Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 14:01:14 // Halloween2020/ForbiddenLore Player: Perseus Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (331) 1655 Value Destroyed (13852) 13852 Prototype IDs (83) 1660 Alien Tech Used (4) 800 Bonus (9617) 9617 TOTAL SCORE: 37884 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1614 Follower Combat Kills 2873 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -270 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 1345/1370 System Corruption 27% Temperature Cool (0) Movement Walking (118) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- Zionite Composite Leg I Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Zionite Biocell Array Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Point Defense Array > --- WEAPON (4) ------- Phase Gun KE Penetrator KE Penetrator > --- INVENTORY (10) --- Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Centrium Leg Centrium Leg Heavy Laser Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Large Storage Unit Wardrone Bay > --- WEAPON ----------- Heavy Laser Zionite Phaser-M Long-range Proton Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Medium Storage Unit Advanced Shield Generator Advanced Shield Generator Zionite Phaser-M Heavy Battle Rifle Signal Generator Signal Generator [Rating: 196] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 11 | . . . 2 . . . . 2 . . . . 1 . . . . 2 1 . . . . . . 1 . 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 528 | 7 5 6 25 3 . 1 31 25 3 6 . 6 20 5 11 14 6 70 17 8 7 17 28 6 13 33 5 93 57 Power 61 | 1 2 1 3 . . . 3 1 . . . 3 3 . 2 . 2 10 2 . 1 . 2 2 1 2 1 14 5 Engine 30 | 1 2 1 3 . . . 1 1 . . . 3 3 . 2 . 2 6 2 . . . . . . . 1 2 . Core 9 | . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . 4 . Reactor 22 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 2 1 2 . 8 5 Propulsion 119 | 2 1 2 5 1 . . 12 5 . 1 . 2 6 . 4 1 1 16 4 . 2 2 6 1 3 4 1 28 9 Treads 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 Leg 86 | 2 1 2 5 1 . . 7 4 . 1 . 2 5 . 4 1 1 12 4 . 2 2 6 1 3 4 . 11 5 Wheel 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Hover 10 | . . . . . . . 4 . . . . . 1 . . . . 1 . . . . . . . . . 4 . Flight 10 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 8 . Utility 193 | 2 1 1 10 . . . 8 9 2 4 . . 4 3 1 9 3 18 6 2 3 15 8 2 7 22 2 24 27 Device 126 | 1 . 1 6 . . . 6 1 1 3 . . 3 2 1 2 3 13 5 2 2 10 5 1 5 13 1 17 22 Storage 15 | . 1 . 1 . . . 1 1 . . . . . . . . . . 1 . . 3 1 . 1 2 . 3 . Processor 30 | 1 . . 3 . . . 1 2 . . . . . 1 . 6 . 4 . . . . 2 1 . 2 1 2 4 Hackware 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . Protection 18 | . . . . . . . . 4 1 1 . . . . . . . 1 . . 1 2 . . . 5 . 2 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 155 | 2 1 2 7 2 . 1 8 10 1 1 . 1 7 2 4 4 . 26 5 6 1 . 12 1 2 5 1 27 16 Energy Gun 73 | 2 1 . 3 . . . 2 8 . . . . 3 . 2 2 . 9 3 3 1 . 6 . 1 1 . 17 9 Energy Cannon 16 | . . 1 1 . . . . 1 . . . . 3 . . . . 3 2 . . . . 1 1 . 1 . 2 Ballistic Gun 47 | . . 1 3 1 . 1 5 1 1 1 . 1 1 2 2 1 . 7 . . . . 6 . . 4 . 5 4 Ballistic Cannon 10 | . . . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . 3 . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 48 | . . . 3 . . . 4 4 . . . . 1 . . 5 . 5 . 2 3 4 4 . 2 2 . 7 2 Parts Lost 235 | . . 2 3 1 . 1 8 . . . . 5 2 1 7 . 2 30 9 . 1 . 25 2 8 29 . 63 36 Power 36 | . . . . . . . 2 . . . . . . . 1 . 2 4 2 . . . 2 1 1 4 . 11 6 Propulsion 46 | . . . 1 . . . 2 . . . . 1 . . 1 . . 6 2 . 1 . 3 . 3 8 . 16 2 Utility 67 | . . 1 1 . . . 1 . . . . 1 . 1 2 . . 6 1 . . . 10 1 2 10 . 15 15 Weapon 86 | . . 1 1 1 . 1 3 . . . . 3 2 . 3 . . 14 4 . . . 10 . 2 7 . 21 13 Highest Loss Streak 44 | . . 2 1 1 . 1 7 . . . . 5 1 1 5 . 2 6 9 . 1 . 13 2 5 21 . 44 9 Average Slot Usage (%) 92 | . 100 98 99 100 100 92 98 99 100 100 100 98 96 96 91 90 99 95 96 96 98 96 74 83 88 79 35 61 89 Engine 6 | . 14 14 11 11 11 11 1 5 7 7 7 7 13 13 12 13 12 4 5 5 3 . . . . . 3 1 . Core 1 | . . . . . . . 6 1 . . . . . . . . . 4 . . . . . . . . . 3 4 Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 5 6 10 6 9 9 6 . 2 4 Leg 19 | . 28 28 22 22 22 22 24 22 23 23 23 23 19 20 20 20 20 15 20 20 20 20 19 22 21 18 . 4 8 Device 12 | . 14 12 11 11 11 11 8 8 7 7 7 6 14 16 11 12 13 9 14 14 15 19 19 19 15 11 6 14 28 Storage 8 | . 10 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 8 10 10 11 11 9 10 9 8 7 10 Processor 17 | . 3 . 21 22 22 22 18 22 23 23 23 23 16 13 13 15 20 29 26 25 25 16 4 10 13 10 10 10 7 Hackware 1 | . . . . . . . . 1 . . . . 6 6 6 5 6 3 . . . . . . . . . . . Protection 2 | . . . . . . . . 4 7 6 7 7 2 . . . . 1 . . 3 5 1 . . 6 . . . Energy Gun 5 | . 28 7 4 . . . 3 6 . . . . 2 6 5 8 13 4 7 9 10 10 6 6 5 4 . 4 10 Energy Cannon 2 | . . 7 7 5 . . . . 7 7 7 6 6 3 . . . 2 2 5 5 5 1 2 5 2 3 . . Ballistic Gun 7 | . . 12 10 15 11 4 14 7 15 15 15 14 7 9 12 6 6 3 . . . . 3 4 1 7 . 1 2 Ballistic Cannon 1 | . . . . . . . 7 6 . . . . . . . . . 5 4 . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 6 18 19 24 24 19 21 42 42 41 42 40 48 59 59 54 53 54 70 73 65 73 108 90 104 117 133 45 121 130 Greatest Support 178 | 20 20 20 20 20 20 20 35 56 56 58 58 58 60 60 60 60 56 84 88 72 80 98 98 123 126 143 87 150 178 Greatest Overweight (x) 15 | . . . 