Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 21:08:09

Player: Lyra

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (112)     560
Value Destroyed (3290)     3290
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (421)                421
              TOTAL SCORE: 6831

 Bonus
-------
High Alert Combat Kills    316
Follower Combat Kills      126
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/700
Matter                     276/300
Energy                     16/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                Shotgun
>               --- INVENTORY (20) ---
                Huge Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
       Advanced Terrain Scan Processor
       Improved Target Analyzer
       Advanced ECM Suite
                Hacking Suite
       Advanced Beam Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
                Coolant Injector
                Huge Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Weight Redist. System
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Advanced ECM Suite
       Improved Utility Shielding
       Improved Utility Shielding
       Hardened Light Armor Plating
                Hacking Suite
          Heavy EM Pulse Gun
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
          Heavy Laser
          Heavy Particle Cannon
                Plasma Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             145  | 8   4   3   25  60  45  
  Power                    13   | 1   .   1   2   5   4   
    Engine                 7    | 1   .   1   2   2   1   
    Core                   6    | .   .   .   .   3   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   7   15  8   
    Treads                 20   | .   .   .   2   10  8   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  12   | 2   .   .   5   5   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  54   | 2   1   1   6   24  20  
    Device                 19   | 2   .   .   4   6   7   
    Storage                3    | .   .   1   1   .   1   
    Processor              5    | .   .   .   .   3   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             27   | .   1   .   1   15  10  
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 3   3   1   10  16  13  
    Energy Gun             22   | 1   .   .   6   7   8   
    Energy Cannon          6    | .   .   .   1   4   1   
    Ballistic Gun          12   | 2   .   .   2   5   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   
Parts Lost                 52   | .   .   1   2   21  28  
  Power                    8    | .   .   .   1   4   3   
  Propulsion               19   | .   .   .   1   10  8   
  Utility                  17   | .   .   1   .   6   10  
  Weapon                   8    | .   .   .   .   1   7   
  Highest Loss Streak      9    | .   .   1   1   8   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 92  95  98  91  
  Engine                   6    | .   14  14  10  3   6   
  Core                     2    | .   .   .   .   5   .   
  Treads                   16   | .   .   .   4   18  25  
  Wheel                    9    | .   28  28  17  7   .   
  Device                   12   | .   18  .   25  9   12  
  Storage                  8    | .   .   13  11  9   7   
  Processor                6    | .   .   .   .   7   9   
  Protection               13   | .   9   7   4   18  11  
  Energy Gun               5    | .   1   .   7   5   4   
  Energy Cannon            4    | .   .   .   4   6   2   
  Ballistic Gun            5    | .   7   .   2   6   6   
  Launcher                 1    | .   5   14  3   .   .   
  Impact Weapon            1    | .   13  14  2   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             116  | 9   12  14  94  116 116 
  Greatest Support         100  | 20  20  20  46  69  100 
  Greatest Overweight (x)  20   | 2   .   .   4   9   20  
  Average Overweight (x)   1    | .   .   .   2   1   .   
Largest Inventory Capacity 25   | 5   5   8   25  25  25  
  Average Capacity         20   | 5   5   7   19  25  21  
  Most Carried             25   | 5   5   7   25  25  25  
  Average Carried          18   | 1   4   6   16  23  18  
  Final Capacity           25   | 5   5   8   25  25  20  
  Final Carried            25   | 5   5   7   24  25  8   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           2715 | 334  92   85   525  1124 555  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4604 | 91   100  54   884  2509 966  
  Parts                    240  | 11   7    15   45   111  51   
Haulers Intercepted        5    | .    .    .    2    2    1    
Recyclers Shooed           5    | .    .    .    2    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  79   | 1   3   9   12  37  17  
  Melee                    1    | .   1   .   .   .   .   
  Guns                     44   | 1   .   .   3   29  11  
  Cannons                  13   | .   .   .   3   6   4   
  AOE                      18   | .   2   9   6   .   1   
Classes Destroyed          17   | 3   1   1   3   4   5   
  Worker                   6    | 1   .   .   3   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   2   1   
  Recycler                 11   | .   .   .   6   4   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  10   | .   1   .   3   5   1   
  Swarmer                  16   | .   .   9   7   .   .   
