Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 16:27:02 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2596) 2596 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 7019 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 508/700 Matter 293/300 Energy 220/220 System Corruption 0% Temperature Warm (178) Movement Rolling (100) Location -6/Zion Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Medium Storage Unit Advanced Salvage Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Advanced Beam Rifle Heavy Gatling Laser Heavy Machine Gun > --- INVENTORY (10) --- Improved Sensor Array Makeshift ECM Suite Makeshift Medium Armor Plating Dynamic Insulation System Dynamic Insulation System Recalibrator Hacking Drone Bay (1/1) Phasing AFG Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Hardlight Generator Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Heavy Gatling Laser Heavy Machine Gun > --- INVENTORY -------- Improved Sensor Array Advanced Salvage Targeting Computer Makeshift ECM Suite Makeshift Medium Armor Plating Dynamic Insulation System Advanced Beam Rifle Advanced EMP Blaster Improved Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 72 | 6 8 21 25 4 . 1 1 6 Power 11 | 1 1 4 2 1 . . . 2 Engine 5 | 1 1 3 . . . . . . Core 6 | . . 1 2 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 8 6 1 . . . . Treads 1 | . . . 1 . . . . . Leg 14 | . 2 8 4 . . . . . Wheel 5 | 2 1 . 1 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 5 7 1 . 1 . 3 Device 8 | . 1 1 2 1 . 1 . 2 Storage 5 | 1 1 1 2 . . . . . Processor 3 | . . 1 1 . . . . 1 Hackware . | . . . . . . . . . Protection 4 | . . 2 2 . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 4 10 1 . . 1 1 Energy Gun 12 | 1 2 2 6 . . . 1 . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 3 | . . 1 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 7 | . . 1 3 . . . 1 2 Corrupted Parts 5 | . . 2 . . . . . 3 System Corruption 17 | . . 8 . . . . . 9 Parts Lost 19 | . 3 3 5 . . . 8 . Power 6 | . 1 2 1 . . . 2 . Propulsion 3 | . 1 . 2 . . . . . Utility 4 | . . . . . . . 4 . Weapon 6 | . 1 1 2 . . . 2 . Highest Loss Streak 8 | . 2 2 2 . . . 8 . To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 8 9 9 8 9 10 7 8 Power . | . 1 . . . . . 1 . Propulsion . | 1 3 1 . 1 . . . . Utility 4 | . 2 5 5 5 5 6 3 5 Weapon 2 | 1 1 2 2 1 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 1 9 . . . . 5 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 9 | . . . 4 . . . . 5 Weapon 4 | . . . 4 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 88 96 97 82 84 84 54 64 Engine 5 | . 14 15 3 . . . . . Core 7 | . . 3 13 14 15 15 3 7 Leg 13 | . 1 32 22 . . . . . Wheel 9 | . 26 . 1 14 15 15 15 15 Device 6 | . 3 3 5 6 7 7 7 9 Storage 9 | . 14 11 9 7 7 7 7 7 Processor 4 | . . 1 9 7 7 7 . 3 Protection 2 | . . 6 3 7 7 7 2 . Energy Gun 17 | . 25 14 22 15 15 19 10 10 Ballistic Gun 1 | . 2 . . . . . . 4 Ballistic Cannon 1 | . . 6 . . . . . . Launcher 2 | . . . 2 1 . . 5 3 Peak Build Rating 63 | 6 8 16 34 42 43 45 45 63 Average Rating 28 | 4 6 13 30 40 42 43 33 47 On Entrance 24 | . 6 8 15 30 41 43 45 31 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 19 30 48 36 31 38 38 52 Greatest Support 56 | 32 32 33 45 56 56 56 56 56 Greatest Overweight (x) 1 | . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 9 10 Average Carried 9 | 3 8 9 9 8 9 9 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 8 10 9 8 10 Class Distribution -------------------- 57% | Mutant 15% | Tank 10% | Skirmisher 6% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Mutant | -7/Lower Caves Tank | -6/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Matter Collected 1634 | 204 237 503 424 . . 42 127 97 Remotely . | . . . . . . . . . Salvage Created 3562 | 152 582 899 1474 . . 102 353 . Parts 214 | 11 40 54 87 . . 7 15 . Haulers Intercepted 7 | . 1 2 3 . . 1 . . Recyclers Shooed 3 | . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . Prevented 5 | . . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Combat Hostiles Destroyed 65 | . 10 22 24 . . 1 8 . Guns 43 | . 9 10 17 . . 1 6 . Cannons 11 | . . 9 2 . . . . . AOE 10 | . 1 3 4 . . . 