Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:42:33 Player: Olafz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (74) 370 Value Destroyed (3062) 3062 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (4620) 4620 TOTAL SCORE: 18372 Bonus ------- High Alert Combat Kills 20 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1400/1600 Matter 300/300 Energy 178/190 System Corruption 18% Temperature Cool (6) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Advanced Melee Analysis Suite Experimental Core Analyzer Advanced ECM Suite Advanced Recalibrator > --- WEAPON (3) ------- Shock Maul Plasma Sword > --- INVENTORY (5) ---- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Impulse Thruster Cooled Field Propulsion Drive Q-thruster Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Experimental Core Analyzer Nanoactuators Advanced ECM Suite Advanced Reaction Control System Improved Core Shielding Focal Shield > --- WEAPON ----------- Shock Maul Lance > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Plasma Sword [Rating: 163] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Cooled Impulse Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Core Shielding Weapon Longsword +1 Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . Utility 10 | . . . . . 2 2 . . . . . . . . 1 . . . . 1 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 196 | . 16 7 . 14 18 18 1 . 14 7 5 4 7 1 23 3 . 8 2 13 7 11 17 Power 29 | . 2 2 . 1 2 2 . . 1 1 2 1 . . 3 1 . 1 . 3 . 3 4 Engine 10 | . 1 2 . 1 . 1 . . . 1 . . . . 1 1 . 1 . 1 . . . Core 11 | . 1 . . . 2 1 . . 1 . 2 1 . . 2 . . . . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 1 . 3 4 Propulsion 67 | . 8 2 . 5 5 7 1 . 5 3 2 . 2 1 8 2 . 2 1 4 1 3 5 Treads 9 | . . . . 2 5 . . . . . . . . . 2 . . . . . . . . Leg 27 | . 8 2 . 3 . 7 1 . 2 . . . . . 4 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 2 2 Flight 23 | . . . . . . . . . 3 3 2 . 1 1 1 2 . 2 . 3 1 1 3 Utility 62 | . 2 . . 1 7 9 . . 5 2 . 1 2 . 9 . . 4 1 5 4 3 7 Device 24 | . . . . . 1 4 . . . 1 . 1 . . 1 . . 1 1 2 3 3 6 Storage 4 | . 1 . . . . . . . 1 . . . . . 1 . . 1 . . . . . Processor 11 | . 1 . . . . 2 . . 1 . . . 1 . 2 . . 2 . 2 . . . Hackware 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Protection 21 | . . . . 1 6 2 . . 3 1 . . 1 . 4 . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | . 4 3 . 7 4 . . . 3 1 1 2 3 . 3 . . 1 . 1 2 2 1 Energy Gun 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 3 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . Ballistic Gun 10 | . . 3 . 5 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 2 . . . 1 . . . 2 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Slashing Weapon 10 | . . . . 2 1 . . . . 1 1 . . . 2 . . 1 . 1 . . 1 Piercing Weapon 4 | . . . . . . . . . . . . . 2 . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 2 1 . . . . 2 . . 3 1 2 1 3 1 Parts Lost 69 | . 6 3 . 6 . . . . 6 . 6 7 . 2 13 . . . 2 2 7 . 9 Power 8 | . . . . 1 . . . . 2 . 1 1 . 1 1 . . . . . 1 . . Propulsion 27 | . 3 1 . 3 . . . . 1 . 3 2 . 1 7 . . . 1 1 2 . 2 Utility 19 | . . . . 1 . . . . 1 . 1 3 . . 3 . . . 1 . 3 . 6 Weapon 15 | . 3 2 . 1 . . . . 2 . 1 1 . . 2 . . . . 1 1 . 1 Highest Loss Streak 7 | . 3 2 . 4 . . . . 5 . 6 4 . 2 5 . . . 2 1 7 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 92 99 100 98 91 79 84 76 76 54 61 29 53 72 59 66 70 84 91 88 88 76 74 Engine 3 | . 3 1 14 13 2 2 . . . . 4 . . . . 5 5 5 5 4 3 . . Core 4 | . 10 12 . . 6 4 7 7 5 . 1 5 6 . 1 . . . . 1 4 1 . Treads 2 | . . . . 9 26 1 . . . . . . . . 1 . . . . . . . . Leg 11 | . 27 27 28 17 . 21 23 23 21 . . . . . 