Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 22:27:41

Player: Richard Blunt

Result: Destroyed by as-56480 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (213)     1065
Value Destroyed (7479)     7479
Prototype IDs (59)         1180
Alien Tech Used (0)        0
Bonus (3262)               3262
              TOTAL SCORE: 18186

 Bonus
-------
High Alert Combat Kills    171
Follower Combat Kills      304
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             0/850
Matter                     97/300
Energy                     359/700
System Corruption          9%
Temperature                Cool (12)
Movement                   Walking (210) Ox2
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY (7) ------
  Experimental Heat Sink
               Huge Storage Unit
       Zionite Biocell
               GOLEM Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
       Compact Particle Reactor
  Experimental Coolant Injector
               Huge Storage Unit
               GOLEM Unit
        Cooled Plasma Rifle
        Cooled Plasma Rifle
               YOLO Cannon
      Enhanced Coil Gun
     Precision Grenade Launcher
               Impact Mace

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
               Coolant Network
               Huge Storage Unit
       Zionite Biocell
       Zionite Weapon Casing
       Zionite Heavy Carapace
>              --- WEAPON -----------
               Firepult
      Advanced Micro-nuke Launcher
>              --- INVENTORY --------
       Compact Particle Reactor
       Armored Treads
        Medium Treads
  Experimental Heat Sink
               Coolant Network
  Experimental Coolant Injector
               Huge Storage Unit
       Zionite Biocell
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Weapon Casing
      Improved Heavy Armor Plating
        Cooled Plasma Rifle
        Cooled Plasma Rifle
       Zionite Phaser-S
       Zionite Phaser-S
       Zionite Phaser-S
      Enhanced Coil Gun
     Precision Grenade Launcher
               Impact Mace
[Rating: 129]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Centrium Heavy Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Coolant Network
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Cooled Plasma Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Impact Mace
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             288  | 8   13  2   29  4   1   .   22  39  10  15  14  59  16  4   6   46  
  Power                    30   | 1   2   .   5   .   .   .   3   1   1   1   1   10  1   .   .   4   
    Engine                 18   | 1   1   .   5   .   .   .   2   .   .   1   1   7   .   .   .   .   
    Core                   6    | .   1   .   .   .   .   .   1   1   1   .   .   2   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   
  Propulsion               33   | 2   4   .   1   1   .   .   4   3   .   5   1   9   .   .   .   3   
    Treads                 14   | 1   1   .   .   .   .   .   .   1   .   5   1   2   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | 1   3   .   1   1   .   .   4   2   .   .   .   7   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | 2   2   2   8   2   .   .   5   15  3   4   6   16  9   3   3   24  
    Device                 49   | 1   .   2   1   1   .   .   2   7   1   1   4   8   6   3   3   9   
    Storage                5    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              4    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             46   | .   .   .   7   1   .   .   2   8   1   3   2   6   3   .   .   13  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   121  | 3   5   .   15  1   1   .   10  20  6   5   6   24  6   1   3   15  
    Energy Gun             21   | 2   .   .   .   1   .   .   1   1   .   1   .   5   3   .   .   7   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   1   .   1   .   3   2   .   1   3   
    Ballistic Gun          29   | 1   .   .   12  .   1   .   6   4   .   .   .   4   .   1   .   .   
    Ballistic Cannon       25   | .   4   .   1   .   .   .   2   5   2   .   5   6   .   .   .   .   
    Launcher               16   | .   .   .   1   .   .   .   1   3   1   3   .   3   1   .   .   3   
    Special Weapon         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          13   | .   .   .   .   .   .   .   .   6   3   .   1   1   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   1   1   .   .   2   5   .   .   .   11  1   .   2   9   
Parts Lost                 66   | .   .   1   7   .   .   .   3   3   1   8   6   9   3   1   .   24  
  Power                    6    | .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Propulsion               16   | .   .   .   .   .   .   .   2   .   .   4   1   4   .   .   .   5   
  Utility                  33   | .   .   .   3   .   .   .   1   3   .   2   4   3   3   1   .   13  
  Weapon                   11   | .   .   .   2   .   .   .   .   .   1   1   1   1   .   .   .   5   
  Highest Loss Streak      9    | .   .   1   2   .   .   .   2   1   1   7   3   3   3   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 93  98  100 100 100 99  97  91  85  87  88  77  79  79  67  
  Engine                   4    | .   7   8   10  11  11  11  5   .   .   5   6   4   2   .   .   .   
  Core                     1    | .   6   .   .   .   .   .   3   7   7   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   5   
  Treads                   9    | .   11  .   .   .   .   .   .   .   .   26  27  11  13  13  13  11  
  Wheel                    11   | .   16  28  22  22  22  22  26  28  23  2   .   9   .   .   .   .   
