Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.30 @ 23:15:18

Player: Rusllan

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (135)     675
Value Destroyed (4041)     4041
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1007)               1007
              TOTAL SCORE: 7103

 Bonus
-------
High Alert Combat Kills    1007

 Cogmind 
---------
Core Integrity             0/400
Matter                     67/300
Energy                     216/440
System Corruption          3%
Temperature                Cool (6)
Movement                   Walking (240) Ox4
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Battery
>               --- WEAPON (2) -------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
         Medium Battery (200)
       Hardened Light Armor Plating
                EM Pulse Gun
          Heavy EM Pulse Gun
       Improved EM Shotgun
          Small Laser
                Beam Rifle
                Beam Rifle
                Shotgun
       Improved Light Cannon
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
                Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Ion Cannon
                Rocket Launcher
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
                Nuclear Core
          Light Treads
          Light Treads
                Cooling System
         Medium Battery
       Hardened Light Armor Plating
                EM Pulse Gun
          Heavy EM Pulse Gun
          Small Laser
                Beam Rifle
                Beam Rifle
                Ion Cannon
                Ion Cannon
       Improved Light Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             78   | 7   19  .   39  13  
  Power                    8    | 1   3   .   3   1   
    Engine                 3    | 1   2   .   .   .   
    Core                   5    | .   1   .   3   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   3   .   9   2   
    Treads                 12   | 2   3   .   7   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   6   .   8   .   
    Device                 5    | .   3   .   2   .   
    Storage                10   | 1   3   .   6   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 3   7   .   19  10  
    Energy Gun             19   | 1   2   .   8   8   
    Energy Cannon          8    | .   2   .   6   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               9    | .   2   .   5   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 28   | .   5   .   17  6   
  Power                    3    | .   1   .   1   1   
  Propulsion               6    | .   1   .   3   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   17   | .   3   .   11  3   
  Highest Loss Streak      5    | .   3   .   5   5   
Average Slot Usage (%)     97   | .   96  100 97  99  
  Engine                   4    | .   11  14  .   .   
  Core                     7    | .   1   .   10  11  
  Treads                   21   | .   27  28  19  .   
  Leg                      2    | .   .   .   .   21  
  Device                   16   | .   10  14  21  11  
  Storage                  20   | .   14  14  22  33  
  Energy Gun               6    | .   6   .   6   13  
  Energy Cannon            7    | .   7   14  9   .   
  Ballistic Gun            3    | .   10  .   .   .   
  Launcher                 5    | .   4   14  5   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             87   | 12  27  27  87  82  
  Greatest Support         40   | 40  40  40  40  23  
  Greatest Overweight (x)  4    | .   .   .   4   3   
  Average Overweight (x)   1    | .   .   .   1   3   
Largest Inventory Capacity 20   | 6   10  10  20  20  
  Average Capacity         14   | 5   8   10  18  20  
  Most Carried             20   | 4   10  10  20  20  
  Average Carried          12   | .   6   9   16  18  
  Final Capacity           20   | 6   10  10  20  20  
  Final Carried            15   | 1   10  9   15  14  

