Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 12:59:45 Player: UnderDoug Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (4642) 4642 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 10014 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 162 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/700 Matter 192/400 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Cooling System Large Storage Unit Phase Gun Phase Gun Battle Rifle Battle Rifle Mining Laser Katana Phasing Sabre Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Weapon Shielding Bomb Factory No. 2 > --- WEAPON ----------- Battle Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Large Storage Unit Medium Matter Pod Hardened Light Armor Plating Improved Medium Armor Plating Phase Gun Phase Gun Battle Rifle Gauss Rifle Rocket Launcher Missile Launcher Mining Laser Katana Phasing Sabre Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Spread Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 112 | 8 16 16 8 32 8 5 4 10 5 Power 22 | 1 3 4 1 4 2 . 2 2 3 Engine 17 | 1 3 4 1 3 . . 1 1 3 Core 4 | . . . . 1 2 . 1 . . Reactor 1 | . . . . . . . . 1 . Propulsion 34 | 2 6 3 3 13 4 1 1 1 . Treads . | . . . . . . . . . . Leg 32 | 2 6 3 3 11 4 1 1 1 . Wheel 1 | . . . . 1 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 3 2 . 9 2 3 1 4 1 Device 16 | 1 2 2 . 6 1 2 . 2 . Storage 4 | 1 1 . . . 1 . . 1 . Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 6 | . . . . 2 . 1 1 1 1 Artifact . | . . . . . . . . . . Weapon 29 | 3 4 7 4 6 . 1 . 3 1 Energy Gun 7 | 2 3 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 1 5 1 5 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 1 . . 1 . . . Special Weapon 2 | . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . Parts Lost 56 | . 2 6 5 20 2 . 3 . 18 Power 7 | . . 1 . 1 1 . . . 4 Propulsion 22 | . 1 1 4 9 . . . . 7 Utility 17 | . 1 . . 7 1 . 3 . 5 Weapon 10 | . . 4 1 3 . . . . 2 Highest Loss Streak 15 | . 2 3 3 9 2 . 2 . 15 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 11 14 14 13 14 15 14 17 17 Power 2 | . 1 2 3 3 2 2 2 2 1 Propulsion 2 | 2 3 2 1 1 3 3 3 3 2 Utility 3 | . 4 5 6 2 1 1 1 3 4 Weapon 5 | 1 2 3 3 6 7 7 7 8 8 Tool/Special . | . . . . . . . . . . Unused Backups 25 | 1 5 3 4 4 2 . . 1 5 Power 7 | . 1 2 . 3 . . . . 1 Propulsion 7 | 1 3 . 2 . 1 . . . . Utility 2 | . 1 1 . . . . . . . Weapon 9 | . . . 2 1 1 . . 1 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 98 95 99 100 99 98 82 Engine 8 | . 14 10 11 8 . . 3 8 12 Core 3 | . . . . . 14 15 10 5 . Leg 30 | . 27 32 31 29 30 30 30 30 25 Device 17 | . 13 21 22 21 16 17 14 9 12 Storage 11 | . 14 11 11 9 15 12 9 12 7 Protection 5 | . . . . 3 5 6 12 13 7 Energy Gun 3 | . 14 6 9 1 . . . . . Ballistic Gun 9 | . 13 12 11 10 7 6 7 6 6 Slashing Weapon 2 | . . . . 5 7 7 7 1 . Piercing Weapon 1 | . . . . . . . . 5 7 Peak Build Rating 52 | 8 11 14 14 27 34 41 43 52 52 Average Rating 25 | 6 9 13 13 21 27 36 41 44 44 On Entrance 23 | . 8 11 14 13 20 34 41 40 49 Avg Prop Armor Cover (%) 3 | . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 12 30 36 37 38 42 50 52 98 104 Greatest Support 70 | 20 20 30 30 44 60 63 63 70 70 Greatest Overweight (x) 17 | 3 2 1 3 3 1 . . 1 17 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 12 15 15 15 15 15 15 19 20 Most Carried 20 | 8 15 15 15 15 15 15 15 20 20 Average Carried 14 | 5 11 14 14 13 14 14 14 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 20 | 8 14 15 15 14 15 15 15 20 10 Class Distribution -------------------- 69% | Scavenger-Mutant 15% | Derelict-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 3541 | 304 385 600 258 1075 98 347 133 130 211 Remotely . | . . . . . . . . . . Salvage Created 4397 | 116 440 1163 233 1357 87 291 141 30 539 Parts 296 | 12 31 88 27 98 7 10 4 . 