4 . . . . . . . . Hover 2 | . . . . . . . . . . . . . 12 13 3 5 5 3 1 4 . 2 4 Flight 6 | . . . . . . . . . 1 15 17 1 3 10 6 13 17 21 26 20 22 21 23 Device 7 | . . . . . 6 11 15 15 11 5 6 5 6 6 5 5 5 5 5 10 21 16 17 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 5 5 5 5 2 . . . . Processor 8 | . 8 14 14 4 . 1 7 7 7 13 13 3 2 6 4 11 11 18 23 23 19 17 12 Protection 5 | . . . . 9 15 7 7 7 5 5 4 . 3 6 5 5 5 5 5 5 4 4 2 Energy Gun 1 | . 10 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 9 12 28 22 12 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 7 11 . . 2 7 7 . 5 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 5 8 7 7 7 7 6 5 3 . . 2 5 5 9 11 9 3 . . Piercing Weapon 2 | . . . . . . . . . . . . . 7 13 6 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 11 31 32 32 33 60 62 62 50 62 26 26 35 27 27 40 28 27 30 30 51 38 35 51 Greatest Support 71 | 20 20 20 20 40 71 64 65 65 65 27 27 17 37 37 30 37 37 51 49 53 53 35 66 Greatest Overweight (x) 13 | . 3 1 1 9 . 1 . . 13 2 1 3 1 1 13 . . . . 1 . . . Average Overweight (x) . | . . 1 1 . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 11 | . 11 15 15 15 15 15 15 15 14 10 10 10 10 10 10 10 10 10 8 5 5 5 5 Most Carried 15 | . 10 14 15 15 15 15 15 15 15 10 10 10 9 10 10 10 10 10 10 5 5 5 5 Average Carried 10 | . 8 9 14 11 14 14 14 14 13 8 9 9 8 9 9 9 10 9 8 4 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 15 | 6 10 14 15 10 15 15 15 15 5 10 10 8 9 10 7 10 10 10 5 5 4 4 4 Class Distribution -------------------- 56% | Mutant 11% | Scavenger-Mutant 9% | Derelict-Gladiator 9% | Derelict-Scout 6% | Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Ninja | -3/Research Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2770 | 200 248 199 . 86 432 179 45 . 270 203 45 27 18 26 156 59 27 . 33 55 . 23 439 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3465 | . 536 209 . 91 413 257 . . 627 268 106 115 . 26 315 . . . . 55 81 23 343 Parts 136 | . 24 12 . . 22 13 . . 19 2 9 4 . 2 10 . . . . 4 4 3 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 18 . 3 . . 1 . . . . . . . . . Prevented 6 | . . . . . . . . . . . . 2 . . . 4 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 68 | . 13 7 . 6 9 5 . . 11 . 4 2 . 1 5 . . . . 2 1 . 2 Melee 35 | . . . . . 8 5 . . 7 . 4 2 . 1 4 . . . . 2 1 . 1 Guns 24 | . 11 7 . 6 . . . . . . . . . . . . . . . . . . . Cannons 7 | . 2 . . . 1 . . . 4 . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 3 . 1 1 2 . . 1 . . . . . . . . . . . . 1 . Worker 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 4 | . . 1 . . . . . . . 2 . . . . . . . . . . . . 1 Watcher 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 Swarmer 13 | . . 5 . . 3 . . . . . 4 . . 1 . . . . . . . . . Grunt 23 | . 13 . . . 2 . . . 7 . . 1 . . . . . . . . . . . Brawler 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Sentry 13 | . . 2 . . 4 2 . . 1 . . . . . 2 . . . . . 1 . 1 Hunter 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Programmer 7 | . . . . . . 2 . . . . . . . . 2 . . . . 2 . . 1 Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 5 | . 5 3 . 4 5 2 . . 4 1 4 1 . 1 1 . . . . 1 1 1 2 Combat Bots Only 5 | . 5 2 . 4 5 2 . . 4 . 4 1 . 1 1 . . . . 1 1 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 . 1 1 . 1 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 851 | . 67 71 . 38 39 87 . . 146 . 72 20 . 43 118 15 . 2 8 51 34 . 40 Missed 293 | . 17 24 . 5 11 29 . . 60 . 31 4 . 20 24 9 . . 7 25 16 . 11 Damage Taken 10179 | . 733 510 . 545 339 520 . . 1383 . 593 425 . 394 1955 122 . 103 285 672 543 . 1057 Core 1933 | . 94 54 . 76 33 10 . . 234 . 181 114 . 66 561 . . 16 53 152 89 . 