 Class Distribution 
--------------------
 56% | Mutant
 43% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           1703 | 202  405  6    946  144  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4094 | .    928  14   2308 844  
  Parts                    274  | .    74   1    156  43   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  104  | .   21  3   62  18  
  Guns                     29   | .   10  .   14  5   
  Cannons                  25   | .   7   1   17  .   
  AOE                      50   | .   4   2   31  13  
Classes Destroyed          13   | .   7   .   5   1   
  Worker                   8    | .   4   .   4   .   
  Builder                  4    | .   2   .   2   .   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 6    | .   1   .   1   4   
  Operator                 3    | .   2   .   1   .   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    76   | .   15  .   51  10  
  Brawler                  4    | .   .   .   1   3   
  Duelist                  1    | .   .   .   1   .   
  Protector                3    | .   .   .   1   2   
  Sentry                   11   | .   .   .   8   3   
Best Kill Streak           13   | .   6   3   9   13  
  Combat Bots Only         10   | .   3   3   7   10  
Max Kills in Single Turn   5    | .   3   2   4   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   2   2   4   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               3918 | .    957  41   2153 767  
  Core                     654  | .    246  .    261  147  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         50   | 100  .    1    .    .    
Volleys Fired              267  | 1    97   2    142  25   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 60   90   90   120  90   
Shots Fired                474  | 2    181  4    244  43   
  Gun                      272  | 2    140  .    105  25   
  Cannon                   130  | .    35   2    93   .    
  Launcher                 72   | .    6    2    46   18   
  Special                  .    | .    .    .    .    .    
  Kinetic                  104  | 1    103  .    .    .    
  Thermal                  271  | 1    72   2    183  13   
  Explosive                72   | .    6    2    46   18   
  Electromagnetic          27   | .    .    .    15   12   
  Robot Hit Streak         14   | .    8    1    14   7    
  Robot Miss Streak        7    | .    5    2    7    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           302  | .    110  1    165  26   
  Core Hits                222  | .    51   4    116  51   
  Critical Hits            2    | .    2    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9266 | .    1613 115  5526 2012 
  Guns                     2164 | .    822  .    1032 310  
  Cannons                  1740 | .    402  35   1303 .    
  Explosions               5323 | .    385  80   3156 1702 
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | .    4    .    35   .    
  Kinetic                  562  | .    562  .    .    .    
  Thermal                  2987 | .    662  35   2188 102  
  Explosive                5323 | .    385  80   3156 1702 
  Electromagnetic          355  | .    .    .    147  208  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    
  Average Corruption       2    | .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  28   | .    .    .    18   10   
    Message Errors         6    | .    .    .    3    3    
    Matter Fused           9    | .    .    .    5    4    
    Heat Flow Errors       3    | .    .    .    2    1    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    1    1    
    Targeting Errors       5    | .    .    .    5    .    
    Weapon Failures        2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            152  | .    12   .    94   46   
  Projectiles              14   | .    .    .    14   .    
  Explosions               138  | .    12   .    80   46   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      439  | .    121  24   263  31   
  Shots                    14   | .    4    1    8    1    
  Rammed                   6    | .    2    .    4    .    
Targets Rammed             6    | .    2    .    4    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        191  | .    132  .    191  122  
  Average Temperature      49   | .    30   .    112  61   
  Received Heat Transfer   1569 | .    345  .    936  288  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    6    .    
  Heat Transferred         6247 | .    1451 74   4495 227  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   
-------                    Run  | Scr  Mat  Min  Mat  Sto  
Peak Influence             1306 | .    346  165  1306 887  
  Average Influence        434  | .    185  154  590  723  
Maximum Alert Level        4    | .    1    .    4    3    
  Low Security (%)         33   | 100  44   100  24   .    
  Level 1                  28   | .    55   .    16   .    
  Level 2                  11   | .    .    .    15   37   
  Level 3                  17   | .    .    .    24   62   
  Level 4                  9    | .    .    .    18   .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          28   | .    6    .    16   6    
  Investigation            15   | .    4    .    8    3    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            7    | .    2    .    5    .    
  Assault                  5    | .    .    .    3    2    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              149  | .   34  3   86  26  
  Peak Tracking Total      14   | .   3   3   5   14  
  Tactical Retreats        4    | .   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            4    | .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          24   | .   .   .   18  6   
  Max in Single Turn       2    | .   .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          19   | .   6   .   10  3   
  Terminals                11   | .   3   .   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                83   | .   31  .   36  16  
  Successful               51   | .   18  .   23  10  
  Failed                   32   | .   13  .   13  6   
    Catastrophic           7    | .   3   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                52   | .   17  .   19  16  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   5   .   7   .   
  Recycling Units          15   | .   9   .   6   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             27   | .   7   .   10  10  
  Record                   5    | .   .   .   2   3   
  Part Schematic           4    | .   .   .   .   4   
  Robot Analysis           2    | .   .   .   2   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   
  Maintenance Status       1    | .   .   .   .   1   
  Security Status          1    | .   .   .   1   .   
  Transport Status         2    | .   .   .   1   1   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   5   .   4   .   
  Scan Component           6    | .   3   .   3   .   
  Repair                   3    | .   2   .   1   .   
Recycling Unit Hacks       11   | .   6   .   5   .   
  Process                  3    | .   2   .   1   .   
  Report Inventory         4    | .   2   .   2   .   
  Retrieve Matter          2    | .   2   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   6   .   9   3   
  Full Trace Events        18   | .   6   .   9   3   
  Feedback Events          3    | .   .   .   3   .   
    Corruption             3    | .   .   .   3   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   2   4   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   
  Time                     78   | .   52  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          805  | .   244 .   561 .   
  Retrieved Matter         323  | .   323 .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       2    | .   .   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               5176 | 113  1815 149  2657 442  
Spaces Moved               2306 | 66   897  90   1088 165  
  Core                     8    | 8    .    .    .    .    
  Treads                   2109 | 58   897  90   1064 .    
  Legs                     189  | .    .    .    24   165  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  210  
  Average Speed            180  | 146  160  160  197  210  
  Slowest Speed            240  | 160  160  160  240  210  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 4    89   24   82   41   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          534  | .    54   15   339  126  
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    
  AOE                      531  | .    54   15   336  126  

