Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 14:49:07 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (4220) 4220 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9195 Bonus ------- None Cogmind --------- Core Integrity 413/1000 Matter 255/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cooling System Advanced Recoil Stabilizer Recalibrator > --- WEAPON (3) ------- Lightning Gun Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System IFF Parser Improved Kinecellerator Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Gyrokinetic Inverter Advanced ECM Suite Recalibrator Heavy EM Shotgun Lightning Gun Heavy Laser Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Mining Laser [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . . 1 1 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 130 | 7 8 2 13 27 26 18 19 10 Power 24 | 1 2 . 2 5 5 4 5 . Engine 13 | 1 2 . 1 4 2 2 1 . Core 11 | . . . 1 1 3 2 4 . Reactor . | . . . . . . . . . Propulsion 46 | 4 3 1 5 13 8 9 3 . Treads 3 | . . . . 3 . . . . Leg 16 | . . 1 . 4 6 2 3 . Wheel 5 | 4 1 . . . . . . . Hover 22 | . 2 . 5 6 2 7 . . Flight . | . . . . . . . . . Utility 25 | . 3 . 2 2 6 2 4 6 Device 16 | . . . 1 2 3 2 2 6 Storage 2 | . 2 . . . . . . . Processor 3 | . 1 . . . 2 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 1 . 1 . 2 . Artifact . | . . . . . . . . . Weapon 35 | 2 . 1 4 7 7 3 7 4 Energy Gun 17 | . . . 3 7 3 . 1 3 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 15 | 2 . 1 1 . 3 3 5 . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 1 3 3 3 . . Parts Lost 68 | . 1 2 9 4 11 9 15 17 Power 9 | . . . 2 . 1 . 3 3 Propulsion 29 | . 1 2 4 3 6 6 4 3 Utility 14 | . . . 1 . 3 1 2 7 Weapon 16 | . . . 2 1 1 2 6 4 Highest Loss Streak 14 | . 1 1 6 3 7 2 14 7 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 2 9 15 11 14 16 15 14 11 Power 2 | . 1 . . 4 3 4 1 . Propulsion 1 | . 2 6 1 . . 1 . . Utility 3 | . . 2 3 4 4 2 5 2 Weapon 7 | 1 4 5 5 6 8 8 7 7 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . . 4 4 6 7 2 7 Power 5 | . . . . 1 4 . . . Propulsion 5 | . . . . . . 3 1 1 Utility 8 | . . . . 1 2 3 1 1 Weapon 12 | . . . 4 2 . 1 . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 94 89 87 89 90 92 91 75 Engine 6 | . 14 14 4 7 9 2 4 . Core 8 | . . . 4 3 8 12 13 13 Treads 1 | . . . . 10 . . . . Leg 10 | . . 1 . 13 13 12 8 12 Wheel 1 | . 18 16 . . . . . . Hover 12 | . 8 . 33 12 15 10 12 . Device 11 | . . . 4 10 9 14 15 23 Storage 8 | . 13 14 11 11 9 7 6 4 Processor 5 | . 11 14 5 . 5 7 2 . Protection 1 | . . . 1 . . . 5 2 Energy Gun 5 | . . . 5 14 8 . 4 10 Ballistic Gun 13 | . 28 28 16 6 9 22 11 . Peak Build Rating 72 | 5 8 8 15 25 37 57 68 72 Average Rating 34 | 4 7 7 11 19 30 45 59 58 On Entrance 23 | . 5 8 7 15 24 37 57 62 Avg Prop Armor Cover (%) 4 | . . . . 3 . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 6 48 48 54 55 63 67 79 83 Greatest Support 69 | 32 26 26 28 60 53 62 69 69 Greatest Overweight (x) 19 | . 9 15 3 15 17 2 4 19 Average Overweight (x) 1 | . 1 2 1 . 1 . 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 20 20 20 19 Most Carried 20 | 5 14 17 15 20 20 20 20 14 Average Carried 14 | 2 9 15 11 14 16 15 14 11 Final Capacity 20 | 5 20 20 20 20 20 20 20 5 Final Carried 19 | 3 14 15 10 15 19 15 13 1 Class Distribution -------------------- 42% | Mutant 25% | Gunner 17% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 3727 | 302 125 129 246 281 840 771 619 414 Remotely . | . . . . . . . . . Salvage Created 6221 | 157 166 182 666 1013 1589 1129 739 580 Parts 293 | 12 7 12 31 48 80 48 38 17 Haulers Intercepted 9 | . . . 1 4 3 1 . . Recyclers Shooed 14 | 1 1 . 3 . 2 4 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 1 6 12 15 21 15 10 8 Guns 81 | . 1 6 12 14 21 13 10 4 Cannons 2 | . . . . . . . . 2 AOE 2 | . . . . . . 2 . . Classes Destroyed 14 | 2 1 1 4 1 2 1 1 1 Worker 5 | . . . . 