Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 00:07:45

Player: DaddyWalrus

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (57)      285
Value Destroyed (1496)     1496
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-107)               -107
              TOTAL SCORE: 7234

 Bonus
-------
High Alert Combat Kills    20
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/1300
Matter                     82/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Terrain Scan Processor
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
  Improved Component Analysis Suite
     Light Antimatter Cannon
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
           Particle Reactor
>          --- PROPULSION -------
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
  Enhanced Optical Array
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Transmission Jammer
           Phase Shifter
  Improved Cloaking Device
  Improved Powered Armor
>          --- WEAPON -----------
     Light Antimatter Cannon
  Enhanced Force Lance
>          --- INVENTORY --------
           Neutrino Core
  Advanced Particle Charger
  Improved Component Analysis Suite
           Hardcell Cannon
[Rating: 132]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Linear Gravjet
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Enhanced Optical Array
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Fusion Bomb Launcher
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   2   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   1   2   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 8   6   21  6   14  11  3   1   .   11  25  
  Power                    21   | 1   1   6   2   3   1   .   .   .   3   4   
    Engine                 10   | 1   1   6   1   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   1   2   1   .   .   .   3   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               32   | 2   2   11  2   2   1   .   .   .   3   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   2   1   .   .   .   1   9   
    Flight                 15   | .   .   11  2   .   .   .   .   .   2   .   
  Utility                  25   | 2   2   1   2   4   4   3   .   .   1   6   
    Device                 12   | 1   1   .   2   1   1   2   .   .   1   3   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   3   3   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 3   1   3   .   5   5   .   1   .   4   6   
    Energy Gun             3    | 2   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   3   .   2   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   1   4   .   1   .   1   2   
    Launcher               2    | .   .   .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   .   
Parts Lost                 45   | .   2   10  10  1   1   .   1   1   7   12  
  Power                    7    | .   1   2   1   .   .   .   .   1   2   .   
  Propulsion               22   | .   .   5   6   .   .   .   1   .   3   7   
  Utility                  7    | .   .   .   1   1   .   .   .   .   1   4   
  Weapon                   9    | .   1   3   2   .   1   .   .   .   1   1   
  Highest Loss Streak      9    | .   2   6   9   1   1   .   1   1   7   6   
Average Slot Usage (%)     77   | .   98  97  57  33  68  81  78  73  55  89  
  Engine                   3    | .   14  10  3   2   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   1   8   11  11  8   6   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   7   
  Wheel                    3    | .   28  .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   8   15  17  13  11  5   33  
  Flight                   6    | .   .   42  29  .   .   .   .   .   3   .   
  Device                   9    | .   14  11  6   4   6   11  11  11  7   10  
  Storage                  3    | .   14  11  5   .   .   .   .   .   .   .   
  Processor                16   | .   .   .   .   8   24  28  29  29  26  23  
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   1   .   
  Energy Cannon            1    | .   .   .   .   .   2   5   5   5   1   .   
  Ballistic Gun            5    | .   16  21  10  4   3   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   2   3   5   5   5   2   2   
Naked Turns                85   | .   .   .   65  20  .   .   .   .   .   .   
Heaviest Build             66   | 12  16  15  19  21  33  34  36  36  38  66  
  Greatest Support         104  | 26  26  16  20  22  50  50  50  39  45  104 
  Greatest Overweight (x)  4    | 1   .   1   2   .   1   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   4   4   4   4   4   4   4   
  Average Capacity         5    | 5   7   8   6   4   4   4   4   4   4   4   
  Most Carried             8    | 6   8   8   8   4   4   4   4   4   4   4   
  Average Carried          4    | 4   7   6   6   3   3   3   3   4   3   3   
  Final Capacity           8    | 6   8   8   4   4   4   4   4   4   4   4   
  Final Carried            8    | 6   8   8   4   3   4   4   4   4   4   4   

 Class Distribution 
--------------------
 32% | Mutant
 32% | Scout
 12% | Scavenger-Sprinter
 11% | Infiltrator-Sprinter
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
   Scavenger-Sprinter | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
                Scout | -6/Factory
                Scout | -5/Factory
                Scout | -5/Upper Caves
      Commander-Scout | -5/Upper Caves
               Mutant | -4/Factory
 Infiltrator-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Matter Collected           1854 | 301 286 266 101 .   120 222 80  16  69  393 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1845 | 108 200 336 104 .   163 181 162 .   122 469 
  Parts                    116  | 8   18  32  3   .   6   4   6   .   10  29  
Haulers Intercepted        2    | .   .   1   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  39   | .   6   14  2   .   .   3   5   .   5   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     22   | .   6   14  2   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   2   5   .   5   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          13   | 2   4   2   .   .   1   .   1   .   .   3   
  Worker                   3    | .   .   .   .   .   1   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   2   
  Operator                 2    | .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   1   .   .   .   .   1   
  Swarmer                  23   | .   3   12  .   .   .   .   4   .   4   .   