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  
Total                      2836 | 80   1105 92   1345 214  
  Wait                     78   | .    52   .    26   .    
  Move                     2302 | 65   896  89   1087 165  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  78   | 7    27   .    36   8    
  Fast Attach              3    | .    2    .    1    .    
  Attach                   43   | 6    11   .    20   6    
  Detach                   .    | .    .    .    .    .    
  Swap                     32   | 1    6    .    18   7    
  Drop                     27   | .    12   1    11   3    
  Fire                     267  | 1    97   2    142  25   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    6    | .    2    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 5)
  305 | -10/Materials | Build established: Mutant
  927 | -10/Materials | Discovered new exit (range 7)
 1341 | -10/Materials | Core integrity fell below 50%
 1357 | -10/Materials | Core integrity fell below 20%
 1360 | -10/Materials | Discovered new exit (range 13)
 1385 | -10/Materials | Lost 3 parts (1p1n1w)
 1415 | -10/Materials | Identified exit to Mines
 1793 | -10/Materials | Repaired Grenade Launcher
 1827 | -10/Materials | Repaired Lgt. Ion Engine
 1929 | -10/Materials | Entered Mines
 2054 | -10/Mines     | Discovered new exit (range 16)
 2078 | -10/Mines     | Entered Materials
 2078 | -9/Materials  | Evolved 2 slots: Utility x2
 3001 | -9/Materials  | Repaired Lgt. Treads
 3023 | -9/Materials  | Discovered new exit (range 8)
 3072 | -9/Materials  | Destroyed 7 combat bots
 3217 | -9/Materials  | Build established: Hauler-Mutant
 3571 | -9/Materials  | Discovered new exit (range 5)
 3678 | -9/Materials  | First assault squad dispatched
 3767 | -9/Materials  | Discovered new exit (range 9)
 3808 | -9/Materials  | Discovered new exit (range 13)
 4003 | -9/Materials  | Discovered new exit (range 12)
 4647 | -9/Materials  | Lost 5 parts (1p2u2w)
 4654 | -9/Materials  | Discovered new exit (range 5)
 4661 | -9/Materials  | Core integrity fell below 50%
 4694 | -9/Materials  | Lost 3 parts (1n2w)
 4735 | -9/Materials  | Entered Storage
 5118 | -9/Storage    | Garrison activated, responded to threat
 5135 | -9/Storage    | First assault squad dispatched
 5156 | -9/Storage    | Core integrity fell below 20%
 5177 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
[Achievement: Quick And Dirty]
The unstable cave ceiling collapses.
L-31 Rogue crushed by falling debris.
L-31 Rogue system corrupted by crushing effect.
Aluminum Leg destroyed.
Destroyed Heat Sink.
G-34 Mercenary destroyed.
Rocket Launcher destroyed.
The unstable cave ceiling collapses.
Nuclear Core destroyed.
Beam Rifle destroyed.
The unstable cave ceiling collapses.
G-34 Mercenary destroyed.
R-06 Scavenger collects Heat Sink.
G-47 Trooper destroyed.
The unstable cave ceiling collapses.
Ion Engine crushed.
R-06 Scavenger collects Lgt. Treads.
Y-45 Defender destroyed.
Acquired 11 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          14
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
           Lgt. Treads | -9/Materials | Scanalyzed
       Rocket Launcher | -9/Materials | Scanalyzed
               Autogun | -9/Storage   | Hacked
 Weight Redist. System | -9/Storage   | Hacked
          Electrolaser | -9/Storage   | Hacked
     Imp. Aluminum Leg | -9/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Party Time
Quick And Dirty
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              GrenadeFusionFrame
  Manual?         0
Play Time         00:55:41
  Cumulative      5.1 hours
  Start           2020.07.30 @ 22:20:04
  End             2020.07.30 @ 23:15:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4037464-8337-40ac-8e65-abcbefa656ef