Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 21:08:09 Player: Lyra Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3290) 3290 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 6831 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 126 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 16/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Shotgun > --- INVENTORY (20) --- Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Target Analyzer Advanced ECM Suite Hacking Suite Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Weight Redist. System Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced ECM Suite Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Heavy Particle Cannon Plasma Cannon [Rating: 45] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 145 | 8 4 3 25 60 45 Power 13 | 1 . 1 2 5 4 Engine 7 | 1 . 1 2 2 1 Core 6 | . . . . 3 3 Reactor . | . . . . . . Propulsion 32 | 2 . . 7 15 8 Treads 20 | . . . 2 10 8 Leg . | . . . . . . Wheel 12 | 2 . . 5 5 . Hover . | . . . . . . Flight . | . . . . . . Utility 54 | 2 1 1 6 24 20 Device 19 | 2 . . 4 6 7 Storage 3 | . . 1 1 . 1 Processor 5 | . . . . 3 2 Hackware . | . . . . . . Protection 27 | . 1 . 1 15 10 Artifact . | . . . . . . Weapon 46 | 3 3 1 10 16 13 Energy Gun 22 | 1 . . 6 7 8 Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 12 | 2 . . 2 5 3 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . 1 1 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 52 | . . 1 2 21 28 Power 8 | . . . 1 4 3 Propulsion 19 | . . . 1 10 8 Utility 17 | . . 1 . 6 10 Weapon 8 | . . . . 1 7 Highest Loss Streak 9 | . . 1 1 8 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 92 95 98 91 Engine 6 | . 14 14 10 3 6 Core 2 | . . . . 5 . Treads 16 | . . . 4 18 25 Wheel 9 | . 28 28 17 7 . Device 12 | . 18 . 25 9 12 Storage 8 | . . 13 11 9 7 Processor 6 | . . . . 7 9 Protection 13 | . 9 7 4 18 11 Energy Gun 5 | . 1 . 7 5 4 Energy Cannon 4 | . . . 4 6 2 Ballistic Gun 5 | . 7 . 2 6 6 Launcher 1 | . 5 14 3 . . Impact Weapon 1 | . 13 14 2 . . Naked Turns . | . . . . . . Heaviest Build 116 | 9 12 14 94 116 116 Greatest Support 100 | 20 20 20 46 69 100 Greatest Overweight (x) 20 | 2 . . 4 9 20 Average Overweight (x) 1 | . . . 2 1 . Largest Inventory Capacity 25 | 5 5 8 25 25 25 Average Capacity 20 | 5 5 7 19 25 21 Most Carried 25 | 5 5 7 25 25 25 Average Carried 18 | 1 4 6 16 23 18 Final Capacity 25 | 5 5 8 25 25 20 Final Carried 25 | 5 5 7 24 25 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2715 | 334 92 85 525 1124 555 Remotely . | . . . . . . Salvage Created 4604 | 91 100 54 884 2509 966 Parts 240 | 11 7 15 45 111 51 Haulers Intercepted 5 | . . . 2 2 1 Recyclers Shooed 5 | . . . 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 79 | 1 3 9 12 37 17 Melee 1 | . 1 . . . . Guns 44 | 1 . . 3 29 11 Cannons 13 | . . . 3 6 4 AOE 18 | . 2 9 6 . 1 Classes Destroyed 17 | 3 1 1 3 4 5 Worker 6 | 1 . . 3 . 2 Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 5 | . . . 2 2 1 Recycler 11 | . . . 6 4 1 Operator 1 | . . . . 1 . Watcher 10 | . 1 . 3 5 1 Swarmer 16 | . . 9 7 . . Cutter 3 | . . . . . 3 Grunt 41 | 1 3 . 4 27 6 Brawler 3 | . . . . 3 . Duelist 3 | . . . 1 2 . Sentry 5 | . . . . 4 1 Specialist 3 | . . . . . 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 2 | . . . . . 2 Best Kill Streak 9 | 4 2 3 9 5 4 Combat Bots Only 4 | 1 2 3 4 4 3 Max Kills in Single Turn 5 | 2 2 3 5 1 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 . 1 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 8504 | 28 138 207 543 3736 3852 Core 1483 | . 24 70 209 461 719 Absorbed by Shields 68 | . . . . . 68 Redirected to Shielding 241 | . . . 42 108 91 Core Remaining (%) 56 | 100 . 62 47 16 . Volleys Fired 305 | 4 4 6 35 151 105 Largest 2 | 2 2 1 2 2 2 Hottest 150 | 60 50 30 131 150 130 Shots Fired 544 | 8 8 6 60 277 185 Gun 391 | 8 4 . 31 224 124 Cannon 135 | . . . 21 53 61 Launcher 18 | . 4 6 8 . . Special . | . . . . . . Kinetic 202 | 4 4 . 15 126 53 Thermal 289 | . . . 37 142 110 Explosive 18 | . 4 6 8 . . Electromagnetic 35 | 4 . . . 9 22 Robot Hit Streak 17 | 3 4 1 5 13 17 Robot Miss Streak 5 | 2 2 1 5 5 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 8 | . . . . 4 4 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 376 | 5 9 1 35 186 140 Core Hits 172 | 4 6 7 30 83 42 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 12 | . . . . 