200 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 140 | . . . . 9 7 . . . . . . . . . 35 . . 6 22 . 37 . 24 Regen/Repaired (Parts) 425 | . . . . . 41 282 . . . . . . . . . . . 102 . . . . . Core Remaining (%) 72 | 100 . . . 10 94 . . . 65 . . . . 57 . . . . 37 86 93 100 87 Volleys Fired 138 | . 57 30 . 18 4 8 . . 20 . . 1 . . . . . . . . . . . Largest 2 | . 2 2 . 2 2 1 . . 1 . . 2 . . . . . . . . . . . Hottest 162 | . 100 100 . 43 60 60 . . 60 . . 162 . . . . . . . . . . . Shots Fired 227 | . 103 55 . 33 5 9 1 . 19 . . 2 . . . . . . . . . . . Gun 167 | . 97 34 . 33 3 . . . . . . . . . . . . . . . . . . Cannon 60 | . 6 21 . . 2 9 1 . 19 . . 2 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 197 | . 82 48 . 33 5 9 1 . 19 . . . . . . . . . . . . . . Thermal 28 | . 21 7 . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Hit Streak 8 | . 8 4 . 4 4 7 . . 3 . . 1 . . . . . . . . . . . Robot Miss Streak 4 | . 4 4 . 2 . 1 . . 2 . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 282 | . 69 25 . 20 17 25 . . 32 5 5 9 . 1 40 . . . . 10 5 2 17 Core Hits 102 | . 28 11 . 10 9 7 . . 13 1 3 3 . 1 7 . . . . 3 2 1 3 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 6 Critical Strikes 35 | . 3 . . . 1 5 . . 8 . . 1 . . 6 . . . . 2 2 . 7 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . 1 . . . . 1 . . 3 . . . . . . . . . . . . . . Smash 12 | . . . . . . . . . . . . . . . 3 . . . . . 2 . 7 Sever 14 | . . . . . 1 4 . . 5 . . 1 . . 3 . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 244 | . . . . 8 18 24 . . 23 5 9 12 . 2 55 . . 1 4 29 7 5 42 Impact 44 | . . . . . . . . . . . . . . . 8 . . . . . 4 . 32 Slashing 157 | . . . . 8 18 24 . . 23 5 9 12 . . 28 . . 1 4 21 . . 4 Piercing 43 | . . . . . . . . . . . . . . 2 19 . . . . 8 3 5 6 Sneak Attacks 9 | . . . . . 3 . . . . 3 . . . . . . . . . . . 1 2 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . 9 . . . . 3 1 . 2 Damage Inflicted 9426 | . 847 399 . 318 892 1334 . . 1368 383 199 264 . 34 1549 . . . . 433 224 113 1069 Guns 1330 | . 799 240 . 275 16 . . . . . . . . . . . . . . . . . . Cannons 1164 | . 48 159 . . 106 335 . . 502 . . 14 . . . . . . . . . . . Explosions 151 | . . . . . . 151 . . . . . . . . . . . . . . . . . Melee 6781 | . . . . 43 770 848 . . 866 383 199 250 . 34 1549 . . . . 433 224 113 1069 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2216 | . 644 338 . 275 122 335 . . 502 . . . . . . . . . . . . . . Thermal 415 | . 203 61 . . . 151 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . Impact 1284 | . . . . . . . . . . . . . . . 292 . . . . . 184 . 808 Slashing 4596 | . . . . 43 770 848 . . 866 383 199 250 . . 791 . . . . 185 . . 261 Piercing 901 | . . . . . . . . . . . . . . 34 466 . . . . 248 40 113 . Highest Corruption 18 | . . . . 11 . 6 6 6 8 . . 8 8 . 5 5 5 5 7 4 2 2 18 Average Corruption 5 | . . . . 10 . 3 6 6 6 . . 4 8 . 4 5 5 5 6 2 2 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . 11 . 28 4 4 36 . . 10 . . 4 2 . . 1 5 . 3 13 Message Errors 19 | . . . . 2 . 3 1 2 7 . . 1 . . 1 . . . . . . . 2 Matter Fused 31 | . . . . 6 . 7 2 1 2 . . 2 . . 1 1 . . . 3 . 2 4 Heat Flow Errors 20 | . . . . . . 6 . . 10 . . 2 . . 2 . . . . . . . . Energy Discharges 19 | . . . . 1 . 3 . . 7 . . 3 . . . 1 . . . . . . 4 Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . 1 . 5 . 1 5 . . 1 . . . . . . 1 1 . . 2 Data Loss (major) 8 | . . . . 1 . 2 . . 2 . . 1 . . . . . . . 1 . 1 . Misfires 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1227 | . . 10 . . 101 212 . . 18 65 21 2 . . 152 . . . . 139 42 . 465 Projectiles 41 | . . 10 . . . 29 . . 2 . . . . . . . . . . . . . . Explosions 45 | . . . . . . 