Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 11:53:39 Player: NOGames Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2326) 2326 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6635 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 160/160 System Corruption 13% Temperature Cool (12) Movement Flying (44) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Armored Leg VTOL Module Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (3) ------- Lance Lance Lance > --- INVENTORY (5) ---- Neutrino Core Target Analyzer Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg VTOL Module Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Lance Lance Lance > --- INVENTORY -------- Neutrino Core Target Analyzer Hacking Suite [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 1 . . 2 1 . Utility 4 | . . . 2 . . 1 1 Weapon 1 | . . 1 . . . . . Parts Attached 85 | . 7 7 7 13 12 14 25 Power 13 | . 1 . . 1 1 2 8 Engine 4 | . 1 . . . 1 1 1 Core 9 | . . . . 1 . 1 7 Reactor . | . . . . . . . . Propulsion 23 | . . 1 . 7 4 4 7 Treads 1 | . . . . . . . 1 Leg 19 | . . 1 . 7 4 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 10 | . 1 1 2 . 1 3 2 Device 4 | . 1 . . . . 1 2 Storage . | . . . . . . . . Processor 4 | . . 1 2 . . 1 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 39 | . 5 5 5 5 6 5 8 Energy Gun 18 | . 1 3 3 2 4 1 4 Energy Cannon 4 | . 2 . 1 1 . . . Ballistic Gun 5 | . 2 2 . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . . . 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 1 2 2 . Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 44 | . 3 1 . 3 2 12 23 Power 8 | . 1 . . . . 1 6 Propulsion 15 | . . . . 2 . 7 6 Utility 8 | . 1 . . . 1 2 4 Weapon 13 | . 1 1 . 1 1 2 7 Highest Loss Streak 11 | . 2 1 . 2 1 5 11 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 84 | . 95 91 99 99 98 87 41 Engine 5 | . 13 11 9 4 5 1 1 Core 2 | . . . . 4 1 4 2 Leg 25 | . 28 33 27 26 36 28 5 Device 3 | . 10 . . . . 6 4 Storage 7 | . 14 11 9 9 7 6 1 Processor 12 | . . 3 27 27 17 13 6 Protection 2 | . . . . . 4 5 1 Energy Gun 7 | . 3 3 15 20 8 5 2 Energy Cannon 6 | . 9 19 5 5 7 3 . Ballistic Gun 3 | . 15 8 4 . . . . Slashing Weapon 2 | . . . . . 5 5 2 Naked Turns . | . . . . . . . . Heaviest Build 33 | 11 17 18 21 22 30 33 31 Greatest Support 90 | 20 20 30 30 43 76 90 33 Greatest Overweight (x) 9 | . . . . . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 8 6 Average Carried 6 | . 7 6 6 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 8 4 3 Class Distribution -------------------- 43% | Scavenger-Mutant 28% | Mutant 11% | Skirmisher 11% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1218 | 192 214 165 81 100 161 125 180 Remotely . | . . . . . . . . Salvage Created 2828 | . 434 197 259 578 339 488 533 Parts 145 | . 21 12 18 33 15 25 21 Haulers Intercepted 5 | . 2 1 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 50 | . 7 3 4 11 4 13 8 Melee 6 | . . . . . 1 1 4 Guns 22 | . 4 . 3 10 1 . 4 Cannons 12 | . 3 3 1 1 2 2 . AOE 10 | . . . . . . 10 . Classes Destroyed 13 | . 3 2 . 4 3 1 . Worker 1 | . 1 . . . . . . Builder 1 | . . . . 1 . . . Hauler 5 | . 2 1 1 1 . . . Recycler 2 | . . . . . 1 . 1 Operator 1 | . . . . . . 1 . Watcher 1 | . . 1 . . . . . Swarmer 10 | . . . . 1 . 7 2 Grunt 20 | . 7 2 1 5 1 3 1 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . 1 . 1 . Sentry 12 | . . 1 3 3 1 2 2 Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . . 1 . 3 Best Kill Streak 4 | . 3 4 2 3 2 4 2 Combat Bots Only 4 | . 2 3 2 3 1 4 2 Max Kills in Single Turn 4 | . 1 1 1 2 1 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 489 | . 43 15 4 50 44 162 171 Missed 161 | . 7 5 1 12 14 69 53 Damage Taken 5424 | . 458 147 45 577 395 1244 2558 Core 1395 | . 