Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 13:18:44 Player: DDRAGON Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (111) 555 Value Destroyed (5087) 5087 Prototype IDs (40) 800 Alien Tech Used (4) 800 Bonus (3457) 3457 TOTAL SCORE: 18299 Bonus ------- High Alert Combat Kills 601 Follower Combat Kills 1580 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 94/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Phase Redirector Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Compact Wheel Armored Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Makeshift Sensor Array Improved Signal Interpreter Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Improved Actuator Array Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Zionite Light DM Reactor Light Particle Reactor Compact Wheel Armor Integrity Analyzer Advanced Force Field Phase Redirector Antimissile System Drone Bay Terrabomb Cooled Plasma Rifle Railgun Heavy Missile Launcher Makeshift Sword Ionic Axe Lance Lance Enhanced Force Lance CR-A16's Behemoth Slayer [Rating: 162] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Mini Assault Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Ionic Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Slots Evolved 16 | . . . . . 4 2 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 1 1 . . . . . . . . . . . Utility 9 | . . . . . 2 1 1 . . . . . 2 . . 2 . 1 Weapon 2 | . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 201 | 6 3 6 2 9 19 25 17 9 2 4 1 7 10 6 . 12 18 45 Power 26 | 1 1 2 . . 3 1 1 1 1 . . 4 . 1 . 2 2 6 Engine 7 | 1 1 2 . . 2 . . . 1 . . . . . . . . . Core 8 | . . . . . 1 1 1 . . . . 4 . . . 1 . . Reactor 11 | . . . . . . . . 1 . . . . . 1 . 1 2 6 Propulsion 42 | 2 . 1 . 6 6 5 1 1 . 1 1 . 2 . . 2 3 11 Treads 7 | . . . . . 4 2 . . . . . . . . . . . 1 Leg 19 | 2 . 1 . 6 2 . . . . 1 1 . . . . . . 6 Wheel 13 | . . . . . . 3 1 1 . . . . 2 . . 2 3 1 Hover 3 | . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 80 | 1 2 1 2 . 6 11 8 4 1 1 . 1 8 2 . 5 11 16 Device 43 | . 1 1 1 . 4 9 6 3 1 1 . 1 3 . . 3 3 6 Storage 8 | 1 1 . 1 . . 1 1 . . . . . 1 . . . . 2 Processor 14 | . . . . . . . 1 . . . . . 1 1 . 1 3 7 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 12 | . . . . . 2 1 . 1 . . . . 3 1 . 1 2 1 Artifact 3 | . . . . . . . . . . . . . . . . . 3 . Weapon 53 | 2 . 2 . 3 4 8 7 3 . 2 . 2 . 3 . 3 2 12 Energy Gun 3 | . . . . . . 1 . 1 . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 15 | 2 . 2 . 2 2 4 2 . . . . . . . . . . 1 Ballistic Cannon 10 | . . . . . 2 1 5 1 . . . 1 . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 10 | . . . . . . 2 . 1 . 1 . 1 . 1 . 1 1 2 Piercing Weapon 11 | . . . . . . . . . . . . . . 2 . 2 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 2 . . . . 2 1 2 . 1 3 4 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . System Corruption 9 | . . . . . . . . . . . 9 . . . . . . . Parts Lost 61 | . . 1 . . 5 2 . 1 2 . . . . . . 3 9 38 Power 8 | . . 1 . . . . . . 1 . . . . . . . . 6 Propulsion 17 | . . . . . . 1 . . 1 . . . . . . 1 2 12 Utility 25 | . . . . . 3 1 . 1 . . . . . . . 2 7 11 Weapon 11 | . . . . . 2 . . . . . . . . . . . . 9 Highest Loss Streak 13 | . . 1 . . 2 2 . 1 2 . . . . . . 2 4 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 99 100 98 97 79 79 75 73 82 87 88 89 89 91 91 77 Engine 4 | . 14 13 14 14 5 . . . 3 6 6 4 . . . . . . Core 1 | . . . . . 3 7 6 1 . . . 5 10 7 5 . . . Reactor 2 | . . . . . . . . 4 2 . . . . 2 5 8 9 7 Treads 4 | . . . . . 32 35 . . . . . . . . . . . . Leg 7 | . 28 28 28 28 2 . . . . . 9 11 1 . . . . 