Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.24 @ 09:30:26 Player: woegarden Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (139) 695 Value Destroyed (6979) 6979 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (873) 873 TOTAL SCORE: 15067 Bonus ------- High Alert Combat Kills 173 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 56/100 System Corruption 16% Temperature Cool (0) Movement Hovering (136) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Armored Medium Treads Improved Antigrav System Improved Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Target Analyzer Improved Core Analyzer > --- WEAPON (4) ------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (18) --- Light Particle Reactor Myomer Leg Myomer Leg Railgun Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Railgun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Light Particle Reactor Medium Treads Armored Medium Treads Myomer Leg Myomer Leg Improved Cryofiber Web Heavy Armor Plating Heavy Phase Cannon Coil Gun Coil Gun [Rating: 154] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Improved Heavy Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . . 2 . . 1 1 2 Utility 7 | . . . 2 . . . . 1 2 1 1 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 201 | 5 4 3 14 6 9 9 12 43 7 10 53 26 Power 21 | 1 . 1 4 . . . 1 5 1 1 4 3 Engine 10 | 1 . 1 4 . . . 1 2 1 . . . Core 3 | . . . . . . . . 3 . . . . Reactor 8 | . . . . . . . . . . 1 4 3 Propulsion 70 | . 2 . 6 . 6 1 6 13 . 5 24 7 Treads 20 | . . . . . . . 6 . . . 9 5 Leg 43 | . 2 . 4 . 6 1 . 13 . 5 12 . Wheel 3 | . . . . . . . . . . . 3 . Hover 4 | . . . 2 . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 52 | 2 2 1 1 2 . 4 1 14 3 4 9 9 Device 33 | . . 1 1 1 . 2 . 11 2 4 5 6 Storage 5 | 2 1 . . . . . . . . . 2 . Processor 5 | . . . . . . . . 2 . . 2 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 8 | . 1 . . 1 . 2 . 1 1 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 . 1 3 4 3 4 4 11 3 . 16 7 Energy Gun 19 | 1 . . . 3 . 3 . 5 1 . 4 2 Energy Cannon 8 | . . . . 1 . . 1 3 1 . 1 1 Ballistic Gun 25 | 1 . 1 3 . 3 1 3 3 1 . 7 2 Ballistic Cannon 4 | . . . . . . . . . . . 4 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 4 . . 2 . Parts Lost 61 | . . 3 1 1 3 3 . 15 1 2 4 28 Power 8 | . . 1 . . . . . 3 1 . . 3 Propulsion 11 | . . 1 . . . . . 1 . . 2 7 Utility 20 | . . . . . 2 1 . 4 . 2 1 10 Weapon 22 | . . 1 1 1 1 2 . 7 . . 1 8 Highest Loss Streak 24 | . . 3 1 1 1 3 . 5 1 2 2 24 Average Slot Usage (%) 90 | . 94 96 53 95 88 89 99 95 91 98 91 76 Engine 5 | . 14 12 4 9 9 9 7 5 1 5 . . Core 1 | . . . . . . . . 5 1 . . . Reactor 2 | . . . . . . . . . . 3 8 7 Treads 7 | . . . . . . . 29 8 . . 10 16 Leg 14 | . 22 27 15 18 18 18 . 15 23 26 8 . Device 15 | . . 12 10 16 12 12 8 15 17 21 24 11 Storage 7 | . 16 14 11 9 9 9 7 6 5 5 4 8 Processor 5 | . . . . . . . . 4 11 10 12 14 Protection 3 | . 11 1 . 6 4 9 7 4 5 4 . . Energy Gun 6 | . 14 11 . 11 4 6 11 6 5 5 2 3 Energy Cannon 3 | . . . . 6 7 . 1 9 3 5 2 . Ballistic Gun 11 | . 14 14 11 18 22 25 16 8 11 10 5 5 Ballistic Cannon 1 | . . . . . . . . . . . 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 14 23 26 33 49 49 45 44 70 61 75 125 128 Greatest Support 300 | 3 20 20 20 20 28 32 85 85 80 100 220 300 Greatest Overweight (x) 7 | 4 4 2 7 2 2 1 1 3 . . 