Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 12:29:06 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (164) 820 Value Destroyed (7466) 7466 Prototype IDs (65) 1300 Alien Tech Used (2) 400 Bonus (7365) 7365 TOTAL SCORE: 25651 Bonus ------- High Alert Combat Kills 555 Follower Combat Kills 1224 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Win 3000 Friendly Fire -314 Cogmind --------- Core Integrity 1588/1600 Matter 280/300 Energy 1546/1565 System Corruption 0% Temperature Cool (6) Movement Walking (186) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Antimatter Reactor Particle Reactor Assembled Flux Generator > --- PROPULSION (5) --- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Huge Storage Unit Assembled Biocell Array Experimental Terrain Scanner Advanced Terrain Scan Processor Assembled Combat Suite Particle Accelerator Advanced Weapon Cycler Advanced Transmission Jammer Hardened Medium Armor Plating Assembled Alloy Armor Advanced Shield Generator GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Gamma Bomb Array > --- INVENTORY (25) --- Zionite Light DM Reactor Myomer Leg High-capacity Storage Unit Advanced Energy Well (500) Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Matter Compressor (250) Seismic Detector Heavy Armor Plating Hardened Medium Armor Plating Improved Trap Extractor (2/6 Dirty Bomb) Drone Bay (2/2) GOLEM Unit Transdimensional Reconstructor Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Power Maul Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Experimental Terrain Scanner Advanced Terrain Scan Processor Assembled Combat Suite Particle Accelerator Advanced Weapon Cycler Advanced Transmission Jammer Hardened Medium Armor Plating Assembled Alloy Armor Advanced Shield Generator GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Linear Accelerator > --- INVENTORY -------- Zionite Light DM Reactor Micro Antimatter Reactor Micro Antimatter Reactor Myomer Leg High-capacity Storage Unit Advanced Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Matter Compressor Seismic Detector Heavy Armor Plating Hardened Medium Armor Plating Improved Trap Extractor Drone Bay GOLEM Unit Transdimensional Reconstructor Gamma Bomb Array Gamma Bomb Array Micro-nuke Launcher Power Maul Deploy-a-Sentry [Rating: 215] Favorites ----------- Power Assembled Flux Generator Engine Subdweller Power Source Power Core Meta Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Overtuned Scrapsphere Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Special Weapon CPS Tube Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 8 . . . . . 2 . . . . 2 2 2 2 Power 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . 1 Utility 11 | . . . . . 4 . . . . . 2 . . . . 2 2 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 313 | 7 18 54 . 7 22 5 9 9 34 12 13 12 16 3 18 11 35 8 20 Power 18 | 1 1 4 . 1 2 . . 2 2 . . . . . . . 2 1 2 Engine 10 | 1 1 4 . 1 1 . . 2 . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . 2 . . . . . . . 2 1 2 Propulsion 39 | 2 1 6 . 6 4 . . 2 8 . . . . . . 2 4 1 3 Treads 13 | 2 1 3 . 4 2 . . 1 . . . . . . . . . . . Leg 15 | . . . . . . . . . 5 . . . . . . 2 4 1 3 Wheel 11 | . . 3 . 2 2 . . 1 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 183 | 2 3 35 . . 8 3 5 . 14 6 13 12 14 3 13 8 24 6 14 Device 119 | 1 1 17 . . 4 2 4 . 3 2 7 11 11 2 11 7 18 5 13 Storage 8 | 1 1 3 . . . . . . . 1 1 . . . . . . . 1 Processor 2 | . . . . . 1 . . . . . . . . . . . . 1 . Hackware 4 | . . . . . 1 . . . . . 2 . . . . . 1 . . Protection 50 | . 1 15 . . 2 1 1 . 11 3 3 1 3 1 2 1 5 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 13 9 . . 8 2 4 5 10 6 . . 2 . 5 1 5 . 1 Energy Gun 5 | . 2 . . . . . . . 1 . . . . . 2 . . . . Energy Cannon 7 | . . 2 . . . 1 2 1 1 . . . . . . . . . . Ballistic Gun 30 | 2 6 3 . . 6 1 2 4 2 3 . . 1 . . . . . . Ballistic Cannon 9 | . . 3 . . 1 . . . 1 . . . . . . 1 3 . . Launcher 17 | . 3 . . . . . . . 4 3 . . 1 . 3 . 2 . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . 2 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . 1 . . . . . . . 3 . . . . . Parts Lost 19 | . . 4 . . . . . . 5 1 . . . . 2 . 7 . . Power 2 | . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . . . 2 1 . . . . . . 6 . . Weapon 6 | . . 1 . . . . . . 3 . . . . . 