Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 04:32:58 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2501) 2501 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1756) 1756 TOTAL SCORE: 8652 Bonus ------- Pacifist 470 High Alert Combat Kills 62 Follower Combat Kills 424 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 134/150 System Corruption 9% Temperature Cool (0) Movement Rolling (150) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Overtuned Scrapsphere > --- UTILITY (7) ------ Scrap Suit Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Shock Rifle Shock Rifle Remote Datajack CPS Tube > --- INVENTORY (20) --- Micro Nuclear Core Overtuned Scrapsphere Improved Heat Sink Makeshift Microdissipator Network Improved Terrain Scanner CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Overtuned Scrapsphere Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON ----------- Improved Lightning Gun Heavy Laser Heavy Laser Thermic Laser > --- INVENTORY -------- Micro Nuclear Core Overtuned Scrapsphere Improved Heat Sink Makeshift Microdissipator Network Improved Terrain Scanner Shock Rifle Shock Rifle Remote Datajack CPS Tube CPS Tube [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Special Weapon CPS Tube Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 1 . 2 . . . 2 Weapon 2 | . . . . . . . . 2 Parts Attached 101 | 2 . 2 5 4 31 6 1 50 Power 12 | . . . 1 . 5 . . 6 Engine 10 | . . . . . 4 . . 6 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 . 1 2 2 7 3 . 11 Treads 7 | 2 . . . . 4 1 . . Leg . | . . . . . . . . . Wheel 18 | . . 1 2 2 . 2 . 11 Hover 2 | . . . . . 2 . . . Flight 1 | . . . . . 1 . . . Utility 32 | . . 1 . 1 11 3 1 15 Device 16 | . . . . . 7 . . 9 Storage 4 | . . . . . 1 2 . 1 Processor 5 | . . 1 . 1 . . . 3 Hackware . | . . . . . . . . . Protection 7 | . . . . . 3 1 1 2 Artifact . | . . . . . . . . . Weapon 29 | . . . 2 1 8 . . 18 Energy Gun 17 | . . . . . 7 . . 10 Energy Cannon 3 | . . . 2 . . . . 1 Ballistic Gun 2 | . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . . 9 . . 1 Parts Lost 41 | . . 1 2 2 6 . . 30 Power 5 | . . . . . 2 . . 3 Propulsion 13 | . . 1 2 2 1 . . 7 Utility 12 | . . . . . 3 . . 9 Weapon 11 | . . . . . . . . 11 Highest Loss Streak 8 | . . 1 2 2 3 . . 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | . . 3 3 4 4 10 19 13 Power . | . . . . . . . 1 1 Propulsion 2 | . . . . . . 2 4 2 Utility 2 | . . . . . . 1 5 2 Weapon 5 | . . 2 2 2 4 5 6 4 Tool/Special . | . . . . . . . . . Unused Backups 18 | . . . . . 3 . 6 9 Power 5 | . . . . . . . . 5 Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . . . . . 2 3 Weapon 5 | . . . . . 3 . 2 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 88 | . 28 24 22 17 88 97 99 84 Engine 9 | . . . . . 13 9 9 9 Core 5 | . . . 2 . 3 9 9 1 Treads 5 | . 28 13 6 . 14 9 . . Wheel 10 | . . 4 4 9 . 8 18 11 Device 19 | . . . . . 22 25 18 19 Storage 5 | . . . . . 1 5 9 4 Processor 9 | . . 6 6 4 9 9 9 10 Protection 4 | . . . . . 3 3 9 2 Energy Gun 16 | . . . . . 16 17 17 18 Peak Build Rating 61 | 2 2 6 13 9 32 32 31 61 Average Rating 31 | 1 2 4 4 4 24 29 30 45 On Entrance 11 | . 2 2 5 . 7 32 25 31 Avg Prop Armor Cover (%) 30 | 41 41 37 26 29 1 . . 6 Naked Turns 68 | . . . 9 10 . . . 49 Heaviest Build 108 | . . . . 2 38 108 70 89 Greatest Support 40 | 3 3 3 3 3 40 40 32 32 Greatest Overweight (x) 6 | . . . . . 2 6 2 5 Average Overweight (x) 1 | . . . . . . 1 2 2 Largest Inventory Capacity 25 | 5 5 5 5 5 5 25 20 20 Average Capacity 14 | 5 5 5 5 5 5 16 20 16 Most Carried 20 | . 1 5 5 5 5 20 20 20 Average Carried 12 | . . 3 3 4 4 10 19 13 Final Capacity 20 | 5 5 5 5 5 5 20 20 20 Final Carried 20 | . 1 5 4 5 5 20 20 6 Scrap Suit Usage (%) 7 | . . . . . . . . 28 Parts Cannibalized 1 | . . . . . . . . 