9 3 Burn 8 | . . . . 5 3 Meltdown 2 | . . . . 2 . Destroy 2 | . . . . 2 . Melee Attacks 13 | . 11 1 1 . . Impact 13 | . 11 1 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . 1 . . . . Damage Inflicted 9865 | 139 306 459 1311 4374 3276 Guns 5506 | 54 25 . 318 3347 1762 Cannons 2610 | . . . 309 1025 1276 Explosions 1553 | 85 163 459 611 . 235 Melee 191 | . 118 . 73 . . Ramming 5 | . . . . 2 3 Kinetic 3023 | 14 25 . 147 1859 978 Thermal 5073 | 85 . . 499 2392 2097 Explosive 1214 | . 163 459 592 . . Electromagnetic 359 | 40 . . . 121 198 Impact 191 | . 118 . 73 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 11 . . Message Errors 3 | . . . 3 . . Matter Fused 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 171 | 6 . 70 62 . 33 Projectiles 33 | . . . . . 33 Explosions 95 | 6 . 70 19 . . Melee 43 | . . . 43 . . Knockbacks 3 | . 1 . 1 . 1 Impact 2 | . 1 . 1 . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 340 | 29 30 102 146 . 33 Shots 10 | 1 2 3 3 . 1 Rammed 2 | . . . . 1 1 Targets Rammed 3 | . . . . 1 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 534 | 12 10 . 318 534 462 Average Temperature 115 | 12 7 . 73 137 108 Received Heat Transfer 2511 | . 60 . 57 1818 576 Effects 16 | . . . . 15 1 Shutdowns 5 | . . . . 4 1 Energy Bleed 5 | . . . . 5 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 2 | . . . 2 . . Robots Melted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Melted 25 | . . . 1 12 12 Heat Transferred 9568 | 150 . . 975 4440 4003 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 780 | 35 253 446 780 652 347 Initial 275 | . 22 98 173 274 275 Average 372 | 8 176 354 600 449 198 Maximum Alert Level 3 | . 1 2 3 2 1 Low Security (%) 20 | 100 31 . 3 7 44 Level 1 37 | . 68 52 11 30 55 Level 2 39 | . . 46 64 61 . Level 3 2 | . . . 20 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 . 2 6 12 Investigation 6 | . 3 . 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 10 | . . . . 3 7 Assault 3 | . . . 1 2 . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 10 | . . . 1 4 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | 1 5 9 20 65 37 Peak Tracking Total 9 | 1 3 3 5 8 9 Tactical Retreats 9 | . . . . 3 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 8 | . . 1 3 2 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 19 | . 2 . 2 11 4 Terminals 16 | . 1 . 2 9 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 53 | . 6 . 6 34 7 Successful 17 | . 1 . 2 13 1 Failed 36 | . 5 . 4 21 6 Catastrophic 7 | . . . . 5 2 Database Lockouts . | . . . . . . Manual 34 | . 3 . 3 24 4 Terminals 41 | . 3 . 6 25 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 3 . . 7 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 1 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 . . 4 . Report Inventory 3 | . 1 . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . 1 7 . Terminals 7 | . . . 1 6 . Botnet 5 | . . . 1 4 . Disrupt 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 . 2 9 4 Full Trace Events 4 | . 1 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 16 | . . . . 16 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 15 | . . . 15 . . Total Damage 186 | . . . 186 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5391 | 136 325 259 752 2491 1428 Spaces Moved 2638 | 123 319 273 474 986 463 Core 75 | 73 . . . . 2 Treads 1063 | . . . 50 552 461 Legs . | . . . . . . Wheels 1500 | 50 319 273 424 434 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 115 160 Average Speed 151 | 86 80 80 121 191 204 Slowest Speed 1050 | 150 80 80 160 320 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 6 38 61 47 75 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 166 | . 30 40 75 10 11 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 156 | . 30 40 75 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3470 | 140 367 304 587 1318 754 Wait 188 | . 19 19 11 37 102 Move 2633 | 122 318 272 473 985 463 Hop . | . . . . . . Pick Up 101 | 5 5 2 27 43 19 Fast Attach 48 | 7 2 1 9 17 12 Attach 56 | . 1 . 7 25 23 Detach 2 | . . . . 1 1 Swap 41 | 1 1 2 9 18 10 Drop 81 | 1 7 1 15 40 17 Fire 305 | 4 4 6 35 151 105 Melee 12 | . 