Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.24 @ 01:08:18 Player: T-800 Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (5262) 5262 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1936) 1936 TOTAL SCORE: 13958 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 754 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -271 Cogmind --------- Core Integrity 0/1150 Matter 122/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Makeshift Light Armor Plating Reactive Plating Medium Reactive Plating > --- WEAPON ----------- High-powered Shock Rifle Field Laser Heavy Assault Rifle Mini Smartbomb Launcher > --- INVENTORY -------- Large Storage Unit Riot Gun Heavy Riot Gun Arc Projector Storm Laser Particle Cannon Magnetic Acceleration Cannon Mini Smartbomb Launcher Molecular Deconstructor Heavy Hammer Heavy Mace Great Maul Mining Claw Makeshift Axe [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Insulated Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Slots Evolved 12 | . . 2 2 2 . . . 2 . . 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . . 1 . Utility 4 | . . 1 . 1 . . . 1 . . 1 . . . . Weapon 3 | . . . 1 . . . . . . . 1 . . 1 . Parts Attached 180 | 6 6 17 37 6 21 . 5 11 1 3 25 23 . . 19 Power 18 | 1 1 1 7 1 . . 1 2 . . 1 . . . 3 Engine 9 | 1 1 1 6 . . . . . . . . . . . . Core 7 | . . . 1 1 . . . 2 . . 1 . . . 2 Reactor 2 | . . . . . . . 1 . . . . . . . 1 Propulsion 50 | 2 1 7 13 1 6 . 3 1 . . 8 6 . . 2 Treads 32 | 2 1 7 13 1 1 . 2 . . . 2 3 . . . Leg 15 | . . . . . 3 . 1 1 . . 6 2 . . 2 Wheel 3 | . . . . . 2 . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 34 | 1 1 3 6 3 3 . . 4 1 . 5 6 . . 1 Device 6 | . . . 1 . . . . . . . 3 2 . . . Storage 8 | 1 . 1 1 1 1 . . 1 . . . 1 . . 1 Processor 1 | . . . . . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . 1 2 4 2 2 . . 2 1 . 2 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 78 | 2 3 6 11 1 12 . 1 4 . 3 11 11 . . 13 Energy Gun 23 | 2 2 2 5 1 1 . 1 1 . . 2 1 . . 5 Energy Cannon 5 | . . . 1 . 2 . . 1 . 1 . . . . . Ballistic Gun 11 | . . 2 3 . 1 . . . . . 2 1 . . 2 Ballistic Cannon 5 | . . . . . 1 . . 1 . . 1 1 . . 1 Launcher 16 | . 1 2 1 . 5 . . . . . 3 2 . . 2 Special Weapon 4 | . . . . . . . . . . 1 1 1 . . 1 Impact Weapon 8 | . . . 1 . 1 . . . . . 1 4 . . 1 Slashing Weapon 6 | . . . . . 1 . . 1 . 1 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . 1 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . . . . 3 . . . . Parts Lost 68 | . . . 4 . 14 . . 2 . . 13 18 . . 17 Power 8 | . . . 2 . 1 . . . . . 2 1 . . 2 Propulsion 20 | . . . . . 6 . . 1 . . 5 7 . . 1 Utility 15 | . . . 1 . 3 . . 1 . . 4 4 . . 2 Weapon 25 | . . . 1 . 4 . . . . . 2 6 . . 12 Highest Loss Streak 15 | . . . 2 . 11 . . 1 . . 10 11 . . 15 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 81 | . 93 98 96 90 71 76 82 81 86 92 78 62 52 47 31 Engine 5 | . 14 11 13 11 7 7 7 3 . . . . . . . Core 3 | . . . 1 2 . . . 4 13 13 8 1 . . 1 Treads 12 | . 28 31 27 25 5 . 9 13 13 13 5 5 5 5 2 Leg 10 | . . . . . 14 23 18 14 13 13 15 5 . . . Device 1 | . . . . 7 1 . . . . . 2 7 5 5 3 Storage 11 | . 