45 . . . . . . . . . . . . . . . . . Melee 1141 | . . . . . 101 138 . . 16 65 21 2 . . 152 . . . . 139 42 . 465 Knockbacks 12 | . 1 1 . . . 1 . . 5 . . . . . 1 . . . . . . . 3 Impact 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 Kinetic 6 | . 1 1 . . . 1 . . 3 . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 350 180 . 42 25 237 29 . 355 231 . 277 . 18 370 7 . . 3 443 . . 412 Average Temperature 118 | . 79 84 . 11 15 106 15 . 135 114 . 117 . 9 146 7 . . 2 173 . . 159 Received Heat Transfer 2327 | . 390 126 . 220 81 102 . . 582 . 6 135 . 108 279 78 . . . 148 45 . 27 Effects 11 | . . . . . . . . . 2 . . . . . . . . . . 3 . . 6 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 Energy Bleed 5 | . . . . . . . . . 2 . . . . . . . . . . 1 . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 15 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 12 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 877 | . 629 148 . . . 100 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 685 | . 146 132 . 2 120 128 . . . 59 . . . . 65 . . . . 391 241 245 685 Initial 162 | . . 27 . . . 54 . . . 37 . . . . 50 . . . . 9 162 129 146 Average 92 | . 41 69 . . 30 51 . . . 45 . . . . 35 . . . . 165 169 196 412 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 2 1 1 2 Low Security (%) 82 | . 100 100 . 100 100 100 . . . 100 . . . . 100 . . . . 36 92 21 13 Level 1 12 | . . . . . . . . . . . . . . . . . . . . 63 7 78 15 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . 71 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 6 . . . 1 4 . . . . . . . . 3 . . . . 5 2 2 5 Investigation 12 | . 4 . . . . 1 . . . . . . . . 1 . . . . 3 . 2 1 Extermination 5 | . . . . . . 2 . . . . . . . . 1 . . . . 1 . . 1 Reinforcement 7 | . 2 . . . 1 1 . . . . . . . . 1 . . . . 1 1 . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 9 | . 2 . . . . . . . . . . . . . . . . . . 2 . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 155 | . 24 8 . 8 10 8 . . 11 . 8 8 . 8 7 5 . 9 2 18 7 1 13 Peak Tracking Total 7 | . 7 3 . 4 4 2 . . 4 . 5 4 . 5 2 5 . 7 2 7 6 . 6 Tactical Retreats 21 | . 1 1 . 1 . . . . . . 1 2 . 3 1 2 . . 1 3 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 10 | . 3 . . . . 1 . . . 2 . . . . 2 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . 1 . . . 1 . 13 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 7 | . . 1 . . . 3 . . 1 . . . . . . . . . . . . . 2 Max in Single Turn 3 | . . 1 . . . 3 . . 1 . . . . . . . . . . . . . 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 41 | . 4 . 1 . 3 5 . 4 1 1 . 1 . . 2 . . 2 . 3 2 4 8 Terminals 21 | . 4 . . . 1 3 . . . 1 . . . . 2 . . . . 1 1 3 5 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Total Hacks 112 | . 15 . 1 . 9 13 . 27 1 3 . 1 . . 4 . . 2 . 8 4 9 15 Successful 66 | . 9 . 1 . 2 8 . 27 1 1 . 1 . . 1 . . 2 . 2 1 4 6 Failed 46 | . 6 . . . 7 5 . . . 2 . . . . 3 . . . . 6 3 5 9 Catastrophic 8 | . . . . . 1 1 . . . . . . . . 1 . . . . 2 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 13 . 1 . 2 4 . . . 2 . . . . 4 . . 2 . 3 2 3 6 Terminals 52 | . 15 . . . 2 7 . . . 3 . . . . 4 . . . . 1 2 8 10 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 3 4 . . . . . . . . . . . . . . 2 . 1 Recycling Units 6 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . . . . . . . . . . 7 . 1 2 Terminal Hacks 44 | . 7 . 1 . . 2 . 27 1 1 . 1 . . . . . 2 . . . 1 1 Record 15 | . . . . . . . . 11 1 1 . . . . . . . 1 . . . 1 . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 2 . . . . 3 . . . . . . . . 1 . . . . 2 1 2 4 Terminals 13 | . 2 . . . . 3 . . . . . . . . 1 . . . . . 