Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 09:24:16 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2418) 2418 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 7963 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 100/100 System Corruption 4% Temperature Cool (335) Movement Rolling (110) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Surveybot 24 Chip Targeting Computer Core Analyzer > --- WEAPON (3) ------- Battle Rifle Slug Cannon Bore Cannon > --- INVENTORY (12) --- Tactical Coordination Suite Phase Shifter Shock Absorption System Riot Gun Riot Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Proton Missile Launcher > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads High-capacity Storage Unit Structural Scanner Targeting Computer Core Analyzer Kinecellerator Kinecellerator Makeshift Armor Plating Makeshift Hacking Suite Lightning Gun Gatling Laser Gatling Laser Heavy Assault Rifle Barrage Gun Heavy Rocket Launcher Datajack Remote Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 118 | 7 8 5 28 8 14 13 22 8 5 . Power 8 | 1 1 1 3 . 1 . . . 1 . Engine 8 | 1 1 1 3 . 1 . . . 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 2 9 2 5 1 3 1 1 . Treads 17 | . . . 6 2 5 1 3 . . . Leg 3 | 2 1 . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . Hover 1 | . . . . . . . . . 1 . Flight 5 | . . 2 3 . . . . . . . Utility 30 | 2 1 . 2 4 4 4 6 4 3 . Device 15 | 1 . . . 3 2 3 2 3 1 . Storage 6 | 1 1 . 1 1 . . . 1 1 . Processor 3 | . . . . . . . 2 . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 . 2 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 5 2 14 2 4 8 13 3 . . Energy Gun 9 | . . . 3 . . 2 4 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 29 | 2 4 2 7 2 3 4 4 1 . . Ballistic Cannon 2 | . . . . . . . . 2 . . Launcher 10 | . 1 . 3 . . 2 4 . . . Special Weapon 2 | . . . 1 . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 39 | . . 5 9 . . 1 21 . 1 2 Power 3 | . . 1 . . . . 1 . . 1 Propulsion 12 | . . 2 3 . . . 6 . 1 . Utility 8 | . . . 2 . . . 5 . . 1 Weapon 16 | . . 2 4 . . 1 9 . . . Highest Loss Streak 21 | . . 5 4 . . 1 21 . 1 2 Average Slot Usage (%) 85 | . 98 80 90 97 99 99 84 37 78 72 Engine 6 | . 13 9 11 9 7 7 5 . 5 7 Treads 21 | . . . 31 35 30 30 24 . . . Leg 1 | . 28 4 . . . . . . . . Flight 1 | . . 14 9 . . . . . . . Device 11 | . 14 14 2 17 15 15 12 8 9 3 Storage 11 | . 14 14 11 17 15 15 13 . 5 7 Processor 3 | . . . . . . . 1 15 21 23 Protection 4 | . . . 5 . 6 7 5 . . . Energy Gun 2 | . . . 4 . . 4 5 . . . Ballistic Gun 15 | . 26 23 12 17 22 17 9 6 7 7 Ballistic Cannon 1 | . . . . . . . . 3 15 15 Naked Turns 1 | . . . . . . . 1 . . . Heaviest Build 104 | 12 16 16 46 80 101 100 104 27 60 . Greatest Support 112 | 20 20 20 80 80 112 106 106 28 28 . Greatest Overweight (x) 4 | 2 1 3 1 . 4 1 2 . 2 . Average Overweight (x) . | . . 1 . . . . . . 1 . Largest Inventory Capacity 20 | 6 8 8 16 20 20 20 20 12 12 12 Average Capacity 14 | 5 7 8 10 19 20 20 18 4 10 12 Most Carried 20 | 3 7 8 12 20 20 20 19 4 6 5 Average Carried 13 | 2 6 6 8 17 19 19 15 3 4 5 Final Capacity 20 | 6 8 8 12 20 20 20 4 4 12 12 Final Carried 20 | 3 7 8 12 20 20 19 2 4 5 5 Class Distribution -------------------- 36% | Hauler-Gunner 17% | Mutant 15% | Scavenger-Mutant 11% | Hauler-Tank 6% | Messiah-Mutant 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Tank | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Matter Collected 2469 | 312 40 169 431 136 472 422 384 103 . . Remotely 470 | . . . . . . 189 281 . . . Salvage Created 2818 | 202 40 25 606 334 630 494 418 . 36 33 Parts 175 | 15 10 3 61 18 36 14 14 . . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 12 12 . . 4 Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 62 | . 4 2 18 4 11 11 8 . 2 2 Guns 31 | . . 2 8 4 11 5 1 . . . Cannons 4 | . . . . . . . . . 2 2 AOE 27 | . 4 . 10 . . 6 7 . . . Classes Destroyed 14 | 3 4 1 1 1 2 1 1 . . . Worker 4 | 2 . . 