  Cutter                   3    | .   .   .   .   .   3   
  Grunt                    41   | 1   3   .   4   27  6   
  Brawler                  3    | .   .   .   .   3   .   
  Duelist                  3    | .   .   .   1   2   .   
  Sentry                   5    | .   .   .   .   4   1   
  Specialist               3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   
  Heavy                    2    | .   .   .   .   .   2   
Best Kill Streak           9    | 4   2   3   9   5   4   
  Combat Bots Only         4    | 1   2   3   4   4   3   
Max Kills in Single Turn   5    | 2   2   3   5   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   3   .   1   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               8504 | 28   138  207  543  3736 3852 
  Core                     1483 | .    24   70   209  461  719  
  Absorbed by Shields      68   | .    .    .    .    .    68   
  Redirected to Shielding  241  | .    .    .    42   108  91   
Core Remaining (%)         56   | 100  .    62   47   16   .    
Volleys Fired              305  | 4    4    6    35   151  105  
  Largest                  2    | 2    2    1    2    2    2    
  Hottest                  150  | 60   50   30   131  150  130  
Shots Fired                544  | 8    8    6    60   277  185  
  Gun                      391  | 8    4    .    31   224  124  
  Cannon                   135  | .    .    .    21   53   61   
  Launcher                 18   | .    4    6    8    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  202  | 4    4    .    15   126  53   
  Thermal                  289  | .    .    .    37   142  110  
  Explosive                18   | .    4    6    8    .    .    
  Electromagnetic          35   | 4    .    .    .    9    22   
  Robot Hit Streak         17   | 3    4    1    5    13   17   
  Robot Miss Streak        5    | 2    2    1    5    5    3    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        8    | .    .    .    .    4    4    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           376  | 5    9    1    35   186  140  
  Core Hits                172  | 4    6    7    30   83   42   
  Critical Kills           3    | .    .    .    .    3    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         12   | .    .    .    .    9    3    
    Burn                   8    | .    .    .    .    5    3    
    Meltdown               2    | .    .    .    .    2    .    
    Destroy                2    | .    .    .    .    2    .    
Melee Attacks              13   | .    11   1    1    .    .    
  Impact                   13   | .    11   1    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    1    .    .    .    .    
Damage Inflicted           9865 | 139  306  459  1311 4374 3276 
  Guns                     5506 | 54   25   .    318  3347 1762 
  Cannons                  2610 | .    .    .    309  1025 1276 
  Explosions               1553 | 85   163  459  611  .    235  
  Melee                    191  | .    118  .    73   .    .    
  Ramming                  5    | .    .    .    .    2    3    
  Kinetic                  3023 | 14   25   .    147  1859 978  
  Thermal                  5073 | 85   .    .    499  2392 2097 
  Explosive                1214 | .    163  459  592  .    .    
  Electromagnetic          359  | 40   .    .    .    121  198  
  Impact                   191  | .    118  .    73   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    1    
  Average Corruption       1    | .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    11   .    .    
    Message Errors         3    | .    .    .    3    .    .    
    Matter Fused           3    | .    .    .    3    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    
    Misfires               1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            171  | 6    .    70   62   .    33   
  Projectiles              33   | .    .    .    .    .    33   
  Explosions               95   | 6    .    70   19   .    .    
  Melee                    43   | .    .    .    43   .    .    
Knockbacks                 3    | .    1    .    1    .    1    
  Impact                   2    | .    1    .    1    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      340  | 29   30   102  146  .    33   
  Shots                    10   | 1    2    3    3    .    1    
  Rammed                   2    | .    .    .    .    1    1    
Targets Rammed             3    | .    .    .    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        534  | 12   10   .    318  534  462  
  Average Temperature      115  | 12   7    .    73   137  108  
  Received Heat Transfer   2511 | .    60   .    57   1818 576  
  Effects                  16   | .    .    .    .    15   1    
    Shutdowns              5    | .    .    .    .    4    1    
    Energy Bleed           5    | .    .    .    .    5    .    