69 . 15 107 59 99 1046 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 72 100 . 77 91 88 . Volleys Fired 157 | . 39 11 7 29 10 25 36 Largest 3 | . 2 3 3 3 3 3 2 Hottest 196 | . 120 181 196 185 185 166 120 Shots Fired 315 | . 73 26 21 86 26 42 41 Gun 228 | . 52 10 17 75 16 17 41 Cannon 78 | . 21 16 4 11 10 16 . Launcher 9 | . . . . . . 9 . Special . | . . . . . . . . Kinetic 56 | . 44 3 2 . . . 7 Thermal 204 | . 29 23 19 86 19 17 11 Explosive . | . . . . . . . . Electromagnetic 55 | . . . . . 7 25 23 Robot Hit Streak 14 | . 7 12 6 14 5 14 9 Robot Miss Streak 6 | . 3 2 2 3 1 6 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 229 | . 52 16 12 55 23 27 44 Core Hits 107 | . 17 6 7 21 10 27 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 . . 2 . 3 Burn 3 | . 1 1 . . 1 . . Corrupt 1 | . . . . . . . 1 Sever 3 | . . . . . 1 . 2 Melee Attacks 43 | . . . . . 8 11 24 Impact . | . . . . . . . . Slashing 38 | . . . . . 8 11 19 Piercing 5 | . . . . . . . 5 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 5315 | . 751 276 211 1110 543 1534 890 Guns 2538 | . 520 135 160 985 168 142 428 Cannons 1035 | . 225 141 51 125 218 275 . Explosions 1057 | . . . . . . 1057 . Melee 679 | . . . . . 157 60 462 Ramming 6 | . 6 . . . . . . Kinetic 624 | . 458 12 14 . . . 140 Thermal 2935 | . 287 264 197 1110 343 576 158 Explosive 407 | . . . . . . 407 . Electromagnetic 664 | . . . . . 43 491 130 Impact . | . . . . . . . . Slashing 615 | . . . . . 157 60 398 Piercing 64 | . . . . . . . 64 Highest Corruption 12 | . . 4 . . 7 . 12 Average Corruption 7 | . . 4 . . 6 . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . 3 . . 12 . 19 Message Errors 10 | . . . . . 4 . 6 Matter Fused 8 | . . 2 . . 3 . 3 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 5 | . . . . . 2 . 3 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . . . 14 41 48 Projectiles 15 | . . . . . . 15 . Explosions 26 | . . . . . . 26 . Melee 62 | . . . . . 14 . 48 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 261 | . . . . . . 261 . Shots 6 | . . . . . . 6 . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . 391 416 279 418 324 8 187 Average Temperature 147 | . 134 163 101 182 128 3 33 Received Heat Transfer 1272 | . 276 18 27 261 237 201 252 Effects 13 | . 7 2 2 2 . . . Energy Bleed 2 | . 1 . . 1 . . . Interference 5 | . 3 . 2 . . . . Matter Decay 2 | . 1 1 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 3 | . 2 . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . 2 . 5 1 1 2 Heat Transferred 5480 | . 740 629 407 2109 592 744 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 453 | . 245 258 327 453 316 434 168 Initial 205 | . . 103 108 137 205 56 140 Average 183 | . 88 155 194 298 201 231 117 Maximum Alert Level 2 | . 1 1 1 2 1 2 . Low Security (%) 59 | . 90 78 58 24 40 30 100 Level 1 36 | . 10 21 41 51 59 59 . Level 2 4 | . . . . 23 . 9 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 . 2 . 5 Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . 1 . 2 Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 10 9 8 16 10 20 20 Peak Tracking Total 5 | . 3 4 4 3 4 4 5 Tactical Retreats 12 | . 2 1 1 1 . 2 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 6 | . 1 . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 6 | . 1 . 1 1 . 3 . Max in Single Turn 2 | . 1 . 1 1 . 2 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 21 | . 1 2 . 6 7 1 4 Terminals 18 | . 1 2 . 6 5 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 57 | . 1 5 . 20 17 5 9 Successful 19 | . . 4 . 7 5 1 2 Failed 38 | . 1 1 . 13 12 4 7 Catastrophic 4 | . . . . 1 . 2 1 Database Lockouts . | . . . . . . . . Manual 26 | . 1 3 . 6 9 5 2 Terminals 52 | . 1 5 . 20 14 5 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 Terminal Hacks 12 | . . 