2 . 3 . . Builder 2 | . . . . . 1 . . 1 Tunneler 5 | 3 . . . . 1 . 1 . Hauler 9 | . . . 1 4 3 1 . . Recycler 16 | 1 2 . 1 2 4 4 1 1 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . . . . 1 . Watcher 8 | . . . 1 2 3 1 . 1 Swarmer 11 | . . 3 . 2 4 2 . . Grunt 49 | . 1 3 11 8 8 10 2 6 Sentry 17 | . . . 1 5 6 1 3 1 Hunter 5 | . . . . . 3 . 2 . Programmer 5 | . . . . . . 2 3 . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | 4 1 3 3 9 6 7 3 4 Combat Bots Only 7 | . 1 3 3 7 5 3 3 2 Max Kills in Single Turn 4 | 1 1 2 1 1 1 4 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Hostile Shots Fired 849 | . 4 39 71 105 139 122 200 169 Missed 258 | . . 11 15 29 37 55 53 58 Hits 591 | . 4 28 56 76 102 67 147 111 Melee 1 | . . . . . . . . 1 Projectile 590 | . 4 28 56 76 102 67 147 110 AOE 1 | . . . . . . 1 . . Critical Strikes 20 | . . . 2 1 4 5 4 4 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 8993 | . 114 318 718 906 1486 1161 2221 2069 Core 1823 | . 49 78 146 148 197 224 394 587 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 20 | . . . . . . . 4 16 Core Remaining (%) 60 | 100 . 49 . 26 64 68 53 . Volleys Fired 435 | 8 14 26 62 60 107 64 52 42 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 181 | 40 40 40 85 112 116 75 170 181 Shots Fired 981 | 16 28 52 119 119 212 168 141 126 Gun 928 | 16 28 52 119 119 204 168 137 85 Cannon 53 | . . . . . 8 . 4 41 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 679 | 16 28 52 97 33 116 168 127 42 Thermal 263 | . . . 22 72 82 . 3 84 Explosive . | . . . . . . . . . Electromagnetic 39 | . . . . 14 14 . 11 . Robot Hit Streak 20 | 10 2 11 12 13 10 9 9 20 Robot Miss Streak 5 | . 3 1 2 3 5 3 5 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . . 1 3 2 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 650 | 10 12 40 88 86 134 101 92 87 Core Hits 272 | 6 7 13 37 33 59 42 38 37 Critical Kills 3 | . . 1 2 . . . . . Critical Parts Destroyed 5 | . . . 1 1 . 1 2 . Critical Strikes 29 | . . 1 3 7 10 1 2 5 Burn 21 | . . . . 6 10 . . 5 Destroy 8 | . . 1 3 1 . 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11722 | 124 113 393 826 1528 2353 2548 1705 2132 Guns 9785 | 124 113 393 826 1442 2261 1878 1491 1257 Cannons 1039 | . . . . . 92 . 72 875 Explosions 851 | . . . . 67 . 642 142 . Melee . | . . . . . . . . . Ramming 47 | . . . . 19 . 28 . . Kinetic 7000 | 124 113 393 628 339 1228 1878 1384 913 Thermal 4189 | . . . 198 977 932 642 221 1219 Explosive . | . . . . . . . . . Electromagnetic 486 | . . . . 193 193 . 100 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 2 3 3 . Average Corruption 2 | . . . . . 2 1 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . 8 9 . Message Errors 6 | . . . . . . 3 3 . Matter Fused 4 | . . . . . . 1 3 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 3 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 118 | . . . . 12 . 106 . . Projectiles . | . . . . . . . . . Explosions 118 | . . . . 12 . 106 . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . . 1 2 7 Impact 1 | . . . . . . 1 . . Kinetic 8 | . . . . . . . 2 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 176 | . . . . . . 142 34 . Shots 3 | . . . . . . 2 1 . Rammed 2 | . . . . 1 . 1 . . Targets Rammed 5 | . . . . 3 . 2 . . Kicked 1 | . . . . . . 1 . . Crushed 2 | . . . . 2 . . . . Highest Temperature 286 | . 10 18 240 36 225 81 180 286 Average Temperature 48 | . 4 8 46 12 53 21 49 83 Received Heat Transfer 2953 | . 24 138 357 366 504 333 120 1111 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 2 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Melted 20 | . . . 1 8 5 . . 6 Heat Transferred 9248 | . . . 461 2505 2701 450 400 2731 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 89 | 100 100 100 100 99 100 52 100 100 Level 1 10 | . . . . . . 47 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 311 | 10 45 110 108 204 196 311 153 70 Initial 107 | . 