7 Wheel 10 | . . . . . . . 20 20 15 13 13 11 19 21 21 22 26 4 Device 14 | . 2 14 13 14 17 23 19 12 13 13 20 17 18 14 10 13 12 9 Storage 10 | . 25 14 14 14 9 7 12 13 13 12 6 5 5 5 5 4 4 5 Processor 6 | . . . . . . . . 6 6 6 6 5 6 10 15 16 17 24 Protection 5 | . . . . . 8 6 6 6 6 6 6 5 10 10 10 9 8 . Energy Gun 2 | . . . . . . . . 5 6 6 6 5 5 2 . . . . Ballistic Gun 7 | . 28 28 28 23 9 6 6 . . . . . . . . . . 1 Ballistic Cannon 3 | . . . . . 8 6 5 5 6 6 6 10 5 2 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 5 7 10 8 4 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 3 5 4 4 8 Naked Turns 28 | . . . . . . . . . . . . . . . . . . 28 Heaviest Build 140 | 11 21 17 31 33 45 70 80 79 77 74 74 88 99 94 84 100 112 140 Greatest Support 130 | 20 20 20 20 25 88 110 84 84 84 56 56 56 88 88 88 92 92 130 Greatest Overweight (x) 30 | 2 1 . 1 1 12 23 . 1 1 1 1 1 1 1 . 1 1 30 Average Overweight (x) . | . . . . 1 . . . . . 1 1 1 1 . . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 14 15 15 17 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 7 10 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 4 9 12 14 14 16 18 19 19 19 20 19 19 19 20 19 17 12 Final Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 7 10 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 59% | Mutant 27% | Scavenger-Mutant 5% | Scavenger-Gladiator 3% | Commander-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Matter Collected 3582 | 259 37 185 . 150 472 499 261 664 76 20 16 . . 182 48 100 213 400 Remotely 1033 | . . 54 . . . 88 261 630 . . . . . . . . . . Salvage Created 5378 | . 67 246 . 109 387 518 149 323 107 . . . . . 125 522 1291 1534 Parts 288 | . 3 22 . 5 27 27 3 14 4 . . . . . 8 28 74 73 Haulers Intercepted 2 | . . . . . 1 . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 16 3 2 2 . . . . . . . Prevented 10 | . . . . . . . . 4 . . 6 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Combat Hostiles Destroyed 88 | . 3 7 . 2 10 13 2 7 5 . . . . . 1 6 15 17 Melee 38 | . . . . . . 3 . . . . . . . . 1 5 15 14 Guns 27 | . 3 7 . 2 4 4 1 3 2 . . . . . . . . 1 Cannons 20 | . . . . . 6 6 1 4 3 . . . . . . . . . AOE 2 | . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 15 | . 2 3 . 1 3 1 . 3 . . . . . . . 1 1 . Worker 4 | . 1 . . . 1 1 . . . . . . . . 1 . . . Builder 7 | . . 1 . . 3 . . . . . . . . . 1 . . 2 Hauler 2 | . . . . . 1 . 1 . . . . . . . . . . . Recycler 4 | . . 1 . . . . . . . . . . . . . . 1 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . . . . 2 1 . . . . . . . . . 1 . . Swarmer 19 | . 3 5 . . 3 3 . . 4 . . . . . . 1 . . Grunt 29 | . . 2 . 1 5 8 . . . . . . . . . 1 7 5 Brawler 4 | . . . . 1 1 . . . . . . . . . . . 1 1 Duelist 1 | . . . . . . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 7 | . . . . . 1 1 1 . . . . . . . . 2 . 2 Hunter 5 | . . . . . . . . 2 . . . . . . 1 . 2 . Programmer 18 | . . . . . . 1 1 . 1 . . . . . . 1 5 9 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . Butcher 3 | . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 9 | . 3 4 . 2 3 9 2 3 3 . . . . . 3 3 4 6 Combat Bots Only 8 | . 3 3 . 2 3 8 1 3 3 . . . . . 1 2 4 4 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 1 1 . . . . . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . 1 . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Damage Taken 13059 | . 94 367 . 30 794 578 248 841 441 . . . . 105 50 981 2481 6049 Core 2086 | . . 90 . 11 82 60 46 71 54 . . . . . . 24 173 1475 Absorbed by Shields 231 | . . . . . . . . . . . . . . . . 55 112 64 Redirected to Core 22 | . . . . . . . . . . . . . . . . . 22 . Redirected to Shielding 88 | . . . . . 