    Interference           2    | .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    
Robots Melted              3    | .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    2    1    
  Parts Melted             25   | .    .    .    1    12   12   
  Heat Transferred         9568 | 150  .    .    975  4440 4003 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             780  | 35  253 446 780 652 347 
  Initial                  275  | .   22  98  173 274 275 
  Average                  372  | 8   176 354 600 449 198 
Maximum Alert Level        3    | .   1   2   3   2   1   
  Low Security (%)         20   | 100 31  .   3   7   44  
  Level 1                  37   | .   68  52  11  30  55  
  Level 2                  39   | .   .   46  64  61  .   
  Level 3                  2    | .   .   .   20  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   2   6   12  
  Investigation            6    | .   3   .   1   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            10   | .   .   .   .   3   7   
  Assault                  3    | .   .   .   1   2   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           10   | .   .   .   1   4   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              137  | 1   5   9   20  65  37  
  Peak Tracking Total      9    | 1   3   3   5   8   9   
  Tactical Retreats        9    | .   .   .   .   3   6   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            6    | .   2   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          8    | .   .   1   3   2   2   
  Max in Single Turn       1    | .   .   1   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          19   | .   2   .   2   11  4   
  Terminals                16   | .   1   .   2   9   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                53   | .   6   .   6   34  7   
  Successful               17   | .   1   .   2   13  1   
  Failed                   36   | .   5   .   4   21  6   
    Catastrophic           7    | .   .   .   .   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   34   | .   3   .   3   24  4   
  Terminals                41   | .   3   .   6   25  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   3   .   .   7   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   4   .   
  Report Inventory         3    | .   1   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   2   .   
Scanalyzer                 1    | .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   1   7   .   
  Terminals                7    | .   .   .   1   6   .   
    Botnet                 5    | .   .   .   1   4   .   
    Disrupt                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   2   9   4   
  Full Trace Events        4    | .   1   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   16  .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   15  .   .   
  Total Damage             186  | .   .   .   186 .   .   
  Kills                    4    | .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               5391 | 136  325  259  752  2491 1428 
Spaces Moved               2638 | 123  319  273  474  986  463  
  Core                     75   | 73   .    .    .    .    2    
  Treads                   1063 | .    .    .    50   552  461  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1500 | 50   319  273  424  434  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   115  160  
  Average Speed            151  | 86   80   80   121  191  204  
  Slowest Speed            1050 | 150  80   80   160  320  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 6    38   61   47   75   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          166  | .    30   40   75   10   11   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    10   .    
  AOE                      156  | .    30   40   75   .    11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      3470 | 140  367  304  587  1318 754  
  Wait                     188  | .    19   19   11   37   102  
  Move                     2633 | 122  318  272  473  985  463  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  101  | 5    5    2    27   43   19   
  Fast Attach              48   | 7    2    1    9    17   12   
  Attach                   56   | .    1    .    7    25   23   
  Detach                   2    | .    .    .    .    1    1    
  Swap                     41   | 1    1    2    9    18   10   
  Drop                     81   | 1    7    1    15   40   17   
  Fire                     305  | 4    4    6    35   151  105  
  Melee                    12   | .    10   1    1    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    1    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   99 | -11/Scrapyard | Discovered new exit (range 8)