2 . . . . Highest Loss Streak 3 | . . 1 . . . . . . 2 1 . . . . 1 . 3 . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 99 100 100 83 85 89 75 86 87 87 87 87 87 87 89 89 90 91 Engine 6 | . 14 13 14 14 5 5 5 5 . . . . . . . . . . . Core 1 | . . . . . 5 5 5 5 3 . . . . . . . . . . Reactor 2 | . . . . . . . . . 4 6 5 5 5 5 5 5 4 8 11 Treads 11 | . 28 22 14 17 21 15 15 15 6 . . . . . . . . . . Leg 8 | . . . . . . . . . 10 25 22 22 22 21 22 20 18 16 18 Wheel 4 | . . 5 14 10 1 10 10 10 8 . . . . . . . . . . Device 14 | . 9 9 . . 14 13 17 21 8 8 19 26 25 25 23 25 29 25 25 Storage 10 | . 14 14 14 14 5 5 5 5 7 12 11 11 11 11 11 10 9 8 7 Processor 1 | . . . . . 4 5 5 5 3 . . . . . . . . 2 3 Protection 5 | . 4 4 14 14 5 6 3 . 7 9 5 . 1 1 3 9 9 12 7 Energy Gun 1 | . 13 2 . . . . . . . . . . . . 2 . . . . Energy Cannon 7 | . . 7 . . . 1 2 . 6 18 15 15 16 16 16 14 13 12 11 Ballistic Gun 5 | . 12 6 . . 5 14 18 7 11 5 5 5 4 5 1 . . . . Ballistic Cannon 6 | . . 11 28 28 10 . . . 1 . . . . . . 4 3 4 2 Peak Build Rating 215 | 8 12 17 17 27 85 90 96 96 130 132 138 135 139 142 142 171 181 190 215 Average Rating 85 | 5 10 13 17 20 79 85 92 85 113 122 133 134 135 140 135 157 172 184 204 On Entrance 94 | . 7 11 17 17 27 85 90 96 94 130 120 131 135 138 142 137 154 171 189 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 15 22 96 96 96 125 134 134 126 180 178 147 147 149 149 151 162 169 182 239 Greatest Support 150 | 40 40 40 20 58 101 16 16 16 108 108 108 108 108 108 108 110 110 115 150 Greatest Overweight (x) 15 | . . 4 4 5 15 8 8 7 11 1 1 1 1 1 1 1 2 2 1 Average Overweight (x) 2 | . . . 4 4 2 7 7 6 5 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 8 10 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 6 10 22 22 25 25 25 24 25 25 25 20 20 20 20 20 20 20 20 25 Average Carried 18 | 3 8 10 21 20 23 23 23 24 24 19 19 19 19 19 19 19 19 19 20 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 25 Final Carried 25 | 5 10 22 22 25 25 22 24 25 25 19 20 19 19 20 20 20 20 20 22 Class Distribution -------------------- 35% | Mutant 33% | Golem 11% | Scrapper 4% | Scavenger-Mutant 4% | Generator-Golem 3% | Scavenger-Scrapper 3% | Commander-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -3/Research Golem | -2/Research Generator-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 6016 | 274 316 1488 . 210 683 99 206 110 788 210 120 162 211 . 277 110 462 90 200 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7868 | 149 302 647 . . 304 . 138 . 1113 807 104 515 240 . 384 130 1822 101 1112 Parts 343 | 17 24 41 . . 11 . 2 . 20 32 4 18 12 . 15 9 65 3 70 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . 12 . . . . 14 . . 63 . 17 10 . 15 . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 171 | . 8 22 . . 3 . 2 . 50 17 2 8 7 . 13 1 22 1 15 Guns 19 | . 1 11 . . 2 . 2 . 3 . . . . . . . . . . Cannons 76 | . . 11 . . 1 . . . 1 9 2 8 3 . 7 1 20 1 12 AOE 73 | . 7 . . . . . . . 43 8 . . 4 . 6 . 2 . 3 Classes Destroyed 25 | 2 5 2 . . 1 . . . 5 3 2 . 1 . . 1 1 . 2 Worker 6 | . 3 . . . . . . . . . . . . . . . 3 . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . . . . . . . 1 Recycler 7 | 1 1 . . . 1 . . . . . . . . . . . 3 . 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 7 | . 2 . . . . . . . . 2 . . . . . . 3 . . Swarmer 36 | . 6 4 . . . . . . . 5 . . 4 . 9 . 5 . 3 Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 28 | . 2 . . . 1 . 2 . . 5 1 5 2 . 2 . 5 . 3 Brawler 2 | . . . . . . . . . . 1 . 1 . . . . . . . Duelist 4 | . . . . . . . . . . 1 . 1 . . . . 1 . 1 Sentry 11 | . . 1 . . 1 . . . . 4 . 1 . . 1 . 1 1 1 Hunter 9 | . . . . . . . . . . 1 . . 1 . . . 7 . . Programmer 10 | . . . . . 1 . . . . . . . . . . 1 2 . 6 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . Subdweller 17 | . . 17 . . . . . . . . . . . . . . . . . Scrapoid 1 | . . . . . . . . . . . . . . . . 1 . . . Z-Light 7 | . . . . . . . . . 7 . . . . . . . . . . Assembler 2 | . . . . . . . . . 2 . . . . . . . . . . Assembled 39 | . . . . . . . . . 39 . . . . . . . . . . Golem 4 | . . . . . . . . . 4 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 38 | 6 5 2 . . 2 . 2 . 38 5 1 5 4 . 8 1 7 1 5 Combat Bots Only 36 | . 4 2 . . 1 . 2 . 36 5 1 5 4 . 8 1 6 1 4 Max Kills in Single Turn 12 | 1 3 1 . . 1 . 1 . 12 3 1 1 2 . 3 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 12 | . 