1 Class Distribution -------------------- 53% | Commander-Mutant 12% | Scavenger-Mutant 10% | Mutant 8% | Scavenger-Gunner 5% | Gunner 5% | Scavenger-Scrapper 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 1402 | 63 . . 27 . 469 104 36 703 Remotely . | . . . . . . . . . Salvage Created 3832 | . . . 33 . 1294 943 . 1562 Parts 153 | . . . . . 49 36 . 68 Haulers Intercepted 5 | . . . . . 4 . . 1 Recyclers Shooed 5 | . . . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 46 | . . . 2 . 14 5 . 25 Melee 1 | . . . . . 1 . . . Guns 22 | . . . . . 10 4 . 8 Cannons 3 | . . . 2 . . . . 1 AOE 10 | . . . . . 1 . . 9 Classes Destroyed 16 | . . . 1 . 8 3 . 4 Worker 3 | . . . . . 3 . . . Builder 4 | . . . . . 1 1 . 2 Tunneler 2 | . . . . . . . . 2 Hauler 6 | . . . . . 4 1 . 1 Recycler 10 | . . . . . 2 7 . 1 Operator 2 | . . . . . 1 . . 1 Drone 4 | . . . . . 4 . . . Swarmer 3 | . . . . . . . . 3 Grunt 17 | . . . . . 6 . . 11 Brawler 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 13 | . . . . . 8 2 . 3 Hunter 4 | . . . . . . . . 4 Programmer 4 | . . . . . . 1 . 3 Heavy 1 | . . . . . . . . 1 Assembled 2 | . . . 2 . . . . . Best Kill Streak 9 | . . . 2 . 9 4 . 9 Combat Bots Only 8 | . . . 2 . 4 2 . 8 Max Kills in Single Turn 5 | . . . 1 . 2 2 . 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 . . 3 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 640 | . . 30 41 47 91 14 . 417 Missed 246 | . . 14 19 25 26 6 . 156 Hits 394 | . . 16 22 22 65 8 . 261 Melee 5 | . . . 3 . . 2 . . Projectile 389 | . . 16 19 22 65 6 . 261 Critical Strikes 12 | . . 1 . . 3 . . 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5749 | 9 . 192 335 243 1013 116 . 3841 Core 1444 | . . 58 200 148 166 12 . 860 Absorbed by Shields 232 | . . . . . . 34 . 198 Regen/Repaired (Parts) 88 | . . . . . . . . 88 Core Remaining (%) 68 | 100 100 . 35 . . . 40 . Volleys Fired 178 | . . . 6 . 61 35 . 76 Largest 4 | . . . 2 . 2 2 . 4 Hottest 283 | . . . 150 . 122 122 . 283 Shots Fired 399 | . . . 8 . 122 70 . 199 Gun 356 | . . . . . 122 70 . 164 Cannon 20 | . . . 8 . . . . 12 Launcher 21 | . . . . . . . . 21 Special 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Thermal 363 | . . . 8 . 112 70 . 173 Explosive 3 | . . . . . . . . 3 Electromagnetic 31 | . . . . . 10 . . 21 Robot Hit Streak 16 | . . . 4 . 10 6 . 16 Robot Miss Streak 5 | . . . 2 . 5 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 249 | . . . 4 . 83 37 . 125 Core Hits 127 | 1 . . 4 1 36 17 . 68 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . . . 6 4 . 8 Burn 18 | . . . . . 6 4 . 8 Melee Attacks 7 | . . . . . 7 . . . Impact . | . . . . . . . . . Slashing 7 | . . . . . 7 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7379 | 20 . . 154 11 1973 925 . 4296 Guns 4901 | . . . . . 1720 925 . 2256 Cannons 275 | . . . 100 . . . . 175 Explosions 1958 | . . . . . 131 . . 1827 Melee 122 | . . . . . 122 . . . Ramming 123 | 20 . . 54 11 . . . 38 Kinetic . | . . . . . . . . . Thermal 5505 | . . . 100 . 1631 925 . 2849 Explosive 311 | . . . . . . . . 311 Electromagnetic 1318 | . . . . . 220 . . 1098 Impact . | . . . . . . . . . Slashing 122 | . . . . . 122 . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 4 . . 1 . 9 Average Corruption 1 | . . . 1 . . 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . . 11 . 19 Message Errors 8 | . . . . . . 2 . 6 Matter Fused 7 | . . . . . . 4 . 3 Heat Flow Errors 4 | . . . . . . 1 . 3 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 2 . 2 Data Loss (major) 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . . . 21 . . 58 Projectiles . | . . . . . . . . . Explosions 58 | . . . . . . . . 58 Melee 21 | . . . . . 21 . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | 9 . . 25 5 . . . 110 Shots 6 | . . . . . . . . 6 Rammed 29 | 4 . . 14 3 . . . 8 Targets Rammed 29 | 4 . . 14 3 . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 662 | . . . 302 . 177 160 . 662 Average Temperature 108 | . . . 169 . 48 49 . 