Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 10:14:16 Player: Klelik Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (715) 715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3180 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 171/300 Energy 328/465 System Corruption 5% Temperature Warm (118) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Compact Battery Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- High-powered Shotgun Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Improved Ion Engine Compact Battery High-capacity Matter Pod Improved Terrain Scanner Seismic Detector [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Machine Analyzer Device Seismic Detector Storage Compact Battery Processor Machine Analyzer Hackware Makeshift Hacking Suite Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 40 | 6 7 5 12 2 6 2 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 2 . 2 . . . Treads . | . . . . . . . Leg 2 | . . . 2 . . . Wheel 2 | 2 . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 11 | 1 2 1 2 1 3 1 Device 6 | 1 2 1 . 1 1 . Storage 2 | . . . 1 . . 1 Processor 1 | . . . 1 . . . Hackware 2 | . . . . . 2 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 4 7 1 3 . Energy Gun 6 | 2 2 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 3 . 2 . Ballistic Cannon 4 | . . 1 2 . 1 . Launcher 1 | . . 1 . . . . Special Weapon 2 | . . . 1 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 14 | . 4 2 . 1 . 7 Power 2 | . 1 . . . . 1 Propulsion 4 | . 2 . . . . 2 Utility 3 | . 1 1 . . . 1 Weapon 5 | . . 1 . 1 . 3 Highest Loss Streak 7 | . 2 1 . 1 . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 81 | . 71 65 70 95 98 93 Engine 12 | . 13 14 11 11 11 9 Leg 11 | . . . 12 22 22 18 Hover 1 | . 11 . . . . . Device 17 | . 16 22 10 8 19 10 Storage 1 | . . . 2 11 1 . Processor 4 | . . . 2 11 9 . Hackware 1 | . . . . . 2 22 Energy Gun 5 | . 28 4 8 . . . Ballistic Gun 14 | . . . 8 24 30 20 Ballistic Cannon 3 | . . 4 9 . . 10 Launcher 2 | . . 7 . . . . Special Weapon 1 | . . . 1 7 . . Slashing Weapon 4 | . . 11 5 . . . Naked Turns . | . . . . . . . Heaviest Build 22 | 8 13 14 18 17 22 22 Greatest Support 26 | 20 20 3 26 26 26 26 Greatest Overweight (x) 4 | . 4 4 4 . . 2 Average Overweight (x) 1 | . 1 3 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 Average Carried 3 | . 1 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 4 5 3 Class Distribution -------------------- 52% | Mutant 38% | Skirmisher 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 790 | 250 60 79 159 211 26 5 Remotely . | . . . . . . . Salvage Created 782 | 42 420 114 154 11 . 41 Parts 41 | 3 21 9 7 . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | 1 10 5 3 3 . 1 Guns 19 | 1 9 2 3 3 . 1 AOE 3 | . . 3 . . . . Classes Destroyed 8 | 1 2 2 1 2 . . Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 6 | . 3 3 . . . . Grunt 11 | 1 7 2 . . . 1 Sentry 3 | . . . 3 . . . Demolisher 1 | . . . . 1 . . Assembled 2 | . . . . 2 . . Best Kill Streak 5 | 1 5 5 1 2 . 1 Combat Bots Only 5 | 1 5 3 1 2 . 1 Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 247 | 4 73 24 8 5 . 133 Missed 73 | . 22 8 4 1 . 38 Damage Taken 1991 | 32 427 134 49 145 . 1204 Core 547 | . 106 34 11 38 . 358 Absorbed by Shields . | . . . . . . . Ignored by Resistances 582 | 8 139 44 14 37 . 340 Core Remaining (%) 72 | 100 . 44 . . . . Volleys Fired 69 | 3 36 9 8 5 . 8 Largest 3 | 2 2 2 3 3 . 3 Hottest 150 | 100 101 106 100 150 . 106 Shots Fired 143 | 6 72 15 15 11 . 24 Gun 125 | 6 72 13 8 10 . 16 Cannon 13 | . . . 5 . . 8 Launcher 2 | . . 2 . . . . Special 3 | . . . 2 1 . . Kinetic 42 | . . . 8 10 . 24 Thermal 87 | 6 62 11 7 1 . . Explosive 2 | . . 2 . . . . Electromagnetic 12 | . 10 2 . . . . Robot Hit Streak 17 | 4 10 12 17 4 . 6 Robot Miss Streak 3 | 2 3 1 1 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 102 | 4 51 13 10 8 . 