
           Mini Grenade Launcher
                Katana
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (0)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Medium Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Laser
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Coolant Injector
        Compact Battery
  High-capacity Matter Pod
       Improved Signal Interpreter
                Core Analyzer
                Weapon Cycler
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Reactive Plating
       Improved Light Cannon
                Gauss Cannon
                Gauss Cannon
[Rating: 50]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             203  | 7   7   21  71  97  
  Power                    18   | 1   .   4   5   8   
    Engine                 14   | 1   .   4   4   5   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               53   | 2   .   9   16  26  
    Treads                 40   | 2   .   7   10  21  
    Leg                    11   | .   .   2   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  62   | 2   5   5   19  31  
    Device                 15   | 1   1   .   3   10  
    Storage                8    | 1   3   1   2   1   
    Processor              8    | .   .   .   4   4   
    Hackware               .    | .   .   .   .   .   
    Protection             31   | .   1   4   10  16  
    Artifact               .    | .   .   .   .   .   
  Weapon                   70   | 2   2   3   31  32  
    Energy Gun             7    | 2   .   .   .   5   
    Energy Cannon          3    | .   .   1   1   1   
    Ballistic Gun          6    | .   .   .   5   1   
    Ballistic Cannon       29   | .   2   2   11  14  
    Launcher               22   | .   .   .   14  8   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 59   | .   1   5   9   44  
  Power                    6    | .   .   .   2   4   
  Propulsion               24   | .   .   3   2   19  
  Utility                  12   | .   1   2   1   8   
  Weapon                   17   | .   .   .   4   13  
  Highest Loss Streak      10   | .   1   2   6   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  95  92  91  
  Engine                   8    | .   14  13  8   5   
  Treads                   24   | .   28  27  20  24  
  Leg                      2    | .   .   .   6   1   
  Device                   4    | .   10  .   2   6   
  Storage                  9    | .   15  13  9   4   
  Processor                5    | .   .   .   13  5   
  Protection               8    | .   2   10  7   9   
  Energy Gun               2    | .   9   .   .   4   
  Energy Cannon            1    | .   .   3   .   1   
  Ballistic Gun            2    | .   .   .   5   2   
  Ballistic Cannon         16   | .   18  24  11  14  
  Launcher                 3    | .   .   .   7   4   
Naked Turns                21   | .   .   .   .   21  
Heaviest Build             73   | 13  32  40  60  73  
  Greatest Support         104  | 40  40  40  62  104 
  Greatest Overweight (x)  10   | .   10  1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   14  14  15  11  
  Most Carried             15   | 3   14  15  15  15  
  Average Carried          11   | 1   9   13  12  10  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            14   | 2   14  13  14  1   

 Class Distribution 
--------------------
 42% | Mutant
 18% | Gunner
 14% | Tank
 13% | Scavenger-Tank
  8% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
         Gunner | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           7056 | 255  424  776  1727 3874 
  Remotely                 334  | 117  217  .    .    .    
Salvage Created            4709 | 61   430  355  989  2874 
  Parts                    263  | 3    41   21   60   138  
Haulers Intercepted        8    | .    1    .    4    3    
Recyclers Shooed           4    | .    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      10   | .    .    10   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  118  | .   11  11  29  67  
  Melee                    6    | .   .   .   .   6   
  Guns                     18   | .   5   .   2   11  
  Cannons                  62   | .   6   11  8   37  
  AOE                      32   | .   .   .   19  13  
Classes Destroyed          17   | 1   8   1   3   4   
  Worker                   7    | .   2   .   1   4   
  Builder                  14   | .   3   .   3   8   
  Tunneler                 3    | .   1   .   .   2   
  Hauler                   8    | .   1   .   4   3   
  Recycler                 7    | 1   .   .   .   6   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   1   .   .   1   
  Watcher                  5    | .   2   .   .   3   
  Swarmer                  13   | .   3   .   6   4   
  Grunt                    64   | .   8   1   18  37  
  Brawler                  5    | .   .   .   2   3   
  Duelist                  6    | .   .   .   .   6   
  Protector                3    | .   .   .   .   3   
  Sentry                   5    | .   .   .   2   3   
  Hunter                   5    | .   .   .   1   4   
  Programmer               7    | .   .   .   .   7   
  Subdweller               10   | .   .   10  .   .   
