Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 03:11:29 Player: kilohertz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1299) 1299 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 4084 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 133 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 300/300 System Corruption 4% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Ripper CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Aluminum Leg Medium Storage Unit Large Storage Unit Structural Scanner Improved Signal Interpreter ECM Suite Light Armor Plating System Shield Hacking Drone Bay (1/1) Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Large Storage Unit Structural Scanner Improved Signal Interpreter ECM Suite Core Shielding Light Armor Plating System Shield Light Assault Rifle Mining Laser [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 59 | 6 13 . 28 1 5 6 Power 9 | 1 2 . 4 . 1 1 Engine 7 | 1 2 . 3 . . 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . . 7 1 2 1 Treads . | . . . . . . . Leg 11 | . . . 7 1 2 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 6 . 7 . . 2 Device 6 | . 2 . 3 . . 1 Storage 5 | 1 3 . 1 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 21 | 2 5 . 10 . 2 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . . 7 . 1 . Ballistic Cannon 2 | . 2 . . . . . Launcher 6 | . 3 . 3 . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . 1 Parts Lost 18 | . . . 12 2 . 4 Power 3 | . . . 2 1 . . Propulsion 6 | . . . 3 . . 3 Utility 3 | . . . 2 . . 1 Weapon 6 | . . . 5 1 . . Highest Loss Streak 4 | . . . 4 2 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 95 98 99 100 Engine 7 | . 14 14 9 . . 9 Core 4 | . . . 1 10 11 1 Leg 20 | . . . 24 33 33 33 Wheel 9 | . 28 28 5 . . . Device 8 | . 8 . 9 11 11 1 Storage 11 | . 14 14 11 11 11 11 Processor 10 | . 4 14 11 11 11 11 Ballistic Gun 10 | . 1 . 16 20 11 10 Ballistic Cannon 3 | . 9 14 2 . . . Launcher 5 | . 15 14 2 . . . Special Weapon 2 | . . . . . 10 1 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 26 26 30 30 30 40 Greatest Support 45 | 32 32 32 45 45 45 45 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 Average Capacity 11 | 7 8 10 10 15 15 15 Most Carried 15 | 4 10 10 13 15 15 15 Average Carried 11 | 2 8 10 9 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 4 10 10 13 15 15 14 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1413 | 227 205 77 672 115 20 97 Remotely . | . . . . . . . Salvage Created 1001 | . 220 19 602 43 . 117 Parts 80 | . 28 1 41 6 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 13 2 19 3 . 2 Melee 2 | . . . . . . 2 Guns 15 | . . . 12 3 . . Cannons 4 | . 4 . . . . . AOE 18 | . 9 2 7 . . . Classes Destroyed 9 | . 5 . 3 . . 1 Worker 2 | . 2 . . . . . Builder 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 13 | . 6 . 4 3 . . Grunt 15 | . 7 2 6 . . . Brawler 1 | . . . . . . 1 Duelist 3 | . . . 2 . . 1 Sentry 7 | . . . 7 . . . Best Kill Streak 11 | . 11 2 8 3 . 2 Combat Bots Only 8 | . 8 2 7 3 . 2 Max Kills in Single Turn 3 | . 3 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 237 | . 18 6 99 50 . 64 Missed 85 | . 10 3 29 20 . 23 Damage Taken 2663 | . 248 45 1292 502 . 576 Core 477 | . 59 14 137 104 . 163 Absorbed by Shields . | . . . . . . . Redirected to Shielding 25 | . . . . . . 25 Regen/Repaired (Parts) 100 | . . . 100 . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 93 | . 20 5 55 9 . 4 Largest 2 | . 2 2 2 2 . 1 Hottest 72 | . 72 72 56 43 . 23 Shots Fired 146 | . 39 6 79 18 . 4 Gun 93 | . 4 . 67 18 . 4 Cannon 18 | . 17 1 . . . . Launcher 35 | . 18 5 12 . . . Special . | . . . . . . . Kinetic 109 | . 19 1 67 18 . 4 Thermal . | . . . . . . . Explosive 35 | . 18 5 12 . . . Electromagnetic 2 | . 2 . . . . . Robot Hit Streak 9 | . 7 2 9 3 . 4 Robot Miss Streak 3 | . 3 2 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 96 | . 23 3 55 10 . 5 Core Hits 79 | . 28 4 39 5 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Blast 1 | . 1 . . . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3183 | . 1220 275 1458 115 . 115 Guns 765 | . 15 . 604 115 . 31 Cannons 279 | . 279 . . . . . Explosions 2039 | . 926 275 838 . . . Melee 84 | . . . . . . 84 Ramming 16 | . . . 16 . . . Kinetic 1044 | . 294 . 604 115 . 31 Thermal . | . . . . . . . Explosive 2039 | . 