2 . Classes Destroyed 11 | 2 5 2 2 . . . . . Worker 2 | . 1 1 . . . . . . Builder 2 | . . . 2 . . . . . Tunneler 6 | 3 1 1 1 . . . . . Hauler 7 | . 1 2 3 . . 1 . . Recycler 4 | 1 2 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 2 2 2 . . . . . Swarmer 17 | . 3 8 3 . . . 3 . Grunt 35 | . 7 11 13 . . . 4 . Sentry 11 | . . 3 7 . . . 1 . Hunter 2 | . . . 1 . . 1 . . Best Kill Streak 8 | 4 8 6 5 . . 1 4 . Combat Bots Only 6 | . 4 6 4 . . 1 4 . Max Kills in Single Turn 3 | 1 3 3 3 . . 1 1 . Gunslinging 1 | . 1 1 . . . . . . Exploded 3 | . 1 3 3 . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Hostile Shots Fired 314 | . 45 54 98 . . 6 94 17 Missed 86 | . 15 16 30 . . 2 21 2 Hits 228 | . 30 38 68 . . 4 73 15 Projectile 228 | . 30 38 68 . . 4 73 15 AOE 1 | . . . 1 . . . . . Critical Strikes 6 | . . 1 3 . . . 1 1 Damage Taken 3445 | . 455 549 1150 . . 64 1008 219 Core 558 | . 115 78 173 . . . 192 . Absorbed by Shields 84 | . . . . . . . 36 48 Redirected to Shielding 100 | . . . . . . . 100 . Regen/Repaired (Parts) 659 | . 23 . 18 . . . . 618 Core Remaining (%) 75 | 100 54 80 68 . . . . . Volleys Fired 207 | 12 37 57 66 . . 3 29 3 Largest 3 | 2 2 2 3 . . 3 3 3 Hottest 191 | 60 90 90 181 . . 177 177 191 Shots Fired 427 | 24 72 107 166 . . 9 42 7 Gun 372 | 24 72 70 152 . . 9 38 7 Cannon 44 | . . 35 9 . . . . . Launcher 11 | . . 2 5 . . . 4 . Special . | . . . . . . . . . Kinetic 55 | 12 5 35 1 . . . . 2 Thermal 211 | 12 67 30 58 . . 6 33 5 Explosive 6 | . . 2 4 . . . . . Electromagnetic 155 | . . 40 103 . . 3 9 . Robot Hit Streak 19 | 7 10 11 17 . . 10 19 2 Robot Miss Streak 5 | 2 2 5 3 . . . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 2 3 . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 289 | 16 53 75 113 3 . 5 22 2 Core Hits 152 | 5 26 39 64 . . 3 14 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 1 3 2 . . 1 . . Burn 5 | . 1 1 2 . . 1 . . Blast 2 | . . 2 . . . . . . Melee Attacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6185 | 194 924 1641 2526 . . 101 740 59 Guns 4076 | 194 669 813 1772 . . 101 468 59 Cannons 772 | . . 563 209 . . . . . Explosions 1266 | . 255 235 504 . . . 272 . Melee . | . . . . . . . . . Ramming 71 | . . 30 41 . . . . . Kinetic 696 | 93 40 563 . . . . . . Thermal 3018 | 101 884 374 951 . . 88 561 59 Explosive 479 | . . 114 365 . . . . . Electromagnetic 1921 | . . 560 1169 . . 13 179 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 8 . . 7 7 8 9 Average Corruption 6 | . 1 7 . . 7 7 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . 1 1 . . 2 2 11 . Message Errors 4 | . . . . . . 1 3 . Matter Fused 4 | . . 1 . . 1 1 1 . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 5 | . . . . . . . 5 . Data Loss (minor) 1 | . . . . . . . 1 . Misfires 1 | . 1 . . . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 99 | . 34 29 20 . . . 16 . Projectiles . | . . . . . . . . . Explosions 97 | . 34 29 18 . . . 16 . Melee 2 | . . . 2 . . . . . Knockbacks 3 | . . 2 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 347 | . 117 167 28 . . . 35 . Shots 9 | . 2 3 2 . . . 2 . Rammed . | . . . . . . . . . Targets Rammed 5 | . . 3 2 . . . . . Kicked 5 | . . 3 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | . 230 178 410 . 220 148 360 238 Average Temperature 125 | . 94 62 166 . 118 76 183 154 Received Heat Transfer 1010 | . 177 162 471 . . . 200 . Effects 23 | . . . 13 . . . 10 . Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 4 | . . . 1 . . . 3 . Interference 15 | . . . 9 . . . 6 . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted 3 | . . 1 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 11 | . . 3 7 . . . 1 . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 3 1 2 . . . 1 . Heat Transferred 6019 | 225 1927 977 1678 . . 222 890 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Maximum Alert Level 2 | . 1 1 2 . . . . . Low Security (%) 66 | 100 86 63 45 100 100 100 . . Level 1 32 | . 13 36 51 . . . . . Level 2 1 | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 425 | 20 220 352 425 54 . 42 . . Initial 142 | . 6 9 142 40 . . . . Average 139 | 3 63 156 213 19 . 13 . . Influence Increases 2311 | 20 397 709 899 14 . 