Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 02:32:57 Player: Vizer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (72) 360 Value Destroyed (1922) 1922 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1564) 1564 TOTAL SCORE: 8626 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 577 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Gravmag Array Improved VTOL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Energy Well Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Lightning Gun Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Advanced Treads Medium Treads Gravmag Array Improved VTOL Module Mini Grenade Launcher Improved Grenade Launcher [Rating: 69] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . 2 . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 6 | . . . 2 1 1 . . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 86 | 6 4 . 19 22 10 . 4 3 11 1 . 6 Power 9 | 1 1 . . . 2 . . . 2 . . 3 Engine 4 | 1 1 . . . . . . . 1 . . 1 Core 4 | . . . . . 2 . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 22 | 2 . . 3 8 2 . 1 1 3 . . 2 Treads 12 | . . . 2 6 1 . . 1 . . . 2 Leg 5 | . . . 1 1 . . . . 3 . . . Wheel 4 | 2 . . . . 1 . 1 . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 21 | 1 2 . 4 6 . . 3 . 4 . . 1 Device 10 | . 2 . 1 2 . . 2 . 3 . . . Storage 3 | 1 . . 1 . . . . . 1 . . . Processor 6 | . . . 2 4 . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 1 . 12 8 6 . . 2 2 1 . . Energy Gun 11 | 1 1 . 5 . 2 . . 1 1 . . . Energy Cannon 3 | . . . 1 . . . . 1 1 . . . Ballistic Gun 11 | 1 . . 4 3 3 . . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . Launcher 5 | . . . 2 2 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 1 . 1 . 3 . . . Parts Lost 24 | . . . 3 . 6 . . . 1 2 . 12 Power 4 | . . . . . 1 . . . 1 . . 2 Propulsion 9 | . . . 1 . 3 . . . . . . 5 Utility 5 | . . . 1 . . . . . . 1 . 3 Weapon 6 | . . . 1 . 2 . . . . 1 . 2 Highest Loss Streak 10 | . . . 1 . 4 . . . 1 2 . 10 Average Slot Usage (%) 94 | . 96 100 96 98 81 84 97 99 96 93 93 67 Engine 3 | . 14 14 11 9 3 . . . 3 6 6 3 Core 9 | . . . . . 4 15 15 15 9 6 6 1 Treads 14 | . . . 4 22 18 15 15 21 10 . . 2 Leg 2 | . . . 6 4 . . . . 9 20 20 8 Wheel 4 | . 28 28 11 . 1 . 5 1 . . . . Device 8 | . 10 14 12 9 7 7 7 7 12 6 6 4 Storage 8 | . 14 14 11 9 7 7 7 7 9 13 13 9 Processor 21 | . . . 17 25 23 23 23 23 20 20 20 17 Hackware 4 | . . . . . . . 6 7 6 6 6 6 Energy Gun 6 | . 14 14 8 . 3 7 7 6 6 6 6 3 Energy Cannon 1 | . . . . . . . . 5 6 1 . . Ballistic Gun 5 | . 14 14 12 8 6 7 7 1 . . . . Ballistic Cannon 1 | . . . . 8 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 13 15 15 27 31 37 37 37 43 73 56 47 63 Greatest Support 70 | 32 32 32 40 62 62 50 50 70 70 68 68 68 Greatest Overweight (x) 2 | . . . 1 . 1 . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 6 7 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 6 6 10 10 10 9 10 10 10 8 7 7 Average Carried 8 | . 2 6 6 9 8 9 9 10 8 7 7 5 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | . 6 6 9 10 9 9 10 10 8 7 7 4 Class Distribution -------------------- 45% | Scavenger-Skirmisher 41% | Skirmisher 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Matter Collected 2226 | 257 66 10 408 520 423 . 28 54 395 20 . 45 Remotely . | . . . . . . . . . . . . . Salvage Created 2313 | . 80 . 717 591 558 . . . 231 136 . . Parts 129 | . 5 . 53 34 20 . . . 11 6 . . Haulers Intercepted 3 | . . . 2 1 . . . . . . . . Recyclers Shooed 7 | . . . 3 . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 20 . 3 . 8 Prevented 5 | . . . . . . . . 3 . 1 . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 48 | . 2 . 20 14 5 . . . 3 4 . . Guns 11 | . 2 . 4 1 4 . . . . . . . Cannons 9 | . . . . 6 1 . . . 2 . . . AOE 27 | . . . 16 7 . . . . . 4 . . Classes Destroyed 14 | . 1 . 7 2 3 . . . 