Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 16:09:56 Player: Tmvn Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2167) 2167 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7172 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Shielding Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Transmission Jammer System Shield > --- WEAPON ----------- Heavy Neutron Cannon KE Penetrator Mass Driver > --- INVENTORY -------- Light Nuclear Core Antimatter Reactor Improved Heat Sink Medium Matter Pod Long-range Sensor Array Shock Absorption System Improved Component Analysis Suite High-powered Shock Rifle Gauss Rifle Improved Remote Datajack [Rating: 76] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 . 1 Utility 7 | . . 1 . 2 2 . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 111 | . 16 9 . 12 20 18 29 7 Power 22 | . 3 2 . 2 2 7 4 2 Engine 13 | . 3 2 . 2 1 5 . . Core 8 | . . . . . 1 1 4 2 Reactor 1 | . . . . . . 1 . . Propulsion 30 | . 5 4 . 4 3 6 8 . Treads . | . . . . . . . . . Leg 30 | . 5 4 . 4 3 6 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 2 1 . 1 5 1 7 2 Device 9 | . . . . . 1 1 5 2 Storage 2 | . 1 . . . 1 . . . Processor 5 | . 1 1 . 1 1 . 1 . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 40 | . 6 2 . 5 10 4 10 3 Energy Gun 4 | . 1 . . . 1 . 2 . Energy Cannon 5 | . . . . 2 . . 2 1 Ballistic Gun 20 | . 5 2 . 2 5 1 4 1 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 7 | . . . . 1 3 3 . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . Parts Lost 40 | . 5 1 . . 3 4 14 13 Power 9 | . 1 . . . 1 2 2 3 Propulsion 9 | . . 1 . . . . 5 3 Utility 7 | . . . . . . . 4 3 Weapon 15 | . 4 . . . 2 2 3 4 Highest Loss Streak 11 | . 3 1 . . 3 1 4 11 Average Slot Usage (%) 85 | . 87 77 88 75 77 95 91 73 Engine 4 | . 14 11 11 8 2 6 . . Core 4 | . . . . . 4 4 7 8 Leg 22 | . 28 32 33 27 23 25 18 12 Device 7 | . . . . . . 5 13 16 Storage 8 | . 14 11 11 9 8 13 5 4 Processor 12 | . 2 . 11 13 16 16 13 12 Hackware 3 | . . . . . 4 6 5 4 Energy Gun 2 | . 9 . . . 2 2 1 . Ballistic Gun 8 | . 18 22 22 14 4 6 5 4 Ballistic Cannon 2 | . . . . . . . 7 5 Launcher 1 | . . . . 1 3 3 . . Naked Turns 85 | . . . . . . . . 85 Heaviest Build 61 | 12 24 23 23 32 37 50 61 61 Greatest Support 78 | 20 20 30 30 60 60 78 78 50 Greatest Overweight (x) 10 | . 1 . . . 8 1 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | . 12 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 8 Most Carried 10 | . 8 9 9 10 10 10 10 10 Average Carried 8 | . 4 6 9 7 9 9 7 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 7 9 9 9 10 8 10 . Class Distribution -------------------- 30% | Mutant 27% | Skirmisher 25% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 2164 | 192 198 101 10 72 383 295 680 233 Remotely . | . . . . . . . . . Salvage Created 2374 | . 405 197 . 190 308 330 666 278 Parts 136 | . 21 13 . 9 15 23 31 24 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 12 6 . 4 4 5 14 12 Guns 35 | . 11 6 . 3 3 2 5 5 Cannons 16 | . . . . . . . 9 7 AOE 6 | . 1 . . 1 1 3 . . Classes Destroyed 8 | . 3 1 . 1 3 . . . Worker 6 | . 1 1 . 1 . . 1 2 Builder 3 | . . . . . 1 1 . 1 Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . . 1 1 . . Swarmer 28 | . 6 3 . . . 3 4 12 Grunt 13 | . 6 2 . 2 . 1 2 . Sentry 9 | . . 1 . 2 2 . 4 . Programmer 7 | . . . . . 2 1 4 . Best Kill Streak 6 | . 6 4 . 4 2 4 4 5 Combat Bots Only 6 | . 6 3 . 2 1 3 4 5 Max Kills in Single Turn 2 | . 1 2 . 1 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . 1 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 6922 | . 714 209 . 375 828 799 1662 2335 Core 1786 | . 112 18 . 28 120 109 227 1172 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 55 . 95 94 82 87 77 . Volleys Fired 208 | . 37 13 . 16 49 25 40 28 Largest 3 | . 2 2 . 2 2 2 3 3 Hottest 200 | . 60 40 . 83 108 110 191 200 Shots Fired 413 | . 70 26 . 29 59 41 112 76 Gun 280 | . 70 26 . 23 56 28 54 23 Cannon 113 | . . . . 2 . . 58 53 Launcher 20 | . . . . 4 3 13 . . Special . | . . . . . . . . . Kinetic 298 | . 43 26 . 23 47 25 69 65 Thermal 68 | . . . . 2 9 3 43 11 Explosive 7 | . . . . 4 3 . . . Electromagnetic 40 | . 27 . . . . 13 . . Robot Hit Streak 24 | . 11 7 . 11 24 7 19 4 Robot Miss Streak 6 | . 2 2 . 3 5 2 4 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 255 | . 47 17 . 19 55 28 63 26 Core Hits 141 | . 20 13 . 15 24 17 30 22 Critical Hits 6 | . . . . . 1 . 2 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . 1 . 2 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5808 | . 527 133 . 627 746 1248 1678 849 Guns 2771 | . 470 133 . 177 683 555 465 288 Cannons 1732 | . . . . 24 . . 1213 495 Explosions 1214 | . 57 . . 426 63 668 . . Melee . | . . . . . . . . . Ramming 91 | . . . . . . 25 . 66 Kinetic 2860 | . 200 133 . 177 456 454 859 581 Thermal 1639 | . 57 . . 24 227 310 819 202 Explosive 489 | . . . . 426 63 . . . Electromagnetic 729 | . 270 . . . . 459 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 3 . . . 6 4 4 1 Average Corruption 3 | . 2 . . . 4 3 3 1 Corruption Purged . | . . . . . . . . . Effects 42 | . 8 . . . 12 5 17 . Message Errors 13 | . . . . . 3 1 9 . Matter Fused 7 | . 1 . . . 2 1 3 . Heat Flow Errors 5 | . 1 . . . 2 1 1 . Energy Discharges 7 | . 2 . . . 2 1 2 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 1 . . Targeting Errors 5 | . 4 . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 106 | . . . . 17 20 59 8 2 Projectiles 8 | . . . . . . . 8 . Explosions 96 | . . . . 17 20 59 . . Melee 2 | . . . . . . . . 2 Knockbacks 8 | . . . . . . 1 6 1 Impact 1 | . . . . . . 1 . . Kinetic 7 | . . . . . . . 6 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . . . . . 95 70 . 30 Shots 8 | . . . . . 3 5 . . Rammed 11 | . . . . . . . . 11 Targets Rammed 14 | . . . . . . 3 . 11 Kicked 3 | . . . . . . 3 . . Crushed . | . . . . . . . . . Highest Temperature 606 | . 134 6 . 48 203 251 606 196 Average Temperature 102 | . 30 3 . 16 59 47 200 75 Received Heat Transfer 1140 | . 339 51 . 171 138 96 234 111 Effects 23 | . . . . . . . 23 . Shutdowns 5 | . . . . . . . 5 . Energy Bleed 3 | . . . . . . . 3 . Interference 8 | . . . . . . . 8 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 1 . 5 1 Heat Transferred 2568 | . 100 . . 37 450 475 1381 125 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 350 | . 290 187 72 215 158 350 212 277 Initial 109 | . . 37 72 27 97 34 109 29 Average 96 | . 88 121 72 104 99 74 102 117 Maximum Alert Level 1 | . 1 . . 1 . 1 1 1 Low Security (%) 90 | . 81 100 100 86 100 78 98 92 Level 1 9 | . 18 . . 13 . 21 1 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 1 . . 1 4 8 2 Investigation . | . . . . . . . . . Extermination 5 | . . . . . 1 1 2 1 Reinforcement 7 | . 2 1 . . . 3 . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 3 | . 1 . . . . . . 2 Communications Jammed 10 | . . . . . . . . 10 Distress Signals 10 | . . . . . . . . 10 Times Spotted 104 | . 22 8 . 6 4 18 17 29 Peak Tracking Total 12 | . 10 4 . 4 2 4 4 12 Tactical Retreats 9 | . 3 1 . . . 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 . . 2 2 5 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 11 | . 2 . . 1 1 2 5 . Terminals 7 | . 1 . . 1 . 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 2 . . 1 2 5 10 . Successful 15 | . 1 . . 1 2 5 6 . Failed 5 | . 1 . . . . . 4 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 4 . . 2 1 . . . Terminals 11 | . 1 . . 1 . 5 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . . . . 6 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . . . 5 1 . Record 3 | . . . . . . 3 . . Branch Access Points 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 5 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . Terminals 2 | . 1 . . 1 . . . . Track 1 | . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . . 1 . . 5 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 16 | . . . . . . . 16 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 4371 | . 528 128 119 309 571 954 1085 677 Spaces Moved 2681 | 1 274 67 100 193 319 676 657 394 Core 153 | . . . . . 1 . . 152 Treads . | . . . . . . . . . Legs 2528 | 1 274 67 100 193 318 676 657 242 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 126 123 120 50 Average Speed 128 | 120 147 120 120 124 129 125 136 112 Slowest Speed 550 | 120 150 120 120 130 450 155 155 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 2 47 7 19 23 9 20 18 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 104 | . 5 . . 24 14 16 9 36 Melee . | . . . . . . . . . Projectile 46 | . . . . 1 . . 9 36 AOE 58 | . 5 . . 23 14 16 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 3251 | . 334 92 99 237 422 739 757 571 Wait 150 | . . . . . 13 6 16 115 Move 2673 | . 273 66 99 192 318 675 656 394 Hop . | . . . . . . . . . Pick Up 21 | . 1 1 . 5 4 4 5 1 Fast Attach 48 | . 2 1 . 6 9 10 15 5 Attach 29 | . 5 2 . 1 6 5 10 . Detach 20 | . 