10 1 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 1 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 8) 262 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered Mines 506 | -10/Mines | Discovered new exit (range 16) 522 | -10/Mines | Escorted by a lone wolf Derelict 562 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 721 | -10/Mines | Entered Materials 721 | -9/Materials | Accompanied by 1 ally 721 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Discovered new exit (range 8) 1065 | -9/Materials | Build established: Scavenger-Mutant 1121 | -9/Materials | First assault squad dispatched 1248 | -9/Materials | Core integrity fell below 50% 1438 | -9/Materials | Discovered new exit (range 16) 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1494 | -8/Materials | Build established: Mutant 1956 | -8/Materials | Build established: Scavenger-Mutant 2096 | -8/Materials | Lost 3 parts (2n1u) 2118 | -8/Materials | Discovered new exit (range 9) 2691 | -8/Materials | Lost 3 parts (1n2u) 2769 | -8/Materials | Build established: Mutant 3073 | -8/Materials | First assault squad dispatched 3179 | -8/Materials | Core integrity fell below 50% 3261 | -8/Materials | Lost 8 parts (2p4n2u) 3647 | -8/Materials | Core integrity fell below 20% 3964 | -8/Materials | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4454 | -7/Factory | Garrison activated, responded to threat 4839 | -7/Factory | Cargo convoy interrupted 4920 | -7/Factory | Lost 5 parts (2n2u1w) 5052 | -7/Factory | Lost 4 parts (2n2u) 5341 | -7/Factory | Lost 6 parts (3n2u1w) 5371 | -7/Factory | Core integrity fell below 50% 5388 | -7/Factory | Core integrity fell below 20% 5392 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05379_ H-61 Shepherd calls for reinforcements. 05379_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05379_ Penetrated by Slug. 05379_ K-01 Serf knocked back. 05381_ U-05 Engineer builds a Wall. 05381_ Adv. Beam Rifle destroyed. 05382_ Lgt. Nuclear Core destroyed. 05383_ U-05 Engineer builds a Wall. 05383_ Knocked back. 05384_ U-05 Engineer destroyed. 05384_ K-01 Serf collects debris. 05390_ Imp. Utility Shielding destroyed. 05390_ Imp. Heat Sink destroyed. 05390_ Knocked back. 05390_ K-01 Serf collects debris. 05391_ Acquired 4 matter. 05391_ W-25 Informer sends out distress signal. 05392_ Adv. Beam Rifle destroyed. 05392_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#??##??????#+##?????????????????????? | | ????????????# ?? ?????? ????????????????????? | | ???????????? " ?????# ?????????????????????? | | ???????????? "T [?????# ?????????????????????? | | ????????????? ?????# #?????????????????????? | | ????????????? ?????# % #?????????????????????? | | ?????????????# #?????#g *#?????????????????????? | | ?????????????# #?????# Hx#?????????????????????? | | ?????????????# #?????# #?????????????????????? | | ?????????????# #?????# #?????????????????????? | | ?????????????# #???### ###???????????????????? | | ?????????????# #???# #???????????????????? | | ?????????????# ##### #???????????????????? | | #????????????# % #???????????????????? | | #????????????# w % ! #???????????????????? | | #????????????# %%% % #???????????????????? | | #????????????## ###### k%@ #???????????????????? | | #?????????????# # #*| #???????????????????? | | +?????????????# + ! ##%= ##???????????????????? | | #?????????????# # ##!k k#????????????????????? | | #?????????????# # ## ???????????????????? | | #?????????????# # ##u u ?????????????????? | | #?????????????# # ## ????????????????? | | #?????????????# #! ## ???????????????? | | #???####??????# # ! ## ??????????????? | | #?? ??????# # ### #########?????????????? | | #?? ???????# ##+###?# #?????????????????????? | | #? """"???????# #???# #?????????????????????? | | #? """"???????# =#???# ?????????????????????? | | # """" ?????## #???? #?????????????????????? | | # """" """" + [#????#u##?????????????????????? | | + """" """" #####%###??# #??????????????????????? | | # """" """?????## #=#### ###????????????????????? | | # """" ??????####!####! #????????????????????? | | #? ???##% ##*= ##### ????????????? | | #? ###= ##%%[ + ?????????????? | | #?? [ + %!"T %% [%! #####????????????????? | | #??############# % !!##%%! #????????????????????? | | #??????????????# !####+####???????????????????? | | #??????????????## ### ###?????????????????? | | #???????????????# #?#% + #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideEfficiencyMatter Manual? 0 Play Time 01:13:50 Cumulative 2.4 hours Start 2022.04.17 @ 19:08:44 End 2022.04.17 @ 21:08:09 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 7f901c4d-0858-4729-8b2e-2e230f1a730e