Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 22:00:06 Player: 777moneymaker Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5592) 5592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 11748 Bonus ------- High Alert Combat Kills 311 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Recalibrator Neutron Missile Launcher Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator Neutron Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Long-range Tractor Beam Recalibrator Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Antimatter Cannon Mass Driver Neutron Missile Launcher Hammer [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Neutron Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . 1 Utility 6 | . . . . 1 2 . . 1 2 . Weapon 3 | . . 2 . . . . . . . 1 Parts Attached 208 | 8 4 18 6 16 2 3 24 66 49 12 Power 14 | 1 . 3 . . . 1 2 3 3 1 Engine 10 | 1 . 3 . . . . 1 3 2 . Core 3 | . . . . . . . 1 . 1 1 Reactor 1 | . . . . . . 1 . . . . Propulsion 51 | 2 . 4 2 2 . 2 9 12 12 6 Treads 20 | . . . 2 1 . 1 4 7 5 . Leg 29 | 2 . 4 . 1 . 1 5 5 7 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 63 | 2 2 6 1 9 2 . 3 31 7 . Device 42 | 1 . 4 . 5 1 . 3 24 4 . Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . . . 1 . . . 3 1 . Hackware . | . . . . . . . . . . . Protection 13 | . . 2 1 3 1 . . 4 2 . Artifact . | . . . . . . . . . . . Weapon 80 | 3 2 5 3 5 . . 10 20 27 5 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 57 | 2 1 4 1 5 . . 9 15 15 5 Ballistic Cannon 8 | . 1 1 2 . . . 1 1 2 . Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 11 | . . . . . . . . 4 7 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . . 1 1 . Parts Lost 55 | . . 4 1 1 . 3 . 6 20 20 Power 7 | . . 1 . . . 1 . 1 2 2 Propulsion 14 | . . . . . . . . . 6 8 Utility 16 | . . 2 . 1 . . . 3 5 5 Weapon 18 | . . 1 1 . . 2 . 2 7 5 Highest Loss Streak 12 | . . 3 1 1 . 3 . 3 12 11 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 100 100 100 100 100 91 100 99 99 57 Engine 6 | . 14 11 11 9 7 2 3 5 4 . Treads 12 | . . . 20 27 23 21 21 12 11 . Leg 10 | . 28 22 1 . . . 1 13 11 13 Device 9 | . 1 6 . . 15 14 15 13 10 . Storage 8 | . 26 11 11 9 7 7 7 6 5 4 Processor 10 | . . . . 9 7 7 7 12 23 15 Protection 5 | . . 4 10 8 7 7 7 6 4 . Ballistic Gun 25 | . 26 36 23 34 30 25 29 25 21 8 Ballistic Cannon 2 | . 1 7 20 1 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 12 33 39 46 48 46 54 49 62 68 45 Greatest Support 79 | 20 20 20 40 60 60 60 60 68 79 55 Greatest Overweight (x) 9 | 2 1 1 1 . . 1 1 1 1 9 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 8 Average Carried 13 | 2 10 14 14 14 12 14 12 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 14 15 13 15 15 9 4 Class Distribution -------------------- 35% | Scavenger-Gunner 21% | Tank 18% | Gunner 8% | Machinist-Gunner 8% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Matter Collected 5765 | 290 140 395 252 365 61 250 789 1643 1488 92 Remotely 2304 | 91 . . . 232 61 250 552 770 348 . Salvage Created 7902 | 69 133 838 535 445 89 459 880 1928 2434 92 Parts 391 | 1 11 46 36 35 8 7 36 90 112 9 Haulers Intercepted 6 | . 1 1 2 . . . . 2 . . Recyclers Shooed 12 | . 1 . 1 . . . 3 3 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 122 | . 5 14 10 10 2 2 12 31 31 5 Guns 111 | . 5 9 8 10 2 2 11 31 28 5 Cannons 8 | . . 5 2 . . . 1 . . . AOE 3 | . . . . . . . . . 3 . Classes Destroyed 17 | 1 2 4 2 1 2 1 1 1 2 . Worker 2 | . . . . . 1 . . 1 . . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . 1 1 2 . . . . 2 . . Recycler 17 | 1 . 2 . 1 . . 4 3 6 . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . . . 1 1 . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 33 | . 5 . . 4 . . . 13 6 5 Grunt 41 | . . 9 5 5 . . 8 7 7 . Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . Sentry 17 | . . 4 3 1 . . 2 4 3 . Specialist 4 | . . . . . . . . 2 2 . Hunter 9 | . . . . . . . . . 9 . Programmer 12 | . . . . . 2 . 2 4 4 . Compactor 2 | . . . . . . 