Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 17:57:50 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1033) 1033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 3797 Bonus ------- Follower Combat Kills 285 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 422/550 Matter 159/300 Energy 160/160 System Corruption 0% Temperature Cool (41) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Advanced Weight Redist. System Hacking Suite Hacking Suite Heavy Particle Gun Minigun Datajack Hammer Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Minigun Katana > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Advanced Weight Redist. System Hacking Suite Hacking Suite Minigun Minigun Datajack Hammer [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Hackware Hacking Suite Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 46 | 7 2 6 12 17 2 Power 7 | 2 . 1 1 3 . Engine 5 | 2 . 1 1 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 . 3 2 7 . Treads 3 | . . . . 3 . Leg 9 | 2 . 2 1 4 . Wheel . | . . . . . . Hover 2 | . . 1 1 . . Flight . | . . . . . . Utility 5 | 1 . 1 2 1 . Device 1 | . . 1 . . . Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware 2 | . . . 1 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 2 1 7 6 2 Energy Gun 4 | 2 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 . 3 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 1 1 . Slashing Weapon 4 | . . . 2 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 10 | . 1 3 1 4 1 Power 2 | . . 1 . 1 . Propulsion 5 | . . 2 . 2 1 Utility 1 | . . . . 1 . Weapon 2 | . 1 . 1 . . Highest Loss Streak 2 | . 1 2 1 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 84 91 97 91 89 Engine 9 | . 14 13 11 1 . Core 1 | . . . . 7 9 Treads 1 | . . . . 8 . Leg 25 | . 28 25 26 22 35 Hover 2 | . . . 6 . . Device 9 | . . 9 11 9 9 Storage 11 | . 14 14 11 9 9 Hackware 6 | . . . 8 16 9 Energy Gun 1 | . 21 . . . . Ballistic Gun 10 | . 6 22 7 . 3 Impact Weapon 7 | . . 5 10 8 7 Slashing Weapon 3 | . . . 2 8 7 Naked Turns . | . . . . . . Heaviest Build 53 | 14 14 15 53 53 52 Greatest Support 60 | 20 20 20 30 60 45 Greatest Overweight (x) 2 | 1 . 1 2 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 13 | 7 8 8 15 20 20 Most Carried 13 | 5 6 6 10 13 12 Average Carried 6 | 1 3 4 7 10 12 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 12 | 1 4 4 9 12 12 Class Distribution -------------------- 66% | Mutant 17% | Hacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 827 | 188 109 193 175 162 . Remotely . | . . . . . . Salvage Created 1473 | . 140 413 194 630 96 Parts 88 | . 9 33 9 32 5 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 34 | . 2 15 2 13 2 Melee 15 | . . 4 1 10 . Guns 17 | . 2 9 1 3 2 Classes Destroyed 11 | . 3 4 2 2 . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Tunneler 3 | . . 3 . . . Hauler 2 | . . . 2 . . Recycler 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Swarmer 13 | . . 9 . 4 . Grunt 17 | . 2 5 1 7 2 Brawler 1 | . . . . 1 . Sentry 2 | . . . 1 1 . Assembled 1 | . . 1 . . . Best Kill Streak 4 | . 1 4 1 4 2 Combat Bots Only 4 | . 1 4 1 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 1687 | . 193 433 154 711 196 Core 293 | . 53 73 39 94 34 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 49 90 . . Volleys Fired 72 | . 16 24 16 9 7 Largest 2 | . 2 2 2 2 2 Hottest 80 | . 80 40 40 50 50 Shots Fired 126 | . 31 46 17 18 14 Gun 126 | . 31 46 17 18 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 99 | . 4 46 17 18 14 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 27 | . 27 . . . . Robot Hit Streak 11 | . 6 7 11 8 7 Robot Miss Streak 5 | . 2 5 2 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 133 | . 19 33 24 47 10 Core Hits 48 | . 6 15 6 16 5 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 7 | . . 3 1 3 . Critical Strikes 12 | . . 4 2 6 . Smash 9 | . . 4 2 3 . Sever 3 | . . . . 3 . Melee Attacks 87 | . . 22 13 52 . Impact 38 | . . 22 7 9 . Slashing 49 | . . . 6 43 . Piercing . | . . . . . . Sneak Attacks 7 | . . 1 2 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . 1 8 . Damage Inflicted 3061 | . 255 625 565 1461 155 Guns 1131 | . 255 305 184 232 155 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1930 | . . 320 381 1229 . Ramming . | . . . . . . Kinetic 900 | . 24 305 184 232 155 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 231 | . 231 . . . . Impact 748 | . . 320 183 245 . Slashing 1182 | . . . 198 984 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 401 | . . 115 63 223 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 401 | . . 115 63 223 . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | . 150 . 6 38 56 Average Temperature 40 | . 62 . 3 15 22 Received Heat Transfer 801 | . 90 105 75 405 126 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 1 4 1 . . Impact Corruptions 11 | . . 6 2 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 305 | . 110 278 285 305 199 Initial 159 | . . 42 94 10 159 Average 138 | . 37 153 152 145 164 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 75 | 100 100 74 73 64 100 Level 1 24 | . . 25 26 35 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . . 3 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 11 | . 3 . 2 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 7 21 14 29 4 Peak Tracking Total 8 | . 6 4 4 8 2 Tactical Retreats 5 | . . 