  Device                   12   | .   14  14  5   .   .   .   8   7   9   7   14  13  17  22  25  10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   11  
  Processor                4    | .   .   .   .   .   .   .   1   7   15  7   4   7   6   6   6   3   
  Protection               10   | .   .   .   15  22  22  22  17  13  4   14  8   13  8   3   .   8   
  Energy Gun               3    | .   3   .   .   1   11  11  .   .   .   5   4   .   10  16  6   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   
  Ballistic Gun            7    | .   4   .   28  31  22  22  20  7   2   .   .   2   .   2   5   .   
  Ballistic Cannon         5    | .   19  28  3   .   .   .   5   10  13  1   6   10  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 12  92  92  109 105 105 105 111 120 119 137 115 138 129 118 121 136 
  Greatest Support         160  | 20  24  24  24  24  24  24  36  52  52  88  88  160 160 160 160 160 
  Greatest Overweight (x)  11   | .   3   3   4   4   4   4   4   2   2   2   1   11  .   .   .   3   
  Average Overweight (x)   1    | .   1   3   3   4   4   4   2   2   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   12  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   20  25  25  25  25  25  25  25  25  24  25  25  25  23  25  25  
  Average Carried          22   | 4   10  21  24  24  24  25  24  24  24  17  21  23  20  22  24  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   20  24  25  25  25  25  25  25  24  17  21  24  22  23  25  12  

 Class Distribution 
--------------------
 37% | Mutant
 26% | Tank
 16% | Skirmisher
 10% | Assassin
  4% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
       Tank | -9/Materials
       Tank | -9/Mines
       Tank | -9/Exiles
       Tank | -8/Mines
 Skirmisher | -8/Materials
       Tank | -7/Factory
   Assassin | -7/Lower Caves
     Mutant | -7/Data Miner
   Assassin | -6/Proximity Caves
   Assassin | -6/Factory
     Mutant | -6/Lower Caves
       Tank | -6/Lower Caves
 Skirmisher | -6/Zion
     Mutant | -6/Deep Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           7773  | 280  299  385  1198 177  .    .    820  1237 225  98   822  1530 167  137  10   388  
  Remotely                 306   | .    .    119  187  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11517 | 141  599  45   1881 12   .    .    937  890  54   73   417  1806 299  409  .    3954 
  Parts                    445   | 8    28   4    138  1    .    .    73   52   .    2    4    90   10   12   .    23   
Haulers Intercepted        9     | .    2    .    2    .    .    .    4    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | 1    1    .    1    .    .    .    .    .    .    .    .    6    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    .    .    .    .    .    9    .    7    14   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  227  | .   12  7   43  1   .   .   20  14  3   3   9   21  7   7   .   80  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     69   | .   3   .   35  1   .   .   8   8   .   .   1   3   2   6   .   2   
  Cannons                  54   | .   9   7   5   .   .   .   5   6   1   .   8   11  .   .   .   2   
  AOE                      68   | .   .   .   3   .   .   .   7   .   2   3   .   6   4   .   .   43  
Classes Destroyed          22   | 2   3   2   6   .   .   .   1   1   .   .   2   1   1   .   .   3   
  Worker                   8    | .   1   .   1   .   .   .   1   2   .   .   .   3   .   .   .   .   
  Builder                  14   | .   .   .   4   .   .   .   2   3   .   .   .   5   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   1   .   .   .   .   .   1   3   .   .   .   7   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Swarmer                  29   | .   .   .   10  1   .   .   7   .   1   .   1   5   4   .   .   .   
  Grunt                    63   | .   12  .   19  .   .   .   9   7   1   .   5   6   .   4   .   .   
  Brawler                  5    | .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Sentry                   22   | .   .   2   10  .   .   .   2   3   1   .   .   3   .   1   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                46   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   41  
  Golem                    28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Best Kill Streak           39   | 5   11  4   9   1   .   .   7   4   2   3   4   11  4   5   .   39  
  Combat Bots Only         37   | .   5   4   6   1   .   .   7   4   2   3   4   7   4   5   .   37  
Max Kills in Single Turn   12   | 1   1   1   5   1   .   .   7   2   1   1   1   4   1   1   .   12  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   .   3   .   .   .   7   .   1   1   .   3   1   .   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   
Damage Taken               15215 | .     482   331   1599  29    .     .     1014  1387  329   1515  804   1547  612   536   .     5030  
  Core                     1755  | .     98    39    270   6     .     .     161   148   52    .     104   95    49    75    .     658   
  Absorbed by Shields      208   | .     .     .     .     .     .     .     .     208   .     .     .     .     .     .     .     .     
  Redirected to Shielding  553   | .     .     .     .     1     .     .     32    .     .     .     .     .     .     .     .     520   
  Regen/Repaired (Parts)   124   | .     .     .     .     .     .     .     88    .     .     .     .     36    .     .     .     .     
Core Remaining (%)         60    | 100   .     45    .     .     .     31    70    .     .     .     56    .     .     .     .     .     