  Grunt                    10   | .   3   1   2   .   .   3   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 3   3   7   2   .   2   3   2   .   4   3   
  Combat Bots Only         7    | .   3   7   2   .   .   3   2   .   4   1   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   1   1   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               6615 | .    332  570  955  209  354  19   304  92   1027 2753 
  Core                     2636 | .    24   133  463  166  90   .    64   36   358  1302 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  90   66   15   76   89   .    .    90   68   .    
Volleys Fired              151  | 7    28   39   13   2    4    5    10   3    18   22   
  Largest                  2    | 2    2    2    2    1    2    2    2    2    2    2    
  Hottest                  145  | 70   70   40   40   28   122  122  134  134  145  112  
Shots Fired                259  | 14   47   75   26   2    8    10   20   6    25   26   
  Gun                      173  | 14   47   75   26   2    2    .    .    .    7    .    
  Cannon                   76   | .    .    .    .    .    4    10   20   6    18   18   
  Launcher                 10   | .    .    .    .    .    2    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  198  | 7    30   75   26   2    4    5    10   3    18   18   
  Thermal                  31   | 7    17   .    .    .    .    .    .    .    7    .    
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    8    
  Electromagnetic          22   | .    .    .    .    .    4    5    10   3    .    .    
  Robot Hit Streak         13   | 4    8    13   8    3    4    9    6    6    5    4    
  Robot Miss Streak        9    | 1    1    3    3    9    3    1    1    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           180  | 9    33   50   15   2    7    8    12   2    12   30   
  Core Hits                103  | 4    13   23   8    2    8    7    6    1    8    23   
  Critical Hits            5    | .    .    1    .    .    .    .    .    .    .    4    
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    .    .    .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 19   | .    .    .    .    .    .    .    .    .    .    19   
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5495 | 96   409  435  125  33   361  390  475  31   540  2600 
  Guns                     1285 | 96   409  435  125  33   67   .    .    .    120  .    
  Cannons                  1633 | .    .    .    .    .    93   247  475  31   420  367  
  Explosions               1106 | .    .    .    .    .    201  143  .    .    .    762  
  Melee                    1471 | .    .    .    .    .    .    .    .    .    .    1471 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2170 | 57   258  435  125  33   98   93   284  .    420  367  
  Thermal                  370  | 39   151  .    .    .    60   .    .    .    120  .    
  Explosive                905  | .    .    .    .    .    .    143  .    .    .    762  
  Electromagnetic          579  | .    .    .    .    .    203  154  191  31   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1471 | .    .    .    .    .    .    .    .    .    .    1471 
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            321  | .    .    .    .    .    31   .    16   .    46   228  
  Projectiles              79   | .    .    .    .    .    .    .    16   .    46   17   
  Explosions               92   | .    .    .    .    .    31   .    .    .    .    61   
  Melee                    150  | .    .    .    .    .    .    .    .    .    .    150  
Knockbacks                 7    | .    .    .    .    .    .    2    1    .    1    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    2    1    .    1    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    .    .    .    .    .    .    26   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        302  | 18   66   18   14   .    141  275  276  90   300  302  
  Average Temperature      101  | 9    26   2    4    .    68   138  118  41   95   131  
  Received Heat Transfer   969  | .    135  75   333  72   132  9    12   .    174  27   
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    2    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    1    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    1    .    .    .    1    .    
  Heat Transferred         840  | 111  444  .    .    .    100  .    .    .    185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Peak Influence             451  | 15  176 302 146 305 278 312 .   .   338 451 
  Initial                  177  | .   9   .   76  45  149 135 .   .   .   177 
  Average                  163  | 5   59  135 97  208 193 187 .   .   129 256 
Maximum Alert Level        2    | .   .   1   .   1   1   1   .   .   1   2   
  Low Security (%)         64   | 100 100 70  100 40  59  72  .   .   70  32  
  Level 1                  33   | .   .   29  .   59  40  27  .   .   29  60  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   3   1   2   2   .   .   1   5   
  Investigation            4    | .   1   1   .   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   2   
  Reinforcement            10   | .   1   1   3   1   1   .   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Distress Signals           4    | .   .   2   .   .   .   .   .   .   2   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   6   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   6   .   