1 2 4 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 12 | . 2 . . . . 3 . . . . . . . . 1 . . . . . 1 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . . . 3 2 . . . 1 . . . . 1 . . . . 3 2 3 6 Full Trace Events 8 | . 2 . . . . 1 . . . . . . . . 1 . . . . 1 . 2 1 Feedback Events 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Corruption 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Time 45 | . . . . . 26 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 96 | . . 31 31 . . . . . 96 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . 96 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . 2 . . . . . . 2 . . . . . . . . . . . . . . Total Damage 84 | . . 41 . . . . . . 43 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . . . . . . . . . . . . . . . 35 5 7 10 Traps 11 | . . . . . . . . . . . . . . . . . . . . 8 1 . 2 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Items 29 | . . . . . . . . . . . . . . . . . . . . 15 3 4 7 Machines 5 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . Patrols 8 | . . . . . . . . . . . . . . . . . . . . 7 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 12831 | . 1091 694 529 528 1017 1648 154 169 1129 115 158 432 821 228 1026 155 78 497 140 1223 190 232 577 Spaces Moved 11963 | 1 553 313 250 242 516 1098 122 137 626 146 325 371 1036 190 469 374 195 927 416 1259 291 560 1546 Core 551 | . 1 . . 1 . . . . 25 . 3 271 233 . 17 . . . . . . . . Treads 746 | . . . . 86 516 66 . . . . . . . . 78 . . . . . . . . Legs 3462 | 1 552 313 250 155 . 1032 122 137 599 . . . . . 301 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1066 | . . . . . . . . . . . . . 803 190 73 . . . . . . . . Flight 6138 | . . . . . . . . . 2 146 322 100 . . . 374 195 927 416 1259 291 560 1546 Fastest Speed 13 | 120 120 190 190 160 155 123 123 123 34 34 32 32 68 68 120 39 40 29 22 24 24 24 13 Average Speed 82 | 120 154 190 190 181 158 129 123 123 145 42 35 103 77 116 184 39 40 36 30 30 28 24 22 Slowest Speed 700 | 120 200 190 190 500 161 193 123 123 700 200 117 200 160 146 700 40 40 40 32 109 29 24 25 Overloaded Moves 324 | . . . . . . . . . . . . . . . . . . . 6 291 . . 27 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 Exploration Rate (%) 46 | 2 76 74 59 51 46 33 22 75 69 4 58 56 83 41 13 68 35 90 66 28 10 17 33 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 5 | . . 2 . . . . . 1 . . . . 1 1 . . . . . . . . . Known Exits Taken 17 | . 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 1 . . . . . . 1 1 1 . . . . . . . . . Scrap Searched 13 | . . 2 . 1 . . 2 . 2 . . . 2 . . 3 . . 1 . . . . Spaces Dug 50 | . . . . 7 3 4 . . . . 2 1 . . 1 . . 1 4 12 2 3 10 Terrain Destroyed 72 | . . . . 7 3 15 1 . 10 . 2 1 . . 1 . . 1 4 12 2 3 10 Melee 50 | . . . . 7 3 4 . . . . 2 1 . . 1 . . 1 4 12 2 3 10 Projectile 13 | . . . . . . 2 1 . 10 . . . . . . . . . . . . . . AOE 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total 14349 | . 691 358 304 291 698 1307 126 138 792 190 355 400 1055 195 561 381 194 1083 422 2055 386 650 1717 Wait 1606 | . 54 3 54 8 107 113 . . 94 28 15 11 12 . 19 . . 132 . 743 76 64 73 Move 11939 | . 552 312 249 241 515 1097 121 136 625 145 324 370 1035 189 468 373 194 926 415 1258 290 559 1545 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | . 6 4 1 . 12 18 2 . 2 4 1 . 1 2 2 1 . 5 1 5 3 3 8 Fast Attach 107 | . 8 1 . . 8 7 . . 6 7 3 2 7 1 18 1 . 7 1 10 3 6 11 Attach 55 | . 2 3 . 8 3 3 . . 8 . 1 2 . . 5 1 . 1 1 3 4 4 6 Detach 38 | . . 1 . 2 4 3 . 1 5 1 . . . . 1 3 . 2 . 5 1 3 6 Swap 35 | . 6 3 . 6 7 8 1 . 1 . 1 . . . . 1 . . . . . 1 . Drop 112 | . 6 1 . . 20 26 2 1 8 . 1 2 . 1 2 1 . 9 . 9 3 5 15 Fire 138 | . 