14 22 17 7 13 15 15 12 6 6 5 7 5 5 3 Processor 1 | . . . . . . . . . 6 6 3 . . . . Protection 9 | . 8 11 8 10 6 7 7 6 13 20 13 7 11 10 3 Energy Gun 6 | . 27 14 8 14 8 . . 6 6 6 8 1 . . 1 Energy Cannon 3 | . . . . . 3 7 7 4 6 5 1 . . . . Ballistic Gun 2 | . . 6 12 . . . . . . . 3 3 . . 2 Impact Weapon 3 | . . . 4 7 2 7 6 . . . 1 6 11 10 4 Slashing Weapon 4 | . . . . . 1 7 7 6 6 5 1 6 11 10 4 Naked Turns 24 | . . . . . . . . . . . . . . . 24 Heaviest Build 109 | 14 17 31 54 54 65 63 74 101 105 105 109 78 62 62 76 Greatest Support 79 | 40 40 60 60 60 60 30 56 56 56 56 63 79 23 23 50 Greatest Overweight (x) 25 | 4 . . 1 . 5 2 2 1 1 1 17 19 2 2 25 Average Overweight (x) 1 | . . . . . 1 2 1 1 1 1 1 3 2 2 1 Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 9 14 15 15 15 15 15 20 20 20 20 20 20 15 Most Carried 20 | 6 8 10 15 15 15 12 15 15 15 17 20 20 18 18 18 Average Carried 13 | 2 7 9 13 14 9 8 13 14 15 15 17 18 18 18 13 Final Capacity 20 | 8 8 10 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 19 | 6 8 10 15 15 6 12 15 15 15 17 19 18 18 18 4 Class Distribution -------------------- 53% | Mutant 35% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Matter Collected 3023 | 245 105 254 719 70 139 96 191 146 19 10 523 443 . . 63 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5581 | . 306 712 1800 360 152 . 100 173 126 . 771 827 . . 254 Parts 271 | . 17 41 108 11 3 . 5 9 4 . 30 32 . . 11 Haulers Intercepted 8 | . 1 . 4 2 . . . . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 3 . 15 . 3 . . 26 . . . Prevented 14 | . . . . . . . 8 . 4 . . 1 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Combat Hostiles Destroyed 119 | . 7 20 38 5 5 . 2 4 3 . 14 17 . . 4 Melee 11 | . . . . . . . . . . . 1 9 . . 1 Guns 77 | . 7 15 38 5 3 . . 1 . . 4 2 . . 2 Cannons 11 | . . . . . . . 2 1 3 . 1 3 . . 1 AOE 15 | . . 4 . . 2 . . 2 . . 5 2 . . . Classes Destroyed 17 | . 4 3 3 1 2 . . . 1 . 1 1 . . 1 Worker 2 | . . . 1 . . . . . . . 1 . . . . Builder 2 | . . . 1 . . . . . . . 1 . . . . Hauler 8 | . 1 . 4 2 . . . . . . 1 . . . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 34 | . 3 7 14 . . . 1 3 1 . 3 2 . . . Grunt 40 | . 4 6 13 4 3 . 1 . 1 . 2 5 . . 1 Brawler 3 | . . 1 . . . . . . . . 2 . . . . Duelist 4 | . . . . . . . . . . . 1 3 . . . Sentry 21 | . . 6 11 . . . . . . . 1 3 . . . Specialist 3 | . . . . . . . . . . . . . . . 3 Hunter 5 | . . . . . . . . . 1 . 2 2 . . . Programmer 6 | . . . . 1 . . . 1 . . 2 2 . . . Behemoth 2 | . . . . . 1 . . . . . 1 . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 4 6 11 3 3 . 1 3 1 . 4 7 . . 2 Combat Bots Only 11 | . 3 4 11 3 3 . 1 3 1 . 4 7 . . 2 Max Kills in Single Turn 3 | . 2 3 2 1 1 . 1 1 1 . 2 2 . . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . 1 . . 2 2 . . . Melee 1 | . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Hostile Shots Fired 1346 | . 37 65 246 26 138 . 12 30 10 . 166 228 . . 388 Missed 381 | . 12 14 61 8 32 . 3 6 2 . 36 54 . . 153 Damage Taken 13326 | . 238 509 1965 218 2120 . 128 252 77 . 1941 2709 . . 3169 Core 2817 | . 32 111 249 . 465 . 26 9 6 . 234 535 . . 1150 Absorbed by Shields 14 | . . . . . . . . . . . 