Times Spotted              139  | .   9   22  15  13  8   3   6   2   21  40  
  Peak Tracking Total      30   | .   3   9   8   6   5   2   2   2   12  30  
  Tactical Retreats        22   | .   .   1   1   6   3   .   1   .   6   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Traps Triggered            4    | .   1   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Disabled          6    | .   .   .   .   .   .   5   1   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Machines Accessed          18   | .   3   2   1   2   1   3   1   .   2   3   
  Terminals                11   | .   3   2   .   1   1   2   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   .   .   .   .   1   1   
Total Hacks                28   | .   6   4   2   2   1   5   1   .   4   3   
  Successful               8    | .   1   1   1   .   .   1   1   .   3   .   
  Failed                   20   | .   5   3   1   2   1   4   .   .   1   3   
    Catastrophic           9    | .   3   2   .   .   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   6   4   .   1   1   3   .   .   2   1   
  Terminals                19   | .   6   4   .   1   1   3   .   .   3   1   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   1   .   .   .   .   1   1   
Terminal Hacks             5    | .   1   1   .   .   .   .   1   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   1   1   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   2   .   2   1   2   .   .   1   3   
  Full Trace Events        3    | .   1   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   318 .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   18  .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Total Allies               7    | .   .   .   .   .   .   3   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   3   4   4   .   .   
  Highest-Rated Group      103  | .   .   .   .   .   .   90  103 103 .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   30  28  28  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   8   .   2   .   .   
  Total Damage             197  | .   .   .   .   .   .   155 .   42  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res 
Turns Passed               3873 | 132 482 392 251 343 281 257 521 50  313 851 
Spaces Moved               4416 | 99  377 261 360 495 444 273 582 35  518 972 
  Core                     510  | 3   .   .   130 256 .   .   .   .   16  105 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   473  | 96  377 .   .   .   .   .   .   .   .   .   
  Hover                    2668 | .   .   .   .   239 444 273 582 35  243 852 
  Flight                   765  | .   .   261 230 .   .   .   .   .   259 15  
  Fastest Speed            20   | 50  90  31  28  50  52  52  52  56  37  20  
  Average Speed            51   | 90  90  31  43  53  55  52  53  56  46  39  
  Slowest Speed            250  | 100 90  117 200 60  116 52  56  56  111 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   4   2   .   .   .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   42  30  39  19  18  8   82  5   19  30  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          142  | .   .   .   .   .   .   .   3   2   4   133 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               14   | .   .   .   .   .   .   .   3   2   4   5   
  AOE                      128  | .   .   .   .   .   .   .   .   .   .   128 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Total                      5726 | 124  477  501  434  573  471  377  770  58   563  1378 
  Wait                     861  | .    42   169  44   47   5    93   113  21   8    319  
  Move                     4391 | 98   376  252  355  494  443  272  581  34   514  972  
  Hop                      7    | .    .    4    2    .    .    .    .    .    1    .    
  Pick Up                  53   | 9    12   7    4    6    3    2    3    .    2    5    
  Fast Attach              52   | 6    2    8    1    9    5    2    .    .    6    13   
  Attach                   31   | 1    1    7    2    5    4    1    .    .    5    5    
  Detach                   17   | .    .    2    1    3    2    .    .    .    5    4    
  Swap                     23   | 1    3    6    3    .    2    .    1    .    .    7    
  Drop                     63   | 2    13   7    9    7    3    2    4    .    4    12   
  Fire                     151  | 7    28   39   13   2    4    5    10   3    18   22   
  Melee                    19   | .    .    .    .    .    .    .    .    .    .    19   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   58   | .    .    .    .    .    .    .    58   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
  133 | -11/Scrapyard  | Entered Materials
  212 | -10/Materials  | Discovered new exit (range 11)
  296 | -10/Materials  | Discovered new exit (range 16)
  303 | -10/Materials  | Build established: Mutant
  615 | -10/Materials  | Entered another Materials area
  615 | -9/Materials   | Evolved 2 slots: Propulsion x2
  886 | -9/Materials   | Lost 4 parts (1p2n1w)
  905 | -9/Materials   | Destroyed 7 combat bots
  941 | -9/Materials   | Lost 6 parts (1p3n2w)
  973 | -9/Materials   | Discovered new exit (range 16)
  983 | -9/Materials   | Build established: Scavenger-Sprinter
 1007 | -9/Materials   | Entered another Materials area