3 3 Average Overweight (x) . | 3 . 1 2 1 1 1 . . . . . . Largest Inventory Capacity 18 | 8 10 10 10 10 10 10 10 10 10 10 18 18 Average Capacity 10 | 7 7 10 10 10 10 10 10 10 10 10 10 18 Most Carried 17 | 6 7 10 10 10 10 10 10 10 10 10 17 16 Average Carried 8 | 5 4 7 7 8 9 9 9 9 9 9 8 12 Final Capacity 18 | 8 10 10 10 10 10 10 10 10 10 10 18 18 Final Carried 17 | 6 6 8 10 10 10 10 10 10 10 8 17 4 Class Distribution -------------------- 48% | Mutant 12% | Gunner 11% | Scavenger-Gunner 10% | Tank 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Matter Collected 4942 | 271 36 102 104 176 318 359 272 814 75 301 1326 788 Remotely 312 | . . . . 176 136 . . . . . . . Salvage Created 7480 | 60 226 . . 434 606 507 419 1461 75 777 1398 1517 Parts 333 | 3 11 . . 24 38 18 19 56 2 30 65 67 Haulers Intercepted 8 | . . . . 4 . . 2 1 . . 1 . Recyclers Shooed 5 | . . . 1 . . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 117 | . 4 . . 4 19 6 8 21 1 10 24 20 Melee 2 | . . . . . . . . . . . . 2 Guns 76 | . 4 . . 4 13 6 6 16 1 9 9 8 Cannons 34 | . . . . . 4 . 1 4 . 1 14 10 AOE 4 | . . . . . 2 . 1 1 . . . . Classes Destroyed 12 | 1 2 . . 2 3 1 . 3 . . . . Worker 2 | . . . . . . . . 1 . . 1 . Builder 2 | . 1 . . . . . . . . . . 1 Hauler 8 | . . . . 4 . . 2 1 . . 1 . Recycler 5 | 1 . . . . . 2 . 1 . . . 1 Operator 3 | . . . . . . 1 . . 1 1 . . Watcher 2 | . . . . . . . . 1 . 1 . . Swarmer 24 | . . . . . 11 . 3 1 . . 5 4 Grunt 48 | . 4 . . 2 2 4 3 11 . 7 5 10 Duelist 2 | . . . . . 1 . . . . . . 1 Sentry 15 | . . . . 2 1 2 . 3 1 1 4 1 Hunter 12 | . . . . . 4 . 2 2 . . 4 . Programmer 16 | . . . . . . . . 4 . 2 6 4 Best Kill Streak 9 | 1 3 . . 3 6 4 7 5 1 3 9 9 Combat Bots Only 8 | . 2 . . 3 6 4 4 4 1 3 8 7 Max Kills in Single Turn 2 | 1 1 . . 1 2 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 1 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Damage Taken 15005 | . 204 431 66 281 919 446 321 2394 20 1114 1936 6873 Core 2880 | . 42 134 16 23 111 33 12 191 . 418 442 1458 Absorbed by Shields 1256 | . . . . . 18 . . . . . 1112 126 Core Remaining (%) 77 | 100 . 29 96 . . 69 98 77 100 63 66 . Volleys Fired 316 | 7 14 1 . 12 34 18 14 69 4 27 67 49 Largest 4 | 2 2 2 . 4 4 4 4 4 4 4 4 4 Hottest 264 | 60 60 65 . 165 165 146 201 240 236 226 264 236 Shots Fired 927 | 13 28 2 . 47 131 58 56 175 14 68 194 141 Gun 703 | 13 28 2 . 40 102 58 47 141 12 54 114 92 Cannon 224 | . . . . 7 29 . 9 34 2 14 80 49 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 590 | 7 14 1 . 24 87 46 32 103 8 41 133 94 Thermal 214 | 6 14 1 . 7 29 6 19 52 6 14 45 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 123 | . . . . 16 15 6 5 20 . 13 16 32 Robot Hit Streak 36 | 6 20 22 . 12 20 24 14 31 13 17 36 26 Robot Miss Streak 4 | 3 1 1 . 1 3 3 2 2 4 2 2 2 Penetration Max 2 | . . . . . . . 1 . . 1 1 2 Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 680 | 7 22 2 . 29 63 42 35 154 13 45 152 116 Core Hits 336 | 2 11 1 3 12 29 15 21 93 8 32 57 52 Critical Hits 43 | . . . . . . 1 . . . 4 20 18 Critical Kills 12 | . . . . . . . . . . 1 7 4 Critical Parts Destroyed 30 | . . . . . . 1 . . . 3 13 13 Melee Attacks 5 | . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16576 | 81 261 40 13 601 1091 803 726 3327 327 1632 4302 3372 Guns 10639 | 81 250 22 . 