2 . . . . Best Kill Streak 9 | 1 2 4 3 5 2 1 4 9 7 5 Combat Bots Only 7 | . 2 3 3 4 1 1 2 7 5 5 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . . . . 1 1 . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 984 | . 79 44 21 21 10 3 86 208 266 246 Missed 269 | . 22 10 4 5 5 . 30 67 57 69 Damage Taken 11067 | . 461 498 218 224 53 129 499 1747 4318 2920 Core 2081 | . 71 77 20 17 10 85 79 85 470 1167 Absorbed by Shields 415 | . . 55 25 . 20 24 37 254 . . Core Remaining (%) 80 | 100 71 . 75 96 . . 75 90 53 . Volleys Fired 348 | 3 25 32 18 17 2 15 38 102 83 13 Largest 4 | 2 2 4 4 4 4 4 4 4 4 3 Hottest 163 | 40 40 98 117 102 100 100 117 121 163 76 Shots Fired 1090 | 6 45 128 72 58 8 60 134 275 280 24 Gun 1001 | 6 40 108 38 57 8 60 127 273 260 24 Cannon 83 | . 5 20 34 1 . . 7 2 14 . Launcher 6 | . . . . . . . . . 6 . Special . | . . . . . . . . . . . Kinetic 1084 | 6 45 128 72 58 8 60 134 275 274 24 Thermal . | . . . . . . . . . . . Explosive 6 | . . . . . . . . . 6 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | 3 5 15 12 25 9 15 12 23 26 13 Robot Miss Streak 7 | 2 7 5 1 4 1 2 3 4 3 2 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 11 | . . . . . . . 1 5 3 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 1 Shots Hit Robots 749 | 4 22 86 39 36 6 48 92 194 205 17 Core Hits 334 | 2 8 42 23 23 4 12 44 81 82 13 Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 6 | . . . . . . 1 2 2 1 . Critical Strikes 14 | . . 1 1 . . 1 2 5 4 . Destroy 11 | . . . . . . 1 2 4 4 . Blast 3 | . . 1 1 . . . . 1 . . Melee Attacks 33 | . . . . . . . . 15 18 . Impact 33 | . . . . . . . . 15 18 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14609 | 45 250 1008 577 613 134 846 1786 4078 4857 415 Guns 12281 | 42 214 755 322 577 127 846 1565 3926 3572 335 Cannons 1101 | . 36 251 253 . . . 196 80 285 . Explosions 844 | . . . . . . . . . 844 . Melee . | . . . . . . . . . . . Ramming 383 | 3 . 2 2 36 7 . 25 72 156 80 Kinetic 13382 | 42 250 1006 575 577 127 846 1761 4006 3857 335 Thermal 58 | . . . . . . . . . 58 . Explosive 786 | . . . . . . . . . 786 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 2 2 . Average Corruption 1 | . . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . 1 8 21 . . Message Errors 11 | . . . . . . 1 3 7 . . Matter Fused 8 | . . . . . . . 1 7 . . Heat Flow Errors 5 | . . . . . . . 2 3 . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . 1 2 . . . . . 1 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 4 | . 1 2 . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 123 | . . . . . . . . . 123 . Shots 2 | . . . . . . . . . 2 . Rammed 23 | . . . 3 6 1 . 5 6 2 . Targets Rammed 65 | 1 . 3 3 8 2 . 5 15 11 17 Kicked 39 | 1 . 3 . . . . . 9 9 17 Crushed 3 | . . . . 2 1 . . . . . Highest Temperature 356 | . . 242 233 250 50 340 356 261 281 . Average Temperature 86 | . . 74 74 69 25 145 86 76 99 . Received Heat Transfer 1121 | . . 143 91 81 . . 147 317 342 . Effects 2 | . . . . . . 1 1 . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Peak Influence 787 | 5 135 272 290 379 186 80 315 586 787 390 Initial 370 | . 3 . 70 85 91 65 35 65 264 370 Average 218 | 1 69 97 175 196 133 64 169 282 293 324 Maximum Alert Level 3 | . . 1 1 1 . . 1 2 3 1 Low Security (%) 51 | 100 100 88 64 51 100 100 56 42 12 24 Level 1 35 | . . 11 35 48 . . 43 14 79 75 Level 2 12 | . . . . . . . . 43 7 . Level 3 . | . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 1 1 1 1 . 5 10 12 . Investigation 7 | . . 1 . . . . 2 2 2 . Extermination 7 | . . . . . 1 . 2 3 1 . Reinforcement 10 | . . . 1 1 . . 1 2 5 . Assault . | . . . . . . . . . . . Garrison 7 | . . . . . . . . 3 4 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Distress Signals 8 | . . 1 . . . . . 1 6 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 177 | . 10 19 10 17 5 6 17 42 44 7 Peak Tracking Total 5 | . 3 4 3 4 3 3 5 5 5 5 Tactical Retreats 11 | . 1 1 . 2 . 1 . 