Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.06 @ 15:13:38 Player: Zyalin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2561) 2561 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4540) 4540 TOTAL SCORE: 15041 Bonus ------- High Alert Combat Kills 134 Aligned with FarCom 300 Win 3000 Win Speed 1106 Cogmind --------- Core Integrity 788/1600 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Advanced Medium Treads Biometal Heavy Treads > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter Improved Hacking Suite System Shield > --- WEAPON (3) ------- Force Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Flying Fortress v7 Q-thruster > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Advanced Transmission Jammer Heavy Reflective Plating Improved Powered Armor Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Railgun Lance Force Lance > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Micro Fission Core Advanced Cooling System Coolant Injector Large Battery Energy Well Large Matter Pod Enhanced Optical Array Long-range Sensor Array Hardened Heavy Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Force Field Hacking Suite Chronowheel KE Penetrator Rocket Launcher Mini Smartbomb Launcher [Rating: 171] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 8 | . . . . . 2 . 1 . 1 . 2 2 Utility 8 | . . . . . 2 1 1 2 1 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 105 | 6 5 4 1 2 12 7 8 12 13 4 8 23 Power 14 | 1 2 2 . . . 1 2 . 2 . 2 2 Engine 10 | 1 2 2 . . . . 2 . 1 . . 2 Core 1 | . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . 1 . 2 . Propulsion 24 | 2 . . . 2 4 1 1 . 1 . 2 11 Treads 12 | 2 . . . . 1 . . . . . . 9 Leg 5 | . . . . 2 3 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . . . . . . 1 1 . 1 . 2 2 Utility 38 | 1 2 . 1 . 5 3 2 6 7 3 2 6 Device 15 | . 1 . . . 1 1 . 4 4 1 . 3 Storage 5 | 1 1 . 1 . 2 . . . . . . . Processor 2 | . . . . . . . . . . 1 . 1 Hackware 4 | . . . . . . . 1 . 1 . 1 1 Protection 12 | . . . . . 2 2 1 2 2 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 1 2 . . 3 2 3 6 3 1 2 4 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . 3 . . . . . . . Ballistic Gun 11 | 1 . . . . . 1 2 4 1 . 1 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 4 | . . 1 . . . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon 7 | . . . . . . . 1 1 2 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . Parts Lost 30 | . . 1 . . 2 2 . . 1 2 1 21 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 14 | . . . . . . . . . . 1 . 13 Utility 8 | . . . . . . . . . 1 1 . 6 Weapon 6 | . . . . . 2 2 . . . . 1 1 Highest Loss Streak 15 | . . 1 . . 1 2 . . 1 2 1 15 Average Slot Usage (%) 83 | . 97 100 100 100 90 66 62 69 73 71 70 50 Engine 9 | . 14 14 14 14 9 7 7 11 6 4 3 . Reactor 1 | . . . . . . . . . 3 4 4 3 Treads 12 | . 28 28 28 16 6 . . . . . . 4 Leg 3 | . . . . 11 29 . . . . . . . Flight 5 | . . . . . . 7 13 11 15 14 17 10 Device 8 | . 11 14 6 . 6 2 . 11 13 11 6 4 Storage 14 | . 14 14 21 28 16 15 13 11 10 9 6 2 Hackware 2 | . . . . . . . 5 5 5 9 9 11 Protection 2 | . . . . . 4 12 5 4 5 4 5 . Energy Cannon 4 | . . 2 14 14 12 10 . . . . . . Ballistic Gun 4 | . 14 8 . . . . 11 5 1 . 1 . Ballistic Cannon 6 | . 8 14 14 14 5 . . . . . . . Piercing Weapon 2 | . . . . . . . . 4 8 4 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 11 41 44 57 57 41 49 65 69 84 82 75 67 Greatest Support 128 | 40 40 40 40 40 58 72 79 79 85 85 108 128 Greatest Overweight (x) 4 | . 1 1 1 2 . . . . . . . 4 Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 38 | 6 12 12 18 18 38 30 30 30 30 30 30 24 Average Capacity 21 | 4 10 12 15 18 28 30 30 30 30 30 27 15 Most Carried 30 | 3 12 12 18 18 30 30 30 30 30 30 26 23 Average Carried 19 | 1 7 11 14 18 22 28 29 29 29 29 24 13 Final Capacity 30 | 6 12 12 18 18 30 30 30 30 30 30 24 4 Final Carried 30 | 3 12 12 18 18 30 30 30 30 30 28 24 . Class Distribution -------------------- 45% | Mutant 44% | Hauler-Mutant 4% | Hacker-Sprinter 3% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2263 | 260 160 178 . 