Volleys Fired              614   | 10    55    17    94    5     .     .     65    50    9     16    27    82    39    19    10    116   
  Largest                  3     | 2     2     2     3     3     .     .     3     3     3     3     3     3     3     3     1     2     
  Hottest                  280   | 70    100   70    100   111   .     .     116   120   140   250   167   274   250   78    85    280   
Shots Fired                1308  | 20    109   36    272   15    .     .     190   142   22    23    50    191   52    54    10    122   
  Gun                      750   | 20    65    .     244   15    .     .     148   76    2     8     5     54    12    54    8     39    
  Cannon                   513   | .     43    36    26    .     .     .     41    63    17    2     45    132   36    .     2     70    
  Launcher                 38    | .     .     .     1     .     .     .     1     3     3     13    .     5     4     .     .     8     
  Special                  7     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Kinetic                  962   | 10    83    36    270   12    .     .     188   139   19    1     45    153   .     6     .     .     
  Thermal                  261   | 9     26    .     1     3     .     .     1     .     .     9     5     31    48    48    10    70    
  Explosive                43    | .     .     .     1     .     .     .     1     3     3     13    .     5     4     .     .     13    
  Electromagnetic          3     | 1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Phasic                   39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    
  Robot Hit Streak         18    | 10    5     14    18    6     .     .     8     9     4     10    18    10    8     8     .     14    
  Robot Miss Streak        7     | 1     4     3     3     7     .     .     6     7     3     3     3     6     3     3     .     7     
  Penetration Max          1     | .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     
  Secondary Targets        5     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           788   | 14    61    23    171   6     .     .     105   82    11    18    40    116   16    34    .     91    
  Core Hits                609   | 6     28    12    76    3     .     .     52    37    7     30    29    78    13    12    .     226   
  Critical Kills           4     | .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     
  Critical Parts Destroyed 7     | .     .     .     2     .     .     .     1     1     1     .     1     .     .     .     .     1     
  Critical Strikes         32    | .     3     .     3     .     .     .     5     2     1     .     6     4     1     2     .     5     
    Burn                   4     | .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Destroy                6     | .     .     .     2     .     .     .     3     1     .     .     .     .     .     .     .     .     
    Blast                  13    | .     2     .     1     .     .     .     2     1     .     .     5     2     .     .     .     .     
    Smash                  4     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Intensify              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              61    | .     .     .     .     .     .     .     .     32    1     .     2     8     .     .     12    6     
  Impact                   54    | .     .     .     .     .     .     .     .     32    1     .     2     1     .     .     12    6     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 7     | .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     
  Sneak Attacks            7     | .     .     .     .     .     .     .     .     .     1     .     2     4     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26168 | 162   806   397   2967  61    .     .     2269  2005  471   1383  1218  3948  749   867   .     8865  
  Guns                     8067  | 162   370   .     2517  61    .     .     1462  887   12    95    55    916   168   867   .     495   
  Cannons                  6684  | .     436   397   240   .     .     .     422   993   215   29    907   1851  201   .     .     993   
  Explosions               10238 | .     .     .     210   .     .     .     385   103   183   1259  .     889   380   .     .     6829  
  Melee                    968   | .     .     .     .     .     .     .     .     .     61    .     256   292   .     .     .     359   
  Ramming                  22    | .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     
  Kinetic                  11138 | 58    657   397   2757  42    .     .     1866  1880  227   29    907   2231  .     87    .     .     
  Thermal                  8890  | 89    149   .     .     19    .     .     18    .     .     95    55    1241  471   780   .     5973  
  Explosive                4451  | .     .     .     210   .     .     .     385   103   183   1259  .     184   278   .     .     1849  
  Electromagnetic          15    | 15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   782   | .     .     .     .     .     .     .     .     .     61    .     256   106   .     .     .     359   
  Slashing                 189   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     189   
  Piercing                 186   | .     .     .     .     .     .     .     .     .     .     .     .     186   .     .     .     .     
  Phasic                   495   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     495   
Highest Corruption         19    | .     4     4     .     .     .     .     .     7     7     7     19    3     3     3     3     9     
  Average Corruption       5     | .     1     4     .     .     .     .     .     5     7     7     10    2     3     3     3     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  234   | .     5     15    .     .     .     .     .     25    18    14    61    27    22    4     2     41    
    Message Errors         54    | .     2     1     .     .     .     .     .     6     6     2     13    8     7     1     .     8     
    Matter Fused           57    | .     1     8     .     .     .     .     .     5     6     2     12    7     5     1     .     10    
    Heat Flow Errors       30    | .     .     2     .     .     .     .     .     3     .     1     12    1     2     .     1     8     
    Energy Discharges      28    | .     1     .     .     .     .     .     .     4     1     3     9     2     2     1     1     4     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     1     .     .     .     1     1     1     .     1     
    Data Loss (minor)      30    | .     1     2     .     .     .     .     .     3     4     1     9     2     4     .     .     4     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     1     .     2     .     3     .     .     .     1     
    Misfires               14    | .     .     2     .     .     .     .     .     .     1     1     4     1     1     .     .     4     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     2     .     1     2     2     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            649   | .     .     .     44    .     .     .     .     9     63    32    212   93    9     .     .     187   
  Projectiles              71    | .     .     .     .     .     .     .     .     .     .     .     15    37    .     .     .     19    
  Explosions               250   | .     .     .     44    .     .     .     .     9     2     32    .     56    9     .     .     98    
  Melee                    328   | .     .     .     .     .     .     .     .     .     61    .     197   .     .     .     .     70    
Knockbacks                 71    | .     7     3     3     .     .     .     8     15    .     .     12    18    .     .     .     5     
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     5     
  Kinetic                  61    | .     7     3     3     .     .     .     7     13    .     .     11    17    .     .     .     .     
