Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 10:25:04 Player: Dosh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1410) 1410 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 4140 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 98/100 System Corruption 1% Temperature Cool (21) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Advanced Hacking Suite Autogun Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Riot Gun Autogun > --- INVENTORY -------- Armored Treads Armored Treads Improved Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating Advanced Hacking Suite Autogun Autogun Makeshift Shrapnel Gun Grenade Launcher Chainsword Makeshift Axe GAL Module [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Heavy Riot Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 6 8 3 12 . 1 4 Power 7 | 1 1 2 2 . . 1 Engine 3 | 1 1 . 1 . . . Core 4 | . . 2 1 . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 2 . 4 . . 1 Treads 9 | 2 2 . 4 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 1 2 . 1 . Device 2 | . . 1 . . 1 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 3 . 4 . . 2 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 3 . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 17 | . 2 . 6 1 . 8 Power 5 | . 1 . 2 . . 2 Propulsion 5 | . . . 2 . . 3 Utility 2 | . . . . 1 . 1 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 5 | . 2 . 5 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 92 100 96 100 99 89 Engine 7 | . 10 . 1 11 11 6 Core 4 | . . 13 9 . . 3 Treads 30 | . 28 28 30 33 33 29 Device 9 | . . 14 11 11 10 10 Storage 12 | . 16 14 11 11 11 10 Processor 8 | . 8 . 11 11 11 10 Ballistic Gun 22 | . 26 28 21 22 22 7 Naked Turns 8 | . . . . . . 8 Heaviest Build 35 | 12 31 32 34 34 34 35 Greatest Support 69 | 40 46 46 69 66 66 66 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 14 Most Carried 15 | 2 15 15 15 9 14 15 Average Carried 12 | 1 8 14 12 9 13 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 15 15 9 9 14 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1658 | 195 320 367 596 . 10 170 Remotely . | . . . . . . . Salvage Created 1849 | . 401 371 926 . . 151 Parts 129 | . 33 26 62 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 4 12 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 52 | . 11 14 22 . . 5 Guns 50 | . 11 14 22 . . 3 AOE 2 | . . . . . . 2 Classes Destroyed 8 | . 5 . 2 . . 1 Worker 1 | . . . 1 . . . Tunneler 1 | . 1 . . . . . Recycler 4 | . 1 . 3 . . . Watcher 4 | . 1 . 3 . . . Swarmer 28 | . 5 8 12 . . 3 Grunt 18 | . 6 6 5 . . 1 Brawler 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 11 | . 3 5 11 . . 3 Combat Bots Only 8 | . 3 5 8 . . 3 Max Kills in Single Turn 2 | . 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 3099 | . 618 507 934 60 . 980 Core 580 | . 97 76 235 . . 172 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 246 | . . . 246 . . . Core Remaining (%) 65 | 100 . 30 . . . . Volleys Fired 175 | . 52 39 61 . . 23 Largest 2 | . 2 2 2 . . 2 Hottest 90 | . 46 46 46 . . 90 Shots Fired 335 | . 101 78 116 . . 40 Gun 327 | . 101 78 116 . . 32 Cannon . | . . . . . . . Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 321 | . 101 78 116 . . 26 Thermal . | . . . . . . . Explosive 8 | . . . . . . 8 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 11 | . 10 10 8 . . 11 Robot Miss Streak 10 | . 3 6 3 . . 10 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 3 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 203 | . 54 48 79 . . 22 Core Hits 97 | . 22 20 35 . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3359 | 3 657 735 1265 . . 699 Guns 2973 | . 638 724 1260 . . 351 Cannons . | . . . . . . . Explosions 348 | . . . . . . 348 Melee . | . . . . . . . Ramming 38 | 3 19 11 5 . . . Kinetic 2919 | . 638 724 1260 . . 297 Thermal . | . . . . . . . Explosive 348 | . . . . . . 348 Electromagnetic 54 | . . . . . . 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact 2 | . 1 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 63 | . . . . . . 63 Shots 2 | . . . . . . 2 Rammed 11 | 1 6 3 1 . . . Targets Rammed 12 | 1 6 3 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 88 | . 34 43 22 . . 88 Average Temperature 11 | . 11 15 5 . . 15 Received Heat Transfer 972 | . 249 195 276 . . 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 476 | . 187 368 476 129 . . Initial 129 | . . 63 23 129 . . Average 147 | . 89 170 201 128 . . Maximum Alert Level 2 | . . 1 2 . . . Low Security (%) 67 | 100 100 55 41 100 . . Level 1 31 | . . 44 53 . . . Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 6 | . 3 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 23 18 30 2 . 20 Peak Tracking Total 8 | . 5 4 7 2 . 8 Tactical Retreats 7 | . 2 2 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 11 | . 3 . 7 . . 1 Terminals 10 | . 3 . 6 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 8 . 20 . . 1 Successful 20 | . 4 . 15 . . 1 Failed 9 | . 4 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 8 . 16 . . 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 4 . 11 . . 1 Record 3 | . . . 2 . . 1 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Locate Traps 4 | . 1 . 3 . . . Maintenance Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 3 . . 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 152 | . . . . . 152 115 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 432 | . . . . . . 432 Kills 2 | . . . . . . 