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . 8 14 . 56 Prevented 37 | . . . . . . . . . 37 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 15 28 10 40 2 10 2 . 13 Melee 14 | . . . . 8 1 . 1 . 4 Guns 76 | . 15 21 6 28 1 2 1 . 2 AOE 30 | . . 7 4 4 . 8 . . 7 Classes Destroyed 15 | 2 4 4 1 2 1 1 . . . Worker 6 | . . 2 2 2 . . . . . Builder 7 | . . 3 1 3 . . . . . Tunneler 5 | 3 . . 1 1 . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 7 | . 2 3 . 2 . . . . . Swarmer 30 | . 7 3 4 16 . . . . . Grunt 57 | . 8 14 4 14 . 7 . . 10 Duelist 3 | . . 2 . . . 1 . . . Sentry 17 | . . 9 . 7 . . 1 . . Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . . . 2 . 1 . 1 Programmer 4 | . . . . . . 2 . . 2 Heavy 1 | . . . . 1 . . . . . Assembled 2 | . . . 2 . . . . . . Best Kill Streak 8 | 4 4 8 4 6 1 4 1 . 6 Combat Bots Only 6 | . 3 6 4 5 1 4 1 . 6 Max Kills in Single Turn 3 | 1 2 3 3 2 1 2 1 . 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 2 3 1 . 2 . . 3 Melee 1 | . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 757 | . 84 105 26 211 44 30 77 . 180 Missed 211 | . 22 27 6 54 12 12 27 . 51 Hits 546 | . 62 78 20 157 32 18 50 . 129 Melee 11 | . . 2 4 . . . . . 5 Projectile 535 | . 62 76 16 157 32 18 50 . 124 Critical Strikes 18 | . 1 1 . 6 1 . . . 9 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 8350 | . 787 1199 346 2408 376 199 425 . 2610 Core 1479 | . 109 197 60 403 39 19 26 . 626 Absorbed by Shields 333 | . . . . 181 56 76 20 . . Redirected to Shielding 46 | . . . . . . . 7 . 39 Regen/Repaired (Parts) 213 | . . . . 188 . . . . 25 Core Remaining (%) 54 | 100 56 . 35 26 . . . . . Volleys Fired 398 | 8 47 72 48 129 11 29 22 1 31 Largest 2 | 2 2 2 2 2 1 1 1 1 1 Hottest 130 | 60 88 130 123 90 23 36 23 100 36 Shots Fired 584 | 16 94 129 78 173 11 29 22 1 31 Gun 521 | 16 94 117 59 165 11 16 22 . 21 Cannon . | . . . . . . . . . . Launcher 48 | . . 12 5 8 . 13 . . 10 Special 15 | . . . 14 . . . . 1 . Kinetic 390 | 8 47 80 41 144 11 16 22 . 21 Thermal 132 | 8 47 23 32 21 . . . 1 . Explosive 48 | . . 12 5 8 . 13 . . 10 Electromagnetic 14 | . . 14 . . . . . . . Robot Hit Streak 20 | 6 9 16 9 20 3 10 12 . 10 Robot Miss Streak 12 | 2 12 5 5 7 3 4 2 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . 2 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 435 | 10 59 96 24 158 11 25 21 1 30 Core Hits 341 | 5 41 78 30 102 7 29 9 1 39 Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . Critical Strikes 10 | . 1 2 . 5 . . . 1 1 Destroy 4 | . 1 2 . 1 . . . . . Sever 4 | . . . . 4 . . . . . Impale 2 | . . . . . . . . 1 1 Melee Attacks 50 | . . . . 32 4 . 1 1 12 Impact . | . . . . . . . . . . Slashing 37 | . . . . 32 4 . 1 . . Piercing 13 | . . . . . . . . 1 12 Sneak Attacks 3 | . . . . 3 . . . . . Combat Hostiles 3 | . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10674 | 110 771 2026 569 3434 148 1370 324 65 1857 Guns 5490 | 110 769 1296 372 2090 86 190 297 . 280 Cannons . | . . . . . . . . . . Explosions 3940 | . . 730 197 449 . 1180 . . 1384 Melee 1239 | . . . . 892 62 . 27 65 193 Ramming 5 | . 2 . . 3 . . . . . Kinetic 4112 | 45 376 818 208 1812 86 190 297 . 280 Thermal 1183 | 65 393 283 164 278 . . . . . Explosive 3912 | . . 730 197 421 . 1180 . . 1384 Electromagnetic 223 | . . 195 . 28 . . . . . Impact . | . . . . . . . . . . Slashing 981 | . . . . 892 62 . 27 . . Piercing 258 | . . . . . . . . 65 193 Highest Corruption 8 | . . . . . . 1 . . 8 Average Corruption 2 | . . . . . . 1 . . 3 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . 2 . . 5 Message Errors 2 | . . . . . . 1 . . 1 Matter Fused 2 | . . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . 35 13 15 28 . 13 . . 49 Projectiles . | . . . . . . . . . . Explosions 76 | . 