Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 14:10:21 Player: GammaGradiation Result: Destroyed by FJ-8WB(M) with Heavy Riot Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (3095) 3095 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 6937 Bonus ------- Follower Combat Kills 93 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 12/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Treading (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Barrage Gun > --- INVENTORY (12) --- Makeshift Power Source Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Transmission Jammer Assault Rifle Autogun Ripper Dirty Bomb Trap Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Terrain Scan Processor Bomb Factory No. 2 > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Transmission Jammer Assault Rifle Autogun Improved Grenade Launcher Ripper [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 130 | 7 . 2 4 13 22 25 36 7 14 Power 10 | 1 . . . . 2 2 3 1 1 Engine 7 | 1 . . . . 2 1 2 . 1 Core 3 | . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 1 1 2 4 4 10 1 2 Treads 9 | . . . . . . . 6 1 2 Leg 18 | 2 . 1 1 2 4 4 4 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 . 1 1 6 10 10 10 . 3 Device 18 | . . 1 . 2 6 6 1 . 2 Storage 4 | 1 . . . 1 . . 2 . . Processor 4 | . . . . . 1 . 2 . 1 Hackware 1 | . . . . . . 1 . . . Protection 15 | . . . 1 3 3 3 5 . . Artifact . | . . . . . . . . . . Weapon 51 | 3 . . 2 5 6 9 13 5 8 Energy Gun 17 | 2 . . . 2 . 6 5 . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 1 . . 2 2 5 3 3 1 3 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 9 | . . . . 1 1 . 2 3 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 71 | . . . 1 5 10 11 32 3 9 Power 7 | . . . . . 1 1 3 1 1 Propulsion 22 | . . . . 2 4 3 8 1 4 Utility 19 | . . . . 1 2 3 11 1 1 Weapon 23 | . . . 1 2 3 4 10 . 3 Highest Loss Streak 19 | . . . 1 2 6 3 19 2 4 Average Slot Usage (%) 81 | . 85 90 97 98 91 95 67 62 69 Engine 5 | . 14 14 11 11 8 4 4 . . Core 2 | . . . . . . 1 . 6 6 Treads 9 | . . . . . . . 13 22 22 Leg 14 | . 28 28 33 32 25 22 3 . . Device 8 | . . 5 9 1 8 17 5 . 13 Storage 7 | . 14 14 11 11 9 7 2 7 7 Processor 7 | . . . . . 7 7 7 7 14 Hackware 1 | . . . . . . 5 . . . Protection 4 | . . . 1 9 7 3 8 4 . Energy Gun 7 | . 28 28 18 9 2 10 7 . . Ballistic Gun 9 | . . . 12 22 22 11 5 7 2 Slashing Weapon 1 | . . . . . . . 4 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 13 13 14 20 53 54 63 60 50 77 Greatest Support 68 | 20 20 20 30 30 30 30 60 68 68 Greatest Overweight (x) 4 | 1 . . . 2 4 2 3 1 3 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 6 10 12 12 6 12 12 Most Carried 12 | 4 6 6 6 11 11 12 12 6 12 Average Carried 7 | 2 5 5 5 8 9 10 4 5 9 Final Capacity 12 | 6 6 6 6 12 12 12 12 12 12 Final Carried 12 | 4 6 6 5 11 8 12 4 6 10 Class Distribution -------------------- 56% | Scavenger-Mutant 16% | Mutant 14% | Scavenger-Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Matter Collected 2646 | 230 40 20 44 231 430 576 688 211 176 Remotely . | . . . . . . . . . . Salvage Created 3316 | . 43 129 120 427 528 792 787 142 348 Parts 173 | . 2 10 8 34 20 35 33 8 23 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 4 | . . 1 . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 16 5 . Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Combat Hostiles Destroyed 71 | . 1 4 2 10 11 17 14 9 3 Melee 3 | . . . . . . . 2 . 1 Guns 58 | . 1 4 2 9 11 17 10 2 2 AOE 8 | . . . . 1 . . 1 6 . Classes Destroyed 13 | . 1 1 2 1 1 4 1 . 2 Worker 1 | . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 12 | . . 2 . 2 3 . . 5 . Grunt 33 | . 1 2 1 3 5 12 6 3 . Brawler 3 | . . . . . . 1 1 1 . Sentry 10 | . . . 1 5 3 . 1 . . Hunter 3 | . . . . . . 2 1 . . Programmer 2 | . . . . . . 2 . . . Zionite 8 | . . . . . . . . . 8 Thug 1 | . . . . . . . . . 1 Savage 4 | . . . . . . . 4 . . Butcher 1 | . . . . . . . . . 1 Mutant 2 | . . . . . . . 1 . 1 Best Kill Streak 7 | . 1 2 3 2 5 7 3 3 7 Combat Bots Only 6 | . 1 2 2 2 4 6 3 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 2 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . 1 . . 1 2 . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Damage Taken 7063 | . 22 145 136 766 770 1060 2670 273 1221 Core 823 | . . 15 10 26 63 50 423 32 204 Absorbed by Shields 569 | . . . . . 14 335 220 . . Core Remaining (%) 93 | 100 . 94 . 91 88 . . . . Volleys Fired 275 | 1 2 12 10 31 48 64 59 15 33 Largest 3 | 1 2 2 3 3 3 3 3 1 3 Hottest 182 | 40 80 80 80 102 102 182 145 36 126 Shots Fired 583 | 1 4 24 18 81 110 172 97 17 59 Gun 561 | 1 4 24 18 78 108 172 87 11 58 Cannon 4 | . . . . . . . 4 . . Launcher 18 | . . . . 3 2 . 6 6 1 Special . | . . . . . . . . . . Kinetic 375 | . . . 5 56 105 103 48 11 47 Thermal 91 | . . . . 20 3 58 8 . 2 Explosive 18 | . . . . 3 2 . 6 6 1 Electromagnetic 99 | 1 4 24 13 2 . 11 35 . 9 Robot Hit Streak 19 | 1 3 4 6 14 19 11 11 10 11 Robot Miss Streak 8 | . 1 2 3 4 6 8 5 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 1 . 1 1 2 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . 1 Shots Hit Robots 408 | 1 3 13 10 48 71 121 87 9 45 Core Hits 197 | 1 2 6 6 22 25 48 54 15 18 Critical Hits 5 | . . . . 1 2 1 1 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . 1 2 1 . . . Melee Attacks 22 | . . . . . . . 16 . 6 Impact . | . . . . . . . . . . Slashing 22 | . . . . . . . 16 . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7888 | 13 52 142 240 702 1108 2029 1863 852 887 Guns 5877 | 13 52 142 161 481 1108 2029 1253 84 554 Cannons 29 | . . . . . . . 29 . . Explosions 1440 | . . . 79 221 . . 240 768 132 Melee 535 | . . . . . . . 334 . 201 Ramming 7 | . . . . . . . 7 . . Kinetic 4044 | . . . 31 320 1064 1252 792 84 501 Thermal 977 | . . . 79 161 44 606 44 . 43 Explosive 1274 | . . . . 221 . . 240 768 45 Electromagnetic 1051 | 13 52 142 130 . . 171 446 . 97 Impact . | . . . . . . . . . . Slashing 535 | . . . . . . . 334 . 201 Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . . . . 7 34 34 34 Average Corruption 21 | . . . . . . 4 28 34 19 Corruption Purged . | . . . . . . . . . . Effects 218 | . . . . . . 25 130 42 21 Message Errors 34 | . . . . . . 6 18 7 3 Matter Fused 23 | . . . . . . 4 12 5 2 Heat Flow Errors 20 | . . . . . . 3 13 2 2 Energy Discharges 15 | . . . . . . 5 7 2 1 Parts Rejected 3 | . . . . . . . 2 1 . Data Loss (minor) 18 | . . . . . . 2 10 3 3 Data Loss (major) 5 | . . . . . . . 4 1 . Misfires 5 | . . . . . . . 2 2 1 Alerts 3 | . . . . . . . 2 1 . Misdirections 45 | . . . . . . . 29 12 4 Targeting Errors 44 | . . . . . . 5 28 6 5 Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 37 | . . . 10 . . . 15 12 . Projectiles . | . . . . . . . . . . Explosions 37 | . . . 10 . . . 15 12 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . . 24 . 17 . 33 . 18 Shots 5 | . . . 1 . 1 . 2 . 1 Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | . 42 118 69 237 222 257 249 100 240 Average Temperature 78 | . 22 42 18 70 123 93 78 32 46 Received Heat Transfer 1945 | . 12 75 42 183 327 318 621 81 286 Effects 5 | . . . . . 3 2 . . . Energy Bleed 3 | . . . . . 