13 . . . . . . . . . . 27 48 . Regen/Repaired (Parts) 1127 | . . . . . . . 21 . . . . 8 . . . . 823 275 Core Remaining (%) 87 | 100 . . . 59 85 91 . . . . 79 100 . . 100 . 84 . Volleys Fired 183 | . 9 26 . 6 64 24 10 26 13 . . . . . . . . 5 Largest 2 | . 2 2 . 2 2 2 2 2 2 . . . . . . . . 1 Hottest 78 | . 40 40 . 43 67 76 78 72 72 . . . . . . . . 39 Shots Fired 357 | . 18 52 . 12 120 49 20 52 26 . 2 . . . . . . 6 Gun 216 | . 18 52 . 12 57 24 10 26 13 . 1 . . . . . . 3 Cannon 139 | . . . . . 63 25 10 26 13 . 1 . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 314 | . 18 52 . 12 120 49 20 26 13 . 1 . . . . . . 3 Thermal 41 | . . . . . . . . 26 13 . 1 . . . . . . 1 Explosive 2 | . . . . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 5 7 . 7 8 8 9 22 4 . . . . . . . . 3 Robot Miss Streak 9 | . 3 3 . 1 5 9 1 2 4 . 1 . . . . . . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 399 | . 9 33 . 10 79 42 16 38 14 . . . . . 4 32 43 79 Core Hits 189 | . 5 15 . 4 27 42 6 19 5 . . . . . 2 10 18 36 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 35 | . 1 . . . . 1 2 3 3 . . . . . . 3 6 16 Burn 5 | . . . . . . . . 2 3 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . 1 2 1 . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . 1 4 1 Impale 19 | . . . . . . . . . . . . . . . . 2 2 15 Melee Attacks 219 | . . . . . . 16 . . . 1 . . . . 6 45 56 95 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . 16 . . . 1 . . . . 5 19 40 19 Piercing 119 | . . . . . . . . . . . . . . . 1 26 16 76 Sneak Attacks 11 | . . . . . . 1 . . . . . . . . 3 1 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 1 . . Follow-up Attacks 39 | . . . . . . . . . . . . . . . 1 11 10 17 Damage Inflicted 13337 | . 97 337 . 136 1469 900 451 986 399 . . . . . 287 1255 3048 3972 Guns 2302 | . 97 337 . 136 463 259 171 589 223 . . . . . . . . 27 Cannons 2297 | . . . . . 1006 397 280 397 176 . . . . . . . . 41 Explosions 441 | . . . . . . . . . . . . . . . . . . 441 Melee 8284 | . . . . . . 244 . . . . . . . . 287 1255 3048 3450 Ramming 13 | . . . . . . . . . . . . . . . . . . 13 Kinetic 3746 | . 97 337 . 136 1469 656 451 397 176 . . . . . . . . 27 Thermal 853 | . . . . . . . . 589 223 . . . . . . . . 41 Explosive 441 | . . . . . . . . . . . . . . . . . . 441 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 4531 | . . . . . . 244 . . . . . . . . 287 612 2532 856 Piercing 3753 | . . . . . . . . . . . . . . . . 643 516 2594 Highest Corruption 22 | . . . . . 3 2 . . . . 9 . . . . 2 13 22 Average Corruption 7 | . . . . . 3 2 . . . . 9 . . . . 2 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . 6 . . . . Effects 81 | . . . . . 9 3 . . . . 10 . . . . . 26 33 Message Errors 14 | . . . . . . . . . . . 3 . . . . . 6 5 Matter Fused 14 | . . . . . 3 . . . . . . . . . . . 5 6 Heat Flow Errors 6 | . . . . . 3 . . . . . . . . . . . 1 2 Energy Discharges 16 | . . . . . 1 1 . . . . 2 . . . . . 5 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 19 | . . . . . 2 1 . . . . 3 . . . . . 5 8 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 2 2 Misfires 4 | . . . . . . 1 . . . . 2 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 999 | . . . . . . 1 . 11 . . . . . . 49 67 337 534 Projectiles 23 | . . . . . . 1 . 11 . . . . . . . . . 11 Explosions 24 | . . . . . . . . . . . . . . . . . . 24 Melee 952 | . . . . . . . . . . . . . . . 49 67 337 499 Knockbacks 34 | . . . . . 14 12 1 5 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . 14 10 1 5 2 . . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . . . . . . . . . 43 Shots 2 | . . . . . . . . . . . . . . . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . . 30 . . 280 92 249 29 138 . . . . . . 2 159 252 Average Temperature 49 | . . 11 . . 43 22 58 22 69 . . . . . . 2 100 107 Received Heat Transfer 1555 | . . 132 . 6 261 174 60 99 . . . . . 21 . 72 249 481 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . . . . . . . Heat Transferred 2087 | . . . . . . . . 1350 700 . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Peak Influence 761 | . 70 171 . 51 171 211 164 . . . . 56 44 496 477 541 761 546 Initial 422 | . . 11 . . 19 18 54 . . . . . 6 18 260 249 297 422 Average 174 | . 5 53 . 23 68 48 81 . . . . 30 21 302 320 415 558 372 Maximum Alert Level 3 | . . . . . . 1 . . . . . . . 2 2 2 3 2 Low Security (%) 66 | 100 100 100 . 100 100 99 100 . . . . 100 100 42 . . . . Level 1 14 | . . . . . . . . . . . . . . 3 82 44 12 64 Level 2 18 | . . . . . . . . . . . . . . 54 17 55 81 35 Level 3 . | . . . . . . . . . . . . . . . . . 5 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 1 5 2 . . . . . 1 . 1 2 5 4 Investigation 5 | . . . . . . 3 . . . . . . . . . 1 1 . Extermination 10 | . . . . . . 2 1 . . . . . 1 . . 1 2 3 Reinforcement 7 | . 1 . . . 1 . 1 . . . . . . . 1 . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Distress Signals 10 | . . . . . 3 1 . . . . . . . . . 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 6 8 . 5 21 15 2 22 8 . . 1 1 8 4 21 31 34 Peak Tracking Total 8 | . 3 3 . 3 4 5 2 4 4 . . 1 2 6 3 5 7 8 Tactical Retreats 11 | . 1 . . . . . . 2 2 . . . . . . 3 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Traps Triggered 6 | . 1 . . . . 1 . . . . . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 2 . . . . . Traps Reconfigurated 34 | . . . . . . 6 8 . . . . . 10 8 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Machines Disabled 9 | . . . . . 1 . 1 . . . . . . . . 1 5 1 Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Machines Accessed 27 | . 3 . 2 . 2 3 2 4 . . . 3 3 . . 2 2 1 Terminals 7 | . 2 . . . 2 . . . . . . 1 . . . 1 1 . Fabricators 7 | . . . . . . 2 1 . . . . 1 1 . . 1 . 1 Repair Stations 3 | . . . . . . 1 1 . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 . . . 1 . Total Hacks 74 | . 5 . 24 . 6 9 4 8 . . . 6 3 . . 5 2 2 Successful 55 | . 4 . 24 . 4 2 3 8 . . . 3 3 . . 2 2 . Failed 19 | . 1 . . . 2 7 1 . . . . 3 . . . 3 . 2 Catastrophic 1 | . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 34 | . . . 1 . 4 . . . . 1 . 7 6 . . 6 7 2 Terminals 14 | . 4 . . . 6 . . . . . . 2 . . . 1 1 . Fabricators 16 | . . . . . . 6 1 . . . . 2 1 . . 4 . 2 Repair Stations 8 | . . . . . . 3 3 . . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 . . . 1 . Terminal Hacks 42 | . 3 . 24 . 4 . . 8 . . . 1 . . . 1 1 . Record 29 | . . . 23 . . . . 5 . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 3 . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 1 . . . . . 1 . . 1 . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . 1 2 . . . . 2 . . . . . . Scan Component 3 | . . . . . . 1 1 . . . . 1 . . . . . . Repair 2 | . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 2 . . . 1 . Unlock Access 2 | . . . . . . . . . . . . . 2 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 1 3 1 . . . . 3 1 . . 1 . 1 Full Trace Events 6 | . 1 . . . 1 3 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 2 . . . . . . 1 . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 2 . . . . . . 2 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . 1 . . . . . . Time 44 | . . . . . . . 19 . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . 5 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Total Allies 33 | . . 2 5 . . . . . . 4 . 8 8 . . 5 . 1 Largest Group 17 | . . 2 5 5 . . . . . 4 4 10 17 17 9 7 2 1 Highest-Rated Group 1075 | . . 42 53 53 . . . . . 157 157 468 1075 1075 650 415 192 27 Highest-Rated Ally 103 | . . 31 31 21 . . . . . 41 41 70 103 103 103 103 96 27 Zionite Dispatches 9 | . . . . . . . . . . . . 3 3 . . 2 . 1 Heavy 3 | . . . . . . . . . . . . . 2 . . 1 . . Light 2 | . . . . . . . . . . . . 1 1 . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . 2 1 . . . 2 DROP 2 | . . . . . . . . . . . . . 1 . . . . 1 PICKUP 1 | . . . . . . . . . . . . . 1 . . . . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 151 | . . . . 15 . . . . . . 14 12 2 45 25 21 17 . Total Damage 6753 | . . . . 167 . . . . . . 220 191 . 2291 1173 1320 1391 . Kills 46 | . . . . 3 . . . . . . 2 2 . 14 5 12 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 1 2 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Turns Passed 14436 | 77 619 851 962 662 1065 1000 378 1906 950 1160 728 550 516 264 116 743 787 1102 Spaces Moved 9687 | 55 343 622 511 322 511 460 247 1737 799 971 574 425 358 122 98 531 559 442 Core 67 | 8 . . . . 1 1 . . . . . . . . . . . 57 Treads 906 | . . . . . 467 439 . . . . . . . . . . . . Legs 2055 | 47 343 622 511 322 43 . . . . . . . . . . . . 167 Wheels 6586 | . . . . . . 20 247 1737 799 971 574 425 358 122 98 531 559 145 Hover 73 | . . . . . . . . . . . . . . . . . . 73 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 115 100 100 100 115 115 115 112 95 95 92 91 50 Average Speed 123 | 118 169 120 175 190 144 146 100 100 108 115 115 115 112 108 95 101 105 173 Slowest Speed 1550 | 150 190 120 190 190 650 1200 100 115 115 115 115 115 115 112 95 111 111 1550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 3 46 99 93 45 42 12 6 98 79 89 69 12 13 35 4 16 66 12 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 8 | . . 1 1 1 . . . 1 . 3 1 . . . . . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 1 . . . 3 2 4 1 . . . . . . . Spaces Dug 20 | . . . . . . 10 . . . . . . . . . 5 . 5 Terrain Destroyed 67 | . . . . . 11 13 1 5 5 . . . . . . 5 . 27 Melee 20 | . . . . . . 10 . . . . . . . . . 5 . 5 Projectile 25 | . . . . . 11 3 1 5 5 . . . . . . . . . AOE 22 | . . . . . . . . . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Gar Fac Res Qua Res Total 11540 | 63 364 681 578 367 730 724 357 1855 853 1013 643 486 473 252 115 697 670 619 Wait 997 | . 3 22 . 10 103 169 70 61 37 28 67 47 83 108 12 112 34 31 Move 9665 | 54 342 621 510 321 510 459 246 1736 798 966 573 424 357 121 97 530 558 442 Hop 2 | . . . . . . . . . . 2 . . . . . . . . Pick Up 108 | 3 4 2 4 8 14 15 4 11 2 6 1 3 4 1 1 6 7 12 Fast Attach 74 | 6 2 1 1 1 8 3 6 3 . 1 1 3 5 2 . 5 6 20 Attach 58 | . . 1 . . 9 3 2 1 1 1 . 2 3 . . 4 10 21 Detach 20 | . 1 1 . . 5 . 2 . . . . . 1 . . 2 4 4 Swap 71 | . 1 4 1 8 2 19 9 5 1 2 . 2 2 4 . 3 3 5 Drop 109 | . 2 3 1 13 15 16 8 12 1 6 1 5 9 3 1 6 5 2 Fire 183 | . 9 26 . 6 64 24 10 26 13 . . . . . . . . 5 Melee 168 | . . . . . . 16 . . . 1 . . . . 4 29 43 75 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . 9 13 . . . . Rewire 61 | . . . 