447 740 796 522 2448 263 944 2135 1991 Cannons 4840 | . . . . 109 291 . 158 682 64 293 2167 1076 Explosions 736 | . . . . 38 60 . 46 197 . 395 . . Melee 238 | . . . . . . . . . . . . 238 Ramming 123 | . 11 18 13 7 . 7 . . . . . 67 Kinetic 9384 | 49 118 12 . 206 594 639 307 1721 156 710 2907 1965 Thermal 4157 | 32 132 10 . 147 351 67 346 1082 171 293 1052 474 Explosive 395 | . . . . . . . . . . 395 . . Electromagnetic 2279 | . . . . 241 146 90 73 524 . 234 343 628 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 238 | . . . . . . . . . . . . 238 Highest Corruption 16 | . 3 3 . . . . . 3 . 2 3 16 Average Corruption 2 | . 2 3 . . . . . 2 . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . 3 5 . . . . . 20 . 5 17 10 Message Errors 18 | . 1 1 . . . . . 7 . 2 5 2 Matter Fused 16 | . 2 3 . . . . . 3 . . 5 3 Heat Flow Errors 6 | . . . . . . . . 2 . 1 . 3 Energy Discharges 4 | . . . . . . . . 3 . 1 . . Data Loss (minor) 4 | . . . . . . . . 2 . 1 1 . Targeting Errors 9 | . . 1 . . . . . 3 . . 3 2 Weapon Failures 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 109 | . . . . . 6 . . 34 . 3 21 45 Projectiles 51 | . . . . . 6 . . 21 . . 21 3 Explosions 16 | . . . . . . . . 13 . 3 . . Melee 42 | . . . . . . . . . . . . 42 Knockbacks 20 | . . . . . . . . . . . 11 9 Impact . | . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . 11 7 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 105 | . 3 8 2 22 24 . 8 38 . . . . Shots 5 | . . . . 1 1 . 1 2 . . . . Rammed 13 | . 3 2 2 . . . . . . . . 6 Targets Rammed 20 | . 5 2 4 2 . 1 . . . . . 6 Kicked 7 | . 2 . 2 2 . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1006 | . 60 43 . 282 527 367 277 375 95 1006 805 673 Average Temperature 204 | . 25 23 . 126 185 124 110 126 50 394 245 273 Received Heat Transfer 2323 | . 153 40 21 99 45 315 45 639 9 213 116 628 Effects 82 | . . . . . 7 3 2 2 . 16 23 29 Shutdowns 5 | . . . . . 2 . . . . . . 3 Energy Bleed 10 | . . . . . 3 . . . . 5 1 1 Interference 21 | . . . . . 1 3 2 2 . 2 . 11 Matter Decay 6 | . . . . . . . . . . 2 1 3 Short Circuit 3 | . . . . . 1 . . . . . 2 . Damage (minor) 8 | . . . . . . . . . . 2 2 4 Damage (major) 21 | . . . . . . . . . . 3 15 3 Damage (core) 8 | . . . . . . . . . . 2 2 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 10 | . . . . . . . . 2 2 1 5 . Heat Transferred 6923 | 75 300 25 . 198 507 148 683 1823 350 400 1896 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Peak Influence 678 | 5 160 36 113 175 678 509 347 230 71 234 439 416 Initial 284 | . . 36 . 5 100 284 120 141 29 29 106 166 Average 126 | . 49 27 33 109 459 361 237 98 56 137 170 246 Maximum Alert Level 2 | . . . . . 2 2 1 1 . 1 2 2 Low Security (%) 76 | 100 100 100 100 100 13 . 47 97 100 83 64 26 Level 1 17 | . . . . . 24 68 52 2 . 16 31 68 Level 2 5 | . . . . . 62 31 . . . . 4 5 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . . . 1 1 . 1 2 10 2 3 6 4 Investigation 5 | . . . 1 . . . 1 2 . . 1 . Extermination 11 | . . . . . . . . 4 1 1 3 2 Reinforcement 11 | . . . . 1 . . 1 2 1 2 2 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 1 . 2 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 2 Haulers Reinforced 3 | . . . . . . . . 2 . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Distress Signals 7 | . 2 . 1 1 . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 212 | . 