Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 15:25:33

Player: MrPainting

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (89)      445
Value Destroyed (2505)     2505
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (256)                256
              TOTAL SCORE: 6026

 Bonus
-------
High Alert Combat Kills    256

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Location                   -7/Factory

 Parts 
-------
Power (1)
Propulsion (4)
  Improved Airjet
Utility (5)
Weapon (3)
  Heavy Mace
Inventory (4)
  Improved Utility Shielding
  Hacking Suite
  Improved Field Recycling Unit (0)
  Heavy Mace

 Peak State 
------------
Power
  Nuclear Core
Propulsion
  Armored Treads
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
Utility
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Core Shielding
Weapon
  Gauss Cannon
  Gauss Cannon
  Gauss Cannon
Inventory
  Nuclear Core
  Nuclear Core
  Improved Titanium Leg
  Improved Cooling System
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Transmission Jammer
  Improved ECM Suite
  Improved Utility Shielding
  Hardened Medium Armor Plating
  Hacking Suite
  Improved Field Recycling Unit
  Precision Assault Rifle
  Gauss Cannon
  Katana
  Katana
[Rating: 41]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             96   | 4   12  11  51  3   4   11  
  Power                    10   | .   2   .   8   .   .   .   
    Engine                 3    | .   2   .   1   .   .   .   
    Core                   7    | .   .   .   7   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   3   5   20  .   2   1   
    Treads                 6    | .   .   .   6   .   .   .   
    Leg                    17   | 2   3   4   7   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  10   | .   .   1   7   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | .   2   1   11  .   .   4   
    Device                 7    | .   1   1   3   .   .   2   
    Storage                2    | .   .   .   2   .   .   .   
    Processor              6    | .   1   .   4   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   5   5   12  3   2   6   
    Energy Gun             4    | .   4   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          12   | 2   1   5   3   1   .   .   
    Ballistic Cannon       7    | .   .   .   2   2   2   1   
    Launcher               3    | .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   2   .   .   5   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   3   1   .   1   
Parts Lost                 30   | .   1   .   16  .   5   8   
  Power                    3    | .   .   .   3   .   .   .   
  Propulsion               14   | .   1   .   9   .   3   1   
  Utility                  6    | .   .   .   2   .   1   3   
  Weapon                   7    | .   .   .   2   .   1   4   
  Highest Loss Streak      6    | .   1   .   5   .   5   6   
Average Slot Usage (%)     87   | .   89  96  95  88  54  21  
  Engine                   2    | .   12  11  .   .   .   .   
  Core                     5    | .   .   .   8   7   4   .   
  Treads                   2    | .   .   .   3   7   2   .   
  Leg                      23   | .   24  34  25  23  14  .   
  Hover                    3    | .   .   6   4   .   1   3   
  Device                   5    | .   10  11  5   .   .   .   
  Storage                  7    | .   .   .   9   15  9   .   
  Processor                13   | .   12  11  15  7   4   2   
  Protection               3    | .   .   .   4   7   4   1   
  Energy Gun               3    | .   24  5   .   .   .   .   
  Ballistic Gun            4    | .   3   16  4   .   .   .   
  Ballistic Cannon         7    | .   .   .   9   19  12  1   
  Impact Weapon            1    | .   .   .   1   .   .   10  
Naked Turns                19   | .   .   .   .   .   19  .   
Heaviest Build             61   | 3   14  15  55  61  61  17  
  Greatest Support         80   | 20  20  40  80  60  80  25  
  Greatest Overweight (x)  5    | .   1   .   4   1   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   4   4   16  16  16  4   
  Average Capacity         9    | 4   4   4   10  16  11  4   
  Most Carried             16   | 1   4   4   16  16  16  4   
  Average Carried          7    | .   2   3   9   15  10  3   
  Final Capacity           16   | 4   4   4   16  16  4   4   
  Final Carried            16   | 1   4   4   16  16  4   4   