2 . . . . . . . 12 3 . . 2 . 3 . 2 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 811 | . 18 79 . . 13 . 14 . 87 78 8 23 83 . 65 6 298 4 35 Missed 278 | . 8 22 . . 7 . 2 . 21 25 4 8 30 . 23 4 106 1 17 Damage Taken 9943 | . 96 1095 . . 65 . 232 . 2232 1239 130 300 529 . 690 135 2808 44 348 Core 818 | . 32 67 . . . . 17 . 166 199 13 27 60 . 43 . 182 . 12 Absorbed by Shields 644 | . . . . . . . . . . . . 68 193 . 111 8 207 16 41 Redirected to Shielding 243 | . . . . . . . . . 107 . . . . . . . 136 . . Ignored by Resistances 748 | . . . . . . . . . . . . . . . . 27 630 13 78 Regen/Repaired (Parts) 10 | . . . . . 10 . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 60 . . . . . 55 . . . . 85 100 86 100 99 Volleys Fired 560 | 13 20 198 . . 29 15 21 1 31 25 25 16 17 . 18 7 80 4 40 Largest 4 | 2 2 2 . . 3 1 4 1 4 4 3 3 3 . 3 3 3 3 3 Hottest 129 | 40 79 119 . . 117 85 115 85 129 105 75 75 75 . 75 75 91 75 80 Shots Fired 1008 | 26 34 261 . . 47 15 46 1 55 55 38 47 45 . 47 13 172 8 98 Gun 208 | 26 28 76 . . 13 . 34 . 30 1 . . . . . . . . . Cannon 754 | . . 185 . . 33 15 12 1 4 48 38 47 42 . 43 13 168 8 97 Launcher 45 | . 6 . . . . . . . 21 6 . . 3 . 4 . 4 . 1 Special 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 359 | 26 14 204 . . 46 . 34 . 31 1 . . . . . . 3 . . Thermal 597 | . 8 57 . . . 15 12 1 3 48 38 47 42 . 43 13 165 8 97 Explosive 44 | . 6 . . . . . . . 21 6 . . 3 . 4 . 4 . . Electromagnetic 7 | . 6 . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 24 | 5 5 24 . . 11 . 9 . 5 17 5 14 13 . 18 5 18 7 15 Robot Miss Streak 5 | 4 5 2 . . 1 . 5 . 4 2 1 2 3 . 2 2 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 480 | 12 14 96 . . 22 . 17 . 44 35 8 35 25 . 21 4 101 4 42 Core Hits 317 | 7 18 37 . . 8 . 7 . 99 32 3 12 9 . 17 2 43 2 21 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . 6 . . . . . . . . . . Critical Strikes 13 | . . 4 . . 1 . . . 8 . . . . . . . . . . Destroy 4 | . . 1 . . . . . . 3 . . . . . . . . . . Blast 4 | . . 3 . . 1 . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . 5 . . . . . . . . . . Melee Attacks 29 | . 6 . . . . . . . 23 . . . . . . . . . . Impact 23 | . . . . . . . . . 23 . . . . . . . . . . Slashing 6 | . 6 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27907 | 180 776 2165 . . 461 . 325 . 6052 2501 439 1589 1549 . 1558 284 6473 256 3299 Guns 2310 | 180 219 964 . . 257 . 325 . 365 . . . . . . . . . . Cannons 15849 | . . 1201 . . 204 . . . 60 1515 439 1589 1085 . 845 284 5683 256 2688 Explosions 8571 | . 557 . . . . . . . 4481 986 . . 464 . 713 . 759 . 611 Melee 1146 | . . . . . . . . . 1146 . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . 31 . . Kinetic 2788 | 180 88 1336 . . 461 . 325 . 365 . . . . . . . 33 . . Thermal 15339 | . 99 829 . . . . . . 60 1515 439 1589 1085 . 845 284 5650 256 2688 Explosive 8571 | . 557 . . . . . . . 4481 986 . . 464 . 713 . 759 . 611 Electromagnetic 32 | . 32 . . . . . . . . . . . . . . . . . . Impact 1146 | . . . . . . . . . 1146 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 1 . . 1 1 . . 1 1 5 . 1 Average Corruption 1 | . . . . . . . 1 1 . . 1 1 . . 1 1 4 . 1 Corruption Purged 2 | . . . . . . . . . . . . 1 . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . 11 . . 2 1 26 . 1 Message Errors 9 | . . . . . . . . . . . . 3 . . . 1 5 . . Matter Fused 13 | . . . . . . . . . . . . 4 . . 1 . 7 . 1 Heat Flow Errors 6 | . . . . . . . . . . . . 1 . . . . 5 . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 4 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . . . . 2 . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2139 | . 1 13 . . 3 . . . 957 32 13 53 83 . 42 37 460 . 445 Projectiles 745 | . . 13 . . 3 . . . . 29 13 53 17 . 26 37 382 . 172 Explosions 690 | . 1 . . . . . . . 253 3 . . 66 . 16 . 78 . 273 Melee 704 | . . . . . . . . . 704 . . . . . . . . . . Knockbacks 10 | . . 4 . . 3 . . . 3 . . . . . . . . . . Impact 3 | . . . . . . . . . 3 . . . . . . . . . . Kinetic 7 | . . 4 . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . . . . . . . 7 90 . . . . 49 . . . 36 Shots 5 | . . . . . . . . . 1 2 . . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 54 273 . . 142 300 353 34 352 57 21 133 50 . 48 6 227 112 276 Average Temperature 71 | . 14 86 . . 30 124 125 20 113 21 9 28 19 . 