Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 00:58:52 Player: DUMBBITCHINDYSTOPIA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4163) 4163 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 8269 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Friendly Fire -275 Cogmind --------- Core Integrity 430/700 Matter 218/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Hovering (290) Ox4 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun KE Penetrator > --- INVENTORY (12) --- Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating Hacking Suite EM Pulse Cannon EM Pulse Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- KE Penetrator Molecular Deconstructor > --- INVENTORY -------- Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating Hacking Suite EM Pulse Cannon EM Pulse Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Gauss Cannon [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Utility Advanced Sensor Array Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 2 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 137 | 7 11 35 38 17 10 17 2 Power 11 | 1 2 5 1 1 . 1 . Engine 11 | 1 2 5 1 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 2 4 10 5 1 1 . Treads . | . . . . . . . . Leg 15 | 2 2 4 7 . . . . Wheel . | . . . . . . . . Hover 10 | . . . 3 5 1 1 . Flight . | . . . . . . . . Utility 39 | 2 2 13 13 5 1 3 . Device 12 | . . 3 7 1 . 1 . Storage 4 | 2 1 . . 1 . . . Processor 5 | . . 2 2 1 . . . Hackware 1 | . . . 1 . . . . Protection 17 | . 1 8 3 2 1 2 . Artifact . | . . . . . . . . Weapon 62 | 2 5 13 14 6 8 12 2 Energy Gun 27 | 2 5 8 7 3 1 1 . Energy Cannon 4 | . . . . 1 1 2 . Ballistic Gun 22 | . . 5 5 2 3 5 2 Ballistic Cannon 2 | . . . . . 1 1 . Launcher 5 | . . . 2 . 2 1 . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 4 4 1 . 1 . Parts Lost 13 | . 1 1 1 . 1 5 4 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . 1 1 2 Utility 2 | . . . . . . 1 1 Weapon 6 | . 1 1 1 . . 3 . Highest Loss Streak 4 | . 1 1 1 . 1 3 4 Average Slot Usage (%) 98 | . 99 98 99 99 97 97 90 Engine 12 | . 14 10 9 15 15 15 15 Leg 14 | . 28 33 16 . . . . Hover 12 | . . . 10 23 23 23 21 Device 8 | . . 7 16 6 7 9 15 Storage 9 | . 18 11 9 7 7 7 7 Processor 5 | . . 1 9 7 7 7 7 Hackware 2 | . . . 1 7 7 4 . Protection 9 | . 9 12 9 7 7 7 6 Energy Gun 8 | . 27 4 9 7 4 4 . Ballistic Gun 8 | . . 16 7 11 6 6 8 Naked Turns . | . . . . . . . . Heaviest Build 72 | 15 28 35 38 68 68 72 64 Greatest Support 43 | 20 20 30 43 35 35 33 33 Greatest Overweight (x) 3 | . 1 1 3 1 2 2 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 12 | 8 10 10 10 12 12 12 12 Average Capacity 10 | 5 9 10 10 11 12 12 12 Most Carried 12 | 2 9 10 10 12 12 12 12 Average Carried 9 | 1 6 8 9 10 11 10 11 Final Capacity 12 | 8 10 10 10 12 12 12 12 Final Carried 12 | 2 9 10 9 11 12 12 10 Class Distribution -------------------- 34% | Scavenger-Mutant 24% | Hacker-Skirmisher 22% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 2508 | 270 100 504 774 266 241 353 . Remotely . | . . . . . . . . Salvage Created 6061 | 176 669 1024 2070 437 1163 497 25 Parts 338 | 10 40 83 111 18 55 21 . Haulers Intercepted 12 | . 1 5 6 . . . . Recyclers Shooed 3 | . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 13 9 . Prevented 27 | . . . . . 16 11 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 100 | . 11 22 26 4 24 12 1 Guns 63 | . 10 22 19 4 6 2 . Cannons 2 | . . . . . . 2 . AOE 28 | . . . 7 . 15 6 . Classes Destroyed 14 | 2 4 2 3 1 2 . . Worker 6 | . 1 1 3 1 . . . Builder 1 | . . . 1 . . . . Tunneler 4 | 4 . . . . . . . Hauler 12 | . 1 5 6 . . . . Recycler 7 | 1 . . 3 3 . . . Operator 2 | . . . 2 . . . . Watcher 13 | . 3 5 5 . . . . Swarmer 32 | . . 13 4 . 10 5 . Grunt 40 | . 11 4 13 . 6 6 . Sentry 16 | . . 5 7 2 1 1 . Hunter 3 | . . . 2 1 . . . Programmer 1 | . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . 1 Decomposer 1 | . . . . . . 1 . Thug 6 | . . . . . 6 . . Butcher 1 | . . . . . 1 . . Mutant 1 | . . . . . 1 . . Best Kill Streak 13 | 5 5 5 6 5 13 8 1 Combat Bots Only 13 | . 