1 1 . 1 2 1 . . . . 1 . . . . 10 1 . 1 1 . . . 11 14 15 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 4 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 18 18 12 16 22 16 22 16 Average Capacity 11 | 4 7 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 13 14 14 14 12 12 13 16 16 16 15 Most Carried 18 | 4 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 12 13 14 18 17 10 15 15 6 16 16 Average Carried 9 | 3 6 7 7 7 8 7 8 9 10 10 10 9 8 9 8 9 9 8 9 10 12 14 10 8 11 10 3 10 12 Final Capacity 18 | 4 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 18 12 12 16 16 16 16 10 Final Carried 17 | 3 8 8 7 8 8 7 10 10 10 10 10 8 10 10 7 10 10 10 10 11 13 17 10 8 14 6 3 13 10 Class Distribution -------------------- 20% | Skirmisher 19% | Scavenger-Gunner 16% | Mutant 10% | Gunner 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Generator-Tank | -3/Research Generator-Gunner | -3/Quarantine Generator-Gunner | -2/Research Mutant | -2/Testing Scavenger-Tank | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 11028 | 260 60 73 362 100 . 43 1131 320 237 159 . 220 289 97 359 37 224 2360 283 99 70 . 407 17 320 426 129 1895 1051 Remotely 91 | . . . . . . . . . . . . . . . . . . . . . . . . . 65 26 . . . Salvage Created 15956 | 193 452 249 1104 181 . 135 1208 320 185 481 . 308 430 127 391 . 191 3525 385 26 . . 300 81 549 359 . 1986 2790 Parts 722 | 13 31 15 51 14 . 10 66 16 7 18 . 12 23 8 14 . 8 170 18 1 . . 14 1 19 15 . 81 97 Haulers Intercepted 18 | . 2 . 4 . . . 4 2 . . . . 1 . . . . 4 1 . . . . . . . . . . Recyclers Shooed 14 | 2 . . . . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . 3 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . . . 10 13 . 18 . 3 6 . 3 . . 16 3 47 6 . . . . . . Prevented 60 | . . . . . . . . . 2 9 . 7 . 4 6 . 18 . . . . 7 7 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 226 | . 9 5 18 5 . 3 18 5 3 8 . 6 4 3 5 . 2 52 5 1 . . 6 2 7 4 . 28 27 Guns 130 | . 9 3 12 3 . . 11 1 1 5 . 4 1 2 4 . 2 16 . . . . 5 1 2 4 . 21 23 Cannons 84 | . . 2 6 2 . . 7 4 2 2 . 2 1 1 . . . 32 5 1 . . . 1 5 . . 7 4 AOE 8 | . . . . . . 3 . . . 1 . . . . . . . 3 . . . . 1 . . . . . . Classes Destroyed 20 | 2 4 . 1 2 . 2 1 1 2 1 . . 1 . . . 1 1 . . . . 1 . . . . . . Worker 22 | . . . . 1 . 1 4 . . . . . . . . . . 6 . . . . . . . 1 . 1 8 Builder 17 | . . . . . . 1 5 . . . . . . . . . . 8 . . . . . . 1 1 . 1 . Tunneler 8 | 5 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 18 | . 2 . 4 . . . 4 2 . . . . 1 . . . . 4 1 . . . . . . . . . . Recycler 15 | 1 . 1 2 . . 1 2 . . . . . . . . . . 2 . . . . . . 1 . . 2 3 Minesweeper 4 | . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . . Mechanic 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Operator 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Watcher 14 | . 2 . 1 . . . 1 . . . . . 1 . . . . 4 . . . . . . . 1 . 2 2 Swarmer 37 | . 3 3 3 2 . . 3 . . 1 . 3 . 2 . . 1 6 . 1 . . . . . . . 6 3 Grunt 85 | . 6 2 9 3 . 2 9 . 2 3 . 2 . . 4 . 1 19 . . . . . . 3 1 . 7 12 Brawler 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . Duelist 5 | . . . . . . . . . 1 2 . . . . . . . 1 . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 29 | . . . 6 . . . 4 2 . 1 . . . 1 . . . 6 1 . . . . 2 . 1 . 2 3 Hunter 33 | . . . . . . 1 2 . . . . . 2 . 1 . . 9 2 . . . 4 . 4 2 . 2 4 Programmer 32 | . . . . . . . . 3 . . . . 2 . . . . 9 2 . . . 1 . . . . 11 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 13 | 3 4 3 6 2 . 6 5 1 2 3 . 3 2 3 2 . 1 13 2 1 . . 2 2 4 3 . 9 4 Combat Bots Only 8 | . 3 3 5 2 . 3 3 1 2 3 . 3 2 3 2 . 1 6 2 1 . . 2 2 3 1 . 8 4 Max Kills in Single Turn 4 | 1 2 1 2 2 . 3 2 1 1 2 . 2 1 1 2 . 1 4 1 1 . . 1 1 2 1 . 2 3 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . 1 . . . 1 . . . . . . . 2 . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Damage Taken 36858 | . 166 201 1064 99 . 186 1305 293 232 177 . 780 592 306 959 . 243 5696 1745 75 145 122 2446 186 1512 5031 . 8889 4408 Core 4737 | . 16 58 174 15 . 48 194 15 47 34 . 90 10 12 111 . 53 674 216 16 . 12 339 14 42 915 . 1343 289 Absorbed by Shields 2288 | . . . . . . . . . . . . . 109 42 . . . 293 . . . 46 834 181 349 . . 249 185 Core Remaining (%) 63 | 100 . 70 . . . 40 64 . . . . 73 . . . . 78 32 . . . . 49 . 95 . 36 . . Volleys Fired 916 | 16 26 17 65 23 . 9 76 21 11 13 . 25 26 9 28 . 18 182 24 3 3 2 41 11 34 31 2 105 95 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 . 3 3 3 3 . 3 3 3 1 3 3 3 3 3 4 1 4 4 Hottest 352 | 80 96 96 112 91 . 50 137 129 122 122 . 117 163 158 111 . 138 220 250 81 223 223 227 228 274 257 81 267 352 Shots Fired 2563 | 32 51 33 130 44 . 12 216 62 33 37 . 75 64 27 76 . 46 510 71 3 9 6 102 33 100 121 1 354 315 Gun 1868 | 32 51 27 97 31 . 3 160 41 22 26 . 50 38 22 76 . 46 262 38 . 6 4 91 24 52 115 . 268 286 Cannon 679 | . . 6 33 11 . . 56 21 11 11 . 25 26 5 . . . 248 33 3 3 2 11 9 48 6 1 84 26 Launcher 11 | . . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Kinetic 1300 | . . 14 61 31 . 3 182 42 22 26 . 50 30 13 56 . 14 313 21 . . . 33 11 7 98 . 195 78 Thermal 739 | 32 51 19 69 11 . . 34 6 . . . . 