62 210 . Destroy 0b10 Robot/C 1300 | . 200 440 480 . . 20 160 . Destroy 0b10 Robot/NC 140 | 20 35 40 40 . . 5 . . Destroy Leader 326 | . 46 98 150 . . 12 20 . Successful Hack 174 | . 57 16 62 14 . 25 . . Disable Machine 105 | . 30 60 15 . . . . . Destroy Structure 101 | . 29 25 47 . . . . . Lose Combat Pursuer 165 | . . 30 105 . . . 30 . Influence Decreases 2311 | 10 383 395 1147 104 . 30 213 29 Entered New Map 307 | . 4 15 196 50 . . 13 29 Time Decay 1255 | 10 209 350 482 54 . 30 120 . Lost Part 180 | . 20 30 50 . . . 80 . Purge Threat 569 | . 150 . 419 . . . . . Squads Dispatched 9 | . . 3 5 1 . . . . Investigation 5 | . . 2 2 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Distress Signals 5 | . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 18 30 42 . 5 1 10 5 Peak Tracking Total 7 | . 4 5 6 . 6 1 4 7 Tactical Retreats 8 | . . 1 5 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 80 | . . . . 80 . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed 3 | . . . . 3 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Machines Disabled 7 | . 2 4 1 . . . . . Max in Single Turn 2 | . 2 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Machines Accessed 27 | . 9 6 10 1 . 1 . . Terminals 22 | . 7 6 7 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 105 | . 35 18 41 3 . 8 . . Successful 50 | . 19 10 16 1 . 4 . . Failed 55 | . 16 8 25 2 . 4 . . Catastrophic 4 | . 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 71 | . 23 13 28 . . 7 . . Terminals 89 | . 26 18 34 3 . 8 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units 12 | . 7 . 5 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 10 5 7 1 . 2 . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 8 | . 4 1 3 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 3 | . 1 1 . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 4 | . 1 . 3 . . . . . Locate Traps 2 | . 1 . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 20 | . 6 5 7 . . 2 . . Terminals 14 | . 3 5 4 . . 2 . . Track 2 | . . 1 1 . . . . . Botnet 10 | . 3 3 3 . . 1 . . Operators 2 | . . 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . 3 . . . . . Reject 3 | . 1 . 2 . . . . . Recyclers 2 | . 1 . 1 . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 9 6 10 1 . 1 . . Full Trace Events 5 | . 2 1 1 1 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . 4 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 79 | . 26 . 53 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . Non-combat 2 | . . . . 2 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . no_distress 2 | . . . . 2 . . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 157 | . . . . . . . . 157 Highest-Rated Ally 42 | . . . . . . . . 42 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Active Infowar (turns) 2091 | . 161 317 1214 172 92 135 . . Sensors 565 | . . 198 40 169 92 66 . . Seismic 201 | . 161 32 8 . . . . . T.N.C. 1700 | . . 87 1214 172 92 135 . . Robot Analysis Total 8 | . 4 1 3 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Turns Passed 4377 | 94 568 810 1252 172 92 138 246 1005 Spaces Moved 2801 | 40 329 467 686 68 89 114 85 923 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 1048 | . 14 467 567 . . . . . Wheels 1752 | 39 315 . 119 68 89 114 85 923 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 100 100 100 100 100 100 Average Speed 112 | 98 100 120 128 100 100 100 100 105 Slowest Speed 190 | 100 120 120 190 100 100 100 100 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 53 38 47 2 92 5 14 89 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . 2 Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 18 | . . . 18 . . . . . Terrain Destroyed 109 | . 28 30 46 . . . 5 . Melee . | . . . . . . . . . Projectile 4 | . . . 4 . . . . . AOE 105 | . 28 30 42 . . . 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Total 3644 | 68 493 611 926 172 92 130 205 947 Wait 334 | 2 109 35 77 15 . 9 84 3 Move 2794 | 39 328 466 685 68 88 113 84 923 Hop . | . . . . . . . . . Pick Up 56 | 9 7 8 20 1 3 . 2 6 Fast Attach 21 | 4 1 6 9 1 . . . . Attach 29 | 2 4 3 7 2 . 1 3 7 Detach 9 | . 1 1 3 . . 1 . 3 Swap 55 | . 