1 . 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . . . 7 3 . Terminals 7 | . . . 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . . . 19 10 . Successful 25 | . . . 17 8 . Failed 4 | . . . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . . . 10 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 7 | . . . 7 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . . . 8 7 . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Terminal Index 2 | . . . 1 1 . Alert Level 2 | . . . 1 1 . Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Dispatch Records 2 | . . . 1 1 . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 7 | . . . 7 . . Insert Component 3 | . . . 3 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 5 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 4 | . . 4 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 31 | . . 31 16 . . Total Orders . | . . . . . . Ally Attacks 94 | . . 33 61 . . Total Damage 1021 | . . 359 662 . . Kills 15 | . . 5 10 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2688 | 78 212 789 940 567 102 Spaces Moved 1340 | 58 122 411 510 202 37 Core 16 | 16 . . . . . Treads 51 | . . . . 51 . Legs 1262 | 42 122 400 510 151 37 Wheels . | . . . . . . Hover 11 | . . 11 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 190 Average Speed 150 | 110 120 126 165 183 190 Slowest Speed 260 | 190 120 190 260 240 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 34 85 32 21 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . 3 . 1 . Terrain Destroyed 4 | . . 3 . 1 . Melee 4 | . . 3 . 1 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1758 | 71 157 593 571 310 56 Wait 165 | . 12 127 1 25 . Move 1336 | 57 121 410 509 202 37 Hop . | . . . . . . Pick Up 38 | 6 5 4 13 10 . Fast Attach 2 | 1 . . 1 . . Attach 22 | 5 2 4 4 7 . Detach 2 | . . . 1 1 . Swap 22 | 1 . 2 7 10 2 Drop 11 | 1 1 . 7 2 . Fire 72 | . 16 24 16 9 7 Melee 78 | . . 22 12 44 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 291 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 439 | -10/Mines | Learned Materials stockpile data 458 | -10/Mines | Received a Mining Laser from a helpful Derelict 543 | -10/Mines | Learned Materials garrison access intel 561 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 566 | -10/Mines | Found Prototype Device 567 | -10/Mines | Identified Exp. Sensor Array 742 | -10/Mines | Excavation squad dispatched 742 | -10/Mines | A large section of the Mines collapsed 992 | -10/Mines | Excavation squad dispatched 1022 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1039 | -10/Mines | Core integrity fell below 50% 1075 | -10/Mines | Discovered new exit (range 5) 1080 | -10/Mines | Entered Materials 1080 | -9/Materials | Accompanied by 3 allies 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -9/Materials | Identified exit to Materials 2020 | -9/Materials | Entered another Materials area 2020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2021 | -8/Materials | Loaded intel: 1 garrison access location 2321 | -8/Materials | Build established: Hacker-Mutant 2587 | -8/Materials | Identified exit to Garrison 2587 | -8/Materials | Entered Garrison 2662 | -8/Garrison | Triggered checkpoint 2672 | -8/Garrison | Triggered checkpoint 2689 | -8/Garrison | Self-destructed Last Messages --------------- 02610_ Field strength at 70. 02611_ Field strength at 55. 02612_ Field strength at 40. 02613_ Field strength at 25. 02614_ Field strength at 10. 02615_ Stasis field depleted. 02615_ Triggered Stasis Trap. 02615_ A bubble of rippling energy engulfs the area. 02615_ Field strength at 85. 02617_ Field strength at 70. 02618_ Field strength at 55. 02619_ Field strength at 40. 02620_ Field strength at 25. 02621_ Field strength at 10. 02622_ Stasis field depleted. 02669_ G-47 Trooper destroyed. 02672_ Beams of light sweep through the air. An alarm sounds. 02674_ G-47 Trooper destroyed. 02679_ Aluminum Leg destroyed. 02682_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# ###????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ????????????????????????################ #??????? | | ????????????????????????# ^ #??????? | | ????????????????????????# ^ #??????? | | ????????????????????????# ########### ####??????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ??????????????????###???# #?????????# #?????????? | | ??????????????????# ??# #?????????# #?????????? | | ?????????????######[ ## ##????????# ?????????? | | ?????????????# %= =%! #?????????##?????????? | | ????????? * @ #????????????????????? | | ????????? ; g l???????????????? | | ??????????#### ## ## #######??????????????? | | ?????????????#????# ?# g#????????????????????? | | ????????????????? ?? ????????????????????? | | ??????????????? ?? g ???????????????????? | | ?????????????" ??? #??????????????????? | | ?????????????" ??? #??????????????????? | | ?????????????# ## ????# ###??????????????????? | | ?????????????# ?# ????? #????????????????????? | | ????????????? ?? ?????? ????????????????????? | | ?????????????????? ?????? ????????????????????? | | ????????????????? ??????? ????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalWeightAutogun Manual? 0 Play Time 00:26:18 Cumulative 53.6 hours Start 2023.01.02 @ 17:25:20 End 2023.01.02 @ 17:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdbb24a2-81f3-4ea6-8d20-a1926cc538ee