35 13 15 . . 13 . . . Melee 77 | . . . . 28 . . . . 49 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 508 | . 180 168 49 . . . . . 111 Shots 12 | . 2 5 2 . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . Kicked 2 | . 1 . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 190 | . 112 42 54 45 . 24 . . 190 Average Temperature 29 | . 40 23 21 13 . 11 . . 49 Received Heat Transfer 2015 | . 216 387 42 726 . 48 94 . 502 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1755 | 150 705 355 210 335 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . 1 . 2 1 . . . . Low Security (%) 78 | 100 100 43 100 78 80 . . . . Level 1 19 | . . 56 . 15 19 . . . . Level 2 1 | . . . . 5 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 566 | 15 161 346 135 566 254 . . . . Initial 254 | . . 63 127 41 254 . . . . Average 120 | 2 61 211 21 159 116 . . . . Influence Increases 3819 | 20 569 881 237 1347 60 245 60 7 393 Destroy 0b10 Robot/C 2440 | . 300 560 160 800 40 200 40 . 340 Destroy 0b10 Robot/NC 155 | 20 15 40 20 40 . 5 10 5 . Destroy Leader 484 | . 74 156 10 164 20 40 10 . 10 Allied During Kill 30 | . . . . . . . . 2 28 Successful Hack 45 | . 8 12 . 25 . . . . . Disable Machine 135 | . 60 15 15 45 . . . . . Destroy Structure 200 | . 37 98 32 33 . . . . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 315 | . 75 . . 225 . . . . 15 Influence Decreases 3778 | 20 418 704 458 894 604 245 76 7 352 Entered New Map 672 | . . 88 201 66 306 7 4 . . Time Decay 2498 | 20 398 556 207 628 278 238 72 7 94 Lost Part 530 | . 20 60 50 200 20 . . . 180 Lost Ally 78 | . . . . . . . . . 78 Squads Dispatched 11 | . 3 1 . 5 1 . . . 1 Investigation 3 | . 1 . . 1 . . . . 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 2 1 . 3 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 10 | . 2 3 . 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 30 43 9 59 4 10 2 . 23 Peak Tracking Total 7 | . 6 6 4 7 2 4 1 . 7 Tactical Retreats 20 | . 3 5 . 10 . . . . 2 ECM-based Alert Blocks 12 | . . 8 . 3 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . . 3 Triggered 2 | . . . . . . . . . 2 Fabricated Traps 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . 4 1 1 3 . . . . . Max in Single Turn 3 | . 3 1 1 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 32 | . 6 8 . 13 2 . 1 . 2 Terminals 24 | . 6 7 . 10 . . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 64 | . 12 18 . 25 4 . 1 . 4 Successful 37 | . 5 12 . 15 2 . 1 . 2 Failed 25 | . 7 5 . 9 2 . . . 2 Catastrophic 4 | . 2 1 . . 1 . . . . Database Lockouts 2 | . . 1 . 1 . . . . . Manual 51 | . 12 21 . 18 . . . . . Terminals 41 | . 12 12 . 16 . . 1 . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 9 | . . . . 6 . . . . 3 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 8 | . . 6 . 2 . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 2 | . . 1 . . . . 1 . . Record 1 | . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . . . . 6 . . . . 1 Scan Component 4 | . . . . 3 . . . . 1 Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 6 | . . 5 . 1 . . . . . Retrieve Study 6 | . . 5 . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 18 | . 5 6 . 7 . . . . . Terminals 18 | . 5 6 . 7 . . . . . Assimilate 2 | . . . . 2 . . . . . Botnet 1 | . . 1 . . . . . . . Skim 15 | . 5 5 . 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 6 . 6 1 . . . 1 Full Trace Events 3 | . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . 14 . . . . Part Studies Acquired 6 | . . 5 . 1 . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 96 | . . . . 96 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . . 4 1 Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 159 | . . . . . . . . 