3 . 19 30 61 79 107 . Average 77 | 1 6 66 56 72 87 135 52 19 Influence Increases 2914 | 20 55 210 366 471 628 569 314 281 Destroy 0b10 Robot/C 1760 | . 20 120 240 300 420 300 200 160 Destroy 0b10 Robot/NC 235 | 20 10 . 20 50 60 45 15 15 Destroy Leader 504 | . 10 30 54 102 132 64 80 32 Successful Hack 6 | . . . 6 . . . . . Disable Machine 120 | . 15 . . . . 75 . 30 Destroy Structure 49 | . . . 1 4 1 25 4 14 Lose Combat Pursuer 240 | . . 60 45 15 15 60 15 30 Influence Decreases 2914 | 15 60 160 343 398 598 524 535 281 Entered New Map 372 | . 2 . 31 43 85 97 114 . Time Decay 2021 | 15 58 140 222 340 423 347 316 160 Lost Part 521 | . . 20 90 15 90 80 105 121 Squads Dispatched 21 | . 3 . 3 1 3 3 6 2 Investigation 3 | . 1 . 1 . . . 1 . Extermination 5 | . . . . . . 2 2 1 Reinforcement 10 | . 2 . 2 1 3 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 13 | . . 1 1 5 5 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 5 9 17 23 41 22 16 16 Peak Tracking Total 6 | . 4 3 5 6 6 4 3 4 Tactical Retreats 11 | . . 2 1 1 1 4 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 12 | . 3 . 1 5 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 8 | . 1 . . . . 5 . 2 Max in Single Turn 3 | . 1 . . . . 3 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 4 | . . . 1 2 . . 1 . Terminals 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . . 6 2 . . 4 . Successful 8 | . . . 4 2 . . 2 . Failed 3 | . . . 2 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . Manual . | . . . . . . . . . Terminals 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 6 . . . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . . Open Door 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . Retrieve Study 6 | . . . 4 . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . 4 . . . 2 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Active Infowar (turns) 917 | . . . . . 280 . 372 265 IFF 637 | . . . . . . . 372 265 Terrain 280 | . . . . . 280 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 6842 | 94 365 285 461 933 1720 1511 913 560 Spaces Moved 3410 | 62 256 138 170 394 747 955 508 180 Core 50 | 11 2 2 . 4 3 . 10 18 Treads 133 | . . . . 133 . . . . Legs 1249 | . . 11 . 137 360 430 149 162 Wheels 389 | 51 213 125 . . . . . . Hover 1589 | . 41 . 170 120 384 525 349 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 108 108 108 100 100 190 Average Speed 152 | 85 114 148 149 165 180 138 128 221 Slowest Speed 1000 | 100 500 800 236 800 900 260 250 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 55 27 24 85 56 32 13 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . . . . 3 . 31 2 6 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 36 | . . . . 3 . 31 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Total 4365 | 88 303 173 278 555 953 1071 697 247 Wait 111 | . . . 11 4 10 . 86 . Move 3402 | 61 255 137 169 393 746 954 507 180 Hop . | . . . . . . . . . Pick Up 168 | 10 18 4 14 37 36 20 21 8 Fast Attach 8 | . . . . 5 2 . 1 . Attach 100 | 5 7 1 12 19 13 13 19 11 Detach 5 | . 2 . . . . . 2 1 Swap 47 | 2 3 3 3 12 16 5 3 . Drop 84 | 2 4 2 7 22 23 13 6 5 Fire 435 | 8 14 26 62 60 107 64 52 42 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 1 | . . . . . . 1 . . Crush 3 | . . . . 