1 . . . Worker 3 | . . . . 3 . . . . . . . . Builder 4 | . . . 3 . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 3 | . . . 2 1 . . . . . . . . Recycler 8 | . . . 2 2 4 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . 1 1 1 . . . . . . . Swarmer 14 | . . . 7 7 . . . . . . . . Grunt 20 | . 2 . 10 2 2 . . . . 4 . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 8 | . . . 2 3 1 . . . 2 . . . Hunter 2 | . . . . 2 . . . . . . . . Programmer 3 | . . . . . 2 . . . 1 . . . Best Kill Streak 11 | . 1 . 11 8 3 . . . 1 4 . . Combat Bots Only 8 | . 1 . 8 7 2 . . . 1 4 . . Max Kills in Single Turn 4 | . 1 . 3 4 1 . . . 1 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 3 . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Damage Taken 5337 | . 153 25 566 752 1004 . . 90 475 293 . 1979 Core 1436 | . 60 13 189 162 136 . . 22 52 35 . 767 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 70 52 70 . . . 77 . . . . Volleys Fired 174 | . 11 . 52 37 48 . . 2 16 6 . 2 Largest 2 | . 2 . 2 2 2 . . 2 2 2 . 1 Hottest 145 | . 85 . 85 69 99 . . 80 145 85 . 55 Shots Fired 310 | . 22 . 89 68 87 . . 3 32 7 . 2 Gun 218 | . 22 . 78 31 65 . . 3 16 1 . 2 Cannon 70 | . . . . 32 22 . . . 16 . . . Launcher 22 | . . . 11 5 . . . . . 6 . . Special . | . . . . . . . . . . . . . Kinetic 176 | . 11 . 42 63 59 . . 1 . . . . Thermal 30 | . 11 . 3 . . . . . 16 . . . Explosive 22 | . . . 11 5 . . . . . 6 . . Electromagnetic 82 | . . . 33 . 28 . . 2 16 1 . 2 Robot Hit Streak 20 | . 5 . 16 20 13 . . 3 15 5 . 5 Robot Miss Streak 4 | . 2 . 4 4 4 . . 1 2 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 225 | . 15 . 54 48 73 . . 3 25 5 . 2 Core Hits 151 | . 5 . 47 52 30 . . . 6 10 . 1 Critical Hits 1 | . . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Melee Attacks 6 | . . . . 2 4 . . . . . . . Impact 6 | . . . . 2 4 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5934 | . 157 . 1905 1274 1331 . . 34 710 515 . 8 Guns 2594 | . 157 . 853 403 886 . . 34 232 21 . 8 Cannons 1202 | . . . . 500 262 . . . 440 . . . Explosions 2138 | . . . 1052 371 183 . . . 38 494 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2143 | . 80 . 299 903 861 . . . . . . . Thermal 1004 | . 77 . 266 . 183 . . . 478 . . . Explosive 1666 | . . . 801 371 . . . . . 494 . . Electromagnetic 1121 | . . . 539 . 287 . . 34 232 21 . 8 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 . . . . . Average Corruption 2 | . . . . . 2 3 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 18 | . . . . . 15 3 . . . . . . Message Errors 5 | . . . . . 4 1 . . . . . . Matter Fused 4 | . . . . . 3 1 . . . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . . . . Targeting Errors 4 | . . . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 103 | . . . 26 . 26 . . . 51 . . . Projectiles 37 | . . . . . 1 . . . 36 . . . Explosions 66 | . . . 26 . 25 . . . 15 . . . Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . 9 16 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . . 9 16 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 350 | . . . 208 14 61 . . . 32 35 . . Shots 10 | . . . 5 1 2 . . . 1 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 490 | . 144 . 40 7 490 170 . 21 327 21 . 24 Average Temperature 90 | . 60 . 12 3 117 89 . 11 137 6 . 13 Received Heat Transfer 953 | . 90 20 132 126 225 . . 12 123 117 . 108 Effects 3 | . . . . . 3 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 3 | . . . 2 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 1034 | . 222 . 337 . 150 . . . 325 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 5 . 3 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Peak Influence 541 | . 95 36 541 539 346 . . . 160 . . . Initial 245 | . . 36 13 165 245 . . . 30 . . . Average 204 | . 46 36 274 349 239 . . . 56 . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . . . Low Security (%) 48 | 100 100 100 30 11 20 . . . 100 . . . Level 1 43 | . . . 65 57 79 . . . . . . . Level 2 7 | . . . 3 31 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 4 . 3 1 3 . . 1 2 . . . Investigation 9 | . 2 . 3 1 1 . . 1 1 . . . Extermination 2 | . . . . . 1 . . . 1 . . . Reinforcement 3 | . 2 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 5 3 22 19 10 . . 11 7 4 . 25 Peak Tracking Total 19 | . 2 5 7 5 3 . . 6 3 4 . 19 Tactical Retreats 8 | . 2 . . 1 . . . 1 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 5 . . . Triggered . | . . . . . . . . . . . . . Fabricated Traps 5 | . . . . . . . . . 5 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Machines Disabled 4 | . . . 3 1 . . . . . . . . Max in Single Turn 2 | . . . 2 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Machines Accessed 16 | . 2 . 5 2 1 . . 1 1 . 4 . Terminals 7 | . 2 . 3 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 72 | . 8 . 15 7 5 . . 7 4 . 26 . Successful 55 | . 4 . 9 4 2 . . 7 3 . 26 . Failed 17 | . 4 . 6 3 3 . . . 1 . . . Catastrophic 4 | . 1 . 1 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 10 . 8 5 . . 3 . 16 . . . Terminals 29 | . 8 . 10 4 . . . 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . 4 . . . Recycling Units 3 | . . . 3 . . . . . . . . . Scanalyzers 8 | . . . . 3 5 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 37 | . 2 . 2 . . . . 7 . . 26 . Record 18 | . . . . . . . . 7 . . 11 . Part Schematic 7 | . 1 . . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Locate Traps 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . 3 . . . Scan Component 3 | . . . 1 . . . . . 2 . . . Repair 2 | . . . 1 . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 5 | . . . . 3 2 . . . . . . . Insert Component 4 | . . . . 2 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 3 1 . . . . . . . . Terminals 6 | . 2 . 3 1 . . . . . . . . Botnet 6 | . 2 . 3 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 3 2 1 . . 1 1 . . . Full Trace Events 10 | . 2 . 3 2 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . 1 . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . Time 102 | . . . 26 . . . . . 76 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Total Allies 13 | . . . . . . . 8 . 4 . . 1 Largest Group 8 | . . . . . . . 8 8 6 . . 1 Highest-Rated Group 397 | . . . . . . . 397 397 255 . . 94 Highest-Rated Ally 94 | . . . . . . . 94 94 94 . . 94 Zionite Dispatches 2 | . . . . . . . . . 2 . . . Fire 1 | . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 . . . Ally Attacks 75 | . . . . . . . . 55 8 . . 12 Total Damage 3404 | . . . . . . . . 2655 285 . . 464 Kills 19 | . . . . . . . . 13 4 . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 3 . . . 1 Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . 1 1 . . Zionite Intel Received 2 | . . . . . . . . . 2 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Turns Passed 7524 | 39 222 75 638 718 718 137 2548 1177 792 73 106 281 Spaces Moved 4598 | 31 141 72 375 337 313 91 1671 729 423 50 89 276 Core 141 | 2 . . . . . . . . . . . 139 Treads 3465 | . . . 81 337 313 91 1671 729 213 . . 30 Legs 456 | . . . . . . . . . 210 50 89 107 Wheels 536 | 29 141 72 294 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 155 152 152 152 152 120 120 120 50 Average Speed 142 | 96 100 100 115 159 154 152 152 156 145 120 120 95 Slowest Speed 180 | 100 100 100 180 160 165 152 152 158 178 120 120 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 30 12 26 24 7 11 93 79 17 10 77 57 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . 1 2 . . 1 . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . 2 . . . . 3 . . . . . Spaces Dug 4 | . . . . 2 2 . . . . . . . Terrain Destroyed 184 | . . . 94 30 11 . . . 15 34 . . Melee 4 | . . . . 