57 30 . 18 4 8 . . 20 . . 1 . . . . . . . . . . . Melee 220 | . . . . 8 18 24 . . 23 5 9 12 . 2 46 . . 1 4 22 6 5 35 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Lost 3 parts (1n2w) 413 | -10/Materials | Discovered new exit (range 10) 428 | -10/Materials | Identified exit to Materials 440 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Build established: Scavenger-Mutant 1001 | -10/Materials | Derelicts attacked the area 1092 | -10/Materials | Entered Mines 1174 | -10/Mines | Learned location of Zion (-6) 1319 | -10/Mines | Discovered exit to Materials (range 3) 1320 | -10/Mines | Escorted by a lone wolf Derelict 1570 | -10/Mines | Build established: Mutant 1659 | -10/Mines | Core integrity fell below 50% 1779 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1779 | -10/Mines | Discovered new exit (range 5) 1784 | -10/Mines | Identified exit to Exiles 1786 | -10/Mines | Entered Exiles 1786 | -10/Exiles | Accompanied by 1 ally 1844 | -10/Exiles | Met 8R-AWN 1941 | -10/Exiles | Met EX-HEX 1996 | -10/Exiles | Met EX-BIN 2017 | -10/Exiles | Aligned with FarCom system 2019 | -10/Exiles | Given EX-Vault access code 2066 | -10/Exiles | Opened EX-Vault 2081 | -10/Exiles | Found Longsword +1 2122 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2144 | -10/Exiles | Exiles lab attacked by MAIN.C 2294 | -10/Exiles | Discovered new exit (range 14) 2313 | -10/Exiles | Identified exit to Mines 2315 | -10/Exiles | Left Exiles lab with Longsword +1 2315 | -10/Exiles | Entered Mines 2448 | -9/Mines | Assembled infested the area 2501 | -9/Mines | System corruption reached 10% 2505 | -9/Mines | Core integrity fell below 20% 2536 | -9/Mines | Lost 4 parts (1p1n1u1w) 2619 | -9/Mines | Build established: Scavenger-Mutant 2800 | -9/Mines | Found a hidden stash of uninstalled traps 2839 | -9/Mines | Discovered new exit (range 3) 2843 | -9/Mines | Entered Materials 2843 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2976 | -8/Materials | Build established: Mutant 3071 | -8/Materials | Repaired Core Shielding 3346 | -8/Materials | Discovered new exit (range 16) 3836 | -8/Materials | Discovered new exit (range 10) 3860 | -8/Materials | Entered Factory 3860 | -7/Factory | Evolved 2 slots: Utility x2 4236 | -7/Factory | Identified exit to Lower Caves 4862 | -7/Factory | Repaired Hvy. Armor Plating 4983 | -7/Factory | Discovered new exit (range 9) 5474 | -7/Factory | Build established: Assassin 5508 | -7/Factory | Entered Lower Caves 5605 | -7/Lower Caves | Learned Factory non-interactive machine intel 5653 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5661 | -7/Lower Caves | Identified exit to Data Miner 5662 | -7/Lower Caves | Entered Data Miner 5663 | -7/Data Miner | Discovered new exit (range 6) 5687 | -7/Data Miner | Met Data Miner 5745 | -7/Data Miner | Received God Mode back door access code from Data Miner 5753 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5753 | -7/Data Miner | Learned location of Section 7 (-3) 5798 | -7/Data Miner | Build established: Mutant 5827 | -7/Data Miner | Identified exit to Proximity Caves 5831 | -7/Data Miner | Entered Proximity Caves 5949 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6143 | -6/Proximity Caves | Found Alien Artifact 6143 | -6/Proximity Caves | Identified Dimensional Node Initializer 6143 | -6/Proximity Caves | Initialized slip node 6500 | -6/Proximity Caves | Learned Factory garrison access intel 6595 | -6/Proximity Caves | Discovered new exit (range 3) 6598 | -6/Proximity Caves | Identified exit to Factory 6725 | -6/Proximity Caves | Lost 5 parts (2p1n2w) 6960 | -6/Proximity Caves | Entered Factory 6960 | -6/Factory | Evolved 2 slots: Propulsion x2 6961 | -6/Factory | Loaded intel: 223 non-interactive machine locations 6962 | -6/Factory | Loaded intel: 4 garrison access locations 6998 | -6/Factory | Discovered new exit (range 16) 7075 | -6/Factory | Identified exit to Lower Caves 7075 | -6/Factory | Entered Lower Caves 7158 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7193 | -6/Lower Caves | Discovered new exit (range 19) 7233 | -6/Lower Caves | Identified exit to Lower Caves 7233 | -6/Lower Caves | Entered another Lower Caves area 7240 | -6/Lower Caves | Ambushed by wild Derelicts 7240 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 7494 | -6/Lower Caves | Lost 4 parts (1p2u1w) 7651 | -6/Lower Caves | Discovered new exit (range 11) 7665 | -6/Lower Caves | Entered Zion 7692 | -6/Zion | System corruption cleaned by Quarantine Array 7851 | -6/Zion | Loaded intel: 4 derelict terminal locations 7873 | -6/Zion | Found CR-A16's Pointy Stick 8211 | -6/Zion | Given A8's code to call for help 8226 | -6/Zion | Learned location of Quarantine (-3) 8477 | -6/Zion | Discovered new exit (range 11) 8478 | -6/Zion | Build established: Derelict-Gladiator 8486 | -6/Zion | Entered Proximity Caves 8488 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8575 | -5/Proximity Caves | Learned location of Armory (-3) 8685 | -5/Proximity Caves | Discovered new exit (range 3) 8714 | -5/Proximity Caves | Entered Factory 8714 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8715 | -5/Factory | Identified exit to Upper Caves 9057 | -5/Factory | Lost 5 parts (4n1w) 9607 | -5/Factory | Core integrity fell below 50% 9625 | -5/Factory | Lost 5 parts (1p2n1u1w) 9655 | -5/Factory | Build established: Mutant 9740 | -5/Factory | Entered Upper Caves 9794 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9800 | -5/Upper Caves | Encountered a Warlord checkpoint 9890 | -5/Upper Caves | Discovered new exit (range 11) 9894 | -5/Upper Caves | Identified exit to Upper Caves 9895 | -5/Upper Caves | Entered another Upper Caves area 9897 | -5/Upper Caves | Discovered new exit (range 5) 9898 | -5/Upper Caves | Identified exit to Factory 9969 | -5/Upper Caves | Discovered new exit (range 9) 9973 | -5/Upper Caves | Identified exit to Warlord 9973 | -5/Upper Caves | Entered Warlord 9987 | -5/Warlord | System corruption cleaned by Quarantine Array 10215 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10250 | -5/Warlord | Warlord's base attacked by MAIN.C 10265 | -5/Warlord | Met Warlord 10269 | -5/Warlord | Opened Warlord's prototype stash 10279 | -5/Warlord | Found Prototype Processor 10279 | -5/Warlord | Identified Exp. Core Analyzer 10289 | -5/Warlord | Found Prototype Reactor 10422 | -5/Warlord | Spotted B-86 Titan 10425 | -5/Warlord | Spotted B-75 Beast 10450 | -5/Warlord | Opened side exit 10467 | -5/Warlord | Discovered new exit (range 14) 10470 | -5/Warlord | Identified exit to Proximity Caves 10470 | -5/Warlord | Entered Proximity Caves 10491 | -4/Proximity Caves | Spotted B-86 Titan 10504 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10555 | -4/Proximity Caves | Crushed by falling debris 10556 | -4/Proximity Caves | Crushed by falling debris 10582 | -4/Proximity Caves | Build established: Sprinter 10610 | -4/Proximity Caves | Entered Factory 10610 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10611 | -4/Factory | Identified Vortex Chain Reactor 10915 | -4/Factory | Build established: Derelict-Scout 11468 | -4/Factory | Found Prototype Processor 11468 | -4/Factory | Identified Exp. Signal Interpreter 11754 | -4/Factory | Discovered new exit (range 16) 