2 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6844 | 116 1056 1370 882 60 2744 616 Spaces Moved 3851 | 67 547 744 395 38 1711 349 Core 19 | 2 . . . . . 17 Treads 3832 | 65 547 744 395 38 1711 332 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 159 | 156 160 160 160 160 160 154 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 5 81 98 46 13 92 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 4 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . 2 . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . 5 . . . . 50 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . 5 . . . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4272 | 75 634 863 552 37 1718 393 Wait 161 | . 11 67 74 . 2 7 Move 3845 | 66 546 743 394 37 1710 349 Hop . | . . . . . . . Pick Up 27 | 2 9 3 5 . 5 3 Fast Attach 15 | 6 4 . 1 . . 4 Attach 11 | . 1 1 8 . 1 . Detach 5 | . 2 1 . . . 2 Swap 8 | . 3 2 3 . . . Drop 13 | . . 4 4 . . 5 Fire 175 | . 52 39 61 . . 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | 1 6 3 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Identified exit to Materials 961 | -10/Materials | Discovered new exit (range 16) 1171 | -10/Materials | Identified exit to Mines 1173 | -10/Materials | Entered Mines 1196 | -10/Mines | Met a Derelict bent on vengeance 1290 | -10/Mines | Learned location of Storage (-9) 1402 | -10/Mines | Core integrity fell below 50% 1417 | -10/Mines | Learned Materials interactive machine intel 1438 | -10/Mines | Learned Materials terminal intel 1494 | -10/Mines | Discovered exit to Materials (range 5) 1737 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1761 | -10/Mines | Discovered exit to Materials (range 11) 2543 | -10/Mines | Entered Materials 2543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -9/Materials | Loaded intel: 18 interactive machine locations 2545 | -9/Materials | Loaded intel: 12 terminal locations 2591 | -9/Materials | Identified exit to Mines 2591 | -9/Materials | Identified exit to Storage 2637 | -9/Materials | Repaired Lgt. Treads 2673 | -9/Materials | Repaired Imp. Treads 3225 | -9/Materials | Discovered new exit (range 5) 3231 | -9/Materials | Identified exit to Materials 3307 | -9/Materials | Core integrity fell below 50% 3339 | -9/Materials | Lost 5 parts (1p2n2w) 3341 | -9/Materials | Destroyed 8 combat bots 3425 | -9/Materials | Entered Mines 3447 | -9/Mines | Assembled infested the area 3457 | -9/Mines | Learned Materials terminal intel 3462 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3465 | -9/Mines | Identified exit to Zion 3485 | -9/Mines | Entered Zion 3568 | -7/Zion | Found GAL Module 3601 | -7/Zion | Discovered new exit (range 15) 3995 | -7/Zion | Given A8's code to call for help 4235 | -7/Zion | Imprinted 4237 | -7/Zion | Declared Zion's savior 4947 | -7/Zion | Learned location of Quarantine (-3) 5520 | -7/Zion | Learned location of Warlord (-4) 6223 | -7/Zion | Identified exit to Proximity Caves 6229 | -7/Zion | Entered Proximity Caves 6229 | -6/Proximity Caves | Accompanied by 3 allies 6521 | -6/Proximity Caves | Spotter reported a threat 6524 | -6/Proximity Caves | Spotter reported a threat 6574 | -6/Proximity Caves | Spotter reported a threat 6577 | -6/Proximity Caves | Spotter reported a threat 6642 | -6/Proximity Caves | Learned 8 Factory zone layouts 6662 | -6/Proximity Caves | Spotter reported a threat 6781 | -6/Proximity Caves | Spotted B-75 Beast 6837 | -6/Proximity Caves | Released all parts (3) 6840 | -6/Proximity Caves | Core integrity fell below 20% 6845 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06607_ Acquired 68 matter. 06609_ Acquired 7 matter. 06614_ The unstable cave ceiling collapses. 06642_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 06662_ ALERT: Unidentified potential threat approaching Complex 0b10. 06717_ System corrupted: Heat flow error (+106). 06788_ Lgt. Nuclear Core destroyed. 06792_ Acquired 2 matter. 06831_ Imp. Treads destroyed. 06831_ C-30 ARC bursts open, deploying its payload. 06831_ G-67 Veteran unfolds itself. 06831_ G-50 Soldier unfolds itself. 06833_ Grenade Launcher destroyed. 06834_ Imp. Treads destroyed. 06835_ Sensor Array destroyed. 06837_ Released Lgt. Treads. 06837_ Released Signal Interpreter. 06837_ Released Lrg. Storage Unit. 06844_ = 3ZWXTDED&N3AUZY#UWN|SKXL Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ##?????????????????????????????????????????????? | | ? ##????????????????????????????????????????????? | | ? ##???????????????????????????????????????????? | | ? #???????????????????????????????????????????? | | ? #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ## #????????????????????? ?????????????????????? | | # #???????????????????? ????????????????????? | | # #???????????????????? ?????????????????? | | # #######?????????????? ???????????????? | | ## ##???####?????? ???????????????? | | ## ##### #?????? #??????????????? | | ## #?????? ???????????????? | | #??####? ????????????????? | | g #?## ## ?????????????????? | | ### gg ### % ?????????????????? | | ??# #????????????????????? | | ???# [&! #?????????????????????? | | ???# [!/! ##?###?????????????????? | | ???# ####==[ g#### ##????????????????? | | ???## ## ##??##= gg #????????????????? | | ????##########????#### @ ####????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed SuperchargedBladeLaser Manual? 0 Play Time 00:30:21 Cumulative 15.9 hours Start 2023.11.21 @ 09:53:20 End 2023.11.21 @ 10:25:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 471987d6-04a9-4df1-b1d0-91343ab1c28b