18 3 63 47 79 Received Heat Transfer 1579 | . 18 499 . . 9 . 63 . 344 138 27 66 50 . 45 . 284 6 30 Effects 2 | . . . . . . . 1 . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 5 . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . 5 . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 23 | . . . . . . . . . 23 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 3 . . . . . . . 1 . 2 2 . . . 2 . 4 Heat Transferred 8534 | . 222 1332 . . . . . . 25 825 225 875 575 . 475 105 2625 100 1150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 794 | 30 236 . 88 . 115 . . . . . 268 . . . . 172 722 409 794 Initial 352 | . 19 . 88 . . . . . . . 116 . . . . 63 39 352 244 Average 210 | 14 82 . 88 . 29 . . . . . 110 . . . . 92 370 368 450 Maximum Alert Level 3 | . 1 . . . . . . . . . 1 . . . . . 3 2 3 Low Security (%) 61 | 100 86 . 100 . 100 . . . . . 75 . . . . 100 42 . . Level 1 16 | . 13 . . . . . . . . . 24 . . . . . 2 75 39 Level 2 18 | . . . . . . . . . . . . . . . . . 43 24 53 Level 3 3 | . . . . . . . . . . . . . . . . . 11 . 6 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . 5 . . . . 2 4 . . . . 1 8 2 5 Investigation 7 | . 1 . . . 2 . . . . 2 . . . . . 1 1 . . Extermination 11 | . . . . . 2 . . . . . 1 . . . . . 4 1 3 Reinforcement 7 | . . . . . 1 . . . . . 3 . . . . . 3 . . Assault 3 | . . . . . . . . . . . . . . . . . . 1 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . 2 . . Haulers Reinforced 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 6 | . 1 . . . . . . . . 2 1 . . . . 1 1 . . Communications Jammed 57 | . . . . . . . . . . . 38 . . . . . . . 19 Distress Signals 57 | . . . . . . . . . . . 38 . . . . . . . 19 Times Spotted 234 | . 13 29 . . 6 . 6 . 62 22 10 6 8 . 10 8 30 1 23 Peak Tracking Total 37 | . 3 6 . . 1 . 3 . 37 5 3 2 4 . 7 5 6 2 5 Tactical Retreats 21 | . . 3 . . . . . . 11 2 . . . . 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 3 | . 1 . . . . . . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 . 1 . . Traps Extracted 1 | . . . . . . . . . . . . . 1 . . . . . . Installed 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Triggered 3 | . . 1 . . . . . . . . 1 . . . . . 1 . . Most Traps Carried 4 | . . . . . . . . . . . . . 4 4 4 3 3 2 2 Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 21 | . 2 1 . . . . . . 4 . 4 . . . . 1 3 . 6 Max in Single Turn 2 | . 2 1 . . . . . . 1 . 1 . . . . . 2 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 41 | . 7 2 . 1 4 . . . . 2 5 1 . 5 . 2 5 3 4 Terminals 23 | . 7 . . . 3 . . . . 1 4 . . . . 1 3 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . . 1 . . . . . 1 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . 1 . 2 Total Hacks 99 | . 20 4 . 4 8 . . . . 4 16 1 . 18 . 4 7 4 9 Successful 54 | . 8 4 . 4 4 . . . . 2 6 1 . 18 . 2 1 . 4 Failed 45 | . 12 . . . 4 . . . . 2 10 . . . . 2 6 4 5 Catastrophic 12 | . . . . . 2 . . . . . 2 . . . . . 4 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 54 | . 16 . . . 7 . . 5 . 2 8 . . . . 4 5 3 4 Terminals 57 | . 20 . . . 7 . . . . 2 12 . . . . 3 4 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . . . . 2 . . . . . 1 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 4 . . . . . 2 . 3 Terminal Hacks 35 | . 3 4 . 4 1 . . . . 1 3 1 . 18 . . . . . Record 13 | . . 3 . 4 . . . . . . . . . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 1 . . 4 . . . . . Open Door 2 | . . . . . . . . . . 1 . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 18 | . 5 . . . 3 . . . . 1 2 . . . . 2 1 . 4 Terminals 14 | . 5 . . . 2 . . . . . 2 . . . . 1 . . 4 Track 4 | . 2 . . . . . . . . . . . . . . . . . 2 Botnet 8 | . 1 . . . 2 . . . . . 2 . . . . 1 . . 2 Skim 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scrapoids 4 | . . . . . 1 . . . . 1 . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . 1 Used 1 | . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 27 | . 6 . . . 2 . . . . 2 5 . . . . 1 4 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 15 . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 6 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 30 | . . . . . 5 . . 4 . 11 . . . . . 5 5 . . Largest Group 11 | . . . . . 5 1 1 4 4 11 9 . . . . 5 5 . . Highest-Rated Group 516 | . . . . . 140 28 28 240 240 516 411 . . . . 238 320 . . Highest-Rated Ally 96 | . . . . . 