14 . . . . Ignored by Resistances 4167 | . 75 151 567 64 514 . 35 126 49 . 891 767 . . 928 Core Remaining (%) 66 | 100 87 72 54 . . . 29 . . 98 . . 23 . . Volleys Fired 376 | . 19 52 133 18 42 . 7 16 9 . 37 30 . . 13 Largest 3 | . 2 2 3 2 3 . 1 2 2 . 3 2 . . 2 Hottest 180 | . 100 100 126 132 180 . 63 126 126 . 149 100 . . 155 Shots Fired 693 | . 35 99 277 36 68 . 7 31 15 . 66 43 . . 16 Gun 590 | . 32 96 275 36 46 . . 15 6 . 49 25 . . 10 Cannon 64 | . . . . . 13 . 7 16 9 . 7 10 . . 2 Launcher 30 | . 3 3 2 . 9 . . . . . 5 4 . . 4 Special 9 | . . . . . . . . . . . 5 4 . . . Kinetic 271 | . . 17 178 . 8 . . 6 . . 25 30 . . 7 Thermal 340 | . 32 79 97 36 51 . . 15 6 . 14 6 . . 4 Explosive 30 | . 3 3 2 . 9 . . . . . 5 4 . . 4 Electromagnetic 47 | . . . . . . . 7 10 9 . 17 3 . . 1 Robot Hit Streak 46 | . 16 29 21 46 29 . 6 17 15 . 23 11 . . 19 Robot Miss Streak 3 | . 1 3 3 . 2 . 1 1 . . 1 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 7 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . Shots Hit Robots 596 | . 29 76 222 32 58 . 6 23 14 . 60 59 . . 17 Core Hits 262 | . 16 37 90 12 16 . 3 10 6 . 30 31 . . 11 Critical Kills 3 | . . . 1 . . . . . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . 1 . 1 . . . . . 1 . . . . Critical Strikes 32 | . 4 6 9 1 2 . . 2 . . 5 2 . . 1 Burn 23 | . 4 6 7 1 1 . . 2 . . 2 . . . . Destroy 3 | . . . 2 . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . 1 . . . . Smash 3 | . . . . . 1 . . . . . 2 . . . . Sever 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 48 | . . . 2 1 2 . . . . 1 6 30 . . 6 Impact 19 | . . . 2 1 1 . . . . . 6 7 . . 2 Slashing 29 | . . . . . 1 . . . . 1 . 23 . . 4 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . . . . . . 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 . . . Damage Inflicted 12980 | . 529 1291 2968 597 1636 . 153 670 505 . 1685 2226 . . 720 Guns 7253 | . 363 990 2861 597 822 . . 195 86 . 790 365 . . 184 Cannons 1244 | . . . . . 275 . 153 238 223 . 145 181 . . 29 Explosions 2702 | . 166 301 107 . 472 . . 237 196 . 505 437 . . 281 Melee 1739 | . . . . . 67 . . . . . 245 1201 . . 226 Ramming . | . . . . . . . . . . . . . . . . Kinetic 3091 | . . 230 1616 . 151 . . 108 . . 388 470 . . 128 Thermal 5097 | . 363 760 1245 597 946 . . 432 282 . 323 74 . . 75 Explosive 2155 | . 166 301 107 . 472 . . . . . 391 437 . . 281 Electromagnetic 898 | . . . . . . . 153 130 223 . 338 44 . . 10 Impact 599 | . . . . . 67 . . . . . 245 212 . . 75 Slashing 1140 | . . . . . . . . . . . . 989 . . 151 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 1 1 . 1 1 1 10 8 8 . . Average Corruption 3 | . . . . 1 1 1 . 1 1 1 9 7 8 . . Corruption Purged 5 | . . . . . . . . . . . 2 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . . . . 2 2 3 . 1 9 2 14 44 2 . . Message Errors 11 | . . . . . . 1 . . 1 . 1 8 . . . Matter Fused 23 | . . . . 1 1 2 . . 2 1 7 9 . . . Heat Flow Errors 13 | . . . . . . . . . 1 . . 11 1 . . Energy Discharges 10 | . . . . . 1 . . . 2 1 1 5 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . 1 . 4 7 . . . Data Loss (major) 5 | . . . . 1 . . . 