2 2 . . . . . . . Projectile 4 | . . . . . . . . . 4 . . . AOE 176 | . . . 94 28 9 . . . 11 34 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Low Dat Pro Total 5235 | 36 198 75 490 446 456 90 1679 760 568 56 88 293 Wait 285 | . 36 4 22 29 72 . . 24 96 . . 2 Move 4586 | 30 140 71 374 336 312 90 1670 728 422 49 88 276 Hop . | . . . . . . . . . . . . . Pick Up 35 | . 5 . 12 4 6 . 3 . 5 . . . Fast Attach 31 | 6 2 . 5 7 2 . 1 3 3 . . 2 Attach 22 | . . . 4 2 5 . 1 . 5 1 . 4 Detach 17 | . 1 . 3 6 1 . . . 3 . . 3 Swap 33 | . 2 . 10 13 3 . 2 . 3 . . . Drop 41 | . 1 . 8 10 3 . 2 3 10 . . 4 Fire 174 | . 11 . 52 37 48 . . 2 16 6 . 2 Melee 6 | . . . . 2 4 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . . . . . . 5 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered Mines 282 | -10/Mines | Discovered new exit (range 12) 309 | -10/Mines | Build established: Mutant 316 | -10/Mines | Assembled infested the area 337 | -10/Mines | Entered Materials 337 | -9/Materials | Evolved 2 slots: Utility x2 585 | -9/Materials | Destroyed 8 combat bots 739 | -9/Materials | Destroyed 7 combat bots 867 | -9/Materials | Build established: Scavenger-Skirmisher 889 | -9/Materials | Repaired Com. Wheel 959 | -9/Materials | Discovered new exit (range 10) 971 | -9/Materials | Identified exit to Materials 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -8/Materials | Destroyed 7 combat bots 1578 | -8/Materials | Discovered new exit (range 10) 1691 | -8/Materials | Identified exit to Factory 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2106 | -7/Factory | Lost 4 parts (1p1n2w) 2180 | -7/Factory | Discovered new exit (range 18) 2271 | -7/Factory | Identified exit to Lower Caves 2411 | -7/Factory | Entered Lower Caves 2473 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2491 | -7/Lower Caves | Identified exit to Zion 2525 | -7/Lower Caves | Build established: Skirmisher 2548 | -7/Lower Caves | Entered Zion 2620 | -7/Zion | System corruption cleaned by Quarantine Array 2702 | -7/Zion | Learned location of Extension (-4) 2877 | -7/Zion | Given A8's code to call for help 3020 | -7/Zion | Found Prototype Device 3098 | -7/Zion | Learned 8 Factory zone layouts 3349 | -7/Zion | Imprinted 3352 | -7/Zion | Declared Zion's savior 3869 | -7/Zion | Found CR-A16's Pointy Stick 3907 | -7/Zion | Received a visual enhancement algorithm 3986 | -7/Zion | Gained Derelict followers 4673 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4676 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5019 | -7/Zion | Given the Hacking Drone Bay 5035 | -7/Zion | Found Prototype Device 5036 | -7/Zion | Identified Hacking Drone Bay 5069 | -7/Zion | Discovered new exit (range 11) 5086 | -7/Zion | Identified exit to Proximity Caves 5096 | -7/Zion | Entered Proximity Caves 5096 | -6/Proximity Caves | Accompanied by 8 allies 5175 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5217 | -6/Proximity Caves | Learned location of Armory (-4) 5217 | -6/Proximity Caves | Identified exit to Factory 5217 | -6/Proximity Caves | Learned 8 Research zone layouts 5344 | -6/Proximity Caves | Spotted B-75 Beast 5363 | -6/Proximity Caves | Allies destroyed B-75 Beast 5616 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 6273 | -6/Proximity Caves | Entered Factory 6273 | -6/Factory | Accompanied by 3 allies 6273 | -6/Factory | Evolved 2 slots: Utility x2 6273 | -6/Factory | Identified Bomb Factory No. 2 6274 | -6/Factory | Identified exit to Factory 6376 | -6/Factory | Zion Fire squad teleported in 6709 | -6/Factory | Retrieved Zion intel report: Active Terminals 6710 | -6/Factory | Zion Thermal Resupply teleported in 6742 | -6/Factory | Discovered new exit (range 6) 6778 | -6/Factory | Identified exit to Lower Caves 6960 | -6/Factory | Repaired Broken Imp. VTOL Module 6998 