Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 21:00:22 Player: buwwet Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1003) 1003 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 3426 Bonus ------- Follower Combat Kills 42 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 195/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Flak Gun > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Improved Heat Sink Signal Interpreter Hacking Suite Makeshift Hacking Suite Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Signal Interpreter Hacking Suite Makeshift Hacking Suite Grenade Launcher Katana [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Flak Gun Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 36 | 7 3 4 19 2 1 . Power 4 | 2 . . 2 . . . Engine 4 | 2 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 8 1 . . Treads 6 | 2 . 2 1 1 . . Leg 2 | . . . 2 . . . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 7 | 1 1 1 4 . . . Device 5 | . 1 1 3 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 1 5 1 1 . Energy Gun 7 | 2 2 . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 1 3 9 . . . Power 1 | . . . 1 . . . Propulsion 6 | . . 1 5 . . . Utility 3 | . . 1 2 . . . Weapon 3 | . 1 1 1 . . . Highest Loss Streak 3 | . 1 3 3 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 98 88 100 100 . Engine 12 | . 14 14 10 11 11 . Treads 15 | . 28 27 7 1 11 . Leg 1 | . . . 4 9 . . Wheel 6 | . . . 6 11 11 . Device 18 | . 13 12 18 22 22 . Storage 12 | . 14 14 11 11 11 . Processor 6 | . . . 7 11 11 . Energy Gun 17 | . 25 25 10 22 12 . Ballistic Gun 3 | . . . 2 . 9 . Slashing Weapon 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 21 | 13 15 15 20 18 21 21 Greatest Support 40 | 40 40 40 40 20 20 20 Greatest Overweight (x) 5 | . . . 5 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 8 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 5 8 7 8 8 8 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 601 | 79 216 35 201 50 20 . Remotely . | . . . . . . . Salvage Created 1343 | . 467 106 683 87 . . Parts 75 | . 31 2 40 2 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 11 3 13 2 . . Melee 9 | . . . 9 . . . Guns 16 | . 10 1 3 2 . . AOE 2 | . . 2 . . . . Classes Destroyed 10 | . 5 . 4 1 . . Worker 3 | . 2 . 1 . . . Hauler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 7 | . 3 2 2 . . . Grunt 18 | . 8 2 7 1 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 6 | . 6 2 5 2 . . Combat Bots Only 3 | . 3 2 3 2 . . Max Kills in Single Turn 3 | . 1 3 1 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 177 | . 46 33 96 2 . . Missed 44 | . 16 12 15 1 . . Damage Taken 1655 | . 322 293 1012 28 . . Core 315 | . 23 87 205 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 86 | . 39 14 30 3 . . Largest 2 | . 2 2 2 2 . . Hottest 96 | . 90 90 96 96 . . Shots Fired 149 | . 66 21 56 6 . . Gun 149 | . 66 21 56 6 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 19 | . . . 19 . . . Thermal 114 | . 57 14 37 6 . . Explosive . | . . . . . . . Electromagnetic 16 | . 9 7 . . . . Robot Hit Streak 13 | . 12 5 10 13 . . Robot Miss Streak 3 | . 3 2 1 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 145 | . 43 14 83 5 . . Core Hits 53 | . 22 7 21 3 . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 12 | . 3 1 7 1 . . Burn 8 | . 3 1 3 1 . . Smash 3 | . . . 3 . . . Sever 1 | . . . 1 . . . Melee Attacks 48 | . . 1 47 . . . Impact 15 | . . 1 14 . . . Slashing 33 | . . . 33 . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2777 | . 532 369 1814 62 . . Guns 1430 | . 527 161 680 62 . . Cannons . | . . . . . . . Explosions 185 | . . 185 . . . . Melee 1157 | . . 23 1134 . . . Ramming 5 | . 5 . . . . . Kinetic 259 | . . . 259 . . . Thermal 1181 | . 427 271 421 62 . . Explosive . | . . . . . . . Electromagnetic 175 | . 100 75 . . . . Impact 258 | . . 23 235 . . . Slashing 899 | . . . 899 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . . 75 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 75 | . . . 75 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed 2 | . 2 . . . . . Highest Temperature 234 | . 204 234 24 . . . Average Temperature 69 | . 64 140 6 . . . Received Heat Transfer 726 | . 129 168 429 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 2 | . 1 . 1 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Melted 3 | . 2 . 1 . . . Heat Transferred 3613 | . 1434 683 1273 223 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 241 | . 209 140 241 152 . . Initial 46 | . . 22 46 42 . . Average 76 | . 58 43 117 70 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 94 | 100 96 100 89 100 . . Level 1 5 | . 3 . 10 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 21 7 26 5 . 1 Peak Tracking Total 7 | . 6 7 5 3 . 1 Tactical Retreats 8 | . 