1 1 . . 1 1 . . Misfires 2 | . . . . . . . . . 1 . . 1 . . . Alerts 2 | . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 304 | . . 5 . . 75 . 1 16 30 . 69 108 . . . Projectiles 14 | . . . . . 8 . 1 5 . . . . . . . Explosions 112 | . . 5 . . . . . 11 30 . 26 40 . . . Melee 178 | . . . . . 67 . . . . . 43 68 . . . Knockbacks 10 | . . . . . . . . 2 . . 3 3 . . 2 Impact 5 | . . . . . . . . . . . 2 1 . . 2 Kinetic 5 | . . . . . . . . 2 . . 1 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 151 | . 12 . . . . . . 44 . . 34 61 . . . Shots 5 | . 1 . . . . . . 1 . . 1 2 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 585 | . 273 306 299 141 585 . 126 176 234 . 315 195 146 . 33 Average Temperature 103 | . 102 81 83 56 268 . 55 73 79 . 98 72 146 . 16 Received Heat Transfer 4021 | . 141 249 1044 108 616 . 54 12 27 . 384 432 . . 954 Effects 24 | . . . 2 . 22 . . . . . . . . . . Shutdowns 5 | . . . . . 5 . . . . . . . . . . Energy Bleed 3 | . . . 1 . 2 . . . . . . . . . . Interference 9 | . . . 1 . 8 . . . . . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . . . . Damage (core) 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 2 1 . . . Combat Hostiles 3 | . . . . . . . . . . . 2 1 . . . Parts Fried 7 | . . . . . . . . . . . 4 3 . . . Impact Corruptions 6 | . . . . . 3 . . . . . 1 2 . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 33 | . 5 10 7 3 . . . 4 2 . 2 . . . . Heat Transferred 12715 | . 1369 2701 3441 1258 1850 . . 705 335 . 631 314 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Peak Influence 844 | . 243 452 844 296 . . . 238 . . 680 . . 14 71 Initial 295 | . . 15 90 295 . . . 42 . . . . . 14 10 Average 238 | . 89 249 466 176 . . . 87 . . 258 . . 14 40 Maximum Alert Level 3 | . 1 2 3 1 . . . 1 . . 2 . . . . Low Security (%) 50 | 100 89 26 8 62 . . . 91 . . 48 . . 100 100 Level 1 26 | . 10 60 23 37 . . . 8 . . 17 . . . . Level 2 20 | . . 13 59 . . . . . . . 34 . . . . Level 3 2 | . . . 9 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 5 3 . . . 1 . . 6 . . . 2 Investigation 3 | . . 1 1 . . . . . . . 1 . . . . Extermination 3 | . . . . 1 . . . 1 . . 1 . . . . Reinforcement 6 | . . 1 1 2 . . . . . . . . . . 2 Assault 2 | . . . . . . . . . . . 2 . . . . Garrison 5 | . . . 3 . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Distress Signals 9 | . 1 4 3 . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 176 | . 12 26 52 6 6 . 11 10 5 . 22 16 . . 10 Peak Tracking Total 10 | . 4 5 10 3 5 . 5 4 3 . 4 7 . . 7 Tactical Retreats 8 | . . . 3 . . . 1 1 . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Traps Triggered 5 | . 2 1 . . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 1 2 . . . 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Machines Disabled 23 | . . 1 1 . . . . 4 . 1 15 . . . 1 Max in Single Turn 3 | . . 1 1 . . . . 3 . 1 2 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Machines Accessed 3 | . . . 1 . . . . . . . . 1 . 1 . Terminals 2 | . . . 1 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 5 | . . . 3 . . . . . . . . 1 . 1 . Successful 2 | . . . . . . . . . . . . 1 . 1 . Failed 3 | . . . 