Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.03 @ 01:01:18 Player: juanjoe33 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1154) 1154 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 4616 Bonus ------- Follower Combat Kills 72 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Backup Power I Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (5) ------ Heat Sink Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY (4) ---- Small Storage Unit Beam Rifle Peak State ------------ > --- POWER ------------ Backup Power I Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Small Storage Unit Beam Rifle Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 7 | . 1 . 2 . 2 2 . . Power 2 | . . . . . 1 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . . 2 . . 1 . . Weapon 2 | . 1 . . . 1 . . . Parts Attached 46 | 8 . . 13 . 18 2 4 1 Power 7 | 1 . . 1 . 2 1 1 1 Engine 5 | 1 . . 1 . 2 1 . . Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . 1 . Propulsion 10 | 3 . . 2 . 5 . . . Treads 2 | 2 . . . . . . . . Leg 1 | 1 . . . . . . . . Wheel 6 | . . . 2 . 4 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 16 | 2 . . 5 . 8 1 . . Device 6 | . . . 3 . 2 1 . . Storage 1 | . . . . . 1 . . . Processor 2 | 1 . . 1 . . . . . Hackware . | . . . . . . . . . Protection 7 | 1 . . 1 . 5 . . . Artifact . | . . . . . . . . . Weapon 13 | 2 . . 5 . 3 . 3 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . . . 5 . 3 . 3 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 5 | . . . 4 . 1 . . . Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . 1 . . . . . Highest Loss Streak 3 | . . . 3 . 1 . . . Average Slot Usage (%) 92 | . 87 87 77 100 96 92 100 100 Engine 12 | . 12 12 7 10 14 14 14 14 Reactor 1 | . . . . . . . 6 6 Treads 6 | . 25 25 11 . . . . . Wheel 11 | . . . 6 20 16 14 14 14 Device 10 | . . . 12 20 11 14 14 14 Storage 2 | . . . . . 5 . . . Processor 5 | . 12 12 14 10 . . . . Protection 13 | . 12 12 9 10 13 21 21 21 Energy Gun 5 | . 25 25 7 . . . . . Ballistic Gun 21 | . . . 8 30 33 28 28 28 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 8 8 8 21 21 42 50 64 64 Greatest Support 40 | 20 20 40 40 20 32 32 32 32 Greatest Overweight (x) 3 | 1 . . 1 1 3 1 1 1 Average Overweight (x) . | . . . . 1 . 1 1 1 Largest Inventory Capacity 6 | 4 4 4 4 4 6 4 4 4 Average Capacity 4 | 4 4 4 4 4 5 4 4 4 Most Carried 5 | 2 2 2 4 4 5 3 3 3 Average Carried 2 | . 1 2 . 4 3 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 2 4 4 3 2 2 2 Class Distribution -------------------- 47% | Scavenger-Tank 33% | Hacker-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1384 | 138 49 66 202 66 753 48 50 12 Remotely 10 | . . . 10 . . . . . Salvage Created 1799 | . 118 66 606 100 909 . . . Parts 134 | . 13 5 51 6 59 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 26 | . . . 8 2 16 . . . Guns 25 | . . . 7 2 16 . . . Classes Destroyed 10 | . 2 2 4 . 2 . . . Worker 5 | . . 2 3 . . . . . Builder 12 | . 4 . 4 . 4 . . . Tunneler 2 | . . 1 . . 1 . . . Recycler 2 | . . . 1 . 1 . . . Watcher 3 | . 1 . . . 2 . . . Swarmer 5 | . . . . . 5 . . . Grunt 11 | . . . 3 2 6 . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . . 4 . 4 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 8 | . 2 1 8 2 6 . . . Combat Bots Only 7 | . . . 7 2 6 . . . Max Kills in Single Turn 2 | . 2 1 2 1 2 . . . Gunslinging 1 | . . . 1 . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 1807 | . 22 38 914 31 793 . . 9 Core 304 | . 9 16 231 18 30 . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . 90 . 37 94 . . . Volleys Fired 95 | . 7 9 26 5 47 . . 1 Largest 4 | . 2 2 3 3 4 . . 4 Hottest 122 | . 80 80 80 69 92 . . 122 Shots Fired 304 | . 14 18 65 15 188 . . 4 Gun 304 | . 14 18 65 15 188 . . 4 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 249 | . . . 42 15 188 . . 4 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 55 | . 14 18 23 . . . . . Robot Hit Streak 35 | . 10 10 19 27 35 . . 3 Robot Miss Streak 3 | . 1 1 1 1 3 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 2 . 5 . . . Max Gunslinging Chain 2 | . . . 1 . 2 . . . Shots Hit Robots 224 | . 