159 159 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 Total Damage 244 | . . . . . . . . . 244 Kills 4 | . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 8187 | 37 996 1425 1453 1572 604 843 166 610 481 Sensors 1360 | . . . . 715 604 41 . . . Terrain 1071 | . . . . 1071 . . . . . Seismic 2820 | 37 996 . . 174 604 843 166 . . ECM 4296 | . . 1425 1453 327 . . . 610 481 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 11383 | 144 1205 1625 1453 2167 604 843 634 2086 622 Spaces Moved 5441 | 78 573 639 628 772 359 633 456 1093 210 Core 10 | 8 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 5431 | 70 573 639 628 772 359 633 456 1093 208 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 175 97 108 118 120 120 192 Average Speed 154 | 126 165 174 175 125 118 119 120 185 207 Slowest Speed 900 | 200 260 190 315 360 175 120 120 197 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 4 96 72 98 75 10 85 69 88 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 10 | . . 2 2 1 . . 1 4 . Known Exits Taken 4 | . . 1 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . 1 1 . Scrap Searched 11 | . . . 1 . . 4 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 339 | . 42 108 60 43 . 41 . . 45 Melee . | . . . . . . . . . . Projectile 5 | . . . 2 . . . . . 3 AOE 334 | . 42 108 58 43 . 41 . . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 7736 | 104 741 1025 880 1774 522 682 521 1146 341 Wait 1507 | . 69 265 176 749 128 6 31 15 68 Move 5432 | 77 572 638 627 771 358 632 455 1092 210 Hop . | . . . . . . . . . . Pick Up 106 | 10 18 13 10 29 7 3 3 12 1 Fast Attach 15 | 6 2 2 . 4 1 . . . . Attach 54 | 1 2 8 5 21 3 . 3 1 10 Detach . | . . . . . . . . . . Swap 90 | 1 12 15 8 22 4 9 3 13 3 Drop 79 | 1 18 12 6 16 6 3 3 11 3 Fire 398 | 8 47 72 48 129 11 29 22 1 31 Melee 50 | . . . . 32 4 . 1 1 12 Ram . | . . . . . . . . . . Kick 2 | . 1 . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Discovered new exit (range 8) 340 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 11) 819 | -10/Materials | Discovered new exit (range 5) 1269 | -10/Materials | Discovered new exit (range 16) 1350 | -10/Materials | Entered another Materials area 1350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -9/Materials | Central database locked down 1619 | -9/Materials | Build established: Scavenger-Mutant 1634 | -9/Materials | Discovered new exit (range 13) 1714 | -9/Materials | Lost 3 parts (3w) 1786 | -9/Materials | Discovered new exit (range 15) 1865 | -9/Materials | Identified exit to Mines 1865 | -9/Materials | Identified exit to Storage 2145 | -9/Materials | Discovered new exit (range 16) 2475 | -9/Materials | Learned location of Storage (-9) 2509 | -9/Materials | Identified exit to Materials 2548 | -9/Materials | Learned location of Recycling (-9) 2556 | -9/Materials | Learned location of 1 exit from Recycling 2558 | -9/Materials | Learned 2 Storage zone layouts 2584 | -9/Materials | Loaded intel: 28 trap records 2975 | -9/Materials | Entered Mines 2976 | -9/Mines | Excavation squad dispatched 2976 | -9/Mines | A large section of the Mines collapsed 3087 | -9/Mines | Core integrity fell below 50% 3112 | -9/Mines | Lost 3 parts (2n1w) 3416 | -9/Mines | Found a hidden stash of uninstalled traps 3549 | -9/Mines | Discovered exit to Materials (range 6) 3715 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3722 | -9/Mines | Discovered exit to Materials (range 8) 4428 | -9/Mines | Entered Materials 4428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4515 | -8/Materials | Central database locked down 4880 | -8/Materials | Lost 9 parts (4n4u1w) 5095 | -8/Materials | Garrison activated, responded to threat 5244 | -8/Materials | Repaired Rocket Launcher 5276 | -8/Materials | Repaired Shotgun 5309 | -8/Materials | Repaired Shotgun 5489 | -8/Materials | Learned Factory security intel 5563 | -8/Materials | Learned location of 3 exits from Factory 5625 | -8/Materials | Learned location of 2 exits from Factory 5677 | -8/Materials | Learned Factory stockpile data 5719 | -8/Materials | Learned location of 1 exit from Lower Caves 5770 | -8/Materials | Learned Factory trap positions 5830 | -8/Materials | Learned location of Lower Caves (-7) 5847 | -8/Materials | Core integrity fell below 50% 6577 | -8/Materials | Discovered new exit (range 13) 6595 | -8/Materials | Entered Factory 6595 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6596 | -7/Factory | Identified exit to Lower Caves 6596 | -7/Factory | Identified exit to Factory 6597 | -7/Factory | Loaded intel: 74 trap records 6778 | -7/Factory | Fabricated Phase Gun (x2) 7199 | -7/Factory | Entered Lower Caves 7200 | -7/Lower Caves | Identified exit to Lower Caves 8042 | -7/Lower Caves | Entered another Lower Caves area 8093 | -7/Lower Caves | Discovered exit to Factory (range 14) 8296 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8357 | -7/Lower Caves | Learned location of Extension (-6) 8421 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8483 | -7/Lower Caves | Encountered a Warlord checkpoint 8626 | -7/Lower Caves | Discovered new exit (range 12) 8676 | -7/Lower Caves | Entered Zion 8839 | -7/Zion | Discovered new exit (range 11) 9027 | -7/Zion | Learned location of Armory (-4) 9174 | -7/Zion | Found CR-A16's Pointy Stick 9681 | -7/Zion | Learned location of Data Miner (-6) 9807 | -7/Zion | Build established: Derelict-Mutant 9846 | -7/Zion | Met Imprinter 9880 | -7/Zion | Imprinted 9882 | -7/Zion | Declared Zion's savior 10227 | -7/Zion | Learned 12 Factory zone layouts 10365 | -7/Zion | Found Prototype Device 10391 | -7/Zion | Identified Bomb Factory No. 2 10762 | -7/Zion | Entered Proximity Caves 10762 | -6/Proximity Caves | Accompanied by 4 allies 10764 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 10923 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 11089 | -6/Proximity Caves | P-60 Hacker assimilated allied 6U-IUM(b) 11208 | -6/Proximity Caves | Lost 12 allies 11262 | -6/Proximity Caves | 0b10 base defense nominally successful 11305 | -6/Proximity Caves | Core integrity fell below 50% 11339 | -6/Proximity Caves | Lost 15 parts (4p7n3u1w) 11379 | -6/Proximity Caves | Core integrity fell below 20% 11384 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11345_ System corrupted: Matter fused (-8). 11353_ Slug penetrates G-50 Soldier. 11358_ Gauss Rifle destroyed. 11362_ Hrd. Light Armor Plating destroyed. 11362_ G-50 Soldier destroyed. 11365_ Critical hit (Burn: +37). 11365_ G-50 Soldier destroyed. 11367_ Hvy. Laser fries itself beyond repair. 11369_ Adv. Heat Sink fries itself beyond repair. 11372_ Critical hit (Burn: +37). 11374_ Lgt. Angular Momentum Engine fries itself beyond repair. 11374_ Critical hit (Burn: +37). 11376_ Adv. Heat Sink fries itself beyond repair. 11378_ Knocked back. 11379_ Carbon-fiber Leg fries itself beyond repair. 11384_ Imp. Medium Armor Plating destroyed. 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Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Recalibrator | -7/Zion | Archive EM Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Repaired ---------- Rocket Launcher | 18% | -8/Materials Shotgun | 34% | -8/Materials Shotgun | 51% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Plot Armor Challenges ------------ None Game ------ Seed FireCentriumPlateshifter Manual? 0 Play Time 01:50:09 Cumulative 24.2 hours Start 2026.09.13 @ 21:56:04 End 2026.09.20 @ 12:59:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72c9bdf4-ee15-4e17-8578-6037b64586ff