2 . . 1 6 1 7 3 Swap 34 | . 9 6 . 5 5 3 4 2 Drop 50 | . 5 3 . 11 8 7 4 12 Fire 208 | . 37 13 . 16 49 25 40 28 Melee . | . . . . . . . . . Ram 10 | . . . . . . . . 10 Kick 4 | . . . . . . 3 . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . 4 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 411 | -10/Materials | Lost 3 parts (1p2w) 523 | -10/Materials | Discovered new exit (range 5) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Discovered new exit (range 16) 643 | -9/Materials | Build established: Scavenger-Mutant 650 | -9/Materials | Identified exit to Mines 657 | -9/Materials | Entered Mines 662 | -9/Mines | Met a Derelict bent on vengeance 765 | -9/Mines | Discovered new exit (range 8) 775 | -9/Mines | Identified exit to Materials 776 | -9/Mines | Entered Materials 776 | -8/Materials | Evolved 2 slots: Utility x2 1037 | -8/Materials | Discovered new exit (range 15) 1084 | -8/Materials | Identified exit to Factory 1085 | -8/Materials | Entered Factory 1085 | -7/Factory | Evolved 2 slots: Utility x2 1215 | -7/Factory | Build established: Mutant 1216 | -7/Factory | Lost 3 parts (1p2w) 1476 | -7/Factory | Discovered new exit (range 21) 1511 | -7/Factory | Identified exit to Factory 1656 | -7/Factory | Entered another Factory area 1656 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2056 | -6/Factory | Build established: Skirmisher 2576 | -6/Factory | Discovered new exit (range 22) 2608 | -6/Factory | Identified exit to Factory 2610 | -6/Factory | Entered another Factory area 2610 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2709 | -5/Factory | Garrison activated, responded to threat 2931 | -5/Factory | Lost 4 parts (2n1u1w) 2994 | -5/Factory | Garrison activated, responded to threat 3061 | -5/Factory | Lost 4 parts (2n1u1w) 3247 | -5/Factory | Lost 4 parts (1p1n1u1w) 3435 | -5/Factory | Build established: Scavenger-Skirmisher 3542 | -5/Factory | Identified exit to Upper Caves 3624 | -5/Factory | Discovered new exit (range 22) 3666 | -5/Factory | Identified exit to Factory 3695 | -5/Factory | Entered another Factory area 3695 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4307 | -4/Factory | Core integrity fell below 50% 4312 | -4/Factory | Lost 11 parts (2p3n3u3w) 4335 | -4/Factory | Core integrity fell below 20% 4372 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Penetrated by Slug. Slammed into Y-64 Sentinel. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf cleans the Construction Platform. Dropped Lgt. Nuclear Core. Dropped Shock Absorption System. Dropped Antimatter Reactor. Dropped Imp. Component Analysis Suite. R-10 Processor inserts VTOL Module into recycling unit. Slammed into K-01 Serf. Slammed into T-07 Excavator. Destabilizing: Core damaged (-34). Slammed into T-07 Excavator. Slammed into K-01 Serf. Slug penetrates Wall. Slammed into K-01 Serf. K-01 Serf destroyed. Acquired 22 matter. W-44 Eye sends out distress signal. 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" ??????? | | ????????? ??????? | | ?????????? k ##############????????? | | ?????????????####### #?????????????????????? | | ???????????????????### k###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???#######?????????????? | | ?????????????????????# #?? ?????????????? | | ????????????????????## w##? ?????????????? | | ????????????????????# p # ??????????????? | | ????????????????????# # """" "???????????????? | | ????????????????????# k + """" "???????????????? | | ????????????????????# # """" "???????????????? | | ????????????????????# p # """" ????????????????? | | ????????????????????###=###?"""" ????????????????? | | ??????????????????????# #???""""?????????????????? | | ?##???##############??#*#????"""?????????????????? | | # ??# #???? ??????????????????? | | "" """ # ?# #????? ??????????????????? | | "" """ # ?# #########+#####??????????? | | "" """ # # ?????????? | | # # ?????????? | | "" " " # + ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 34 Energy Capacity 360 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Heat Shielding 100 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Overload Amplification 50 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed MachineCooledVibroblade Manual? 0 Play Time 01:02:28 Cumulative 11.1 hours Start 2020.09.20 @ 21:05:29 End 2020.09.21 @ 16:09:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam 1 RUN: 47fca696-63d5-4fd8-9438-ce4fa01e1667