2 2 1 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 6 . 4 . . . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 20 . 9 . . . Successful 13 | . 9 . 4 . . . Failed 16 | . 11 . 5 . . . Catastrophic 5 | . 2 . 3 . . . Database Lockouts . | . . . . . . . Manual 12 | . 10 . 2 . . . Terminals 25 | . 19 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 8 . 2 . . . Branch Access Points 2 | . 1 . 1 . . . Unreport Threat 2 | . 2 . . . . . Dispatch Records 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 . . 4 . Highest-Rated Group 152 | . . 40 . . 152 . Highest-Rated Ally 40 | . . 16 . . 40 . Total Orders . | . . . . . . . Ally Attacks 9 | . . 8 . . . 1 Total Damage 113 | . . 113 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3612 | 66 848 369 857 215 1254 3 Spaces Moved 1795 | 38 411 188 388 201 568 1 Core 21 | 8 . . 13 . . . Treads 1389 | 30 411 188 178 13 568 1 Legs . | . . . . . . . Wheels 378 | . . . 190 188 . . Hover . | . . . . . . . Flight 7 | . . . 7 . . . Fastest Speed 50 | 50 160 160 80 95 160 240 Average Speed 165 | 136 160 160 128 99 220 240 Slowest Speed 300 | 160 160 160 300 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 63 61 40 49 76 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 5 | . . 2 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . 4 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . 4 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2216 | 49 535 234 616 210 571 1 Wait 219 | . 72 24 119 4 . . Move 1789 | 37 410 187 387 200 567 1 Hop . | . . . . . . . Pick Up 20 | 5 6 2 6 . 1 . Fast Attach 23 | 6 1 1 13 1 1 . Attach 7 | . 1 2 4 . . . Detach 1 | . . . 1 . . . Swap 6 | 1 1 1 2 1 . . Drop 15 | . 3 2 7 1 2 . Fire 86 | . 39 14 30 3 . . Melee 48 | . . 1 47 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 915 | -10/Materials | Entered Mines 922 | -10/Mines | Learned Materials stockpile data 1026 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1236 | -10/Mines | Discovered new exit (range 6) 1240 | -10/Mines | Lost 3 allies 1254 | -10/Mines | Lost 3 parts (1n1u1w) 1284 | -10/Mines | Entered Materials 1284 | -9/Materials | Evolved 2 slots: Utility x2 1407 | -9/Materials | Lost 3 parts (2n1w) 1499 | -9/Materials | Identified exit to Mines 1746 | -9/Materials | Build established: Scavenger-Mutant 1780 | -9/Materials | Discovered new exit (range 16) 2070 | -9/Materials | Core integrity fell below 50% 2141 | -9/Materials | Entered Mines 2204 | -9/Mines | Discovered new exit (range 7) 2352 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2356 | -9/Mines | Entered Zion 2451 | -7/Zion | Build established: Mutant 2802 | -7/Zion | Given A8's code to call for help 3022 | -7/Zion | Imprinted 3025 | -7/Zion | Declared Zion's savior 3586 | -7/Zion | Discovered new exit (range 11) 3610 | -7/Zion | Entered Proximity Caves 3610 | -6/Proximity Caves | Accompanied by 4 allies 3613 | -6/Proximity Caves | Self-destructed Last Messages --------------- Machinery. 03197_ 24-OU4(z) sifts through the Twisted Machinery. 03211_ XG-YL4(z) pokes at the Twisted Machinery. 03268_ 1B-134(z) toys with the Twisted Machinery. 8F-J4C(z): I hear the Imprinter has sent out a request seeking assistance from the Heroes of Zion for some sort of mission. Wonder what that's all about... Since when do we operate missions out of here? Isn't that dangerous? And I don't just mean for those involved... 1G-SDX(z): I'm pretty sure the "cloak generators" don't actually do anything. They're just here to make us feel better. 03586_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03612_ N-01 Spotter is scanning... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? #####?????????????????????????????? | | ?????????????n ?????????????????????????????? | | ?????????????? ???###??????????????????????? | | ???????????????? ?## ##?????????????????????? | | ?????????????????# ## ##????????????????????? | | ??????????????????# ###??????????????????? | | ??????????????????# ##?????????????????? | | ???????????????????# M #?????????????????? | | ???????????????????# M M #?????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# ##M #????????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????? ?? ##???????????????????? | | ????????????????????????## #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? 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"""???????????????????? | | ?????????????????????????# ""????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Adv. Hacking Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Power Maul | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BarrageReinforcedComputer Manual? 0 Play Time 00:32:43 Cumulative 24.7 hours Start 2024.06.30 @ 19:28:39 End 2024.07.01 @ 21:00:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6082ed7-130f-4b3c-a43c-8d1aaeb94e35