3 . . . . Interference 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . Heat Transferred 2185 | . . . 150 407 111 1332 111 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Peak Influence 279 | . 60 258 201 279 251 246 . . . Average Influence 114 | . 44 84 121 128 110 127 . . . Maximum Alert Level 1 | . . 1 1 1 1 1 . . . Low Security (%) 86 | 100 100 90 86 80 78 89 . . . Level 1 13 | . . 9 13 19 21 10 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 6 . . . Investigation 2 | . . . . . . 2 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 6 | . 1 . . . 3 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Distress Signals 6 | . . . 2 1 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 2 9 11 14 24 33 18 11 19 Peak Tracking Total 7 | . 1 6 7 3 4 5 6 4 7 Tactical Retreats 19 | . . 2 2 . 5 2 3 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Traps Triggered 5 | . . . . . 2 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . . 2 Triggered 1 | . . . . . . . 1 . . Fabricated Traps 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Machines Accessed 19 | . 1 1 1 9 . 6 . . 1 Terminals 16 | . 1 1 1 8 . 5 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 56 | . 2 2 2 25 . 19 . . 6 Successful 36 | . 2 1 1 18 . 8 . . 6 Failed 20 | . . 1 1 7 . 11 . . . Catastrophic 4 | . . 1 . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 2 2 2 12 . 9 . . 1 Terminals 46 | . 2 2 2 24 . 16 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 20 | . . . . 11 . 3 . . 6 Part Schematic 7 | . . . . . . 1 . . 6 Robot Analysis 3 | . . . . 2 . 1 . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 2 | . . . . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 30 | . 4 2 3 13 . 8 . . . Terminals 13 | . 2 1 1 6 . 3 . . . Track 6 | . 1 1 1 1 . 2 . . . Assimilate 2 | . . . . 2 . . . . . Botnet 2 | . . . . 2 . . . . . Operators 3 | . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 1 1 7 . 6 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 1 . . 6 Parts Built 2 | . . . . . . 2 . . . Matter 102 | . . . . . . 102 . . . Time 25 | . . . . . . 25 . . . Total Part Build Rating 2 | . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Total Allies 6 | . . 3 . 1 . . 2 . . Largest Group 3 | . . 3 3 1 1 . 2 . . Highest-Rated Group 56 | . . 40 40 10 10 . 56 . . Highest-Rated Ally 31 | . . 16 16 10 10 . 31 . . Total Orders 5 | . . . . 4 1 . . . . GOTO 1 | . . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . . EXPLORE 3 | . . . . 3 . . . . . Ally Attacks 34 | . . 13 18 . . . 3 . . Total Damage 420 | . . 131 217 . . . 72 . . Kills 7 | . . 4 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Robot Analysis Total 3 | . . . . 2 . 1 . . . Derelict Logs Recovered 7 | . . 3 . . . . 2 . 2 Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Turns Passed 6868 | 78 117 383 163 723 519 1504 1494 549 1338 Spaces Moved 3522 | 54 85 270 91 326 185 777 744 313 677 Core 10 | 5 . . . . . . 5 . . Treads 1598 | . . . . . . . 608 313 677 Legs 1914 | 49 85 270 91 326 185 777 131 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 50 160 160 Average Speed 154 | 115 120 120 120 142 154 151 161 160 178 Slowest Speed 240 | 120 120 120 120 180 240 180 210 180 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 38 | 4 15 44 16 56 24 22 85 44 75 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 3 Known Exits Taken 4 | . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . Scrap Searched 8 | . . 2 . . . . 3 1 2 Spaces Dug 13 | . . . . . 13 . . . . Terrain Destroyed 132 | . . . 