3 . 1 . 14 85 23 . 4 2 22 20 67 17 . 106 153 Explosive 11 | . . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 424 | . . . . . . . . 14 11 11 . 25 31 14 19 . 18 112 27 3 3 2 11 . 26 6 1 51 39 Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . 17 2 . . . . . Phasic 65 | . . . . . . . . . . . . . . . . . . . . . 2 2 19 . . . . . 42 Robot Hit Streak 33 | 5 16 8 20 17 . 4 11 8 10 12 . 9 9 4 21 . 7 33 19 2 8 10 14 10 18 11 . 17 20 Robot Miss Streak 8 | 3 4 1 2 3 . 2 6 3 2 5 . 3 2 5 4 . 5 8 3 1 1 1 5 1 4 7 . 6 4 Penetration Max 2 | . . . . . . . 1 . . . . . . . 1 . . 1 . . . . 1 1 . . . 1 2 Secondary Targets 27 | . 1 2 2 . . . 3 . . . . . . . 1 . . 1 . . . . . . . . . 6 11 Max Gunslinging Chain 2 | . 1 1 1 . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . 1 2 Shots Hit Robots 1727 | 18 37 24 107 30 . 6 139 43 25 23 . 44 43 11 56 . 23 348 54 2 8 5 66 25 71 71 . 231 217 Core Hits 695 | 7 24 10 34 13 . 14 54 15 11 17 . 16 16 6 18 . 12 163 19 1 2 . 16 8 21 29 . 78 91 Critical Hits 50 | . . . 3 1 . . 3 . . 1 . . . . 1 . 1 18 . . . . 4 . 2 3 . 3 10 Critical Kills 16 | . . . . 1 . . . . . 1 . . . . . . . 6 . . . . 1 . . . . 2 5 Critical Parts Destroyed 33 | . . . 3 . . . 3 . . . . . . . 1 . 1 12 . . . . 2 . 2 3 . 1 5 Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43087 | 211 446 280 1708 445 . 602 2825 857 520 602 . 807 956 244 1012 . 595 10365 1386 59 138 152 2226 723 1682 1552 . 6195 6499 Guns 26375 | 211 446 177 1087 281 . 5 1878 455 250 252 . 410 445 164 1012 . 549 3410 604 . 124 114 1928 503 752 1406 . 4189 5723 Cannons 14398 | . . 103 621 164 . . 947 402 232 254 . 397 511 80 . . . 5790 589 59 14 38 209 220 930 94 . 1972 772 Explosions 2218 | . . . . . . 597 . . 38 96 . . . . . . 46 1159 193 . . . 89 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 96 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . 52 . 34 4 Kinetic 19653 | . . 54 596 281 . 5 2444 649 250 252 . 410 345 99 761 . 219 5729 404 . . . 631 178 47 1134 . 3612 1553 Thermal 14160 | 211 446 226 1112 164 . . 381 77 38 96 . . 22 . 18 . 271 3045 681 . 48 38 504 453 1241 272 . 1816 3000 Explosive 597 | . . . . . . 597 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 6223 | . . . . . . . . 131 232 254 . 397 589 145 233 . 105 1585 301 59 14 38 209 . 394 94 . 733 710 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 594 | . . . . . . . . . . . . . . . . . . . . . . . 502 92 . . . . . Phasic 1764 | . . . . . . . . . . . . . . . . . . . . . 76 76 380 . . . . . 1232 Highest Corruption 27 | . . . . . . . . 1 . . . . 1 1 . 4 . 15 6 5 1 1 1 . 8 24 24 18 27 Average Corruption 10 | . . . . . . . . 1 . . . . 1 1 . 4 . 10 4 2 1 1 1 . 8 8 24 14 21 Corruption Purged 8 | . . . . . . . . 1 . . . . . 1 . . . . 1 5 . . . . . . . . . Effects 446 | . . . . . . . . 1 . . . . 2 2 . 3 . 143 10 3 . . 5 . 7 4 17 101 148 Message Errors 59 | . . . . . . . . 1 . . . . 2 1 . . . 14 3 1 . . 2 . 1 1 1 12 20 Matter Fused 48 | . . . . . . . . . . . . . . . . 1 . 17 3 . . . . . 2 1 3 12 9 Heat Flow Errors 29 | . . . . . . . . . . . . . . . . 1 . 12 1 . . . . . . 1 3 7 4 Energy Discharges 33 | . . . . . . . . . . . . . . 1 . . . 12 . 1 . . 2 . . . . 7 10 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 3 Data Loss (minor) 30 | . . . . . . . . . . . . . . . . 1 . 13 1 1 . . . . 1 . 3 5 5 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 3 2 Misfires 10 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 2 3 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Misdirections 38 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . 1 5 11 10 Targeting Errors 141 | . . . . . . . . . . . . . . . . . . 41 2 . . . . . 3 . . 34 61 Weapon Failures 35 | . . . . . . . . . . . . . . . . . . 9 . . . . 1 . . . 1 7 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 701 | . . . . . . 3 18 9 19 . . 6 32 . . . 27 358 6 4 . . . . 13 . . 183 23 Projectiles 445 | . . . . . . . 18 9 19 . . 6 32 . . . . 138 . 4 . . . . 13 . . 183 23 Explosions 256 | . . . . . . 3 . . . . . . . . . . 27 220 6 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 66 | . . . . . . . 7 3 . . . . . . . . . 32 4 . . . . . . . . 20 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 59 | . . . . . . . 7 3 . . . . . . . . . 26 4 . . . . . . . . 19 . Secondary 7 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . Self-Inflicted Damage 236 | . . . . 7 . 66 . . . 17 . . . . . . . 134 . . . . . . . 12 . . . Shots 9 | . . . . 1 . 4 . . . 1 . . . . . . . 3 . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 5 . Targets Rammed 13 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . 5 1 Kicked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | 108 144 244 228 45 . 9 309 248 344 126 . 288 84 182 45 132 27 292 224 . . . . 296 129 435 158 428 385 Average Temperature 82 | 46 57 87 63 19 . 9 62 84 152 38 . 108 17 29 17 79 11 76 52 . . . . 102 59 128 77 110 151 Received Heat Transfer 3516 | . 72 102 477 6 . 45 486 30 108 18 . 93 12 . 159 . 33 657 135 . . 47 28 28 106 108 . 468 298 Effects 20 | . . . 2 . . . . . 2 . . . . . . . . 2 . . . . . . . 5 . 