3 5 4 1 13 8 1 Max Kills in Single Turn 4 | 1 2 2 3 1 4 2 1 Gunslinging 1 | . 1 1 . . . . . Exploded 4 | . . . 2 . 4 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 4240 | . 283 723 1139 343 271 745 736 Core 597 | . 24 72 231 41 23 96 110 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 90 82 58 . . . . Volleys Fired 326 | 6 38 85 100 27 38 21 11 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 174 | 80 90 100 90 144 100 174 81 Shots Fired 615 | 12 75 169 193 56 49 44 17 Gun 549 | 12 75 169 191 49 26 18 9 Cannon 27 | . . . . 7 2 18 . Launcher 27 | . . . 2 . 21 4 . Special 12 | . . . . . . 4 8 Kinetic 304 | . . 101 116 32 18 28 9 Thermal 83 | . 32 48 . 3 . . . Explosive . | . . . . . . . . Electromagnetic 216 | 12 43 20 77 21 31 12 . Robot Hit Streak 36 | 9 28 36 33 19 28 7 10 Robot Miss Streak 5 | . 3 3 2 2 1 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 2 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 472 | 9 61 135 154 46 20 34 13 Core Hits 236 | 6 29 51 71 16 36 19 8 Critical Hits 5 | . . 5 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . . 4 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9701 | 133 982 1524 3337 780 1771 980 194 Guns 6473 | 103 867 1524 2660 646 208 271 194 Cannons 295 | . . . . 75 . 220 . Explosions 2925 | 30 115 . 669 59 1563 489 . Melee . | . . . . . . . . Ramming 8 | . . . 8 . . . . Kinetic 3324 | . . 760 1454 465 86 365 194 Thermal 1791 | 30 429 491 478 116 181 66 . Explosive . | . . . . . . . . Electromagnetic 4578 | 103 553 273 1397 199 1504 549 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 2 2 1 2 2 2 Average Corruption 1 | . 1 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . Effects 48 | . 4 10 10 . 8 12 4 Message Errors 23 | . 4 4 7 . 2 5 1 Heat Flow Errors 8 | . . 1 . . . 5 2 Energy Discharges 5 | . . 1 1 . 2 1 . Data Loss (minor) 10 | . . 3 2 . 4 1 . Targeting Errors 1 | . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 42 | . 30 . 8 . 4 . . Projectiles . | . . . . . . . . Explosions 42 | . 30 . 8 . 4 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 181 | . . . 141 . 40 . . Shots 6 | . . . 4 . 2 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 429 | 54 258 378 201 429 100 409 252 Average Temperature 94 | 24 74 79 68 158 24 144 110 Received Heat Transfer 1131 | . 210 177 405 66 63 90 120 Effects 7 | . . . . 2 . 2 3 Shutdowns 2 | . . . . 1 . 1 . Energy Bleed 2 | . . . . 1 . 1 . Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . 1 . . . 3 2 . Combat Hostiles 6 | . 1 . . . 3 2 . Parts Fried 26 | . 3 . 8 1 10 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 4 . . . . . Heat Transferred 3324 | 50 967 1346 500 161 200 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | 1 2 . 8 1 3 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 455 | 25 302 269 455 206 . . . Initial 128 | . 13 30 24 128 . . . Average 108 | 7 68 77 178 102 . . . Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 83 | 100 88 90 62 98 . . . Level 1 15 | . 11 9 33 1 . . . Level 2 1 | . . . 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 3 1 . . . Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 5 | . . 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 19 31 36 4 22 17 6 Peak Tracking Total 13 | . 3 5 5 1 13 9 3 Tactical Retreats 12 | . 5 . 1 . 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 9 | . 1 3 4 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 11 | . 1 . 1 . 4 5 . Max in Single Turn 3 | . 1 . 1 . 1 3 . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 40 | . 8 12 8 5 2 1 4 Terminals 25 | . 7 10 3 4 1 . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 1 2 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 156 | . 31 44 31 15 7 1 27 Successful 120 | . 21 33 24 7 7 1 27 Failed 35 | . 10 11 6 8 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts 1 | . . . 1 . . . . Manual 71 | . 20 26 16 6 3 . . Terminals 95 | . 29 37 15 9 5 . . Fabricators . | . . . . . . . . Repair Stations 18 | . 2 6 4 6 . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 1 10 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 83 | . 