5 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Traps Triggered 9 | . . . 3 1 2 . 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Disabled 4 | . . . . . . . 1 . 3 . Max in Single Turn 1 | . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Accessed 18 | . . 3 4 2 1 . 3 3 2 . Terminals 12 | . . 3 4 1 1 . . 2 1 . Fabricators 4 | . . . . . . . 2 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . . 4 7 18 2 . 9 6 4 . Successful 26 | . . 1 2 14 . . 6 2 1 . Failed 24 | . . 3 5 4 2 . 3 4 3 . Catastrophic 5 | . . 1 3 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . . 4 7 3 2 . . 2 2 . Terminals 21 | . . 4 7 3 2 . . 3 2 . Fabricators 9 | . . . . . . . 4 3 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 20 | . . . . 15 . . 5 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 1 2 . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . 4 1 1 . Load Schematic 4 | . . . . . . . 2 1 1 . Build 2 | . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 16 | . . . . 14 . . 2 . . . Insert Component 7 | . . . . 6 . . 1 . . . Analyze 9 | . . . . 8 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 3 3 2 1 . 3 2 2 . Full Trace Events 5 | . . 1 . . . . 2 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 6 . . 1 . . . Parts Built 4 | . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . Time 72 | . . . . . . . 72 . . . Total Part Build Rating 12 | . . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 6 . . 1 . . . Part Schematics Acquired 7 | . . . . 6 . . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . . . Total Damage 381 | . . . . . . 381 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Turns Passed 8032 | 76 411 843 593 473 391 155 835 2107 1592 556 Spaces Moved 2984 | 39 169 315 201 204 220 61 310 705 667 93 Core 14 | 12 . . . . . . . . . 2 Treads 1872 | . . . 183 204 220 61 310 448 446 . Legs 1094 | 27 169 315 18 . . . . 257 221 87 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 Fastest Speed 50 | 50 120 190 190 160 160 160 160 100 120 120 Average Speed 169 | 116 183 190 235 160 160 166 171 164 151 153 Slowest Speed 705 | 150 190 190 240 160 160 240 240 185 190 705 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 28 35 43 26 7 59 13 18 19 2 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 24 | . . . . . . . . 19 5 . Terrain Destroyed 188 | . . . 3 . . . . 21 164 . Melee 15 | . . . . . . . . 10 5 . Projectile 26 | . . . 3 . . . . 11 12 . AOE 147 | . . . . . . . . . 147 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total 5284 | 60 228 501 275 319 256 90 538 1452 1081 484 Wait 1465 | 5 20 103 35 54 27 11 146 497 221 346 Move 2975 | 38 168 314 200 203 220 60 309 704 666 93 Hop . | . . . . . . . . . . . Pick Up 100 | 5 11 14 4 10 3 . 11 24 17 1 Fast Attach 19 | 6 . 2 . . . . . 3 2 6 Attach 52 | 1 . 7 1 3 2 2 6 9 15 6 Detach 5 | . . 2 . . . . . 1 1 1 Swap 137 | 1 4 9 5 13 . 1 18 54 32 . Drop 79 | . . 15 3 11 . 1 5 28 15 1 Fire 348 | 3 25 32 18 17 2 15 38 102 83 13 Melee 33 | . . . . . . . . 15 18 . Ram . | . . . . . . . . . . . Kick 39 | 1 . 3 . . . . . 9 9 17 Crush 26 | . . . 3 8 2 . 5 6 2 . Escape Stasis 6 | . . . 6 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 4) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Identified exit to Mines 603 | -9/Materials | Identified exit to Storage 754 | -9/Materials | Lost 3 parts (1p1u1w) 1085 | -9/Materials | Build established: Tank 1331 | -9/Materials | Entered Storage 1354 | -9/Storage | Identified exit to Materials 1924 | -9/Storage | Entered Materials 1924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Build established: Gunner 2313 | -8/Materials | Discovered new exit (range 10) 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Utility x2 2666 | -7/Factory | Build established: Tank 2788 | -7/Factory | Sucked down chute 2788 | -7/Factory | Entered Waste 2789 | -7/Waste | Met a frightened Derelict 2812 | -7/Waste | Spotted C-40 Crusher 2823 | -7/Waste | Destroyed C-40 Crusher 2848 