28 28 28 96 96 50 53 . . . . 50 64 . . Total Orders 68 | . . . . . 17 10 17 . . 2 1 14 5 . . 2 . . . STAY 17 | . . . . . 6 3 3 . . . 1 2 1 . . 1 . . . FOLLOW 24 | . . . . . 6 6 7 . . . . 3 1 . . 1 . . . EXPLORE 22 | . . . . . 5 1 5 . . 1 . 8 2 . . . . . . RETURN 5 | . . . . . . . 2 . . 1 . 1 1 . . . . . . Ally Attacks 308 | . . . . . 51 . 8 . 32 28 81 . . . . 54 54 . . Total Damage 9328 | . . . . . 802 . 185 . 2148 666 2974 . . . . 1022 1531 . . Kills 41 | . . . . . 3 . 3 . 8 4 11 . . . . 6 6 . . Allies Corrupted 3 | . . . . . . . . . . 2 . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 2 . 5 . . 1 2 . 1 . 2 1 . . . . . . Drone Launches 16 | . . . . . 3 1 3 . . 1 . 6 2 . . . . . . Drone Recoveries 12 | . . . . . 1 . 3 . . 1 . 6 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 27939 | 154 1134 6456 135 2504 1046 634 703 1915 3378 1096 1137 1440 1049 576 1071 571 1512 294 1134 Spaces Moved 13419 | 64 471 3598 90 1328 397 352 299 1412 1599 478 483 492 437 140 419 272 476 116 496 Core 3 | 3 . . . . . . . . . . . . . . . . . . . Treads 3143 | 61 471 2044 . 229 338 . . . . . . . . . . . . . . Legs 4302 | . . . . . . . . . 493 478 483 492 437 140 419 272 476 116 496 Wheels 5971 | . . 1554 90 1099 59 352 299 1412 1106 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 150 150 140 140 140 130 120 195 195 195 195 195 195 185 185 185 186 Average Speed 165 | 154 160 145 150 185 192 142 141 133 161 195 195 195 195 196 195 189 188 192 186 Slowest Speed 340 | 160 160 240 150 340 220 150 150 140 195 195 195 195 195 199 195 195 242 242 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 83 97 17 79 16 49 69 89 88 81 17 76 63 60 58 14 17 3 14 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 7 | . . 2 . . . . . 1 . . . . 1 3 . . . . . Known Exits Taken 5 | . . . . . 1 1 . . . . 1 . . . 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 46 | . . 22 . 8 . 2 1 3 . 2 . 4 2 . 2 . . . . Spaces Dug 193 | . 3 15 . . 9 15 12 . 26 19 22 . 6 . 12 6 30 2 16 Terrain Destroyed 609 | . 49 25 . . 9 15 13 . 100 85 26 12 59 . 49 8 110 3 46 Melee 5 | . 3 . . . . . . . 2 . . . . . . . . . . Projectile 241 | . . 25 . . 9 15 13 . 3 5 26 12 19 . 22 8 53 3 28 AOE 363 | . 46 . . . . . . . 95 80 . . 40 . 27 . 57 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 18347 | 90 806 4553 91 1384 648 471 551 1448 2324 595 644 934 593 444 630 319 984 183 655 Wait 3617 | . 265 664 . 1 172 92 221 5 575 40 105 410 120 290 171 10 346 48 82 Move 13399 | 63 470 3597 89 1327 396 351 298 1411 1598 477 482 491 436 139 418 271 475 115 495 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 154 | 6 13 21 1 22 14 1 2 7 23 5 7 . 1 1 1 2 18 1 8 Fast Attach 51 | 7 2 10 . 3 6 1 . 2 4 . 2 . . 4 2 3 1 2 2 Attach 55 | . . 3 . 1 10 3 . 6 12 . 1 1 1 . . 2 9 3 3 Detach 78 | . . 1 . 4 5 2 . 6 11 1 6 5 1 7 . 7 12 5 5 Swap 209 | . 16 41 . 3 6 2 9 1 18 12 10 11 15 . 16 6 25 3 15 Drop 158 | 1 14 18 1 23 10 4 . 9 29 8 5 . 1 3 3 6 16 2 5 Fire 560 | 13 20 198 . . 29 15 21 1 31 25 25 16 17 . 18 7 80 4 40 Melee 29 | . 6 . . . . . . . 23 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 . . . Rewire 28 | . . . . . . . . . . 27 1 . . . . . . . . Trap 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Ext / Arm) -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access (discovered 2 exits: [*Sur] / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 13) 520 | -10/Materials | Discovered new exit (range 5) 766 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 18) 1278 | -10/Materials | Discovered new exit (range 8) 1289 | -10/Materials | Entered Subcaves 1377 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1826 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2605 | -10/Subcaves | Learned Materials security intel 2616 | -10/Subcaves | Discovered new exit (range 6) 2804 | -10/Subcaves | Visited Clippyterm 2808 | -10/Subcaves | Learned location of Deep Caves (-6) 2808 | -10/Subcaves | Learned location of Extension (-4) 2879 | -10/Subcaves | Discovered new exit (range 7) 3192 | -10/Subcaves | Disturbed a concealed Subdweller 3211 | -10/Subcaves | Disturbed a concealed Subdweller 3412 | -10/Subcaves | Ambushed by Subdweller buried in earth 3936 | -10/Subcaves | Visited 4L-MR0's lab 3963 | -10/Subcaves | Found Meta Core 4506 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 