11 15 53 12 130 . . 3 Core Hits 79 | . 5 3 20 5 46 . . . Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3306 | . 198 280 868 133 1810 . . 17 Guns 2996 | . 177 183 695 133 1791 . . 17 Cannons . | . . . . . . . . . Explosions 284 | . 21 97 166 . . . . . Melee . | . . . . . . . . . Ramming 26 | . . . 7 . 19 . . . Kinetic 2422 | . . . 481 133 1791 . . 17 Thermal 284 | . 21 97 166 . . . . . Explosive . | . . . . . . . . . Electromagnetic 574 | . 177 183 214 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . . Average Corruption 1 | . . . 1 2 . . . . Corruption Purged . | . . . . . . . . . Effects 2 | . . . 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Targeting Errors 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . 22 39 3 . 9 . . . Shots 3 | . 1 2 . . . . . . Rammed 3 | . . . 1 . 2 . . . Targets Rammed 3 | . . . 1 . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 468 | . 54 54 226 3 468 . . 97 Average Temperature 79 | . 21 25 36 3 110 . . 51 Received Heat Transfer 1074 | . . . 435 27 603 . . 9 Effects 11 | . . . 2 . 9 . . . Shutdowns 2 | . . . . . 2 . . . Interference 5 | . . . 2 . 3 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (major) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . 2 . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | . 50 100 100 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 3 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 290 | . 72 34 268 123 290 . . 31 Initial 73 | . . 19 9 73 33 . . . Average 74 | . 22 28 98 88 124 . . 16 Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 84 | 100 100 100 80 100 68 100 100 100 Level 1 15 | . . . 19 . 31 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . . 2 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 40 | . 3 . 10 2 22 . . 3 Peak Tracking Total 8 | . 1 . 8 2 6 . . 3 Tactical Retreats 3 | . . . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 4 | . . . 2 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 6 | . . . . . 5 . . 1 Terminals 3 | . . . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 26 | . . . . . 24 . . 2 Successful 23 | . . . . . 21 . . 2 Failed 3 | . . . . . 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . 9 . . . Terminals 14 | . . . . . 14 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 6 . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . . . 13 . . . Record 5 | . . . . . 5 . . . Prototype ID Bank 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 2 . . . Transport Status 2 | . . . . . 2 . . . Hauler Manifests 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . 6 . . 2 Insert Component 4 | . . . . . 3 . . 1 Analyze 4 | . . . . . 3 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 5 . . . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . 1 Part Schematics Acquired 4 | . . . . . 3 . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 21 | . . . . . . . 21 . Largest Group 21 | . . . . . . . 21 7 Highest-Rated Group 471 | . . . . . . . 471 98 Highest-Rated Ally 35 | . . . . . . . 35 14 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 237 | . . . . . . . . 237 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 2241 | 64 256 138 399 47 889 19 272 157 Spaces Moved 1615 | 38 147 70 246 35 692 15 236 136 Core 51 | 12 . . 39 . . . . . Treads 364 | 24 147 70 123 . . . . . Legs 2 | 2 . . . . . . . . Wheels 1198 | . . . 84 35 692 15 236 136 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 50 90 90 110 110 110 Average Speed 112 | 128 160 160 116 90 97 110 110 110 Slowest Speed 160 | 160 160 160 160 90 110 110 110 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 31 21 22 20 56 1 88 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 6 17 3 . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 26 | . 6 17 3 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 1831 | 52 154 78 308 39 793 18 249 140 Wait 2 | . . . . . 2 . . . Move 1608 | 37 146 69 245 34 691 15 235 136 Hop . | . . . . . . . . . Pick Up 47 | 7 1 . 16 . 16 1 5 1 Fast Attach 1 | 1 . . . . . . . . Attach 27 | 6 . . 13 . 6 2 . . Detach 2 | . . . . . 2 . . . Swap 18 | 1 . . . . 