3 6 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 Energy Bleed 5 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . Interference 6 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . 2 . 1 . . 2 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . Parts Fried 22 | . . . . . . . . . 1 . . 2 9 . 1 . 1 4 . . . . 1 . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | 1 1 1 3 . . . 1 . . . . . . . . . . 3 . . . . . . 1 . . 1 5 Heat Transferred 20398 | 475 1035 494 2172 296 . . 740 185 50 100 . . 37 . 37 . 457 3640 879 . 74 38 716 555 1665 444 . 2313 3996 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . 1 1 . . . . . . 1 4 1 . . . 1 . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 1671 | 30 197 151 424 416 . 186 424 228 . . . . 123 . . . . 1671 1281 . . . . 116 353 198 15 537 432 Initial 1100 | . 19 41 58 134 . . 72 139 . . . . 45 . . . . . 1100 . . . . 27 65 94 . 8 . Average 269 | 11 65 130 235 248 . 136 208 95 . . . . 37 . . . . 570 1179 . . . . 54 197 103 4 213 234 Maximum Alert Level 5 | . . . 2 2 . . 2 1 . . . . . . . . . 5 4 . . . . . 1 . . 2 2 Low Security (%) 59 | 100 100 100 37 35 . 100 51 84 . . . . 100 . . . . 48 . . . . . 100 56 100 100 43 36 Level 1 26 | . . . 59 57 . . 42 15 . . . . . . . . . 6 . . . . . . 43 . . 44 62 Level 2 3 | . . . 2 7 . . 6 . . . . . . . . . . 3 . . . . . . . . . 11 1 Level 3 3 | . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . 18 100 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . . . 2 2 . . . 1 4 . . . . 15 4 . . . . . 2 2 . 6 4 Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 18 | . . . . . . . . 2 . . . . 3 . . . . 4 1 . . . . . . 1 . 4 3 Reinforcement 14 | . . . . . . . 2 . . . . . 1 . . . . 6 2 . . . . . 1 1 . . 1 Assault 7 | . . . . . . . . . . . . 1 . . . . . 4 1 . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . 4 1 . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 13 | . 1 . 1 . . . 1 . . . . . . . . . . 5 1 . . 1 . . . . 1 . 2 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Times Spotted 437 | . 15 5 25 17 . 6 28 7 4 12 . 25 10 4 7 . 8 89 16 2 4 8 8 3 14 16 1 62 41 Peak Tracking Total 13 | . 5 3 5 4 . 4 4 1 4 7 . 13 2 3 4 . 3 7 9 2 3 12 3 2 5 7 3 10 7 Tactical Retreats 29 | . . . 3 . . 1 2 . 1 2 . 1 . 1 1 . 1 5 3 . . . 1 . 1 1 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . 12 . . 1 . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 2 . . . . . . . . . 1 1 . 8 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 25 | . . . . . . . 1 . . . . . 1 . . . . 12 1 . . . . 1 5 1 . 1 2 Max in Single Turn 5 | . . . . . . . 1 . . . . . 1 . . . . 5 . . . . . 1 2 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 51 | . 7 . 5 1 . . 4 12 . . 4 . 6 . . . . 6 1 . . 2 . 1 . . 1 . 1 Terminals 19 | . 6 . 3 . . . 3 4 . . . . 3 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . . 1 2 . . . . 2 . . . . 3 . . . . . . . . . . 1 Scanalyzers 5 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . Total Hacks 173 | . 33 . 13 1 . . 15 33 . . 28 . 29 . . . . 13 2 . . 2 . 1 . . 2 . 1 Successful 112 | . 20 . 10 1 . . 8 17 . . 28 . 17 . . . . 8 . . . 2 . 1 . . . . . Failed 60 | . 12 . 3 . . . 7 16 . . . . 12 . . . . 5 2 . . . . . . . 2 . 1 Catastrophic 8 | . . . . . . . 1 2 . . . . 1 . . . . 3 . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . 26 . 8 . . . 12 20 . . . . 22 . . . . 19 5 . . 2 . 2 13 2 . 21 14 Terminals 77 | . 28 . 9 . . . 12 11 . . . . 17 . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . . . . Recycling Units 33 | . 5 . 2 . . . 3 9 . . . . 7 . . . . 6 . . . . . . . . . . 1 Scanalyzers 10 | . . . 2 . . . . 4 . . . . . . . . . 2 . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . 5 . . . . . . . . . 1 . . . . . 1 . . . . . Terminal Hacks 45 | . 5 . 2 1 . . 3 2 . . 28 . 2 . . . . . . . . 2 . . . . . . . Record 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . 1 . . . 7 . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . Insert Component 4 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Analyze 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 48 | . 14 . 6 . . . 5 10 . . . . 10 . . . . 3 . . . . . . . . . . . Terminals 28 | . 11 . 4 . . . 4 3 . . . . 6 . . . . . . . . . . . . . . . . Track 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 6 . 2 . . . 2 2 . . . . 3 . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 3 . 2 . . . 1 5 . . . . 4 . . . . 3 . . . . . . . . . . . Monitor 4 | . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Reject 9 | . 1 . 1 . . . 1 2 . . . . 2 . . . . 2 . . . . . . . . . . . Mask 5 | . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 5 . . . 4 12 . . . . 4 . . . . 6 1 . . . . . . . 1 . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . 1 2 . . 7 . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Time 88 | . . . . . . . . . . . . . 88 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 parse_system 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 2 . . 1 . . . . . . . . 4 . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 89 | . . . . 4 . . . . . 2 . 1 1 . . 4 . 3 2 . . 4 . . . . . 32 36 Largest Group 25 | . . . . 3 . . . . . 2 2 3 1 . . 4 4 3 2 2 2 5 1 . . . . 16 25 Highest-Rated Group 1426 | . . . . 54 . . . . . 48 48 142 29 . . 153 153 126 206 206 206 310 60 . . . . 