  Secondary                3     | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      344   | .     .     .     .     .     .     .     .     11    .     49    .     83    46    .     .     155   
  Shots                    12    | .     .     .     .     .     .     .     .     .     .     1     .     1     2     .     .     8     
  Rammed                   2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        491   | 100   205   175   428   207   .     .     491   366   319   337   385   386   192   .     17    422   
  Average Temperature      100   | 48    67    60    92    85    .     .     118   117   139   143   127   102   100   .     17    83    
  Received Heat Transfer   3176  | .     285   159   462   .     .     .     306   438   96    .     324   123   24    165   .     794   
  Effects                  20    | .     .     .     2     .     .     .     7     2     .     4     3     .     .     .     .     2     
    Shutdowns              1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Energy Bleed           10    | .     .     .     .     .     .     .     5     1     .     4     .     .     .     .     .     .     
    Interference           5     | .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     2     
    Matter Decay           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Impact Corruptions       13    | .     .     .     .     .     .     .     .     .     4     .     8     .     .     .     .     1     
Robots Melted              37    | .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     33    
  Combat Hostiles          36    | .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     32    
  Parts Melted             90    | 1     .     .     .     1     .     .     1     .     .     .     2     11    11    6     .     57    
  Heat Transferred         44172 | 259   518   .     .     25    .     .     20    .     .     125   50    5320  1255  1700  .     34900 
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             719  | 25  317 37  719 247 .   .   313 438 .   .   .   411 .   .   .   .   
  Initial                  189  | .   16  2   11  189 .   .   .   91  .   .   .   .   .   .   .   .   
  Average                  145  | 9   169 14  355 142 .   .   123 137 .   .   .   65  .   .   .   .   
Maximum Alert Level        3    | .   1   .   3   1   .   .   1   2   .   .   .   2   .   .   .   .   
  Low Security (%)         71   | 100 55  100 18  96  .   100 65  75  .   .   .   94  .   .   .   .   
  Level 1                  19   | .   44  .   42  3   .   .   34  18  .   .   .   2   .   .   .   .   
  Level 2                  8    | .   .   .   38  .   .   .   .   5   .   .   .   2   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   3   .   6   .   .   .   3   7   .   .   1   11  .   .   .   .   
  Investigation            7    | .   2   .   2   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   
  Reinforcement            12   | .   1   .   3   .   .   .   1   2   .   .   .   5   .   .   .   .   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           6    | .   2   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              311  | .   19  10  53  8   .   .   28  31  3   4   17  30  7   11  .   90  
  Peak Tracking Total      44   | .   5   2   6   3   .   .   7   7   2   4   7   4   3   6   .   44  
  Tactical Retreats        33   | .   .   2   4   .   .   .   2   2   .   .   2   .   1   4   .   16  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            6    | .   2   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   3   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Triggered                6    | .   .   1   .   .   .   .   .   .   .   .   2   1   .   2   .   .   
Most Traps Carried         8    | .   .   3   .   .   .   .   .   .   .   .   8   6   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          12   | .   1   .   .   .   .   .   1   3   .   1   .   2   .   .   .   4   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          42   | .   7   .   9   1   1   .   10  7   .   .   .   6   1   .   .   .   
  Terminals                28   | .   6   .   7   .   .   .   6   6   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
Total Hacks                108  | .   21  .   27  1   1   .   26  15  .   .   .   16  1   .   .   .   
  Successful               62   | .   12  .   18  1   1   .   15  5   .   .   .   9   1   .   .   .   
  Failed                   45   | .   8   .   9   .   .   .   11  10  .   .   .   7   .   .   .   .   
    Catastrophic           7    | .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   20  .   21  .   1   .   14  13  .   .   .   4   .   .   .   .   
  Terminals                85   | .   20  .   24  .   .   .   19  14  .   .   .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Recycling Units          7    | .   1   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   1   .   .   .   4   .   .   .   .   
Terminal Hacks             31   | .   6   .   12  1   1   .   6   1   .   .   .   3   1   .   .   .   