2 . . . . . . . Builder 3 | . 1 . 2 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 3 | 1 . . 1 1 . . . . . . Watcher 6 | . 2 . 2 1 1 . . . . . Swarmer 19 | . 3 1 10 . . . 3 . . 2 Grunt 18 | . 1 . 2 2 6 5 2 . . . Brawler 5 | . . . . 1 1 2 1 . . . Duelist 3 | . . . . . . 2 1 . . . Sentry 9 | . . . 6 1 1 1 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . . Assembled 3 | . . 1 . . . . . . 2 . Best Kill Streak 7 | 2 6 1 7 2 6 4 6 . 2 2 Combat Bots Only 6 | . 4 1 5 2 5 4 6 . 2 2 Max Kills in Single Turn 3 | 1 2 1 3 1 1 2 3 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . 2 . . 2 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Damage Taken 6717 | . 65 691 874 93 709 650 3322 . 94 219 Core 1072 | . 7 215 144 . 26 114 526 . . 40 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 11 64 100 . . . . . . Volleys Fired 254 | 21 25 13 53 14 36 32 44 . 11 5 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 160 | 40 40 40 100 46 100 131 160 . 130 130 Shots Fired 499 | 42 45 14 76 28 104 82 72 . 21 15 Gun 440 | 42 40 14 63 28 102 77 58 . 11 5 Cannon 20 | . . . . . . . . . 10 10 Launcher 36 | . 5 . 12 . . 5 14 . . . Special 3 | . . . 1 . 2 . . . . . Kinetic 436 | 42 40 14 53 28 102 74 47 . 21 15 Thermal 27 | . . . 11 . 2 3 11 . . . Explosive 30 | . 5 . 12 . . 5 8 . . . Electromagnetic 6 | . . . . . . . 6 . . . Robot Hit Streak 26 | 5 7 2 26 8 19 18 11 . 3 2 Robot Miss Streak 6 | 2 4 3 3 2 2 3 2 . 6 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . . . 3 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 316 | 26 20 5 49 20 71 59 55 . 7 4 Core Hits 170 | 11 17 4 37 11 30 27 24 . 4 5 Critical Hits 5 | . . . 3 . . . . . 2 . Critical Kills 3 | . . . 1 . . . . . 2 . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Melee Attacks 3 | . . . . . . . 3 . . . Impact 3 | . . . . . . . 3 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7098 | 201 495 53 1173 361 1135 1448 1911 . 154 167 Guns 4083 | 201 143 53 458 361 1135 802 795 . 76 59 Cannons 186 | . . . . . . . . . 78 108 Explosions 2600 | . 352 . 696 . . 646 906 . . . Melee 210 | . . . . . . . 210 . . . Ramming 19 | . . . 19 . . . . . . . Kinetic 3936 | 201 143 53 383 361 1135 743 596 . 154 167 Thermal 496 | . . . 238 . . 59 199 . . . Explosive 2332 | . 352 . 533 . . 646 801 . . . Electromagnetic 105 | . . . . . . . 105 . . . Impact 210 | . . . . . . . 210 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 3 2 . . . . . 4 4 Average Corruption 2 | . . 3 1 . . . . . 4 4 Corruption Purged . | . . . . . . . . . . . Effects 9 | . . 2 4 . . . . . 2 1 Message Errors 4 | . . 1 2 . . . . . 1 . Heat Flow Errors 3 | . . 1 1 . . . . . . 1 Targeting Errors 2 | . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 230 | . . . 53 . . 17 144 . . 16 Projectiles 16 | . . . . . . . . . . 16 Explosions 84 | . . . 53 . . 17 14 . . . Melee 130 | . . . . . . . 130 . . . Knockbacks 4 | . . . 1 . . . 2 . . 1 Impact 3 | . . . 1 . . . 2 . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 156 | . 6 . 101 . . . 49 . . . Shots 6 | . 1 . 4 . . . 1 . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 411 | . . 218 152 . 86 127 411 . 225 335 Average Temperature 64 | . . 91 29 . 22 33 125 . 112 95 Received Heat Transfer 1309 | . . 40 198 45 198 117 711 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions 6 | . . . . . . . 6 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 823 | . . . 324 . . 125 374 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Peak Influence 328 | 30 217 84 328 247 142 . . . . . Average Influence 103 | 15 100 53 161 166 66 . . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . . . Low Security (%) 82 | 100 69 100 63 64 100 . . . . . Level 1 17 | . 30 . 36 35 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 3 . 1 . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Distress Signals 4 | . 