159 312 31 142 460 80 72 141 268 Remotely . | . . . . . . . . . . . . . Salvage Created 2959 | . 281 216 . 69 557 172 142 472 449 72 208 321 Parts 176 | . 21 24 . 5 30 20 8 20 16 5 16 11 Haulers Intercepted 3 | . 2 . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 8 7 . 2 9 9 2 4 1 2 4 6 Melee 14 | . . . . . . . . 4 1 2 4 3 Guns 6 | . 4 . . . . . 2 . . . . . Cannons 19 | . 4 3 . 2 9 1 . . . . . . AOE 15 | . . 4 . . . 8 . . . . . 3 Classes Destroyed 13 | . 4 3 . 1 4 . . . . . . 1 Worker 2 | . . . . . 1 . . . . . 1 . Builder 4 | . . 2 . . 2 . . . . . . . Tunneler 6 | . . 5 . . . . . . . . . 1 Hauler 3 | . 2 . . . . . . . 1 . . . Recycler 5 | . 1 . . . 1 . . 1 2 . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 18 | . 6 . . . . 7 . . . 2 3 . Grunt 19 | . 2 6 . 1 5 . . . . . 1 4 Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 10 | . . . . . 3 . 2 4 1 . . . Hunter 4 | . . . . . 1 1 . . . . . 2 Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 9 | . 3 9 . 2 9 5 1 2 3 2 3 6 Combat Bots Only 5 | . 3 2 . 2 5 5 1 1 1 2 3 5 Max Kills in Single Turn 4 | . 2 2 . 1 1 4 1 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . 1 . . . 4 . . . . . 1 Melee 1 | . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 9186 | . 183 507 . 41 455 467 421 533 880 893 299 4507 Core 1196 | . 30 80 . 21 29 44 21 40 23 51 45 812 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 47 94 93 97 96 98 96 96 49 Volleys Fired 140 | . 26 38 . 4 33 11 16 7 . . . 5 Largest 2 | . 2 2 . 2 2 2 2 2 . . . 1 Hottest 120 | . 70 95 . 95 120 120 48 48 . . . 80 Shots Fired 246 | . 52 59 . 8 65 15 32 10 . . . 5 Gun 88 | . 34 16 . . . . 32 6 . . . . Cannon 125 | . 18 26 . 8 65 8 . . . . . . Launcher 33 | . . 17 . . . 7 . 4 . . . 5 Special . | . . . . . . . . . . . . . Kinetic 147 | . 44 37 . 4 24 . 32 6 . . . . Thermal 66 | . 8 5 . 4 41 8 . . . . . . Explosive 33 | . . 17 . . . 7 . 4 . . . 5 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 8 | . 8 6 . 6 6 3 6 4 . . . 6 Robot Miss Streak 5 | . 5 3 . 1 3 3 3 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 190 | . 28 31 . 5 37 8 22 23 11 6 9 10 Core Hits 120 | . 14 20 . 2 22 11 6 10 8 2 5 20 Critical Hits 6 | . . . . 1 1 . . . 1 . 2 1 Critical Kills 3 | . . . . . . . . . . . 2 1 Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . Melee Attacks 125 | . . . . . . . . 44 22 19 24 16 Impact . | . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . 17 12 . Piercing 96 | . . . . . . . . 44 22 2 12 16 Sneak Attacks 9 | . . . . . . . . 4 3 1 1 . Combat Hostiles 2 | . . . . . . . . 2 . . . . Follow-up Attacks 3 | . . . . . . . . . . 2 1 . Damage Inflicted 6883 | . 424 922 . 75 714 602 355 976 594 420 474 1327 Guns 613 | . 165 22 . . . . 355 71 . . . . Cannons 1408 | . 259 263 . 75 714 97 . . . . . . Explosions 2298 | . . 633 . . . 505 . 135 . . . 1025 Melee 2536 | . . . . . . . . 770 594 420 474 278 Ramming 28 | . . 4 . . . . . . . . . 24 Kinetic 1359 | . 362 215 . 57 299 . 355 71 . . . . Thermal 662 | . 62 70 . 18 415 97 . . . . . . Explosive 2298 | . . 633 . . . 505 . 135 . . . 1025 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 654 | . . . . . . . . . . 420 234 . Piercing 1882 | . . . . . . . . 770 594 . 240 278 Highest Corruption 6 | . . . . . . . . . 6 . . . Average Corruption 5 | . . . . . . . . . 5 . . . Corruption Purged . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 5 . . . Message Errors 1 | . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 103 | . . 13 . . 2 . . 48 19 . 21 . Projectiles 11 | . . 9 . . 2 . . . . . . . Explosions 4 | . . 