 1007 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1191 | -8/Materials   | Core integrity fell below 50%
 1224 | -8/Materials   | Lost 9 parts (1p5n1u2w)
 1250 | -8/Materials   | Discovered new exit (range 16)
 1257 | -8/Materials   | Core integrity fell below 20%
 1258 | -8/Materials   | Entered Factory
 1258 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1450 | -7/Factory     | Build established: Mutant
 1535 | -7/Factory     | Discovered new exit (range 14)
 1601 | -7/Factory     | Entered another Factory area
 1601 | -6/Factory     | Evolved 2 slots: Utility x2
 1832 | -6/Factory     | Build established: Scout
 1846 | -6/Factory     | Discovered new exit (range 4)
 1882 | -6/Factory     | Identified exit to Factory
 1882 | -6/Factory     | Entered another Factory area
 1882 | -5/Factory     | Evolved 2 slots: Utility x2
 2022 | -5/Factory     | Fabricated B-60 Warrior (x3)
 2118 | -5/Factory     | Discovered new exit (range 12)
 2125 | -5/Factory     | Identified exit to Upper Caves
 2139 | -5/Factory     | Entered Upper Caves
 2285 | -5/Upper Caves | Spotted B-75 Beast
 2548 | -5/Upper Caves | Discovered new exit (range 5)
 2562 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware
 2646 | -5/Upper Caves | Identified exit to Upper Caves
 2660 | -5/Upper Caves | Entered another Upper Caves area
 2660 | -5/Upper Caves | Accompanied by 4 allies
 2660 | -5/Upper Caves | Discovered new exit (range 8)
 2665 | -5/Upper Caves | Identified exit to Factory
 2710 | -5/Upper Caves | Entered Factory
 2710 | -4/Factory     | Evolved 2 slots: Propulsion x2
 2862 | -4/Factory     | Spotted B-86 Titan
 2875 | -4/Factory     | Spotted B-86 Titan
 2916 | -4/Factory     | Lost 7 parts (2p3n1u1w)
 2961 | -4/Factory     | Discovered new exit (range 4)
 2962 | -4/Factory     | Identified exit to Research
 3023 | -4/Factory     | Entered Research
 3023 | -3/Research    | Evolved 2 slots: Utility x2
 3245 | -3/Research    | Found Imp. Powered Armor
 3345 | -3/Research    | Found Enh. Force Lance
 3457 | -3/Research    | Found Fusion Bomb Launcher
 3489 | -3/Research    | Build established: Infiltrator-Sprinter
 3797 | -3/Research    | Lost 3 parts (2n1u)
 3811 | -3/Research    | First assault squad dispatched
 3845 | -3/Research    | Core integrity fell below 50%
 3850 | -3/Research    | Lost 6 parts (5n1w)
 3866 | -3/Research    | Core integrity fell below 20%
 3874 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
03818_ K-01 Serf collects debris.
03819_ Penetrated by Slug. <x2>
03819_ Imp. Linear Gravjet destroyed. <x2>
03819_ Dropped Particle Reactor.
03819_ Dropped Lgt. Particle Reactor.
03820_ Dropped Imp. Transmission Jammer.
03820_ Dropped Imp. Cloaking Device.
03821_ Dropped Broken Imp. Linear Gravjet.
03821_ Dropped Hardcell Cannon.
03822_ K-01 Serf collects debris.
03838_ System corrupted: Component data lost.
[Achievement: Hunted]
03840_ Slug penetrates Wall. <x4>
03843_ Penetrated by Slug.
03860_ Triggered Segregator Trap.
03860_ Arcs of energy rise from the floor.
03860_ Enh. Optical Array blown off. <x2>
03862_ Adv. Targeting Computer destroyed.
03865_ Penetrated by Slug.
03871_ Adv. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??###############????????????????#######?????????? |
| ??#             #??????????????         ?????????? |
| ??#             #????????????           #????????? |
| ??#             ###########             #????????? |
| ???             +   !!   @/   =         +????????? |
| ?????         ??#   !!  ###     s s     #????????? |
| ???????     ????#   !]  #????]  sss!    #????????? |
| ?????####+#######       #??????##/######?????????? |
| ######        s         #????????????????????????? |
|                         ########        ?????????? |
|                                         ?????????? |
|                   ########+###          ?????????? |
| ## ###            #??????????????????????????????? |
| ?# #?########     #??????????????????????????????? |
| ?#+#????????#     #??????????????????????????????? |
| ?   ????????#     #??????????????????????????????? |
| ?   ????????#     #??????????????????????????????? |
|      ???????#     #??????????????????????????????? |
|      ???????+     #??????????????????????????????? |
|       ??????#     #??????????????????????????????? |
|      =??????#     #??????????????????????????????? |
| #######?????#     #??????????????????????????????? |
| ????????????       ??????????????????????????????? |
| ############       ??????????????????????????????? |
|                     ?????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|         ####      ???????????????????????????????? |
|         #????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          41
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       410
Jamming Range              12
Cloak Strength             3
Armor Coverage             400
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         8
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-60 Warrior | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Hunted
No Signal
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              ImpulseMobileThrusters
  Manual?         0
Play Time         01:31:06
  Cumulative      60.9 hours
  Start           2021.12.03 @ 22:35:48
  End             2021.12.04 @ 00:07:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02679a54-cc82-4ee2-b0d0-66ddae177e12