2 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 9 23 26 7 13 10 26 . 2 2 Peak Tracking Total 18 | . 5 18 5 4 4 5 12 . 2 2 Tactical Retreats 10 | . . 3 3 1 . . 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . 2 . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 8 | . 1 . 4 . . . 1 . 2 . Max in Single Turn 4 | . 1 . 4 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 17 | . 3 . 5 3 5 . . 1 . . Terminals 12 | . 2 . 3 2 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 6 . 18 10 10 . . 3 . . Successful 25 | . 3 . 11 6 2 . . 3 . . Failed 22 | . 3 . 7 4 8 . . . . . Catastrophic 5 | . . . 2 . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 1 . 6 4 2 . . 13 . . Terminals 28 | . 5 . 7 6 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 15 | . . . 11 4 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 2 . 3 2 2 . . 3 . . Part Schematic 4 | . . . 1 . . . . 3 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . 8 4 . . . . . . Scan Component 6 | . . . 4 2 . . . . . . Repair 6 | . . . 4 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 5 3 4 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 4 2 . . . . . . Time 168 | . . . 110 58 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Total Allies 8 | . . . . . . . . 7 1 . Largest Group 7 | . . . . . . . . 7 5 . Highest-Rated Group 244 | . . . . . . . . 240 244 . Highest-Rated Ally 118 | . . . . . . . . 39 118 . Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 38 . Total Damage 2125 | . . . . . . . . . 2125 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Turns Passed 8012 | 215 399 190 944 399 1371 2045 809 1149 476 15 Spaces Moved 5431 | 131 266 98 404 177 535 1128 490 1871 331 . Core 1800 | 20 . 15 . . . . 160 1605 . . Treads 2443 | . . . 273 177 535 1128 330 . . . Legs 396 | 111 266 19 . . . . . . . . Wheels 597 | . . . . . . . . 266 331 . Hover . | . . . . . . . . . . . Flight 195 | . . 64 131 . . . . . . . Fastest Speed 31 | 50 120 117 31 160 156 156 50 50 100 . Average Speed 114 | 112 120 144 124 160 161 169 121 57 117 . Slowest Speed 280 | 150 150 280 160 160 240 175 200 100 120 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 41 | 5 56 17 39 19 14 99 61 92 54 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 1 1 3 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 4 2 3 . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 201 | . 9 . 98 . . 33 53 . 6 2 Melee . | . . . . . . . . . . . Projectile 10 | . . . 1 . . . 1 . 6 2 AOE 191 | . 9 . 97 . . 33 52 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Total 6771 | 161 304 133 768 265 964 1190 631 1950 400 5 Wait 862 | . 3 16 258 52 349 12 61 60 51 . Move 5421 | 130 265 97 403 176 534 1127 489 1870 330 . Hop . | . . . . . . . . . . . Pick Up 52 | 3 3 2 9 11 11 1 5 6 1 . Fast Attach 52 | 7 5 4 15 3 7 2 1 6 2 . Attach 29 | . . 1 3 3 4 1 12 3 2 . Detach 16 | . . . 6 1 3 1 1 2 2 . Swap 38 | . 3 . 10 2 3 10 9 . 1 . Drop 41 | . . . 8 3 17 4 6 3 . . Fire 254 | 21 25 13 53 14 36 32 44 . 11 5 Melee 3 | . . . . . . . 3 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 216 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 491 | -10/Materials | Discovered new exit (range 6) 539 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Entered Mines 616 | -10/Mines | Assembled infested the area 620 | -10/Mines | Learned 4 Materials zone layouts 621 | -10/Mines | Assisted by a Guerilla fighting off Assembled 632 | -10/Mines | Met a Derelict bent on vengeance 644 | -10/Mines | Crushed by falling debris 652 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Lost 5 parts (1p2n2w) 677 | -10/Mines | Core integrity fell below 20% 740 | -10/Mines | Discovered new exit (range 11) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x2 806 | -9/Materials | Identified exit to Materials 919 | -9/Materials | Lost 3 parts (1n2w) 1031 | -9/Materials | Lost 4 parts (2n1u1w) 1078 | -9/Materials | Repaired Grenade Launcher 1299 | -9/Materials | Build established: Scavenger-Mutant 1449 | -9/Materials | Repaired Hvy. Assault Rifle 1479 | -9/Materials | Repaired Lgt. Assault Rifle 1506 | -9/Materials | Repaired Lgt. Treads 1725 | -9/Materials | Discovered exit to Materials (range 15) 1749 | -9/Materials | Entered another Materials area 1749 | -8/Materials | Evolved 2 slots: Utility x2 1962 | -8/Materials | Repaired Lgt. Treads 1996 | -8/Materials | Repaired Hvy. Assault Rifle 2100 | -8/Materials | Discovered new exit (range 5) 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2573 | -7/Factory | Build established: Hauler-Gunner 3455 | -7/Factory | Discovered new exit (range 13) 3519 | -7/Factory | Entered Lower Caves 3608 | -7/Lower Caves | Learned Factory stockpile data 3650 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4234 | -7/Lower Caves | Learned location of Zion (-7) 4256 | -7/Lower Caves | Discovered new exit (range 6) 5511 | -7/Lower Caves | Build established: Hauler-Tank 5564 | -7/Lower Caves | Entered another Lower Caves area 5715 | -7/Lower Caves | Discovered new exit (range 4) 5786 | -7/Lower Caves | Spotted B-75 Beast 5983 | -7/Lower Caves | Destroyed B-75 Beast 6174 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6263 | -7/Lower Caves | Core integrity fell below 50% 6283 | -7/Lower Caves | Core integrity fell below 20% 6308 | -7/Lower Caves | Lost 21 parts (1p6n5u9w) 6364 | -7/Lower Caves | Discovered new exit (range 14) 6373 | -7/Lower Caves | Entered Zion 6440 | -7/Zion | Learned Factory emergency access door positions 6465 | -7/Zion | Learned location of Testing (-3) 6475 | -7/Zion | Learned Factory stockpile data 6503 | -7/Zion | Build established: Mutant 6508 | -7/Zion | Learned location of 1 exit from Factory 6548 | -7/Zion | Gained Derelict followers 6636 | -7/Zion | Received a visual enhancement algorithm 6814 | -7/Zion | Found Relay Coupler [Programmer] 6914 | -7/Zion | Imprinted 6916 | -7/Zion | Declared Zion's savior 7051 | -7/Zion | Learned location of Warlord (-5) 7168 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7170 | -7/Zion | Discovered new exit (range 12) 7187 | -7/Zion | Given A8's code to call for help 7244 | -7/Zion | Build established: Messiah-Mutant 7434 | -7/Zion | Opened final containment barrier to the Deep Caves 7448 | -7/Zion | Discovered new exit (range 5) 7450 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7522 | -7/Zion | Entered Deep Caves 7522 | -7/Deep Caves | Accompanied by 7 allies 7523 | -7/Deep Caves | Met 5H-AD0 7554 | -7/Deep Caves | Build established: Messiah-Gunner 7605 | -7/Deep Caves | Found Surveybot 24 Scanner 7609 | -7/Deep Caves | Found Surveybot 24 Chip 7708 | -7/Deep Caves | Z-Facility disabled 7825 | -7/Deep Caves | Discovered new exit (range 19) 7998 | -7/Deep Caves | Entered Proximity Caves 8013 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07945_ as-52693 destroyed. 07948_ HV Slug penetrates Wall. 07951_ as-50017 suffers critical hit. 07951_ as-50017 destroyed. 07951_ HV Slug penetrates Wall. 07964_ RUR3YQ8UVGRUZCIMFCA 07998_ HV Slug penetrates Wall. 08002_ Destroyed VTOL Module. 08005_ Autogun fries itself beyond repair. 08008_ S-27 Virus knocked back. 08009_ Surveybot 24 Scanner destroyed. 08010_ Autogun fries itself beyond repair. 08010_ Lgt. Nuclear Core fries itself beyond repair. 08012_ System corrupted: Heat flow error (+153). 08013_ VTOL Module fries itself beyond repair. 08013_ Lgt. Deuterium Engine destroyed. 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Signs Are For Wimps Challenges ------------ None Game ------ Seed LayeredGravmagComputer Manual? 0 Play Time 01:30:06 Cumulative 60.1 hours Start 2020.03.11 @ 07:38:59 End 2020.03.11 @ 09:24:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 39 Gallery% 48 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b9d94a5-e7a9-48eb-aefa-7adef5b1642c