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 436 | -10/Materials | Discovered new exit (range 7) 459 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Entered Mines 666 | -10/Mines | Core integrity fell below 50% 709 | -10/Mines | Discovered new exit (range 7) 741 | -10/Mines | Identified exit to Materials 745 | -10/Mines | Entered Materials 745 | -9/Materials | Evolved 2 slots: Propulsion x2 1045 | -9/Materials | Lost 6 parts (1p2n1u2w) 1181 | -9/Materials | Discovered new exit (range 12) 1206 | -9/Materials | Entered Storage 1387 | -9/Storage | Core integrity fell below 50% 1408 | -9/Storage | Lost 3 parts (3n) 1663 | -9/Storage | Learned location of Armory (-4) 1731 | -9/Storage | Build established: Scavenger-Mutant 1838 | -9/Storage | Destroyed 7 combat bots 2053 | -9/Storage | Build established: Mutant 2072 | -9/Storage | Discovered new exit (range 5) 2139 | -9/Storage | Entered Materials 2139 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2955 | -8/Materials | Lost 7 parts (1p4n2u) 3319 | -8/Materials | Build established: Scavenger-Mutant 3798 | -8/Materials | Discovered new exit (range 16) 3859 | -8/Materials | Entered Factory 3859 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4298 | -7/Factory | Build established: Gunner 5293 | -7/Factory | Discovered new exit (range 15) 5370 | -7/Factory | Entered another Factory area 5370 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5486 | -6/Factory | Garrison activated, responded to threat 5743 | -6/Factory | Central database locked down 5879 | -6/Factory | Lost 14 parts (3p4n2u5w) 6179 | -6/Factory | Build established: Scavenger-Tank 6273 | -6/Factory | Discovered new exit (range 6) 6283 | -6/Factory | Entered another Factory area 6283 | -5/Factory | Evolved 2 slots: Utility x2 6547 | -5/Factory | Spotted B-75 Beast 6570 | -5/Factory | Destroyed B-75 Beast 6598 | -5/Factory | Lost 3 parts (1p2u) 6682 | -5/Factory | Build established: Scavenger-Gunner 6738 | -5/Factory | Lost 5 parts (3n2u) 6828 | -5/Factory | Core integrity fell below 50% 6843 | -5/Factory | Self-destructed Last Messages --------------- Critical hit (Burn: +37). K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. Adv. Assault Cannon destroyed. K-01 Serf collects debris. Slug penetrates G-50 Soldier. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. Hvy. Laser+ destroyed. Adv. Beam Rifle destroyed. Gauss Rifle destroyed. Mic. Nuclear Core destroyed. Adv. Heat Sink destroyed. Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ?????? ??????????????? | | ????????????????????? %= ?????? ?? ????????????? | | ?????????????????????#% % ????? ? ?? ?????????? | | ?????????????????????# % ###########+####??????? | | ?????????????????????# ???????? | | ?????????????????????# % ????????? | | ?????????????????????# %k ????????? | | ?????????????????????# % ?????????? | | ??????????????????????? ^ % ??????????? | | ?????????????????????????# R %""" ""???????????? | | ?????????????????????????# g %% "" """??????????? | | ????????##+#######/###???#= gg """^""" ?????????? | | ????????# #####| u "" "" ?????????? | | ????????# + [!@]* "" "" ?????????? | | ????????# ######## ???????? | | ????????# #??????# """ """ """??????? | | ????????# #??????# """ """ ?????????? | | ????????# ######## ^""" """??????????? | | ????????# # ""??????????? | | ????????# # "" "???????? | | ????????# # ??????? | | ????????# + ??????? | | ????????# # #???????? | | ????????# # ##########+#??????????? | | ????????############## #?????????????????????? | | ?????????? ^ ^ #?????????????????????? | | ?????????? #######???????????????? | | ?????????? ! +???????????????? | | ?????????? ^ #######???????????????? | | ?????????? ^ !!""#???????????????????? | | ??????????? ####### ! Y"#???????????????????? | | ?????????????# ] #% = ""#???????????????????? | | ##?????????????? + |! *% ###???????????????????? | | #?????? ????????# !%= = #?????????????????????? | | #?????? ??????##%##! ##?????????????????????? | | #?????# #??????# ## %##?????????????????????? | | #?????# ########+######?????????????????????? | | #?????# # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Gatling Laser | -6/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedPlatingBoomstick Manual? 0 Play Time 00:49:44 Cumulative 29.2 hours Start 2026.08.08 @ 13:59:49 End 2026.08.08 @ 14:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1702629d-0034-425d-a3a3-513224b37fdb