926 275 838 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 22 | . . . . . . 22 Piercing 62 | . . . . . . 62 Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 81 | . 33 . 48 . . . Projectiles . | . . . . . . . Explosions 81 | . 33 . 48 . . . Melee . | . . . . . . . Knockbacks 3 | . 3 . . . . . Impact . | . . . . . . . Kinetic 3 | . 3 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 306 | . 173 . 133 . . . Shots 10 | . 6 . 4 . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 18 | . 18 15 6 2 . . Average Temperature 5 | . 7 6 3 2 . . Received Heat Transfer 271 | . 12 27 177 49 . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 548 | . 391 187 548 263 . . Initial 140 | . . 93 29 140 . . Average 239 | . 194 93 323 201 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 47 | 100 65 100 23 26 . . Level 1 32 | . 34 . 37 73 . . Level 2 19 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 20 2 38 17 . 10 Peak Tracking Total 12 | . 4 2 10 12 . 6 Tactical Retreats 7 | . . . 6 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 2 1 2 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 18 | . 6 . 11 1 . . Terminals 12 | . 5 . 7 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 12 . 22 1 . . Successful 23 | . 5 . 17 1 . . Failed 12 | . 7 . 5 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 28 | . 18 . 10 . . . Terminals 20 | . 10 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 5 . 5 1 . . Record 3 | . . . 3 . . . Robot Analysis 6 | . 5 . 1 . . . Open Door 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Reject 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . 9 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 2 . 1 6 . Largest Group 6 | . . 2 1 1 6 6 Highest-Rated Group 201 | . . 55 31 31 201 201 Highest-Rated Ally 40 | . . 31 31 31 40 40 Total Orders . | . . . . . . . Ally Attacks 28 | . . 8 3 9 . 8 Total Damage 490 | . . 86 61 186 . 157 Kills 9 | . . 3 2 2 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 6 | . 5 . 1 . . . Derelict Logs Recovered 8 | . . 2 . 2 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5288 | 53 815 634 1816 306 1453 211 Spaces Moved 4119 | 41 703 583 1243 226 1191 132 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 2406 | . . . 857 226 1191 132 Wheels 1712 | 40 703 583 386 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 120 120 120 Average Speed 111 | 98 100 100 113 120 120 120 Slowest Speed 190 | 100 100 100 190 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 82 93 72 60 89 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 4 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 268 | . 145 44 79 . . . Melee . | . . . . . . . Projectile 2 | . 2 . . . . . AOE 266 | . 143 44 79 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4657 | 50 781 628 1561 246 1216 175 Wait 308 | . 16 41 207 9 14 21 Move 4113 | 40 702 582 1242 225 1190 132 Hop . | . . . . . . . Pick Up 46 | 4 16 . 17 2 3 4 Fast Attach 19 | 6 1 . 10 . 2 . Attach 12 | . . . 9 . 2 1 Detach 1 | . . . 1 . . . Swap 28 | . 12 . 9 1 1 5 Drop 31 | . 14 . 8 . 4 5 Fire 93 | . 20 5 55 9 . 4 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat / Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Destroyed 8 combat bots 586 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Identified exit to Mines 685 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Discovered exit to Mines (range 14) 869 | -10/Materials | Entered Mines 880 | -10/Mines | Met a Derelict bent on vengeance 947 | -10/Mines | Learned location of 1 exit from Materials 994 | -10/Mines | Found a hidden stash of uninstalled traps 1206 | -10/Mines | Learned location of Zion (-7) 1370 | -10/Mines | Discovered exit to Materials (range 8) 1503 | -10/Mines | Entered Materials 1503 | -9/Materials | Accompanied by 1 ally 1503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Identified exit to Mines 1508 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1944 | -9/Materials | Destroyed 7 combat bots 1950 | -9/Materials | Lost 4 parts (1p1n2w) 2086 | -9/Materials | Discovered new exit (range 7) 2092 | -9/Materials | Identified exit to Materials 2275 | -9/Materials | Lost 3 parts (2u1w) 2972 | -9/Materials | Repaired Carbon-fiber Leg 3063 | -9/Materials | Build established: Scavenger-Mutant 