160 Received Heat Transfer 1308 | . . 111 . 45 495 7 . 650 Effects 13 | . . . . . . . . 13 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . 4 Combat Hostiles 5 | . . . . . 1 . . 4 Parts Fried 7 | . . . . . 1 . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 1 1 . 3 Combat Hostiles 5 | . . . . . 1 1 . 3 Parts Melted 34 | . . . . . 7 3 . 24 Heat Transferred 10819 | . . . 148 . 3369 1940 . 5362 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . 2 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 100 100 . 48 Level 1 4 | . . . . . . . . 12 Level 2 13 | . . . . . . . . 39 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 646 | . 15 16 15 15 143 71 . 646 Initial 39 | . . 1 . 1 1 39 . . Average 119 | . 2 2 . 1 65 23 . 276 Influence Increases 2527 | . 15 15 19 15 602 406 . 1455 Destroy 0b10 Robot/C 1200 | . . . . . 300 160 . 740 Destroy 0b10 Robot/NC 150 | . . . . . 55 55 . 40 Destroy Leader 290 | . . . . . 118 . . 172 Allied During Kill 319 | . . . . . 49 191 . 79 Successful Hack 2 | . . . . . . . . 2 Disable Machine 255 | . . . . . 60 . . 195 Destroy Structure 86 | . . . 4 . 5 . . 77 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 210 | . 15 . 15 15 15 . . 150 Influence Decreases 1976 | . 10 20 14 15 506 507 . 904 Entered New Map 74 | . . 4 . 4 4 62 . . Time Decay 1196 | . 10 16 14 11 382 383 . 380 Lost Part 330 | . . . . . 60 . . 270 Lost Ally 376 | . . . . . 60 62 . 254 Squads Dispatched 25 | . . 2 . 2 . . . 21 Investigation 8 | . . . . 1 . . . 7 Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . . 2 . 1 . . . 5 Assault . | . . . . . . . . . Garrison 7 | . . . . . . . . 7 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 9 | . 1 . 1 1 2 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 2 11 19 13 22 7 . 54 Peak Tracking Total 13 | . 3 11 10 11 6 2 . 13 Tactical Retreats 11 | . 1 . 3 1 1 . . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 17 | . . . . . 4 . . 13 Max in Single Turn 6 | . . . . . 1 . . 6 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 17 | . . . . . 2 . 3 12 Terminals 2 | . . . . . 1 . . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units 6 | . . . . . . . . 6 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 38 | . . . . . 3 . 9 26 Successful 20 | . . . . . 2 . 9 9 Failed 17 | . . . . . 1 . . 16 Catastrophic 3 | . . . . . . . . 3 Database Lockouts 1 | . . . . . . . . 1 Manual 19 | . . . . . 1 . . 18 Terminals 4 | . . . . . 1 . . 3 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . . . . . . . . 4 Recycling Units 11 | . . . . . . . . 11 Scanalyzers 4 | . . . . . . . . 4 Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 10 | . . . . . 1 . 9 . Record 3 | . . . . . . . 3 . Robot Analysis 5 | . . . . . . . 5 . Open Door 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 6 | . . . . . . . . 6 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Patch 1 | . . . . . . . . 1 Recycling Units 5 | . . . . . . . . 5 Fedlink 4 | . . . . . . . . 4 Scrapoids 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 7 | . . . . . . . . 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 19 | . . . . . . 19 . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 34 | . . . . . 10 19 . 5 Largest Group 26 | . . . . . 10 26 22 19 Highest-Rated Group 388 | . . . . . 173 388 339 303 Highest-Rated Ally 31 | . . . . . 29 29 29 31 Total Orders 2 | . . . . . 1 1 . . AID 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . . Ally Attacks 155 | . . . . . 5 41 . 109 Total Damage 2295 | . . . . . 46 603 . 1646 Kills 20 | . . . . . 1 5 . 14 Allies Corrupted 2 | . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 97 | . . 46 51 . . . . . Optics 97 | . . 46 51 . . . . . Robot Analysis Total 5 | . . . . . . . 5 . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 12 | . . . . . 