5450 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 5904 | -10/Subcaves | Build established: Scavenger-Mutant 6274 | -10/Subcaves | Build established: Mutant 6634 | -10/Subcaves | Build established: Scavenger-Mutant 7138 | -10/Subcaves | Discovered new exit (range 4) 7399 | -10/Subcaves | Build established: Mutant 7745 | -10/Subcaves | Entered Recycling 7844 | -9/Recycling | Scanned before Scraplab entrance 7865 | -9/Recycling | Entered Scraplab 7877 | -9/Recycling | Discovered new exit (range 3) 7880 | -9/Recycling | Entered Scraptown 8102 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 8105 | -9/Scraptown | Learned Research interactive machine intel 8107 | -9/Scraptown | Learned location of 1 exit from Research 8108 | -9/Scraptown | Learned Factory emergency access door positions 8110 | -9/Scraptown | Learned location of 1 exit from Lower Caves 8122 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8129 | -9/Scraptown | Discovered new exit (range 11) 8267 | -9/Scraptown | Visited Comm Corps 8280 | -9/Scraptown | Visited Red Mages 8300 | -9/Scraptown | Visited Spacefarers 8970 | -9/Scraptown | Visited Bundlers 9146 | -9/Scraptown | Visited Symbiants 9200 | -9/Scraptown | Visited Fellowship of the Rings 9234 | -9/Scraptown | Visited Shadow of the Wyrm 9286 | -9/Scraptown | Visited UFD Registry 9286 | -9/Scraptown | Registered with UFD as "Protonhacker" 9358 | -9/Scraptown | Visited Junk Repository 9413 | -9/Scraptown | Visited Junk Repository 9534 | -9/Scraptown | Delivered Scrap Shield to a Scientist 9581 | -9/Scraptown | Visited Chapter 10 9647 | -9/Scraptown | Visited Scrap Suit Storage 9677 | -9/Scraptown | Visited Infowarlord's Domain 9693 | -9/Scraptown | Found Exp. Terrain Scanner 9725 | -9/Scraptown | Visited A0-MCA Data Center 9774 | -9/Scraptown | Given a B rating by A0-MCA 9779 | -9/Scraptown | Found A0-MCA's Component Scanner 9814 | -9/Scraptown | Visited Abandonware Association 9835 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 9835 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 9906 | -9/Scraptown | Visited Modified Component R&D 10171 | -9/Scraptown | Found Scrap Suit 10179 | -9/Scraptown | Found Scrap Suit 10370 | -9/Scraptown | Discovered new exit (range 5) 10384 | -9/Scraptown | Entered Factory 10384 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 10388 | -6/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 10444 | -6/Factory | Discovered new exit (range 13) 10674 | -6/Factory | Build established: Tank 10700 | -6/Factory | Discovered new exit (range 29) 10843 | -6/Factory | Scrapoid reinforcements arrived 10942 | -6/Factory | Identified exit to Lower Caves 11141 | -6/Factory | Build established: Commander-Tank 11316 | -6/Factory | Lost 4 allies 11430 | -6/Factory | Entered Lower Caves 11430 | -6/Lower Caves | Accompanied by 1 ally 11431 | -6/Lower Caves | Identified exit to Lower Caves 11432 | -6/Lower Caves | UFD Scientist delivered a prototype 11448 | -6/Lower Caves | Found Enh. Scrap Shield 11594 | -6/Lower Caves | Build established: Scrapper 11901 | -6/Lower Caves | Found Alien Artifact 11901 | -6/Lower Caves | Identified Core Expander 11901 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 12064 | -6/Lower Caves | Entered another Lower Caves area 12064 | -6/Lower Caves | Accompanied by 1 ally 12083 | -6/Lower Caves | Discovered new exit (range 32) 12494 | -6/Lower Caves | Learned Factory garrison access intel 12749 | -6/Lower Caves | Discovered new exit (range 7) 12766 | -6/Lower Caves | Ambushed by research squad 12767 | -6/Lower Caves | Entered Zion 12884 | -6/Zion | Discovered new exit (range 9) 12972 | -6/Zion | System corruption cleaned by Quarantine Array 13089 | -6/Zion | Build established: Mutant 13103 | -6/Zion | Given A8's code to call for help 13285 | -6/Zion | Learned Factory emergency access door positions 13353 | -6/Zion | Gained Derelict followers 13474 | -6/Zion | Learned 8 Factory zone layouts 13542 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13586 | -6/Zion | Turned away by Imprinter 13964 | -6/Zion | Build established: Scrapper 14314 | -6/Zion | Build established: Scavenger-Scrapper 14494 | -6/Zion | Learned location of Quarantine (-3) 14642 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14642 