3 . . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . . . 3 . . 7 . 4 . 1 4 . . . . Terminals 4 | . . . 3 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . . . . 1 . 1 . Open Door 1 | . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Total Allies 19 | . . . . . . 9 . 7 . . 3 . . . . Largest Group 9 | . . . . . . 9 9 6 4 . 3 . . . . Highest-Rated Group 307 | . . . . . . 307 307 174 112 . 197 . . . . Highest-Rated Ally 85 | . . . . . . 40 40 39 28 . 85 . . . . Zionite Dispatches 3 | . . . . . . . . 1 . . 2 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . . . 67 29 7 . 8 . . . . Total Damage 3341 | . . . . . . . 1851 476 99 . 915 . . . . Kills 30 | . . . . . . . 15 7 2 . 6 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Turns Passed 13096 | 95 465 955 1308 1053 471 2205 1153 770 1220 633 942 1467 80 23 256 Spaces Moved 5312 | 48 238 469 518 564 156 847 450 279 499 261 336 526 26 8 87 Core 68 | 11 . . . . . . . . . . 2 10 . . 45 Treads 3365 | 37 238 469 518 564 20 . 264 279 499 261 73 77 26 8 32 Legs 1653 | . . . . . 132 847 186 . . . 261 217 . . 10 Wheels 226 | . . . . . 4 . . . . . . 222 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 260 240 240 240 240 190 145 320 320 50 Average Speed 215 | 169 160 160 161 160 204 260 248 240 240 240 227 245 320 320 207 Slowest Speed 1300 | 250 160 160 245 160 470 260 260 240 240 240 900 1000 320 320 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 55 56 46 21 30 86 63 9 60 30 9 75 5 . 55 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . Scrap Searched 8 | . . . . . . 3 1 . 1 1 . 2 . . . Spaces Dug 2 | . . . 1 1 . . . . . . . . . . . Terrain Destroyed 255 | . 17 24 19 1 28 . . 40 4 . 56 25 . . 41 Melee 2 | . . . 1 1 . . . . . . . . . . . Projectile 4 | . . . . . 1 . . . . . . 3 . . . AOE 249 | . 17 24 18 . 27 . . 40 4 . 56 22 . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Upp Upp Fac DSF Total 6246 | 59 285 580 748 677 237 851 478 350 508 267 427 612 25 7 135 Wait 212 | . 19 18 17 84 12 2 12 33 . . 12 . . . 3 Move 5297 | 47 237 468 517 563 155 846 449 278 498 260 335 525 25 7 87 Hop . | . . . . . . . . . . . . . . . . Pick Up 50 | 6 3 8 9 1 1 3 3 3 . . 6 6 . . 1 Fast Attach 86 | 6 4 4 14 3 6 . 4 6 1 3 17 10 . . 8 Attach 35 | . . . 1 1 9 . . 4 . . 5 7 . . 8 Detach 10 | . . . 1 . 1 . . 3 . 1 2 . . . 2 Swap 60 | . 2 13 23 2 6 . 1 1 . . 3 6 . . 3 Drop 79 | . 1 17 31 4 4 . 2 6 . 2 4 4 . . 4 Fire 376 | . 19 52 133 18 42 . 7 16 9 . 37 30 . . 13 Melee 41 | . . . 2 1 1 . . . . 1 6 24 . . 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Discovered new exit (range 11) 1300 | -9/Materials | Build established: Scavenger-Mutant 1516 | -9/Materials | Entered another Materials area 1516 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1563 | -8/Materials | Discovered new exit (range 14) 1846 | -8/Materials | Destroyed 11 combat bots 2233 | -8/Materials | Garrison activated, responded to threat 2764 | -8/Materials | Discovered new exit (range 3) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3865 | -7/Factory | Discovered new exit (range 4) 3877 | -7/Factory | Entered Lower Caves 