Best Kill Streak           8    | 1   4   3   8   6   
  Combat Bots Only         6    | .   3   3   5   6   
Max Kills in Single Turn   4    | 1   2   1   4   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11   -10   -10   -8    -7    
--------                   Run   | Yrd   Mat   Sub   Mat   Fac   
Hostile Shots Fired        994   | .     32    58    134   770   
  Missed                   290   | .     9     12    30    239   
Damage Taken               11440 | .     350   1163  2253  7674  
  Core                     1316  | .     28    214   374   700   
  Absorbed by Shields      287   | .     .     .     .     287   
  Redirected to Shielding  18    | .     .     .     .     18    
  Ignored by Resistances   86    | .     .     5     81    .     
  Regen/Repaired (Parts)   229   | .     .     .     229   .     
Core Remaining (%)         45    | 100   .     3     32    .     
Volleys Fired              335   | 1     50    39    68    177   
  Largest                  4     | 2     2     2     3     4     
  Hottest                  213   | 90    90    119   147   213   
Shots Fired                926   | 2     100   78    182   564   
  Gun                      203   | 2     46    .     32    123   
  Cannon                   648   | .     54    78    118   398   
  Launcher                 75    | .     .     .     32    43    
  Special                  .     | .     .     .     .     .     
  Kinetic                  684   | .     54    65    160   405   
  Thermal                  150   | 1     23    13    3     110   
  Explosive                62    | .     .     .     19    43    
  Electromagnetic          30    | 1     23    .     .     6     
  Robot Hit Streak         12    | 2     8     10    7     12    
  Robot Miss Streak        9     | .     3     3     9     9     
  Penetration Max          1     | .     .     .     1     1     
  Secondary Targets        1     | .     1     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     
Shots Hit Robots           479   | 2     47    41    82    307   
  Core Hits                330   | 1     25    19    78    207   
  Critical Kills           .     | .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     1     .     
  Critical Strikes         29    | .     .     1     3     25    
    Burn                   1     | .     .     .     .     1     
    Destroy                1     | .     .     .     1     .     
    Blast                  27    | .     .     1     2     24    
Melee Attacks              29    | .     .     .     .     29    
  Impact                   .     | .     .     .     .     .     
  Slashing                 26    | .     .     .     .     26    
  Piercing                 3     | .     .     .     .     3     
  Sneak Attacks            3     | .     .     .     .     3     
    Combat Hostiles        .     | .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     
Damage Inflicted           16096 | 27    911   904   3713  10541 
  Guns                     2076  | 27    323   .     341   1385  
  Cannons                  7946  | .     405   904   1026  5611  
  Explosions               5274  | .     165   .     2322  2787  
  Melee                    695   | .     .     .     .     695   
  Ramming                  105   | .     18    .     24    63    
  Kinetic                  9460  | .     405   630   2829  5596  
  Thermal                  2321  | 12    288   274   109   1638  
  Explosive                3272  | .     57    .     751   2464  
  Electromagnetic          243   | 15    143   .     .     85    
  Impact                   .     | .     .     .     .     .     
  Slashing                 625   | .     .     .     .     625   
  Piercing                 70    | .     .     .     .     70    
Highest Corruption         12    | .     1     1     1     12    
  Average Corruption       1     | .     1     1     1     3     
  Corruption Purged        1     | .     .     .     .     1     
  Corruption Blocked       .     | .     .     .     .     .     
  Effects                  95    | .     .     18    17    60    
    Message Errors         22    | .     .     5     5     12    
    Matter Fused           22    | .     .     4     4     14    
    Heat Flow Errors       12    | .     .     3     1     8     
    Energy Discharges      9     | .     .     .     1     8     
    Parts Rejected         2     | .     .     .     .     2     
    Parts Fused            1     | .     .     .     .     1     
    Data Loss (minor)      12    | .     .     2     4     6     
    Data Loss (major)      5     | .     .     2     1     2     
    Misfires               3     | .     .     .     .     3     
    Alerts                 6     | .     .     2     1     3     
    Weapon Failures        1     | .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     
Overflow Damage            452   | .     14    .     36    402   
  Projectiles              112   | .     2     .     16    94    
  Explosions               267   | .     12    .     19    236   
  Melee                    73    | .     .     .     1     72    
Knockbacks                 83    | .     3     7     12    61    
  Impact                   .     | .     .     .     .     .     