  Robot Analysis           5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
Unauthorized Hacks         22   | .   6   .   6   .   .   .   4   3   .   .   .   3   .   .   .   .   
  Terminals                18   | .   5   .   4   .   .   .   3   3   .   .   .   3   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Botnet                 16   | .   5   .   4   .   .   .   3   2   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   6   .   7   .   .   .   8   6   .   .   .   5   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Time                     54   | .   .   .   .   .   .   .   32  .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               10   | .    .    .    .    3    .    .    .    1    .    .    1    1    .    .    4    .    
  Largest Group            4    | .    .    .    .    3    2    2    2    1    .    .    1    1    .    .    4    4    
  Highest-Rated Group      87   | .    .    .    .    40   32   32   32   26   .    .    29   10   .    .    87   87   
  Highest-Rated Ally       31   | .    .    .    .    16   16   16   16   26   .    .    29   10   .    .    31   31   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Ally Attacks               135  | .    .    .    .    32   .    .    20   13   .    22   8    .    .    .    .    40   
  Total Damage             3147 | .    .    .    .    364  .    .    193  72   .    79   54   .    .    .    .    2385 
  Kills                    22   | .    .    .    .    7    .    .    3    1    .    1    .    .    .    .    .    10   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   .   .   2   .   2   1   .   .   
Drone Launches             47   | .   .   .   .   .   .   .   .   14  .   23  7   .   .   2   .   1   
  Drone Recoveries         40   | .   .   .   .   .   .   .   .   12  .   23  4   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               19432 | 118  838  585  1641 707  566  30   1268 1652 549  509  1797 2780 1511 413  1750 2718 
Spaces Moved               10297 | 65   480  364  798  450  376  21   723  973  416  199  709  1271 870  206  1050 1326 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4956  | 15   9    .    .    .    .    .    .    .    .    167  709  653  870  206  1050 1277 
  Legs                     49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Wheels                   5288  | 46   471  364  798  450  376  21   723  973  416  32   .    618  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  135  135  150  150  150  120  120  108  123  232  110  160  160  160  160  
  Average Speed            155   | 110  115  135  149  150  150  150  121  120  117  219  237  175  160  160  160  164  
  Slowest Speed            312   | 160  160  135  150  150  150  150  150  123  123  238  238  312  160  160  160  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    94   70   71   73   70   9    51   27   49   78   66   27   83   48   86   94   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     6     | .    1    .    2    .    .    .    1    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        6     | .    1    .    1    .    .    .    .    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    .    1    1    1    1    .    .    .    1    .    1    1    1    .    
Scrap Searched             17    | .    .    1    .    3    .    .    .    .    1    .    3    .    3    5    1    .    
Spaces Dug                 70    | .    1    .    1    .    .    .    .    36   .    .    .    .    15   .    4    13   
Terrain Destroyed          350   | .    1    .    8    .    .    .    20   45   18   28   2    81   43   9    4    91   
  Melee                    22    | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    3    .    
  Projectile               106   | .    1    .    1    .    .    .    10   8    5    .    2    28   27   9    1    14   
  AOE                      221   | .    .    .    7    .    .    .    10   18   13   28   .    52   16   .    .    77   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      12534 | 89   663  424  1083 474  380  20   980  1280 453  250  769  1647 944  247  1089 1742 
  Wait                     929   | .    79   29   114  5    .    .    139  157  15   15   .    146  12   17   3    198  
  Move                     10281 | 64   479  363  797  449  375  20   722  972  415  198  708  1270 869  205  1049 1326 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | 7    20   7    27   5    1    .    13   11   .    2    14   26   1    2    4    20   
  Fast Attach              66    | 7    4    .    3    1    .    .    7    8    2    .    2    25   .    .    2    5    
  Attach                   100   | .    .    .    10   1    1    .    7    7    1    10   8    14   12   2    1    26   
  Detach                   42    | .    2    .    .    .    1    .    2    1    .    3    .    17   7    .    .    9    
  Swap                     122   | 1    9    2    16   2    .    .    8    24   7    5    4    20   4    2    3    15   
  Drop                     147   | .    15   3    22   6    2    .    17   16   3    1    2    38   .    .    5    17   
  Fire                     614   | 10   55   17   94   5    .    .    65   50   9    16   27   82   39   19   10   116  
  Melee                    61    | .    .    .    .    .    .    .    .    32   1    .    2    8    .    .    12   6    
  Ram                      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Trap                     6     | .    .    3    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 14)
   119 | -11/Scrapyard      | Entered Materials
   288 | -10/Materials      | Central database locked down
   314 | -10/Materials      | Build established: Mutant
   431 | -10/Materials      | Discovered new exit (range 15)