61 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: Gar / Gar) -4/Garrison -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 7) 481 | -10/Materials | Discovered new exit (range 15) 697 | -10/Materials | Entered Mines 839 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 840 | -10/Mines | Discovered new exit (range 5) 870 | -10/Mines | Discovered new exit (range 13) 1185 | -10/Mines | Discovered new exit (range 6) 1251 | -10/Mines | Build established: Scavenger-Mutant 1548 | -10/Mines | Entered Exiles 1548 | -10/Exiles | Found Exiles lab destroyed 1548 | -10/Exiles | Accompanied by 2 allies 1566 | -10/Exiles | Discovered new exit (range 15) 1578 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2021 | -10/Exiles | Build established: Mutant 2111 | -10/Exiles | Learned location of Zion (-6) 2287 | -10/Exiles | Opened EX-Vault 2304 | -10/Exiles | Found Trap Reconfigurator 2363 | -10/Exiles | Build established: Commander-Mutant 2488 | -10/Exiles | Discovered new exit (range 14) 2510 | -10/Exiles | Entered Mines 2510 | -9/Mines | Accompanied by 5 allies 2552 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2643 | -9/Mines | Learned Materials security intel 2959 | -9/Mines | Discovered new exit (range 8) 2960 | -9/Mines | Learned location of Storage (-8) 3137 | -9/Mines | Build established: Mutant 3172 | -9/Mines | Entered Materials 3172 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3349 | -8/Materials | Discovered new exit (range 15) 3604 | -8/Materials | Discovered new exit (range 14) 4237 | -8/Materials | Entered Factory 4237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4505 | -7/Factory | Fabricated Cld. Plasma Rifle (x1) 5074 | -7/Factory | Destroyed 8 combat bots 5094 | -7/Factory | Discovered new exit (range 5) 5237 | -7/Factory | Entered another Factory area 5237 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5416 | -6/Factory | Repaired Particle Charger 5569 | -6/Factory | Discovered new exit (range 11) 5603 | -6/Factory | Identified exit to Lower Caves 5615 | -6/Factory | Entered Lower Caves 5982 | -6/Lower Caves | Learned location of Armory (-3) 5982 | -6/Lower Caves | Learned 8 Factory zone layouts 5982 | -6/Lower Caves | Learned Armory emergency access door positions 5982 | -6/Lower Caves | Learned Factory security intel 6197 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6286 | -6/Lower Caves | Discovered new exit (range 7) 6291 | -6/Lower Caves | Identified exit to Lower Caves 6343 | -6/Lower Caves | Encountered a Warlord checkpoint 6914 | -6/Lower Caves | Ambushed by wild Derelicts 7521 | -6/Lower Caves | Entered another Lower Caves area 7523 | -6/Lower Caves | Discovered new exit (range 7) 7529 | -6/Lower Caves | Identified exit to Factory 7837 | -6/Lower Caves | Learned 4 Factory zone layouts 8202 | -6/Lower Caves | Discovered new exit (range 9) 8223 | -6/Lower Caves | Identified exit to Zion 8471 | -6/Lower Caves | Entered Zion 8499 | -6/Zion | Learned 8 Factory zone layouts 8632 | -6/Zion | Discovered new exit (range 8) 8639 | -6/Zion | Identified exit to Proximity Caves 8859 | -6/Zion | Received a visual enhancement algorithm 8906 | -6/Zion | Given the Hacking Drone Bay 8946 | -6/Zion | Learned location of Quarantine (-3) 8971 | -6/Zion | Learned Factory trap positions 9035 | -6/Zion | Given A8's code to call for help 9171 | -6/Zion | Imprinted 9173 | -6/Zion | Declared Zion's savior 9485 | -6/Zion | Found CR-A16's Pointy Stick 9631 | -6/Zion | Entered Proximity Caves 9631 | -5/Proximity Caves | Accompanied by 4 allies 9702 | -5/Proximity Caves | Learned location of Warlord (-5) 9859 | -5/Proximity Caves | Build established: Scavenger-Mutant 10359 | -5/Proximity Caves | Entered Factory 10359 | -5/Factory | Accompanied by 4 allies 10359 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10360 | -5/Factory | Identified exit to Factory 10361 | -5/Factory | Loaded intel: 84 trap records 10418 | -5/Factory | Zion Light squad teleported in 10466 | -5/Factory | Zion Fire squad teleported in 