 Class Distribution 
--------------------
 74% | Mutant
 21% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           2401 | 168  245  237  1373 114  .    264  
  Remotely                 47   | .    .    .    .    .    .    47   
Salvage Created            3033 | .    527  256  1858 120  197  75   
  Parts                    156  | .    21   11   118  4    .    2    
Haulers Intercepted        7    | .    1    2    3    1    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  64   | .   10  3   47  .   1   3   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     25   | .   10  3   12  .   .   .   
  Cannons                  28   | .   .   .   27  .   1   .   
  AOE                      7    | .   .   .   7   .   .   .   
Classes Destroyed          12   | .   4   .   7   .   1   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   
  Hauler                   7    | .   1   2   3   1   .   .   
  Recycler                 3    | .   1   .   1   1   .   .   
  Operator                 3    | .   .   .   3   .   .   .   
  Watcher                  7    | .   1   1   5   .   .   .   
  Swarmer                  19   | .   .   .   16  .   .   3   
  Grunt                    33   | .   10  3   20  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   9   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Compactor                1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   5   9   2   1   1   
  Combat Bots Only         7    | .   4   2   7   .   1   1   
Max Kills in Single Turn   4    | .   1   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               5234 | .    490  66   3176 .    260  1242 
  Core                     1381 | .    114  12   545  .    180  530  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  54   97   .    .    .    .    
Volleys Fired              256  | .    48   25   171  4    8    .    
  Largest                  3    | .    2    2    2    3    3    .    
  Hottest                  144  | .    130  88   136  144  144  .    
Shots Fired                482  | .    96   50   300  12   24   .    
  Gun                      286  | .    96   50   140  .    .    .    
  Cannon                   188  | .    .    .    152  12   24   .    
  Launcher                 8    | .    .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  327  | .    25   39   227  12   24   .    
  Thermal                  147  | .    71   11   65   .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         33   | .    16   7    33   4    8    .    
  Robot Miss Streak        6    | .    6    3    4    1    3    .    
  Penetration Max          1    | .    .    .    1    .    .    .    
  Secondary Targets        6    | .    1    1    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           328  | .    65   26   207  6    16   8    
  Core Hits                141  | .    21   10   102  2    5    1    
  Critical Hits            11   | .    .    .    9    .    2    .    
  Critical Kills           5    | .    .    .    5    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    4    .    1    .    
Melee Attacks              26   | .    .    .    7    .    .    19   
  Impact                   26   | .    .    .    7    .    .    19   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    4    
Damage Inflicted           6490 | .    790  348  4529 58   546  219  
  Guns                     2546 | .    790  348  1408 .    .    .    
  Cannons                  2835 | .    .    .    2231 58   546  .    
  Explosions               735  | .    .    .    735  .    .    .    
  Melee                    374  | .    .    .    155  .    .    219  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3904 | .    169  272  2859 58   546  .    
  Thermal                  1477 | .    621  76   780  .    .    .    
  Explosive                735  | .    .    .    735  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   374  | .    .    .    155  .    .    219  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  3    | .    3    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    
    Targeting Errors       1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    73   .    .    29   
  Projectiles              44   | .    .    .    44   .    .    .    
  Explosions               19   | .    .    .    19   .    .    .    
  Melee                    39   | .    .    .    10   .    .    29   
Knockbacks                 16   | .    .    .    15   .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  15   | .    .    .    15   .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    84   .    .    .    
  Shots                    3    | .    .    .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        646  | .    379  3    646  189  288  .    
  Average Temperature      130  | .    131  3    129  82   155  .    
  Received Heat Transfer   1473 | .    276  36   954  .    .    207  
  Effects                  25   | .    6    .    17   .    2    .    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           8    | .    2    .    4    .    2    .    
    Interference           6    | .    3    .    3    .    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    
    Damage (major)         6    | .    .    .    6    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    1    .    .    3    
  Impact Corruptions       4    | .    .    .    1    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    4    .    4    .    .    .    
  Heat Transferred         3071 | .    1480 185  1406 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             923  | .   262 141 923 452 160 112 
  Average Influence        401  | .   164 100 533 433 140 96  
Maximum Alert Level        3    | .   1   .   3   2   .   .   
  Low Security (%)         34   | .   .   .   .   .   .   .   
  Level 1                  18   | .   .   .   .   .   .   .   
  Level 2                  26   | .   .   .   .   .   .   .   