   615 | -10/Materials      | Discovered new exit (range 3)
   681 | -10/Materials      | Build established: Scavenger-Mutant
   700 | -10/Materials      | Identified exit to Mines
   805 | -10/Materials      | Discovered new exit (range 16)
   957 | -10/Materials      | Entered Mines
  1090 | -10/Mines          | Build established: Mutant
  1091 | -10/Mines          | Assembled infested the area
  1096 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1270 | -10/Mines          | Core integrity fell below 50%
  1301 | -10/Mines          | Found a hidden stash of uninstalled traps
  1442 | -10/Mines          | Discovered new exit (range 6)
  1542 | -10/Mines          | Entered Materials
  1542 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1980 | -9/Materials       | Build established: Tank
  2039 | -9/Materials       | Discovered new exit (range 7)
  2345 | -9/Materials       | Discovered new exit (range 13)
  2512 | -9/Materials       | Identified exit to Mines
  2742 | -9/Materials       | First assault squad dispatched
  2791 | -9/Materials       | Core integrity fell below 50%
  2936 | -9/Materials       | Discovered new exit (range 11)
  3183 | -9/Materials       | Entered Mines
  3190 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3199 | -9/Mines           | Learned 2 Materials zone layouts
  3247 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3280 | -9/Mines           | Learned Materials trap positions
  3280 | -9/Mines           | Discovered new exit (range 8)
  3477 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3481 | -9/Mines           | Found Prototype Device
  3481 | -9/Mines           | Identified Exp. Sensor Array
  3520 | -9/Mines           | Found the Drone Emporium
  3533 | -9/Mines           | Found Prototype Device
  3864 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3882 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3884 | -9/Mines           | Discovered new exit (range 5)
  3890 | -9/Mines           | Entered Exiles
  3890 | -9/Exiles          | Accompanied by 2 allies
  3931 | -9/Exiles          | Met 8R-AWN
  3952 | -9/Exiles          | Met EX-HEX
  3994 | -9/Exiles          | Met EX-BIN
  4024 | -9/Exiles          | Aligned with FarCom system
  4025 | -9/Exiles          | Given EX-Vault access code
  4061 | -9/Exiles          | Opened EX-Vault
  4081 | -9/Exiles          | Found Firepult
  4110 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4153 | -9/Exiles          | Met EX-DEC
  4440 | -9/Exiles          | Discovered new exit (range 14)
  4456 | -9/Exiles          | Left Exiles lab with Firepult
  4456 | -9/Exiles          | Entered Mines
  4456 | -8/Mines           | Accompanied by 2 allies
  4474 | -8/Mines           | Discovered new exit (range 8)
  4486 | -8/Mines           | Entered Materials
  4486 | -8/Materials       | Accompanied by 2 allies
  4486 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4488 | -8/Materials       | Loaded intel: 22 trap records
  4798 | -8/Materials       | Build established: Skirmisher
  5068 | -8/Materials       | Garrison activated, responded to threat
  5365 | -8/Materials       | Discovered new exit (range 16)
  5374 | -8/Materials       | Destroyed 7 combat bots
  5712 | -8/Materials       | Repaired Arm. Wheel
  5754 | -8/Materials       | Entered Factory
  5754 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5771 | -7/Factory         | Identified Splice Drone Bay
  5945 | -7/Factory         | Build established: Tank
  6422 | -7/Factory         | Build established: Mutant
  6679 | -7/Factory         | Identified exit to Storage
  6679 | -7/Factory         | Identified exit to Lower Caves
  7186 | -7/Factory         | Build established: Tank
  7406 | -7/Factory         | Entered Lower Caves
  7576 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7938 | -7/Lower Caves     | Build established: Assassin
  7942 | -7/Lower Caves     | Discovered new exit (range 8)
  7943 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7948 | -7/Lower Caves     | Identified exit to Lower Caves
  7948 | -7/Lower Caves     | Identified exit to Data Miner
  7955 | -7/Lower Caves     | Entered Data Miner
  7955 | -7/Data Miner      | Discovered new exit (range 6)
  7967 | -7/Data Miner      | Identified exit to Proximity Caves
  7985 | -7/Data Miner      | Met Data Miner
  8002 | -7/Data Miner      | Data Conduit disabled
  8055 | -7/Data Miner      | Lost 7 parts (1p3n2u1w)
  8277 | -7/Data Miner      | Build established: Mutant
  8464 | -7/Data Miner      | Entered Proximity Caves
  8752 | -6/Proximity Caves | Build established: Assassin
  8766 | -6/Proximity Caves | Learned Factory terminal intel
  9565 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9677 | -6/Proximity Caves | System corruption reached 10%
  9721 | -6/Proximity Caves | Lost 3 parts (2u1w)
  9941 | -6/Proximity Caves | Build established: Mutant
  9948 | -6/Proximity Caves | Learned Factory security intel
 10026 | -6/Proximity Caves | Discovered new exit (range 15)
 10261 | -6/Proximity Caves | Entered Factory
 10261 | -6/Factory         | Evolved 2 slots: Utility x2
 10263 | -6/Factory         | Loaded intel: 25 terminal locations
 10309 | -6/Factory         | Discovered new exit (range 15)
 10309 | -6/Factory         | Discovered new exit (range 9)
 10688 | -6/Factory         | Build established: Assassin
 11408 | -6/Factory         | Build established: Tank
 11683 | -6/Factory         | Lost 3 parts (1p1n1u)
 11784 | -6/Factory         | Cargo convoy interrupted
 11934 | -6/Factory         | Build established: Scavenger-Tank
 12259 | -6/Factory         | Build established: Scavenger-Mutant
 12331 | -6/Factory         | Repaired Spear?