  137 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 8)
  262 | -10/Materials | Discovered new exit (range 16)
  331 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Entered Mines
  506 | -10/Mines     | Discovered new exit (range 16)
  522 | -10/Mines     | Escorted by a lone wolf Derelict
  562 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  721 | -10/Mines     | Entered Materials
  721 | -9/Materials  | Accompanied by 1 ally
  721 | -9/Materials  | Evolved 2 slots: Utility x2
  918 | -9/Materials  | Discovered new exit (range 8)
 1065 | -9/Materials  | Build established: Scavenger-Mutant
 1121 | -9/Materials  | First assault squad dispatched
 1248 | -9/Materials  | Core integrity fell below 50%
 1438 | -9/Materials  | Discovered new exit (range 16)
 1473 | -9/Materials  | Entered another Materials area
 1473 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1494 | -8/Materials  | Build established: Mutant
 1956 | -8/Materials  | Build established: Scavenger-Mutant
 2096 | -8/Materials  | Lost 3 parts (2n1u)
 2118 | -8/Materials  | Discovered new exit (range 9)
 2691 | -8/Materials  | Lost 3 parts (1n2u)
 2769 | -8/Materials  | Build established: Mutant
 3073 | -8/Materials  | First assault squad dispatched
 3179 | -8/Materials  | Core integrity fell below 50%
 3261 | -8/Materials  | Lost 8 parts (2p4n2u)
 3647 | -8/Materials  | Core integrity fell below 20%
 3964 | -8/Materials  | Entered Factory
 3964 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4454 | -7/Factory    | Garrison activated, responded to threat
 4839 | -7/Factory    | Cargo convoy interrupted
 4920 | -7/Factory    | Lost 5 parts (2n2u1w)
 5052 | -7/Factory    | Lost 4 parts (2n2u)
 5341 | -7/Factory    | Lost 6 parts (3n2u1w)
 5371 | -7/Factory    | Core integrity fell below 50%
 5388 | -7/Factory    | Core integrity fell below 20%
 5392 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05379_ H-61 Shepherd calls for reinforcements.
05379_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
05379_ Penetrated by Slug.
05379_ K-01 Serf knocked back.
05381_ U-05 Engineer builds a Wall.
05381_ Adv. Beam Rifle destroyed.
05382_ Lgt. Nuclear Core destroyed.
05383_ U-05 Engineer builds a Wall.
05383_ Knocked back.
05384_ U-05 Engineer destroyed.
05384_ K-01 Serf collects debris. <x5>
05390_ Imp. Utility Shielding destroyed.
05390_ Imp. Heat Sink destroyed.
05390_ Knocked back.
05390_ K-01 Serf collects debris.
05391_ Acquired 4 matter.
05391_ W-25 Informer sends out distress signal.
05392_ Adv. Beam Rifle destroyed.
05392_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????#??##??????#+##?????????????????????? |
| ????????????# ??  ??????     ????????????????????? |
| ????????????  "   ?????#    ?????????????????????? |
| ????????????  "T [?????#    ?????????????????????? |
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| ?????????????     ?????# % #?????????????????????? |
| ?????????????#   #?????#g *#?????????????????????? |
| ?????????????#   #?????# Hx#?????????????????????? |
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| ?????????????#   #?????#   #?????????????????????? |
| ?????????????#   #???###   ###???????????????????? |
| ?????????????#   #???#       #???????????????????? |
| ?????????????#   #####       #???????????????????? |
| #????????????#          %    #???????????????????? |
| #????????????# w     % !     #???????????????????? |
| #????????????#      %%%  %   #???????????????????? |
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| #?????????????# #    ##       ???????????????????? |
| #?????????????# #    ##u u      ?????????????????? |
| #?????????????# #    ##          ????????????????? |
| #?????????????# #!   ##           ???????????????? |
| #???####??????# #  ! ##            ??????????????? |
| #??     ??????# #    ###   #########?????????????? |
| #??    ???????# ##+###?#   #?????????????????????? |
| #? """"???????#    #???#   #?????????????????????? |
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| #  """" ??????####!####!    #????????????????????? |
| #?         ???##%    ##*=   #####    ????????????? |
| #?           ###=    ##%%[      +   ?????????????? |
| #??   [      + %!"T %% [%!  #####????????????????? |
| #??############# % !!##%%!  #????????????????????? |
| #??????????????#    !####+####???????????????????? |
| #??????????????##   ###      ###?????????????????? |
| #???????????????#   #?#%     + #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideEfficiencyMatter
  Manual?         0
Play Time         01:13:50
  Cumulative      2.4 hours
  Start           2022.04.17 @ 19:08:44
  End             2022.04.17 @ 21:08:09
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 7f901c4d-0858-4729-8b2e-2e230f1a730e