4 17 25 1 . 3 3 2 Drop 51 | . 2 15 32 1 1 . . . Fire 207 | 12 37 57 66 . . 3 29 3 Melee 3 | . . . . 3 . . . . Ram . | . . . . . . . . . Kick 5 | . . 3 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 80 | . . . . 80 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 421 | -10/Materials | Repaired Com. Wheel 550 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 956 | -9/Materials | Discovered new exit (range 5) 1311 | -9/Materials | Discovered new exit (range 3) 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2030 | -8/Materials | Repaired Broken Carbon-fiber Leg? 2273 | -8/Materials | Build established: Skirmisher 2687 | -8/Materials | Discovered new exit (range 5) 2693 | -8/Materials | Identified exit to Factory 2725 | -8/Materials | Entered Factory 2725 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2897 | -7/Factory | Sucked down chute 2897 | -7/Factory | Entered Waste 2908 | -7/Waste | Spotted C-40 Crusher 2912 | -7/Waste | EMP discharged 2913 | -7/Waste | Spotted C-40 Crusher 2921 | -7/Waste | Spotted C-40 Crusher 2928 | -7/Waste | Build established: Mutant 2938 | -7/Waste | Spotted C-40 Crusher 2942 | -7/Waste | Spotted C-40 Crusher 2980 | -7/Waste | Discovered new exit (range 10) 2989 | -7/Waste | Entered Factory 3099 | -7/Factory | Identified exit to Storage 3099 | -7/Factory | Identified exit to Lower Caves 3127 | -7/Factory | Entered Lower Caves 3174 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3238 | -7/Lower Caves | Lost 8 parts (2p4u2w) 3277 | -7/Lower Caves | Learned 8 Factory zone layouts 3362 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3362 | -7/Lower Caves | Encountered a Warlord checkpoint 3373 | -7/Lower Caves | Entered Zion 3408 | -6/Zion | System corruption cleaned by Quarantine Array 3496 | -6/Zion | Discovered new exit (range 15) 3607 | -6/Zion | Learned location of Testing (-2) 3626 | -6/Zion | Given the Hacking Drone Bay 3626 | -6/Zion | Found Prototype Device 3636 | -6/Zion | Identified Hacking Drone Bay 3649 | -6/Zion | Found Prototype Device 3652 | -6/Zion | Identified Phasing AFG 3678 | -6/Zion | Given A8's code to call for help 3747 | -6/Zion | Visited the Megawrench Repair Shop 3855 | -6/Zion | System corruption cleaned by Quarantine Array 3955 | -6/Zion | Megawrench repaired 10 parts 4071 | -6/Zion | Met Imprinter 4088 | -6/Zion | Imprinted 4090 | -6/Zion | Declared Zion's savior 4203 | -6/Zion | Build established: Tank 4369 | -6/Zion | Attacked by Zionites 4371 | -6/Zion | Spotted DI-6BK(B) 4374 | -6/Zion | Spotted PQ-LDM(B) 4378 | -6/Zion | Self-destructed Last Messages --------------- convenient access to those cave systems, believe it or not if you're on your way to Scraptown it might even be safer to sneak your way through Storage rather than risk the unknown. Honestly that place is scary. The Subs have no chill. World map updated: -7/Storage. 04236_ OQ-DB7(z) uncovers a bit of Twisted Machinery. 04240_ QE-F1M(z) shifts around the Twisted Machinery. 04281_ KT-I8F(z) plays with the Twisted Machinery. 04291_ 2I-JE3(z) pokes at the Twisted Machinery. 8V-4QS(c): Quiet, I'm thinking about how I need to adjust the detection system behind public service announcements... I'll admit it's far from perfect, but still better than nothing! 04367_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 04367_ GW-5I0(z) tranforms to reveal an H-77 Assassin. 04368_ Penetrated by Slug. 04369_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 04371_ Penetrated by Slug. 04377_ Knocked back. 04378_ Acquired 4 matter. 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Particle Charger | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Mass Driver | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked L-41 Fighter | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 23% | -10/Materials Carbon-fiber Leg | 83% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroFluxCutter Manual? 0 Play Time 01:03:24 Cumulative 1155.5 hours Start 2025.05.13 @ 10:23:08 End 2025.05.13 @ 16:27:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 492 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2a322ed-3fb8-4ba4-b855-2032fcdf112c