 12413 | -6/Factory         | Lost 3 parts (1n2u)
 12506 | -6/Factory         | Found Prototype Launcher
 12506 | -6/Factory         | Identified Adv. Micro-nuke Launcher
 12595 | -6/Factory         | Identified exit to Lower Caves
 12756 | -6/Factory         | Build established: Skirmisher
 12908 | -6/Factory         | Garrison activated, responded to threat
 12990 | -6/Factory         | Destroyed 7 combat bots
 13041 | -6/Factory         | Entered Lower Caves
 13388 | -6/Lower Caves     | Build established: Mutant
 13523 | -6/Lower Caves     | Spotted B-75 Beast
 13587 | -6/Lower Caves     | Lost 3 parts (3u)
 14269 | -6/Lower Caves     | Destroyed B-75 Beast
 14471 | -6/Lower Caves     | Found Prototype Device
 14477 | -6/Lower Caves     | Identified Heart of Steel
 14515 | -6/Lower Caves     | Discovered new exit (range 7)
 14518 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14537 | -6/Lower Caves     | Learned location of Extension (-5)
 14541 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14552 | -6/Lower Caves     | Entered another Lower Caves area
 14686 | -6/Lower Caves     | Learned Factory stockpile data
 14726 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14768 | -6/Lower Caves     | Build established: Tank
 14912 | -6/Lower Caves     | Discovered new exit (range 19)
 14965 | -6/Lower Caves     | Entered Zion
 14965 | -6/Zion            | Accompanied by 1 ally
 15018 | -6/Zion            | System corruption cleaned by Quarantine Array
 15170 | -6/Zion            | Found Prototype Special Weapon
 15171 | -6/Zion            | Identified RU-N14's Throwing Claymores
 15201 | -6/Zion            | Discovered new exit (range 13)
 15211 | -6/Zion            | Build established: Skirmisher
 16017 | -6/Zion            | Gained Derelict followers
 16263 | -6/Zion            | Found Prototype Device
 16263 | -6/Zion            | Identified Bomb Factory No. 2
 16442 | -6/Zion            | Rebuked by Imprinter
 16558 | -6/Zion            | Build established: Tank
 16706 | -6/Zion            | Discovered new exit (range 3)
 16706 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16715 | -6/Zion            | Entered Deep Caves
 16715 | -6/Deep Caves      | Accompanied by 4 allies
 16901 | -6/Deep Caves      | Build established: Mutant
 16974 | -6/Deep Caves      | Z-Facility disabled
 17004 | -6/Deep Caves      | Attacked by Z-Imprinter
 17017 | -6/Deep Caves      | Destroyed Z-Imprinter
 17172 | -6/Deep Caves      | Found Prototype Protection
 17172 | -6/Deep Caves      | Identified Zio. Weapon Casing
 17238 | -6/Deep Caves      | Found Zio. Weapon Casing
 17296 | -6/Deep Caves      | Found Prototype Protection
 17296 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 17312 | -6/Deep Caves      | Found Zio. Weapon Casing
 17386 | -6/Deep Caves      | Found Zio. Weapon Casing
 18078 | -6/Deep Caves      | Spotted as-92876
 18081 | -6/Deep Caves      | Exposed GOLEM chamber
 18094 | -6/Deep Caves      | Destroyed as-92876
 18147 | -6/Deep Caves      | Destroyed 11 combat bots
 18164 | -6/Deep Caves      | Triggered Deep Caves wall
 18164 | -6/Deep Caves      | Spotted AS-23597
 18183 | -6/Deep Caves      | Destroyed AS-23597
 18191 | -6/Deep Caves      | Destroyed AS-93984
 18210 | -6/Deep Caves      | Lost 3 parts (3u)
 18218 | -6/Deep Caves      | Destroyed 37 combat bots
 18247 | -6/Deep Caves      | Spotted as-57430
 18250 | -6/Deep Caves      | Destroyed as-57430
 18275 | -6/Deep Caves      | Found Prototype Energy Cannon
 18459 | -6/Deep Caves      | Found GOLEM Unit
 18472 | -6/Deep Caves      | Found GOLEM Unit
 18738 | -6/Deep Caves      | Spotted as-09172
 18779 | -6/Deep Caves      | Spotted as-62095
 18788 | -6/Deep Caves      | Destroyed as-62095
 18801 | -6/Deep Caves      | Spotted as-49501
 18813 | -6/Deep Caves      | Destroyed as-49501
 18859 | -6/Deep Caves      | Spotted as-23743
 18866 | -6/Deep Caves      | Destroyed as-23743
 18876 | -6/Deep Caves      | Spotted as-67292
 18876 | -6/Deep Caves      | Destroyed as-67292
 18878 | -6/Deep Caves      | Spotted as-08388
 18885 | -6/Deep Caves      | Destroyed as-08388
 18949 | -6/Deep Caves      | Identified YOLO Cannon
 18980 | -6/Deep Caves      | Spotted as-29383
 18997 | -6/Deep Caves      | Destroyed as-29383
 19003 | -6/Deep Caves      | Core integrity fell below 50%
