Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 20:35:18 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (820) 820 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2795 Bonus ------- None Cogmind --------- Core Integrity 403/550 Matter 135/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Reflective Plating > --- WEAPON (3) ------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Light Armor Plating EM Shotgun Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Battle Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Light Armor Plating EM Shotgun Grenade Launcher Katana [Rating: 28] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon Battle Rifle Energy Gun EM Shotgun Ballistic Gun Battle Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 40 | 7 6 2 5 20 Power 4 | 1 . . 1 2 Engine 2 | 1 . . 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | 2 2 . 1 4 Treads 2 | 2 . . . . Leg 2 | . . . . 2 Wheel 5 | . 2 . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 1 1 8 Device 7 | 1 . 1 1 4 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 14 | 2 3 1 2 6 Energy Gun 5 | 1 . . . 4 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 3 . 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 12 | 4 7 12 15 14 Power 1 | . 1 2 2 1 Propulsion 4 | 2 3 4 5 4 Utility 3 | . . 2 4 3 Weapon 3 | 1 3 3 3 4 Tool/Special . | . . . . . Unused Backups 10 | . 1 . 2 7 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 2 | . . . 1 1 Weapon 3 | . 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 99 100 96 Engine 10 | . 14 14 14 5 Core 1 | . . . . 3 Wheel 22 | . 23 28 28 16 Device 15 | . 14 13 14 18 Storage 11 | . 14 14 14 9 Processor 4 | . . . . 9 Protection 3 | . . . . 6 Energy Gun 4 | . 3 . . 8 Ballistic Gun 20 | . 24 22 23 15 Launcher 2 | . . 5 4 . Peak Build Rating 28 | 9 12 18 14 28 Average Rating 16 | 6 10 12 13 23 On Entrance 9 | . 9 12 12 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 12 30 30 32 39 Greatest Support 40 | 40 40 20 30 34 Greatest Overweight (x) 2 | 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 Most Carried 15 | 6 10 15 15 15 Average Carried 12 | 4 7 12 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 15 15 12 Class Distribution -------------------- 57% | Mutant 13% | Tank 8% | Skirmisher 7% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1124 | 279 120 114 124 487 Remotely . | . . . . . Salvage Created 1125 | 102 183 171 19 650 Parts 76 | 4 6 18 2 46 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . 1 . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . 1 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 22 | . 3 6 2 11 Guns 16 | . 3 3 1 9 AOE 6 | . . 3 1 2 Classes Destroyed 12 | 2 1 2 . 7 Worker 1 | . . 1 . . Builder 1 | . . . . 1 Tunneler 2 | 1 . 1 . . Hauler 1 | . . . . 1 Recycler 3 | 1 1 1 . . Watcher 1 | . . . . 1 Swarmer 8 | . . 6 2 . Grunt 6 | . 3 . . 3 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 3 | . . . . 3 Specialist 2 | . . . . 2 Best Kill Streak 7 | 2 2 4 2 7 Combat Bots Only 5 | . 2 3 2 5 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 70 | . 6 17 6 41 Missed 23 | . 2 10 4 7 Hits 47 | . 4 7 2 34 Melee 3 | . . . . 3 Projectile 44 | . 4 7 2 31 Critical Strikes 1 | . . . . 1 Damage Taken 851 | . 42 80 59 670 Core 159 | . . 12 . 147 Absorbed by Shields . | . . . . . Ignored by Resistances 38 | . . . . 38 Core Remaining (%) 97 | 100 . . 95 . Volleys Fired 84 | 3 11 14 4 52 Largest 3 | 2 2 2 2 3 Hottest 115 | 60 46 53 48 115 Shots Fired 193 | 6 22 23 6 136 Gun 182 | 6 22 18 5 131 Cannon . | . . . . . Launcher 11 | . . 5 1 5 Special . | . . . . . Kinetic 139 | 3 22 18 5 91 Thermal 14 | 3 . . . 11 Explosive 11 | . . 5 1 5 Electromagnetic 29 | . . . . 29 Robot Hit Streak 12 | 1 12 5 2 9 Robot Miss Streak 3 | 1 3 3 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 125 | 3 16 11 1 94 Core Hits 59 | 3 7 9 1 39 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2341 | 32 244 386 48 1631 Guns 1762 | 32 244 134 20 1332 Cannons . | . . . . . Explosions 572 | . . 245 28 299 Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 1320 | 22 244 134 20 900 Thermal 287 | 10 . . . 277 Explosive 431 | . . 245 28 158 Electromagnetic 296 | . . . . 296 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . 36 8 4 Projectiles . | . . . . . Explosions 48 | . . 36 8 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . 26 . 88 Shots 5 | . . 1 . 4 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 197 | . 1 . . 197 Average Temperature 56 | . 1 . . 59 Received Heat Transfer 240 | . 24 . . 216 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 421 | 25 . . . 396 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | 5 50 125 . 132 Initial 23 | . . 11 . 23 Average 46 | . 14 77 . 49 Influence Increases 771 | 10 108 229 55 369 Destroy 0b10 Robot/C 440 | . 60 120 40 220 Destroy 0b10 Robot/NC 45 | 10 5 15 . 15 Destroy Leader 114 | . 20 20 . 74 Successful Hack 13 | . 8 . . 5 Disable Machine 45 | . . 30 . 15 Destroy Structure 69 | . . 29 . 40 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 751 | 10 78 179 90 394 Entered New Map 83 | . . 19 42 22 Time Decay 627 | 10 78 160 48 331 Lost Part 41 | . . . . 41 Squads Dispatched 5 | . 1 . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 6 7 3 16 Peak Tracking Total 4 | . 2 3 4 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 6 | . . . 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 3 | . 1 . . 2 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 7 | . 3 . . 4 Successful 5 | . 3 . . 2 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 2 . . 3 Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1709 | 67 237 329 381 695 Sensors 1 | . . 1 . . Terrain 886 | 67 237 328 95 159 Seismic 981 | . . . 286 695 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1861 | 115 237 333 381 795 Spaces Moved 1306 | 70 198 212 355 471 Core 28 | 28 . . . . Treads 58 | 42 16 . . . Legs 11 | . . . . 11 Wheels 1209 | . 182 212 355 460 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 105 Average Speed 102 | 118 94 95 100 110 Slowest Speed 270 | 160 160 95 107 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 36 57 32 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 5 | . . 2 3 . Spaces Dug . | . . . . . Terrain Destroyed 79 | . . 31 5 43 Melee . | . . . . . Projectile . | . . . . . AOE 79 | . . 31 5 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1657 | 93 228 320 373 643 Wait 152 | 7 3 81 2 59 Move 1302 | 69 197 211 354 471 Hop . | . . . . . Pick Up 32 | 7 6 6 2 11 Fast Attach 22 | 6 1 . . 15 Attach 10 | 1 . 2 . 7 Detach 1 | . . 1 . . Swap 27 | . 5 3 6 13 Drop 26 | . 5 1 5 15 Fire 84 | 3 11 14 4 52 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 360 | -10/Mines | Discovered new exit (range 13) 517 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 520 | -10/Mines | Found Prototype Device 521 | -10/Mines | Identified Exp. Sensor Array 601 | -10/Mines | Learned Materials stockpile data 675 | -10/Mines | Discovered new exit (range 5) 686 | -10/Mines | Entered Subcaves 702 | -10/Subcaves | Learned location of Zion (-7) 702 | -10/Subcaves | Met a Zionite searching for "candidates" 827 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 887 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 891 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1048 | -10/Subcaves | Discovered new exit (range 10) 1067 | -10/Subcaves | Discovered new exit (range 9) 1067 | -10/Subcaves | Entered Materials 1067 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1186 | -8/Materials | Garrison activated, responded to threat 1821 | -8/Materials | Lost 4 parts (1n1u2w) 1862 | -8/Materials | Self-destructed Last Messages --------------- 01777_ Destroyed EM Shotgun. 01777_ Targeting Computer melted. 01777_ X-62 Marksman destroyed. 01780_ Penetrated by Slug. 01780_ EM Shotgun destroyed. 01784_ Heat Sink destroyed. 01786_ R-06 Scavenger collects Sub. Monowheel. 01787_ Penetrated by Slug. 01790_ Wheel destroyed. 01792_ X-62 Marksman destroyed. 01795_ Acquired 59 matter. 01797_ U-05 Engineer lays Concrete. 01797_ K-01 Serf collects debris. 01797_ Acquired Imp. Cooling System. 01798_ U-05 Engineer lays Concrete. 01799_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01803_ K-01 Serf collects debris. 01853_ G-47 Trooper destroyed. 01858_ Battle Rifle destroyed. 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"""""# !#? | | ??? ???# # """""#! ! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed ProjectionBarrageBattery Manual? 0 Play Time 00:19:42 Cumulative 36.0 hours Start 2026.02.01 @ 18:27:03 End 2026.02.01 @ 20:35:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 017983a2-7a22-424c-a6f9-279876963334