  Kinetic                  77    | .     3     7     12    55    
  Secondary                6     | .     .     .     .     6     
Self-Inflicted Damage      842   | .     100   .     314   428   
  Shots                    25    | .     2     .     11    12    
  Rammed                   13    | .     3     .     1     9     
Targets Rammed             18    | .     4     .     2     12    
  Kicked                   3     | .     .     .     1     2     
  Crushed                  2     | .     1     .     .     1     
Highest Temperature        560   | 30    237   560   465   548   
  Average Temperature      135   | 18    44    117   131   157   
  Received Heat Transfer   4330  | .     132   784   819   2595  
  Effects                  49    | .     .     3     14    32    
    Shutdowns              9     | .     .     1     2     6     
    Energy Bleed           3     | .     .     .     .     3     
    Interference           10    | .     .     .     4     6     
    Matter Decay           4     | .     .     1     1     2     
    Short Circuit          6     | .     .     .     1     5     
    Damage (minor)         2     | .     .     .     1     1     
    Damage (major)         14    | .     .     .     5     9     
    Damage (core)          1     | .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     
  Parts Melted             6     | .     .     4     .     2     
  Heat Transferred         3564  | 37    618   370   80    2459  
Parts Sabotaged            .     | .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     
Power Chain Reactions      3     | .     1     .     1     1     

 Alert                          | -11  -10  -10  -8   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  
Peak Influence             1610 | 5    223  .    674  1610 
  Initial                  232  | .    3    .    .    232  
  Average                  537  | 2    113  .    403  766  
Maximum Alert Level        5    | .    1    .    2    5    
  Low Security (%)         15   | 100  79   .    4    1    
  Level 1                  29   | .    20   .    45   22   
  Level 2                  25   | .    .    .    50   17   
  Level 3                  19   | .    .    .    .    38   
  Level 4                  9    | .    .    .    .    19   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          35   | .    4    .    8    23   
  Investigation            9    | .    2    .    3    4    
  Extermination            6    | .    .    .    .    6    
  Reinforcement            13   | .    2    .    4    7    
  Assault                  7    | .    .    .    1    6    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              189  | .   20  20  39  110 
  Peak Tracking Total      9    | .   4   8   6   9   
  Tactical Retreats        11   | .   .   .   2   9   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            5    | .   .   2   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          30   | .   2   .   16  12  
  Max in Single Turn       4    | .   1   .   2   4   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          19   | .   6   .   6   7   
  Terminals                12   | .   5   .   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          4    | .   1   .   .   3   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   18  .   17  15  
  Successful               29   | .   10  .   12  7   
  Failed                   21   | .   8   .   5   8   
    Catastrophic           7    | .   3   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   2   .   5   2   
  Terminals                32   | .   17  .   11  4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   .   .   6   4   
  Recycling Units          6    | .   1   .   .   5   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   9   .   6   3   
  Record                   6    | .   6   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              4    | .   .   .   4   .   
  Unreport Threat          2    | .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   1   
  Surveillance Status      1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   6   1   
  Scan Component           4    | .   .   .   3   1   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   4   .   5   5   
  Full Trace Events        9    | .   3   .   3   3   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     84   | .   .   .   84  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   
  Machine Destruction      2    | .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               10411 | 76   1264 2132 2790 4149 
Spaces Moved               5424  | 41   598  1136 1512 2137 
  Core                     74    | 7    4    .    .    63   
  Treads                   4488  | 34   594  1136 1013 1711 
  Legs                     752   | .    .    .    499  253  
  Wheels                   .     | .    .    .    .    .    
  Hover                    110   | .    .    .    .    110  
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  126  50   
  Average Speed            153   | 141  162  160  149  150  
  Slowest Speed            550   | 160  550  240  200  450  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       51    | 5    82   53   80   36   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    
Scrap Searched             7     | .    .    7    .    .    
Spaces Dug                 17    | .    .    .    17   .    
Terrain Destroyed          734   | .    19   .    267  448  
  Melee                    .     | .    .    .    .    .    
  Projectile               132   | .    .    .    9    123  
  AOE                      602   | .    19   .    258  325  
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      6761 | 57   786  1370 1905 2643 
  Wait                     455  | .    112  134  151  58   
  Move                     5420 | 40   597  1135 1511 2137 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  174  | 9    14   24   55   72   
  Fast Attach              29   | .    .    3    7    19   
  Attach                   105  | 7    2    7    37   52   
  Detach                   10   | .    1    1    4    4    
  Swap                     69   | .    5    11   27   26   
  Drop                     116  | .    1    15   43   57   
  Fire                     335  | 1    50   39   68   177  
  Melee                    29   | .    .    .    .    29   
  Ram                      .    | .    .    .    .    .    