15 22 13 8 20 12 14 28 2 16 31 31 Peak Tracking Total 19 | . 3 19 4 3 4 6 3 5 1 4 6 9 Tactical Retreats 17 | . 3 1 2 . 2 1 1 1 . 2 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Traps Triggered 21 | . 7 1 1 . 4 . . 5 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Machines Disabled 24 | . . . . 1 1 1 7 4 . 5 4 1 Max in Single Turn 5 | . . . . 1 1 1 5 4 . 3 1 1 Garrison Access 5 | . . . . . . 1 . 1 1 1 1 . Garrison Relay 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Machines Accessed 13 | . . 1 1 1 . 3 1 2 1 2 1 . Terminals 4 | . . . 1 . . 1 . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 1 1 1 1 . Total Hacks 27 | . . 1 6 1 . 6 2 4 2 4 1 . Successful 19 | . . 1 2 1 . 5 1 2 2 4 1 . Failed 8 | . . . 4 . . 1 1 2 . . . . Catastrophic 3 | . . . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 13 | . . . 6 . . 2 . 3 . 2 . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 1 . 1 2 2 1 . Terminal Hacks 8 | . . 1 2 . . 2 . 1 . 2 . . Part Schematic 3 | . . . . . . . . 1 . 2 . . Open Door 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . Process 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . 1 2 2 1 . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 5 | . . . . . . 1 . 1 1 1 1 . Coupler Status 2 | . . . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . 1 1 . 1 . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . 2 . . Parts Built 2 | . . . . . . . 2 . . . . . Matter 190 | . . . . . . . 190 . . . . . Time 31 | . . . . . . . 31 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 40 | . . . . . . 40 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . 15 . . . . . . . . . . Total Damage 148 | . . 148 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Turns Passed 10848 | 2642 586 263 451 395 536 419 604 1623 346 671 1444 868 Spaces Moved 4761 | 504 373 163 200 199 253 216 298 893 177 429 670 386 Core 577 | 504 42 . 31 . . . . . . . . . Treads 1500 | . . . . . . . 298 360 . . 457 385 Legs 2646 | . 331 163 169 199 253 216 . 533 177 429 176 . Wheels 37 | . . . . . . . . . . . 37 . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 158 130 130 122 100 152 Average Speed 158 | 232 140 151 197 170 160 154 158 141 130 125 149 156 Slowest Speed 400 | 250 250 180 400 180 180 155 177 220 130 128 210 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 51 67 39 26 19 49 26 9 23 3 11 13 9 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . . Terrain Destroyed 122 | . . . . 2 5 1 57 6 . 20 14 17 Melee . | . . . . . . . . . . . . . Projectile 44 | . . . . 2 2 1 . . . 8 14 17 AOE 78 | . . . . . 3 . 57 6 . 12 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Res Total 7483 | 1960 404 178 251 230 318 265 400 1135 285 527 996 534 Wait 1876 | 1438 5 . 16 . . 12 49 77 92 46 117 24 Move 4750 | 503 372 162 199 199 252 215 297 892 176 428 669 386 Hop . | . . . . . . . . . . . . . Pick Up 164 | 7 3 6 13 8 1 7 14 30 4 8 40 23 Fast Attach 27 | 4 . . 1 . 1 1 1 12 . . 5 2 Attach 90 | 1 2 . 7 5 . 5 4 16 4 5 22 19 Detach 12 | . . . . . . . . 1 . . 11 . Swap 84 | . 2 3 6 1 8 3 7 15 3 5 26 5 Drop 125 | . 1 4 5 3 8 3 14 23 2 8 39 15 Fire 316 | 7 14 1 . 12 34 18 14 69 4 27 67 49 Melee 5 | . . . . . . . . . . . . 5 Ram 1 | . . . 1 . . . . . . . . . Kick 13 | . 5 2 3 2 . 1 . . . . . . Crush 6 | . . . . . . . . . . . . 