3 . 6 2 . 1 Record 1 | . . 1 . . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . . 1 . . . . 1 Emergency Access Points 2 | . . . . 2 . . . Alert Level 2 | . . . . 1 1 . . Maintenance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 5 | . . 1 . 1 1 1 1 Terminals 5 | . . 1 . 1 1 1 1 Botnet 5 | . . 1 . 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 20 | . 1 2 . 6 6 1 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 3106 | . 390 283 189 387 669 572 616 Spaces Moved 2059 | 1 178 145 119 175 491 353 597 Core 130 | . . . . . . . 130 Treads 14 | . . . . . . . 14 Legs 1574 | 1 178 145 119 175 491 353 112 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 341 | . . . . . . . 341 Fastest Speed 35 | 120 120 120 120 120 120 121 35 Average Speed 106 | 120 120 120 120 120 121 122 68 Slowest Speed 500 | 120 120 120 120 120 122 125 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 2 34 18 20 33 20 10 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . . . . 9 8 Terrain Destroyed 52 | . . . 1 3 . 37 11 Melee 17 | . . . . . . 9 8 Projectile 7 | . . . 1 3 . . 3 AOE 28 | . . . . . . 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 2619 | . 279 234 149 286 524 432 715 Wait 234 | . 47 63 10 60 . 25 29 Move 2052 | . 177 144 118 174 490 352 597 Hop . | . . . . . . . . Pick Up 26 | . 6 4 3 5 2 4 2 Fast Attach 35 | . 1 3 3 . 5 3 20 Attach 24 | . 2 4 2 3 2 7 4 Detach 4 | . . 1 1 . . . 2 Swap 26 | . 4 . 2 10 5 4 1 Drop 17 | . 2 4 3 5 2 1 . Fire 157 | . 39 11 7 29 10 25 36 Melee 43 | . . . . . 8 11 24 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 434 | -9/Materials | Discovered new exit (range 14) 545 | -9/Materials | Identified exit to Mines 552 | -9/Materials | Discovered new exit (range 13) 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Utility x2 859 | -8/Materials | Discovered new exit (range 4) 863 | -8/Materials | Entered Storage 921 | -8/Storage | Learned location of Armory (-3) 1227 | -8/Storage | Discovered new exit (range 20) 1250 | -8/Storage | Entered Factory 1250 | -7/Factory | Evolved 2 slots: Propulsion x2 1349 | -7/Factory | Build established: Scavenger-Skirmisher 1703 | -7/Factory | Build established: Scavenger-Mutant 1900 | -7/Factory | Discovered new exit (range 18) 1919 | -7/Factory | Entered another Factory area 1919 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2100 | -6/Factory | Lost 3 parts (3n) 2290 | -6/Factory | Lost 5 parts (2n1u2w) 2383 | -6/Factory | Discovered new exit (range 12) 2491 | -6/Factory | Entered another Factory area 2491 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2636 | -5/Factory | Garrison activated, responded to threat 2717 | -5/Factory | Core integrity fell below 50% 2750 | -5/Factory | Lost 11 parts (3p2n3u3w) 2833 | -5/Factory | System corruption reached 10% 2873 | -5/Factory | Core integrity fell below 20% 2894 | -5/Factory | Lost 8 parts (2p3n3w) 2941 | -5/Factory | Identified exit to Upper Caves 2941 | -5/Factory | Identified exit to Extension 3107 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 02959_ System corrupted: Energy discharge (-54). 02959_ Acquired Arm. Leg. 02964_ Drone sends a signal. 02969_ Acquired Nuclear Pulse Array. 02972_ Acquired Lance. 02986_ System corrupted: Matter fused (-7). 02991_ ALERT: Rogue bot located, Programmers report to Factory Zone 4D. 03002_ Connecting with Terminal... 03005_ System corrupted: Matter fused (-7). 03008_ Penetrated by Slug. 03021_ System corrupted: Component data lost. 03036_ VM 03107_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????""??????#####? | | ??????????????????????????????????# """?????# ## | | ??????????????????????????????????? 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