  Kick                     3    | .    .    .    1    2    
  Crush                    15   | .    4    .    1    10   
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / *Sto)

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 15)
    77 | -11/Scrapyard | Entered Materials
   187 | -10/Materials | Discovered new exit (range 6)
   304 | -10/Materials | Build established: Mutant
   885 | -10/Materials | Discovered new exit (range 10)
  1008 | -10/Materials | Identified exit to Mines
  1196 | -10/Materials | Discovered new exit (range 8)
  1330 | -10/Materials | Discovered new exit (range 6)
  1341 | -10/Materials | Entered Subcaves
  1392 | -10/Subcaves  | Learned 2 Materials zone layouts
  1644 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  1647 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  1657 | -10/Subcaves  | Core integrity fell below 50%
  2442 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  2511 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  2527 | -10/Subcaves  | Learned Materials terminal intel
  2969 | -10/Subcaves  | A Subdweller sparked back to life
  2969 | -10/Subcaves  | A Subdweller sparked back to life
  2969 | -10/Subcaves  | A Subdweller sparked back to life
  3366 | -10/Subcaves  | Core integrity fell below 20%
  3452 | -10/Subcaves  | Discovered new exit (range 13)
  3473 | -10/Subcaves  | Entered Materials
  3473 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3475 | -8/Materials  | Loaded intel: 12 terminal locations
  3717 | -8/Materials  | Repaired Lgt. Treads
  3751 | -8/Materials  | Repaired Sub. Shrapnel Launcher
  3779 | -8/Materials  | Repaired Lgt. Cannon
  3907 | -8/Materials  | Met 7R-MNS
  4022 | -8/Materials  | Discovered new exit (range 8)
  4028 | -8/Materials  | Attacked by 7R-MNS
  4132 | -8/Materials  | Lost 6 parts (1p2n3w)
  4193 | -8/Materials  | Core integrity fell below 50%
  4499 | -8/Materials  | Build established: Gunner
  4737 | -8/Materials  | Discovered new exit (range 13)
  5338 | -8/Materials  | Build established: Scavenger-Gunner
  5914 | -8/Materials  | Build established: Gunner
  5937 | -8/Materials  | Discovered new exit (range 15)
  6251 | -8/Materials  | Identified exit to Factory
  6263 | -8/Materials  | Entered Factory
  6263 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  6793 | -7/Factory    | Build established: Scavenger-Tank
  7528 | -7/Factory    | Discovered new exit (range 11)
  7863 | -7/Factory    | First assault squad dispatched
  7885 | -7/Factory    | Build established: Tank
  8107 | -7/Factory    | Lost 3 parts (1n1u1w)
  8632 | -7/Factory    | Lost 3 parts (2u1w)
  8806 | -7/Factory    | Lost 10 parts (1p5n1u3w)
  8877 | -7/Factory    | Discovered new exit (range 7)
  8916 | -7/Factory    | Core integrity fell below 50%
  8953 | -7/Factory    | Lost 3 parts (1n1u1w)
  8953 | -7/Factory    | Identified exit to Storage
 10335 | -7/Factory    | Core integrity fell below 20%
 10370 | -7/Factory    | Lost 4 parts (1p2n1w)
 10392 | -7/Factory    | System corruption reached 10%
 10412 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Door.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Med. Treads destroyed.
System corrupted by crushing effect (+5).
U-05 Engineer lays Concrete. <x2>
Gauss Cannon destroyed.
U-05 Engineer lays Concrete. <x4>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
System corrupted: Gauss Cannon rejected.
M-28 Smith repairs B-48 Gladiator.
U-05 Engineer lays Concrete.
Arm. Treads destroyed.
Imp. Deuterium Engine destroyed.
U-05 Engineer lays Concrete.
Lgt. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ^! * #            ?????         # ""T""   """  #?? |
|  ^!  #                   ]      #  """         #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             20
Resistance: TH             10
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         17
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Please Form A Line
Serviceable Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CoordinationTrapLeg
  Manual?         0
Play Time         02:08:57
  Cumulative      9.8 hours
  Start           2024.04.18 @ 18:25:16
  End             2024.04.18 @ 20:36:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89a0d6a6-9ce1-4af2-94ce-f6ab6fc3a585