6 Escape Stasis 14 | . . . . . 14 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 2643 | -11/Scrapyard | Entered Materials 2644 | -10/Materials | Build established: Mutant 2918 | -10/Materials | Discovered new exit (range 16) 3163 | -10/Materials | Discovered new exit (range 7) 3229 | -10/Materials | Entered Mines 3234 | -10/Mines | Learned Materials trap positions 3244 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3345 | -10/Mines | Learned Materials terminal intel 3353 | -10/Mines | Discovered new exit (range 12) 3360 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3424 | -10/Mines | Assembled infested the area 3429 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3452 | -10/Mines | Core integrity fell below 50% 3492 | -10/Mines | Entered Materials 3492 | -9/Materials | Evolved 2 slots: Utility x2 3493 | -9/Materials | Loaded intel: 6 trap records 3494 | -9/Materials | Loaded intel: 12 terminal locations 3507 | -9/Materials | Discovered new exit (range 15) 3514 | -9/Materials | Lost 3 parts (1p1n1w) 3891 | -9/Materials | Discovered new exit (range 16) 3943 | -9/Materials | Entered another Materials area 3943 | -8/Materials | Evolved 2 slots: Weapon x2 4338 | -8/Materials | Identified exit to Garrison 4338 | -8/Materials | Entered Garrison 4358 | -8/Garrison | Build established: Tank 4378 | -8/Garrison | Triggered checkpoint 4408 | -8/Garrison | Garrison Relay disabled 4502 | -8/Garrison | Triggered checkpoint 4551 | -8/Garrison | Triggered checkpoint 4569 | -8/Garrison | Triggered checkpoint 4678 | -8/Garrison | Triggered checkpoint 4844 | -8/Garrison | Discovered new exit (range 12) 4868 | -8/Garrison | Installed Relay Interface Framework 4874 | -8/Garrison | Entered Materials 5000 | -8/Materials | Garrison activated, responded to threat 5102 | -8/Materials | Lost 3 parts (1u2w) 5265 | -8/Materials | Discovered new exit (range 16) 5293 | -8/Materials | Entered Factory 5293 | -7/Factory | Evolved 2 slots: Propulsion x2 5387 | -7/Factory | Build established: Scavenger-Skirmisher 5452 | -7/Factory | Fabricated Imp. Gravmag System (x2) 5852 | -7/Factory | Discovered new exit (range 8) 5897 | -7/Factory | Entered another Factory area 5897 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6102 | -6/Factory | Lost 5 parts (1p1n1u2w) 6414 | -6/Factory | Build established: Tank 6654 | -6/Factory | Garrison activated, responded to threat 6910 | -6/Factory | Build established: Gunner 7349 | -6/Factory | Build established: Mutant 7488 | -6/Factory | Discovered new exit (range 12) 7520 | -6/Factory | Entered another Factory area 7520 | -5/Factory | Evolved 2 slots: Utility x2 7548 | -5/Factory | Lost 3 parts (1p2w) 7649 | -5/Factory | Discovered new exit (range 4) 7866 | -5/Factory | Entered another Factory area 7866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8512 | -4/Factory | Discovered new exit (range 5) 8537 | -4/Factory | Entered Research 8537 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9383 | -3/Research | Build established: Gunner 9402 | -3/Research | Found Prototype Device 9403 | -3/Research | Identified Exp. Shield Generator 9507 | -3/Research | Destroyed 8 combat bots 9800 | -3/Research | Discovered new exit (range 5) 9802 | -3/Research | Build established: Scavenger-Gunner 9981 | -3/Research | Entered another Research area 9981 | -2/Research | Evolved 2 slots: Propulsion x2 10303 | -2/Research | Core integrity fell below 50% 10364 | -2/Research | Destroyed 7 combat bots 10365 | -2/Research | Lost 3 parts (1n1u1w) 10615 | -2/Research | Build established: Scavenger-Mutant 10768 | -2/Research | Core integrity fell below 20% 10801 | -2/Research | Found Enh. Force Lance 10818 | -2/Research | Found Enh. Force Lance 10824 | -2/Research | System corruption reached 10% 10849 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10830_ Kinecellerator destroyed. 10830_ Slug penetrates Wall. 10830_ Critical hit. 10830_ Lgt. Antimatter Reactor destroyed. 10830_ Destroyed Sml. Battery. 10830_ P-80 Master resets P-80 Master, system corruption cleaned. 10831_ Med. Reflective Plating destroyed. 10832_ Critical hit. 10832_ Biometal Heavy Treads destroyed. 10833_ P-80 Master destroyed. 10833_ Slug penetrates Wall. 10837_ Adv. Targeting Computer destroyed. 10838_ P-80 Master destroyed. 10840_ Slug penetrates Wall. 10842_ Biometal Heavy Treads destroyed. 10842_ G-73 Enforcer destroyed. 10843_ Med. Treads destroyed. 10844_ System corrupted: Matter fused (-5). 10844_ Acquired Imp. Antigrav System. 10849_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#+##?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? = ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????##?? ?????????????????????????? | | ??????????????? #?? ?????????????????????????? | | ??????????????? #??# #?????????????????????????? | | ??????????????? #??# #?????????????????????????? | | ??????????????? #??# ######????????????????????? | | ??????????????? #??# # ! #????????????????????? | | ??????????#####/#### #=[%[#??? ????????????????? | | ??????????# # #!!|[#?? ????????????????? | | ??????????# # #=@ [#?? ????????????????? | | ??????????# # gh[%p#?? ????????????????? | | ??????????# !% """# #*=!!#?? ????????????????? | | ??????????# %=""""#% #!%[ #?? #????????????????? | | ??????????# * """"# = #* #?? ###########??????? | | ??????????# """"#[[=# #?? ?????? | | ??????????# = = +%* ######?# ?????? | | ??????????# !!#= #??????# ????? | | ??????????##########% ######## ?????? | | ??????????????????# !%##### #??????? | | ????????????####### %% #??????? | | ????????????# !=%% #??????? | | ????????????# ##### =![ #??????? | | ????????????# #???# ### #???#### | | ??????????### #######+##### ###+#"#####???# | | ??????????# ## # # #??????# | | ########### T" ## # # ######## | | + "" ## % """ # # + | | #### ## """" # # ######## | | #??# !## !"""" # # #??????# | | #??######## *""" # # #??????# | | #?????????# # ########?######+## | | #?????????# # #????????# # | | #?????????# # #????????# + | | #?????????########## #????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 50 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 45 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Phase Shifter | -6/Factory | Hacked Enh. Quantum Rifle | -4/Factory | Hacked Adv. Transmission Jammer | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeHeartSabre Manual? 0 Play Time 01:58:16 Cumulative 47.2 hours Start 2022.02.24 @ 07:31:16 End 2022.02.24 @ 09:30:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 29 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab6fc315-aa2c-4f28-8bd3-d75cde4c9c7d