12 . 4 1 Drop 28 | . . . 7 . 15 . 5 1 Fire 95 | . 7 9 26 5 47 . . 1 Melee . | . . . . . . . . . Ram 3 | . . . 1 . 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Weapon x1 311 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Discovered exit to Mines (range 7) 313 | -10/Materials | Build established: Hacker-Mutant 321 | -10/Materials | Entered Mines 446 | -10/Mines | Identified exit to Materials 446 | -10/Mines | Discovered exit to Materials (range 7) 447 | -10/Mines | Learned location of Storage (-9) 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Identified exit to Storage 635 | -9/Materials | Discovered exit to Storage (range 7) 727 | -9/Materials | Lost 3 parts (1p2n) 760 | -9/Materials | Core integrity fell below 50% 771 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Discovered exit to Mines (range 11) 815 | -9/Materials | Destroyed 7 combat bots 858 | -9/Materials | Entered Mines 881 | -9/Mines | Identified exit to Materials 881 | -9/Mines | Discovered exit to Materials (range 10) 905 | -9/Mines | Entered Materials 905 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1192 | -8/Materials | Build established: Scavenger-Gunner 1287 | -8/Materials | Identified exit to Factory 1287 | -8/Materials | Discovered exit to Factory (range 14) 1794 | -8/Materials | Entered Factory 1794 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1813 | -7/Factory | Sucked down chute 1813 | -7/Factory | Entered Waste 1814 | -7/Waste | Met a frightened Derelict 1814 | -7/Waste | Joined by Warlord forces that had cleared the area 1878 | -7/Waste | Build established: Scavenger-Tank 2073 | -7/Waste | Identified exit to Factory 2073 | -7/Waste | Discovered exit to Factory (range 12) 2085 | -7/Waste | Entered Factory 2085 | -7/Factory | Accompanied by 7 allies 2238 | -7/Factory | Identified exit to Lower Caves 2238 | -7/Factory | Discovered exit to Lower Caves (range 4) 2242 | -7/Factory | Self-destructed Last Messages --------------- 02126_ G-47 Trooper destroyed. 02127_ O1-8GE(s) destroyed. 02129_ 3P-Y63(s) destroyed. 02131_ QE-FNP(s) destroyed. 02133_ 8A-6KW(s) destroyed. 02136_ HA-2I9(s) destroyed. 02136_ R-06 Scavenger collects Battle Rifle. 02136_ G-50 Soldier destroyed. 02140_ R-06 Scavenger collects Aluminum Leg. 02141_ Acquired 12 matter. 02142_ R-06 Scavenger collects Lgt. Nuclear Core. 02146_ R-06 Scavenger collects Cesium-ion Thruster. 02147_ U-05 Engineer builds a Wall. 02150_ R-06 Scavenger collects Cesium-ion Thruster. 02150_ R-06 Scavenger collects Lgt. Nuclear Core. 02152_ R-06 Scavenger collects Battle Rifle. 02155_ T2-NJ9(s) destroyed. 02229_ Acquired Mic. Nuclear Core. 02231_ Dropped Antimatter Reactor. 02238_ EXIT=FOUND: LOWER CAVES Map ----- +----------------------------------------------------+ | ??????# ##############??? | | ??????# # #??? | | ??????# # """ #??? | | ??????# + """"" #??? | | ??????# # """"" #??? | | ??????# # #??? | | ??????# # % #??? | | ??????# # #??? | | ??????# # #??? | | ??????# # "" "" #??? | | ??????# # ""S"" #??? | | ??????# # """" #??? | | ??????# # #??? | | ??????# ##+#####+#####??? | | ??????# #???# #??????? | | ####### #???# #??????? | | # # #???# #??????? | | # # #???# #??????? | | # # #???# #??????? | | # # #???# ######## | | # # #???# % | | #] # #???# ######## | | # >= # ##### #??????? | | # # #??????? | | # + #????### #??##### | | # @ # #??????# #??# | | #] # #??????# #??# | | # + #??????# #??# | | #########+########## #??# | | # * + #??# | | # # #??# | | # """" """" """" # ######## | | # """" """" """" # | | # """" """" """" ########## | | ? ? """" """" """" #????????? | | ???? #????????? | | ????? #????????? | | ????#?####?#####?##?????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Made in Tau Ceti IV One Hack Too Far Power Corrupts Shopping List The More The Merrier Uninvited Guest We Are Legion Challenges ------------ None Game ------ Seed BiocellInsulationCannon Manual? 0 Play Time 01:06:59 Cumulative 2.9 hours Start 2021.09.02 @ 18:06:01 End 2021.09.03 @ 01:01:18 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de8860eb-43be-44d5-ab0f-055d29129a46