268 1426 Highest-Rated Ally 268 | . . . . 31 . . . . . 32 32 94 29 . . 39 39 42 103 103 103 103 60 . . . . 268 191 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . . . . . . . 7 . . . . . . . . . . . 2 . . . . . 3 . STAY 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 461 | . . . . 35 . . . . . 10 . 27 4 . . . 67 21 14 6 7 14 . . . . . 188 68 Total Damage 14497 | . . . . 364 . . . . . 188 . 974 68 . . . 1140 783 1044 152 492 705 . . . . . 4980 3607 Kills 74 | . . . . 11 . . . . . 2 . 6 . . . . 6 6 6 3 3 4 . . . . . 25 2 Allies Corrupted 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . 1 . . . . 1 2 . . . 1 3 2 2 . . . 3 . . . . . . . . Drone Launches 5 | . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . Drone Recoveries 5 | . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 44 | . . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . Items 44 | . . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . 3 . . 3 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 25559 | 145 718 272 961 1019 384 55 1204 1428 1387 1709 104 949 1035 499 1047 1606 1278 2405 538 335 300 1093 719 209 459 536 247 1662 1256 Spaces Moved 16397 | 70 501 178 471 586 321 25 626 1007 954 1271 78 691 659 365 749 1294 974 1301 336 256 229 826 475 142 268 273 154 748 569 Core 64 | 7 . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 41 11 . Treads 609 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 265 231 Legs 15329 | 63 501 178 471 586 321 25 572 1007 954 1271 78 691 659 365 749 1294 974 1205 336 256 229 826 475 142 268 270 . 225 338 Wheels 94 | . . . . . . . . . . . . . . . . . . 94 . . . . . . . . . . . Hover 60 | . . . . . . . 54 . . . . . . . . . . . . . . . . . . . . 6 . Flight 241 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 . Fastest Speed 37 | 50 120 120 120 120 120 120 52 120 123 123 126 126 126 126 120 120 120 90 120 120 117 117 110 112 104 104 145 37 118 Average Speed 124 | 113 120 120 138 146 120 139 130 126 123 124 126 126 129 126 122 120 120 120 120 120 117 117 113 112 109 113 150 136 138 Slowest Speed 800 | 120 120 120 150 150 120 150 180 150 123 126 126 126 156 126 126 120 120 550 150 120 150 154 117 112 112 600 750 800 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 73 21 45 81 80 9 40 27 83 96 72 68 16 52 88 91 98 39 16 41 41 93 60 6 42 11 18 13 20 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 27 | . . . . 2 . . . . . . 1 . . . . 3 1 14 . . 2 . . . 2 . . . 2 Known Exits Taken 21 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . 1 1 . . . . . . Scrap Searched 26 | . . 2 . 2 . . . . 2 4 . 2 . 1 4 4 1 . . 2 . . 2 . . . . . . Spaces Dug 26 | . . . . 24 . . . . . . . . . . . . . . 1 1 . . . . . . . . . Terrain Destroyed 391 | . . . . 24 . 53 59 3 6 16 . . . . 3 . 4 122 16 1 . . 27 1 1 4 . 30 21 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Projectile 171 | . . . . . . . 17 3 . . . . . . 3 . 1 65 8 . . . 17 1 1 4 . 30 21 AOE 219 | . . . . 24 . 53 42 . 6 16 . . . . . . 3 57 8 . . . 10 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 19619 | 103 570 206 658 707 320 34 851 1125 1147 1375 83 728 797 385 818 1347 1049 1744 416 279 253 957 571 167 357 429 168 1156 819 Wait 954 | 2 20 . 61 91 . . 65 34 165 47 6 2 60 . 20 20 43 94 18 . 1 8 5 5 22 54 6 78 27 Move 16366 | 69 500 177 470 585 320 24 625 1006 953 1270 77 690 658 364 748 1293 973 1301 335 255 228 825 474 141 266 272 153 745 569 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 440 | 9 10 2 15 3 . . 28 13 . . . . 17 2 6 7 4 56 17 6 9 23 17 4 18 19 2 100 53 Fast Attach 90 | 1 2 2 6 . . . 6 12 3 2 . 3 6 2 2 11 1 16 1 . . 4 7 . . . . 1 2 Attach 329 | 6 1 1 7 1 . 1 16 7 . . . 2 9 . 7 2 2 35 16 3 4 12 17 6 10 25 5 88 46 Detach 7 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . 1 . 1 2 Swap 113 | . 2 3 12 2 . . 10 6 . 4 . 1 5 3 2 1 3 19 . 6 3 1 4 . 4 8 . 5 9 Drop 270 | . 9 4 22 2 . . 24 26 3 2 . 4 12 5 5 13 5 40 5 4 5 24 6 . 2 13 . 21 14 Fire 916 | 16 26 17 65 23 . 9 76 21 11 13 . 25 26 9 28 . 18 182 24 3 3 2 41 11 34 31 2 105 95 Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rewire 104 | . . . . . . . . . . 37 . . 4 . . . . 1 . . . 57 . . . . . 5 . Trap 13 | . . . . . . . . . 12 . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Discovered new exit (range 5) 731 | -10/Materials | Discovered new exit (range 7) 753 | -10/Materials | Central database locked down 837 | -10/Materials | Build established: Scavenger-Mutant 864 | -10/Materials | Entered Mines 870 | -10/Mines | Met a Derelict bent on vengeance 886 | -10/Mines | Discovered new exit (range 3) 1136 | -10/Mines | Entered Materials 1136 | -9/Materials | Evolved 2 slots: Utility x2 1375 | -9/Materials | Discovered new exit (range 16) 1832 | -9/Materials | Discovered new exit (range 16) 1915 | -9/Materials | Identified exit to Mines 1915 | -9/Materials | Identified exit to Storage 2028 | -9/Materials | Build established: Mutant 2097 | -9/Materials | Entered Mines 2135 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2372 | -9/Mines | Discovered new exit (range 6) 2555 | -9/Mines | Escorted by a lone wolf Derelict 2576 | -9/Mines | Learned location of Storage (-9) 2627 | -9/Mines | Discovered new exit (range 3) 2642 | -9/Mines | Found the Drone Emporium 2654 | -9/Mines | Found Prototype Device 2740 | -9/Mines | Excavation squad dispatched 2740 | -9/Mines | A large section of the Mines collapsed 3111 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3111 | -9/Mines | Discovered new exit (range 5) 3116 | -9/Mines | Entered Exiles 3145 | -9/Exiles | Met 8R-AWN 3166 | -9/Exiles | Met EX-HEX 3202 | -9/Exiles | Met EX-BIN 3280 | -9/Exiles | Met EX-DEC 3373 | -9/Exiles | Visited The Gauntlet 3485 | -9/Exiles | Discovered new exit (range 15) 3500 | -9/Exiles | Entered Mines 3503 | -8/Mines | Discovered new exit (range 12) 3519 | -8/Mines | Core integrity fell below 50% 3555 | -8/Mines | Entered Materials 3555 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3576 | -8/Materials | Identified Sensor Drone Bay 3832 | -8/Materials | Lost 7 parts (2p2n1u2w) 4114 | -8/Materials | Build established: Scavenger-Skirmisher 4641 | -8/Materials | Discovered new exit (range 16) 4758 | -8/Materials | Identified exit to Factory 4759 | -8/Materials | Entered Factory 4759 | -7/Factory | Evolved 2 slots: Utility x2 4928 | -7/Factory | Identified exit to Lower Caves 5354 | -7/Factory | Build established: Skirmisher 6187 | -7/Factory | Entered Lower Caves 6200 | -7/Lower Caves | Learned Factory interactive machine intel 7430 | -7/Lower Caves | Discovered new exit (range 6) 7436 | -7/Lower Caves | Identified exit to Lower Caves 7574 | -7/Lower Caves | Entered another Lower Caves area 7731 | -7/Lower Caves | Discovered new exit (range 7) 7737 | -7/Lower Caves | Identified exit to Factory 7801 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8097 | -7/Lower Caves | Learned Factory trap positions 8572 | -7/Lower Caves | Spotted B-75 Beast 8994 | -7/Lower Caves | Learned Factory terminal intel 9088 | -7/Lower Caves | Discovered new exit (range 20) 9099 | -7/Lower Caves | Encountered a Warlord checkpoint 9122 | -7/Lower Caves | Identified exit to Data Miner 9283 | -7/Lower Caves | Entered Data Miner 9283 | -7/Data Miner | Accompanied by 2 allies 9283 | -7/Data Miner | Discovered new exit (range 6) 9302 | -7/Data Miner | Met Data Miner 9329 | -7/Data Miner | Learned location of Section 7 (-2) 9329 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9349 | -7/Data Miner | Received God Mode back door access code from Data Miner 9379 | -7/Data Miner | Identified exit to Proximity Caves 9387 | -7/Data Miner | Entered Proximity Caves 9387 | -6/Proximity Caves | Accompanied by 2 allies 9404 | -6/Proximity Caves | Escorted by Enhanced Grunt 9408 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10174 | -6/Proximity Caves | Discovered exit to Factory (range 20) 10274 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10333 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 10336 | -6/Proximity Caves | Entered Factory 10336 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10337 | -6/Factory | Loaded intel: 97 trap records 10338 | -6/Factory | Loaded intel: 46 interactive machine locations 10339 | -6/Factory | Loaded intel: 20 terminal locations 10357 | -6/Factory | Discovered new exit (range 9) 10487 | -6/Factory | Repaired Imp. Titanium Leg 10534 | -6/Factory | Repaired Imp. Titanium Leg 10575 | -6/Factory | Build established: Mutant 10842 | -6/Factory | Identified exit to Lower Caves 11054 | -6/Factory | Build established: Gunner 11133 | -6/Factory | Discovered new exit (range 6) 11138 | -6/Factory | Identified exit to Factory 11371 | -6/Factory | Entered Lower Caves 11638 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11668 | -6/Lower Caves | Discovered new exit (range 11) 11869 | -6/Lower Caves | Identified exit to Lower Caves 11870 | -6/Lower Caves | Entered another Lower Caves area 11911 | -6/Lower Caves | Discovered exit to Factory (range 15) 11938 | -6/Lower Caves | Build established: Scavenger-Gunner 12441 | -6/Lower Caves | Learned Factory trap positions 12618 | -6/Lower Caves | Spotted B-75 Beast 12634 | -6/Lower Caves | Learned 4 Factory zone layouts 12776 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 12851 | -6/Lower Caves | Discovered new exit (range 14) 12916 | -6/Lower Caves | Identified exit to Zion 12917 | -6/Lower Caves | Entered Zion 13016 | -6/Zion | Discovered new exit (range 13) 13106 | -6/Zion | Learned 12 Factory zone layouts 13159 | -6/Zion | Learned Factory terminal intel 13235 | -6/Zion | Learned Factory emergency access door positions 13330 | -6/Zion | Learned location of Warlord (-4) 13331 | -6/Zion | Learned location of Quarantine (-3) 13423 | -6/Zion | Build established: Scavenger-Skirmisher 13439 | -6/Zion | Found Exp. Targeting Computer 13441 | -6/Zion | Found Prototype Processor 13441 | -6/Zion | Identified Exp. Melee Analysis Suite 13575 | -6/Zion | System corruption cleaned by Quarantine Array 13730 | -6/Zion | Build established: Mutant 13741 | -6/Zion | Found CR-A16's Pointy Stick 13798 | -6/Zion | Found Prototype Processor 13798 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13802 | -6/Zion | Found Prototype Processor 13802 | -6/Zion | Identified Exp. Core Analyzer 13806 | -6/Zion | Found