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Spotted C-40 Crusher 2865 | -7/Waste | Spotted C-40 Crusher 2878 | -7/Waste | Destroyed C-40 Crusher 2881 | -7/Waste | Spotted C-40 Crusher 2899 | -7/Waste | Spotted C-40 Crusher 2913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2913 | -7/Waste | Discovered new exit (range 15) 2916 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2925 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2943 | -7/Waste | Entered Factory 2956 | -7/Factory | Lost 3 parts (1p2w) 3226 | -7/Factory | Fabricated Minigun (x2) 3406 | -7/Factory | Build established: Scavenger-Gunner 3499 | -7/Factory | Fabricated VSS Leg? 3728 | -7/Factory | Discovered new exit (range 4) 3778 | -7/Factory | Entered another Factory area 3778 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4087 | -6/Factory | Build established: Machinist-Gunner 4835 | -6/Factory | Garrison activated, responded to threat 4867 | -6/Factory | Build established: Gunner 4901 | -6/Factory | Destroyed 7 combat bots 4947 | -6/Factory | Lost 3 parts (2u1w) 5245 | -6/Factory | Build established: Scavenger-Gunner 5839 | -6/Factory | Discovered new exit (range 15) 5885 | -6/Factory | Entered another Factory area 5885 | -5/Factory | Evolved 2 slots: Utility x2 6286 | -5/Factory | Garrison activated, responded to threat 6706 | -5/Factory | Lost 5 parts (1p2n1u1w) 6914 | -5/Factory | Cargo convoy interrupted 7235 | -5/Factory | Build established: Gunner 7418 | -5/Factory | Discovered new exit (range 8) 7456 | -5/Factory | Garrison activated, responded to threat 7477 | -5/Factory | Entered another Factory area 7477 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7506 | -4/Factory | Lost 12 parts (1p2n3u6w) 7608 | -4/Factory | Lost 9 parts (1p3n2u3w) 8008 | -4/Factory | Core integrity fell below 50% 8024 | -4/Factory | Core integrity fell below 20% 8033 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08007_ Slug penetrates Wall. 08007_ Slug penetrates H-77 Assassin. 08010_ Wall collapses. 08010_ Penetrated by Slug. 08014_ Slug penetrates Wall. 08016_ Penetrated by Slug. 08016_ Slug penetrates Wall. 08017_ Penetrated by Slug. 08020_ Adv. Targeting Computer destroyed. 08020_ Penetrated by Slug. 08023_ Armor Integrity Analyzer destroyed. 08024_ Penetrated by Slug. 08026_ Lrg. Storage Unit destroyed. 08027_ Penetrated by Slug. 08029_ Slug penetrates Wall. 08029_ Penetrated by Slug. 08030_ Slug penetrates Wall. 08030_ Penetrated by Slug. 08030_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ??# ??????????????????????###########????? | | ??# ??????????????????????# #????? | | ??# ?????????????????????# "" "" #????? | | ??# ?????????????????????# "" "" #????? | | ??# ?????????????????????# """ """ #????? | | ??# ?????????????????????# """ """ #????? | | ??# ?????????????????????# """ """ #????? | | ??# ?????????????????????# #????? | | ??# ?####????????????????# #????? | | ??# ##T ######################+#####????? | | ??# #?????? | | # #?????? | | h #?????? | | # @ h #?????? | | ??# u% #?????? | | ??# ###################;###########?????? | | ??# ?????????????# #?????????? | | ??# ?????????????# #?????????? | | ??# ?????????????# [ #?????????? | | ??# ^^ ?????????????# #?????????? | | ??# ?????????????# #?????????? | | ??# ?????????????# #?????????? | | ??# ?????????????# ;?????????? | | ??# ??????????????# # ????????? | | ??# ??????????????# #? ???????? | | ??# ??????????????# #?????????? | | ??+ ??????????????# #?????????? | | ???? ????????????????# #?????????? | | ?????????????????????##############?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory VSS Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Gun Specialist Just What I Needed Challenges ------------ None Game ------ Seed BehemothDynamicSuperbattery Manual? 0 Play Time 02:09:29 Cumulative 10.4 hours Start 2024.08.01 @ 18:15:59 End 2024.08.01 @ 22:00:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a886c8c1-dfd6-43a1-af31-79b39e7243ea