10485 | -5/Factory | Zion Hacker squad teleported in 10622 | -5/Factory | Repaired Adv. Melee Analysis Suite 10668 | -5/Factory | Build established: Scavenger-Skirmisher 10808 | -5/Factory | Discovered exit to Factory (range 13) 10909 | -5/Factory | Entered another Factory area 10909 | -4/Factory | Accompanied by 10 allies 10909 | -4/Factory | Evolved 2 slots: Utility x2 10940 | -4/Factory | Zion Heavy squad teleported in 10985 | -4/Factory | Identified exit to Garrison 11061 | -4/Factory | Zion Light squad teleported in 11163 | -4/Factory | Fabricated A-02 Transporter (x1) 11260 | -4/Factory | Build established: Mutant 11366 | -4/Factory | Zion Heavy squad teleported in 11409 | -4/Factory | Identified exit to Garrison 11425 | -4/Factory | Entered Garrison 11425 | -4/Garrison | Accompanied by 17 allies 11526 | -4/Garrison | Triggered checkpoint 11528 | -4/Garrison | Triggered checkpoint 11534 | -4/Garrison | Spotted B-86 Titan 11544 | -4/Garrison | Allies destroyed B-86 Titan 11554 | -4/Garrison | Found Prototype Protection 11554 | -4/Garrison | Identified Zio. Weapon Casing 11665 | -4/Garrison | Discovered new exit (range 10) 11672 | -4/Garrison | Identified exit to Factory 11689 | -4/Garrison | Entered Factory 11689 | -4/Factory | Accompanied by 9 allies 11757 | -4/Factory | Discovered new exit (range 10) 11773 | -4/Factory | Identified exit to Research 11805 | -4/Factory | Entered Research 11805 | -3/Research | Accompanied by 6 allies 11805 | -3/Research | Evolved 2 slots: Utility x2 11841 | -3/Research | Zion Hover Resupply teleported in 11842 | -3/Research | Build established: Scavenger-Mutant 11906 | -3/Research | Found Antimissile System 12162 | -3/Research | Spotted B-86 Titan 12185 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 12188 | -3/Research | Destroyed B-86 Titan 12192 | -3/Research | Found Hvy. Reflective Plating 12235 | -3/Research | Zion Heavy squad teleported in 12498 | -3/Research | Enhanced Grunt warped into view, answering call for help 12501 | -3/Research | Discovered new exit (range 7) 12512 | -3/Research | Enhanced Grunt warped into view, answering call for help 12520 | -3/Research | Found Enh. Force Lance 12544 | -3/Research | Identified exit to Quarantine 12548 | -3/Research | Entered Quarantine 12548 | -3/Quarantine | Accompanied by 2 allies 12654 | -3/Quarantine | Found Alien Slashing Weapon 12654 | -3/Quarantine | Identified Sigix Broadsword 12717 | -3/Quarantine | Crushed by falling debris 12717 | -3/Quarantine | System corruption reached 10% 12748 | -3/Quarantine | Lost 4 parts (1n3u) 12885 | -3/Quarantine | Found Alien Artifact 12885 | -3/Quarantine | Identified Phase Redirector 13002 | -3/Quarantine | Found Alien Artifact 13013 | -3/Quarantine | Found Alien Artifact 13016 | -3/Quarantine | Identified Terrabomb (x2) 13016 | -3/Quarantine | Used Terrabomb 13058 | -3/Quarantine | Build established: Scavenger-Gladiator 13264 | -3/Quarantine | Discovered new exit (range 15) 13273 | -3/Quarantine | Identified exit to Research 13307 | -3/Quarantine | Scanned by Researcher 13331 | -3/Quarantine | Found Alien Impact Weapon 13335 | -3/Quarantine | Entered Research 13335 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13336 | -2/Research | Identified Core Stripper 13531 | -2/Research | Zion Melee Resupply teleported in 13537 | -2/Research | Found Prototype Processor 13537 | -2/Research | Identified Exp. Melee Analysis Suite 13540 | -2/Research | Found Exp. Melee Analysis Suite 13543 | -2/Research | Found Prototype Device 13543 | -2/Research | Identified Exp. Actuator Array 13605 | -2/Research | Lost 13 parts (1p5n4u3w) 13666 | -2/Research | Lost 4 parts (1p2n1w) 13689 | -2/Research | Core integrity fell below 50% 13713 | -2/Research | Lost 7 parts (1p1n3u2w) 13796 | -2/Research | Build established: Scavenger-Mutant 14043 | -2/Research | System corruption reached 10% 14089 | -2/Research | Lost 4 parts (1p2u1w) 14239 | -2/Research | Lost 4 parts (2n1u1w) 14409 | -2/Research | Released all parts (15) 14412 | -2/Research | Core integrity fell below 20% 14426 | -2/Research | Used Terrabomb 14437 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 14409_ K-01 Serf collects debris. 14410_ The unstable cave ceiling collapses. 14410_ Adv. Target Analyzer crushed. 14410_ U-05 Engineer lays Concrete. 14410_ K-01 Serf collects debris. 14411_ U-05 Engineer lays Concrete. 14411_ U-05 Engineer builds a Wall. 14412_ U-05 Engineer lays Concrete. 14412_ K-01 Serf collects debris. 14413_ K-01 Serf destroyed. 14414_ The unstable cave ceiling collapses. 14415_ System corrupted: Substantial component data lost. 14416_ The unstable cave ceiling collapses. 14417_ U-05 Engineer lays Concrete. 14420_ Detecting system override signal. 14426_ Terrabomb activated. 14430_ U-05 Engineer builds a Wall. 14433_ System corrupted: Component data lost. 14437_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ????????? " " """ "" ????????? | | ????????? " *!! " """ "" ???????? | | ???????? " *!! + """ "" ???????? | | ???????? " !! " "" ??????? | | ??????? " " "" ??????? | | ??????? " " "" #?????? | | ??????? " " " "?????? | | ??????? """"""""""" " !! #?????? | | ??????? " " ! #?????? | | ???????? " " """"#?????? | | ???????? """""""""""+""" """"""#?????? | | ????????? "!= " " "T""#?????? | | ????????? ;=/ ; """ ""##????? | | ????????? ; """ """ ; #????? | | ?????????? ; """S""" ; #????? | | ?????????? ; * ; +????? | | ??????????? ; ; #????? | | ??????????? ;; ;Y;;;;;;;;;;;;;+;"# #????? | | ??????????? ;;; ;;;; # #????? | | ??????????? ; # # ?????? | | ??????????? ;;;;;; #? ?????? | | ?????????? ; #?? ??????? | | ?????????? ; #?????????? | | ???????????# ;;;;;;;;######?????????? | | ?????????????# ; #?????????? | | ?????????????### ;;;;;;@;;;; #?????????? | | ???????????????#### ccc # """ #?????????? | | ??????????????????# # """" #?????????? | | ??????????????????# # """" #?????????? | | ??????????????????# " " # """ ? #?????????? | | ??????????????????# " " # ??? #?????????? | | ??????????????????# ""G"" # ??????????????? | | ??????????????????# #####+#?????????????? | | ??????????????????# #???????????????????? | | ??????????????????##?######+#???????????????????? | | ????????????????????????????????H???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 45 Energy Capacity 430 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 600 Resistance: TH 25 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 19 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Adv. Shield Generator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Exp. Flexi-carbon Leg | -3/Quarantine | Archive Centrium Medium Armor Plating | -3/Quarantine | Archive Robot Schematics ------------------ D-83 Annihilator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Cld. Plasma Rifle | x1 | -7/Factory | Preloaded A-02 Transporter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Terrabomb Core Stripper Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed TeslaGammaReconstructor Manual? 0 Play Time 02:11:18 Cumulative 33.5 hours Start 2022.05.29 @ 17:16:06 End 2022.05.30 @ 13:18:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9af61ac9-ffd3-4f37-9391-f93c69430521