Prototype Processor 13806 | -6/Zion | Identified Exp. Target Analyzer 13812 | -6/Zion | Found Prototype Hackware 13812 | -6/Zion | Identified Exp. Hacking Suite 13817 | -6/Zion | Found Exp. Armor Integrity Analyzer 14057 | -6/Zion | Imprinted 14059 | -6/Zion | Declared Zion's savior 14174 | -6/Zion | Build established: Gunner 14482 | -6/Zion | Identified exit to Proximity Caves 14523 | -6/Zion | Entered Proximity Caves 14523 | -5/Proximity Caves | Accompanied by 4 allies 14525 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14531 | -5/Proximity Caves | Build established: Derelict-Gunner 14558 | -5/Proximity Caves | Learned location of Armory (-3) 15224 | -5/Proximity Caves | Spotted B-75 Beast 15252 | -5/Proximity Caves | Allies destroyed B-75 Beast 15748 | -5/Proximity Caves | Learned Factory emergency access door positions 15748 | -5/Proximity Caves | Discovered exit to Factory (range 13) 15799 | -5/Proximity Caves | Build established: Scavenger-Gunner 15801 | -5/Proximity Caves | Entered Factory 15801 | -5/Factory | Accompanied by 1 ally 15801 | -5/Factory | Evolved 2 slots: Utility x2 15802 | -5/Factory | Identified exit to Upper Caves 15802 | -5/Factory | Identified exit to Factory 15803 | -5/Factory | Loaded intel: 136 trap records 15805 | -5/Factory | Loaded intel: 19 terminal locations 15910 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 16176 | -5/Factory | Lost 4 parts (1p1n2w) 16245 | -5/Factory | Lost 6 parts (1p2n2u1w) 16314 | -5/Factory | Lost 6 parts (1p1n1u3w) 16901 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16936 | -5/Factory | System corruption reached 10% 17054 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17055 | -5/Factory | Zion Hacker squad teleported in 17101 | -5/Factory | Garrison activated, responded to threat 17261 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17274 | -5/Factory | Core integrity fell below 50% 17323 | -5/Factory | Terminal network hard line cut 17375 | -5/Factory | Incoming assault squad redirected 17445 | -5/Factory | Build established: Gunner 17601 | -5/Factory | First assault squad dispatched 17621 | -5/Factory | Incoming assault squad redirected 17712 | -5/Factory | Discovered exit to Factory (range 13) 18126 | -5/Factory | High security lockdown imminent 18150 | -5/Factory | Lost 3 parts (1p1u1w) 18206 | -5/Factory | High security lockdown engaged 18206 | -5/Factory | Entered another Factory area 18206 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18503 | -4/Factory | First assault squad dispatched 18522 | -4/Factory | Incoming assault squad redirected 18558 | -4/Factory | Incoming assault squad redirected 18600 | -4/Factory | Retrieved Zion intel report: Trap Installations 18601 | -4/Factory | Zion Heavy squad teleported in 18617 | -4/Factory | Lost 9 parts (2p2n1u4w) 18714 | -4/Factory | Discovered new exit (range 15) 18732 | -4/Factory | Identified exit to Upper Caves 18744 | -4/Factory | Entered Upper Caves 18744 | -4/Upper Caves | Accompanied by 2 allies 18847 | -4/Upper Caves | Found Alien Artifact 18848 | -4/Upper Caves | Identified Core Expander 18848 | -4/Upper Caves | Installed Core Expander, added new Utility slot 18878 | -4/Upper Caves | Build established: Scavenger-Gunner 18904 | -4/Upper Caves | Encountered a Warlord checkpoint 19059 | -4/Upper Caves | Discovered new exit (range 13) 19075 | -4/Upper Caves | Identified exit to Upper Caves 19079 | -4/Upper Caves | Entered another Upper Caves area 19079 | -4/Upper Caves | Accompanied by 2 allies 19178 | -4/Upper Caves | Found Prototype Protection 19179 | -4/Upper Caves | Identified Zio. Weapon Casing 19363 | -4/Upper Caves | Discovered new exit (range 15) 19378 | -4/Upper Caves | Identified exit to Warlord 19379 | -4/Upper Caves | Entered Warlord 19379 | -4/Warlord | Accompanied by 1 ally 19420 | -4/Warlord | System corruption cleaned by Quarantine Array 19544 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19609 | -4/Warlord | Found Signal Generator 19613 | -4/Warlord | Found Signal Generator 20062 | -4/Warlord | Warlord's base attacked by MAIN.C 20105 | -4/Warlord | Found Prototype Device 20105 | -4/Warlord | Identified Wardrone Bay 20211 | -4/Warlord | Found Prototype Energy Gun 20215 | -4/Warlord | Found Prototype Energy Gun 20278 | -4/Warlord | Rebuked by Warlord 20289 | -4/Warlord | Opened Warlord's prototype stash 20301 | -4/Warlord | Found Prototype Device 20302 | -4/Warlord | Identified Exp. Focal Shield 20321 | -4/Warlord | Found Prototype Reactor 20327 | -4/Warlord | Found Prototype Processor 20412 | -4/Warlord | Build established: Scavenger-Tank 20412 | -4/Warlord | Warlord forces counterattacked 20435 | -4/Warlord | Opened side exit 20458 | -4/Warlord | Discovered new exit (range 10) 20472 | -4/Warlord | Entered Proximity Caves 20472 | -3/Proximity Caves | Accompanied by 1 ally 20533 | -3/Proximity Caves | Lost 5 parts (1p4u) 20701 | -3/Proximity Caves | Identified Vortex Rifle 20780 | -3/Proximity Caves | Lost 13 parts (1p1n6u5w) 20838 | -3/Proximity Caves | Identified Spectral Analyzer 20859 | -3/Proximity Caves | Identified Vortex Chain Reactor 20914 | -3/Proximity Caves | Lost 5 parts (1n4w) 