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14649 | -6/Zion | Opened final containment barrier to the Deep Caves 14671 | -6/Zion | Discovered new exit (range 3) 14671 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14682 | -6/Zion | Entered Deep Caves 14682 | -6/Deep Caves | Accompanied by 4 allies 14845 | -6/Deep Caves | Z-Facility disabled 14865 | -6/Deep Caves | Attacked by Z-Imprinter 14878 | -6/Deep Caves | Allies destroyed Z-Imprinter 14934 | -6/Deep Caves | Found Zio. Weapon Casing 15177 | -6/Deep Caves | Found Zio. Weapon Casing 15222 | -6/Deep Caves | Found Zio. Heavy Carapace 15324 | -6/Deep Caves | Build established: Scrapper 15738 | -6/Deep Caves | Discovered new exit (range 6) 15997 | -6/Deep Caves | Spotted AG-75001 16022 | -6/Deep Caves | Destroyed AG-75001 16273 | -6/Deep Caves | Spotted AG-40025 16343 | -6/Deep Caves | Destroyed AG-40025 16390 | -6/Deep Caves | Triggered Deep Caves wall 16390 | -6/Deep Caves | Spotted AS-77817 16402 | -6/Deep Caves | Destroyed AS-77817 16402 | -6/Deep Caves | Destroyed AS-02342 16405 | -6/Deep Caves | Exposed GOLEM chamber 16423 | -6/Deep Caves | Found Deploy-a-Sentry 16438 | -6/Deep Caves | Found GOLEM Unit 16443 | -6/Deep Caves | Found GOLEM Unit 16449 | -6/Deep Caves | Destroyed 36 combat bots 16449 | -6/Deep Caves | Found GOLEM Unit 16459 | -6/Deep Caves | Found GOLEM Unit 16752 | -6/Deep Caves | Build established: Golem 18060 | -6/Deep Caves | Entered Proximity Caves 18519 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18597 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 18646 | -5/Proximity Caves | Discovered new exit (range 9) 18683 | -5/Proximity Caves | Lost 9 allies 18840 | -5/Proximity Caves | Scrapoids reinforcements arrived? 19020 | -5/Proximity Caves | Spotted B-75 Beast 19021 | -5/Proximity Caves | Allies destroyed B-75 Beast 19026 | -5/Proximity Caves | Build established: Commander-Golem 19156 | -5/Proximity Caves | Entered Factory 19156 | -5/Factory | Accompanied by 9 allies 19156 | -5/Factory | Evolved 2 slots: Utility x2 19157 | -5/Factory | Identified exit to Factory 19159 | -5/Factory | Loaded intel: 4 garrison access locations 19265 | -5/Factory | Spotted B-75 Beast 19270 | -5/Factory | Allies destroyed B-75 Beast 19582 | -5/Factory | Lost 6 allies 19852 | -5/Factory | Build established: Golem 19886 | -5/Factory | Discovered exit to Factory (range 21) 19906 | -5/Factory | Identified exit to Upper Caves 20022 | -5/Factory | Cargo convoy interrupted 20293 | -5/Factory | Entered Upper Caves 20298 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21407 | -5/Upper Caves | Encountered a Warlord checkpoint 21408 | -5/Upper Caves | Learned location of 1 exit from Factory 21437 | -5/Upper Caves | Learned location of 1 exit from Factory 21582 | -5/Upper Caves | Discovered new exit (range 11) 21733 | -5/Upper Caves | Entered another Upper Caves area 21928 | -5/Upper Caves | Discovered exit to Factory (range 8) 22681 | -5/Upper Caves | Spotted B-75 Beast 22745 | -5/Upper Caves | Discovered new exit (range 14) 22766 | -5/Upper Caves | Encountered a Warlord checkpoint 22782 | -5/Upper Caves | Entered Zhirov 22784 | -5/Zhirov | Discovered new exit (range 3) 22819 | -5/Zhirov | Met Zhirov 22857 | -5/Zhirov | Learned location of Testing (-2) 22857 | -5/Zhirov | Learned location of Command (-1) 22874 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22963 | -5/Zhirov | Found Alien Artifact 22963 | -5/Zhirov | Identified Integrated Reactor 22963 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22990 | -5/Zhirov | Found Alien Artifact 23358 | -5/Zhirov | Entered Proximity Caves 23882 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23930 | -4/Proximity Caves | Destroyed 8 combat bots 24398 | -4/Proximity Caves | Discovered exit to Factory (range 14) 24429 | -4/Proximity Caves | Entered Factory 24429 | -4/Factory | Evolved 2 slots: Utility x2 24430 | -4/Factory | Identified exit to Extension 24430 | -4/Factory | Identified exit to Armory 24431 | -4/Factory | Identified exit to Research 24601 | -4/Factory | Scrapoids reinforcements arrived? 