16 22 8 2 7 1 27 Record 22 | . . 3 1 . 7 . 11 Part Schematic 5 | . . . . . . . 5 Robot Schematic 8 | . . . . . . . 8 Robot Analysis 9 | . 4 3 2 . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 Open Door 1 | . . . . . . 1 . Level Access Points 3 | . 1 1 1 . . . . Branch Access Points 2 | . . . 1 1 . . . Terminal Index 2 | . 1 1 . . . . . Repair Station Index 1 | . . . 1 . . . . Alert Level 5 | . 2 3 . . . . . Unreport Threat 5 | . 2 3 . . . . . Locate Traps 5 | . 2 1 1 1 . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 7 | . 2 4 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . 2 6 3 4 . . . Scan Component 8 | . 1 3 2 2 . . . Repair 7 | . 1 3 1 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 5 | . . . 5 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 11 | . 3 5 2 1 . . . Terminals 10 | . 3 4 2 1 . . . Botnet 10 | . 3 4 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 32 | . 8 11 7 5 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 1 5 . . . 5 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 1 3 1 2 . . . Time 230 | . 26 128 38 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders 6 | . . . . . 6 . . STAY 1 | . . . . . 1 . . ROAM 1 | . . . . . 1 . . FOLLOW 2 | . . . . . 2 . . GUARD 1 | . . . . . 1 . . AID 1 | . . . . . 1 . . Ally Attacks 6 | . . . . . 6 . . Total Damage 103 | . . . . . 103 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total 9 | . 4 3 2 . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 9371 | 73 1126 2183 1790 1039 1696 1323 141 Spaces Moved 6300 | 38 661 1123 999 819 1420 1156 84 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 2344 | 35 661 1123 525 . . . . Wheels . | . . . . . . . . Hover 3953 | . . . 474 819 1420 1156 84 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 42 102 102 102 105 Average Speed 116 | 114 140 144 112 102 102 105 105 Slowest Speed 230 | 120 150 150 230 105 166 165 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 3 79 70 75 21 99 98 76 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 73 | 7 6 . 39 2 12 7 . Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 69 | 7 6 . 39 2 12 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 7817 | 52 784 1535 1522 979 1622 1210 113 Wait 897 | . 64 236 333 108 141 . 15 Move 6293 | 37 660 1122 998 818 1419 1155 84 Hop . | . . . . . . . . Pick Up 67 | 2 6 23 18 5 4 9 . Fast Attach 36 | 7 1 12 10 4 1 1 . Attach 29 | . 1 5 8 3 2 8 2 Detach 7 | . . 1 1 . 2 3 . Swap 72 | . 9 18 20 10 7 8 . Drop 85 | . 5 33 33 4 4 5 1 Fire 326 | 6 38 85 100 27 38 21 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 22) 312 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 13) 847 | -10/Materials | Identified exit to Materials 958 | -10/Materials | Build established: Scavenger-Mutant 1176 | -10/Materials | Repaired EM Pulse Gun 1200 | -10/Materials | Entered another Materials area 1200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -9/Materials | Discovered new exit (range 13) 2070 | -9/Materials | Identified exit to Materials 3124 | -9/Materials | Repaired Cld. Ion Engine 3176 | -9/Materials | Repaired Imp. EM Shotgun 3202 | -9/Materials | Repaired Lgt. Armor Plating 3228 | -9/Materials | Discovered new exit (range 10) 3383 | -9/Materials | Entered another Materials area 3383 | -8/Materials | Evolved 2 slots: Utility x2 3857 | -8/Materials | Repaired Carbon-fiber Leg 4148 | -8/Materials | Build established: Mutant 5079 | -8/Materials | Identified exit to Factory 5079 | -8/Materials | Central database locked down 5173 | -8/Materials | Entered Factory 5173 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5330 | -7/Factory | Repaired Adv. Sensor Array 5646 | -7/Factory | Build established: Hacker-Skirmisher 5677 | -7/Factory | Repaired Shock Rifle 5796 | -7/Factory | Identified exit to Storage 5796 | -7/Factory | Identified exit to Lower Caves 6212 | -7/Factory | Entered Lower Caves 6664 | -7/Lower Caves | Encountered a Warlord checkpoint 6906 | -7/Lower Caves | Build established: Hacker-Mutant 6933 | -7/Lower Caves | Discovered new exit (range 10) 6947 | -7/Lower Caves | Identified