4 . . . . . . . . . . Melee 88 | . . . . . . . . 48 19 . 21 . Knockbacks 10 | . 3 1 . . 5 . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 9 | . 3 1 . . 5 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . 215 . . . 41 . . . . . 11 Shots 12 | . . 11 . . . 1 . . . . . . Rammed 6 | . . 2 . . . . . . . . . 4 Targets Rammed 6 | . . 2 . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 304 | . 42 24 . 66 264 304 266 6 134 6 8 6 Average Temperature 78 | . 16 12 . 30 83 116 102 4 80 6 4 4 Received Heat Transfer 1166 | . 30 215 . 6 198 45 105 144 156 51 27 189 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 1369 | . 185 148 . 37 814 185 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 494 | . 200 115 . 50 297 401 353 463 477 436 494 448 Average Influence 188 | . 88 48 . 26 185 170 265 284 298 253 344 393 Maximum Alert Level 2 | . 1 . . . 1 2 1 2 2 2 2 2 Low Security (%) 51 | 100 80 100 . 100 41 68 11 22 23 19 . . Level 1 39 | . 19 . . . 58 24 88 72 55 74 72 39 Level 2 9 | . . . . . . 6 . 4 21 6 27 60 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 2 3 2 2 3 1 1 1 Investigation 4 | . . . . . . 1 2 1 . . . . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 11 | . 2 . . . 2 2 . 1 2 1 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . 2 . . . . 2 . . . . 1 . Communications Jammed 86 | . . . . . . . . . 28 15 43 . Distress Signals 84 | . . . . . . . . . 26 15 43 . Times Spotted 160 | . 14 12 . 2 10 24 5 12 28 23 14 16 Peak Tracking Total 15 | . 6 3 . 2 3 9 3 4 12 15 7 7 Tactical Retreats 25 | . . 6 . . 1 2 . 4 5 2 4 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . 1 1 . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . 2 . . . . 1 . 1 . 1 . 2 Max in Single Turn 1 | . 1 . . . . 1 . 1 . 1 . 1 Garrison Access 4 | . . . . . . . . 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 30 | . 1 . 2 1 1 2 6 6 5 2 4 . Terminals 21 | . 1 . . . 1 2 6 4 3 1 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . 1 1 1 1 . Total Hacks 76 | . 3 . 2 1 5 6 19 18 12 3 7 . Successful 39 | . 2 . 2 1 3 1 10 11 4 2 3 . Failed 37 | . 1 . . . 2 5 9 7 8 1 4 . Catastrophic 7 | . . . . . . 1 . 1 4 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 3 . 1 . 5 4 13 12 4 2 2 . Terminals 61 | . 3 . . . 5 6 19 14 6 2 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . Garrison Access 7 | . . . . . . . . 1 4 1 1 . Terminal Hacks 18 | . . . 2 1 . . 7 4 1 1 2 . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . Prototype ID Bank 4 | . . . . . . . 2 2 . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 3 | . . . . . . . 1 1 . 1 . . Branch Access Points 4 | . . . . . . . 1 1 1 . 1 . Terminal Index 2 | . . . . . . . 1 . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . 2 . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 1 1 . Seal Access 4 | . . . . . . . . 1 1 1 1 . Unauthorized Hacks 13 | . 2 . . . 3 1 3 4 . . . . Terminals 13 | . 2 . . . 3 1 3 4 . . . . Track 4 | . 1 . . . 1 1 . 1 . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 4 | . . . . . . . 2 2 . . . . Disrupt 1 | . . . . . . . 1 . . . . . Operators 3 | . 1 . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . 1 2 5 4 4 1 3 . Full Trace Events 4 | . . . . . . 1 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 44 | . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4912 | 71 579 671 559 344 476 267 236 474 462 242 234 297 Spaces Moved 5149 | 38 280 225 307 190 258 440 385 630 999 433 490 474 Core 163 | 1 . . . . . . . . . . . 162 Treads 957 | 37 280 225 307 105 . . . . . . . 3 Legs 343 | . . . . 85 258 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3686 | . . . . . . 440 385 630 999 433 490 309 Fastest Speed 26 | 50 160 180 180 155 122 50 42 42 37 37 33 26 Average Speed 71 | 157 171 180 180 169 122 50 42 42 37 37 33 41 Slowest Speed 250 | 160 180 180 180 200 123 50 42 42 37 42 33 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . 3 1 . 18 11 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 59 49 62 30 24 21 11 18 32 20 22 12 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 51 | . . . . . . . . 25 7 5 8 6 Terrain Destroyed 190 | . . 76 . . 3 31 . 43 7 5 8 17 Melee 51 | . . . . . . . . 25 7 5 8 6 Projectile 3 | . . . . . 3 . . . . . . . AOE 136 | . . 76 . . . 31 . 18 . . . 11 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 5933 | 46 328 431 315 206 355 470 436 773 1046 471 520 536 Wait 286 | . 2 158 . 7 29 . 7 57 2 19 . 5 Move 5064 | 37 279 224 306 189 257 433 382 629 962 410 483 473 Hop 36 | . . . . . . 3 1 . 18 11 3 . Pick Up 92 | 3 10 2 5 1 17 9 11 10 14 5 3 2 Fast Attach 34 | 6 2 . . 2 3 1 2 1 4 1 1 11 Attach 42 | . . 1 1 . 7 5 4 3 6 3 5 7 Detach 8 | . 1 . . . 2 . . . . 1 1 3 Swap 29 | . 3 3 . . 2 1 2 8 3 . 2 5 Drop 79 | . 5 2 3 3 5 7 11 14 16 4 3 6 Fire 140 | . 26 38 . 4 33 11 16 7 . . . 5 Melee 116 | . . . . . . . . 44 21 17 19 15 Ram 4 | . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Entered Mines 653 | -10/Mines | Found a hidden stash of uninstalled traps 674 | -10/Mines | Met a Derelict bent on vengeance 811 | -10/Mines | Excavation squad dispatched 811 | -10/Mines | A large section of the Mines collapsed 1061 | -10/Mines | Excavation squad dispatched 1234 | -10/Mines | Learned location of Recycling (-9) 1311 | -10/Mines | Excavation squad dispatched 1315 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1315 | -10/Mines | Discovered new exit (range 5) 1322 | -10/Mines | Entered Exiles 1351 | -10/Exiles | Discovered new exit (range 14) 1380 | -10/Exiles | Met 8R-AWN 1405 | -10/Exiles | Met EX-HEX 1463 | -10/Exiles | Met EX-BIN 1560 | -10/Exiles | Aligned with FarCom system 1562 | -10/Exiles | Given EX-Vault access code 1606 | -10/Exiles | Opened EX-Vault 1615 | -10/Exiles | Found Flying Fortress v7 1627 | -10/Exiles | Found Lightpack 2.0 1634 | -10/Exiles | Found Chronowheel 1670 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1728 | -10/Exiles | Met EX-DEC 1739 | -10/Exiles | Learned location of Zion (-6) 1836 | -10/Exiles | Discovered new exit (range 12) 1881 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Lightpack 2.0, Chronowheel 1881 | -10/Exiles | Entered Mines 1949 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2015 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2096 | -9/Mines | Core integrity fell below 50% 2152 | -9/Mines | Discovered new exit (range 10) 2225 | -9/Mines | Entered Materials 2225 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2512 | -8/Materials | Build established: Hauler-Mutant 2679 | -8/Materials | Discovered new exit (range 16) 2701 | -8/Materials | Entered Factory 2701 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2703 | -7/Factory | FarCom data flow suspended 2961 | -7/Factory | Discovered new exit (range 12) 2968 | -7/Factory | Entered another Factory area 2968 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3029 | -6/Factory | Identified exit to Lower Caves 3181 | -6/Factory | Identified exit to Factory 3198 | -6/Factory | Found Prototype Processor 3204 | -6/Factory | Entered another Factory area 3204 | -5/Factory | Evolved 2 slots: Utility x2 3268 | -5/Factory | Repaired Hrd. Heavy Armor Plating 3359 | -5/Factory | Found Hvy. Reflective Plating 3361 | -5/Factory | Found Hvy. Reflective Plating 3582 | -5/Factory | Identified exit to Upper Caves 3582 | -5/Factory | Identified exit to Extension 3655 | -5/Factory | Identified exit to Factory 3678 | -5/Factory | Entered another Factory area 3678 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3829 | -4/Factory | Discovered new exit (range 15) 3851 | -4/Factory | Identified exit to Upper Caves 