 19021 | -6/Deep Caves      | Spotted as-83137
 19026 | -6/Deep Caves      | Destroyed as-83137
 19038 | -6/Deep Caves      | Spotted as-61501
 19042 | -6/Deep Caves      | Destroyed as-61501
 19065 | -6/Deep Caves      | Spotted as-75003
 19078 | -6/Deep Caves      | Destroyed as-75003
 19101 | -6/Deep Caves      | Spotted as-17552
 19103 | -6/Deep Caves      | Lost 6 parts (2n4u)
 19104 | -6/Deep Caves      | Spotted as-59983
 19108 | -6/Deep Caves      | Destroyed as-17552
 19141 | -6/Deep Caves      | Destroyed as-59983
 19170 | -6/Deep Caves      | Lost 9 parts (1p3n2u3w)
 19402 | -6/Deep Caves      | Spotted as-56480
 19425 | -6/Deep Caves      | Core integrity fell below 20%
 19433 | -6/Deep Caves      | Destroyed by as-56480 with Assembled Focal Cannon

 Last Messages 
---------------
19141_ as-59983 destroyed.
19144_ GOLEM Unit beginning Asb. Alloy Leg integration.
19161_ System corrupted: Energy discharge (-121).
19228_ System corrupted: Heat flow error (+202).
19267_ System corrupted: Substantial component data lost.
19276_ Asb. Alloy Leg integration complete.
19277_ GOLEM Unit beginning Asb. Alloy Leg integration.
19292_ System corrupted: Heat flow error (+274).
19293_ Overheating: System interference.
19293_ Exp. Heat Sink temporarily disabled.
19293_ GOLEM Unit temporarily disabled.
19317_ System corrupted: Matter fused (-7).
19337_ System corrupted: Energy discharge (-175).
19366_ System corrupted: Matter fused (-9).
19388_ System corrupted: Energy discharge (-241).
19424_ Zio. Phaser-S destroyed.
19428_ System corrupted: FCS attempts to trigger Adv. Micro-nuke Launcher.
19428_ System corrupted: Adv. Micro-nuke Launcher misfires.
19433_ Adv. Micro-nuke Launcher destroyed.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #?????????????????????????????????????????#####??? |
| #????###?????????????????????????????????##   ##?? |
| ###### ##?????######???###????????########     #?? |
|   ## #  #??####    ##?## #??#######            #?? |
|         ####        ###  #?##   ##             #?? |
|                     ##   ###        ######     #?? |
|                     #     #         #????#     #?? |
|                    ##              ##????##    #?? |
|                    #    G        ###?????##    ##? |
|  %                 #     @      ##??????##      #? |
|                     #       #   #???????#       #? |
|                                 ##??????##      #? |
|                                  ###?????###   ##? |
|                                    #????####  ##?? |
|                                   ##????#     #??? |
|                     ###        [ ##?????#     #??? |
|                    ###   #      ##??????#     ##?? |
|                    #?######   [ #???????##     ### |
|                    ##????##     #######??##      # |
|                     #????#            #???##       |
|                     #????#         "  #???##     # |
|                     #????##       """ #?###     ## |
|                    ##?????##    #  "" ###      ##? |
|                    ##??????#    #     ##       #?? |
|                     #?????##    #######        #?? |
|                     #????##     ##???#        ##?? |
|                    ##????#       #####        #??? |
|                   ##?????#                    #??? |
| %=                ##?????#                    ##?? |
| *                  ##????#       ####          ### |
|                     #????##      #??#            # |
|                     #?????###    ####              |
|                    ##???????##                     |
|                    #?????????#                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Coolant Potential          120
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1200
Resistance: EM             15
Core Shielding             20
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                45
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Boltbath
Killing Spree
Pyromaniac
Signs Are For Wimps
Tester
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              ScatterThermoelectricTrap
  Manual?         0
Play Time         05:12:10
  Cumulative      117.7 hours
  Start           2022.12.06 @ 00:15:58
  End             2022.12.07 @ 22:27:41
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8565d1e9-dbab-4552-a7b3-b3e93c02227a