Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.19 @ 10:41:15 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1578) 1578 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4259 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 663/700 Matter 15/300 Energy 168/275 System Corruption 1% Temperature Cool (656) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON (4) ------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY (10) --- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Terrain Scanner Assault Rifle Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Terrain Scanner Assault Rifle Light Cannon Flak Cannon [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . 1 . 2 . Weapon 2 | . . . . 2 Parts Attached 41 | 8 6 14 9 4 Power 5 | 2 . 2 1 . Engine 5 | 2 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 2 6 2 2 Treads 4 | . . . 2 2 Leg 10 | 2 2 6 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 2 2 . Device 4 | . 1 1 2 . Storage 2 | 1 1 . . . Processor 2 | 1 . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 2 4 4 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon 9 | . 2 2 3 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 2 6 . Power . | . . . . . Propulsion 5 | . . 1 4 . Utility . | . . . . . Weapon 3 | . . 1 2 . Highest Loss Streak 3 | . . 1 3 . Average Slot Usage (%) 94 | . 100 98 83 90 Engine 9 | . 12 10 8 7 Treads 2 | . . . 5 18 Leg 24 | . 25 38 13 . Device 15 | . 12 10 23 21 Storage 9 | . 12 10 8 7 Processor 9 | . 12 10 8 7 Energy Gun 1 | . 4 . . . Ballistic Gun 5 | . 7 2 8 . Ballistic Cannon 13 | . 12 17 7 28 Naked Turns . | . . . . . Heaviest Build 52 | 15 26 28 40 52 Greatest Support 84 | 20 26 52 40 84 Greatest Overweight (x) 11 | 4 1 2 11 1 Average Overweight (x) . | 3 . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 5 8 7 10 9 Average Carried 5 | 2 6 4 6 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 7 7 10 8 Class Distribution -------------------- 66% | Hacker-Mutant 33% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1591 | 182 267 767 343 32 Remotely . | . . . . . Salvage Created 1660 | . 318 722 598 22 Parts 114 | . 23 59 29 3 Haulers Intercepted 5 | . . 2 2 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 9 20 10 . Guns 13 | . 4 4 5 . Cannons 26 | . 5 16 5 . Classes Destroyed 10 | . 4 5 1 . Worker 1 | . . 1 . . Builder 3 | . 1 2 . . Tunneler 1 | . . 1 . . Hauler 5 | . . 2 2 1 Operator 2 | . . 1 . 1 Watcher 7 | . 2 3 2 . Swarmer 6 | . 2 4 . . Grunt 23 | . 7 11 5 . Duelist 1 | . . . 1 . Sentry 9 | . . 5 4 . Best Kill Streak 9 | . 4 9 5 1 Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1426 | . 115 596 424 291 Core 219 | . 19 107 56 37 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 92 73 89 . Volleys Fired 158 | . 31 68 49 10 Largest 4 | . 2 2 2 4 Hottest 176 | . 70 70 58 176 Shots Fired 330 | . 62 136 93 39 Gun 90 | . 24 11 55 . Cannon 240 | . 38 125 38 39 Launcher . | . . . . . Special . | . . . . . Kinetic 322 | . 54 136 93 39 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 8 | . 8 . . . Robot Hit Streak 26 | . 13 17 18 26 Robot Miss Streak 5 | . 5 3 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 255 | . 44 98 77 36 Core Hits 98 | . 16 38 30 14 Critical Hits 3 | . . 3 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3998 | . 672 1752 1265 309 Guns 1130 | . 235 144 751 . Cannons 2867 | . 437 1607 514 309 Explosions . | . . . . . Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 3911 | . 586 1751 1265 309 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 86 | . 86 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . 1 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Effects 9 | . 5 . 4 . Message Errors 2 | . 2 . . . Energy Discharges 2 | . 1 . 1 . Data Loss (minor) 2 | . 1 . 1 . Targeting Errors 2 | . 1 . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 27 | . . 27 . . Projectiles 27 | . . 27 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 29 | . 3 14 1 11 Impact . | . . . . . Kinetic 25 | . 3 12 1 9 Secondary 4 | . . 2 . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 647 | . 84 138 15 647 Average Temperature 78 | . 32 44 4 288 Received Heat Transfer 921 | . 90 378 243 210 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 416 | . 162 368 416 49 Average Influence 137 | . 