Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 17:43:16 Player: Darkfire Result: Destroyed by 38-22K(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (542) 542 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 1368 Bonus ------- Follower Combat Kills 56 Cogmind --------- Core Integrity 0/250 Matter 264/300 Energy 240/250 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Ion Engine Scrap Suit Seismic Detector Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Scrap Suit Structural Scanner Seismic Detector Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 7 16 4 . Power 4 | 1 3 . . Engine 2 | 1 1 . . Core 2 | . 2 . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 9 2 . Device 5 | . 4 1 . Storage 5 | 1 3 1 . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 3 2 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . 6 . 3 Power 2 | . 2 . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon 4 | . 3 . 1 Highest Loss Streak 3 | . 3 . 3 To Critical Strikes . | . . . . Average Backups 4 | 2 3 6 8 Power 1 | . 1 1 1 Propulsion . | . . . . Utility 2 | . 1 4 4 Weapon 1 | 1 . 1 3 Tool/Special . | . . . . Unused Backups 4 | . . 1 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 94 93 95 Engine 7 | . 3 14 14 Core 6 | . 9 . . Treads 27 | . 27 28 26 Device 10 | . 13 4 12 Storage 12 | . 12 14 14 Processor 3 | . 1 9 . Energy Gun 10 | . 9 13 4 Ballistic Gun 7 | . 9 2 14 Launcher 5 | . 5 5 10 Peak Build Rating 17 | 6 11 17 17 Average Rating 9 | 3 8 10 15 On Entrance 7 | . 6 8 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 91 | 14 39 91 31 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 25 15 Average Capacity 14 | 6 12 18 15 Most Carried 10 | 5 7 9 10 Average Carried 4 | 2 3 7 9 Final Capacity 15 | 8 15 15 5 Final Carried 9 | 2 6 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 806 | 192 500 114 . Remotely . | . . . . Salvage Created 608 | . 449 159 . Parts 39 | . 28 11 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . 16 4 . Guns 13 | . 11 2 . AOE 7 | . 5 2 . Classes Destroyed 4 | . 3 1 . Recycler 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 9 | . 6 3 . Grunt 11 | . 10 1 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 154 | . 116 11 27 Missed 35 | . 29 . 6 Hits 119 | . 87 11 21 Projectile 119 | . 87 11 21 Critical Strikes 1 | . . . 1 Damage Taken 1531 | . 973 135 423 Core 258 | . 130 10 118 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 155 | . 155 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 93 | . 71 13 9 Largest 2 | . 2 2 2 Hottest 95 | . 95 95 85 Shots Fired 155 | . 118 19 18 Gun 139 | . 105 16 18 Cannon . | . . . . Launcher 16 | . 13 3 . Special . | . . . . Kinetic 80 | . 66 5 9 Thermal 59 | . 39 11 9 Explosive 16 | . 13 3 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 3 8 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 96 | . 73 8 15 Core Hits 40 | . 28 10 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1700 | . 1235 296 169 Guns 1101 | . 843 89 169 Cannons . | . . . . Explosions 581 | . 390 191 . Melee . | . . . . Ramming 18 | . 2 16 . Kinetic 686 | . 620 13 53 Thermal 415 | . 223 76 116 Explosive 581 | . 390 191 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 37 | . 37 . . Projectiles . | . . . . Explosions 37 | . 37 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 111 | . 79 32 . Shots 5 | . 4 1 . Rammed 4 | . 1 3 . Targets Rammed 4 | . 1 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 160 | . 118 160 32 Average Temperature 39 | . 38 53 11 Received Heat Transfer 495 | . 348 21 126 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1066 | . 511 185 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 114 | . 88 114 . Initial 10 | . . 10 . Average 30 | . 31 31 . Influence Increases 752 | . 491 261 . Destroy 0b10 Robot/C 480 | . 320 160 . Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 112 | . 82 30 . Allied During Kill 22 | . . 22 . Successful Hack 9 | . 9 . . Disable Machine 45 | . 15 30 . Destroy Structure 74 | . 60 14 . Influence Decreases 752 | . 462 290 . Entered New Map 19 | . . 19 . Time Decay 619 | . 408 211 . Lost Part 54 | . 54 . . Lost Ally 60 | . . 60 . Squads Dispatched 5 | . 5 . . Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 22 6 2 Peak Tracking Total 3 | . 3 3 2 Tactical Retreats 1 | . 1 . . ECM-based Alert Blocks 2 | . 2 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 8 . 1 Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 37 . 4 Successful 25 | . 21 . 4 Failed 16 | . 16 . . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 28 | . 28 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 13 . 4 Record 7 | . 3 . 4 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 2 | . 2 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Disarm Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 4 | . 4 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 8 . . Full Trace Events 6 | . 6 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 64 | . 64 . . Parts Recycled . | . . . . Recycled Matter 78 | . 78 . . Retrieved Matter 78 | . 78 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 16 | . . 16 . Total Damage 159 | . . 159 . Kills 4 | . . 4 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1522 | . 1187 226 109 Optics 29 | . 29 . . Sensors 335 | . . 226 109 Terrain 331 | . 331 . . Structural 399 | . 399 . . Seismic 412 | . 412 . . ECM 367 | . 367 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2404 | 72 1523 680 129 Spaces Moved 1187 | 42 756 326 63 Core 8 | 8 . . . Treads 1179 | 34 756 326 63 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 139 160 191 161 Slowest Speed 320 | 160 160 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 91 51 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 32 | . 32 . . Terrain Destroyed 101 | . 79 22 . Melee . | . . . . Projectile . | . . . . AOE 101 | . 79 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1443 | 55 952 361 75 Wait 81 | . 78 3 . Move 1184 | 41 755 325 63 Hop . | . . . . Pick Up 33 | 7 20 6 . Fast Attach 1 | 1 . . . Attach 22 | 5 14 2 1 Detach 3 | . . 2 1 Swap 11 | 1 6 4 . Drop 11 | . 7 3 1 Fire 93 | . 71 13 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 1 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 7) 630 | -10/Materials | Lost 3 parts (1u2w) 699 | -10/Materials | Repaired Lgt. Nuclear Core 727 | -10/Materials | Repaired Lgt. Treads 862 | -10/Materials | Discovered new exit (range 16) 987 | -10/Materials | Discovered new exit (range 3) 1096 | -10/Materials | Discovered new exit (range 12) 1197 | -10/Materials | Discovered new exit (range 9) 1332 | -10/Materials | Discovered new exit (range 9) 1358 | -10/Materials | Core integrity fell below 50% 1596 | -10/Materials | Entered Mines 1703 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2045 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2048 | -10/Mines | Found Prototype Device 2049 | -10/Mines | Identified Exp. Sensor Array 2089 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2092 | -10/Mines | Found Scrap Suit 2209 | -10/Mines | Discovered new exit (range 10) 2222 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2261 | -10/Mines | Discovered new exit (range 9) 2276 | -10/Mines | Entered Subcaves 2276 | -10/Subcaves | Discovered new exit (range 10) 2277 | -10/Subcaves | Approached by a straggling Scientist 2336 | -10/Subcaves | Visited Clippyterm 2340 | -10/Subcaves | Learned Research security intel 2340 | -10/Subcaves | Learned Factory garrison access intel 2398 | -10/Subcaves | Core integrity fell below 20% 2405 | -10/Subcaves | Destroyed by 38-22K(R) with Subdweller Laser Last Messages --------------- the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record! "Tag" It looks like you don't want to be "it," would you like help? Data stored: Factory garrison access intel. >>Record! "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. 9J-3YL(c): "I think it's somewhere north of here" Lgt. Treads destroyed. Exp. Sensor Array destroyed. NZ-QI0(R) suffers critical hit (Burn). Particle Gun destroyed. Dropped Lrg. Storage Unit. 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Nuclear Core | 22% | -10/Materials Lgt. Treads | 17% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyMolecularInverter Manual? 0 Play Time 00:26:24 Cumulative 6.1 hours Start 2026.02.03 @ 16:47:21 End 2026.02.03 @ 17:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1bfe4047-8ec1-40c1-a57c-2f1b1fa68672