11757 | -4/Factory | Identified exit to Research 11804 | -4/Factory | Discovered exit to Research (range 6) 11833 | -4/Factory | Entered Research 11833 | -3/Research | Evolved 2 slots: Utility x2 11995 | -3/Research | Spotted B-86 Titan 12008 | -3/Research | Discovered new exit (range 14) 12010 | -3/Research | Identified exit to Research 12017 | -3/Research | Garrison activated, responded to threat 12023 | -3/Research | Entered another Research area 12023 | -2/Research | Warlord forces began assault on 0b10 12023 | -2/Research | Evolved 2 slots: Propulsion x2 12050 | -2/Research | Lost 7 parts (1p2n3u1w) 12133 | -2/Research | Research machine network offline 12246 | -2/Research | Discovered new exit (range 5) 12247 | -2/Research | Identified exit to Access 12255 | -2/Research | Entered Access 12255 | -1/Access | Evolved 2 slots: Utility x2 12292 | -1/Access | Build established: Ninja 12339 | -1/Access | Garrison activated, responded to threat 12590 | -1/Access | Crushed by falling debris 12590 | -1/Access | System corruption reached 10% 12621 | -1/Access | Lost 3 parts (1n2u) 12708 | -1/Access | Spotted B-99 Colossus 12831 | -1/Access | Discovered new exit (range 6) 12832 | *** | Escaped! Last Messages --------------- P-80 Master misfires. R-10 Processor collects Adv. ECM Suite. Shock Maul follow-up attack on P-80 Master. P-80 Master destroyed. Acquired 41 matter. Acquired 1 matter. Sneak attack on R-10 Processor. Destroyed Unknown Device. Destroyed Com. Wheel. System corrupted: Energy discharge (-47). R-10 Processor destroyed. Acquired Cmb. Linear Gravjet. Acquired 9 matter. Acquired Adv. ECM Suite. Acquired 10 matter. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????# ! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """"" #??????????????????????????????? | | ?????# """"" #??????????????????????????????? | | ?????# """ " #??????????????????????????????? | | ?????# """" #??????????????????????????????? | | ?????# """" #??????????????????????????????? | | ?????# =% #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ???############+####################+#???????????? | | ???????????? | | u ????????????? | | #+##########+##+##### ""#?????????????????? | | #?# #?# ""#?????????????????? | | #?# #?# ""#?????????????????? | | #?# ! #?# T#?????????????????? | | ??# #?# ""#?????????????????? | | ??# """""" #?# ""#?????????????????? | | ???# """""" ### ""##????????????????? | | ???# """""" ## #????????????????? | | ????# """""" ### ##????????????????? | | ????# ] """""" #?# #?????????????????? | | #????# #?# #?????????????????? | | #????# #?# #?????????????????? | | #????# #?# @" #?????????????????? | | #????###+##########?# "" #?????????????????? | | #??????# #??????????# #?????????????????? | | #??????# #??????????# #?????????????????? | | ######## #######????# #?????????????????? | | #????#""""""""""#?????????????????? | | ############## #?????????????????????????????????? | | ##############???????????????????????????????????? | | """S""" #???????????????????????????????????? | | """ """ #???????????????????????????????????? | | #????????BB????BB???????????????????? | | #????????BB????BB???????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Point Defense Rating 80 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 88 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed EtherialSchematicMantle Manual? 0 Play Time 03:03:04 Cumulative 78.2 hours Start 2024.04.21 @ 19:06:07 End 2024.04.21 @ 22:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 159 Adventurer 2 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca3bbb3-9b0f-427a-979d-68bfb529abaf