73 177 207 41 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 76 | 100 100 62 59 100 Level 1 21 | . . 37 32 . Level 2 2 | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 4 . 2 Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 . 1 Communications Jammed 2 | . . . 1 1 Distress Signals 2 | . . . 1 1 Times Spotted 68 | . 16 30 17 5 Peak Tracking Total 5 | . 4 5 3 4 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 3 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 6 4 . . Terminals 9 | . 6 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 23 13 . . Successful 26 | . 17 9 . . Failed 10 | . 6 4 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 23 10 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 17 8 . . Record 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Assault Status 2 | . 1 1 . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 8 | . 4 4 . . Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2356 | 152 676 749 657 122 Spaces Moved 1139 | 66 421 321 284 47 Core 73 | 60 . . 13 . Treads 151 | . . . 104 47 Legs 915 | 6 421 321 167 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 152 Average Speed 140 | 207 120 121 171 174 Slowest Speed 600 | 250 150 180 600 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 88 37 27 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1566 | 78 529 541 357 61 Wait 207 | . 66 130 11 . Move 1135 | 65 420 320 283 47 Hop . | . . . . . Pick Up 15 | 4 3 4 4 . Fast Attach 21 | 7 1 7 4 2 Attach 11 | 1 1 4 3 2 Detach 1 | 1 . . . . Swap 10 | . 4 4 2 . Drop 7 | . 3 3 1 . Fire 158 | . 31 68 49 10 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 153 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Evolved 1 slot: Utility x1 175 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Identified exit to Materials 379 | -10/Materials | Discovered exit to Materials (range 7) 779 | -10/Materials | Discovered exit to Materials (range 16) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Propulsion x2 1132 | -9/Materials | Identified exit to Mines 1132 | -9/Materials | Discovered exit to Mines (range 10) 1292 | -9/Materials | Discovered exit to Mines (range 7) 1528 | -9/Materials | Identified exit to Materials 1528 | -9/Materials | Discovered exit to Materials (range 14) 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Evolved 2 slots: Utility x2 1855 | -8/Materials | Lost 3 parts (2n1w) 1871 | -8/Materials | Build established: Hacker-Skirmisher 1875 | -8/Materials | Identified exit to Factory 1875 | -8/Materials | Discovered exit to Factory (range 19) 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Weapon x2 2357 | -7/Factory | Self-destructed Last Messages --------------- 02344_ Overheating: Transmission Jammer damaged (-11). 02344_ G-47 Trooper knocked back. 02345_ Neutrino Reactor explodes. 02345_ Chain reaction triggered in Prototype Engine. 02345_ G-47 Trooper destroyed. 02345_ K-01 Serf destroyed. 02348_ Overheating: Matter decay (-4). 02348_ G-47 Trooper knocked back. 02350_ U-05 Engineer lays Concrete. 02352_ Power failure, Deuterium Engine shutdown. 02353_ Overheating: System interference. 02353_ Flak Cannon temporarily disabled. 02353_ Acquired 32 matter. 02353_ U-05 Engineer lays Concrete. 02354_ Overheating: System interference. 02354_ Imp. Terrain Scan Processor temporarily disabled. 02354_ G-47 Trooper knocked back. 02354_ U-05 Engineer lays Concrete. 02357_ Overheating: Matter decay (-3). 02357_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????? ????????????????????????????????? | | ??????????????????? ? ? ?????????????????????????? | | ???????#????+ ?????? ????#?#????????????????????? | | ?????????? ???????????? ????????????????????????? | | ????? ???????#?????#?## ?###???????????????????? | | ????????? ?? ? ?? ? ? ??? ?? ?????????????????? | | ???????????? ?? ?? ??? ?????????????????????? | | ?? ??? ??? ? ??? ?? ? ? ? ????#??????????????? | | ???????#?? ?? ?? ??? ??? ?#??????????????? | | ?# ? ? ?? ?? ????? ??????? ?????##???????????? | | ???????#?#####?#?####???#?###? ? ?#??????????????? | | ??##+###################?##?# ???????????????? | | ??? ########? ?#??? ?????????? | | ?? ? ?##?? ??????????? | | ??? ?/? ??????????? | | ?? ? ? 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