Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 16:35:40 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1987) 1987 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 6389 Bonus ------- Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 817/850 Matter 217/300 Energy 101/310 System Corruption 0% Temperature Warning (302) Movement Treading (162) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads Spiked Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Experimental Armor Integrity Analyzer Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Gauss Rifle > --- INVENTORY (15) --- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Cooling System Improved Trap Scanner 0b10 Decoder Chip [Generic] Tactical Coordination Suite Experimental Target Analyzer Hardlight Generator High-powered Field Laser Flak Gun Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Barrage Gun Gauss Rifle Makeshift Axe > --- INVENTORY -------- Angular Momentum Engine Spiked Medium Treads Carbon-fiber Leg Cooling System 0b10 Decoder Chip [Generic] Tactical Coordination Suite Experimental Target Analyzer Light Armor Plating Experimental System Shield Phasing AFG CR-A16's Pointy Stick [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 100 | 5 19 22 5 10 19 20 Power 9 | 1 2 1 . 1 2 2 Engine 5 | 1 1 1 . 1 1 . Core 4 | . 1 . . . 1 2 Reactor . | . . . . . . . Propulsion 26 | 2 7 7 1 . 6 3 Treads 17 | . . 7 1 . 6 3 Leg 7 | 2 5 . . . . . Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 36 | . 4 10 4 7 4 7 Device 9 | . . 1 1 1 3 3 Storage 4 | . 3 1 . . . . Processor 8 | . 1 . . 5 1 1 Hackware 1 | . . 1 . . . . Protection 14 | . . 7 3 1 . 3 Artifact . | . . . . . . . Weapon 29 | 2 6 4 . 2 7 8 Energy Gun 6 | . 1 . . . . 5 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 5 4 . 2 5 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . 5 1 1 Parts Lost 9 | . . 4 . . 2 3 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . 1 1 Utility 2 | . . 2 . . . . Weapon 3 | . . 1 . . 1 1 Highest Loss Streak 2 | . . 2 . . 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 95 99 100 99 99 99 Engine 7 | . 11 2 11 11 8 . Core 2 | . 2 8 . . 2 5 Treads 19 | . . 19 22 22 22 25 Leg 3 | . 26 2 . . . . Device 3 | . . 1 1 . 8 13 Storage 10 | . 13 11 11 11 11 6 Processor 17 | . 10 11 11 19 24 18 Protection 9 | . . 16 20 13 . 7 Ballistic Gun 20 | . 27 22 22 22 18 11 Slashing Weapon 1 | . . . . . 1 5 Naked Turns . | . . . . . . . Heaviest Build 54 | 8 19 37 43 43 46 54 Greatest Support 96 | 20 20 40 43 43 48 96 Greatest Overweight (x) 1 | . . 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 Average Capacity 14 | 5 9 14 15 15 15 15 Most Carried 15 | 1 10 15 15 15 15 15 Average Carried 13 | . 8 13 14 14 14 14 Final Capacity 15 | 5 10 15 15 15 15 15 Final Carried 15 | 1 10 14 15 15 15 14 Class Distribution -------------------- 71% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1976 | 184 495 570 56 100 341 230 Remotely . | . . . . . . . Salvage Created 2366 | . 574 765 . . 634 393 Parts 156 | . 42 58 . . 32 24 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 3 | . . 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 35 | . . . . 1 34 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 50 | . 13 16 . . 14 7 Melee 4 | . . . . . 3 1 Guns 46 | . 13 16 . . 11 6 Classes Destroyed 10 | . 5 2 . . 1 2 Builder 1 | . . . . . . 1 Hauler 2 | . . 2 . . . . Recycler 1 | . 1 . . . . . Operator 4 | . 2 2 . . . . Watcher 3 | . 2 1 . . . . Swarmer 15 | . 3 6 . . 6 . Grunt 20 | . 10 3 . . 5 2 Duelist 2 | . . . . . 2 . Sentry 9 | . . 7 . . 1 1 Programmer 4 | . . . . . . 4 Best Kill Streak 6 | . 4 6 . . 4 2 Combat Bots Only 6 | . 4 6 . . 4 2 Max Kills in Single Turn 2 | . 1 1 . . 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3393 | . 540 941 14 . 1270 628 Core 523 | . 183 149 14 . 144 33 Absorbed by Shields 144 | . . . . . . 144 Core Remaining (%) 49 | 100 26 . . . 23 . Volleys Fired 163 | . 47 63 . . 28 25 Largest 3 | . 2 2 . . 2 3 Hottest 168 | . 60 46 . . 61 168 Shots Fired 322 | . 94 126 . . 48 54 Gun 322 | . 94 126 . . 48 54 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 292 | . 86 126 . . 48 32 Thermal 25 | . 8 . . . . 17 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 26 | . 26 15 . . 8 20 Robot Miss Streak 4 | . 2 4 . . 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 3 2 . . 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 249 | . 69 96 . . 43 41 Core Hits 100 | . 30 32 . . 22 16 Critical Kills 6 | . 2 1 . . 1 2 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 12 | . 2 1 . . 3 6 Burn 3 | . . . . . . 3 Destroy 7 | . 2 1 . . 2 2 Sever 2 | . . . . . 1 1 Melee Attacks 20 | . . . . . 