3906 | -7/Lower Caves | Spotted B-75 Beast 4031 | -7/Lower Caves | Core integrity fell below 50% 4082 | -7/Lower Caves | Lost 11 parts (1p6n2u2w) 4205 | -7/Lower Caves | Destroyed B-75 Beast 4320 | -7/Lower Caves | Build established: Mutant 4345 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4348 | -7/Lower Caves | Entered Zion 4383 | -7/Zion | Learned Factory trap positions 4453 | -7/Zion | Discovered new exit (range 16) 4511 | -7/Zion | Received a visual enhancement algorithm 4567 | -7/Zion | System corruption cleaned by Quarantine Array 5121 | -7/Zion | Gained Derelict followers 5694 | -7/Zion | Imprinted 5697 | -7/Zion | Declared Zion's savior 5998 | -7/Zion | Gained Derelict followers 6170 | -7/Zion | Found Prototype Energy Gun 6553 | -7/Zion | Entered Proximity Caves 6553 | -6/Proximity Caves | Accompanied by 9 allies 6783 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 6963 | -6/Proximity Caves | Lost 3 allies 7256 | -6/Proximity Caves | Build established: Scavenger-Mutant 7675 | -6/Proximity Caves | Discovered new exit (range 5) 7706 | -6/Proximity Caves | Entered Factory 7706 | -6/Factory | Accompanied by 2 allies 7706 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7707 | -6/Factory | Loaded intel: 78 trap records 7975 | -6/Factory | Discovered new exit (range 10) 8369 | -6/Factory | Zion Fire squad teleported in 8374 | -6/Factory | Cargo convoy interrupted 8440 | -6/Factory | Discovered new exit (range 13) 8476 | -6/Factory | Entered Lower Caves 8476 | -6/Lower Caves | Accompanied by 4 allies 8596 | -6/Lower Caves | Identified exit to Lower Caves 8611 | -6/Lower Caves | Lost 4 allies 8635 | -6/Lower Caves | Build established: Mutant 8943 | -6/Lower Caves | Encountered a Warlord checkpoint 9696 | -6/Lower Caves | Entered another Lower Caves area 10167 | -6/Lower Caves | Discovered new exit (range 11) 10281 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10298 | -6/Lower Caves | Found Prototype Special Weapon 10298 | -6/Lower Caves | Identified Molecular Deconstructor 10329 | -6/Lower Caves | Entered Factory 10329 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10426 | -5/Factory | Zion Hacking Resupply teleported in 10472 | -5/Factory | Spotted B-75 Beast 10511 | -5/Factory | Destroyed B-75 Beast 10674 | -5/Factory | Zion Heavy squad teleported in 10878 | -5/Factory | Found Prototype Launcher 10881 | -5/Factory | Found Prototype Launcher 10882 | -5/Factory | Identified Mni. Smartbomb Launcher (x2) 10886 | -5/Factory | Found Mni. Smartbomb Launcher 10890 | -5/Factory | Found Mni. Smartbomb Launcher 10902 | -5/Factory | Garrison activated, responded to threat 10972 | -5/Factory | System corruption reached 10% 10981 | -5/Factory | Lost 10 parts (2p3n4u1w) 11229 | -5/Factory | First assault squad dispatched 11231 | -5/Factory | Discovered new exit (range 7) 11271 | -5/Factory | Entered Upper Caves 11273 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11355 | -5/Upper Caves | Identified exit to Upper Caves 11561 | -5/Upper Caves | Build established: Scavenger-Mutant 11738 | -5/Upper Caves | Core integrity fell below 50% 