16 Core Hits 45 | 2 19 8 6 5 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 9 | . 5 . 1 . . 3 Burn 5 | . 5 . . . . . Destroy 3 | . . . . . . 3 Blast 1 | . . . 1 . . . Melee Attacks 2 | . . 2 . . . . Impact . | . . . . . . . Slashing 2 | . . 2 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1901 | 51 705 502 153 138 . 352 Guns 1348 | 51 705 167 113 138 . 174 Cannons 218 | . . . 40 . . 178 Explosions 335 | . . 335 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 568 | . . . 78 138 . 352 Thermal 846 | 51 569 151 75 . . . Explosive 335 | . . 335 . . . . Electromagnetic 152 | . 136 16 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . 8 . . . . Projectiles . | . . . . . . . Explosions 8 | . . 8 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . 14 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | 141 223 83 69 40 . 348 Average Temperature 91 | 73 82 35 26 23 . 205 Received Heat Transfer 747 | 24 237 54 36 . . 396 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 8 | 1 6 1 . . . . Heat Transferred 2738 | 148 1998 407 185 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 250 | 20 250 87 112 37 . . Initial 36 | . 11 16 . 36 . . Average 53 | 3 178 20 49 35 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 88 | 100 35 100 100 100 . . Level 1 11 | . 64 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | 1 14 5 3 3 . 9 Peak Tracking Total 8 | 1 6 3 2 2 . 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 . 3 1 . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 10 . 9 1 . . Successful 14 | . 6 . 7 1 . . Failed 6 | . 4 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 . . 2 . Terminals 13 | . 10 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 6 . 3 1 . . Record 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 1 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 19 | . . . 19 . . . Retrieved Matter 19 | . . . 19 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 . Highest-Rated Group 156 | . . 31 . . 156 . Highest-Rated Ally 40 | . . 31 . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 7 | . . 2 . 1 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3687 | 67 417 1199 250 441 1099 214 Spaces Moved 2229 | 62 222 509 119 328 834 155 Core 657 | 16 85 509 36 . . 11 Treads . | . . . . . . . Legs 1389 | . . . 83 328 834 144 Wheels 51 | 46 5 . . . . . Hover 132 | . 132 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 200 120 120 120 50 Average Speed 145 | 72 127 226 159 120 120 118 Slowest Speed 250 | 80 250 250 250 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 42 85 16 81 74 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 1 . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 26 | . . 21 2 1 . 2 Melee . | . . . . . . . Projectile 5 | . . . 2 1 . 2 AOE 21 | . . 21 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2525 | 77 283 542 161 363 932 167 Wait 143 | 1 10 8 9 26 87 2 Move 2223 | 61 221 508 118 327 833 155 Hop . | . . . . . . . Pick Up 30 | 6 7 6 8 1 2 . Fast Attach 6 | . . . 2 1 3 . Attach 22 | 6 3 3 6 . 2 2 Detach 3 | . . 1 1 . 1 . Swap 12 | . 4 2 4 1 1 . Drop 15 | . 2 3 5 2 3 . Fire 69 | 3 36 9 8 5 . 8 Melee 2 | . . 2 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Entered Mines 545 | -10/Mines | Met a Derelict bent on vengeance 623 | -10/Mines | Learned Materials emergency access door positions 624 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 688 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 765 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 770 | -10/Mines | Found Prototype Device 771 | -10/Mines | Identified Exp. Sensor Array 813 | -10/Mines | Received a Mining Laser from a helpful Derelict 1054 | -10/Mines | Discovered new exit (range 4) 1214 | -10/Mines | Core integrity fell below 50% 1684 | -10/Mines | Entered Materials 1684 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1750 | -9/Materials | Discovered new