12 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 5446 | 15 68 66 101 88 1000 1292 1419 1397 Spaces Moved 3559 | 15 133 116 81 153 476 607 1024 954 Core 627 | 15 133 116 81 153 40 . . 89 Treads 601 | . . . . . 358 243 . . Legs . | . . . . . . . . . Wheels 2253 | . . . . . . 364 1024 865 Hover 74 | . . . . . 74 . . . Flight 4 | . . . . . 4 . . . Fastest Speed 35 | 50 50 50 50 50 35 115 130 50 Average Speed 119 | 50 50 50 50 50 145 156 130 106 Slowest Speed 320 | 50 50 50 50 50 240 320 130 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 41 26 35 28 79 94 83 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 . . . . 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 98 | . . . 4 . 4 . . 90 Melee 1 | . . . . . 1 . . . Projectile 4 | . . . 4 . . . . . AOE 93 | . . . . . 3 . . 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 4388 | 20 133 122 131 162 648 879 1120 1173 Wait 223 | . . . 24 . 26 70 71 32 Move 3551 | 14 132 115 80 152 475 606 1023 954 Hop . | . . . . . . . . . Pick Up 65 | . 1 5 2 3 10 13 12 19 Fast Attach 59 | 2 . 1 2 2 23 4 . 25 Attach 37 | . . 1 3 2 3 1 1 26 Detach 8 | . . . . . 1 3 . 4 Swap 28 | . . . . . 12 3 1 12 Drop 54 | . . . . . 22 3 12 17 Fire 178 | . . . 6 . 61 35 . 76 Melee 7 | . . . . . 7 . . . Ram 29 | 4 . . 14 3 . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 143 | . . . . . 2 141 . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 16 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 4) 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 132 | -9/Materials | Discovered new exit (range 8) 141 | -9/Materials | Discovered new exit (range 18) 150 | -9/Materials | Entered Mines 151 | -9/Mines | Assembled infested the area 201 | -9/Mines | Released all parts (5) 223 | -9/Mines | Core integrity fell below 50% 230 | -9/Mines | Learned location of Zion (-6) 248 | -9/Mines | Discovered new exit (range 5) 251 | -9/Mines | Entered Materials 251 | -8/Materials | Evolved 2 slots: Utility x2 319 | -8/Materials | Build established: Mutant 332 | -8/Materials | Discovered new exit (range 7) 335 | -8/Materials | Identified exit to Storage 339 | -8/Materials | Entered Storage 795 | -8/Storage | Build established: Scavenger-Mutant 872 | -8/Storage | Discovered new exit (range 10) 941 | -8/Storage | Lost 3 parts (1p2u) 1026 | -8/Storage | Core integrity fell below 50% 1063 | -8/Storage | Lost 4 allies 1145 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1304 | -8/Storage | Used back door to open Recycling access 1304 | -8/Storage | Discovered new exit (range 4) 1308 | -8/Storage | Identified exit to Recycling 1339 | -8/Storage | Entered Recycling 1339 | -8/Recycling | Accompanied by 12 allies 1460 | -8/Recycling | Build established: Commander-Mutant 1648 | -8/Recycling | Lost 3 allies 1855 | -8/Recycling | Discovered new exit (range 15) 2100 | -8/Recycling | Identified exit to Factory 2527 | -8/Recycling | Scanned before Scraplab entrance 2556 | -8/Recycling | Entered Scraplab 2567 | -8/Recycling | Discovered new exit (range 2) 2567 | -8/Recycling | Identified exit to Scraptown 2631 | -8/Recycling | Entered Scraptown 2631 | -8/Scraptown | Accompanied by 22 allies 2631 | -8/Scraptown | System corruption cleaned by C-Scrubber 2731 | -8/Scraptown | Visited UFD Registry 2731 | -8/Scraptown | Registered with UFD as "Dualboard" 2749 | -8/Scraptown | Visited CPS Storage 2791 | -8/Scraptown | Visited Shadow of the Wyrm 2803 | -8/Scraptown | Visited The Evicted 2839 | -8/Scraptown | Discovered exit to Factory (range 13) 3248 | -8/Scraptown | Visited Infowarlord's Domain 3254 | -8/Scraptown | Found Exp. Terrain Scan Processor 3279 | -8/Scraptown | Visited Research Penetration Think Tank 3308 | -8/Scraptown | Visited Scrapoid Pod Storage 3329 | -8/Scraptown | Visited Junk Repository 3560 | -8/Scraptown | Visited Analyses Database 3593 | -8/Scraptown | Visited Junk Repository 3640 | -8/Scraptown | Visited Science Guys 3745 | -8/Scraptown | Visited Abandonware Association 3768 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3892 | -8/Scraptown | Met Optimus 3892 | -8/Scraptown | Accepted into 0bPrime 3963 | -8/Scraptown | Discovered exit to Factory (range 3) 4050 | -8/Scraptown | Entered Factory 4050 | -6/Factory | Accompanied by 19 allies 4050 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 4119 | -6/Factory | Loaded intel: 8 recycling unit locations 4159 | -6/Factory | Learned location of Protoforge (-3) 4227 | -6/Factory | Lost 8 allies 4228 | -6/Factory | Garrison activated, responded to threat 4332 | -6/Factory | Lost 3 parts (1n1u1w) 4344 | -6/Factory | Central database locked down 4603 | -6/Factory | Lost 3 allies 4703 | -6/Factory | Lost 3 parts (1n1u1w) 4706 | -6/Factory | Garrison activated, responded to threat 4756 | -6/Factory | Destroyed 8 combat bots 4811 | -6/Factory | Garrison activated, responded to threat 4846 | -6/Factory | Lost 7 parts (1p2n2u2w) 4868 | -6/Factory | Released all parts (8) 4877 | -6/Factory | Core integrity fell below 50% 4892 | -6/Factory | Lost 4 parts (1n2u1w) 4895 | -6/Factory | Scrapoids reinforcements arrived? 4914 | -6/Factory | Core integrity fell below 20% 4955 | -6/Factory | Lost 5 allies 4990 | -6/Factory | Found Scrap Suit 5271 | -6/Factory | Attached CPS modules to P-60 Hacker. 5391 | -6/Factory | Attached CPS modules to G-50 Soldier. 5447 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05414_ Y-54 Guardian suffers critical hit (Destroy). 05416_ K-01 Serf collects debris. 05418_ R-10 Processor collects Hvy. Laser. 05420_ Adv. Heat Sink destroyed. 05422_ H-61 Shepherd calls for reinforcements. 05422_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05423_ Pressure Siphon disabled. 05428_ Imp. Ion Engine destroyed. 05430_ U-05 Engineer builds a Wall. 05430_ Hvy. Laser destroyed. 05434_ Thermic Laser destroyed. 05435_ Slammed into U-05 Engineer. 05435_ U-05 Engineer destroyed. 05435_ Mak. Salvage Targeting Computer destroyed. 05435_ System corrupted by crushing effect (+5). 05437_ Hvy. Laser destroyed. 05443_ Ovr. Scrapsphere destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# # #???? | | ??????????????????????????# # #???? | | ??????????????????????????# " #???? | | ??????????????????????????# #########/####???? | | ??????????????????????????# #???????? #??????? | | ??????????????#######+##### #?????????#??????? | | ??????????? #????????????????? | | ??????????? #????????????????? | | ??????????? """ """ """ %"" #????????????????? | | ?????????????????" """ """ """ #????????????????? | | ?????????????????? """ """ """ #????????????????? | | ???????????????""" """ """ """ #????????????????? | | ???????????? #????????????????? | | ????????????# #????????????????? | | ????????????# #????????????????? | | ????????????? /????????????????? | | ????????????? #????????????????? | | ?????????????? #????????????????? | | ?????????????########+######### #????????????????? | | ???????????????????? #???# #????????????????? | | ??????????????????? #???#*#????????????????? | | ??????????????????? #???#|#????????????????? | | ??????????????????""" """ #???#%#????????????????? | | ????????????????? """ """ #?###!###??????????????? | | ????????????????# """ """ #?# ! #??????????????? | | ????????????????# @### #??????????????? | | ????????????????# ! ] s #??????????????? | | ????????????????############# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????## ##??????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????# ##???????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -6/Factory | Hacked Com. Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicLayeredOptics Manual? 0 Play Time 00:34:10 Cumulative 363.6 hours Start 2025.11.04 @ 04:01:54 End 2025.11.04 @ 04:32:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29189459-f4d9-4c58-b4fc-e3a407847070