20995 | -3/Proximity Caves | Build established: Scavenger-Mutant 21125 | -3/Proximity Caves | Spotted B-86 Titan 21152 | -3/Proximity Caves | Core integrity fell below 50% 21161 | -3/Proximity Caves | Destroyed B-86 Titan 21179 | -3/Proximity Caves | Discovered new exit (range 7) 21191 | -3/Proximity Caves | Entered Research 21191 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 21284 | -3/Research | Discovered new exit (range 14) 21357 | -3/Research | Identified exit to Quarantine 21400 | -3/Research | Entered Quarantine 21407 | -3/Quarantine | Found Alien Artifact 21408 | -3/Quarantine | Identified Core Reset Matrix 21408 | -3/Quarantine | Used Core Reset Matrix 21412 | -3/Quarantine | Detected hypermatrix surge 21412 | -3/Quarantine | Sensed 14 artifacts in vicinity 21433 | -3/Quarantine | Found Subatomic Replicator 21477 | -3/Quarantine | Found Matter Drive 21505 | -3/Quarantine | Retrieved Zion intel report: Main Access 21505 | -3/Quarantine | Identified exit to Research 21655 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21709 | -3/Quarantine | Crushed by falling debris 21751 | -3/Quarantine | Lost 5 parts (1p2n1u1w) 21754 | -3/Quarantine | Garrison activated, responded to threat 21819 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 21859 | -3/Quarantine | Entered Research 21859 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21872 | -2/Research | Found Unknown Device 21881 | -2/Research | Found Prototype Device 21883 | -2/Research | Identified Exp. Actuator Array 21885 | -2/Research | Identified Quantum Capacitor 21895 | -2/Research | Found Prototype Processor 21898 | -2/Research | Identified Exp. Melee Analysis Suite 21926 | -2/Research | Build established: Generator-Gunner 21974 | -2/Research | Spotted B-90 Cyclops 22216 | -2/Research | Lost 7 parts (2p2n1u2w) 22365 | -2/Research | System corruption reached 10% 22365 | -2/Research | Discovered new exit (range 8) 22367 | -2/Research | Discovered new exit (range 9) 22372 | -2/Research | Identified exit to Testing 22392 | -2/Research | Core integrity fell below 50% 22395 | -2/Research | Entered Testing 22414 | -2/Testing | Lost 21 parts (2p6n8u5w) 22544 | -2/Testing | Discovered new exit (range 8) 22577 | -2/Testing | Identified exit to Access 22639 | -2/Testing | Build established: Mutant 22642 | -2/Testing | Entered Access 22642 | -1/Access | Evolved 2 slots: Utility x2 22842 | -1/Access | Retrieved Zion intel report: Branch Access 22842 | -1/Access | Identified exit to Command 22843 | -1/Access | Zion Experimental squad teleported in 22873 | -1/Access | Incoming investigation squad redirected 22910 | -1/Access | Found Prototype Device 22935 | -1/Access | Identified Beam Splitter 22992 | -1/Access | Found Zio. Weapon Casing 23080 | -1/Access | Lost 4 parts (2p1n1u) 23140 | -1/Access | Spotted B-99 Colossus 23247 | -1/Access | System corruption reached 10% 23277 | -1/Access | Lost 7 parts (2n2u3w) 23321 | -1/Access | Retrieved Zion intel report: Unaware Analyses 23574 | -1/Access | Destroyed 8 combat bots 23587 | -1/Access | Core integrity fell below 50% 23641 | -1/Access | Emitted hypermatrix ping 23646 | -1/Access | Assembled emerged from beneath the floor 23681 | -1/Access | Lost 44 parts (9p10n10u15w) 23791 | -1/Access | Assembled emerged from beneath the floor 23839 | -1/Access | Assembled emerged from beneath the floor 23979 | -1/Access | Incoming assault squad redirected 24068 | -1/Access | Assembled emerged from beneath the floor 24087 | -1/Access | Core integrity fell below 20% 24120 | -1/Access | Retrieved Zion intel report: Trap Installations 24121 | -1/Access | Zion Zionite Resupply teleported in 24133 | -1/Access | Found Prototype Energy Cannon 24233 | -1/Access | Terminal network hard line cut 24282 | -1/Access | Used Subatomic Replicator to replicate Imp. Heavy Treads 24304 | -1/Access | Entered Command 24305 | -1/Command | Emitted hypermatrix ping 24310 | -1/Command | Assembled emerged from beneath the floor 24316 | -1/Command | Found Unknown Device 24317 | -1/Command | Identified Quantum Capacitor 24360 | -1/Command | Spotted B-99 Colossus 24443 | -1/Command | Identified Zio. Alpha Cannon 24625 | -1/Command | Lost 4 parts (2u2w) 24835 | -1/Command | Lost 4 parts (1p1u2w) 25015 | -1/Command | Lost 8 parts (2p1n3u2w) 25172 | -1/Command | Build established: Scavenger-Gunner 25244 | -1/Command | Retrieved Zion intel report: Emergency Access 25320 | -1/Command | Lost 3 parts (2u1w) 25353 | -1/Command | Retrieved Zion intel report: Active Garrisons 25360 | -1/Command | Assembled emerged from beneath the floor 25387 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 25430 | -1/Command | Assembled emerged from beneath the floor 25431 | -1/Command | Disengaged cave seal 25528 | -1/Command | Spotted Combat Programmer 25531 | -1/Command | Combat Programmer assimilated allied ZF-CJX(z) 25534 | -1/Command | Spotted M Guard 25558 | -1/Command | Combat Programmer assimilated allied Z-Experimental 25560 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 25549_ Destroyed Unknown Energy Gun. 25549_ Micro-nuke intercepted. 25549_ Penetrated by EMDS Slug. 25552_ EDKO7UHQLATL6T&NM