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7065 | -6/Factory | Entered Lower Caves 7065 | -6/Lower Caves | Accompanied by 1 ally 7084 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7124 | -6/Lower Caves | Identified exit to Data Miner 7138 | -6/Lower Caves | Entered Data Miner 7138 | -6/Data Miner | Discovered new exit (range 6) 7144 | -6/Data Miner | Identified exit to Proximity Caves 7159 | -6/Data Miner | Met Data Miner 7196 | -6/Data Miner | Learned location of Section 7 (-2) 7196 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7218 | -6/Data Miner | Received God Mode back door access code from Data Miner 7244 | -6/Data Miner | Entered Proximity Caves 7252 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7256 | -5/Proximity Caves | Escorted by Enhanced Grunt 7309 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7361 | -5/Proximity Caves | Build established: Scavenger-Mutant 7434 | -5/Proximity Caves | Spotted B-75 Beast 7458 | -5/Proximity Caves | Core integrity fell below 50% 7486 | -5/Proximity Caves | Lost 10 parts (1p4n3u2w) 7523 | -5/Proximity Caves | Core integrity fell below 20% 7525 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7525 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07452_ Med. Treads destroyed. 07452_ Slug penetrates Wall. 07453_ Dropped Antimatter Reactor. 07454_ Dropped Lgt. Nuclear Core. 07454_ Dropped Lrg. Storage Unit. 07454_ Penetrated by Slug. 07455_ Hacking Drone Bay destroyed. 07455_ Penetrated by Slug. 07456_ Dropped Imp. Energy Well. 07458_ Lgt. Nuclear Core fries itself beyond repair. 07458_ Penetrated by Slug. 07459_ VTOL Module fries itself beyond repair. 07519_ S-27 Virus destroyed. 07522_ G-50 Soldier springs to life. 07522_ B-60 Warrior springs to life. 07522_ G-50 Soldier springs to life. 07523_ S-27 Virus springs to life. 07523_ G-50 Soldier springs to life. 07523_ S-27 Virus springs to life. 07525_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | # ####??????????????????????? #?????????????? | | #??????????????????????? ?????????????? | | #?????????????????????## ??#???????????? | | #????????????????????? # ? ???????????? | | #????????????????????? ? ???###??????? | | #?????????????????????? #? #?? ??????? | | ## #???#######???????????? # #?# ??????? | | ##### #??## ##?####?????# # ## ?????? | | #???# #??# ### ##???? # ?????? | | #??## #??# ##?## ?????? | | #?## ##????# ### ?????? | | ### #???## ## = ?????? | | ?# #??## ### %[ ?????? | | ?## ##?## #?# ## ???????? | | #?# ###??# ##?# ##????????????? | | ### ##???## #### #?????????????? | | ## ##?#### ## ######????????? | | #?# ## #????????? | | #? #### # #????????? | | ##? #??# # ### ## ### #????????? | | ### #??# ######## ##?? #????#????????? | | # #??# # # #????#?????????????? | | # #??# ### ######## #??????????????????? | | ####### ### #""""lg# #??????????????????? | | ## #ss b #s #??????????????????? | | ### ### # @ s ##??????????????????? | | #?# ### #?? ##Y#g # #???????????????????? | | # ##?# #?# #??? # gg# #???????????????????? | | # #??# #? ##?? ?#"""# #???????????????????? | | # #### #### #??# ?##### #???????????????????? | | # #?# #??# ?????? #???????????????????? | | # ###?# #?? ??????###???????????????????? | | ### #####???# #? ?????????????????????????????? | | ??####???????# ?????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????? #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ##????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places I'm Back, Baby! Robot Respite The More The Merrier The One The Oracle Challenges ------------ None Game ------ Seed FactoryElectronLauncher Manual? 0 Play Time 02:11:51 Cumulative 15.1 hours Start 2021.02.15 @ 06:58:34 End 2021.02.18 @ 02:32:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4312902b-70d7-4471-85c1-54eecbc0f974