3106 | -9/Materials | Discovered exit to Mines (range 6) 3275 | -9/Materials | Discovered exit to Materials (range 3) 3319 | -9/Materials | Entered Mines 3422 | -9/Mines | Identified exit to Exiles 3425 | -9/Mines | Build established: Mutant 3426 | -9/Mines | Learned Materials non-interactive machine intel 3444 | -9/Mines | Received a Mining Laser from a helpful Derelict 3488 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3513 | -9/Mines | Discovered exit to Materials (range 15) 3521 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3533 | -9/Mines | Identified exit to Zion 3571 | -9/Mines | Assembled infested the area 3588 | -9/Mines | Core integrity fell below 50% 3625 | -9/Mines | Entered Zion 3642 | -7/Zion | Given the Hacking Drone Bay 3642 | -7/Zion | Found Prototype Device 3777 | -7/Zion | Learned location of Armory (-3) 4027 | -7/Zion | Learned 4 Factory zone layouts 4063 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4570 | -7/Zion | Learned location of Warlord (-5) 4571 | -7/Zion | Learned Factory terminal intel 4627 | -7/Zion | Imprinted 4629 | -7/Zion | Declared Zion's savior 4754 | -7/Zion | Found CR-A16's Pointy Stick 4861 | -7/Zion | Gained Derelict followers 4995 | -7/Zion | Learned Factory non-interactive machine intel 5054 | -7/Zion | Discovered new exit (range 7) 5061 | -7/Zion | Identified exit to Proximity Caves 5078 | -7/Zion | Entered Proximity Caves 5078 | -6/Proximity Caves | Accompanied by 6 allies 5099 | -6/Proximity Caves | Identified Hacking Drone Bay 5132 | -6/Proximity Caves | Lost 6 allies 5188 | -6/Proximity Caves | Learned Factory security intel 5238 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5273 | -6/Proximity Caves | Core integrity fell below 20% 5289 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05272_ L-41 Fighter destroyed. 05272_ Slug penetrates Wall. 05275_ Acquired 27 matter. 05276_ Penetrated by Slug. 05278_ Carbon-fiber Leg fries itself beyond repair. 05279_ Slug penetrates Wall. 05280_ Critical hit (Smash). 05280_ Core Shielding destroyed. 05280_ System corrupted by crushing effect (+4). 05281_ Ripper follow-up attack on B-48 Gladiator. 05281_ B-48 Gladiator destroyed. 05282_ Penetrated by Slug. 05282_ Carbon-fiber Leg destroyed. 05285_ Penetrated by Slug. 05285_ Carbon-fiber Leg destroyed. 05288_ Rnf. Deuterium Engine fries itself beyond repair. 05289_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ??????????????????????????????## ##?????????????? | | ??????????????????????????????# ##????????? ? | | ??????????????????????????????? ????????? ? | | ???????????????????????????????# ????????? | | ??????????????????#???????###??# #???????? ? | | ??????????????????# ?????## ##?? ##?????? #?? | | ??????????????????? ???## #??# ##???? #??? | | ???????????????????? #### ##?# #??? #??? | | ??????????###???????? ### ##? #???? | | ??????????# ???????? ## #???? | | ??????????# ????????? #???? | | ???????????# ?????????# ## ##??? | | ???????????# ##???????# #?# ##?? | | ??????????## #?????## ### #?? | | ??????????# ##??## ## % #? | | ??????????# ##?# s h % | | ??????????# ### =@ ### | | ?????????# %####### ##?## ## | | # ?????????## !%[ #?????###????# #??? | | ?????????## ! #?????????????# #????? | | ??????????## ##?????????????#####????? | | ?????#???## #??????????????????????? | | ?????# ## ## ##??????????????????????? | | ??????# ## ####???????????????????????? | | ##????## ##??????????????????????????? | | ??????## ###?????????????????????????? | | ???####### ## #?????????????????????????? | | ???# ###### ## #???????????????????????? | | ????# #### ##? # ?????????????????????? | | ###?# ###??? ? ###????????????????????? | | # ### #????? ?#??????????????????????? | | # ## ## #?????? #???????????????????????? | | #### ####???????#???????????????????????? | | ####??## #?????????????????????????????????? | | ## #??##### #?????????????????????????????????? | | ?####??# #?????????????????????????????????? | | ??????# ##?????????????????????????????????? | | ??????#########??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed SniperStealthCapacitor Manual? 0 Play Time 01:18:49 Cumulative 16.5 hours Start 2024.04.05 @ 22:56:41 End 2024.04.06 @ 03:11:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 5a60b9cb-b758-439c-a7d8-69c9080e3da8