exit (range 15) 1934 | -9/Materials | Entered Mines 2034 | -9/Mines | Assembled infested the area 2097 | -9/Mines | Build established: Skirmisher 2300 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2362 | -9/Mines | Learned location of Zion (-7) 2367 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2369 | -9/Mines | Discovered new exit (range 5) 2375 | -9/Mines | Entered Zion 2497 | -7/Zion | Given the Hacking Drone Bay 2499 | -7/Zion | Found Prototype Device 2502 | -7/Zion | Identified Hacking Drone Bay 2587 | -7/Zion | Learned location of 1 exit from Factory 2595 | -7/Zion | Learned Factory terminal intel 2618 | -7/Zion | Learned Factory terminal intel 2777 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2898 | -7/Zion | Imprinted 2901 | -7/Zion | Declared Zion's savior 3060 | -7/Zion | Learned location of Data Miner (-6) 3078 | -7/Zion | Learned location of Warlord (-5) 3087 | -7/Zion | Given A8's code to call for help 3232 | -7/Zion | Received a visual enhancement algorithm 3456 | -7/Zion | Discovered new exit (range 15) 3474 | -7/Zion | Entered Proximity Caves 3626 | -6/Proximity Caves | Learned Factory terminal intel 3629 | -6/Proximity Caves | Spotted B-75 Beast 3630 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3652 | -6/Proximity Caves | Build established: Hacker-Gunner 3664 | -6/Proximity Caves | Core integrity fell below 50% 3684 | -6/Proximity Caves | Core integrity fell below 20% 3688 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Imp. Aluminum Leg destroyed. Critical hit (Burn: +37). B-48 Gladiator suffers critical hit (Destroy). Destroyed Lgt. Treads. Slug penetrates B-48 Gladiator. Penetrated by Slug. G-50 Soldier destroyed. Knocked back. B-48 Gladiator suffers critical hit (Destroy). Overheating: System interference. Hvy. Battle Rifle temporarily disabled. Critical hit (Smash). Slug Cannon destroyed. Hpw. Shotgun destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). Hacking Drone Bay destroyed. Carbon-fiber Leg fries itself beyond repair. Hvy. Battle Rifle destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | + """"# /" #?????????????? | | # """"# % / #?????????????? | | # # / #?????????????? | | + + % % / ??????????? | | # # ## + ??????????? | | #?? "# ## ### ###???????????? | | #???? T "# # ##?? #?????????????? | | #??????"""# "#???? #?????????????? | | #????????## #?????### #####?????????????? | | ? #???????? #?????????????????? | | ### #?????????##?????????????????? | | # ######## #?## #????????????????????????????? | | ? ??????##??#" #????????????????????????????? | | ?## ??????????# %##???????????????????????????? | | ??? ??########%%%##??????????????????????????? | | ????#####?# % #??????????????????????????? | | ??????????# %m #??????????????????????????? | | #?????????# Y #??????????????????????????? | | #?????????#### g ####???????????????????????? | | #???????????## h #???????????????????????? | | ????????????# ##???????????????????????? | | ????????? ## b ###??????????????????????? | | ??????? ?## b #??????????????????????? | | ????????### ???# #??????????????????????? | | ??????????## ???## #??????????????????????? | | ???????????#?????# @#??????????????????????? | | ?????????????????# g ?????????????????????? | | ?????????????????# ???????????????????? | | ?????????????????## ;####??????????????????? | | ??????????????????## ##?????????????????????? | | ???????????????????## ??????????????????????? | | ????????????????????## % ??????????????????????? | | ?????????????????????## ??????????????????????? | | ??????????????????????## ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite The One Tourist Challenges ------------ None Game ------ Seed AssemblyMachineArchive Manual? 0 Play Time 01:06:06 Cumulative 3.3 hours Start 2024.04.04 @ 09:03:19 End 2024.04.04 @ 10:14:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f83288da-fd07-4854-b8b2-0ccec85c488f