  Level 3                  20   | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   9   1   .   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           8    | .   3   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   17  6   75  1   6   11  
  Peak Tracking Total      8    | .   4   3   8   2   5   7   
  Tactical Retreats        8    | .   .   .   6   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            8    | .   2   1   4   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          5    | .   .   1   4   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   2   .   2   .   .   .   
  Successful               3    | .   1   .   2   .   .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               3913 | 33   459  269  2531 163  125  333  
Spaces Moved               2454 | 45   240  149  1497 102  110  311  
  Core                     276  | 40   33   .    18   .    60   125  
  Treads                   124  | .    .    .    124  .    .    .    
  Legs                     1604 | 5    207  149  1111 102  30   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    450  | .    .    .    244  .    20   186  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   50   120  42   130  50   50   
  Average Speed            115  | 57   116  120  123  141  84   82   
  Slowest Speed            300  | 120  150  120  250  160  160  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    26   16   87   3    74   9    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    .    .    
Terrain Destroyed          88   | .    .    .    78   7    3    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               52   | .    .    .    42   7    3    .    
  AOE                      36   | .    .    .    36   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Total                      3027 | 49   327  194  1868 113  122  354  
  Wait                     96   | .    14   .    71   .    .    11   
  Move                     2449 | 44   239  148  1496 102  109  311  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | 1    6    1    38   2    1    4    
  Fast Attach              48   | 4    3    10   24   .    2    5    
  Attach                   26   | .    3    1    13   2    1    6    
  Detach                   8    | .    .    2    4    .    .    2    
  Swap                     22   | .    6    .    14   1    1    .    
  Drop                     47   | .    8    7    30   2    .    .    
  Fire                     256  | .    48   25   171  4    8    .    
  Melee                    22   | .    .    .    7    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   34 | -11/Scrapyard | Entered Materials
  352 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 18)
  493 | -10/Materials | Entered another Materials area
  493 | -9/Materials  | Evolved 2 slots: Propulsion x2
  698 | -9/Materials  | Discovered new exit (range 5)
  737 | -9/Materials  | Discovered new exit (range 10)
  762 | -9/Materials  | Entered another Materials area
  762 | -8/Materials  | Evolved 2 slots: Utility x2
  795 | -8/Materials  | Build established: Scavenger-Mutant
  831 | -8/Materials  | Garrison activated, responded to threat
  908 | -8/Materials  | Lost 5 parts (1p4n)
 1458 | -8/Materials  | Core integrity fell below 50%
 1612 | -8/Materials  | Discovered new exit (range 7)
 1653 | -8/Materials  | Destroyed 7 combat bots
 1974 | -8/Materials  | Build established: Mutant
 1978 | -8/Materials  | Discovered new exit (range 9)
 2271 | -8/Materials  | Core integrity fell below 20%
 2317 | -8/Materials  | Discovered new exit (range 4)
 2319 | -8/Materials  | Identified exit to Factory
 3293 | -8/Materials  | Entered Factory
 3293 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3456 | -7/Factory    | Sucked down chute
 3456 | -7/Factory    | Entered Waste
 3489 | -7/Waste      | Spotted C-40 Crusher
 3493 | -7/Waste      | Spotted C-40 Crusher
 3500 | -7/Waste      | Spotted C-40 Crusher
 3507 | -7/Waste      | Destroyed C-40 Crusher
 3518 | -7/Waste      | Spotted C-40 Crusher
 3528 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3528 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3531 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3531 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3534 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3536 | -7/Waste      | Spotted C-40 Crusher
 3565 | -7/Waste      | Lost 5 parts (3n1u1w)
 3566 | -7/Waste      | Spotted C-40 Crusher
 3574 | -7/Waste      | Discovered new exit (range 14)
 3581 | -7/Waste      | Entered Factory
 3702 | -7/Factory    | Core integrity fell below 50%
 3736 | -7/Factory    | Lost 6 parts (1n2u3w)
 3839 | -7/Factory    | Core integrity fell below 20%
 3914 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03735_ S-27 Virus system corrupted by crushing effect.
03735_ S-27 Virus knocked back.
03736_ S-27 Virus system terminally corrupted.
03736_ VTOL Module fried.
03753_ Acquired Imp. Utility Shielding.
03801_ Acquired Lrn. Tractor Beam.
03823_ Acquired 22 matter.
03830_ C-30 ARC bursts open, deploying its payload.
03830_ L-41 Fighter unfolds itself.
03830_ G-47 Trooper unfolds itself. <x2>
03831_ Acquired 25 matter.
03834_ Lrn. Tractor Beam destroyed.
03846_ Hvy. Mace destroyed.
03850_ Acquired Prototype Hover Unit.
03850_ Identified Imp. Airjet.
03868_ R-06 Scavenger collects Autogun.
03876_ K-01 Serf cleans the Fusion Modulator. <x2>
03889_ Connecting with Fabricator...
03889_ Current location identified: Factory
03913_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerDimensionalScrap
  Manual?         0
Play Time         00:40:25
  Cumulative      105.4 hours
  Start           2019.11.03 @ 14:48:39
  End             2019.11.03 @ 15:25:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             33
Gallery%          48
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 687e5e57-3613-42ad-9b93-1c067de25624