6 20 13 . 29 63 1 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 130 | . . . 6 20 13 . 27 63 1 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Total 4399 | 65 97 305 129 522 316 968 910 342 745 Wait 339 | . 3 19 21 138 58 69 26 5 . Move 3513 | 53 84 269 90 325 184 776 743 312 677 Hop . | . . . . . . . . . . Pick Up 56 | 3 5 1 3 9 2 17 9 2 5 Fast Attach 59 | 7 . 1 . 3 11 9 18 3 7 Attach 41 | . . . 3 4 5 9 14 1 5 Detach 13 | 1 . . . 1 1 3 2 1 4 Swap 30 | . . 1 1 6 6 7 4 3 2 Drop 24 | . 3 2 1 2 1 9 2 . 4 Fire 275 | 1 2 12 10 31 48 64 59 15 33 Melee 22 | . . . . . . . 16 . 6 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 18 | . . . . 2 . . 16 . . Trap 2 | . . . . . . . . . 2 Miscellaneous 1 | . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 196 | -10/Materials | Entered Mines 207 | -10/Mines | Learned Materials stockpile data 234 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 305 | -10/Mines | Build established: Mutant 418 | -10/Mines | Learned Materials stockpile data 489 | -10/Mines | Learned location of 1 exit from Materials 521 | -10/Mines | Discovered new exit (range 5) 579 | -10/Mines | Entered Materials 579 | -9/Materials | Accompanied by 3 allies 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 580 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Discovered new exit (range 15) 742 | -9/Materials | Entered Storage 1215 | -9/Storage | Discovered new exit (range 13) 1351 | -9/Storage | Build established: Scavenger-Tank 1465 | -9/Storage | Entered Materials 1465 | -8/Materials | Accompanied by 1 ally 1465 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Lost 3 parts (1n1u1w) 1663 | -8/Materials | Discovered new exit (range 20) 1826 | -8/Materials | Lost 6 parts (1p2n1u2w) 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Utility x2 2271 | -7/Factory | Lost 3 parts (1p1u1w) 3219 | -7/Factory | Fabricated Terrain Scanner (x2) 3303 | -7/Factory | Identified exit to Lower Caves 3387 | -7/Factory | Build established: Scavenger-Mutant 3488 | -7/Factory | Entered Lower Caves 3647 | -7/Lower Caves | Attacked by a faux Warlord 3678 | -7/Lower Caves | System corruption reached 10% 3808 | -7/Lower Caves | Lost 19 parts (2p6n6u5w) 3821 | -7/Lower Caves | Crushed by falling debris 3821 | -7/Lower Caves | System corruption reached 30% 3852 | -7/Lower Caves | Lost 3 parts (2u1w) 4250 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4332 | -7/Lower Caves | Learned 4 Factory zone layouts 4387 | -7/Lower Caves | Encountered a Warlord checkpoint 4543 | -7/Lower Caves | Learned Factory stockpile data 4741 | -7/Lower Caves | Core integrity fell below 50% 4811 | -7/Lower Caves | Lost 5 parts (1n2u2w) 4925 | -7/Lower Caves | Discovered new exit (range 12) 4968 | -7/Lower Caves | Identified exit to Lower Caves 4982 | -7/Lower Caves | Entered another Lower Caves area 4991 | -7/Lower Caves | Lost 3 parts (1p2w) 5022 | -7/Lower Caves | Discovered new exit (range 11) 5039 | -7/Lower Caves | Identified exit to Factory 5236 | -7/Lower Caves | Encountered a Warlord checkpoint 5525 | -7/Lower Caves | Discovered new exit (range 3) 5526 | -7/Lower Caves | Identified exit to Zion 5531 | -7/Lower Caves | Entered Zion 5611 | -7/Zion | Found Prototype Device 5611 | -7/Zion | Identified Bomb Factory No. 2 5668 | -7/Zion | System corruption cleaned by Quarantine Array 5823 | -7/Zion | Found Prototype Launcher 5823 | -7/Zion | Identified Gui. Missile Launcher 5964 | -7/Zion | Learned location of Warlord (-5) 6032 | -7/Zion | Learned location of