11758 | -5/Upper Caves | Lost 11 parts (1p4n3u3w) 12362 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12454 | -5/Upper Caves | Destroyed 7 combat bots 12456 | -5/Upper Caves | Lost 7 parts (3n1u3w) 12670 | -5/Upper Caves | Build established: Mutant 12738 | -5/Upper Caves | Entered another Upper Caves area 12790 | -5/Upper Caves | Discovered new exit (range 8) 12818 | -5/Upper Caves | Entered Factory 12818 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12841 | -4/Factory | Identified exit to DSF 12841 | -4/Factory | Entered DSF 12884 | -4/DSF | Additional patrols routed to DSF 13020 | -4/DSF | Identified Storm Laser 13032 | -4/DSF | Core integrity fell below 50% 13069 | -4/DSF | Core integrity fell below 20% 13083 | -4/DSF | Discovered new exit (range 16) 13097 | -4/DSF | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 13050_ Molecular Deconstructor destroyed. 13055_ G-73 Enforcer knocked back. 13061_ Acquired Lrg. Storage Unit. 13062_ Dropped Lrg. Storage Unit. 13063_ Dropped Fission Core. 13064_ G-73 Enforcer knocked back. 13065_ Great Maul destroyed. 13069_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13078_ Acquired Myomer Leg. 13081_ Acquired Lgt. Particle Reactor. 13082_ Acquired 54 matter. 13083_ EXIT=FOUND 13084_ Knocked back. 13086_ Acquired Myomer Leg. 13087_ Penetrated by Slug. 13087_ Lgt. Particle Reactor destroyed. 13090_ Myomer Leg severed. 13096_ A-15 Conveyor exits level. 13097_ Knocked back. Map ----- +----------------------------------------------------+ | ???????## ##########?/ ??? | | ???????#] ]#????????/ #????# | | ???????#] ]]#????????/ #????? | | ???????## ###????????# ###????? | | ???????#[ ]]#????????? !??????? | | ???????#[ ]]#????????? !!?????? | | ???????#[ ]]#????????? !!?????? | | ??????### ######?????? ###????? | | ??????# #? #??!#?? #??????? | | ??????# !]## #!!!## ??????? | | ??????# ! ??????? | | ?????## ]% H ????????? | | ?????#" % ????????? | | ?????##!! ## #[[[## ??????????? | | ??????#!!= #? #??[#????????????? | | ??????## ######????????????????? | | ?????## ccc!!#???????????????????? | | ?????# = !!#???????????????????? | | ?????## !!#???????????????????? | | ?????# # ####?????????????????? | | ?????# ! !! ??????????????????? | | ?????# ! !!#???????????????????? | | ?????## ##???????????????????? | | ??????## ##????????????????????? | | ????###"" ## #!!!#????????????? | | ???#"""""@ ????????? | | ???#"##""< ????????? | | ??????#"""""## # # ????????? | | ??????#"""""#?###???#????????????? | | ??????####"##????????????????????? | | ??????????"#?????????????????????? | | ??????????"#?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 80 Energy Generation 28 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 475 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mak. Sword | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ArmageddonHeavyRailgun Manual? 0 Play Time 01:39:37 Cumulative 65.3 hours Start 2024.03.23 @ 22:53:27 End 2024.03.24 @ 01:08:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 83 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83d2172f-a89d-4c83-ab5b-03592296568b