3851 | -4/Factory | Identified exit to Armory 3869 | -4/Factory | Found Mni. Smartbomb Launcher 3984 | -4/Factory | Spotted B-86 Titan 4058 | -4/Factory | Identified Exp. Terrain Scan Processor 4138 | -4/Factory | Discovered new exit (range 4) 4140 | -4/Factory | Entered Research 4140 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4285 | -3/Research | Found Imp. Powered Armor 4368 | -3/Research | Identified exit to Research 4382 | -3/Research | Entered another Research area 4382 | -2/Research | Evolved 2 slots: Propulsion x2 4491 | -2/Research | Spotted B-90 Cyclops 4531 | -2/Research | Identified exit to Quarantine 4604 | -2/Research | Spotted B-90 Cyclops 4607 | -2/Research | Discovered new exit (range 15) 4614 | -2/Research | Identified exit to Access 4616 | -2/Research | Entered Access 4616 | -1/Access | Evolved 2 slots: Propulsion x2 4707 | -1/Access | Lost 4 parts (2n2u) 4830 | -1/Access | Spotted B-99 Colossus 4831 | -1/Access | Spotted B-99 Colossus 4874 | -1/Access | Lost 15 parts (10n4u1w) 4907 | -1/Access | Discovered new exit (range 5) 4910 | -1/Access | Core integrity fell below 50% 4912 | -1/Access | Identified exit to Surface 4913 | *** | Escaped! Last Messages --------------- 04901_ Penetrated by Slug. 04902_ Slug penetrates Wall. 04902_ Penetrated by Slug. 04902_ Slug penetrates Sealed Heavy Doors. 04902_ Slug penetrates Wall. Sealed Heavy Doors opened remotely. 04904_ B-99 Colossus activates siege mode. 04904_ Knocked back. 04904_ Penetrated by Slug. 04907_ Main Access Shell breached. 04907_ EXIT=FOUND 04908_ Penetrated by Slug. 04908_ Slug penetrates Main Access Shell. 04909_ Slug penetrates Reinforced Barrier. 04909_ Penetrated by Slug. 04912_ EXIT=IDENTIFIED: SURFACE 04912_ Adv. Heavy Siege Treads destroyed. 04912_ Penetrated by Slug. 04912_ Slug penetrates Main Access Shell. 04912_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????""""" | | ?????????????????????????????????????????#""""" | | ?????????????????????????????????????????#""""" | | ?????????????????????????????????????????#""""" | | ?????????????????????????????????????????#""""" | | ?????????????????????????????????????????#""""" ! | | ??????????????????????????################ | | ??????????????????????????? # | | ???????????????????????????? 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" | | ??????????# """"" """ # | | ??????????# ; ; # | | ??????????# ; ; # | | ??????????????###### ####################### ## | | ??????????????????????????????????????????## ## | | ?????????????????????????????????##########" # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ????????????????????????????????## #*[ # | | ????????????????????????????????# !! #%! # | | ????????????????????????????????# !! +[ # | | ????????????????????????????????## # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????## # ### # | | ?????????????????????????????????## # ##?# # | | ??????????????????????????????????# #####??# # | | ??????????????????????????????????#=#??????# + | | ??????????????????????????????#####"######## # | | ??????????????????????????????# *% # # | | ??????????????????????????????# ! # # | | ??????????????????????????????# # # | | ??????????????????????????????# ] # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 37 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1000 Resistance: TH 25 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Field Propulsion Drive | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionColdMembrane Manual? 0 Play Time 01:00:53 Cumulative 371.2 hours Start 2020.06.02 @ 12:25:50 End 2020.06.06 @ 15:13:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 233 Adventurer 0 Explorer 1 Win Type 0 Total 36 Types 27/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97ba6d61-9b76-447a-8fdc-6a6e4332569f