exit to Lower Caves 7219 | -7/Lower Caves | Attacked by a faux Warlord 7666 | -7/Lower Caves | Attracted the attention of an 0b10 base 7701 | -7/Lower Caves | Destroyed 13 combat bots 7718 | -7/Lower Caves | Learned 8 Research zone layouts 7718 | -7/Lower Caves | Learned Armory emergency access door positions 7718 | -7/Lower Caves | Learned Factory garrison access intel 7848 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7859 | -7/Lower Caves | Found Prototype Special Weapon 7908 | -7/Lower Caves | Entered another Lower Caves area 7909 | -7/Lower Caves | Identified Molecular Deconstructor 7988 | -7/Lower Caves | Learned 8 Factory zone layouts 8203 | -7/Lower Caves | Build established: Hacker-Skirmisher 8269 | -7/Lower Caves | Discovered new exit (range 6) 8313 | -7/Lower Caves | Encountered a Warlord checkpoint 8750 | -7/Lower Caves | Attracted the attention of an 0b10 base 8776 | -7/Lower Caves | Destroyed 8 combat bots 8829 | -7/Lower Caves | Lost 3 parts (1n2w) 9105 | -7/Lower Caves | Discovered new exit (range 11) 9119 | -7/Lower Caves | Identified exit to Data Miner 9231 | -7/Lower Caves | Entered Data Miner 9231 | -7/Data Miner | Discovered new exit (range 6) 9251 | -7/Data Miner | Met Data Miner 9264 | -7/Data Miner | Build established: Mutant 9283 | -7/Data Miner | Learned location of Section 7 (-2) 9283 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9307 | -7/Data Miner | Received God Mode back door access code from Data Miner 9331 | -7/Data Miner | Data Conduit disabled 9372 | -7/Data Miner | Self-destructed Last Messages --------------- 09345_ Concrete disintegrates. 09347_ Enhanced Grunt core entropy levels peaking. 09349_ Entropy package works its way towards Enhanced Grunt core. 09355_ Enhanced Grunt core entropy levels peaking. 09356_ Enhanced Grunt core destabilizing. 09356_ Aerolev Unit destroyed. 09356_ Slug penetrates Enhanced Grunt. 09356_ Entropy package works its way towards Enhanced Grunt core. 09358_ Enhanced Grunt core entropy levels peaking. 09360_ Enhanced Grunt core destabilizing. 09360_ Dropped Molecular Deconstructor. 09360_ Imp. Light Armor Plating destroyed. 09362_ Enhanced Grunt core entropy levels peaking. 09362_ Enhanced Grunt destroyed. 09362_ Slug penetrates Enhanced Grunt. 09364_ Critical hit. 09364_ Gravmag System destroyed. 09365_ Slug penetrates Enhanced Grunt. 09369_ System corrupted: KE Penetrator jammed. 09371_ Cld. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ???????##############??????????????### #?? | | ??????""""""""""""""######?#??????## #?? | | ??????""""""" """"""""# # ###### < ##?? | | ??????"""""" ? ### | | ?????""""" | | ?????""""" | | ?????"""" | | ?????""""" | | ?????""""" """"""""""""""""### | | ??????""""" """"###############?? | | ??????""""" gg%" """###???????????????? | | ??????""""""" "#####?????????????????? | | ???????#####"#; ##????????????????????? | | ???????????#"### @ ;#????????????????????? | | ???????????#"?## "##????????????????????? | | ???????????#"?# "#?????????????????????? | | ??????????# # "#?????????????????????? | | ???????????# "#?????????????????????? | | ???????""" " ## "#?????????????????????? | | ???????"""##" ?# "##????????????????????? | | ??????????# "?## ""#????????????????????? | | ??????????##"## ""#????????????????????? | | ?????????"##"#" ""#????????????????????? | | ?????????"""""" "####?????????????????? | | ?????????#""""" X"""""?????????????????? | | ?????????###"#"X "##"#?????????????????? | | ???????????#?## X""""#?????????????????? | | ??????????????## "##"#?????????????????? | | ???????????????#######????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Beam Rifle | -9/Materials | Extracted Aerolev Unit | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Deconstruction Challenges ------------ None Game ------ Seed PortableCompositeTreads Manual? 0 Play Time 01:44:23 Cumulative 16.7 hours Start 2021.02.12 @ 23:16:07 End 2021.02.13 @ 00:58:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 3 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5ed28283-443c-4857-a2ff-45af2187ffca