25000 | -4/Factory | Entered Research 25000 | -3/Research | Evolved 2 slots: Utility x2 25001 | -3/Research | Identified exit to Quarantine 25002 | -3/Research | Loaded intel: 46 interactive machine locations 25339 | -3/Research | Discovered new exit (range 5) 25579 | -3/Research | Spotted B-86 Titan 25613 | -3/Research | Destroyed B-86 Titan 25777 | -3/Research | Lost 3 parts (3u) 25891 | -3/Research | Scrapoid reinforcements arrived 25905 | -3/Research | P-80 Master assimilated allied 03R18-D 25952 | -3/Research | Lost 3 allies 26512 | -3/Research | Entered another Research area 26512 | -2/Research | Evolved 2 slots: Power x1, Utility x1 26681 | -2/Research | Discovered new exit (range 22) 26794 | -2/Research | First assault squad dispatched 26806 | -2/Research | Entered Access 26806 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 26925 | -1/Access | Found Gamma Bomb Array 26928 | -1/Access | Found Gamma Bomb Array 27006 | -1/Access | Discovered new exit (range 25) 27118 | -1/Access | Build established: Generator-Golem 27754 | -1/Access | Discovered new exit (range 24) 27806 | -1/Access | First assault squad dispatched 27940 | *** | Escaped! Last Messages --------------- 27860_ E-15 Imp unfolds itself. 27861_ E-15 Imp destroyed. 27863_ Discarded System Restoration Module. 27865_ Adv. Heat Sink melted. 27865_ G-73 Enforcer destroyed. 27866_ R-10 Processor collects Adv. Heat Sink. 27867_ G-73 Enforcer destroyed. 27870_ Acquired 20 matter. 27881_ Dropped Mic. Antimatter Reactor. 27898_ L-61 Swordsman destroyed. 27903_ G-73 Enforcer destroyed. 27914_ Chain reaction triggered in Corrupted Mic. Antimatter Reactor. 27914_ Sealed Barrier breached. 27914_ Chain reaction triggered in Corrupted Mic. Antimatter Reactor. 27921_ U-05 Engineer builds a Wall. 27930_ U-05 Engineer lays Concrete. 27935_ Main Access Shell breached. 27936_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ## # # ??# ? ??? ??????????????? | | ## ? # # # ??????????????? | | ######?##?# # # ??????????? | | ### #?###?# # ? ? # ? ? ??????????? | | ### ####### # # " ? ? # ???????? | | ### ?##?### ? ? #""" ?# ???????? | | ### ####### # # "?" ? # ?????? | | ########### ?# """""" # " ? # ? ??????? | | ## # # """""" # ? ?#?? ??????? | | ## ? # # """""" # ? #? ? ?????? | | ## # # """""" # """ """ # ?? ? ? | | ## " # # """""" # """S""" ####?##???? | | ## """ # ###########?##################?###??? | | ## """ # ##############?#######?###### ? ?? | | ## " ="*=#########################?##? ??? ?? | | ## [==########################?#?## ? ?? | | ## #*%############################# ? ? ? | | ###########%[#################?###########? ? ?? | | ###########=*#############################? ?? ? | | ###########%!#######"###################?# ??? | | ###########/="""T"""" """" # ? ?? | | ########### " " """" # ? ? ? | | ########### %/ " """""" """" ######?#? | | ########### " " """" ? | | ########### " "" " """" ?? | | ########### " @" "?"""" ? ? ?? | | ########### " """" ? ? | | ########### =! 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" """" # ? ??? | | ########### %#######"##################### ? ?? | | ########### ####################?####?### ? | | ########### ############################# ? ?? | | ########### # ! ########## # ? ? ? | | ########### # ########## # ? ? | | ########### + ! ########## # ? ? | | ########### # ########## # ? ? | | ########### # # ### #? ??? | | ## # ################### ### # ?? ? | | ## # ## ##?######### ### # ?????? | | # # ## ################ ##??##/?# | | # # ## # ## #### ??? | | # + ## # #####+####??? ? | | # " # #####+## / ?? | | ]# """ + # #### ??##?# ? ? | | # """ # + #### ######?? ?? | | # " ## ##### # #### ##?#####+#? | | ###########+##### ################## #?### ? | | # #### ## #### ##### ? ?? | | # #### ## #### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 93 Energy Capacity 1565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 40 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Lrn. Proton Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Railgun | -6/Zion | Archive Power Sword | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Force Field | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationSwarmSteel Manual? 0 Play Time 07:25:27 Cumulative 539.3 hours Start 2024.08.13 @ 08:44:31 End 2024.08.20 @ 12:29:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type 0 Total 38 Types 28/0/3/2/1/1/1/2/0 Lore% 38 Gallery% 79 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a267d022-9bd5-410b-ade5-6daf6ee90f8b