Quarantine (-3) 6174 | -7/Zion | Learned 8 Factory zone layouts 6204 | -7/Zion | Learned Factory garrison access intel 6271 | -7/Zion | Received a visual enhancement algorithm 6621 | -7/Zion | Attacked by Zionites 6680 | -7/Zion | Lost 3 parts (2n1w) 6748 | -7/Zion | Core integrity fell below 20% 6869 | -7/Zion | Destroyed by FJ-8WB(M) with Heavy Riot Gun Last Messages --------------- 06796_ Installed Dirty Bomb Trap. 06816_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 06818_ System corrupted: Barrage Gun targeting data glitched. 06829_ 9A-TKX(z) destroyed. 06833_ Acquired 27 matter. 06842_ System corrupted: Heat flow error (+267). 06842_ Dropped Dirty Bomb Trap. 06843_ Installed Dirty Bomb Trap. 06853_ V1-WRW(z) triggered Dirty Bomb Trap. 06853_ An explosion rips through the floor. 06853_ V1-WRW(z) destroyed. 06855_ System corrupted: Beamcaster targeting data glitched. 06858_ Beamcaster destroyed. 06858_ Dropped Bomb Factory No. 2. 06860_ Lgt. Treads destroyed. 06860_ System corrupted: Barrage Gun targeting data glitched. 06864_ DR-G4H(z) destroyed. 06866_ Imp. Treads destroyed. 06866_ A4-TIE(z) destroyed. 06868_ Gui. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????#####"" " % """""" | | ??????????????"#"""" ! """" ! ""#"""" | | ??????????????#"""" """"##"" %= """""""" | | ??????????????"!X"" ""#"#""""= =%[ """ """ | | ??????????????# %"" ""###"##" """" "#" | | ?????????????## !""" """#?##""" "#"" """ | | ?????????????" """"##""" = """"" """" | | ?????????????" """""""""" = /""""" """"" | | ?????????????# """ """"" """"" = """" """""" | | ???????????#""""""""""""" """%[ % "" """ | | ???????????##""#"##"" = *% | | ????????????#######" | | ??????????????????"" """"" | | ???????????????????" """""" "" | | ??????????????????""" """"" """ | | ?????????????????#""" """ ^ """""" | | ?????????????????#""" "" "#""#""" | | ?????????????????##" "" "" ""#""#""# | | ?????????????????#"" "" """"###### | | ?????????????????#"" "" """##????? | | ??????????????????#" ""##?????? | | ??????????????????#"" """??????? | | ??????????????????##"" d """??????? | | ??????????????????# "" = z "" """??????? | | ??????????????????# % #"" ""???????? | | ??????????????????# @! = ###" ""???????? | | ??????????????????## ! #??"" ""???????? | | ??????????????????# ##??" ""???????? | | ?????????????????## = ##"? ""???????? | | ?????????????????# """" """?????? | | ?????????????????#& """" ?????? | | ?????????????????# """" ?????? | | ?????????????????#### " ?????? | | ????????????????????## " ?????? | | ?????????????????????# M " "????? | | ?????????????????????# # " """"""???? | | ?????????????????????### """ """"""#??? | | ???????????????????"#""# """ """#??? | | ????????????? """""""" "##??? | | ????????????? ""#??? | | ????????????? """"???? | | ????????????? """"" """#???? | | ??????????????????""#"" ""#???? | | ????????????????????#"" """"""""" ""#"??" | | ????????????????????#""" """##""""" """"" | | ????????????????????"##"""""#"##""""" """" | | ??????????????????????#"#"#######""" """" | | ??????????????????????####?????#""" | | ???????????????????????????????##" | | ???????????????????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Terrain Scanner | -7/Factory | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityDroneTerrabomb Manual? 0 Play Time 01:21:00 Cumulative 55.7 hours Start 2019.11.29 @ 10:38:58 End 2019.11.29 @ 14:10:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 46 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b48447c6-2764-414f-9764-4243e93dc734