14 6 Impact . | . . . . . . . Slashing 9 | . . . . . 3 6 Piercing 11 | . . . . . 11 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 4124 | . 862 1347 . . 936 979 Guns 3620 | . 858 1328 . . 610 824 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 481 | . . . . . 326 155 Ramming 23 | . 4 19 . . . . Kinetic 3205 | . 805 1328 . . 610 462 Thermal 355 | . 53 . . . . 302 Explosive . | . . . . . . . Electromagnetic 60 | . . . . . . 60 Impact . | . . . . . . . Slashing 233 | . . . . . 78 155 Piercing 248 | . . . . . 248 . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 3 | . 1 2 . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 302 | . 84 27 . . 41 302 Average Temperature 37 | . 32 8 . . 13 87 Received Heat Transfer 712 | . 207 276 . . 198 31 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 893 | . 125 . . . . 768 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 368 | . 251 368 120 . . 149 Initial 120 | . . 42 120 . . 74 Average 139 | . 102 255 120 . . 62 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 68 | 100 82 16 100 . . 100 Level 1 31 | . 17 83 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 2 . . 1 3 Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 2 . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 18 26 . . 22 8 Peak Tracking Total 7 | . 4 7 . . 4 2 Tactical Retreats 4 | . 1 1 . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 6 4 1 . . . Terminals 10 | . 6 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 17 11 1 . . . Successful 16 | . 8 7 1 . . . Failed 13 | . 9 4 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 19 | . 6 5 . . . 8 Terminals 28 | . 17 11 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 6 5 1 . . . Robot Analysis 3 | . 1 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Registered Components 2 | . 1 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . Terminals 4 | . 2 2 . . . . Botnet 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 4 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 7 | . . . 2 4 1 . Largest Group 4 | . . . 2 4 4 . Highest-Rated Group 151 | . . . 41 151 151 . Highest-Rated Ally 39 | . . . 31 39 39 . Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . 17 . Total Damage 345 | . . . . . 345 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 1 2 . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Component Schematics 1 | . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 7506 | 57 884 1145 265 2617 1379 1159 Spaces Moved 3810 | 44 538 503 151 1257 751 566 Core 5 | 5 . . . . . . Treads 3183 | . . 458 151 1257 751 566 Legs 584 | 39 500 45 . . . . Wheels . | . . . . . . . Hover 38 | . 38 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 120 160 160 160 162 Average Speed 153 | 112 115 159 160 160 162 162 Slowest Speed 245 | 120 120 190 160 160 245 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 73 40 48 91 76 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 1 5 Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . 2 1 2 . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 3 | . . . . . 1 2 Melee 1 | . . . . . . 1 Projectile 2 | . . . . . 1 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 5126 | 49 711 725 178 1868 838 757 Wait 900 | . 76 111 9 564 24 116 Move 3804 | 43 537 502 150 1256 750 566 Hop . | . . . . . . . Pick Up 62 | 1 17 12 7 11 1 13 Fast Attach 15 | 5 2 . . 4 3 1 Attach 23 | . . 6 1 1 4 11 Detach 7 | . . . 1 4 . 2 Swap 62 | . 17 16 4 5 12 8 Drop 55 | . 14 13 6 12 3 7 Fire 163 | . 47 63 . . 28 25 Melee 17 | . . . . . 11 6 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire 15 | . . . . 11 2 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 11) 763 | -10/Materials | Core integrity fell below 50% 829 | -10/Materials | Discovered new exit (range 3) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x2 1543 | -9/Materials | Build established: Scavenger-Mutant 1553 | -9/Materials | Discovered new exit (range 15) 1667 | -9/Materials | Identified exit to Mines 2087 | -9/Materials | Entered Mines 2089 | -9/Mines | Met a Derelict bent on vengeance 2173 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2311 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2315 | -9/Mines | Found Prototype Device 2329 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2352 | -9/Mines | Entered Zion 2352 | -7/Zion | Accompanied by 2 allies 2402 | -7/Zion | Led the pair of lost Derelicts to a safe place 2524 | -7/Zion | Build established: Mutant 2582 | -7/Zion | Learned Factory trap positions 2620 | -7/Zion | Given the Hacking Drone Bay 2884 | -7/Zion | Found CR-A16's Pointy Stick 2927 | -7/Zion | Found Prototype Processor 2927 | -7/Zion | Identified Exp. Targeting Computer 2931 | -7/Zion | Found Prototype Processor 2931 | -7/Zion | Identified Exp. Target Analyzer 2939 | -7/Zion | Found Prototype Processor 2939 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2954 | -7/Zion | Found Prototype Processor 2955 | -7/Zion | Identified Exp. Melee Analysis Suite 2971 | -7/Zion | Found Prototype Hackware 2974 | -7/Zion | Found Exp. Target Analyzer 3014 | -7/Zion | Found Exp. Armor Integrity Analyzer 3257 | -7/Zion | Found Prototype Device 3259 | -7/Zion | Identified Phasing AFG 3330 | -7/Zion | Learned location of Warlord (-5) 3526 | -7/Zion | Visited the Megawrench Repair Shop 3891 | -7/Zion | Imprinted 3893 | -7/Zion | Declared Zion's savior 4319 | -7/Zion | Discovered new exit (range 16) 4969 | -7/Zion | Entered Proximity Caves 4969 | -6/Proximity Caves | Accompanied by 4 allies 4969 | -6/Proximity Caves | Identified Exp. Sensor Array 5610 | -6/Proximity Caves | Core integrity fell below 50% 5869 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6282 | -6/Proximity Caves | Discovered new exit (range 13) 6327 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 6348 | -6/Proximity Caves | Entered Factory 6348 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6349 | -6/Factory | Loaded intel: 80 trap records 6655 | -6/Factory | Build established: Scavenger-Mutant 6939 | -6/Factory | Retrieved Zion intel report: Component Schematics 7430 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7507 | -6/Factory | Self-destructed Last Messages --------------- 07500_ Slug penetrates Wall. 07500_ Lgt. Fission Core destroyed. 07500_ Slug penetrates Wall. 07500_ Terminal disabled. 07500_ Penetrated by Slug. 07500_ Critical hit (Destroy). 07500_ Slug penetrates Subcomponent Replicator. 07501_ Wall collapses. 07503_ K-01 Serf collects debris. 07503_ Penetrated by Slug. 07504_ Slug penetrates H-66 Slayer. 07504_ U-05 Engineer destroyed. 07505_ K-01 Serf collects debris. 07507_ Overheating: System interference. 07507_ Imp. Signal Interpreter temporarily disabled. 07507_ Exp. Armor Integrity Analyzer temporarily disabled. 07507_ Hpw. Field Laser temporarily disabled. 07507_ U-05 Engineer builds a Door. 07507_ K-01 Serf collects debris. 07507_ R-10 Processor collects Gravmag System. Map ----- +----------------------------------------------------+ | # ###########????????????????????????? | | # T#?????????????????????????????????? | | +% #?????????????????????????????????? | | # ####???????????????????????????????? | | ! # +???????????????????????????????? | | # ####???????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ######### #?????????""???????????????????????? | | ? # #?????????""???????????????????????? | | "" """" # #????????? ???????????????????????? | | "" """" # #????????? ???????????????????????? | | "" """" # ##########+####????????????????????? | | "" """" # ? k ????????????????????? | | # ^ ?????????????????????? | | "" + ^ ??????????????????????? | | "" # ^ ! ??????????????????????? | | "" # ? ^ !u ??????????????????????? | | "" # ##########+k######?????????????????? | | "T" # #???# !hR #?????????????????? | | # #???# [[[h ##???????^????????? | | ##+###### #???# [ #????????????????? | | ?# #????# #???# ##????????????????? | | ?# #????# #???# #?????????????????? | | ?# #????# #???# @ #?????????????????? | | ?# #????# #???# #?????????????????? | | ?# #????# #???# " #???????????^?????? | | ?# #????# #???# """"" #????????????^????? | | ?# #????# #???# """"" #?????????????????? | | ?# #????# #???# #?????????????????? | | ## #????# #???# %k "T #?????????????????? | | # #????# ##################?????????????????? | | # #????# # #????????????????????? | | # ###### # = #????????????????????? | | # # """ #????????????????????? | | # + """ " " #????????????????????? | | + # """ ""G"" #????????????????????? | | # # #????????????????????? | | # ###############????????????????????? | | #####+####+#######??????????????????????????????? | | #???# = [ #??????????????????????????????? | | ##### #??????????????????????????????? | | ^# + ! #??????????????????????????????? | | ###### #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Lrg. Storage Unit | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Insulated Plating | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Field Laser | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Hvy. Rocket Launcher | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridTractorFirepult Manual? 0 Play Time 01:17:35 Cumulative 107.4 hours Start 2023.09.26 @ 15:07:49 End 2023.09.26 @ 16:35:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d227994-0c18-4249-9623-8b2553a5e95e